Its the 1st time i ever stop watching your video in the midle of it. Maybe its me but you speak so damn fast and for someone who english its not their 1st language i cant follow anything you say. Its to much info and its so frustrating even your voice start to iritate me 🫣🤣🤣🤣
I know what happens when you don't squish the ghost. We didn't realize the FINAL boss had a ghost. It came back from the dead and required 2 MORE PHASES TO KILL...
Just a note I don't think fallout mentioned, the lightbearer wizards in Ecthar's encounter spawn one at a time each time you touch a rune, so if you need to take it slow you can activate one and go kill that first, then activate the next and repeat until done
Possible Easter Egg: This dungeons cutscene starts at the same place where, Cayde-6's, Ace of Spades mission began. Also the yellow tank was left behind by the Guardian during the story mission Utopia where we escaped by a jumpship cover from Amanda Holliday.
Small note: if someone's finishing the ghost and a second person tries to finish the ghost, the finisher will go through, but it'll instakill the second person
@@wesleyward5901 @marcuswilson9468 yea it happened to me in a salvage, however when it killed it catapulted me backwards at light speed, it's a fun bug
I love that you don't overly explain the mechanics. I'm sure that works for others, but for me it just makes the encounters more confusing. I always come to your explainations of things.
@@Palgrave Yeah. The Lightblade is formerly the Darkblade, a powerful Hive Knight that challenged Oryx for his seat as a Hive god. Oryx beat him and imprisoned him on the Dreadnaught. We're sent to kill him in the Sunless Cell strike so he doesn't break out and take command of the Hive after we've killed Oryx.
So awesome to have this dungeon focus on the lucent hive. The puzzles in the witch queen and the bosses in the witch queen were so awesome to figure out and fight now having a dungeon taking advantage of those mechanics is nice.
If you plan on getting the dungeon it might be worth waiting for a discount on the lightfall deluxe edition, bungie did that with the witch queen so I imagine lightfall will be the same.
@@chronozon937 not till August when final shape comes, I got the quicksilver storm AR for free after the deep released and ended up buying the annual pass $50 for the ascendant shards and exotic cyphers
This dungeon was a real epos to run blind. The settings were all top notch and very varied, and gave the sense of moving far and DEEP. Quality stuff. Armor looks great and enemies feel menacing. The trend of locking us in a small room with infinite adds and invulnerable bosses continues, but it was refined to a point where it felt thematically panicky
A note for the final boss. The triangle will always have Oryx’s chest as one of the points, and if you kill the knight there first, the symbols will not spawn
We went into the dungeon blind, and it took us north of 3 hours to do. I'm glad i can now watch a guide to see where we could have saved time (of which there will be a lot... hopefully)
Definately one of the funist dungeons ive had since grasp. Going underwater and exploring more of Titan's archeology was cool. Seeing Oryx and hearing the taken king music made me had a "OH SHIT" moment and realizing that they were trying to give oryx the light.
Here's the thing I'm curious about: of all the hive gods, according to the Books of Sorrow, at least, it was Oryx who was (at least at first) the most unwilling to be the worms' puppet. I can't imagine he would be too happy to learn from Savathun that the worm gods tricked them in the first place way back on Fundament. I wonder if the overarching plot is Savathun trying to save her siblings from their worms, the Witness, and the sword logic. It's been shown that, as we are now, we aren't able to stand against the Witness at all. But...Oryx might.
I dont know If it was just me or nah but I ran second time using arc warlock with arc soul and I think arc buddy target the moth?? I could be wrong but it feels like help a lot on my 2nd run lol
FOR HIDDEN CHESTS: 1) earlier in the raid, before the 2nd encounter, when traversing the outdoor water portals, there is a hidden water portal you can go through when you’re dropping down. It’ll be on the wall behind where you jump down. 2) right before 3rd encounter, there’s 4 glowing orange pillars, jump up them and onto the roof of the structure and there’s another chest right on the top Please PIN or like to get to top so people can find the chests easier
GOA and this new dungeon are the pinnacle bar for dungeons. This one was amazing, usually don’t like to speak in a way that screams recency bias but man it is great.
I stopped playing Destiny right after Rise of Iron back in Destiny 1. I started playing Destiny 2 about 2 months ago and this is the first dungeon that me and my 2 veteran Destiny friends did on launch week and it was so much fun. Now i'm taking my Warlock and we are going to go revisit some of the older Destiny 2 dungeons and hopefully do some raids together within our friend group. This guide helped a lot for that final encounter, thank you so much!
Just beat the whole thing after 5 hours. Kinda rough honestly, but now I know it's farmable all week and I have a chance at getting the helmet (the ONE thing I am asking for) before Tuesday.
Recently finished the dungeon with some clan mates. The final encounter had us for a hour haha 😂😅. Happy we did it blind, got us thinking abd using our brains. Ended up getting guantlets, cloak and the rocket launcher... FYI agressive frame and can get bait and switch.
@@UniqueTechnique29 i suspected slow, i did the dungeon earlier and got a terrible roll. Hope i get a better one when i get around to doing it with my brother.
For the second room, acrius does AMAZINGLY well. On my run, i ran acrius with star eater arc hunter, one guy was on tcrash titan with acrius, and last person was on well with tractor and controlled burst fusion Tldr: we did 3/4th of the knights hp in one cycle with acrius. On my best run, i got 3.6 million alone on one dps phase Acrius does not play around
Another thing to add is at the final boss, when you kill one of the lucent hive in the side rooms, the symbol will not reappear in the same damage phase, well at least not for my team. So make sure you remember your symbol if you dont get to dunk/imbue.
Also if they revive the symbol doesn't come back. We missed the symbol so many times in our haste to get to DPS, so best practice is to call it out when you see it.
It took me awhile to realize that Ecthar was one of the bosses required to kill during the "Swoard Reforged" quest in D1. In anyway, thank you. This helped out alot!
Quick tip, for ecthar, send one person underwater to look for the runes, the other people can deposit the runes while that person is still looking for them
I tried to this for my first time, without watching a guide, and i must admint i was clueless since the first enconter. I really apologies to the 2 great other guardians who where with me , even without a word or text we managed to get to the last boss. Sadly my game froze on the last sliver of health the boss had, and I don't know if the other 2 guardians were able to finish it without me. I hope so and wish them the best. I'll retry again today but at least I know what to do now. ( I was figuring how everything worked out observing and I must admit it was A LOT of fun. I guess the other 2 guys were probably having fun as well otherwise I belive they would have left.)
The boss does in fact come back if you don’t squish the ghost. My friends and I forgot to do it after beating the final boss, and it resurrected after a couple seconds with a little bit of health
Went in with my wife and a good friend mostly blind. It was fun figuring out the fights. Even came across the secret chest in the big pretty room. We got the last boss at 2:00am and none of our brains were working at that point so we called it a night. Hi Ray!
Solid Guide! Took us about 3 hours no spoilers before going in. Pretty enjoyable Dungeon to be honest! I didn;t get much for weapons but did get a Chest and head armor. It's gorgeous! and Photo finish cycles colors through the armor :)
one of my favorite dungeons of all time! my experience, didn’t have any bugs, no disconnects, nothing randomly killing me. i loved finding all of the memories of Xivu arath and her talking about oryx! swimming sections were really cool design wise and loved seeing the sunken dreadnaught. the armor is amazing but pretty disappointing weapons. didn’t care for the weapons, i only wanted some drip. bout to attempt my solo flawless and get the title!
The smg and gl feel sooo good but they look like any others, they do the opposite of duality, nice armor but trash looking weapon, imo we should have loot the taken one instead
If you look out of the front vision windows just before you're about to drop down to the first underwater jumping puzzle, after the first encounter, you can see this what looks to be a huge fish swimming by. Way bigger than anything we've seen before.
This will possibly help a lot of players out but the first symbol you see will be the same symbol at the location you need to be going too if you're having troubles following the green path. That's how I'm able to locate my next spot. Lastly if you do not enter the vestige in the correct statue as FP said in his video, you will wipe or the whole fireteam will wipe and you'll have to start over. I hope this helps for the first encounter.
did a blind run without wiping and managed to snag the exotic first try. definitely a fun mix of mechanics, traversal, and combat, which means solo flawless is probably gonna be a nightmare lol. armor goes hard too, takes glowing shaders insanely well (try out photo finish)
I'll say this, the final boss teleporting everywhere is annoying Edit: FYI you don't have to split up in the final encounter, all three can go in and deal with the lucent lightbearer if you can't seem to kill it on your own
Keep in mind that all dungeons must be able to be completed solo, so splitting roles into different teammates is more or less just a suggestion for time efficiency, never mandatory.
I like how the Hive are so primitive and ancient, they still use swords and magic yet, they have the most complicated dungeons and raids (Pit, King's Fall, Vow, Deep)
+ info, at 1:40 , when you jump trough the hole, go forward, find the way to jump up, and at the end of this room, on the left side,almost at the top of the room, there is a collectible thingy, collect that .
My proudest moment in Destiny so far, as someone who's only been playing since the end of Season of The Chosen, was me and my buddies figuring out every encounter with no guides, and us beating it with our buddy that's a legit just started playing new light. Never been so happy to day one a dungeon.
It took 4 and a half hours, we had bad dps options so it was a 5 phase (1st boss) into a 7 phase (final boss) dungeon. A great dungeon all around. Quick tip, use the water areas in the last boss fight to heal yourself and be out of combat to survive. Great way to stop the butterflies and if there are too many enemies. Good luck all of you
Quick tip you don't have activate the runes 1 at a time you can activate all 3 runes on the 2nd encounter just make sure your team knows to take out 2 of the wizards for the buff to dunk 2 and wait for you to come out the water for the 3rd wizard so everyone can DPS also gally and 2 hot heads works extremely well or you can do gally,hot head,and tractor cannon with a lumina for the buff.
I felt so bad watching fallout guide for the last boss. If u notice they had to do an entire new run through the active damage phase because they didn't kill the boss, it has basically no health
NOTE: in the final boss encounter, the runes in the water rooms will show when deep sight is active, so activate it before going in to know which one you are getting
forgot to squish the ghost on the final boss: >Boss respawns with 1/8th health >Boss is now immune >Surrounded by ads >Boss throws a fistfull of moths at me and fireteam and we all wipe in oryx's chest >cry
I'd definitely clarify that that Ecthar doesn't chase you down, killing the ogre sends him down. Also, the wellkeeper knight in the same encounter despawns really fast.
It may have just been us, but, when we forgot to I’ll the knight’s ghost and he respawned, we could NOT progress as one of the witches continuously respawned. Like, CONTINUOUSLY. We would kill her and attempt to kill her ghost, but she Insta-respawned. Continuously. It was annoying af, because we were trying to do it flawlessly.
I understand getting this uploaded as soon as possible, but I think the edit of the video could be a little bit better with what you were saying.. wouldn’t mind watching another one more in deep.
First attempt took 4 hours. Main add clear had upwards of 2000 kills by the end, most from that 2nd encounter. Idk if it'll be easier once we're all higher light level but maaaan if these aren't some of the spongiest bosses in the game. Swords definitely for 2nd encounter, 3rd encounter i got no idea what's best since she moves around so much and is usually so far way. We ended up using rockets with some kind of auto tracking on em (precision frames, tracking modules, Twin Tails, Deathbringer, etc) cause we gave up trying precision damage. Wish I had used something with anti barrier for her shields, we lost alot of time there. So protip, bring an anti barrier something for the shields.
Liking would be much appreciated! May RNG be with you!
Disliked
:Chad:
hey did y'all happen to activate all the terminals around the starting area? it spawned a featureless tank and we're not sure what to do with it
And also with you. (Like and subscribe mother f**kers)
Quick note that my team discovered: You have to get Oryx's chest last, there will be no oryx logo if you dont do it last.
Its the 1st time i ever stop watching your video in the midle of it. Maybe its me but you speak so damn fast and for someone who english its not their 1st language i cant follow anything you say. Its to much info and its so frustrating even your voice start to iritate me 🫣🤣🤣🤣
I know what happens when you don't squish the ghost. We didn't realize the FINAL boss had a ghost. It came back from the dead and required 2 MORE PHASES TO KILL...
Luckily the boss didn’t have a shield when it came back and we just quickly threw a few rockets lmao
Did it come back full health?
I just did it and noticed in the nick of time
@@fawwazcoolify no like 1/8th health but they are TANKY
Same thing happened to my buddies and I. Didn't see the ghost and had to do another phase lol
a quick tip for everyone
arbalest is really nice in that dungeon. it one shots the white shields from the bosses
Amazing tip
Regardless of your light level?
@@fashidox yes Arby is coded to basically straight up delete shields regardless of health or element
@@AlbedoLyre Awesome, ty!
Nice
Just a note I don't think fallout mentioned, the lightbearer wizards in Ecthar's encounter spawn one at a time each time you touch a rune, so if you need to take it slow you can activate one and go kill that first, then activate the next and repeat until done
Good to know!
Figured this out the hard way when I came above water to 3 hive wizards in my face LOL
Yess this is important
@@notfoop Same lmao, was doing it with my friend and asked why he kept dying
I came back up to destiny 1 pvp
He did say one at a time
Possible Easter Egg: This dungeons cutscene starts at the same place where, Cayde-6's, Ace of Spades mission began. Also the yellow tank was left behind by the Guardian during the story mission Utopia where we escaped by a jumpship cover from Amanda Holliday.
you can also spawn the tank if you activate the 6 terminals in the area
Love how everybody mistakenly calls it a tank, lol.
@alexknight81 how do you activate the terminals? My fireteam couldn't interact with them.
@@grimmSOL does it have treads and armour?
Small note: if someone's finishing the ghost and a second person tries to finish the ghost, the finisher will go through, but it'll instakill the second person
Nah, that's been a pretty recent bug. It has something to do with enemies de-spawning/dying the same time you use a finisher on them.
@@wesleyward5901 @marcuswilson9468 yea it happened to me in a salvage, however when it killed it catapulted me backwards at light speed, it's a fun bug
@@wesleyward5901 that's been a bug since witch queen but it's not too common so not many people know.
I had been wondering why I kept randomly dieing during finishers
This is similar to the bug back in Shadowkeep where if two people tried to finisher the same enemy, one person would always die.
I love that you don't overly explain the mechanics. I'm sure that works for others, but for me it just makes the encounters more confusing. I always come to your explainations of things.
FUN FACT!!!
Ecthar is the Hive Knight we kill on the Dreadnaught in D1 to obtain the sword hilts for the 3 exotic swords.
Now that is an actual fun fact. Good to know.
That makes two of Oryx's former warriors who've gone Lucent...curious. Wasn't the boss in the Lightblade strike also from the Dreadnought?
@@Palgrave Yeah. The Lightblade is formerly the Darkblade, a powerful Hive Knight that challenged Oryx for his seat as a Hive god. Oryx beat him and imprisoned him on the Dreadnaught. We're sent to kill him in the Sunless Cell strike so he doesn't break out and take command of the Hive after we've killed Oryx.
Straight to the point, no bs, no content filler. Love the way you produce content
So awesome to have this dungeon focus on the lucent hive. The puzzles in the witch queen and the bosses in the witch queen were so awesome to figure out and fight now having a dungeon taking advantage of those mechanics is nice.
I didn't buy the Dungeons just to see everyone playing it and enjoying it... But after I saw Oryx in the final room... I screamed.
same
When I saw the Hive Ghost I was legitimately terrified of the thought of a lightbearing oryx. Like it actually sent a shiver down my spine.
@@oshadow8325i saw the name of the emblem, regicide, and got a lil scared
If you plan on getting the dungeon it might be worth waiting for a discount on the lightfall deluxe edition, bungie did that with the witch queen so I imagine lightfall will be the same.
@@chronozon937 not till August when final shape comes, I got the quicksilver storm AR for free after the deep released and ended up buying the annual pass $50 for the ascendant shards and exotic cyphers
Just finished with 2 friends. Took 3 hours and I ended with almost 2500 kills, you can guess the room where most of them came from
That area was made for my consecration build, but still....glad Fallout mentioned swords because the beefiness is real. We hadn't even considered it.
Same. Almost took my team 3 hours, too.
I duo'd the dungeon like I do any new one with my brother, I've never felt this bored with bosses this tanky.
@@coendou007
It was full on Yakkety Sax in our fireteam. Fun in hindsight but jebus in the moment.
That room was fun but after awhile I got annoyed lmao
This dungeon was a real epos to run blind. The settings were all top notch and very varied, and gave the sense of moving far and DEEP. Quality stuff. Armor looks great and enemies feel menacing. The trend of locking us in a small room with infinite adds and invulnerable bosses continues, but it was refined to a point where it felt thematically panicky
I think this is the hardest dungeon that bungie has made so far
To make things *slightly* quicker, the circle you have to line up with the taken symbol will always be at the last place you dunked
A note for the final boss. The triangle will always have Oryx’s chest as one of the points, and if you kill the knight there first, the symbols will not spawn
The armor from this dungeon is gorgeous.
Interacts with the RGB shaders too
Agreed but the weapons are ummm 😂 awful
@@LordOfTerra smg is the only weapon i care abt since its an energy wepon immortal but everything else is mid asf
@@ProdByAntz the gl is pretty cool too, I got it with demo and kill clip, this thing feel good to me
@@sekaalverpagnac8572 same with the rocket launcher at least it was efective against the final boss
We went into the dungeon blind, and it took us north of 3 hours to do. I'm glad i can now watch a guide to see where we could have saved time (of which there will be a lot... hopefully)
Definately one of the funist dungeons ive had since grasp. Going underwater and exploring more of Titan's archeology was cool. Seeing Oryx and hearing the taken king music made me had a "OH SHIT" moment and realizing that they were trying to give oryx the light.
Here's the thing I'm curious about: of all the hive gods, according to the Books of Sorrow, at least, it was Oryx who was (at least at first) the most unwilling to be the worms' puppet. I can't imagine he would be too happy to learn from Savathun that the worm gods tricked them in the first place way back on Fundament.
I wonder if the overarching plot is Savathun trying to save her siblings from their worms, the Witness, and the sword logic. It's been shown that, as we are now, we aren't able to stand against the Witness at all. But...Oryx might.
This dungeon goes insanely hard
Moths have never hit so hard and they're frigging everywhere
@@Dynasty1818 put on double arc resist, it helps somewhat
I dont know If it was just me or nah but I ran second time using arc warlock with arc soul and I think arc buddy target the moth?? I could be wrong but it feels like help a lot on my 2nd run lol
@@BearlyBearrr Nope, ran triple arc, 2 moths were enough to kill me from full hp. You just need to look when they spawn and kill them instantly.
@@Da_V1nky resilience diff
FOR HIDDEN CHESTS:
1) earlier in the raid, before the 2nd encounter, when traversing the outdoor water portals, there is a hidden water portal you can go through when you’re dropping down. It’ll be on the wall behind where you jump down.
2) right before 3rd encounter, there’s 4 glowing orange pillars, jump up them and onto the roof of the structure and there’s another chest right on the top
Please PIN or like to get to top so people can find the chests easier
TIPS: USE ARBALEST! IT DOES ONE SHOT SHIELDS AGAINST ECTHAR AND FINAL BOSS
also for ecthar
kill the wellkeeper knight quickly because when it spawns in it counts as time towards the damage phase
We were surprised by the ghost on the first boss lol. I'm sure at least one team had the boss come back and got really confused
Yeah we waited till the ads disappear and then this mf came back to life😂took us 2 more phase because we ran out of ammo but that was fun
You sir are amazing for not o ly completely day one but also releasing a guide all in the same day
GOA and this new dungeon are the pinnacle bar for dungeons. This one was amazing, usually don’t like to speak in a way that screams recency bias but man it is great.
I love it too lol not too hard… just right!
Grasp is dogshit.
I stopped playing Destiny right after Rise of Iron back in Destiny 1. I started playing Destiny 2 about 2 months ago and this is the first dungeon that me and my 2 veteran Destiny friends did on launch week and it was so much fun. Now i'm taking my Warlock and we are going to go revisit some of the older Destiny 2 dungeons and hopefully do some raids together within our friend group. This guide helped a lot for that final encounter, thank you so much!
Just beat the whole thing after 5 hours. Kinda rough honestly, but now I know it's farmable all week and I have a chance at getting the helmet (the ONE thing I am asking for) before Tuesday.
it will be farmable until a new dungeon comes out. you have multiple seasons to farm it
@@randy1savage I already got it actually :)
My drip has never been cooler.
The lore cards for all the weapons is honestly a sad story. Give them a read if you want to hear what happened to Titan during the collapse
I feel horrible for sloane, she only kept going for the Mission thats probably what kept her From depression
Recently finished the dungeon with some clan mates. The final encounter had us for a hour haha 😂😅. Happy we did it blind, got us thinking abd using our brains. Ended up getting guantlets, cloak and the rocket launcher... FYI agressive frame and can get bait and switch.
can come with envious and chill clip for a quick freeze and shatter too, could be op for burst damage phases.
@@ashleygoggs5679 I got that exact role!
@@UniqueTechnique29 how is it, is as good as it sounds?
@@ashleygoggs5679 haven’t had much time to play around with it. But the burst damage is strong.
@@UniqueTechnique29 i suspected slow, i did the dungeon earlier and got a terrible roll. Hope i get a better one when i get around to doing it with my brother.
For the second room, acrius does AMAZINGLY well. On my run, i ran acrius with star eater arc hunter, one guy was on tcrash titan with acrius, and last person was on well with tractor and controlled burst fusion
Tldr: we did 3/4th of the knights hp in one cycle with acrius. On my best run, i got 3.6 million alone on one dps phase
Acrius does not play around
Wish I had the cat for Acrius.
Sythoceps and hammer w tractor. I’ll die on that for the second boss
Another thing to add is at the final boss, when you kill one of the lucent hive in the side rooms, the symbol will not reappear in the same damage phase, well at least not for my team. So make sure you remember your symbol if you dont get to dunk/imbue.
Also if they revive the symbol doesn't come back. We missed the symbol so many times in our haste to get to DPS, so best practice is to call it out when you see it.
I just finished the dungeon I don’t want to touch it ever again but the armor looks so good 😂
It took me awhile to realize that Ecthar was one of the bosses required to kill during the "Swoard Reforged" quest in D1.
In anyway, thank you. This helped out alot!
And the final boss comes from the nokris strike too
On a quick side note: Arbalest one-hits the shields of the two bosses
Does it?
@@MrThiefPlaysyeah I guess, many people are giving this tips
Idk about that. We were using at Arbalest and it took a few shots to pop it.
@@geraldlacy9601 was it underlight?
@@goblinsbones nah it’s 1810
Quick tip, for ecthar, send one person underwater to look for the runes, the other people can deposit the runes while that person is still looking for them
Yea cause it’s hella chaotic up there lol
This will help sooooo much. We got to the final boss last night and had to tap out because we are old and got tired 😢 thank you!
Nice, short and sweet. Thanks for getting straight to the point. Love you long time. -A Hunter Main.
I tried to this for my first time, without watching a guide, and i must admint i was clueless since the first enconter. I really apologies to the 2 great other guardians who where with me , even without a word or text we managed to get to the last boss. Sadly my game froze on the last sliver of health the boss had, and I don't know if the other 2 guardians were able to finish it without me. I hope so and wish them the best. I'll retry again today but at least I know what to do now.
( I was figuring how everything worked out observing and I must admit it was A LOT of fun. I guess the other 2 guys were probably having fun as well otherwise I belive they would have left.)
The boss does in fact come back if you don’t squish the ghost. My friends and I forgot to do it after beating the final boss, and it resurrected after a couple seconds with a little bit of health
Imagined it came back full health, that would be s-tier troll.
I’ve been playing this game about 6 weeks. My God this shit is complicated. This game never fails to make me feel like an idiot 😭
Went in with my wife and a good friend mostly blind. It was fun figuring out the fights. Even came across the secret chest in the big pretty room. We got the last boss at 2:00am and none of our brains were working at that point so we called it a night. Hi Ray!
Solid Guide!
Took us about 3 hours no spoilers before going in. Pretty enjoyable Dungeon to be honest! I didn;t get much for weapons but did get a Chest and head armor. It's gorgeous! and Photo finish cycles colors through the armor :)
Cool tip, Arbalest one taps the shield of the final boss during DPS phase.
So I figured out the looking through the circle at the taken king symbol thing and it felt good
Do not let the wizard fool you guardians! Those Ducking moths are the real final bosses!
one of my favorite dungeons of all time!
my experience, didn’t have any bugs, no disconnects, nothing randomly killing me.
i loved finding all of the memories of Xivu arath and her talking about oryx!
swimming sections were really cool design wise and loved seeing the sunken dreadnaught.
the armor is amazing but pretty disappointing weapons. didn’t care for the weapons, i only wanted some drip.
bout to attempt my solo flawless and get the title!
The smg and gl feel sooo good but they look like any others, they do the opposite of duality, nice armor but trash looking weapon, imo we should have loot the taken one instead
Legit the best and easiest to follow guide I’ve watched for this. Thanks!
If you look out of the front vision windows just before you're about to drop down to the first underwater jumping puzzle, after the first encounter, you can see this what looks to be a huge fish swimming by. Way bigger than anything we've seen before.
great dungeon, had a great time with my friends and enjoyed the fights. only complaint was a little too much diving
legit the diving parts were the only parts we died at lol
0:20. So...like Earth. Got it.
Pro Tip: use Arbalist to 1tap either boss's shield and save more ammo for the actual health bar
Thank you Fallout for having the ball to post this
Bungie really took the spire of the watcher criticisms to heart huh😂
This will possibly help a lot of players out but the first symbol you see will be the same symbol at the location you need to be going too if you're having troubles following the green path. That's how I'm able to locate my next spot. Lastly if you do not enter the vestige in the correct statue as FP said in his video, you will wipe or the whole fireteam will wipe and you'll have to start over. I hope this helps for the first encounter.
OMFG that was a lot of info in such a short time, Cudos to you sir. Saving this for when I actually do the dungeon.
did a blind run without wiping and managed to snag the exotic first try. definitely a fun mix of mechanics, traversal, and combat, which means solo flawless is probably gonna be a nightmare lol. armor goes hard too, takes glowing shaders insanely well (try out photo finish)
I'll say this, the final boss teleporting everywhere is annoying
Edit: FYI you don't have to split up in the final encounter, all three can go in and deal with the lucent lightbearer if you can't seem to kill it on your own
Keep in mind that all dungeons must be able to be completed solo, so splitting roles into different teammates is more or less just a suggestion for time efficiency, never mandatory.
@pch nah I know, I know some players aren't great at the game so knowing they can get a little help from friends is nice
@@DoneDragon1 Yeah the ad density is pretty hefty in this dungeon and the Hive Lightbearers hit like trucks
I like how the Hive are so primitive and ancient, they still use swords and magic yet, they have the most complicated dungeons and raids (Pit, King's Fall, Vow, Deep)
+ info, at 1:40 , when you jump trough the hole, go forward, find the way to jump up, and at the end of this room, on the left side,almost at the top of the room, there is a collectible thingy, collect that .
My proudest moment in Destiny so far, as someone who's only been playing since the end of Season of The Chosen, was me and my buddies figuring out every encounter with no guides, and us beating it with our buddy that's a legit just started playing new light. Never been so happy to day one a dungeon.
Ecthar Is the guy that you have to kill back in The Taken King during the exotic swords quests, isn't it?
I still can't believe I did it and got the experience to figure it out myself
Weird to see ecthar again, first he was the sword of oryx, now he's the shield of savathun
Just finished the dungeon and got the exotic weapon for it i havent gotten to use it yet but it seems like it is gonna be fun
this is why you are better. If i wanted to watch folks full playthru I would've tuned into twitch...
The final boss damage phase is way too short. Final encounter took us almost 2 hours. But your video helped me teach the blueberries!
It’s would help if the boss wasn’t constantly bombarding you throughout the whole thing. Hell she camped one of the points we had to bank at.
@@unionblue21 facts lol straught chaos man! Can you imagine that shit on master?! 🥴
i enjoyed the dungeon a lot it was beautiful honestly
PERFECT dungeon guide...short and sweet
It took 4 and a half hours, we had bad dps options so it was a 5 phase (1st boss) into a 7 phase (final boss) dungeon. A great dungeon all around.
Quick tip, use the water areas in the last boss fight to heal yourself and be out of combat to survive. Great way to stop the butterflies and if there are too many enemies.
Good luck all of you
Quick tip you don't have activate the runes 1 at a time you can activate all 3 runes on the 2nd encounter just make sure your team knows to take out 2 of the wizards for the buff to dunk 2 and wait for you to come out the water for the 3rd wizard so everyone can DPS also gally and 2 hot heads works extremely well or you can do gally,hot head,and tractor cannon with a lumina for the buff.
Thanks for making straight to the point guide.
I felt so bad watching fallout guide for the last boss.
If u notice they had to do an entire new run through the active damage phase because they didn't kill the boss, it has basically no health
Just got home and am about to attempt this… THANK YOU 😅😂
NOTE: in the final boss encounter, the runes in the water rooms will show when deep sight is active, so activate it before going in to know which one you are getting
So the taken king has returned, one of what savathuun said
forgot to squish the ghost on the final boss:
>Boss respawns with 1/8th health
>Boss is now immune
>Surrounded by ads
>Boss throws a fistfull of moths at me and fireteam and we all wipe in oryx's chest
>cry
I'd definitely clarify that that Ecthar doesn't chase you down, killing the ogre sends him down. Also, the wellkeeper knight in the same encounter despawns really fast.
Thanks for de explanation, of the last Boss, i was really lost.
felt like a 6 man raid...
Quick guides published promptly. Love ya Fallout
This dungeon goes hard, like our support for your videos.
Cringe
Bet you wear his Tshirt to school too.
Did it with 2 randoms. Blind. It was amazing and took us 197 minutes
W guide Fallout! Been stuck on 2nd encounter for an hour..
I never really understood the absolute size of Oryx but seeing his body like this?
Oh yeah that’s terrifying
Oh yeah, he a big boy.
It may have just been us, but, when we forgot to I’ll the knight’s ghost and he respawned, we could NOT progress as one of the witches continuously respawned. Like, CONTINUOUSLY. We would kill her and attempt to kill her ghost, but she Insta-respawned. Continuously.
It was annoying af, because we were trying to do it flawlessly.
feels good to have the dungeon completed before any guides came out.
So turns out, if you don't crush the ghost for the knight, he revives and the encounter softlocks. Fun.
So glad that bungo revisited past mechanics to ensure its longevity and not shelf it to collect dust
I like how we just casually breezed over the fact that that’s the Taken King’s corpse they’re trying to revive in the final boss arena.
Fallout, THANK YOU, you and your team, are Professors of Destiny!
With love, from Yosemite!
Okay, diving deeeeeep!
Yall, pop out your arc builds with risk runner and this dungeon is a treat.
Great short guide!
I understand getting this uploaded as soon as possible, but I think the edit of the video could be a little bit better with what you were saying.. wouldn’t mind watching another one more in deep.
Does the last boss permanitally lose their shield or is it last the one before where after like 15 seconds it comes back?
Subbed for the quick clear guide
It just seems like every other dungeon and raid is getting more and more complicated and I’m less and less likely to want to do them.
Ty well explained it was easy to understand
Nice and clean guide Fallout props for getting it out so quick
First attempt took 4 hours. Main add clear had upwards of 2000 kills by the end, most from that 2nd encounter. Idk if it'll be easier once we're all higher light level but maaaan if these aren't some of the spongiest bosses in the game.
Swords definitely for 2nd encounter, 3rd encounter i got no idea what's best since she moves around so much and is usually so far way. We ended up using rockets with some kind of auto tracking on em (precision frames, tracking modules, Twin Tails, Deathbringer, etc) cause we gave up trying precision damage. Wish I had used something with anti barrier for her shields, we lost alot of time there. So protip, bring an anti barrier something for the shields.