Yeah, it's often important that VFX get more than the locked final edit as they would probably need clean plates or longer takes if they want to clone or track something. With that being said, having a collaborative filing process (which I hope you will touch on in the future) means that even if the footage is CUT at a specific point, the VFX artist still has the liberty of viewing what was before and after the CUT, as he will have the full file from the camera while also knowing what makes it and what doesn't make it to the final cut. As for ALL of these Post-Production elements that you talk about, I recommend doing a TEMP version for them before sending them off. - Want an explosion? Find a cheap explotion (even a png image) and quickly scale it into your footage - Have some idea about the music that you want? place tracks from other movies or stuff that you like - Want foley? don't get rid of the on-set sound just for reference. - Want a specific color grade? Do a quick one yourself or use a LUT for reference. This way, it doesn't matter what department gets your film first, they will all have these references of what you want to accomplish in the end. I know it may be daunting because it will look like and sound like trash, but it actually helps :)
Absolutely nothing wrong with just taking a bite out of the next tasty part of the pie! Our strategy might help streamline so you don't re-work the same tasks. I've fallen victim to recycled changes a few times, so we follow this workflow so we only work on each part once.
The "Quality Control" is important. I'm currently editing my new short film and just realized how different it looks on an iPhone and a MacBook pro. UA-cam seems to make the picture a little darker on it's own, but it is much darker on my Mac laptop than the iPhone. This may not usually be a big deal but I'm shooting in shadows and trying to control what the audience sees, so what looks ideal on the iPhone is almost unseeable on the laptop.
Device testing is super important. Like you say, it looks completely different on certain devices, and especially when working with dark images! Finding the balance between viewable and milky is a difficult one, hope it goes well!
Yeah, it's often important that VFX get more than the locked final edit as they would probably need clean plates or longer takes if they want to clone or track something.
With that being said, having a collaborative filing process (which I hope you will touch on in the future) means that even if the footage is CUT at a specific point, the VFX artist still has the liberty of viewing what was before and after the CUT, as he will have the full file from the camera while also knowing what makes it and what doesn't make it to the final cut.
As for ALL of these Post-Production elements that you talk about, I recommend doing a TEMP version for them before sending them off.
- Want an explosion? Find a cheap explotion (even a png image) and quickly scale it into your footage
- Have some idea about the music that you want? place tracks from other movies or stuff that you like
- Want foley? don't get rid of the on-set sound just for reference.
- Want a specific color grade? Do a quick one yourself or use a LUT for reference.
This way, it doesn't matter what department gets your film first, they will all have these references of what you want to accomplish in the end. I know it may be daunting because it will look like and sound like trash, but it actually helps :)
I literally just make a rough edit and then do whatever I think of next. Definatly changing that. Thanks for the great video, guys!
Caleb S. Same, I like to try out a color grade. Its finishing the other half of the image and makes me feel good about the footage
Absolutely nothing wrong with just taking a bite out of the next tasty part of the pie! Our strategy might help streamline so you don't re-work the same tasks. I've fallen victim to recycled changes a few times, so we follow this workflow so we only work on each part once.
Bro can i say that i just love you for the service you are doing to us new filmmakers?
Thanks! That means a lot.
Thankful for this channel you guys give some great practical advice!
Cheers GM!
The "Quality Control" is important. I'm currently editing my new short film and just realized how different it looks on an iPhone and a MacBook pro. UA-cam seems to make the picture a little darker on it's own, but it is much darker on my Mac laptop than the iPhone. This may not usually be a big deal but I'm shooting in shadows and trying to control what the audience sees, so what looks ideal on the iPhone is almost unseeable on the laptop.
Device testing is super important. Like you say, it looks completely different on certain devices, and especially when working with dark images! Finding the balance between viewable and milky is a difficult one, hope it goes well!
@@TheFilmLook can you make a video on how to do quality control properly???
Is it possible to watch the movie at 1:05?
That was just a scene we made for an episode which you can find here - ua-cam.com/video/pgcXXaoBId0/v-deo.html
Love it!
Can you lend an ear?
I'm not following. Inside joke?
The Film Look Because I was going to ask when can I come pick it up
U r going great... Kinda confused 😕.. On the VFX section
Let us know what has you confused, we might be able to help further