Don't like thinking about the fact that I'm the last of my Halo 3 squad still playing 😢 Its okay they're just missing in action, I've been working on building a new squad with this generation. Infinite can't come soon enough
@@juanchavez4514 im supposed to be the "reach age" but i grew up playing halo 3 due to never getting reach until recently (mmc) and luckily all my friends who played 3 with me still play halo
Here's some good info. Me: 40, started playing 2001. Still play My daughters: 14,18,22 Still play and holidays that's what all 3 do. They love the campaigns and still play multiplayer. To finish, reach is my favorite just because it was more militaristic and did a outstanding job with the story. Appreciate your video man.
*Halo 3 handing over the Mantle of Responsibility to Reach* Halo 3: It’s your turn now, Do you got it??! Halo Reach: I got it, sir *Reach salutes* Damn it’s funny I joined the Halo community when Halo Reach came out and played every single Halo game. I can’t believe it’s been over 10 years and now to weld the Mantle of Responsibility with the Reach community it’s an honor. *witnesses the awakening of the Infinite kids*
I've been talking about this with people for years. I should note, that I don't plan on leaving this franchise until my breathing stops, but I am definitely in the minority now. I am 28 years old, started with Halo 1 in 2001. Didn't hit online play until Halo 3 when I was a Freshman/sophomore in highschool. I remember some really cool guy from New Zealand who would take the time to play with me every morning before school and never judged me based on my (more than likely) still squeaker level voice. He just jammed the game with me. Halo as a franchise NEEDS younger players. Even if they can be obnoxious to play with at times or like different things than the aging fan base, without new blood, Halo will just slowly wither and die. I hope Infinite will bring in a whole new generation of Halo fans that can play custom games with their friends until way too late at night. I hope they can fall in love with the story that I've loved for 20 years. I hope they can discover Forge and create some truly amazing things. Halo deserves to continue and in order to do that, the older fans need to let the younger fans have their time with it and grow to love it.
It is really the end of an era... I kinda count myself as a CE guy since I played them in order but at the moment I did Halo 3 was the new one, still i have Halo 2 as my favorite so I go under their flag. We as "veterans" (god I sound so boomer and I'm only 23) should welcome the new blood with Infinity so they get to shape the Halo of tomorrow. The mantle of responsibility is now your hands Reach fanbase, I trust in you all Spartans. #RememberReach
I went through the same thing back in '07 when I was 10. Started with CE as a young kid, first had access to online play in Halo 3, some older guys were very nurturing and friendly despite the age gap. It led to a lot of great memories. I play a hell of a lot less video games in general now due to my life trajectory but when I do, no matter what game I play, I carry those experiences with me to make gaming a better experience for the younger kids. There's no reason we should make them suffer because we got roasted for our voices back in the day. Helping them feel including opens up fun experiences for all parties and it's great to be one who can push positive gaming for the youth. Being accepting of kids in the gaming space has a lot of great results for fanbases and the youth's individual memories in gaming and it's something we should all actively strive for.
Genuinely impressed by the accuracy of the "three houses" theory, particularly the stipulation that allegiance comes down to the game a fan had their first deep connection to rather than just the first game they played. My first Halo game was Halo 3, but I was too young and too new to Halo, as well as story-driven gaming as a whole, to really get invested in it in any meaningful way (it didn't help that my family didn't have Xbox Live at the time). Reach came out when I had just started high school, when gaming had become more of a hobby for me as opposed to a social obligation, and when I'd had inescapably engaging narrative experiences with games like The Orange Box. As a result, it was one of the first shooters I got invested in on a narrative level. Reach isn't just my favorite Halo game, it's probably my favorite game of all time.
Similar demographic here, maybe a bit back. Played a whole lot of 3. Played a WHOLE LOT of Reach. I feel like there’s a sense of that enter key “upgrade -> upgrade -> oh fuck go back” for everyone, where mine was somewhere between 3 and Reach. My personal argument would probably be the barrier between where Halo set trends and followed them. Coincidentally very much looking forwards to Infinite, & I do hope we can be receptive enough to the noobs.
@lab apart from the generic “George is the gentle giant” what memorable characteristics/personalities did each member individually have? I can’t name one apart from the surface stuff. In my opinion the campaign is boringly dragged out and way too overrated for such a sterile storyline.
Get_Spanked Carter was the level headed leader, Kat was incredibly intelligent and sarcastic, Emile was the battle scarred bruiser who didn’t take shit from anyone, Jun was the silent killer who honestly was a really good member, and noble six was the previous lone wolf who ended his life the same way he was before he joined noble team. A lone wolf. I don’t understand your comment. All the teammates of noble team perfectly complimented each other. Carter cooled down Jeorge and Emile, kat was a sarcastic and witty subordinate to Carter because of what she was and how valuable she was. The whole team itself is a perfect mixture of the stereotypical archetypes you see in movies and other video games except it’s just done so much better with dialogue and their deaths.
@@labyrinthdweller6707 so basically you gave me the barebones answer...which is my point, they have no personality other than very expositional surface things. "Jun was the silent killer who honestly was a really good member" wow...what a great character, so much to know about him without reading the comics/external lore.
@@get_spanked240 Please, like its any better than the "finish the fight" crap halo 3 spewed everywhere. I was the biggest fan on H3's release, started with CE, read all the books and then Halo 3 was this rushed mess with crappy gravemind/ cortana sequences and silly plot points meant to tie things up as quick as possible so they could all go work on the multiplayer. So many inconsistencies too like the bazillion voice actors who didn't reprise their roles. Seriously my friend you're gonna shit on Reach's story? At least it lasted more than 4 hours. A child could beat 3 on legendary its so easy. At least there was some effort put into Reach. Hell, even ODST has a better storyline than 3 and it was meant to be an expansion. Does reach compare to CE or 2, no. But its miles better than 3
I’ve come full circle. I started with CE at 5 years old and am turning 25 tomorrow. I grew up with Halo as a huge part of my life. I’ve stuck with Halo 3 as the “golden standard” but understand that the franchise must adapt over the years to stay alive. I remember being a little kid playing Halo 2 online and how I had plenty of adult friends to play the game with. Those guys really helped show that age doesn’t matter in an online game if you’re all having fun. I hope I can be the old school Halo player that helps the next generation find the love I have for this franchise.
I grew up playing Reach the most. Even though I thought there were a lot of great things it did, it let me down with it’s sandbox and campaign gameplay (I love the campaign, it just lacks the sheer scale and replay-ability that 3 had). I love Reach’s aesthetic, the customization, and even little things like the motion capture and writing that really put the campaign up there in terms of enjoyment for me, all despite its major downfalls. It seems that Infinite is replicating the best parts of Reach, I only hope the sandbox and its campaign can mimic that of 3 so that we can that amazing campaign and multiplayer experience, all with the phenomenal visuals of Reach.
Straight facts, but this made me really sad. I was 6 when CE came out and I’ve been a hardcore Halo fan for the last 20 years now. The thought that someday I could stop playing or be “aged out” gives me more existential dread than a close call behind the wheel of a car. 26 is the new 46.
I was 8 when i started playing Halo 4 and have come to love all the Halo games, especially CE. The age thing isnt always fully accurate. Like in the multiplayer side, idony really like Halo 4s so my taste isnt toward halo 4s call of duty style, but my campaign experience is cause i grew up with the more emotional chief. I still think Halo Infinite has the best armor tho
I'm 31, definitely aged out for awhile there (loathed 5) but I'm getting back into it with MCC. What's a real treat is getting to play it with my 7 year old son's and help usher in the new age of Halo fans.
@@MrRaymondbyrd This. This is what excites me most about potentially having children. Being able to share with them the joy and wonder I had the first time playing games like Halo or watching movies like Star Wars. Must be the coolest feeling in the world watching them pick it up and love it
I remember playing the Reach beta back when I was a little kid and it absolutely blew my mind. The original trilogy is still nostalgic as all hell but Reach was my first online experience and will always be "home" to me
Hope not I hated Halo Reach in terms of gameplay style. Worst of the Bungie Era in terms of gameplay style. Kicked off the decline of Halo. Forge and Custom games was ok.
What was so great about it? It had a campaign with dragged out missions, boring characters, horrible graphics that made you want to puke from that overdone motion blur (and I like motion blur), fucking bloom, and grey forge maps for multiplayer with no variety. Other than custom games which honestly wasn’t nearly enjoyable as it could have been because of the reasons mentioned, what was so great about it?
I remember preordering halo reach when I was 9 with my dad I was super excited. My first real online experience was with reach. My first halo game was ce and boy was it a blast I still have very fond memories playing with my uncle. I skipped two and went straight to three and it looked way better and I was stoked to see chiefs new armor. Story wise 3 threw me for a loop until I didn’t know what hell was going on especially with cortona. Out of ce, 3 and reach I have to say ce was my favorite (campaign wise). And in that regard I view my self as a CE kid
I'm in this weird spot of technically being a CE Kid, but being more akin to a mix of a 3 and Reach Kid. Honestly I do hope that this fandom becomes less Boomer-esque, but I also hope that 343 is smart and analytical of their additions instead of just picking favorites that the nostalgic players keep throwing at them.
Nah I get you. I started with CE but was so young. Loved H2 but never had online so H3 was my first proper halo online experience. It's actually why I love that their putting bots in infinite. When I had no xbox line in the H2 days I'd just load up a map and pretend there where enemies lmao. If I'd of had bots back then I would of never stopped playing.
@@shaunjimbangan1166 Yeah, my young Halo friends who started off playing Halo since Reach call me a boomer since I loved the original trilogy as games and Halo 4’s Campaign.
Even tho I'm a "Reach Kid" I don't think Armor Ability's should be a Staple of Halo, nor do i think Infinite should be a clone of reach. what I want is for Halo Infinite is to be Halo Infinite, I do not think Halo infinite should be a clone of halo 3 or halo reach or even Halo ce, I want something new and Fresh.
i want all the best elements of h3 and h:reach to come together. i do think reach was the pinnacle of halo multiplayer but 3 had a charm that i keep returning to. a blend of those plus new fun elements would be a dream come true.
I enjoyed Halo 3's equipment more than Reach/Halo 4's armor abilities as you had to acquire them on the map and in 1 life, you could end up using different types of equipment
A bit tangential, but as somebody who started with CE (but mostly got into H2) a LOT of the modern Halo discourse baffles me. So many people talk about "Classic Halo" or "Sandbox vs Abilities" which makes me question if they were around to see 2 and 3 come out, because there was NOT a collective agreement that all the stuff 2 and 3 added were in line with prior games, and nobody viewed the content that they added through the lense of Sandbox vs Abilitiy additions. A ton of the stuff 2 and 3 added got criticism, on the basis of totally different thought processes. I think way too many people in the modern Halo community try to rationalize their own personal preferences as some sort of consistent design principal that Halo has always had when in reality, most of the things I see people define "Classic Halo" as were actually violated by the Classic games themselves: No abilities? What do you think melee, jump, and crouch are? Duel Wielding and Hijacking are also abilities to an extent even if they interact with the broader sandbox, and even if those aren't, the Binoculars H2 added certainly are. The Golden Triangle? Bungie broke their own rule there with Equipment in Halo 3. Even starts? Halo 5 has even starts but people still don't call it classic, etc. On the note of Halo 5, I'd be curious to see if thetre's any correlation between people who started with/have Halo 2 as their favorite of the Classic games, with liking Halo 5's multiplayer/enhanced mobility. Because as a big Halo 2 fan, a LOT of Halo 5's miltiplayer reminds me of Halo 2, especially the map design and how you can leverage things like thrust, hover, and slide for platforming and skilljumps. Both games have a lot of platforming and unorthodox routes for map traversal using vertical mobility.
I agree so hard. People who uphold "classic halo" are defending a hallow strawman inconsistent with the real history of the franchise. Halo 5 & Halo 2 are very similar, which is why they're so good!
Really cant agree with you here. I think that after the launch of Reach, 4 and 5 people just gained perspective on what is Halos identity as a franchise. For me, H5 is the most "classic" feeling game out of those 3 but I also didnt like how making players intrinsically more powerful through stuff like faster sprint, dash, charge and gound pound de-emphasized vehicles so much, which are also an extemely important and integral part of the franchise. Theres a reason why this series has steadily lost its popularity since Reach. People started losing interest after too many changes to the formula were made and the games lost their appeal/ identity trying to do what their competition did, but worse. Halo 1-3 played very similarily at their core. Some machanics were added over time but those mainly gave people more options to interact with the sandbox and the einvironment. Like detaching turrets, boarding vehicles, dual weilding, equipment and interactable map hazards but they wouldnt make players themselves more powerful, they just empowered them to use the sandbox to their advantage. And equimpent didnt "break the golden triangle", it enhanced it. It added more variables to the gunfights that made them more interesting without breaking the golden triangle becuase all combat still revolved around it (with some exceptions, id say that eq like the flare or power drain acted more like grenades than neutral equimpent).
@@dud5606 I feel like 343 went to the drawing board for h5's multiplayer and said, "how do we make *true* spartan-on-spartan combat?" In Halo 5 it seems like they wanted the spartans in-game to represent how spartans fought in-lore; high velocity, and efficient.
“The people who have been advocating for halo to return to some halo 3 or older clone are in for a rude awakening” Now that we’ve seen Infinite, this is not aging well lol
Infinite aka Modern Halo 3 is everything I’ve wanted in a Halo game for the last ten years. Played the last two flights, Infinite is going to easily have the best multiplayer this year.
@@RthereNEusernames it has its differences with modern movement but gunplay and equipment has significant parallels. Also the art style and music. Progression system is trash though.
@@HaydenHero The most I'm playing it the more I feel the gunplay is somewhat like Halo 3, but yeah the movement is far too different and imo the equipment, while somewhat similar, is quite different from Halo's equipment save for the Bubble Shield and camo/overshield. I think the art is nice but looks different than HCE, 2, and 3. I really wish there was a 1 through 50 ranking system like in the original trilogy. That was unique to Halo for sure. Now everyone rank system is bronze through diamond and a specific higher tier. Anyway just my opinion!
I'm eager to see were the community is headed, while I hate and dislike everything about bloom and armor lock, I think that reach fans are WAY more open to try and test new things out unlike the diehard "cLAsSiC HaLO" fans who just want a halo 3 2 with no improvements or changes at all
Im a big ce and reach fan and I can get where halo 3 fans are going at I just think each halo should have an identity for itself that pops for the community I hardly remember halo 4 from how similar it was to reach it was just reach watered down abit and halo 5 was an idea of a new identity on the wrong path
@@suki-artsanimations807 ??? Halo 4 and 5 had both a massive identity that no other halo has, what are you saying? Halo 4s campaing and atmosphere is unique to that game and the music also fits incredibly well with the emotional focus that the story has, same with halo 5 multiplayer that has the best movement, gameplay and balance, they both have extremely unique identities, reach has nothing to do with both
@@tulio.guitar I played halo 5 nah movement was good but it didn't feel like halo and campaign was horrible the best and only good part in my opinion of halo 5 was custom browser our lord and holy savior if that game. Halo 5 had the identity of microtransactions and mistake to make something the fanbase doesn't want while halo I thought the campaign was good and it's art,music,and armor customization was so good literally the multiplayer on different gamemodes fall flat such as infection being so op to infected players and a sandbox base around custom loadouts the multiplayer is base around the cod trend with ordnance to choose from and send down and weapon spawn the multiplayer identity of that game was following a trend people didn't like
@@suki-artsanimations807 it's completely subjective saying that something "feels like halo" cuz there is not a single halo game that is the same as the previous and that's the beauty of it, it might not be for you but it is awesome regardless, I'm kinda sad that you didn't enjoyed halo 5 as much as I did cuz I'm also a huge CE fan and the only other halo multiplayer that has gotten me obsessed with it is h5, both are my favorite halo multiplayers, and yeah microtransactions were a fkin mistake but they only affected warzone, and well also customization were was were I had a ton of complaints, outside of that I'm so in love with h5s mm
It’s nice to see the exchange of hats, I’m glad I can exist for this moment, to see the mantle of responsibility be passed down to my generation. I will ensure that our next generation is raised right. For all you greenhorns who wanted to see tbagging up close, this is your lucky day!
See..... Halo CE was my first console shooter, and my favorite, but 3 was the one I played the most.... but I loved Reach..... I have lived them all to their fullest. God, I am old.
What do I hope will happen for the Halo community? I honestly just hope the community doesn't tear itself apart over completely trivial issues like sprint and armor abilities. So many halo fans seem to be fussing over "how halo SHOULD be", rather than whether or not it's fun to play.
Don't mean to start anything but as someone who has followed this debate closely for a very long time, I can tell you that arguing over "how Halo should be" and "what makes Halo fun" is the exact same argument topic. Halo straying from its gameplay identity has always caused it to become unfun and unpopular, and the people engaged in this topic have always just wanted Halo to be the best it can be. It's frustrating going from endless Halo growth and success from CE to ODST, and have that golden age of Halo be completely unnecessarily torn to shreds purely because of dumb design decisions starting in Reach, which were just doubled down on in H4, with H5 trying to turn the ship around but failing miserably for the most part. The last decade could've been just as dominated by Halo as it was in the 2000s, if Reach was a proper gameplay sequel to H3. Let's also not fool ourselves. Without strong community feedback from the OGs towards H5's mistakes, the next game would've been H5 Part 2. Halo could've died out and we might've never had MCC on PC if not for Halo Online getting strong positive reception due to OGs flocking to experience that when it happened. Halo Infinite only ended up becoming the recipe for success that it looks to be thanks to OG fans making their voices heard and sending the message to 343i loud and clear about what Halo's identity is all about.
@@glowaru "Halo straying away from its gameplay identity has always caused it to become unfun"... Nope... Sorry you haven't been having fun over the past 10 years. I surely have.
@@Shzl47 but you, just like me, dont represent the majority and this video (despite reach introducing armor abilities and to some degree, loadouts, but the core gameplay being intact) only proves that people still mostly seek out the old
@@Shzl47 Obviously there are people who liked the past 10 years of Halo, but one look at the 2000s compared to the 2010s tells it all. Halo was a king in the gaming industry during the 2000s, making mainstream media news because of its incredible sales figures. Reach had Halo 3 hype and success working to its advantage, yet it still managed to sink the ship and pave the way for Halo to fall into obscurity, which is an impressively horrible failure. Halo 4 and 5 just sank the ship even further. Now we see Halo returning to its original identity and evolving on top of that identity as it always should have instead of replacing it; and would you look at that, the game's making headlines and it's already setting trends with other communities wanting their game to copy Infinite's Battle Pass system, before the game is even out. Let's just all be intellectually honest with ourselves here and admit that Halo sticking to its identity causes Halo to become massively popular cause it's a recipe that has never failed, it was just abandoned. And let's also admit that said abandonment of the Halo recipe causes Halo to fall into obscurity and almost die as a franchise. This way the wasted past decade of Halo gameplay evolution potential will not have been for nothing, and we can all move forward knowing the facts of what makes Halo an industry giant, and what makes Halo fall into obscurity and nearly become a dead franchise.
Well, I played halo 4 a little as a kid that got my attention to the franchise, and Reach was the first real Halo game played fully instead of a little and thus, I am a reach kid and I am happy to help people new to the franchise. Supplying wisdom and help to the Infinite kids will actually be a thing I will willingly do without a doubt. I personally never understood why the older houses where so mean as we just wanted to enjoy ourselves. So, the next group that comes will be welcomed with open arms from me! ^w^
as a reach/ reclaimer hybrid, all i hope for is a unified community, with the old heads not being disrespectful to the new kids, such as what happened with halo 4 and 5.
@@Doodlebobo7289 the time of those other fans it’s almost done, us the Reach kids will ensure peace, security, freedom and justice for the whole community! (?
i mean peace simply for peace's sake is overrated as fuck the changes 343 have made to the franchise may not be the end of the world, but they have definitely alienated a lot of people and turned halo into more of a frankenstein monster of other shooters in the genre, and people understandably are still upset about that i didn't even hate halo 4 or 5 (except for 5's campaign, absolute dogshit) but i vastly prefer the originals and think a return to form is the best and most obvious path they can take
@@s-1348 fair enough, unfortunately that's going to be a big ask when the two eras of halo are so drastically different from one another, and newer fans actively wanting to abandon classic halo design principles
Reach is not only the starting off for Halo fans in 2010, but also those who started playing MCC on pc in 2019/20. So the Reach kids recieved a second wave a decade later, bolstering their numbers. It's probably like 50% of Halo fans now have Reach as their frame of reference. Which is fantastic! And given you argued Reach should be the entry for many fans, this should only grow! Hopefully meaning a great and unified future for Halo, where Reach and Infinite are the main references for the franchise.
Hope not I hated Halo Reach in terms of gameplay style. Worst of the Bungie Era in terms of gameplay style. Kicked off the decline of Halo. Forge and Custom games was ok.
I grew up playing Halo 4, so I guess that kinda makes me a psuedo-Reach kid. I remember when I first really tried to get into the community, I was pretty surprised to see how much discourse there was towards 4 and even towards Reach itself, which I thought was placed highly alongside 3. All in all though, I'm very excited for Infinite, and I hope that the rest of us Reach kids, (psuedo or not) can change the community for the better.
Honestly as a H3 fan I think the sprint argument was always a little knee jerk, to me it's not that sprint was ever bad but more that it was poorly implemented. The concept itself was fine, it's just that having your default move speed virtually cut in half to accommodate it was always an odd choice. Infinite looks like it's got a really good handle on the situation tho, so I think the argument will fall out of use eventually.
I am one of the "Infinite kids"...it was the first Halo game I started playing and it is what introduced me to the Halo Universe. I am still in the process of playing through all the old campaigns and while I came from games such as Fortnite and Apex Legends, Halo CE's gameplay feels really satisfying to me (so does Infinite's of course).
Your extremely on the ball with this, my first halo was halo 3 and it’s the one I loved the most. I’m 26. With that said, I think infinite is the perfect mix of CE, 3, and Reach.
We have have to let them know about the Legendary Ending where you have to kill every Covenant on Reach in Lone Wolf and 6 hijacks a Phantom and escapes
One interesting thing that proves your points: The Latinamerican Community, let me explain. On 2008-2010 Xbox really became the market leader on this region (so big than even the Xbox One outsold the PS4 overhere), so because of that is really hard to find Halo Fans that started on CE, 2, 3, ODST and that identify themselfs as a "classic Halo fan" (even i find really hard to identify as a classic Halo Fan even tho i started on CE), but you could easilly find someone who started on Reach, 4 or 5, and yes...the sprint debate on this side is basically dead, so dead indeed fighting for it is seen as a "bad behaviour" inside the community, you can't even find s single video about it on UA-cam, also, if this gives you hope, the Reach Fans are adopting really well the 4 and 5 kids, i'm sure they will adopt the Infinite kids really well.
Definitely a great video, but I do think you're slightly underplaying how much Infinite is tied to Halo 3. From the looks of it, Halo Infinite is using primarily a combination of Halo 3 and Halo Reach with its art style, a more rugged and militaristic Halo 3 in a way. On top of that, they're bringing back equipment, but with more of a player focus rather than team focus which is similar to armor abilities. I think its shaping up to be the perfect blend of the 2 biggest houses with some classic Halo CE vibes thrown in and the modernization of the 343 era of games. I'm just saying that I think the House of Halo 3 is going to be pushed out quite as much as you predict, and this isnt even coming from a Halo 3 kid. I'm this weird blend of a CE and a Reach kid. It's kinda hard to explain without going on a massive tangent about my childhood lol
@@dakotadaniels1181 the way the equipment functions is more inline with armor abilities from Reach, they're more player focused and dont appear to affect your team as much
@@willhammill3286 we haven’t seen them all yet but I can see what you’re saying. Although I never enjoyed the equipment in 3 other than the bubble shield. These look more fun to use. I’m sure they’ll add more team based ones
@@dakotadaniels1181 I'm sure there will be more, but regardless the repulser and the grappleshot are much more inline with armor abilities with their abilities, where the drop wall is more akin to h3 equipment. I think it's a nice blend of the two, taking the best from each game
@@dakotadaniels1181 i enjoy reach aa's, but they should be placed on maps and have a limited number of uses. Bubble shield, regen field and grav lift from h3 are dope too.
Of all the YT channels that sprung up during the content drought and are beginning to kickstart with Infinite on the horizon, I wish this one the best luck! I’ll be here, from launch to beyond!
Halo 4 is my favorite halo game, and while I was never ridiculed for it, I was always scared of what people would say to me online if I said it was my favorite. I’m hoping in a few years from now people like me won’t be worried about saying that they liked halo 4, or even 5, without getting our heads bitten off.
@@argokarrus2731 I actually liked 5. The story telling is always unique in it's own way. Just because I didn't play as MC all the time doesn't make me hate the game. It's a different way of telling a story. Feel like 4 was more about MC realizing over time that he's only human and has his own emotions. He just sucks at expressing them at times. Lol
Reach isn't even a bad game and It was probably the second to last halo game I played and the last halo game I tried when halo was still on 360 (first being 3, ODST, 1, 2, and 4). The campaign has one of the saddest stories in halo and it was so good that Rogue One copied it. And nobody can tell me the custom games in reach weren't a fuckin blast. Even the MP itself was extremely fun (although the color palette was kinda dull compared to 3) I'm glad the art style is coming to Infinite tho
I started with 4 and don't really like reachs multi-player but I do like the campaign alot and reach fans are way more open than the 343 bad bungie diehard fans who don't understand what change is
It's mostly the Halo 3 fans. They flipped out about Halo Reach not just being Halo 3.5 even when Bungie was still in charge. CE/H2 fans are way more chill.
@@xXbrokenvoidXx I don't know, there was definitely hate towards 3 and 2 when they first came out as well for being different from the games that came before. The only game that didn't get that hate was CE for obvious reasons.
What do I hope will happen? I hope that everyone will allow everyone to have fun and sit in mutual dignity/respect for their differing passions/memories of Halo. Don't be condescending, don't hate on kids for simply playing and enjoying a new game that's coming out during their 7th grade winter break, that they've been looking forward to all year long (like we all did.) AND, don't be patronizing, don't hate on the "old" fans (27 is SO ancient right? haha) for having such attachment and lovely memories of THEIR own "winter break game releases" so to speak (or else it will feel extra sucky when that happens to you in the future.) We've all got 'fights' to 'finish.' If you're an old vet who's fought for an earned his glory, make a little room on the battlefield for the rookies to flex their talents and earn their medals. If you're a rookie, respect the legacy of those who came before you, even as you charge forward toward the frontline. And if you're in between, making up the brunt of the fighting force (said "Reach Kids"), bridge the divide, as you'll have the unique position of having some first-hand experience in both ages. Also side note: something I think goes overlooked is the impact that a game's respective campaign has on setting the TONE for how the various "houses" of fans will react to everything, including multiplayer. If someone really enjoyed the campaign, and felt it both respected their favorite past title(s), and also created something new and great, you just feel good about "where things are"/"how things are going," to some degree. (just a thought.)
I started halo with reach and prefer the og trilogy. My friend group started with the mcc or 5 and collectively like 2 the best. From my experiences in recruiting newer players, they enjoy the older games and classic gameplay despite not growing up with it
I fall in that same category pretty much. My first games were 4 and 5, but I didn't really fall in love with Halo until I played the original trilogy on the master chief collection in 2016. Combat Evolved is my favorite.
Let's be honest, as a Reach kid, Halo CE and Halo 2 are the best of the classics. Halo 3 is extremely overrated. Halo 5's multiplayer was extremely fun, but I don't feel it's a Halo game, but still probably the best arena fps coming out at the time, that game got heated.
@@LeavingGoose046 well, I agree to an extent. Halo 3 is probably overrated, but I do love the game and respect efforts to move a little from utility meta. Halo 5 is so different from said classic games that people who love classic gameplay are not guaranteed to like 5. I think of it as a separate fps subgenre
This video couldn't be more wrong The idea that Halo 3/Reach were two separate 'eras' for Halo is ridiculous. Halo 3 was as popular if not more active during the entire time Reach was out. Halo didn't experience a severe dropoff in playerbase until 4 hit. More people were playing Halo 3 every day when Reach was out at the same time. The argument that Reach Kids are forming the bulk of the fandom and their opinions are going to drive the direction Halo goes in couldn't be crazier because Reach Kids weren't just playing Reach They were playing Halo 3. Halo 3 is right now the most popular game in the MCC, as well Halo 4 continued the same very trends Reach started and it caused one of the biggest population drops I've personally seen outside of games like Evolve and the 2010 Alien vs Predator What was 343's response? To make a game closer to Halo 3. Even Infinite is closer to Halo 3 than it is to 5, considering the addition of equipment and the removal of everything except sprinting and sliding
This is nothing but a good thing. I still believe Halo 3 will be the foundation mechanically, but that's my interpretation. Regardless of Halo Reach or Halo 3 being the ground work, I think Halo is going to be having a wonderful next few years.
idk where you think halo 3 fans are in for a rude awakening? equipment returning as the 4th leg of fun, chopper is back on a very valhalla inspired btb map. it literally looks like halo 3 + sprint. yeah the armor customization is heavily reach inspired but like thats it. no AA, no bloom.
I've been playing halo for 8 years and I've realized the greatness of the old games and new ones. Each game has its up and downs and reach is the epicenter of it all, infinite will be its successor if it succeeds. Ce, 2, and 3 were the age of halo's rise to fame and the evolution of the weapon sandbox, 4 and 5 were halo's rise of the performance sandbox with armor abilities, sprint and loadouts. Infinite will most likely be its combination of all sandboxes. I'm expecting it to have the goods of all games.
Pretty awesome video. I'm just about 27 now and am finding a difficult time enjoying Infinite. But also trying to appreciate what 343 has done. Hopefully the full game is more enjoyable for me.
In a way you can think of us old farts as spartan II's. We are a dwindling population. We were in what I think of as the golden era but it's time for a new group to head up to bat. Your voice can still be heard but let others be heard too. Time to giddy up spartan IV's.
Okay damn, your video is actually next level. Facts, figures, graphics... this is finally a proper examination of... well, something. UA-camrs really don’t usually put in this kind of effort
Great discussion! But I don't know if Halo Infinite is really catering to the Reach side of the fanbase as much as you're saying. It seems like Halo Infinite takes me from Halo 3 rather than Halo Reach. I get the feeling the first season being based on Halo Reach is more that Halo Reach is the first Shooter game in the timeline.
I think its a mix of 3 and Reach. It's clearly trying to capture parts of both, and from a story perspective, it's definitely got some connection to Reach.
@@claytonpoweredup5750 Definitely the story, given that the book that precedes Infinite is Shadows of Reach and its implied that the new Cortana comes from Halsey's lab back under ONI Sword Base. Tbh I don't know much else about the lore. As for game stuff, it's the customization system, the use of the Reach-styled AR among other cosmetics like armours. The last bit is just the vibe, maybe it's the sprint or something but I really get Reach vibes.
I grew up playing halo 3, odst and reach and I find those pretty nostalgic. Putting that aside Im not quite sure how the armor cores are gonna work, but if it works like I think it does, it would be pretty awesome if they added a armor core based off of halo 3s kinda like the standard armor core is based off of reach.
@@knucklessammich3875 but sprint is in infinite already lol plus i feel like the grapple is gonna be the new armor lock lol allllll the ogs are gonna be complaining about people abusing it lmao
Im 17 now and I play games like tf2 and halo and I prefer halo most but the first halo game I played was halo 5 guardians this year lol so yeah I’m in that percentage
Infinite’s design also seems to accommodate features appealing to halo 3,4 and 5 fans as it needs as large a fan base as possible to support it. Infinite is a compromise of all the halo titles as a a safer bet to ensure a stable population of it wants to last 10 years
I mean the main problem I noticed with 4 and 5 was storytelling. 4 could have done a little bit better if the story was a little more fleshed out, like the death of Cortana being less obvious. 5’s story just sucks. So with Infinite they better nail it in the head, which it seems like it is going to be. If they do that, it’s 👍
Imo this is good, if they're a Halo Reach fan they more than likely went back and played the rest of the franchise too as it gives you a prologue to the entire series. Also I'd rather it be Halo Reach fans leading the franchise than H4/5 lmao. What I mean is Reach fans have a sense of what quality Halo looks, feels and plays like. They can hold 343 accountable, I like that. It's probably the reason so many fans called them out over last years gameplay demo looking worse than a Halo title from 2007.
I wouldn't agree with the _"they have a sense of what quality halo looks and sounds like"_ part because Reach had the same amount if not even more flaws in the core gameplay than 4 and 5. Most people consider 4 and 5's differences as 'flaws' when really they are well balanced multiplayer games.
I played halo 4 first but fell in love with reach by just playing firefight once. I on the other hand then went on to play halo 1 which became my favorite halo game. I still find myself playing the campaign from time to time just to experience the fun dance in combat. I have since then played every halo game and believe halo 1 and reach to be my favorite and although I dislike halo 4 I can’t hate it since it was my entrance into the franchise.
I'm 29 and i started with halo CE. Never stopped playing. Never stopped collecting. Reach wasn't perfect but it is my favorite. It had a perfect artstyle and a great mode called invasion. If Invasion was more fleshed out with higher player counts, had bigger maps with more weapons and vehicles. It would be the greatest multiplayer experience of all time.....but without playable elites it just doesn't work =(
to be honest i dont always agree with your opinions but you make an effort to get the most information and facts to form an opinion and you present it so viewers can make thier own, thank you
Funny enough I'd be considered a "Reach Kid" yet my first Halo was Halo 3 just a year or two prior to Reach's release. I am in the exact age demographic of the Reach fans yet I firmly believe 3 was always the better game. I personally noticed that not a lot of Reach fans really care very much for story and were more focused on (very specifically) custom games. I do think they should set their sights on the Halo 3 era fans after the Reach fans. Those old Halo 2 heads had their time to shine with H2A and even Halo Wars 2 in a way. But one game that has yet to get a remaster is Halo 3. (I also really enjoyed Halo 4 so take that as you will).
Not to mention, I also have two tattoos that are emblems from Halo: the mantle of responsibility, and the emblem of the Swords of Sangheilios. So, I am permanently a Halo fan.
The coolest thing about all of this though is that every Halo game can now live on basically forever because of MCC. And with it being crossplay compatible between PC and Xbox, the community is all in it together.
I think of the four games I played (CE, 2, 3 and Reach) my favorites are CE and Reach, oddly enough. I havent played 4 or 5 due to fund issues and had been considering getting back into Infinite. I have, however, replayed CE most of any of the titles, partly due to coop and partly as it is quite fun to go back to overall. While CE has major flaws, largely in level design, most commonly cited in the second half, there are parts of CE that would, if included in future titles, make it incredibly unique. Some have pointed to Doom 2016 as an anomaly with not having sprint, as an example. CE had Chief moving fairly quickly, but the levels were often larger to accommodate and as such between that and the lack of good visual indication of how much Chief was booking it it was easy to mischaracterize Chief as slow. I think the style shown once more in Doom would be a solid niche for Halo to hold, especially as while the slide looks important to Infinites strategy in gameplay, Sprint is nearly nonexistant. CE also relied heavily on the sandbox to do most of the heavy lifting for gameplay, as opposed to a slew of abilities for the player character. I do think that is unique in this day and age, and appears to be partly what they are going for. Also, in 2 and 3 you felt like you could take no calculated risks for risk of quick death, an issue Reach and CE were pretty good at combating. Sure, youd still get killed if you overextended, but in the gameplay the health system was there to give you both a cushion in case of mistakes and also allow you to go in when with 2 or 3 it would be suicidal. I actually find a surprising amount of parallels between CE and Reach fundamentally, though I do understand Reach has more in common with 3. Its such a weird topic, as the inclusion or exclusion of specific mechanics fundamentally changes the entire game.
I know im a little late, but with being thrown in with the CE seniors, I really hope that the age of reach kids is alot more open to new members of the community. More so than we were.
Just spent the last couple hours watching over a bunch of your videos, only found your channel today and am really enjoying your content. Hope you're enjoying your day :)
Im one of those reach kids, easily on my top 3 halo games (Halo CE and Halo 3 the others), so now that you're assuming that my generation will take the responsability of the franchise, I'll swear to never be bad with some kid or new fan who enters Halo Infinite, I really hope that most of the fans understand that being OG (to this point I think reach kids are) does not give us any power to discriminate or feel superior, If we really love Halo, we have to be nice with new fans, so they will have good memories playing and will come back to future halo games, like you and I have to this day, I really love Halo ❤️
Started with halo 1 when I was about 5 never had online till Halo 3 and never really used a mic. Still enjoyed the series in its entirety and don't have any intentions of stopping in the future.
I’m 21, and while I’ve known about halo since I was very young. I never played a game till 5(very briefly), but I feel I’d still consider myself an infinite kid.
Feeling good about being a reach kid 😎 Started with CE in kindergarden (lmao) but the first Halo I owned and *really* played was Reach. What you said pretty much summed up my viewpoint. I don't mind changes. Whatever 343i has done I've had a pretty neutral reaction too. I'm open to new things. Only things I didn't like we're loadouts in H4, and **some** armor designs in H5 lol.
"This too, shall come to pass." Join team homeslice on Discord! discord.com/invite/2fDjeYs
Don't like thinking about the fact that I'm the last of my Halo 3 squad still playing 😢
Its okay they're just missing in action,
I've been working on building a new squad with this generation.
Infinite can't come soon enough
@@juanchavez4514 im supposed to be the "reach age" but i grew up playing halo 3 due to never getting reach until recently (mmc) and luckily all my friends who played 3 with me still play halo
Wait no did you say exit the franchise? You're telling me people AREN'T gonna move over to infinite?
Here's some good info.
Me: 40, started playing 2001. Still play
My daughters: 14,18,22
Still play and holidays that's what all 3 do. They love the campaigns and still play multiplayer.
To finish, reach is my favorite just because it was more militaristic and did a outstanding job with the story. Appreciate your video man.
*Halo 3 handing over the Mantle of Responsibility to Reach*
Halo 3: It’s your turn now, Do you got it??!
Halo Reach: I got it, sir *Reach salutes*
Damn it’s funny I joined the Halo community when Halo Reach came out and played every single Halo game. I can’t believe it’s been over 10 years and now to weld the Mantle of Responsibility with the Reach community it’s an honor.
*witnesses the awakening of the Infinite kids*
"Reach has been good to me. Time to return the favor."
Yeesss😁
The perfect quote to encapsulate this video
Top tier comment
Yes
Stop im gon cry
As a Reach Kid, i absolutely still love Halo CE and Halo 3. I just love Halo
At this point I wonder who doesn't love CE, it's just good
@@LeavingGoose046 I'm a halo 2 kid, Halo CE is my least favorite. its not bad its a good game but its definitely the worst
I got a buddy that loves halo in general but hates CE, he just doesn’t like the gameplay. since I started with it I think it’s great
@@EliteKnight97
Then your friend has no respect for what started it all
@@fanamatakecick97 that’s exactly what I tell him, Rodney Dangerfield style “halo players these days, got no respect I tell ya”
I've been talking about this with people for years. I should note, that I don't plan on leaving this franchise until my breathing stops, but I am definitely in the minority now. I am 28 years old, started with Halo 1 in 2001. Didn't hit online play until Halo 3 when I was a Freshman/sophomore in highschool. I remember some really cool guy from New Zealand who would take the time to play with me every morning before school and never judged me based on my (more than likely) still squeaker level voice. He just jammed the game with me.
Halo as a franchise NEEDS younger players. Even if they can be obnoxious to play with at times or like different things than the aging fan base, without new blood, Halo will just slowly wither and die. I hope Infinite will bring in a whole new generation of Halo fans that can play custom games with their friends until way too late at night. I hope they can fall in love with the story that I've loved for 20 years. I hope they can discover Forge and create some truly amazing things.
Halo deserves to continue and in order to do that, the older fans need to let the younger fans have their time with it and grow to love it.
It is really the end of an era...
I kinda count myself as a CE guy since I played them in order but at the moment I did Halo 3 was the new one, still i have Halo 2 as my favorite so I go under their flag.
We as "veterans" (god I sound so boomer and I'm only 23) should welcome the new blood with Infinity so they get to shape the Halo of tomorrow.
The mantle of responsibility is now your hands Reach fanbase, I trust in you all Spartans.
#RememberReach
enough to make a grown reach kid cry, truly
I went through the same thing back in '07 when I was 10. Started with CE as a young kid, first had access to online play in Halo 3, some older guys were very nurturing and friendly despite the age gap. It led to a lot of great memories. I play a hell of a lot less video games in general now due to my life trajectory but when I do, no matter what game I play, I carry those experiences with me to make gaming a better experience for the younger kids.
There's no reason we should make them suffer because we got roasted for our voices back in the day. Helping them feel including opens up fun experiences for all parties and it's great to be one who can push positive gaming for the youth. Being accepting of kids in the gaming space has a lot of great results for fanbases and the youth's individual memories in gaming and it's something we should all actively strive for.
Well said.
The internet is a lot different than it used to be, Infinite noobs are gonna have it easy in comparison to us
Genuinely impressed by the accuracy of the "three houses" theory, particularly the stipulation that allegiance comes down to the game a fan had their first deep connection to rather than just the first game they played.
My first Halo game was Halo 3, but I was too young and too new to Halo, as well as story-driven gaming as a whole, to really get invested in it in any meaningful way (it didn't help that my family didn't have Xbox Live at the time). Reach came out when I had just started high school, when gaming had become more of a hobby for me as opposed to a social obligation, and when I'd had inescapably engaging narrative experiences with games like The Orange Box. As a result, it was one of the first shooters I got invested in on a narrative level. Reach isn't just my favorite Halo game, it's probably my favorite game of all time.
As a "Reach Kid" myself (kind of? I started with 3 but played Reach and 4 the most), I accept my duty of nurturing the new wave of Halo fans.
I started on CE, played them all, and still call myself a Reach Kid
Same here man, 3 first but really got into Reach and 4 although to lesser degree. Can't wait for Infinite to show us what it's got.
I started with Halo reach yet I still love all the other games even if I think Halo reach is the best
Im a hr kid too but I still love the other halo games that i ve played after reach and i think those games did some things better
Similar demographic here, maybe a bit back. Played a whole lot of 3. Played a WHOLE LOT of Reach. I feel like there’s a sense of that enter key “upgrade -> upgrade -> oh fuck go back” for everyone, where mine was somewhere between 3 and Reach. My personal argument would probably be the barrier between where Halo set trends and followed them. Coincidentally very much looking forwards to Infinite, & I do hope we can be receptive enough to the noobs.
The Great Schism nears its conclusion, and Reach Kids, not the originals will be Infinites escort
CE fans: when 343 learns of this-
Reach kids: _when_ they learn? They ordered me to do it.
@@Sammie1053 Too perfect ;_;
So basically what you're saying is:
The reach kids shall assume the "mantle of responsibility" for the future of the halo franchise.
Which means the Halo fandom might not be as radical as it is now
oooooo, dont say that, that's scary
Hope not I hated Halo Reach in terms of gameplay style. Worst of the Bungie Era in terms of gameplay style. Forge and Custom games was ok.
@@shangothunder1055 I like it cause it has what I like about the newer games but with that extra Bungie charm thrown in.
343 Industries: The Precursors
Halo 1-3 Kids: The Forerunners
Halo Reach Kids: Humanity
Honestly I don’t mind that. Reach had the most developed customization, amazing campaign, fantastic art design, and much more. I’m ok with that
I'd disagree about the most developed customization, 4 wheather you like the art style or not technically has the most customization
@lab apart from the generic “George is the gentle giant” what memorable characteristics/personalities did each member individually have? I can’t name one apart from the surface stuff.
In my opinion the campaign is boringly dragged out and way too overrated for such a sterile storyline.
Get_Spanked Carter was the level headed leader, Kat was incredibly intelligent and sarcastic, Emile was the battle scarred bruiser who didn’t take shit from anyone, Jun was the silent killer who honestly was a really good member, and noble six was the previous lone wolf who ended his life the same way he was before he joined noble team. A lone wolf. I don’t understand your comment. All the teammates of noble team perfectly complimented each other. Carter cooled down Jeorge and Emile, kat was a sarcastic and witty subordinate to Carter because of what she was and how valuable she was. The whole team itself is a perfect mixture of the stereotypical archetypes you see in movies and other video games except it’s just done so much better with dialogue and their deaths.
@@labyrinthdweller6707 so basically you gave me the barebones answer...which is my point, they have no personality other than very expositional surface things.
"Jun was the silent killer who honestly was a really good member" wow...what a great character, so much to know about him without reading the comics/external lore.
@@get_spanked240 Please, like its any better than the "finish the fight" crap halo 3 spewed everywhere. I was the biggest fan on H3's release, started with CE, read all the books and then Halo 3 was this rushed mess with crappy gravemind/ cortana sequences and silly plot points meant to tie things up as quick as possible so they could all go work on the multiplayer. So many inconsistencies too like the bazillion voice actors who didn't reprise their roles. Seriously my friend you're gonna shit on Reach's story? At least it lasted more than 4 hours. A child could beat 3 on legendary its so easy. At least there was some effort put into Reach. Hell, even ODST has a better storyline than 3 and it was meant to be an expansion.
Does reach compare to CE or 2, no. But its miles better than 3
As a player who started with reach, I accept the mantle of responsibility of caretaking this franchise for the next decade.
Better not destroy it like the forerunners destroyed it
Same here
You Zoomers with your Sprint, Jet Packs and Armor Locks. (Old Halo CE -3er)
@@Rearendoftrain jet pack is fun. Would be awesome to see it return as equipment.
I have no doubt your generation will do well... I will say, don't repeat my generations mistakes...
I’ve come full circle. I started with CE at 5 years old and am turning 25 tomorrow. I grew up with Halo as a huge part of my life. I’ve stuck with Halo 3 as the “golden standard” but understand that the franchise must adapt over the years to stay alive.
I remember being a little kid playing Halo 2 online and how I had plenty of adult friends to play the game with. Those guys really helped show that age doesn’t matter in an online game if you’re all having fun. I hope I can be the old school Halo player that helps the next generation find the love I have for this franchise.
The Age of Reclamation has begun
And we are hopeless to stop it
The Age of 'Reachlamation'
Halo 3-reach Gen fans: Soon the great journey will be upon us...and the weight of your heresy shall stay your feet
H4/5 supporters: ...
Hope not I hated Halo Reach in terms of gameplay style. Worst of the Bungie Era in terms of gameplay style. Forge and Custom games was ok.
@@shangothunder1055 dude stfu
I grew up playing Reach the most. Even though I thought there were a lot of great things it did, it let me down with it’s sandbox and campaign gameplay (I love the campaign, it just lacks the sheer scale and replay-ability that 3 had). I love Reach’s aesthetic, the customization, and even little things like the motion capture and writing that really put the campaign up there in terms of enjoyment for me, all despite its major downfalls. It seems that Infinite is replicating the best parts of Reach, I only hope the sandbox and its campaign can mimic that of 3 so that we can that amazing campaign and multiplayer experience, all with the phenomenal visuals of Reach.
Straight facts, but this made me really sad. I was 6 when CE came out and I’ve been a hardcore Halo fan for the last 20 years now. The thought that someday I could stop playing or be “aged out” gives me more existential dread than a close call behind the wheel of a car. 26 is the new 46.
I mean, you could also end up in that 15% above the age of 30 who still play lol
I was 8 when i started playing Halo 4 and have come to love all the Halo games, especially CE. The age thing isnt always fully accurate. Like in the multiplayer side, idony really like Halo 4s so my taste isnt toward halo 4s call of duty style, but my campaign experience is cause i grew up with the more emotional chief. I still think Halo Infinite has the best armor tho
I'm 31, definitely aged out for awhile there (loathed 5) but I'm getting back into it with MCC. What's a real treat is getting to play it with my 7 year old son's and help usher in the new age of Halo fans.
@@MrRaymondbyrd This. This is what excites me most about potentially having children. Being able to share with them the joy and wonder I had the first time playing games like Halo or watching movies like Star Wars. Must be the coolest feeling in the world watching them pick it up and love it
@@jaxastro3072 it's pretty awesome, not gonna lie.
Got my Xbox 360 with reach back in 2011 and I was the happiest kid ever. I accept this mantle of responsibility full heartedly.
I remember playing the Reach beta back when I was a little kid and it absolutely blew my mind.
The original trilogy is still nostalgic as all hell but Reach was my first online experience and will always be "home" to me
Same here! 23 years old and Reach is my favorite
Heck, I turned 30 in May and I still prefer Reach as an online experience
@@JThorncross I still play it to this day on the 360. Absolutely timeless classic
Hope not I hated Halo Reach in terms of gameplay style. Worst of the Bungie Era in terms of gameplay style. Kicked off the decline of Halo. Forge and Custom games was ok.
What was so great about it? It had a campaign with dragged out missions, boring characters, horrible graphics that made you want to puke from that overdone motion blur (and I like motion blur), fucking bloom, and grey forge maps for multiplayer with no variety. Other than custom games which honestly wasn’t nearly enjoyable as it could have been because of the reasons mentioned, what was so great about it?
I remember preordering halo reach when I was 9 with my dad I was super excited. My first real online experience was with reach. My first halo game was ce and boy was it a blast I still have very fond memories playing with my uncle. I skipped two and went straight to three and it looked way better and I was stoked to see chiefs new armor. Story wise 3 threw me for a loop until I didn’t know what hell was going on especially with cortona. Out of ce, 3 and reach I have to say ce was my favorite (campaign wise). And in that regard I view my self as a CE kid
no shit, you cant expect to skip a game and understand whats going on
Yeah, skipping 2 was a mistake. Pretty important stuff happened in that one.
I'm in this weird spot of technically being a CE Kid, but being more akin to a mix of a 3 and Reach Kid. Honestly I do hope that this fandom becomes less Boomer-esque, but I also hope that 343 is smart and analytical of their additions instead of just picking favorites that the nostalgic players keep throwing at them.
Nah I get you. I started with CE but was so young. Loved H2 but never had online so H3 was my first proper halo online experience.
It's actually why I love that their putting bots in infinite. When I had no xbox line in the H2 days I'd just load up a map and pretend there where enemies lmao. If I'd of had bots back then I would of never stopped playing.
same here
Agreed. My first game was 3 an odst. But once reach came out i fell in love with the series
Where is the Halo Cursed edition fanbase
@@asbestosfibers1325 why
Answer to viewer question: I just hope that CE and it's fans will be preserved just as well.
They’ve forgotten us, the ones who helped launch this franchise. This is heresy. Now they call us Halo Boomers.
@@TitaniumXHero Wait really?
@@shaunjimbangan1166 Yeah, my young Halo friends who started off playing Halo since Reach call me a boomer since I loved the original trilogy as games and Halo 4’s Campaign.
@@TitaniumXHero The weight of their heresy shall stay their feet when the great journey comes.
Even tho I'm a "Reach Kid" I don't think Armor Ability's should be a Staple of Halo, nor do i think Infinite should be a clone of reach. what I want is for Halo Infinite is to be Halo Infinite, I do not think Halo infinite should be a clone of halo 3 or halo reach or even Halo ce, I want something new and Fresh.
i want all the best elements of h3 and h:reach to come together. i do think reach was the pinnacle of halo multiplayer but 3 had a charm that i keep returning to. a blend of those plus new fun elements would be a dream come true.
As a reach player if I see armor lock in infinite I’m going to have to nuke 343s headquarters
Even reach players knew how bad they were.
I enjoyed Halo 3's equipment more than Reach/Halo 4's armor abilities as you had to acquire them on the map and in 1 life, you could end up using different types of equipment
Played it when it first came out and I was 11, now I'm 22. Crazy how time flies.
A bit tangential, but as somebody who started with CE (but mostly got into H2) a LOT of the modern Halo discourse baffles me. So many people talk about "Classic Halo" or "Sandbox vs Abilities" which makes me question if they were around to see 2 and 3 come out, because there was NOT a collective agreement that all the stuff 2 and 3 added were in line with prior games, and nobody viewed the content that they added through the lense of Sandbox vs Abilitiy additions. A ton of the stuff 2 and 3 added got criticism, on the basis of totally different thought processes. I think way too many people in the modern Halo community try to rationalize their own personal preferences as some sort of consistent design principal that Halo has always had when in reality, most of the things I see people define "Classic Halo" as were actually violated by the Classic games themselves: No abilities? What do you think melee, jump, and crouch are? Duel Wielding and Hijacking are also abilities to an extent even if they interact with the broader sandbox, and even if those aren't, the Binoculars H2 added certainly are. The Golden Triangle? Bungie broke their own rule there with Equipment in Halo 3. Even starts? Halo 5 has even starts but people still don't call it classic, etc.
On the note of Halo 5, I'd be curious to see if thetre's any correlation between people who started with/have Halo 2 as their favorite of the Classic games, with liking Halo 5's multiplayer/enhanced mobility. Because as a big Halo 2 fan, a LOT of Halo 5's miltiplayer reminds me of Halo 2, especially the map design and how you can leverage things like thrust, hover, and slide for platforming and skilljumps. Both games have a lot of platforming and unorthodox routes for map traversal using vertical mobility.
I agree so hard. People who uphold "classic halo" are defending a hallow strawman inconsistent with the real history of the franchise. Halo 5 & Halo 2 are very similar, which is why they're so good!
Man i felt like looking into the mirror reading this comment
Halo 2&5 are my favourite MPs as well
Exactly. There is no such thing as "classic Halo" unless you're talking about Combat Evolved. Literally every game after that changed things up.
Really cant agree with you here. I think that after the launch of Reach, 4 and 5 people just gained perspective on what is Halos identity as a franchise. For me, H5 is the most "classic" feeling game out of those 3 but I also didnt like how making players intrinsically more powerful through stuff like faster sprint, dash, charge and gound pound de-emphasized vehicles so much, which are also an extemely important and integral part of the franchise. Theres a reason why this series has steadily lost its popularity since Reach. People started losing interest after too many changes to the formula were made and the games lost their appeal/ identity trying to do what their competition did, but worse. Halo 1-3 played very similarily at their core. Some machanics were added over time but those mainly gave people more options to interact with the sandbox and the einvironment. Like detaching turrets, boarding vehicles, dual weilding, equipment and interactable map hazards but they wouldnt make players themselves more powerful, they just empowered them to use the sandbox to their advantage. And equimpent didnt "break the golden triangle", it enhanced it. It added more variables to the gunfights that made them more interesting without breaking the golden triangle becuase all combat still revolved around it (with some exceptions, id say that eq like the flare or power drain acted more like grenades than neutral equimpent).
@@dud5606
I feel like 343 went to the drawing board for h5's multiplayer and said, "how do we make *true* spartan-on-spartan combat?"
In Halo 5 it seems like they wanted the spartans in-game to represent how spartans fought in-lore; high velocity, and efficient.
“The people who have been advocating for halo to return to some halo 3 or older clone are in for a rude awakening” Now that we’ve seen Infinite, this is not aging well lol
Infinite aka Modern Halo 3 is everything I’ve wanted in a Halo game for the last ten years. Played the last two flights, Infinite is going to easily have the best multiplayer this year.
Game is nothing like Halo 3.
@@RthereNEusernames it has its differences with modern movement but gunplay and equipment has significant parallels. Also the art style and music. Progression system is trash though.
@@HaydenHero The most I'm playing it the more I feel the gunplay is somewhat like Halo 3, but yeah the movement is far too different and imo the equipment, while somewhat similar, is quite different from Halo's equipment save for the Bubble Shield and camo/overshield.
I think the art is nice but looks different than HCE, 2, and 3.
I really wish there was a 1 through 50 ranking system like in the original trilogy. That was unique to Halo for sure. Now everyone rank system is bronze through diamond and a specific higher tier.
Anyway just my opinion!
@@RthereNEusernames yeah fair opinion. I think most of us can agree it’s a great game but needs a lot of work
I'm eager to see were the community is headed, while I hate and dislike everything about bloom and armor lock, I think that reach fans are WAY more open to try and test new things out unlike the diehard "cLAsSiC HaLO" fans who just want a halo 3 2 with no improvements or changes at all
Im a big ce and reach fan and I can get where halo 3 fans are going at I just think each halo should have an identity for itself that pops for the community I hardly remember halo 4 from how similar it was to reach it was just reach watered down abit and halo 5 was an idea of a new identity on the wrong path
@@suki-artsanimations807 ??? Halo 4 and 5 had both a massive identity that no other halo has, what are you saying? Halo 4s campaing and atmosphere is unique to that game and the music also fits incredibly well with the emotional focus that the story has, same with halo 5 multiplayer that has the best movement, gameplay and balance, they both have extremely unique identities, reach has nothing to do with both
As nice of a straw man as that would be, that person doesn’t exist.
@@tulio.guitar I played halo 5 nah movement was good but it didn't feel like halo and campaign was horrible the best and only good part in my opinion of halo 5 was custom browser our lord and holy savior if that game. Halo 5 had the identity of microtransactions and mistake to make something the fanbase doesn't want while halo I thought the campaign was good and it's art,music,and armor customization was so good literally the multiplayer on different gamemodes fall flat such as infection being so op to infected players and a sandbox base around custom loadouts the multiplayer is base around the cod trend with ordnance to choose from and send down and weapon spawn the multiplayer identity of that game was following a trend people didn't like
@@suki-artsanimations807 it's completely subjective saying that something "feels like halo" cuz there is not a single halo game that is the same as the previous and that's the beauty of it, it might not be for you but it is awesome regardless, I'm kinda sad that you didn't enjoyed halo 5 as much as I did cuz I'm also a huge CE fan and the only other halo multiplayer that has gotten me obsessed with it is h5, both are my favorite halo multiplayers, and yeah microtransactions were a fkin mistake but they only affected warzone, and well also customization were was were I had a ton of complaints, outside of that I'm so in love with h5s mm
I wish I took a screenshot of it, but there was a tip in the Infinite loading screen titled "Reach, Kid."
It’s nice to see the exchange of hats, I’m glad I can exist for this moment, to see the mantle of responsibility be passed down to my generation. I will ensure that our next generation is raised right. For all you greenhorns who wanted to see tbagging up close, this is your lucky day!
Appreciate the myriad of era/game specific references.
Wouldn't the mantle responsibility be for 343 not the community?
Lmfao love the Sgt Johnson reference 😂
@@argo9721 343 belongs to the community now, we own them
Hope not I hated Halo Reach in terms of gameplay style. Worst of the Bungie Era in terms of gameplay style. Forge and Custom games was ok.
See..... Halo CE was my first console shooter, and my favorite, but 3 was the one I played the most.... but I loved Reach..... I have lived them all to their fullest. God, I am old.
What do I hope will happen for the Halo community? I honestly just hope the community doesn't tear itself apart over completely trivial issues like sprint and armor abilities. So many halo fans seem to be fussing over "how halo SHOULD be", rather than whether or not it's fun to play.
Luckily that kind of toxic divisiveness will die out soon
Don't mean to start anything but as someone who has followed this debate closely for a very long time, I can tell you that arguing over "how Halo should be" and "what makes Halo fun" is the exact same argument topic. Halo straying from its gameplay identity has always caused it to become unfun and unpopular, and the people engaged in this topic have always just wanted Halo to be the best it can be. It's frustrating going from endless Halo growth and success from CE to ODST, and have that golden age of Halo be completely unnecessarily torn to shreds purely because of dumb design decisions starting in Reach, which were just doubled down on in H4, with H5 trying to turn the ship around but failing miserably for the most part. The last decade could've been just as dominated by Halo as it was in the 2000s, if Reach was a proper gameplay sequel to H3.
Let's also not fool ourselves. Without strong community feedback from the OGs towards H5's mistakes, the next game would've been H5 Part 2. Halo could've died out and we might've never had MCC on PC if not for Halo Online getting strong positive reception due to OGs flocking to experience that when it happened. Halo Infinite only ended up becoming the recipe for success that it looks to be thanks to OG fans making their voices heard and sending the message to 343i loud and clear about what Halo's identity is all about.
@@glowaru "Halo straying away from its gameplay identity has always caused it to become unfun"... Nope... Sorry you haven't been having fun over the past 10 years. I surely have.
@@Shzl47 but you, just like me, dont represent the majority and this video (despite reach introducing armor abilities and to some degree, loadouts, but the core gameplay being intact) only proves that people still mostly seek out the old
@@Shzl47 Obviously there are people who liked the past 10 years of Halo, but one look at the 2000s compared to the 2010s tells it all.
Halo was a king in the gaming industry during the 2000s, making mainstream media news because of its incredible sales figures. Reach had Halo 3 hype and success working to its advantage, yet it still managed to sink the ship and pave the way for Halo to fall into obscurity, which is an impressively horrible failure.
Halo 4 and 5 just sank the ship even further.
Now we see Halo returning to its original identity and evolving on top of that identity as it always should have instead of replacing it; and would you look at that, the game's making headlines and it's already setting trends with other communities wanting their game to copy Infinite's Battle Pass system, before the game is even out.
Let's just all be intellectually honest with ourselves here and admit that Halo sticking to its identity causes Halo to become massively popular cause it's a recipe that has never failed, it was just abandoned. And let's also admit that said abandonment of the Halo recipe causes Halo to fall into obscurity and almost die as a franchise.
This way the wasted past decade of Halo gameplay evolution potential will not have been for nothing, and we can all move forward knowing the facts of what makes Halo an industry giant, and what makes Halo fall into obscurity and nearly become a dead franchise.
Well, I played halo 4 a little as a kid that got my attention to the franchise, and Reach was the first real Halo game played fully instead of a little and thus, I am a reach kid and I am happy to help people new to the franchise. Supplying wisdom and help to the Infinite kids will actually be a thing I will willingly do without a doubt.
I personally never understood why the older houses where so mean as we just wanted to enjoy ourselves. So, the next group that comes will be welcomed with open arms from me! ^w^
Why is everyone in these comments so negative? Its just an observational video. Yall need to chill. Games and communities change as time goes on
I dont really see anyone complaining
@@proxywolfx check again
Criticism isn't negativity.
People just talking about the wide gaps of logic in his points
@@roosty2266 so calling people opinion shit is critism?
@@roosty2266 oh wait nvm
There less of those type of criticism now
It’s extremely scary seeing this after seeing the first infinite battle pass all being reach armours
as a reach/ reclaimer hybrid, all i hope for is a unified community, with the old heads not being disrespectful to the new kids, such as what happened with halo 4 and 5.
How noble of you. Other fans will likely crucify you for this.
@@Doodlebobo7289 the time of those other fans it’s almost done, us the Reach kids will ensure peace, security, freedom and justice for the whole community! (?
i mean peace simply for peace's sake is overrated as fuck
the changes 343 have made to the franchise may not be the end of the world, but they have definitely alienated a lot of people and turned halo into more of a frankenstein monster of other shooters in the genre, and people understandably are still upset about that
i didn't even hate halo 4 or 5 (except for 5's campaign, absolute dogshit) but i vastly prefer the originals and think a return to form is the best and most obvious path they can take
@@windumaster14 nono, what I meant it wasn’t zero criticism, but rather respect for the people in the community that think differently
@@s-1348 fair enough, unfortunately that's going to be a big ask when the two eras of halo are so drastically different from one another, and newer fans actively wanting to abandon classic halo design principles
Proud to be a Reach kid. My first
Halo game was 3 but my best memories were always with Reach
Another banger video!! Absolute facts through out too.
Reach is not only the starting off for Halo fans in 2010, but also those who started playing MCC on pc in 2019/20.
So the Reach kids recieved a second wave a decade later, bolstering their numbers. It's probably like 50% of Halo fans now have Reach as their frame of reference.
Which is fantastic! And given you argued Reach should be the entry for many fans, this should only grow!
Hopefully meaning a great and unified future for Halo, where Reach and Infinite are the main references for the franchise.
Shout out to my parents who got me reach when I was 11, def the best halo in my eyes.
That was about the age my dad got me a new Xbox with Halo 2. The feels ❤
@@sqwatchy1010 agree, now im 22 playing mcc's custom browser on my pc and damn did it bring back nostalgia
Hope not I hated Halo Reach in terms of gameplay style. Worst of the Bungie Era in terms of gameplay style. Kicked off the decline of Halo. Forge and Custom games was ok.
@@shangothunder1055Ur wrong
@supphah What was so good about it? It was one of the worst halo’s in my eyes.
I grew up playing Halo 4, so I guess that kinda makes me a psuedo-Reach kid. I remember when I first really tried to get into the community, I was pretty surprised to see how much discourse there was towards 4 and even towards Reach itself, which I thought was placed highly alongside 3. All in all though, I'm very excited for Infinite, and I hope that the rest of us Reach kids, (psuedo or not) can change the community for the better.
Halo 3 fans :"come on reach kid, help get rid of spirnt
Reach kid:" negative, we have the halo "
Me a reach and ce fan:we got the halo ring we shall not fire it
“Negative H3 fan, I like it”
"No"
As a halo 3 fan. Sprint is fine. No arguments. Load outs and armor abilities? No thanks. Equipment drops are where it’s at!
Honestly as a H3 fan I think the sprint argument was always a little knee jerk, to me it's not that sprint was ever bad but more that it was poorly implemented. The concept itself was fine, it's just that having your default move speed virtually cut in half to accommodate it was always an odd choice. Infinite looks like it's got a really good handle on the situation tho, so I think the argument will fall out of use eventually.
I am one of the "Infinite kids"...it was the first Halo game I started playing and it is what introduced me to the Halo Universe. I am still in the process of playing through all the old campaigns and while I came from games such as Fortnite and Apex Legends, Halo CE's gameplay feels really satisfying to me (so does Infinite's of course).
The halo 4/5 era being called the reclaimer era is very ironic
😥😢
The garbage era
@@CertifiedFresh7 hell yea
@@nsawatchlistbait289 Hell nay
@@CertifiedFresh7 It's not garbage, just extremely mediocre and dumb
“Reach fans will soon control the franchise” “oh hey that’s me”
So you're telling me that me and my fellow zoomers soon will control halo, and we will be the take over the older halo tubers? sounds lit
Zoomer gang rise up
Damn
@@illuminoeye_gaming hell ye
Shaw shee-ing our way to the top
Finally. I’m tired of getting death threats for liking Halo 4.
I was 10 when reach came out. That’s crazy
The future is now
Old man
Your extremely on the ball with this, my first halo was halo 3 and it’s the one I loved the most. I’m 26.
With that said, I think infinite is the perfect mix of CE, 3, and Reach.
THE TIME IS NOW BROTHER AND SISTERS. NOBLE SIX STILL LIVES
Noble six still lives no matter what
Definitely still in that cave
Caveman status
We have have to let them know about the Legendary Ending where you have to kill every Covenant on Reach in Lone Wolf and 6 hijacks a Phantom and escapes
yup noble six lives in cave brother
17-26 he says as I ROCKET toward my 50th birthday. lol
YOU DAMN KIDS!
One interesting thing that proves your points: The Latinamerican Community, let me explain.
On 2008-2010 Xbox really became the market leader on this region (so big than even the Xbox One outsold the PS4 overhere), so because of that is really hard to find Halo Fans that started on CE, 2, 3, ODST and that identify themselfs as a "classic Halo fan" (even i find really hard to identify as a classic Halo Fan even tho i started on CE), but you could easilly find someone who started on Reach, 4 or 5, and yes...the sprint debate on this side is basically dead, so dead indeed fighting for it is seen as a "bad behaviour" inside the community, you can't even find s single video about it on UA-cam, also, if this gives you hope, the Reach Fans are adopting really well the 4 and 5 kids, i'm sure they will adopt the Infinite kids really well.
Lamentable que la comunidad latinoamericana quedé relegada a un segundo plano.
im a h2/h3 kid, quit after reach. coming back to halo for infinite at 28 years old.
Reach was my first game, so I'm not disappointed!
I’m a member of the reach house lol. This video is so interesting dude I absolutely love it
Definitely a great video, but I do think you're slightly underplaying how much Infinite is tied to Halo 3. From the looks of it, Halo Infinite is using primarily a combination of Halo 3 and Halo Reach with its art style, a more rugged and militaristic Halo 3 in a way. On top of that, they're bringing back equipment, but with more of a player focus rather than team focus which is similar to armor abilities. I think its shaping up to be the perfect blend of the 2 biggest houses with some classic Halo CE vibes thrown in and the modernization of the 343 era of games. I'm just saying that I think the House of Halo 3 is going to be pushed out quite as much as you predict, and this isnt even coming from a Halo 3 kid. I'm this weird blend of a CE and a Reach kid. It's kinda hard to explain without going on a massive tangent about my childhood lol
Agreed, Infinite looks like Halo 5-3 and I’m all about it. I don’t see any reach besides the armor
@@dakotadaniels1181 the way the equipment functions is more inline with armor abilities from Reach, they're more player focused and dont appear to affect your team as much
@@willhammill3286 we haven’t seen them all yet but I can see what you’re saying. Although I never enjoyed the equipment in 3 other than the bubble shield. These look more fun to use. I’m sure they’ll add more team based ones
@@dakotadaniels1181 I'm sure there will be more, but regardless the repulser and the grappleshot are much more inline with armor abilities with their abilities, where the drop wall is more akin to h3 equipment. I think it's a nice blend of the two, taking the best from each game
@@dakotadaniels1181 i enjoy reach aa's, but they should be placed on maps and have a limited number of uses.
Bubble shield, regen field and grav lift from h3 are dope too.
Of all the YT channels that sprung up during the content drought and are beginning to kickstart with Infinite on the horizon, I wish this one the best luck! I’ll be here, from launch to beyond!
Halo 4 is my favorite halo game, and while I was never ridiculed for it, I was always scared of what people would say to me online if I said it was my favorite. I’m hoping in a few years from now people like me won’t be worried about saying that they liked halo 4, or even 5, without getting our heads bitten off.
People are likely not going to like 5
@@bigdaddychemster1201 that is true but reach and 4 didn't have the huge countercurrent 5 had, and still has
@@bigdaddychemster1201 will always think h4 messed up in big ways but its foundation is still noticeably Halo so it stays in my MCC playlist.
@@argokarrus2731 I actually liked 5. The story telling is always unique in it's own way. Just because I didn't play as MC all the time doesn't make me hate the game. It's a different way of telling a story.
Feel like 4 was more about MC realizing over time that he's only human and has his own emotions. He just sucks at expressing them at times. Lol
@@bigdaddychemster1201
The population numbers said otherwise.
Hard to believe it’s been 20 years since I’ve started down that road. I truly hope this franchise outlives me.
Halo 3 will always have my favourite ranking system and maps .
Reach isn't even a bad game and It was probably the second to last halo game I played and the last halo game I tried when halo was still on 360 (first being 3, ODST, 1, 2, and 4). The campaign has one of the saddest stories in halo and it was so good that Rogue One copied it. And nobody can tell me the custom games in reach weren't a fuckin blast. Even the MP itself was extremely fun (although the color palette was kinda dull compared to 3) I'm glad the art style is coming to Infinite tho
I started with 4 and don't really like reachs multi-player but I do like the campaign alot and reach fans are way more open than the 343 bad bungie diehard fans who don't understand what change is
You can't be serious the most elitist people in the fanbase are Bungie era people.
@@shangothunder1055
that's what he's saying.
@@jackcolson4745 yeah
It's mostly the Halo 3 fans. They flipped out about Halo Reach not just being Halo 3.5 even when Bungie was still in charge. CE/H2 fans are way more chill.
@@xXbrokenvoidXx
I don't know, there was definitely hate towards 3 and 2 when they first came out as well for being different from the games that came before. The only game that didn't get that hate was CE for obvious reasons.
What do I hope will happen? I hope that everyone will allow everyone to have fun and sit in mutual dignity/respect for their differing passions/memories of Halo.
Don't be condescending, don't hate on kids for simply playing and enjoying a new game that's coming out during their 7th grade winter break, that they've been looking forward to all year long (like we all did.) AND, don't be patronizing, don't hate on the "old" fans (27 is SO ancient right? haha) for having such attachment and lovely memories of THEIR own "winter break game releases" so to speak (or else it will feel extra sucky when that happens to you in the future.)
We've all got 'fights' to 'finish.' If you're an old vet who's fought for an earned his glory, make a little room on the battlefield for the rookies to flex their talents and earn their medals. If you're a rookie, respect the legacy of those who came before you, even as you charge forward toward the frontline. And if you're in between, making up the brunt of the fighting force (said "Reach Kids"), bridge the divide, as you'll have the unique position of having some first-hand experience in both ages.
Also side note: something I think goes overlooked is the impact that a game's respective campaign has on setting the TONE for how the various "houses" of fans will react to everything, including multiplayer. If someone really enjoyed the campaign, and felt it both respected their favorite past title(s), and also created something new and great, you just feel good about "where things are"/"how things are going," to some degree. (just a thought.)
I started halo with reach and prefer the og trilogy. My friend group started with the mcc or 5 and collectively like 2 the best. From my experiences in recruiting newer players, they enjoy the older games and classic gameplay despite not growing up with it
I fall in that same category pretty much. My first games were 4 and 5, but I didn't really fall in love with Halo until I played the original trilogy on the master chief collection in 2016. Combat Evolved is my favorite.
Let's be honest, as a Reach kid, Halo CE and Halo 2 are the best of the classics. Halo 3 is extremely overrated. Halo 5's multiplayer was extremely fun, but I don't feel it's a Halo game, but still probably the best arena fps coming out at the time, that game got heated.
@@LeavingGoose046 well, I agree to an extent. Halo 3 is probably overrated, but I do love the game and respect efforts to move a little from utility meta. Halo 5 is so different from said classic games that people who love classic gameplay are not guaranteed to like 5. I think of it as a separate fps subgenre
This video couldn't be more wrong
The idea that Halo 3/Reach were two separate 'eras' for Halo is ridiculous. Halo 3 was as popular if not more active during the entire time Reach was out. Halo didn't experience a severe dropoff in playerbase until 4 hit. More people were playing Halo 3 every day when Reach was out at the same time.
The argument that Reach Kids are forming the bulk of the fandom and their opinions are going to drive the direction Halo goes in couldn't be crazier because Reach Kids weren't just playing Reach
They were playing Halo 3. Halo 3 is right now the most popular game in the MCC, as well
Halo 4 continued the same very trends Reach started and it caused one of the biggest population drops I've personally seen outside of games like Evolve and the 2010 Alien vs Predator
What was 343's response?
To make a game closer to Halo 3.
Even Infinite is closer to Halo 3 than it is to 5, considering the addition of equipment and the removal of everything except sprinting and sliding
This is nothing but a good thing. I still believe Halo 3 will be the foundation mechanically, but that's my interpretation. Regardless of Halo Reach or Halo 3 being the ground work, I think Halo is going to be having a wonderful next few years.
What the heck is your name, my dude?!
@@salty7631 dude slept on the keyboard while creating the account
idk where you think halo 3 fans are in for a rude awakening? equipment returning as the 4th leg of fun, chopper is back on a very valhalla inspired btb map.
it literally looks like halo 3 + sprint.
yeah the armor customization is heavily reach inspired but like thats it. no AA, no bloom.
I've been playing halo for 8 years and I've realized the greatness of the old games and new ones. Each game has its up and downs and reach is the epicenter of it all, infinite will be its successor if it succeeds. Ce, 2, and 3 were the age of halo's rise to fame and the evolution of the weapon sandbox, 4 and 5 were halo's rise of the performance sandbox with armor abilities, sprint and loadouts. Infinite will most likely be its combination of all sandboxes. I'm expecting it to have the goods of all games.
Pretty awesome video. I'm just about 27 now and am finding a difficult time enjoying Infinite. But also trying to appreciate what 343 has done. Hopefully the full game is more enjoyable for me.
This video is gold.
Good job.
In a way you can think of us old farts as spartan II's. We are a dwindling population. We were in what I think of as the golden era but it's time for a new group to head up to bat. Your voice can still be heard but let others be heard too. Time to giddy up spartan IV's.
See, I was introduced to halo with mcc, so I have no nostalgia for any particular game and have a fondness for all of them
This is the way.
Dude, your videos are incredibly acute. Not sure why I haven't seen you before, been subscribed to every other Halo channels.
My friend introduced me to Reach but the first game I bought was 5 I’m hyped for Infinite it looks awesome
same reach became my first halo game
Okay damn, your video is actually next level. Facts, figures, graphics... this is finally a proper examination of... well, something. UA-camrs really don’t usually put in this kind of effort
Great discussion! But I don't know if Halo Infinite is really catering to the Reach side of the fanbase as much as you're saying. It seems like Halo Infinite takes me from Halo 3 rather than Halo Reach. I get the feeling the first season being based on Halo Reach is more that Halo Reach is the first Shooter game in the timeline.
I think its a mix of 3 and Reach. It's clearly trying to capture parts of both, and from a story perspective, it's definitely got some connection to Reach.
@@CardfightCasual What do you think it's connections to Reach are?
@@claytonpoweredup5750 Definitely the story, given that the book that precedes Infinite is Shadows of Reach and its implied that the new Cortana comes from Halsey's lab back under ONI Sword Base. Tbh I don't know much else about the lore. As for game stuff, it's the customization system, the use of the Reach-styled AR among other cosmetics like armours. The last bit is just the vibe, maybe it's the sprint or something but I really get Reach vibes.
I grew up playing halo 3, odst and reach and I find those pretty nostalgic. Putting that aside Im not quite sure how the armor cores are gonna work, but if it works like I think it does, it would be pretty awesome if they added a armor core based off of halo 3s kinda like the standard armor core is based off of reach.
Your intro makes me smile every time
Haven’t played a Halo game since 3 and now infinite has me extremely excited to return to the franchise.
Alright Reach kids we are bringing back armor lock for everyone
Fuuuuck no lol tho you could do some cool shit with it like escaping the map
Bring the Bungie fanboys back!!!!!!!!!!!
DEAR GOD NO BRING BACK THE SPRINT DEBACLE
Please no
@@knucklessammich3875 but sprint is in infinite already lol plus i feel like the grapple is gonna be the new armor lock lol allllll the ogs are gonna be complaining about people abusing it lmao
Im 17 now and I play games like tf2 and halo and I prefer halo most but the first halo game I played was halo 5 guardians this year lol so yeah I’m in that percentage
Infinite’s design also seems to accommodate features appealing to halo 3,4 and 5 fans as it needs as large a fan base as possible to support it. Infinite is a compromise of all the halo titles as a a safer bet to ensure a stable population of it wants to last 10 years
I mean the main problem I noticed with 4 and 5 was storytelling. 4 could have done a little bit better if the story was a little more fleshed out, like the death of Cortana being less obvious. 5’s story just sucks. So with Infinite they better nail it in the head, which it seems like it is going to be. If they do that, it’s 👍
I love your intro music so much
Imo this is good, if they're a Halo Reach fan they more than likely went back and played the rest of the franchise too as it gives you a prologue to the entire series. Also I'd rather it be Halo Reach fans leading the franchise than H4/5 lmao. What I mean is Reach fans have a sense of what quality Halo looks, feels and plays like. They can hold 343 accountable, I like that. It's probably the reason so many fans called them out over last years gameplay demo looking worse than a Halo title from 2007.
I wouldn't agree with the _"they have a sense of what quality halo looks and sounds like"_ part because Reach had the same amount if not even more flaws in the core gameplay than 4 and 5. Most people consider 4 and 5's differences as 'flaws' when really they are well balanced multiplayer games.
If they like Halo reach they probably like Halo 4 and 5
Also your a Reach fan saying that Reach fans know what they're talking about, have some self-awareness
@@argo9721 Where did he say he was a reach fan?
Damn, how come I haven't seen your content before? You're an awesome channel! Absolutely fantastic quality. Good job.
I played halo 4 first but fell in love with reach by just playing firefight once. I on the other hand then went on to play halo 1 which became my favorite halo game. I still find myself playing the campaign from time to time just to experience the fun dance in combat. I have since then played every halo game and believe halo 1 and reach to be my favorite and although I dislike halo 4 I can’t hate it since it was my entrance into the franchise.
I'm 29 and i started with halo CE. Never stopped playing. Never stopped collecting. Reach wasn't perfect but it is my favorite. It had a perfect artstyle and a great mode called invasion. If Invasion was more fleshed out with higher player counts, had bigger maps with more weapons and vehicles. It would be the greatest multiplayer experience of all time.....but without playable elites it just doesn't work =(
Bro now it makes all sense!!!!!!
Konata Hi
to be honest i dont always agree with your opinions but you make an effort to get the most information and facts to form an opinion and you present it so viewers can make thier own, thank you
Funny enough I'd be considered a "Reach Kid" yet my first Halo was Halo 3 just a year or two prior to Reach's release. I am in the exact age demographic of the Reach fans yet I firmly believe 3 was always the better game. I personally noticed that not a lot of Reach fans really care very much for story and were more focused on (very specifically) custom games. I do think they should set their sights on the Halo 3 era fans after the Reach fans. Those old Halo 2 heads had their time to shine with H2A and even Halo Wars 2 in a way. But one game that has yet to get a remaster is Halo 3. (I also really enjoyed Halo 4 so take that as you will).
same dude
I'm a halo reach person I love the story/campaign the most
@@suki-artsanimations807 Everyone knows this, you won't stop talking about it.
@@eyedine hey Im just saying
Same, I’m the age of a reach kid, but my first was halo 3 and I do think it is superior, if only slightly.
As someone who grew up on the series, I will be among the outliers that play Halo well past the upper age threshold.
Not to mention, I also have two tattoos that are emblems from Halo: the mantle of responsibility, and the emblem of the Swords of Sangheilios. So, I am permanently a Halo fan.
The coolest thing about all of this though is that every Halo game can now live on basically forever because of MCC. And with it being crossplay compatible between PC and Xbox, the community is all in it together.
then theres is me the vrey rare halo 2 guy whos just sitting here like.... "i like elites and the arbiter a lot, i sure wish could be him again"
"CE isn't gonna die on my watch >:c"
-me, the youngest CE guy
I think of the four games I played (CE, 2, 3 and Reach) my favorites are CE and Reach, oddly enough. I havent played 4 or 5 due to fund issues and had been considering getting back into Infinite. I have, however, replayed CE most of any of the titles, partly due to coop and partly as it is quite fun to go back to overall.
While CE has major flaws, largely in level design, most commonly cited in the second half, there are parts of CE that would, if included in future titles, make it incredibly unique. Some have pointed to Doom 2016 as an anomaly with not having sprint, as an example. CE had Chief moving fairly quickly, but the levels were often larger to accommodate and as such between that and the lack of good visual indication of how much Chief was booking it it was easy to mischaracterize Chief as slow. I think the style shown once more in Doom would be a solid niche for Halo to hold, especially as while the slide looks important to Infinites strategy in gameplay, Sprint is nearly nonexistant.
CE also relied heavily on the sandbox to do most of the heavy lifting for gameplay, as opposed to a slew of abilities for the player character. I do think that is unique in this day and age, and appears to be partly what they are going for. Also, in 2 and 3 you felt like you could take no calculated risks for risk of quick death, an issue Reach and CE were pretty good at combating. Sure, youd still get killed if you overextended, but in the gameplay the health system was there to give you both a cushion in case of mistakes and also allow you to go in when with 2 or 3 it would be suicidal.
I actually find a surprising amount of parallels between CE and Reach fundamentally, though I do understand Reach has more in common with 3. Its such a weird topic, as the inclusion or exclusion of specific mechanics fundamentally changes the entire game.
I'm the rarest, a 2 guy. Bring back the 2 parter missions and dual weilding, I say!
I know im a little late, but with being thrown in with the CE seniors, I really hope that the age of reach kids is alot more open to new members of the community. More so than we were.
I got back into reach because I was waiting for the mod support to come in.
Just spent the last couple hours watching over a bunch of your videos, only found your channel today and am really enjoying your content. Hope you're enjoying your day :)
Im one of those reach kids, easily on my top 3 halo games (Halo CE and Halo 3 the others), so now that you're assuming that my generation will take the responsability of the franchise, I'll swear to never be bad with some kid or new fan who enters Halo Infinite, I really hope that most of the fans understand that being OG (to this point I think reach kids are) does not give us any power to discriminate or feel superior, If we really love Halo, we have to be nice with new fans, so they will have good memories playing and will come back to future halo games, like you and I have to this day, I really love Halo ❤️
Your not OG unless you were playing Halo CE when that was the ONLY Halo. But I will gladly hand the reigns over to you brother in arms!
Started with halo 1 when I was about 5 never had online till Halo 3 and never really used a mic. Still enjoyed the series in its entirety and don't have any intentions of stopping in the future.
Not that there's anything wrong with that!
I’m 21, and while I’ve known about halo since I was very young. I never played a game till 5(very briefly), but I feel I’d still consider myself an infinite kid.
I feel insulted at the age graph. Halo ce was the first game I ever played when I was 4
Yeah me too I played it very young
Feeling good about being a reach kid 😎
Started with CE in kindergarden (lmao) but the first Halo I owned and *really* played was Reach.
What you said pretty much summed up my viewpoint. I don't mind changes. Whatever 343i has done I've had a pretty neutral reaction too. I'm open to new things. Only things I didn't like we're loadouts in H4, and **some** armor designs in H5 lol.
you mean you dont like Goblin armour??????? Seeker???? lmfaoo
@@surveil3548 Lmao no
But 343 didn't make it all bad. Copperhead is my favorite armor in any halo game, or really any game.
I’ve never been a huge fan of Reach so I hope this doesn’t come to fruition, but whatever.
The weight of your heresy will stay your feet, and you shall be left behind
"You are down right doing traitorism private grif!" - sarge rvb
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