I decided to go through a more of a comparative analysis between suggested changes and in particular what BHVR has done so far. Yes I agree I expected more xD, (a lot of people probably were), but I think it would be ideal if I covered what probably needs to be changed and picking all of it apart piece by piece!
What if Victor pouncing on a survivor will latch on to them whether they are injured or healthy (healthy becomes injured, injured becomes downed; a mix between the ptb and live versions) so that way the twins won't be able to go on a slug fest until the downed survivor that victor is latched onto is picked up either by the twins or another survivor. Would this solve the slugging issue without nerfing them too hard or would there be a way to play around it?
This way Charlotte would have no choice but to pick up the downed survivor or just play as an M1 killer until the survivor gets back up thus making the twins unable to slug
You Streamers/Content Creators are responsible for this nonsense! You gave them a flawed Fewedback because yáll pandered to your Surv COmmunitys that pay your garbage Channels! The PTB Twins was EXACTLY what DBD needs! More than 3 Killers in high ranks playable! Killers have to face unfair stuff since years, Survivor Gameplay has become completely braindead easy... This Game will die and YOU people are the Reason for it! PS: PLEASE spare me comments from every of the stupid Fanboys of these people... when Coconut answers I will answer! When another Streamer A hole comments here, I will tell him my opinion about him, too! If you are not a Streamer7Content Creator with influience... speaking... if you are not: Coconut RTS, Otzdarva, Scott Jund, Oh Tofu, Paulie Esther, King, Ayrun, JRM, or someone like that, i am nottalking to you!!!
I honestly love twins they stomp and are very strong in the hunt. I dont play twins even tho they are so strong because of the wonderful bug that freezes your screen after a switch. Then your trapped in the game unable to do anything
(Late comment I know) Thanks for featuring my video in this video! Hoping BHVR will reach out to Killer Mains in the future instead of wasting time coding changes nobody is asking for
@@bootyclap69kAlso took them years to add a search bar for perks. And they haven’t touched killers like Michael or Freddy in forever.. they’re too busy with releasing more cosmetics and stuff, it seems.
They tried to stop the hostage situation as well. They could've just made it if survivors don't get Victor off after a period of time they'll get hindered severely but recall was useful
@@LiterallySpikeSpiegel With licenses, in order to change anything more than numbers (and let's be real, Myers and Freddy need a lot more than just number tweaks) they need permission from the license holders if those license holders are stingy and want complete control over the IP. Myers and Freddy have very stingy license holders, Freddy especially, and getting permission from them is a hassle. Don't get me wrong, BHVR is pathetic, but when it comes to licensed characters it's a bit more than just laziness.
The saddest part of this is that they have been """""reworking""""" twins for like 3 years just to end up adding some addons basekit, it's just so lame
To their credit, they did do a lot of changes, but the community said hell no, so they had the humility to undo those changes. Which is good, cause all Twins really needed was the improved switch times. Still took them way too long though.
bhvr patch cycle has not changed and it goes something like this: - hey its a bit hot in 'ere innit? *drops 2000 tons of dry ice on your ass* - hey it's a bit chilly 'ere innit? *pours napalm over you* repeat ad infinitum. thank god i managed to free myself from the clutches of this game. sad it took 4.5k hrs XD
I'm out too at 4.5k hours. Haven't really played since August. When I felt nothing over Chucky's release, I had this feeling like I was finally done with the game. Played since December 2016!
There has to be some sort of ego trip from the Behavior developers, makes no sense that some of the changes recommended by people who play the game for as many hours as they do get ignored. I'm from Smite and the transparency and community feedback difference is staggering.
The ego is true, if you look at the history of major changes; all of the changes that happened after a developer was humiliated came within weeks. Meanwhile other changes take literal years. Top two cases are the infamous Insta-blind Hag game. And the Colorblind Mode 'annoyance'.
@Belegaren Worse, they'll charge you for a skin that's broken. You ask for it to be fixed over two years and then they fix it in the span of two weeks when they could've done it right after it was released
@@Belegaren they have on a few occasions, I think there was a Jill headpiece that was identical to her base one and they charge the same as a purple cosmetic item for it. there's been a few more but that's the one I remember the most
She came on a few months ago to my killer main interview before the rework was shown hearing what she said during that and see what got changed was heart breaking
With what just happened on the PTB, BHVR just proved it would be much cheaper to fly a content creator across the world, have a hotel ready near their office and even pay the content creator for feedback. At least that way they would get stuff done.
This may be a dumb suggestion but, you know how trapper has the meme add-on of his traps not doing any damage but he gets more points, and the clown has the switched bottle colour and the confetti effect and also more points add-on. What if twins had one where every time victor lunges / jumps / attacks he explodes on impact making it so you have to play as Charlotte again BUT it allows him to break doors / pallets and gives you more bloodpoints for doing so.
Twins were very fun to play before the rework. BHVR is overcomplicating this for no reason. Fix the bugs, maybe add something to help Charlotte in chase maybe and that's it.
You don't get players to change the way that they play by punishing "unhealthy" playstyles. You get them to change by making the preferred playstyle both rewarding and easier than the unhealthy ones. BVHR hasn't figured this out yet.
(Late comment I know) Thanks for featuring my video in this video! Hoping BHVR will reach out to Killer Mains in the future instead of wasting time coding changes nobody is asking for
Actually I believe most Twins mains just wanted some QoL changes in the first place. Lynxi mentioned it in here video which you can see in this coconut video, other Twins mains said the same thing and I´m actually a Twins main myself and also like that we only get the QoL and addon changes because I hated what they did with Twins on the PTB. Yes, they were strong but also a really boring Killer in the PTB. I wouldn´t have played them anymore if we have gotten the PTB Twins or a nerfed variant of it and I think many people would´ve done the same.
@@Crimok On the other side of that coin. Countless people who have never or would never touch Twins, would have played them more had the PTB made it to live. The PTB was a mess and obviously should never make it to live servers, but the aim should be to make Twins more playable for everyone, not just appease the few who main them at the moment.
I said this years ago but the twins and legion should essentially switch powers. Victor should only have the ability to cause deep wounds and nothing else. Then you can make him unkickable because he'll never down you by himself unless you let yourself bleed out. Then you have to switch to Charlotte to finish off your victims but not until you inflict deep wounds on everyone slowing everyone down. Legion should Spawn as all four teenagers that you can only control one of at a time. Their main ability would be to have extreme map pressure. But they could no longer sprint around. You control one teenager place them in a position to either body block or be in an advantageous position and switch between them almost like teleporting your consciousness to each teenager. When not in use they will stand dormant and harmless. I've made this suggestion several times and it would fix a lot of the problems with both killers but hey what do I know?
@@JackTheMimicwow you’re not just acting dumb aren’t you? Victor being able to down isn’t the problem, the problem is that he could down and be unkickable, removing his ability to down people just nerfs him for no reason, maybe that’s why it wouldn’t fix any issues
@@bootyclap69k I don't understand what you are even saying. Did you read the post or just make up your own idea of what I'm saying? Victor's job would be like having legions frenzy. Then Charlotte would pick an injured survivor to finish off and hook. Keeping pressure on all survivors that Victor finds. If you can't imagine this, I'm sorry but, I don't have time to explain all the ways in which this isn't a "nerf" or "buff" it's completely different to how it works now. Maybe if you don't understand what I am saying, don't assume I'm the dumb one.
Gonna be honest if you want to avoid slugging you just gotta make victor have the ability to start taking people to hooks with a button. You will only slug if there is someone literaly nearby other wise you can send him to hook and go apply pressure.
I personaly would like to see Victor as a passive slowdown&chase tool, mixing a reworked version and current as well. Let me explain myself first before you're too confused: • Victor attaches onto survivour no matter the healthstate of theirs, either downing them or injuring and then staying there. • Survivours who are bound by Victor on a ground suffer from 50% slower crawling speed and are unable to be picked up until the Victor is removed; Removing victor can be done within a 5± second long animation in which a survivour is unable to move or recover. Animation takes twice as long if performed by yourself instead of a teammate. Survivour can take Victor off by themselfs only when they're fully recovered and are ready to be picked up • Victor can be recalled from anywhere and anytime within 20 seconds of you swapping to Charlotte. It makes him die in place and come bacl to Charlotte in a span of 5 seconds cooldown • Picking up a survivour who's held down by Victor automaticaly brings him back to Charlotte with a 3 second cooldown after the survivour is hooked • Kicking a Victor off of a downed survivour or after a missed pounce sets him on a 20 second cooldown • After succesfully attaching to a survivour Charlotte recovers faster from a dormant state by 50% and is not suffering from movement fatique as severely • Switching from Victor back to Charlotte with Victor beeing left dormant happens at the speed of 2.2 seconds, can be reduced by 0.2 with addons, Charlotte is heavily fatiqued at the moment and has a reduced movement speed of 40% • Survivours who kick Victor in a dormant state get killer instinct on themselfs for 6 seconds, while Charlotte gets 10 seconds long 5% haste and a HUD indication of a survivour who kicked Victor by their avatar becoming highlighted with some visual effect, showing Charlottes anger towards those who dare to hit hers lil bro
The twins should be a unique killer you have to play co-op with someone else (either online or couch co-op) and then balance the idea. An idea far too complicated for one killer I assume.
If I were to change twins I would have a SLIGHT haste effect for charlet when survivors are in killer instinct radius of Victor. Maybe 1.25 per survivor in the radius. When Victor is on a survivors back he acts like the jockey in left for dead and pulls survivors in random directions screwing up how they run around. Imagine going to stun char and Victor pulls you away from the pallet. Or trying to loop and Victor pulls you into a wall slowing you down a bit.
Ive said it before and ill say it again. For the basekit unbreakable, it should only be in play when the only 2 survivors are left in the match, or when more than 2 survivors are down at one once when there are 3 survivors left. (To avoid slugging for 4k at 3 people). Then, once a hatch standoff happens, if the killer wins the standoff, they get to mori the last survivor for free. That would avoid excess slugging (slugging for 4k) and give the killer and incentive to hook and end the game
The problem with the basekit UB was the Mori system grafted on top of it. There was no issues with their 45s basekit pickup other than the heal speeds being bugged to take 22.5s instead of the normal 16s. Its a shame we never got to test it without the horrible Mori system that deleted Rancor and Devour Hope. Then again, after 6.1, and people made meme YT videos with viewers, stacking Endurance that couldn't stack in normal gameplay (you'd do a CA long before and end your Endurance), and BHVR kneejerk reacted by making the Deep Wound prevents Endurance change. That isn't bad if it was only for non-tunnel Endurance, but since it included basekit BT+OTR, it was a colossal failure.
I had an idea. What if instead of all these changes or future ones to come, bhvr creates better and updated tutorials on how to efficiently and effectively play the game (instead of the current tutorials that are there for beginners). The tutorials could explain how to actually play survivour instead of hiding in lockers or camping pallets. The current tutorials seem very lackluster when you look at how the game is actually meant to be played. Also they need to make a tutorial version for every single killer individually so that anyone who is interested in a certain killer can try them out in a tutorial/demo setting and then decide if they will purchase the character.
As a killer main the only base kit unbreakable id be able to tolerate is if its single use and only usable at 15% dying bar left or lower. That way survivors cant just be bleed out for lols, but killers also dont have to worry about it if they are playing normally. Only excessive slugging would really be punished.
I still have a huge conspiracy theory. Twins having such a low pickrate made it so that people still wouldn't have played Twins even with an okay buff to them so BHVR made them completely OP (on purpose) for a PTB to get people remembering Twins existed. Their planned change all along was those small basekit changes to make the killer feel better while what we had on the PTB was to get people playing the killer for a bit on launch of their "rework" and to remind the overall community that Twins is a killer in DBD.
Not too much experience with Twins but I feel like a lot (Not all) of Tunneling and Camping comes from people who are playing killer who feel like they don’t have the time to leave the hook and go after someone new because there first chase lasted a minute plus instead of 30 seconds or less and then you have 2 to 3 gens pop when you get the first down then what are you supposed to do if you are trying to win if I play a match and don’t have multiple slowdowns the game ends so fast I have to have great chases all game to have a chance is how it feels 1 bad chase and the game is over. With that said there are some random games where people just don’t feel like doing any generators so I can chase and have a good time but I personally think that Killer should have more slowdowns base kit and nerf all the perks that slowdown so you are able to use chase perks and move away from the hook and chase new people and I don’t have an answer on how slowdown would work because longer gens is not a good answer but maybe something like a base kit Corrupt and maybe even like ruin until first down idk just something to stop the 2-3 gens from popping right after the game starts and you get your first hook because that happens very often
I feel it but dought it .most dbd players survior main and majority of community base .id say they more likely nerf slowdowns and make game more shit .still never touch buckle up+for the people or back ground player but thoughts are fair they say .what a joke bhvr a fucking failure.
Here's my personal rework for twins: *Removed:* Victor's pounce no longer directly damages survivors. Survivors can no longer move while removing Victor from their back. *Added:* While Victor is with Charlotte, her basic attacks automatically attach Victor to the injured survivor. When a survivor is downed while he is attached, he will pin the survivor, preventing movement and recovery. While Victor is attached to a Healthy or Injured survivor, he will continually attack them, damaging them for one health state after 12 seconds. *Changed:* To remove Victor while attached, the Survivor must stand still and actively remove him for 4 seconds. *Limitations:* While Victor is being removed from the back of a survivor, his attack timer will pause. While in chase with the survivor Victor is attached to, Victor's attack timer will pause. If the survivor is interrupted while removing Victor, the progress to remove him will reset and removing him will be locked out for 2 seconds. The goal of this rework is to completely shut down Survivor option of holding Victor hostage, as his attacking will put pressure directly on the attached survivor. In addition, it goes all in on Victor's unique mechanic of latching onto Survivors. Just like their mori, they also can combo attack a survivor if Victor is with Charlotte, attaching him to them and allowing Charlotte to worry about other things after a hit.
I believe that the twins on PTB were not overly strong, it was enough to increase Victor's recovery time after a successful hit. The very fact that the power of the twins can be resisted by an ordinary locker is simply ridiculous, what level are the Nurses everyone talking about? In any case, they should have tried; some of the changes could always be reversed within a couple of months.
From my perspective and thoughts on The Twins is they wasted an opportunity to make this Killer's mechanic a unique gameplay that completely makes Survivors decide either to kick / crush Victor to "Rage Break" Charlotte into receiving a buff while Victor is on cooldown along with Victor having a "tethering" debuff to inflict onto the Survivor that destroyed Victor. Over all, would this be OP? maybe, but there are adjustments to fix this and once again, The Twins could have been one of the most unique gameplays to make Dead by Daylight Killer both challenging and fun to explore onto how to work with.
I know a lotta people are upset nothing changed, but personally I'm happy. BHVR has a tendency of pushing changes regardless of feedback, only really nerfing or buffing aspects of them. I had thought BHVR was going to pigheadedly put this rework in but nerf Twins to the point of being unplayable and ruining their appeal. But no, they ate humble pie and scrapped the abortive rework. Twins remain enjoyable to their playerbase, and no OP bullcrap hits live servers. We should encourage BHVR to simply stand still if the changes aren't working. No change is better than bad change.
More or less if this is what we should expect with killer reworks going forward then buckle up DBD community. That Freddy rework will come in a few years, contain nothing that seasoned players suggest to make him viable, and then it will be reverted less than a day later.
discussing twins with lynxi is so hard after she recently got diagnosed with cancer, anytime i see a post abt lynxi in relation to twins it feels like a looming threat in the background while we're laughing about a weird video game character.
Is it only me, or is slugging overall easier to build up and getting much more viable? Me as a 620h baby killer main, going almost always for a second one, if getting a down. Maybe little bit too "Forced Hesitation " addicted. Maybe only my impression......
The fact that it failed halfway isn't the issue. The fact that it took 3 years is. I think that's the common consensus. If something bad gets done but it never goes live then imo its a positive thing. We tested something, gained knowledge on it and then didn't actually harm the game. If they follow up quick with a new twins idea or let the current one simmer to see if its even needed to change anything then I think thats the best move
to me, if it's slugging that people want fixed with The Twins, then i'm sorry but imho. you can't make Twins an unsluggable killer. because it's basically like 2 killers in 1. but the one controls both. now i can't speak on somethings with them, but some of the things i would say is that. the switching needs a buff, cause it's often quite slow & also has it's moments of where you can't switch at all. some of the things i would say would be nice, is quick switching. Charlotte having a slight bit of haste, maybe when Victor gets a down perhaps. and some killer instinct at most as for basekit Unbreakable. as much as it would be nice to have, it would kinda make things a bit worse. cause at the end of it all, there's somethings you can't really fix. cause if ya do to much, then it's 1 sided for either side in particular. not to mention the fact that, it's not gonna fix players who want to be nothing more than a toxic POS. plus. what would be the point of Bill's perk if it's base kit for everyone? you'd have to rework that or whatever
Complete rework of Twins: wsad you control one twin, arrows you control the other. Left mouse one twin attack right mouse the other. One twin goes 4.2 and breaks walls and so on faster and the other is 4.6 but has slower actions. Could be really fucking powerful or completly useless I don't really know.
counterpoint making it faster. just means they slug faster. the character will and always will be slug focused. if they want to change that. they need to completely change the power
11:18 This is so BHVR that it's painful. We've been waiting YEARS for this rework, all the while seeing other killers that weren't mentioned getting reworked, getting a rework before The Twins. When it finally comes out it's a steaming pile of shit and they revert the changes and keep the QOL stuff that should've been part of The Twins when they released in 2020. It's honestly embarrassing seeing BHVR do this shit.
I think the most frustrating thing about BHVR is that they seem to not understand ANY of the effects of the changes they do, with most of the time it having the opposite effect they wanted, like with your example of slugging on twins. Yet they totally ignore the players with 100x the experience on the subject.
At this point they should just ask players which changes they want to see and implement changes based on player preference lol. If DBD doesn't know how to balance their own game then they shouldn't even attempt it.
@@Orudaiken They do play their own game. Most major development studios do. BUT they simply don't play enough to understand what is and what isn't needed for balance.
Yay one of my fav dbd streamers being covered by another one of my favs lol. Im a twins main and stuck with her from the beginning, love all her content and victor snipes. Also is her real name lindsay? or was that a mistake lol
I have weird idea for rework Twin that is made 2 character have their power. Made victor similar to Chucky, he can vault pallet and window but take time much time than normal and his attack made it like Demo power or Oni normal m1 when he got power. And he unable to get kick unless victor not in control. And on Charlotte side instead bare bone m1 killer we add power for her maybe she can break pallet, vault or stunned recover faster than other killer, and give her a bit more of m1 lunge attack as basekit similar Coup but very small like 5%. This will give player to decide and play around 2 character while chasing survivor. And not sure is this possible but as Victor we can ping to command make Charlotte go where we ping, made it easier to use her help in chase in case switch character and ready to pick survivor after down them but still AI system not sure is it gonna work especially with spaghetti code.
If 3+ are slugged, a random downed survivor should get unbreakable. I think random because otherwise the killer will just camp the person that's been down the longest. This gives the survivors a potential at big counterplays while also still giving the killer the ability to counter their counter. If they want to prevent camping slugs they could also give a camped slug unbreakable if they're they only one in the area, the way they do with the hooks. That way, hooking is more promoted than slugging. That seems more fair.
IMO Twins are so buffed to make some sales. Players will buy Twins because they are now so op. When sales will drop, they will nerf them back. Not entirely but they will.
They only reverted it because everyone in the community was upset that Twins was gonna take number 1 from Nurse even though the counterplay on Twins can't be ignored with skill level like Nurse, Blight and Spirit can.
shoulda kept ptb but made it so u can kick victor at any time except if someone has been injured by his pounce they cant kick for 15 secs or so meaning you need teamwork to play against twins
9:41 Unkickable victor I disagree with this completely - the issue has always been that you’re punished for using your power correctly. The example Coconut provides is completely inaccurate of what would happen in a real game However - if you use your power and MISS - totally deserved to be kicked The killer is incredibly weak as it is - I think points like “survivors not throwing victor off your back would make it TOO strong” is not strong at all - you want to see strong abilities, look at other killers. You shouldn’t complain for going down while under the influence of the killers power.
Just make Victor latch onto survivors no matter what, stops the slugging and the stuff we got in the ptb Also make him kickable of course Edit: Omg, the comment about the AI is true, WHERE IS OUR KNIGHT REWORK NOW?!?
I had a game where i dodged viktor and he fell behind the totem at shack. Since he couldnt walk thru the totem every time he tried yo pounce the totem would block him and he got stuck 😂.
I feel like Victor should be able to be held hostage but they literally can’t do gens or anything except vault and drop pallets maybe. Though personally I feel like you shouldn’t be able to pop a gen with Victor on you.
Fixes for anything in this game take way too long. As someone who only started played around the time Nemmy came out, I have no clue why this game is so popular. It has to be the licenses or something. It took seven years to add a search bar.
That would be interesting. The longer the pounce, the less time he needs to recover. Lunging from max distance will reward a good player with no cooldown at all and victor is instantly moving.
I dont play Dbd and have barely any knowledge on the game but like...I AM SO FUCKING SICK AND TIRED OF VIDEO GAMES BUFFING THE SHIIT OUT OF SOMETHING AND THEN NERFING IT INTO THE GROUND LATER! IT'S SO FUCKING STUPID!
So not only would they have basekit bt but base kit unbreakable? So survivors are going into every game with 2 extra perks? Just give them infinites back so we can see more nurses.
I believe that making Unbreakable a free base perk should only occur when all remaining survivors are down or hooked. In that moment, it could activate an effect that allows downed players to stand themselves. And then, when there were 1 or more operative survivor, the effect should end (maybe give it a timeframe of 5 seconds to give time those who were close to healing). My reason to support this, is because I think casual slugging is a strategy for killers, and some times, even a compulsory action, so I don't want to punnish them with the pressure of the free base unbreakable. - Like when a survivor and the others are ready nearby for a rescue (with pallet or flashlights), is understable if killer leave them on the ground hitting those other survivors first. - Or cases like the Twins, when Victor can't pick them and is Charlotte who has to come, again the free base unbreakable timing would be unfair against them. But, activating free base unbreakable only when all survivors are inoperative, is a much narrow case in the trials, that is more linked to the frustrations that community has with slugging. - It would discourage killers to slugging all survivors, (Because when he defeat the last remaining survivor, the effect would activate and the others that were downed could stand up by themselves, so killers would have to be more proactive hooking if they want to secure their victims. - Same for the typical tactic of slug the 3rd survivor to avoid the 4th one escaping by hatch. If they both survivors get separate, downing the 4th survivor could allow the 3rd one to stand up on its own, so Killers would have to play this scenario differently. Overall, I believe that making Unbreakable a free base perk in extreme situations where all survivors are incapacitated or hooked would enhance the game's balance and make gameplay more engaging for both survivors and killers.
i’ve always thought so too. why not be able to pick yourself up if there’s no one left to do it for you? better than having to wait out the timer and not at all oppressive for killers
Now if this isnt a massive wake up call for the people who is sleeping in the back, that this developers have no idea what they are doing with this game and that it has no future in their hands, i dont know what is. Its a massive joke, as for me, im pretty much done. Was nice while it lasted
ngl i dont know if anyone else has this opinion but one of the main reasons i think there isnt much interest in the twins is how ugly they are and how uncomfortable their design is. I don't anyone who looks at the Twins and goes they look fun and really interesting!
love their design, it’s a horror themed game you know. their power has always interested me but they still just seem to difficult for me to justify spending my shards on them
I’m not a fan of this twins rework. The only positives I see are the decreased times and the ability to recall anywhere, I don’t like how they’ve made it easier to spot victor with the accessibility option. It’s gonna be mostly used for an advantage. And if your argument is “what about the hard of hearing?” There’s literally a deaf oni main that plays DBD…. People need to stop trying to make the game easier by complaining to the devs 💀
I decided to go through a more of a comparative analysis between suggested changes and in particular what BHVR has done so far. Yes I agree I expected more xD, (a lot of people probably were), but I think it would be ideal if I covered what probably needs to be changed and picking all of it apart piece by piece!
What if Victor pouncing on a survivor will latch on to them whether they are injured or healthy (healthy becomes injured, injured becomes downed; a mix between the ptb and live versions) so that way the twins won't be able to go on a slug fest until the downed survivor that victor is latched onto is picked up either by the twins or another survivor. Would this solve the slugging issue without nerfing them too hard or would there be a way to play around it?
This way Charlotte would have no choice but to pick up the downed survivor or just play as an M1 killer until the survivor gets back up thus making the twins unable to slug
You Streamers/Content Creators are responsible for this nonsense!
You gave them a flawed Fewedback because yáll pandered to your Surv COmmunitys that pay your garbage Channels!
The PTB Twins was EXACTLY what DBD needs! More than 3 Killers in high ranks playable! Killers have to face unfair stuff since years, Survivor Gameplay has become completely braindead easy...
This Game will die and YOU people are the Reason for it!
PS: PLEASE spare me comments from every of the stupid Fanboys of these people...
when Coconut answers I will answer! When another Streamer A hole comments here, I will tell him my opinion about him, too!
If you are not a Streamer7Content Creator with influience...
speaking...
if you are not:
Coconut RTS, Otzdarva, Scott Jund, Oh Tofu, Paulie Esther, King, Ayrun, JRM, or someone like that, i am nottalking to you!!!
I honestly love twins they stomp and are very strong in the hunt. I dont play twins even tho they are so strong because of the wonderful bug that freezes your screen after a switch. Then your trapped in the game unable to do anything
(Late comment I know) Thanks for featuring my video in this video! Hoping BHVR will reach out to Killer Mains in the future instead of wasting time coding changes nobody is asking for
BHVR COOKED...SO WE AINT EATING TONIGHT 🗣🗣🔥🔥🔥‼‼
BHVR GAVE US A GIFT THIS UPDATE... BETTER KEEP IT WRAPPED 🗣️🗣️🔥
@@MrCardzthis was funny 😆
@@leviathsvale6787Very funny indeed
BHVR COOKED...The fire department couldn't do much, the whole building... it's gone, burned to the ground...
@@MrCardz Gift to us, but an absolute waist of a years worth of money and resources on them 😂
2 years from now:
we buffed baby teeth to 10 more seconds
Kkkkkkkkkkkkkkkkkk
all behavior had to fucking do is make the damn switch time less clunky! this is coming from a killer main too
and this is what they have done basically
@@legobatmanthevideogame3194but it took them 4 years to do so
@@bootyclap69kAlso took them years to add a search bar for perks. And they haven’t touched killers like Michael or Freddy in forever.. they’re too busy with releasing more cosmetics and stuff, it seems.
They tried to stop the hostage situation as well. They could've just made it if survivors don't get Victor off after a period of time they'll get hindered severely but recall was useful
@@LiterallySpikeSpiegel With licenses, in order to change anything more than numbers (and let's be real, Myers and Freddy need a lot more than just number tweaks) they need permission from the license holders if those license holders are stingy and want complete control over the IP. Myers and Freddy have very stingy license holders, Freddy especially, and getting permission from them is a hassle. Don't get me wrong, BHVR is pathetic, but when it comes to licensed characters it's a bit more than just laziness.
The saddest part of this is that they have been """""reworking""""" twins for like 3 years just to end up adding some addons basekit, it's just so lame
There's a ton of QoL changes. As a Twins player, I'm excited for the improvements.
@@Doncroft1it took them 3 years to do this though
@@bootyclap69k lol I'm not defending their ridiculous time table.
To their credit, they did do a lot of changes, but the community said hell no, so they had the humility to undo those changes. Which is good, cause all Twins really needed was the improved switch times.
Still took them way too long though.
This month patch: “it’s nothing, have fun with it”
LMAO
I'm already kinda getting burnt out as a Billy Wesker unknown main. I want something new to play with 😂
bhvr patch cycle has not changed and it goes something like this:
- hey its a bit hot in 'ere innit?
*drops 2000 tons of dry ice on your ass*
- hey it's a bit chilly 'ere innit?
*pours napalm over you*
repeat ad infinitum.
thank god i managed to free myself from the clutches of this game. sad it took 4.5k hrs XD
i love this
Took me 3,699 hours to quit
I'm out too at 4.5k hours. Haven't really played since August. When I felt nothing over Chucky's release, I had this feeling like I was finally done with the game. Played since December 2016!
Hey I agree :,D it took me 3k hours but thank god I managed to free myself
Has Cocunut's channel become full of people who now hate DBD?
There has to be some sort of ego trip from the Behavior developers, makes no sense that some of the changes recommended by people who play the game for as many hours as they do get ignored.
I'm from Smite and the transparency and community feedback difference is staggering.
The ego is true, if you look at the history of major changes; all of the changes that happened after a developer was humiliated came within weeks. Meanwhile other changes take literal years.
Top two cases are the infamous Insta-blind Hag game. And the Colorblind Mode 'annoyance'.
of COURSE there’s ego, a lot of bhvr devs think they’re gods for some reason
well atleast bhvr doesnt charge you twice for the same skins
@Belegaren Worse, they'll charge you for a skin that's broken. You ask for it to be fixed over two years and then they fix it in the span of two weeks when they could've done it right after it was released
@@Belegaren they have on a few occasions, I think there was a Jill headpiece that was identical to her base one and they charge the same as a purple cosmetic item for it. there's been a few more but that's the one I remember the most
She came on a few months ago to my killer main interview before the rework was shown hearing what she said during that and see what got changed was heart breaking
100%
With what just happened on the PTB, BHVR just proved it would be much cheaper to fly a content creator across the world, have a hotel ready near their office and even pay the content creator for feedback. At least that way they would get stuff done.
Whoever did the twins rework must have been the same ones who made skull merchant.
This may be a dumb suggestion but, you know how trapper has the meme add-on of his traps not doing any damage but he gets more points, and the clown has the switched bottle colour and the confetti effect and also more points add-on. What if twins had one where every time victor lunges / jumps / attacks he explodes on impact making it so you have to play as Charlotte again BUT it allows him to break doors / pallets and gives you more bloodpoints for doing so.
Twins were very fun to play before the rework. BHVR is overcomplicating this for no reason. Fix the bugs, maybe add something to help Charlotte in chase maybe and that's it.
Her name isn’t Lindsay 😭
you can read x like Z sometimes (xerxes for example) so i get his reasoning and it makes sense
I can see why you'd think he said Lindsay. It sounds similar.
Her legal name is. Her content creator name is Lynxi.
You don't get players to change the way that they play by punishing "unhealthy" playstyles. You get them to change by making the preferred playstyle both rewarding and easier than the unhealthy ones. BVHR hasn't figured this out yet.
(Late comment I know) Thanks for featuring my video in this video! Hoping BHVR will reach out to Killer Mains in the future instead of wasting time coding changes nobody is asking for
Twins mains waited years for a rework just to get som QOL changes, this game sucks. 😂😂😂
Some of them are happy that the rework didn't go through, they dodged a bullet this update
I mean, isn’t this what everyone wanted?
Just some QOL changes so they’re not a pain to play?
Actually I believe most Twins mains just wanted some QoL changes in the first place. Lynxi mentioned it in here video which you can see in this coconut video, other Twins mains said the same thing and I´m actually a Twins main myself and also like that we only get the QoL and addon changes because I hated what they did with Twins on the PTB. Yes, they were strong but also a really boring Killer in the PTB. I wouldn´t have played them anymore if we have gotten the PTB Twins or a nerfed variant of it and I think many people would´ve done the same.
@@Crimok On the other side of that coin. Countless people who have never or would never touch Twins, would have played them more had the PTB made it to live. The PTB was a mess and obviously should never make it to live servers, but the aim should be to make Twins more playable for everyone, not just appease the few who main them at the moment.
@@Sergei-Dexactly, all the changes the made on the ptb got reverted so basically we have base kit twins again nothing new
BHVR really thought making Twins into stronger release Legion was the play huh?
Those addon suggestions at the end all sound so fun, really hope the devs see :3
I said this years ago but the twins and legion should essentially switch powers. Victor should only have the ability to cause deep wounds and nothing else. Then you can make him unkickable because he'll never down you by himself unless you let yourself bleed out. Then you have to switch to Charlotte to finish off your victims but not until you inflict deep wounds on everyone slowing everyone down.
Legion should Spawn as all four teenagers that you can only control one of at a time. Their main ability would be to have extreme map pressure. But they could no longer sprint around. You control one teenager place them in a position to either body block or be in an advantageous position and switch between them almost like teleporting your consciousness to each teenager. When not in use they will stand dormant and harmless.
I've made this suggestion several times and it would fix a lot of the problems with both killers but hey what do I know?
The thing is that wouldn’t really fix the problems with the twins, they’d still be a slug heavy killer
@@bootyclap69k did you miss the part where Victor can't down you or what?
@@JackTheMimicwow you’re not just acting dumb aren’t you? Victor being able to down isn’t the problem, the problem is that he could down and be unkickable, removing his ability to down people just nerfs him for no reason, maybe that’s why it wouldn’t fix any issues
@@bootyclap69k I don't understand what you are even saying. Did you read the post or just make up your own idea of what I'm saying?
Victor's job would be like having legions frenzy. Then Charlotte would pick an injured survivor to finish off and hook. Keeping pressure on all survivors that Victor finds.
If you can't imagine this, I'm sorry but, I don't have time to explain all the ways in which this isn't a "nerf" or "buff" it's completely different to how it works now.
Maybe if you don't understand what I am saying, don't assume I'm the dumb one.
This sounds kinda fun
Gonna be honest if you want to avoid slugging you just gotta make victor have the ability to start taking people to hooks with a button. You will only slug if there is someone literaly nearby other wise you can send him to hook and go apply pressure.
maybe behaviour need to get it out of there head that slugging is bad?
@sevendaystocry2546 Good and bad do not equal fun.
@@Orudaiken Losing is not fun to survivors, a team is only getting slugged if they make massive mistakes.
@@sevendaystocry2546have you ever been a surv in a match where the killer bleeds everyone out
What’s the point of the big one then? lol.
I personaly would like to see Victor as a passive slowdown&chase tool, mixing a reworked version and current as well. Let me explain myself first before you're too confused:
• Victor attaches onto survivour no matter the healthstate of theirs, either downing them or injuring and then staying there.
• Survivours who are bound by Victor on a ground suffer from 50% slower crawling speed and are unable to be picked up until the Victor is removed; Removing victor can be done within a 5± second long animation in which a survivour is unable to move or recover. Animation takes twice as long if performed by yourself instead of a teammate. Survivour can take Victor off by themselfs only when they're fully recovered and are ready to be picked up
• Victor can be recalled from anywhere and anytime within 20 seconds of you swapping to Charlotte. It makes him die in place and come bacl to Charlotte in a span of 5 seconds cooldown
• Picking up a survivour who's held down by Victor automaticaly brings him back to Charlotte with a 3 second cooldown after the survivour is hooked
• Kicking a Victor off of a downed survivour or after a missed pounce sets him on a 20 second cooldown
• After succesfully attaching to a survivour Charlotte recovers faster from a dormant state by 50% and is not suffering from movement fatique as severely
• Switching from Victor back to Charlotte with Victor beeing left dormant happens at the speed of 2.2 seconds, can be reduced by 0.2 with addons, Charlotte is heavily fatiqued at the moment and has a reduced movement speed of 40%
• Survivours who kick Victor in a dormant state get killer instinct on themselfs for 6 seconds, while Charlotte gets 10 seconds long 5% haste and a HUD indication of a survivour who kicked Victor by their avatar becoming highlighted with some visual effect, showing Charlottes anger towards those who dare to hit hers lil bro
The twins should be a unique killer you have to play co-op with someone else (either online or couch co-op) and then balance the idea. An idea far too complicated for one killer I assume.
That’s exactly what I was thinking!
If I were to change twins I would have a SLIGHT haste effect for charlet when survivors are in killer instinct radius of Victor. Maybe 1.25 per survivor in the radius.
When Victor is on a survivors back he acts like the jockey in left for dead and pulls survivors in random directions screwing up how they run around. Imagine going to stun char and Victor pulls you away from the pallet. Or trying to loop and Victor pulls you into a wall slowing you down a bit.
The Knight is what I thought the Twins were going to be when they first came out.
The Triplets
The Triplets
Ive said it before and ill say it again. For the basekit unbreakable, it should only be in play when the only 2 survivors are left in the match, or when more than 2 survivors are down at one once when there are 3 survivors left. (To avoid slugging for 4k at 3 people). Then, once a hatch standoff happens, if the killer wins the standoff, they get to mori the last survivor for free. That would avoid excess slugging (slugging for 4k) and give the killer and incentive to hook and end the game
The problem with the basekit UB was the Mori system grafted on top of it. There was no issues with their 45s basekit pickup other than the heal speeds being bugged to take 22.5s instead of the normal 16s. Its a shame we never got to test it without the horrible Mori system that deleted Rancor and Devour Hope.
Then again, after 6.1, and people made meme YT videos with viewers, stacking Endurance that couldn't stack in normal gameplay (you'd do a CA long before and end your Endurance), and BHVR kneejerk reacted by making the Deep Wound prevents Endurance change. That isn't bad if it was only for non-tunnel Endurance, but since it included basekit BT+OTR, it was a colossal failure.
I had an idea. What if instead of all these changes or future ones to come, bhvr creates better and updated tutorials on how to efficiently and effectively play the game (instead of the current tutorials that are there for beginners). The tutorials could explain how to actually play survivour instead of hiding in lockers or camping pallets. The current tutorials seem very lackluster when you look at how the game is actually meant to be played. Also they need to make a tutorial version for every single killer individually so that anyone who is interested in a certain killer can try them out in a tutorial/demo setting and then decide if they will purchase the character.
I just want them to leave my precious iri pendant out of it! Long live the Victor Test! Good video, informative as always!
As a killer main the only base kit unbreakable id be able to tolerate is if its single use and only usable at 15% dying bar left or lower. That way survivors cant just be bleed out for lols, but killers also dont have to worry about it if they are playing normally. Only excessive slugging would really be punished.
Base kit ub is fine, don’t slug and it woudnt change anything
@@Timayypeople like you are baffling. This game creates narcissistic people like you
@@Timayywent to your twitch and seen all I need to know 😂 go outside.
@@mohsaic3489 weirdo
I still have a huge conspiracy theory. Twins having such a low pickrate made it so that people still wouldn't have played Twins even with an okay buff to them so BHVR made them completely OP (on purpose) for a PTB to get people remembering Twins existed. Their planned change all along was those small basekit changes to make the killer feel better while what we had on the PTB was to get people playing the killer for a bit on launch of their "rework" and to remind the overall community that Twins is a killer in DBD.
BHVR needs to watch coconut! Bro puts in the effort for us
Not too much experience with Twins but I feel like a lot (Not all) of Tunneling and Camping comes from people who are playing killer who feel like they don’t have the time to leave the hook and go after someone new because there first chase lasted a minute plus instead of 30 seconds or less and then you have 2 to 3 gens pop when you get the first down then what are you supposed to do if you are trying to win if I play a match and don’t have multiple slowdowns the game ends so fast I have to have great chases all game to have a chance is how it feels 1 bad chase and the game is over. With that said there are some random games where people just don’t feel like doing any generators so I can chase and have a good time but I personally think that Killer should have more slowdowns base kit and nerf all the perks that slowdown so you are able to use chase perks and move away from the hook and chase new people and I don’t have an answer on how slowdown would work because longer gens is not a good answer but maybe something like a base kit Corrupt and maybe even like ruin until first down idk just something to stop the 2-3 gens from popping right after the game starts and you get your first hook because that happens very often
I feel it but dought it .most dbd players survior main and majority of community base .id say they more likely nerf slowdowns and make game more shit .still never touch buckle up+for the people or back ground player but thoughts are fair they say .what a joke bhvr a fucking failure.
Here's my personal rework for twins:
*Removed:* Victor's pounce no longer directly damages survivors.
Survivors can no longer move while removing Victor from their back.
*Added:* While Victor is with Charlotte, her basic attacks automatically attach Victor to the injured survivor.
When a survivor is downed while he is attached, he will pin the survivor, preventing movement and recovery.
While Victor is attached to a Healthy or Injured survivor, he will continually attack them, damaging them for one health state after 12 seconds.
*Changed:* To remove Victor while attached, the Survivor must stand still and actively remove him for 4 seconds.
*Limitations:* While Victor is being removed from the back of a survivor, his attack timer will pause.
While in chase with the survivor Victor is attached to, Victor's attack timer will pause.
If the survivor is interrupted while removing Victor, the progress to remove him will reset and removing him will be locked out for 2 seconds.
The goal of this rework is to completely shut down Survivor option of holding Victor hostage, as his attacking will put pressure directly on the attached survivor. In addition, it goes all in on Victor's unique mechanic of latching onto Survivors.
Just like their mori, they also can combo attack a survivor if Victor is with Charlotte, attaching him to them and allowing Charlotte to worry about other things after a hit.
I believe that the twins on PTB were not overly strong, it was enough to increase Victor's recovery time after a successful hit.
The very fact that the power of the twins can be resisted by an ordinary locker is simply ridiculous, what level are the Nurses everyone talking about?
In any case, they should have tried; some of the changes could always be reversed within a couple of months.
When victor latches onto a survivor charlotte should get a permanent 10% buff for that duration
From my perspective and thoughts on The Twins is they wasted an opportunity to make this Killer's mechanic a unique gameplay that completely makes Survivors decide either to kick / crush Victor to "Rage Break" Charlotte into receiving a buff while Victor is on cooldown along with Victor having a "tethering" debuff to inflict onto the Survivor that destroyed Victor.
Over all, would this be OP? maybe, but there are adjustments to fix this and once again, The Twins could have been one of the most unique gameplays to make Dead by Daylight Killer both challenging and fun to explore onto how to work with.
Identity v has 2 interesting characters with a similar gimmick, the shadow and dream witch, maybe something like that could work
I know a lotta people are upset nothing changed, but personally I'm happy. BHVR has a tendency of pushing changes regardless of feedback, only really nerfing or buffing aspects of them. I had thought BHVR was going to pigheadedly put this rework in but nerf Twins to the point of being unplayable and ruining their appeal. But no, they ate humble pie and scrapped the abortive rework. Twins remain enjoyable to their playerbase, and no OP bullcrap hits live servers. We should encourage BHVR to simply stand still if the changes aren't working. No change is better than bad change.
Must. Watch. Nutcracker.
If you hold Victor hostage you should get a ramping hinder debuff. Start at 0 and go up gradually maybe
More or less if this is what we should expect with killer reworks going forward then buckle up DBD community. That Freddy rework will come in a few years, contain nothing that seasoned players suggest to make him viable, and then it will be reverted less than a day later.
discussing twins with lynxi is so hard after she recently got diagnosed with cancer, anytime i see a post abt lynxi in relation to twins it feels like a looming threat in the background while we're laughing about a weird video game character.
Why not give survivors basekit unbreakable only when facing the twins?
More hand holding like always
Is it only me, or is slugging overall easier to build up and getting much more viable? Me as a 620h baby killer main, going almost always for a second one, if getting a down. Maybe little bit too "Forced Hesitation " addicted. Maybe only my impression......
The fact that it failed halfway isn't the issue. The fact that it took 3 years is. I think that's the common consensus. If something bad gets done but it never goes live then imo its a positive thing. We tested something, gained knowledge on it and then didn't actually harm the game. If they follow up quick with a new twins idea or let the current one simmer to see if its even needed to change anything then I think thats the best move
to me, if it's slugging that people want fixed with The Twins, then i'm sorry but imho. you can't make Twins an unsluggable killer. because it's basically like 2 killers in 1. but the one controls both. now i can't speak on somethings with them, but some of the things i would say is that. the switching needs a buff, cause it's often quite slow & also has it's moments of where you can't switch at all. some of the things i would say would be nice, is quick switching. Charlotte having a slight bit of haste, maybe when Victor gets a down perhaps. and some killer instinct at most
as for basekit Unbreakable. as much as it would be nice to have, it would kinda make things a bit worse. cause at the end of it all, there's somethings you can't really fix. cause if ya do to much, then it's 1 sided for either side in particular. not to mention the fact that, it's not gonna fix players who want to be nothing more than a toxic POS. plus. what would be the point of Bill's perk if it's base kit for everyone? you'd have to rework that or whatever
Complete rework of Twins: wsad you control one twin, arrows you control the other. Left mouse one twin attack right mouse the other. One twin goes 4.2 and breaks walls and so on faster and the other is 4.6 but has slower actions. Could be really fucking powerful or completly useless I don't really know.
I want Victor to crawl around in 3rd person view like chucky
it feels nice being in first person,but yeah thatd probably be better :(
WE GETTIN OUT OF ASH WITH THIS ONE 🔥🔥🔥🗣️🗣️‼️‼️
counterpoint making it faster. just means they slug faster.
the character will and always will be slug focused.
if they want to change that. they need to completely change the power
I think if you have Victor on your back for over a minute and a half while not in chase should give you the deep wound.
Behavior really needs to try simple fixes and adjustments first instead of just diving headfirst into a complex rework. What a waste of time.
11:18 This is so BHVR that it's painful. We've been waiting YEARS for this rework, all the while seeing other killers that weren't mentioned getting reworked, getting a rework before The Twins. When it finally comes out it's a steaming pile of shit and they revert the changes and keep the QOL stuff that should've been part of The Twins when they released in 2020. It's honestly embarrassing seeing BHVR do this shit.
I recognise that voice. Was this girl in one of the "salty ttv" videos? That voice is so familiar
Yay by returning victor pounces to healthy survivors, i csn now once again catch them on yhr gates with Victor Warden
I think the most frustrating thing about BHVR is that they seem to not understand ANY of the effects of the changes they do, with most of the time it having the opposite effect they wanted, like with your example of slugging on twins. Yet they totally ignore the players with 100x the experience on the subject.
Sounds like shes in cahoots with DBD like shes their puppet speaking then they do
At this point they should just ask players which changes they want to see and implement changes based on player preference lol. If DBD doesn't know how to balance their own game then they shouldn't even attempt it.
The problem of not playing the game is obvious
@@Orudaiken They do play their own game. Most major development studios do. BUT they simply don't play enough to understand what is and what isn't needed for balance.
bhvr: oh you are gonna fix my game? no bro let me watch some hockey
I want an addon where instead of releasing victor to the ground, he leaps out of charlotte in a pounce, and control switches.
Yay one of my fav dbd streamers being covered by another one of my favs lol. Im a twins main and stuck with her from the beginning, love all her content and victor snipes. Also is her real name lindsay? or was that a mistake lol
SOMEONE JUST KICKED ME WHEN I LANDED A HIT WTF IS THIS
I'm a simple man. I see Lynxi on a thumbnail, I click.
I have weird idea for rework Twin that is made 2 character have their power. Made victor similar to Chucky, he can vault pallet and window but take time much time than normal and his attack made it like Demo power or Oni normal m1 when he got power. And he unable to get kick unless victor not in control. And on Charlotte side instead bare bone m1 killer we add power for her maybe she can break pallet, vault or stunned recover faster than other killer, and give her a bit more of m1 lunge attack as basekit similar Coup but very small like 5%.
This will give player to decide and play around 2 character while chasing survivor. And not sure is this possible but as Victor we can ping to command make Charlotte go where we ping, made it easier to use her help in chase in case switch character and ready to pick survivor after down them but still AI system not sure is it gonna work especially with spaghetti code.
at this point just hire streamers that love this game to do the job.
seeing twins content from coconut is so nice
I really enjoy lynxis charlotte cosplay she does each stream
11:25 . i dont think coconut relise the power of this statement for the state of dbd 3 years 3 for oh they can swap good now
If 3+ are slugged, a random downed survivor should get unbreakable. I think random because otherwise the killer will just camp the person that's been down the longest. This gives the survivors a potential at big counterplays while also still giving the killer the ability to counter their counter. If they want to prevent camping slugs they could also give a camped slug unbreakable if they're they only one in the area, the way they do with the hooks. That way, hooking is more promoted than slugging. That seems more fair.
IMO Twins are so buffed to make some sales. Players will buy Twins because they are now so op. When sales will drop, they will nerf them back. Not entirely but they will.
You realize the OP version isn’t making it to live right?
8:12 you see Coconut in his natural habitat while he enjoys kicking baby lol
They only reverted it because everyone in the community was upset that Twins was gonna take number 1 from Nurse even though the counterplay on Twins can't be ignored with skill level like Nurse, Blight and Spirit can.
shoulda kept ptb but made it so u can kick victor at any time except if someone has been injured by his pounce they cant kick for 15 secs or so meaning you need teamwork to play against twins
Lynx is a sort of cat said like links so I'd assume her name is said like links-sy
9:41 Unkickable victor
I disagree with this completely - the issue has always been that you’re punished for using your power correctly.
The example Coconut provides is completely inaccurate of what would happen in a real game
However - if you use your power and MISS - totally deserved to be kicked
The killer is incredibly weak as it is - I think points like “survivors not throwing victor off your back would make it TOO strong” is not strong at all - you want to see strong abilities, look at other killers. You shouldn’t complain for going down while under the influence of the killers power.
Just make Victor latch onto survivors no matter what, stops the slugging and the stuff we got in the ptb
Also make him kickable of course
Edit: Omg, the comment about the AI is true, WHERE IS OUR KNIGHT REWORK NOW?!?
I don’t play this game and only watch other people play, but I had no idea this killer even existed.
Lynxi’s been getting the bag with collabs during this Twins rework and she deserves it! Love to see it
I had a game where i dodged viktor and he fell behind the totem at shack. Since he couldnt walk thru the totem every time he tried yo pounce the totem would block him and he got stuck 😂.
BHVR once again proving they don’t actually do anything in the office. Been taking a break from this game and playing helldivers. Highly recommend it.
I feel like Victor should be able to be held hostage but they literally can’t do gens or anything except vault and drop pallets maybe. Though personally I feel like you shouldn’t be able to pop a gen with Victor on you.
You already can’t do gens with victor on you, what?
@@mikaylacaldwell4452 sorry, forgot don’t face enough Twins to remember that😂🤷♂️
Fixes for anything in this game take way too long. As someone who only started played around the time Nemmy came out, I have no clue why this game is so popular. It has to be the licenses or something. It took seven years to add a search bar.
they should try making victor unkickable if you land a pounce from far away
That would be interesting. The longer the pounce, the less time he needs to recover. Lunging from max distance will reward a good player with no cooldown at all and victor is instantly moving.
@@MsGhoulz exactly 👆
I dont play Dbd and have barely any knowledge on the game but like...I AM SO FUCKING SICK AND TIRED OF VIDEO GAMES BUFFING THE SHIIT OUT OF SOMETHING AND THEN NERFING IT INTO THE GROUND LATER! IT'S SO FUCKING STUPID!
Took us four years to turn a 3 to a 1.5 and a 2 to a 1.8 🗿
BHVR absolutely has no idea what they are doing, they haven't had a clue for years.
So not only would they have basekit bt but base kit unbreakable? So survivors are going into every game with 2 extra perks? Just give them infinites back so we can see more nurses.
Cant wait to see one twins player in next 3 years
This just feels like bias main twin player trying to over-buff their character bl
why does every nerf/buff have to be such a drastic change
I believe that making Unbreakable a free base perk should only occur when all remaining survivors are down or hooked.
In that moment, it could activate an effect that allows downed players to stand themselves. And then, when there were 1 or more operative survivor, the effect should end (maybe give it a timeframe of 5 seconds to give time those who were close to healing).
My reason to support this, is because I think casual slugging is a strategy for killers, and some times, even a compulsory action, so I don't want to punnish them with the pressure of the free base unbreakable.
- Like when a survivor and the others are ready nearby for a rescue (with pallet or flashlights), is understable if killer leave them on the ground hitting those other survivors first.
- Or cases like the Twins, when Victor can't pick them and is Charlotte who has to come, again the free base unbreakable timing would be unfair against them.
But, activating free base unbreakable only when all survivors are inoperative, is a much narrow case in the trials, that is more linked to the frustrations that community has with slugging.
- It would discourage killers to slugging all survivors, (Because when he defeat the last remaining survivor, the effect would activate and the others that were downed could stand up by themselves, so killers would have to be more proactive hooking if they want to secure their victims.
- Same for the typical tactic of slug the 3rd survivor to avoid the 4th one escaping by hatch. If they both survivors get separate, downing the 4th survivor could allow the 3rd one to stand up on its own, so Killers would have to play this scenario differently.
Overall, I believe that making Unbreakable a free base perk in extreme situations where all survivors are incapacitated or hooked would enhance the game's balance and make gameplay more engaging for both survivors and killers.
i’ve always thought so too. why not be able to pick yourself up if there’s no one left to do it for you? better than having to wait out the timer and not at all oppressive for killers
Is Lynxi's real name Lindsay? I never knew!
No, he is just pronouncing her youtube channel wrong
Now if this isnt a massive wake up call for the people who is sleeping in the back, that this developers have no idea what they are doing with this game and that it has no future in their hands, i dont know what is. Its a massive joke, as for me, im pretty much done. Was nice while it lasted
ngl i dont know if anyone else has this opinion but one of the main reasons i think there isnt much interest in the twins is how ugly they are and how uncomfortable their design is. I don't anyone who looks at the Twins and goes they look fun and really interesting!
love their design, it’s a horror themed game you know. their power has always interested me but they still just seem to difficult for me to justify spending my shards on them
So basically the twins are back to normal. Who would want to play them?
I think victor should only be un-kickable by the survivor that you hit as victor.
I’m not a fan of this twins rework. The only positives I see are the decreased times and the ability to recall anywhere, I don’t like how they’ve made it easier to spot victor with the accessibility option. It’s gonna be mostly used for an advantage. And if your argument is “what about the hard of hearing?” There’s literally a deaf oni main that plays DBD…. People need to stop trying to make the game easier by complaining to the devs 💀
I took a break from dbd for a while. came back, fought the twins. tried to kick victor and got downed.
You are ALWAYS informative, Bruh. 😎👍🏾