Want to add a quick note to this video: Lots of people were asking what to do if they DIDN'T have a tempo start. You should look to turn the disadvantages of tempo play into your advantages. For example while fast tempo is generally the best way to play right now, it does have it's down sides. For instance you're always taking options based on things that make you strong NOW even if it might not be PERFECT later. But if you're not in a rush to be slamming and playing fast tempo than might as well greed instead right? So now you're taking items of carousel to build perfect items ex. BB for Karma instead of Adaptive or Shojin. You're taking Augments that are stronger later ex. You might not have a 4-cost now but Little Buddies for when you play Olaf or Ryze etc... is broken You are using OPTIMIZATION to make up for player who tempo'd. You can do that with level 8 boards as well as reroll. I just think the window for rerolling is much shorter this patch save for your usual 3-cost comps which spike earlier and harder than your 4-cost comps and can actually win out over them unlike 2/1 costs rn. Hopefully this helps! ~~~~~~ On another note, thank you so much for the positive reception! To be honest I was very anxious about this video and recorded this over and over again. I didn't think I was entertaining enough and my content wasn't good enough to keep watching as this was my longest video yet. I was blown away when I woke up the next day to check on how it did. I'm so relieved this format is something you guys enjoyed!
Your videos are incredibly informative. Don't stress about "making them entertaining enough" since the value you're providing with this information is enough to garner viewers. look at Coach Curtis (league of legends) for example. he makes super long in depth videos and has a pretty nice subscriber base, and a very popular coaching platform. Do what you enjoy, and you'll find success 👍👍
damn I've gotten to masters multiple seasons in a row and I've never thought about it this in depth especially the itemization. I always just think like what can I make now that's flexible rather than like playing items for tempo. honestly big difference
This video is so good. So many videos on TFT and especially on other games could learn from this format because it makes it more concise and easier to follow
This is actually really cool and useful! I was watching soji yesterday explain items and was a bit lost but your explanation about keeping certain components open and what high tempo items to slam was extremely helpful!
good video, i've got master rank for the first time last season, and now im master again nearly GM, and looks like it was not an improvement on my gameplay itself, but the high tempo meta works really well with my playstyle, anyway, thanks for all this info! really helps players thats willing to improve
This was such incredible discussion and original content. I wish more advice around the game was like this, less specific, more general game theory type of concepts. Speaking of, I wonder if you've ever considered doing an overlap video between TFT and game theory? I find it especially useful when thinking about things like "strongest board" where you're constantly trying to calculate the relative EV of all the little things.
amazing work here! I love the little practice problems in the middle to test and refine our understanding of the game. looking forward to the next one!
Thank you very much, some times o think of let go my attempt of getting better to get master because im kinda stuck on d3, but those videos always give me a new breath
Hey man love the vid. Wish the section at the end explaining what to do when you don’t have a tempo start was longer. Sometimes I don’t have any good slamable items and didn’t find any two stars early on. I know I’m supposed to lose streak at that point but I struggle with stabilizing.
It’s because your only real option is to play a cheap reroll comp and play for 4th. When you lose streak early, you sack hp so it becomes more important to hit an early spike and then bleed out later
As a long term TFT player (started on release, on and off since then) that never really bothered to read guides or anything and just go for learning by doing or enjoy casual rounds of Hyperroll while in public transport I stumbled across this vid and dropped a follow right away. First off, thank you, its very informative and I just decided to start going a bit more in depth and see if I can possible achieve something higher than my previous D1/Master peak in the past. Out of curiosity, I have one question. Aside from the tempo choice of Static Shiv in your first Ryze example I would personally consider slamming Archangel on Ryze a solid choice as well. It might not be as tempo oriented, but is probably one of the more core-ish items on him. Also bow can then be put on Ryze right away as well, as you then have the option for Red Buff as a burning item - and he scales with attack speed anyways, making it a solid choice on him, probably even slightly better than Morello. Of course by using the Rod we deny ourselves a potential Ionic Spark but could therefore build a Shiv regardless. So in the end I personally would consider Rageblade the least favorable choice, with the other 2 being debatable. I would highly appreciate your take on my conclusion. Thanks mate and I look forward to your future content!
I want to make that eventually but I think it's something that can be saved for later. I want to make videos that help people now so my next video is probably going to be on how to play fast 8 properly rn.
As a card game player, hearing Tempo used in TFT spaces, I kept thinking of it with the same definition. In Magic, Tempo is often used interchangeably with “Midrange,” a play style involving reacting to your opponents’ gameplans, but still having your own threats to push your opponent for answers. It gets the name from being balanced between the other 2 major play styles, aggro (all threats, no answers) or control (all answers, no threats.) I feel like your description of Tempo in TFT fits this definition but I didn’t think about it also applying to the game itself; where in Magic, Tempo would only apply to the 2-4 players where the player is playing the deck, any player playing Tempo in TFT automatically increases the floor of the game. tl;dr TFT: The Floor is Tempo (or Lava in Challenger lobbies)
good video. Wish there was an easy source to determine what items to slam given what champions you have. Ingame does highlight some items specific to the units class but it's a bit generic. And can be a bit difficult to figure out who your 1,2,3 star carry is while you fish for the 4,5 star carries.
Disagree with Shiv over Rageblade. You're going to play for tempo. This means you're last pick on Caro. With a rod left, if you get stuck with a sword, armor or cloak, you're in a terrible position--Hexblade just isn't slammable, you already have pen with shiv so you don't want spark, and you never want to waste a DPS item on a tank item unless you have to. It just isn't worth it. Additionally, if you slam Shiv, you're immediately throwing away a bow when you may not get another as you 100 winstreak. However, slamming rageblade leaves a tear open. A tear open is one of the best things you can have. The only item you don't want to be stuck with is armor and MAYBE a belt. Your halfway, or throwing away the future doesn't work in this situation, due to carousel priority, and leaving your options open. You may find a shop with 3 Kalistas, or be contested by the two people who grabbed portal spat from carousel priority. Antiheal will come, and shred will come--and they aren't needed in stage 2--and thats taking into consideration your item slam tempo selection earlier in the video. I do see the argument for slamming shiv here, but you're committing--with no scout, and leaving your future in the hands of other players on the carousel.
learnt so much from this video. Think this ties in really well with econ management & when to go for charms too. Would be nice to figure out how to actually flex though; dizziness is a serious problem when i hit 8 with a random tempo board 😂 maybe i can actually hit master now pogo
I have a few questions you can hopefully answer 1)Isn't vow similar to crownguard? It gives the shield later but on a 2 star unit it should be good(?) 2)In the dishsoap vod I thought about rolling for a mage and playing 3 mage 2 shapeshifters maybe? Or playing 2 star ahri if I find her
1) Think of the value of vow coming from the flat mana it gives at the start of the fight... which is more valuable on a 4 or 5 cost with an impactful ult late game. It's not really a pure tank item in the way crownguard can be on a unit that uses the AP 2) Think about what dishsoap's goal here is for stage 4. He's trying to play a level 8 board, so saving gold and rolling on 8 is much more valuable than rolling here on 7.
Other comment explained it pretty well, only thing I would add is that people often overlook the value of AP on tanks early game. The fact that Crownguard gives so much AP allows for huge health shields on the right units like Blitz. Combine that with the fact that the shield guarantees them at least 2 casts, it's like a better VOW early game.
That's the problem. What pleasures me the most playing TFT is to achieve that OP perfect comp with perfect Items and watch it perform. It's all about trying to perform that perfect comp. If I win without getting it, there's no fun at all for me.
Tempo took me from 50% top 4, 10% win to 70-85% top 4 and 30% win. I kept playing like I was in set 9.5 bastion Aphelios, lose streaking for econ then rolling down. Made no sense. Omw back to GM.
I no longer think faerie is the worst vertical, the changes have made the comp way stronger and the ability to run camille and morg with emblems is just such insane value on top Edit: nvm lol i didn’t watch the entire video at the time
One item I heavily disagree with is redemption. If you slam it early and check the numbers you'll almost always see it healing enough to compete with warmogs if you have multiple frontline units, which you SHOULD have early game anyways. And that's not even counting the AOE damage resistance buff. Redemption is legit cracked and severely underrated. If you look up the stats for Elise for example, Redemption is her HIGHEST winrate item in the early stages. Maybe it's because I play early shapeshifter so %hp healing is more useful but for my playstyle redemption is absolutely an early game tempo item that just happens to scale, similar to guinsoos
1. Redemption uses the two best components in the game making it a low value item slam. No comp needs it to win unlike anti-heal or shred. It's just a nice win more item. 2. Early game for me is stage 2. I average about 2 units for frontline. Redemption healing is not more than Warmogs there unless if have fully upgraded Shapeshifter units or already have some augment that gives you extra HP. I don't have anything against it as a midgame slam when playing AD lines. I think it's Rakan's best item when playing 5 Faerie. 3. Stats look good on Redemption + Elise because Shapeshifter Crown gives you a Redemption crown and 4 Shape is a really strong early game board. Rarely cause you slammed it with items you had. I actually forgot how to check how an item fares on a specific unit in the stats for a certain parts of the game. I vaguely remember doing it once but I don't recall enough to check Elise's actual stats. I would assume the sample size isn't that big.
11:34 So Archangel's on Ryze isn't an option at all, then? Even with Zoe applying shred with her spell (For early game I mean, not late obviously) and Scholar helping Ryze cast (a bit) more frequently? It's just because we use Rod or because it's not a Tempo item (Doesn't provide flat damage as Rabadon would for example, but still a really good item on Ryze for late game) ? Both, I suppose, right ? Hmm ... That's probably one of the reasons why I'm still in Platinum. Sadge. EDIT: Ok, just found the answer you wrote on Reddit about this. I understand why, now ! Thx ! Part I didn't know was : "the component pool works but essentially you're pretty much guaranteed 1 of each component from PVE per game and not duplicated (+33% less chance to get the same component)." 13:30 Got a perfect. 💯 Still have hope for me, I guess ! Yeah ! 14:58 Next fight is really important, can get win streak to 5 (+1g). Items are good because we have Shred and can only make a Giant Slayer which isn't that good (Wolves are coming, so better wait for items). We have 64 golds, and can push to level 7 to enter Shivana which provides us 4 Shapeshifters and make our frontline much stronger. I would scout "TFT Rex" to check if it's worth to loose 2 golds interest (Pushing 7 = 36 golds left), but if we defeat him, it's definitely worth it, because we will probably win against others and go for +3g per win. Answer: Yeah ! Was pretty close ! 😝 Really interesting to have those exercises ! Loved it !
I've been stuck at Plat 1 for almost a month now... Tempo is where I'm lacking 100%... I get overly focused on what my final comp should/will be and lose sight of timing it. I usually end up hitting my comp, but so late that I have one or two rounds worth of HP left and lose to charm diff or against the guy who highrolled
On the bow tear rod example (11:24), with the poppy lilia zoe board state, I would argue for guinsoo slam (feel free to correct me) due to: 1) stronger power level early game as stacking power of guinsoo > flat magic dmg from shiv. 2) THIS POINT IS NOT VALID IN CURRENT PATCH PLZ IGNORE LOL: guinsoo is BIS on Ryze, and you have one in shop to immidiantly get value by putting it on him. Assuming you would itemize your carry first, shiv would be a bit awk on ryze there as u would be gamling for remover olds to remove it from ryze later (assuming you would want BIS on ryze in late game, and have shred on secondary backliner) 3) as you also mentions in the vid, magic shred is less good in early game as there are more auto attacks & physical dmg, so value wise it is worse then other slammable items. Moreover, in a way shred could also be thought about as a dmg multiplier item so it is less good as the 1st item to slam when your base magic dmg is low in early game. 4) while it is tru that you would also want 1 burn and 1 shred item for your team, I wouldnt rush them as there are plenty of opportunity to get it later in the game and it will be very bad if you are forced into getting double shred/ double burn items (i.e. from high carousel pick). 5) guinsoo will leave more options open for other comps as ad comps could use it too, on the other hand shiv kinda just lock u into ap comp. 6) unrelated to item slam choice, but wouldnt nasus be better there as frontline for a high tempo lobby, as your 1 star poppy and lilia front line is super weak. in early game raw stats (from starring up/higher cost much better than that 2 bastion). So if it were me I would have 2 star warwick and 1 star nasus as my front line which I think would be much tankier. Sorry for long comment, but just some thoughts! Happy to chat on any points and that was super informative vid btw !!
the argument that magic shred is worse in early doesnt apply here bc u have a ryze. shiv is not exactly worse than rageblade bc u still get attackspeed and guinsoo is a stacking item which scales of tank units and duration of the fight. if u waste both ur anti heal components the probability is high that u will have to greed for more components in mid game to hold anti heal/shred items and cant slam items thus losing tempo in mid game. the only thing where i agree with u is nasus, i would also have bought nasus and played 2 shapes early. and yes u could play smolder or kalista with rageblade, but other carries like varus/ezreal arent good with it and u can still play all ap comps with shiv and even 7/9frost bc the soldiers scale of ap dmg.
also side note: since last patch u get a remover every neutral round if u dont have one, so always use it before if u wanna remover. and as i said shiv is not a bad ryze item u can put shiv later on someone else if u magically only got bis ryze items to craft.
@@andreas9999 oh you right, i havent played since they made that remover change so forgot lolol. You are correct there then, my 2) point is invalid To your first response on "the argument that magic shred is worse in early doesnt apply here bc u have a ryze." Are you saying that Ryze will deal enough AP dmg to justify shiv > guinsoo (i.e. dmg amp from shred)? But wouldnt guinsoo also amplify Ryze's dmg by the same amount if not more? I am just thinking that cuz of it being stage 2/early game meaning rounds usually last longer to stack up and Ryze's synergy with the item. Also I guess from the sound of things you didnt agree w any of the other points except for the nasus point too right? Mind elaborating? Personally I dont prioritze burn/shred item in stage 2 unless its sunfire and i have tanky team to get enough value out of it (plus sunfire provides a bit more flat health/tankiness in early game). As there are plenty of times where I am forced into double burn or shred scenario which feels bad lol
@@jakehuang2959 the other points u made i answered by mid game tempo of holding shred/sunder/anti heal components instead of crafting items. also rageblade is only good rly on ryze, kalista and smolder and okish on other units (that are meta, excluding jinx for example). rageblade is also not necessary at all for ryze. and about the point of being stronger in early, i cant say for sure that shiv is better or worse than rageblade purely from stage 2 strength, but even if it is, its not worth considering the points i made. youre right on sunfire, its better in early but morellos and red buff on ryze comp are so much better in late its always better to go for that when playing ryze or karma, except u want to winstreak early and dont have any other options. and u having to build double shred or burn (which is not optimal but also not that bad either) most of the time means u try to build other components into bis items which only leaves u with that option. so instead of buiding a giga bis item and a second shred for example try to go for 2 not giga bis but still very good items instead. killing of useless components like going shojin instead of blue or adaptive/vow as frontline item instead of gargoyle to kill of components u know u wont need is always better.
@@andreas9999 thanks for that! I see your points more now. I agree on: 1) double burn/shred isnt that bad 2) no need to always force BIS 3) agree with you on sunfire is a lot stronger early game than late game which is why i said that this is the burn item i consider building in stage 2 for winstreaking but i do think guinsoo argument is valid and you havent convinced me fully as well: 1) ryze and kalista being the (personally thinking) 2 strongest and easy to play into comps. Guinsoo is a very good item to have to have the flexiability between the 2. With Guinsoo being must have on kalista. On the other hand, for the ap comps that shiv work well with, it would only more really be for ryze. As you would ideally want spark on karma and hwei comps (both i think is lower in power level and easy to play level than kalista), due to karma/hwei's first cast or 2 wont see benefit from the shred as shiv havent trigger. 2) maybe the game have a changed a bit now in current set, but from my climbs in all past set (mostly stops at masters) i see shred as another utility item/dmg amp item that increases in value as game goes on later. A must have once you have chosen your comps direction (ap vs ad) AND if you dont have shred already in the comp. Therefore, i always avoid builiding shred so early in stage 2 3) i believe if you want to play best board in that 2-1 example (as video asked for a high tempo board). guinsoo will allow you deal more dmg then shiv there. And if it is stronger in stage 2, then it is worth considering as video asked for high tempo board in a prismatic lobby.
Very good video thank you. Also, how do you discover meta? I mean, I had pretty good cards for portals. Nobody was going for it, later on a guy decided to go portals too. I lost with last place during the match. I think I had wrong heroes - Tahm + Taric + Heca + Zoe + Bard + Ryze + Ahri. Also I had arcana emblem, mazane on ryze, zhonya on tahm. How do you figure out which heroes should you put on your board?
Hi! Great video! In the scenario at 17:01, do you ever yeet Ahri and put the items on Nami instead as an item holder (as they are good on her right? and spreads that MOrello), or, are the benefits of Scholar larger so you just keep on Ahri? Also do you slam GS, as you already have antiheal (regards to bow), or is that not the right call? It's these kind of questions I find hard to answer haha (I am Emerald 2)
nah dont think so becuase: 1) due to mana bar size diff, blue buff enable ahri to cast so much more than the blue buff value on nami, therefore while morello is bis on nami, i would think ahri w blue buff, morelle will do more dmg 2) ahri gives you 2 scholar team wide buff (a minor buff) while nami have 0 trait active as you dont have 3 mage in as well 3) the reason why nami is strong is also cuz she provides utilitize (knock up + ez access to backline to apply burn), but ppl dont run her as main carry as her dmg output potential is lower 4) GS would be slammed after getting into the round and you see that the opponent is pretty strong and you want to secure the win (i am plat scrub this set currently tho xd)
Little late but isn't it also meta dependent. I'm watching this late but rageblade slam feels ideal. It's BIS ryze and keeps kalista a possibility whereas if you slam shiv you're taking yourself out of playing the best comp currently. RB is even playable in varus but with shiv you're essentially committed ryze or karma.
In the second Tempo example question, I guessed IE over BT due to the explanation about the value of Shred earlier. Why are we neglecting our potential Armor shred there?
bc we r trying to make the strongest possinle board since we have a very strong lv 4 board to streak all of stage 2 (watch the section where he talks about strong and weak early game items) either way… glove can make LW which is still the “potential armour shred”…
thx for the vid beast i learned a lot. im plateauing in lp rn in diamond playing fast 8 every game because its more fun and i have a lot of questions. i always end up in a position where im like 80-100 hp by 4-2 but in a lobby without econ portal ill be like 20-30 gold if i level to 8. am i mismanaging tempo because i dont have enough money on 4-2? or is it good that i have higher hp so i can make interest and do it on 4-5? do u ever roll on 7 to stabilize then skip lvl 8 from that spot? either way dont i just end up 60ish hp by 4-5 like everyone else+ im late to being able to roll for my 4 costs? doesnt that mean lose streak is almost always better because u get to roll earlier for 4 costs and stage 4 is the most important stage to stabilize on anyway?
With the ryze example is it really always shiv and never AA? AA is bis on ryze as is red buff so you save the bow for red buff compared to saving a rod for morello?
on the first example, wouldn't archangels, open bow also be viable 1. arch is bis Ryze 2. open bow can turn to shiv, red buff, rage blade, nashor slam (maybe GS but not gud for tempo) only reason I can see why u wouldn't do that is because of weak frontline (1* Lilia, poppy) so arch can't get max value consistently
Also that thing about grtting there before they arrive I actually experienced this once when I was in a different set. There was this famous 4 cost carry (I forgot which one, so screw it Ill use Disco TF in my example) that almost EVERYONE in the lobby was drooling to get their hands on. I chose quick level up augments AND I chose to just win streak ASAP cause I knew I was gonna use all this gold from winning and bonus exp to hit lv 9 or even 10 before most other people in the lobby. So I hit 9 roll down a bit I get a 2 starred of this tier 4 . Use this carry to carry me to heaven . Im top 4. I level up AGAIN, roll down at lv 10 and hit ANOTHER 2 starred of this carry. Lol EVERYONE except one guy in theblobby was pissed at me. imagine 6 or 7 people running the Disco Comp and looking for Disco or Dazzler Twisted Fate and there's me some random idiot over here running 2 YES 2 different 2-starred TFs ,one of them a Disco TF with a IE :/ , a hoj and a guardbreaker, 2 different 2 starred Blitz, AND 2 starred Ziggs. Lol . That game was so quick I didnt even need a single battle augment. The players there other than me ended themselves quickly for me because they chose gold generation and reroll augments all looking for that 4 cost. The only players who top 4'd that game were the ones who pivoted away from the 4 cost carry and found OTHER 4 cost carries or 4 cost tanks. (It wasnt Disco TF but it was another carry 4 cost from one of the sets). Now, obviously these items werent ideal for a TF carry but at the end of the day what mattered is that 1. I got 2 different viable TFs and Blitz before anyone in the lobby running Disco even found one. And 2. I kept my streak going until there was me and one other player left That game gave me an eaaasy promotion to Gold 1 lol.
So do you just fight with the fact that some patches dont have good fast 9 comp and you deal with only getting 2nd - 4th because you get outscaled? How would a competitive player get around not having the most optimized end game comp? Would it be hitting 3 star 4 costs?
idk just saying but maybe because you are aiming for an AP comp and red buff is good on AD? While this way you are both getting mr shredding a leaving open ap anti heal
AA slam means you commit AP right? So now where's your Shred? You killed your Rod and now your Bow wants to be Red Buff not Shiv. Furthermore Shiv is much stronger for your board than AA and also much more flexible. You play Ryze with AA and nothing else (okay Gwen is fine but she doesnt care about perfect items) while Shiv can still be anything.
mid tempo. Depends on how much value you're getting out of them. But they are so non-committal as items in this meta I'm usually okay with making either early.
this set is just not for me. Gotten master in 3 previous set quite easy but this set iam legit stuck in plat.... I just cant top for if i dont have the items, like i loadi n with 0 items to slam apart for guardbreaker meanwhile the lobby gets gargoyle and rageblade. Now iam not only down on items and tempo, i need to get both tank components of carousel and dmg items. and as luck would have it iam getting shit items ons neutrals. By that time i need to go fast 8 because 0 items and no hp so i cant reroll. And then its just pray you hit (most of the time you dont and some rendo pivots in to your perfect comp) and go 6th.... I just dont understand this set
13:00 it isnt good to make archangel's staff and savve bow for maybe future red buff for burn and play ryze zoey poppy and lilia and sell the other for eco ?? i kepp tempo have posibility for portal and in a high elo you have no contest cause why someone play contest for no reason and make a archangel's staff which is a sloww tempo item with eco and have level up and 4 cost early on (fast tempo) show you are in the midle no over commit have gold and ok mid tempo situation (mid cause the lobby is prismatic)
Want to add a quick note to this video:
Lots of people were asking what to do if they DIDN'T have a tempo start. You should look to turn the disadvantages of tempo play into your advantages.
For example while fast tempo is generally the best way to play right now, it does have it's down sides. For instance you're always taking options based on things that make you strong NOW even if it might not be PERFECT later.
But if you're not in a rush to be slamming and playing fast tempo than might as well greed instead right? So now you're taking items of carousel to build perfect items ex. BB for Karma instead of Adaptive or Shojin.
You're taking Augments that are stronger later ex. You might not have a 4-cost now but Little Buddies for when you play Olaf or Ryze etc... is broken
You are using OPTIMIZATION to make up for player who tempo'd.
You can do that with level 8 boards as well as reroll. I just think the window for rerolling is much shorter this patch save for your usual 3-cost comps which spike earlier and harder than your 4-cost comps and can actually win out over them unlike 2/1 costs rn.
Hopefully this helps!
~~~~~~
On another note, thank you so much for the positive reception! To be honest I was very anxious about this video and recorded this over and over again. I didn't think I was entertaining enough and my content wasn't good enough to keep watching as this was my longest video yet. I was blown away when I woke up the next day to check on how it did. I'm so relieved this format is something you guys enjoyed!
:) Thanks so much for making it, it's so useful just need to get the info in brain now aha
Your videos are incredibly informative. Don't stress about "making them entertaining enough" since the value you're providing with this information is enough to garner viewers. look at Coach Curtis (league of legends) for example. he makes super long in depth videos and has a pretty nice subscriber base, and a very popular coaching platform. Do what you enjoy, and you'll find success 👍👍
Your hair’s pretty niqqa
bro is just giga pumping high octane info content what a beast
damn I've gotten to masters multiple seasons in a row and I've never thought about it this in depth especially the itemization. I always just think like what can I make now that's flexible rather than like playing items for tempo. honestly big difference
This video is so good.
So many videos on TFT and especially on other games could learn from this format because it makes it more concise and easier to follow
This makes sense when I look at the first placed games of challengers, their items on carry units are not always perfect or optimized.
This video helped me learn tempo and I made it to masters (I've never reached master in past sets). Thanks!
I always thought "flat hp" would be like +200 hp not +20% max hp
fantastic video!
Concise, in-depth and he's easy on the eyes, (esp. with the hair down). Conclusion, solid video; easy to watch and learn from. 😌
This is actually really cool and useful! I was watching soji yesterday explain items and was a bit lost but your explanation about keeping certain components open and what high tempo items to slam was extremely helpful!
I was hardstuck high emerald before and now I reached masters in 4 days due to your videos. thanks!
good video, i've got master rank for the first time last season, and now im master again nearly GM, and looks like it was not an improvement on my gameplay itself, but the high tempo meta works really well with my playstyle, anyway, thanks for all this info! really helps players thats willing to improve
great video, I really enjoyed the board state evaluation quiz bits, would love more of those actually
Insanely helpful - high quality way of teaching.
love the detailed slides thanks for your wisdom mr moka
This was such incredible discussion and original content. I wish more advice around the game was like this, less specific, more general game theory type of concepts. Speaking of, I wonder if you've ever considered doing an overlap video between TFT and game theory? I find it especially useful when thinking about things like "strongest board" where you're constantly trying to calculate the relative EV of all the little things.
Can you expand on that? Wdym by game theory in this context?
and thanks!
amazing work here! I love the little practice problems in the middle to test and refine our understanding of the game. looking forward to the next one!
I'm just getting into TFT so this video was very valuable for me.
Thank you! 😄
This is the best tft video I’ve watched all year
These videos are slowly helping me get to GM. Thank you!
love the presentation and improvement in structure from your old videos!! your info is great dude thanks for this
Extremely well done, all of the visual aids made a huge difference.
Great video and well communicated! Looking forward to your future videos 😁
You explain even the hardest concepts so well!
Thank you very much, some times o think of let go my attempt of getting better to get master because im kinda stuck on d3, but those videos always give me a new breath
Hey just wanted to say that the video was helpful in understanding tempo and your editing is inproving enormously. Thanks for the content.
Hey man love the vid. Wish the section at the end explaining what to do when you don’t have a tempo start was longer. Sometimes I don’t have any good slamable items and didn’t find any two stars early on. I know I’m supposed to lose streak at that point but I struggle with stabilizing.
This
It’s because your only real option is to play a cheap reroll comp and play for 4th. When you lose streak early, you sack hp so it becomes more important to hit an early spike and then bleed out later
dishsoap makes it look too easy
Added a pinned note on this topic!
Found you from your shorts. You sound very knowledgeable and I enjoy your style. Subbed
insane vid, keep up the effort and stick with this type of vids and you can grow if you are patiant enough
Great video man well put!
As a long term TFT player (started on release, on and off since then) that never really bothered to read guides or anything and just go for learning by doing or enjoy casual rounds of Hyperroll while in public transport I stumbled across this vid and dropped a follow right away. First off, thank you, its very informative and I just decided to start going a bit more in depth and see if I can possible achieve something higher than my previous D1/Master peak in the past.
Out of curiosity, I have one question. Aside from the tempo choice of Static Shiv in your first Ryze example I would personally consider slamming Archangel on Ryze a solid choice as well. It might not be as tempo oriented, but is probably one of the more core-ish items on him. Also bow can then be put on Ryze right away as well, as you then have the option for Red Buff as a burning item - and he scales with attack speed anyways, making it a solid choice on him, probably even slightly better than Morello. Of course by using the Rod we deny ourselves a potential Ionic Spark but could therefore build a Shiv regardless. So in the end I personally would consider Rageblade the least favorable choice, with the other 2 being debatable. I would highly appreciate your take on my conclusion.
Thanks mate and I look forward to your future content!
thank you for this we needed updated stuff so bad for learning
Guide on how to read stats/keep up with meta as a casual would be nice. Though, maybe I am over emphasizing this as a skill over fundamentals
I want to make that eventually but I think it's something that can be saved for later. I want to make videos that help people now so my next video is probably going to be on how to play fast 8 properly rn.
Great video as always! Was wondering if you can make some video about how to VOD review, like a guide or something about vod reviewing
Sure can.
As a card game player, hearing Tempo used in TFT spaces, I kept thinking of it with the same definition.
In Magic, Tempo is often used interchangeably with “Midrange,” a play style involving reacting to your opponents’ gameplans, but still having your own threats to push your opponent for answers. It gets the name from being balanced between the other 2 major play styles, aggro (all threats, no answers) or control (all answers, no threats.)
I feel like your description of Tempo in TFT fits this definition but I didn’t think about it also applying to the game itself; where in Magic, Tempo would only apply to the 2-4 players where the player is playing the deck, any player playing Tempo in TFT automatically increases the floor of the game.
tl;dr TFT: The Floor is Tempo (or Lava in Challenger lobbies)
This is a good video, well made
good video. Wish there was an easy source to determine what items to slam given what champions you have. Ingame does highlight some items specific to the units class but it's a bit generic. And can be a bit difficult to figure out who your 1,2,3 star carry is while you fish for the 4,5 star carries.
This was a very informative and helpful video, thank you!
you deserve more subscribers
thanks for the content, truly amazing, very helpful!
that's a really nifty definition of tempo
thats what happens if a teacher soul plays games. Great vid my man
Amazing content! Hi from Brazil!
this is really amazing and helpful!
I like this video. The item slamming is fantastic concept.
bro lookin really pretty with that hair tied up
Shyggers
UwU
cant believe these gems are dropped free, keep up the good work sir
great vid as always
Disagree with Shiv over Rageblade. You're going to play for tempo. This means you're last pick on Caro. With a rod left, if you get stuck with a sword, armor or cloak, you're in a terrible position--Hexblade just isn't slammable, you already have pen with shiv so you don't want spark, and you never want to waste a DPS item on a tank item unless you have to. It just isn't worth it. Additionally, if you slam Shiv, you're immediately throwing away a bow when you may not get another as you 100 winstreak.
However, slamming rageblade leaves a tear open. A tear open is one of the best things you can have. The only item you don't want to be stuck with is armor and MAYBE a belt.
Your halfway, or throwing away the future doesn't work in this situation, due to carousel priority, and leaving your options open. You may find a shop with 3 Kalistas, or be contested by the two people who grabbed portal spat from carousel priority.
Antiheal will come, and shred will come--and they aren't needed in stage 2--and thats taking into consideration your item slam tempo selection earlier in the video.
I do see the argument for slamming shiv here, but you're committing--with no scout, and leaving your future in the hands of other players on the carousel.
I probably agree with you on that too
Idk why i thought of slammin archangel and leaving bow for a future red buff for anti heal would be betteer too , thoughts ?
Good informative tft content! I really like it
Great presentation, thank you.
learnt so much from this video. Think this ties in really well with econ management & when to go for charms too. Would be nice to figure out how to actually flex though; dizziness is a serious problem when i hit 8 with a random tempo board 😂 maybe i can actually hit master now pogo
Great video man. Thank you
I have a few questions you can hopefully answer
1)Isn't vow similar to crownguard? It gives the shield later but on a 2 star unit it should be good(?)
2)In the dishsoap vod I thought about rolling for a mage and playing 3 mage 2 shapeshifters maybe? Or playing 2 star ahri if I find her
1) Think of the value of vow coming from the flat mana it gives at the start of the fight... which is more valuable on a 4 or 5 cost with an impactful ult late game. It's not really a pure tank item in the way crownguard can be on a unit that uses the AP 2) Think about what dishsoap's goal here is for stage 4. He's trying to play a level 8 board, so saving gold and rolling on 8 is much more valuable than rolling here on 7.
Other comment explained it pretty well, only thing I would add is that people often overlook the value of AP on tanks early game. The fact that Crownguard gives so much AP allows for huge health shields on the right units like Blitz. Combine that with the fact that the shield guarantees them at least 2 casts, it's like a better VOW early game.
@@WaterParkTactics Makes sense, thank you
@Duragon910 ty to u too
Great explanation and vids presentation
bro is tft chad
Great video, after following these tips I went 6
That's the problem. What pleasures me the most playing TFT is to achieve that OP perfect comp with perfect Items and watch it perform. It's all about trying to perform that perfect comp. If I win without getting it, there's no fun at all for me.
thanks, just reached platin
Tempo took me from 50% top 4, 10% win to 70-85% top 4 and 30% win. I kept playing like I was in set 9.5 bastion Aphelios, lose streaking for econ then rolling down. Made no sense. Omw back to GM.
can you also make a video about how to use tactics tools?
Sure thing. I'll probably do metatft tho because I think it's the slightly superior site, although both are amazing.
I no longer think faerie is the worst vertical, the changes have made the comp way stronger and the ability to run camille and morg with emblems is just such insane value on top
Edit: nvm lol i didn’t watch the entire video at the time
in the first item example why is shiv better than archangel bc we keep bow for red buff / shiv
black-haired He-Man gives great advice, I kid but your content is a game-changer
Great Video! Learned a lot! GG
great coaching
Great video, Thanks alot!
One item I heavily disagree with is redemption. If you slam it early and check the numbers you'll almost always see it healing enough to compete with warmogs if you have multiple frontline units, which you SHOULD have early game anyways. And that's not even counting the AOE damage resistance buff.
Redemption is legit cracked and severely underrated. If you look up the stats for Elise for example, Redemption is her HIGHEST winrate item in the early stages. Maybe it's because I play early shapeshifter so %hp healing is more useful but for my playstyle redemption is absolutely an early game tempo item that just happens to scale, similar to guinsoos
1. Redemption uses the two best components in the game making it a low value item slam. No comp needs it to win unlike anti-heal or shred. It's just a nice win more item.
2. Early game for me is stage 2. I average about 2 units for frontline. Redemption healing is not more than Warmogs there unless if have fully upgraded Shapeshifter units or already have some augment that gives you extra HP. I don't have anything against it as a midgame slam when playing AD lines. I think it's Rakan's best item when playing 5 Faerie.
3. Stats look good on Redemption + Elise because Shapeshifter Crown gives you a Redemption crown and 4 Shape is a really strong early game board. Rarely cause you slammed it with items you had.
I actually forgot how to check how an item fares on a specific unit in the stats for a certain parts of the game. I vaguely remember doing it once but I don't recall enough to check Elise's actual stats. I would assume the sample size isn't that big.
great video, been really enjoying ur content on twitter and now here. keep it up man
11:34 So Archangel's on Ryze isn't an option at all, then? Even with Zoe applying shred with her spell (For early game I mean, not late obviously) and Scholar helping Ryze cast (a bit) more frequently? It's just because we use Rod or because it's not a Tempo item (Doesn't provide flat damage as Rabadon would for example, but still a really good item on Ryze for late game) ? Both, I suppose, right ? Hmm ... That's probably one of the reasons why I'm still in Platinum. Sadge.
EDIT: Ok, just found the answer you wrote on Reddit about this. I understand why, now ! Thx ! Part I didn't know was : "the component pool works but essentially you're pretty much guaranteed 1 of each component from PVE per game and not duplicated (+33% less chance to get the same component)."
13:30 Got a perfect. 💯 Still have hope for me, I guess ! Yeah !
14:58 Next fight is really important, can get win streak to 5 (+1g). Items are good because we have Shred and can only make a Giant Slayer which isn't that good (Wolves are coming, so better wait for items). We have 64 golds, and can push to level 7 to enter Shivana which provides us 4 Shapeshifters and make our frontline much stronger. I would scout "TFT Rex" to check if it's worth to loose 2 golds interest (Pushing 7 = 36 golds left), but if we defeat him, it's definitely worth it, because we will probably win against others and go for +3g per win.
Answer: Yeah ! Was pretty close ! 😝
Really interesting to have those exercises ! Loved it !
I love your vids man holy thank you
Shape shifter isnt flat hp, it scales with their max hp.
I've been stuck at Plat 1 for almost a month now... Tempo is where I'm lacking 100%... I get overly focused on what my final comp should/will be and lose sight of timing it.
I usually end up hitting my comp, but so late that I have one or two rounds worth of HP left and lose to charm diff or against the guy who highrolled
Pls make vid about lvl 8 rolldown :)) Balance between stabilize and when u can go lvl 9 or when u dont need over roll etc :))
On the bow tear rod example (11:24), with the poppy lilia zoe board state, I would argue for guinsoo slam (feel free to correct me) due to:
1) stronger power level early game as stacking power of guinsoo > flat magic dmg from shiv.
2) THIS POINT IS NOT VALID IN CURRENT PATCH PLZ IGNORE LOL: guinsoo is BIS on Ryze, and you have one in shop to immidiantly get value by putting it on him. Assuming you would itemize your carry first, shiv would be a bit awk on ryze there as u would be gamling for remover olds to remove it from ryze later (assuming you would want BIS on ryze in late game, and have shred on secondary backliner)
3) as you also mentions in the vid, magic shred is less good in early game as there are more auto attacks & physical dmg, so value wise it is worse then other slammable items. Moreover, in a way shred could also be thought about as a dmg multiplier item so it is less good as the 1st item to slam when your base magic dmg is low in early game.
4) while it is tru that you would also want 1 burn and 1 shred item for your team, I wouldnt rush them as there are plenty of opportunity to get it later in the game and it will be very bad if you are forced into getting double shred/ double burn items (i.e. from high carousel pick).
5) guinsoo will leave more options open for other comps as ad comps could use it too, on the other hand shiv kinda just lock u into ap comp.
6) unrelated to item slam choice, but wouldnt nasus be better there as frontline for a high tempo lobby, as your 1 star poppy and lilia front line is super weak. in early game raw stats (from starring up/higher cost much better than that 2 bastion). So if it were me I would have 2 star warwick and 1 star nasus as my front line which I think would be much tankier.
Sorry for long comment, but just some thoughts! Happy to chat on any points and that was super informative vid btw
!!
the argument that magic shred is worse in early doesnt apply here bc u have a ryze. shiv is not exactly worse than rageblade bc u still get attackspeed and guinsoo is a stacking item which scales of tank units and duration of the fight. if u waste both ur anti heal components the probability is high that u will have to greed for more components in mid game to hold anti heal/shred items and cant slam items thus losing tempo in mid game. the only thing where i agree with u is nasus, i would also have bought nasus and played 2 shapes early. and yes u could play smolder or kalista with rageblade, but other carries like varus/ezreal arent good with it and u can still play all ap comps with shiv and even 7/9frost bc the soldiers scale of ap dmg.
also side note: since last patch u get a remover every neutral round if u dont have one, so always use it before if u wanna remover. and as i said shiv is not a bad ryze item u can put shiv later on someone else if u magically only got bis ryze items to craft.
@@andreas9999 oh you right, i havent played since they made that remover change so forgot lolol. You are correct there then, my 2) point is invalid
To your first response on "the argument that magic shred is worse in early doesnt apply here bc u have a ryze." Are you saying that Ryze will deal enough AP dmg to justify shiv > guinsoo (i.e. dmg amp from shred)? But wouldnt guinsoo also amplify Ryze's dmg by the same amount if not more? I am just thinking that cuz of it being stage 2/early game meaning rounds usually last longer to stack up and Ryze's synergy with the item.
Also I guess from the sound of things you didnt agree w any of the other points except for the nasus point too right? Mind elaborating? Personally I dont prioritze burn/shred item in stage 2 unless its sunfire and i have tanky team to get enough value out of it (plus sunfire provides a bit more flat health/tankiness in early game). As there are plenty of times where I am forced into double burn or shred scenario which feels bad lol
@@jakehuang2959 the other points u made i answered by mid game tempo of holding shred/sunder/anti heal components instead of crafting items. also rageblade is only good rly on ryze, kalista and smolder and okish on other units (that are meta, excluding jinx for example). rageblade is also not necessary at all for ryze. and about the point of being stronger in early, i cant say for sure that shiv is better or worse than rageblade purely from stage 2 strength, but even if it is, its not worth considering the points i made.
youre right on sunfire, its better in early but morellos and red buff on ryze comp are so much better in late its always better to go for that when playing ryze or karma, except u want to winstreak early and dont have any other options. and u having to build double shred or burn (which is not optimal but also not that bad either) most of the time means u try to build other components into bis items which only leaves u with that option. so instead of buiding a giga bis item and a second shred for example try to go for 2 not giga bis but still very good items instead. killing of useless components like going shojin instead of blue or adaptive/vow as frontline item instead of gargoyle to kill of components u know u wont need is always better.
@@andreas9999 thanks for that! I see your points more now. I agree on:
1) double burn/shred isnt that bad
2) no need to always force BIS
3) agree with you on sunfire is a lot stronger early game than late game which is why i said that this is the burn item i consider building in stage 2 for winstreaking
but i do think guinsoo argument is valid and you havent convinced me fully as well:
1) ryze and kalista being the (personally thinking) 2 strongest and easy to play into comps. Guinsoo is a very good item to have to have the flexiability between the 2. With Guinsoo being must have on kalista. On the other hand, for the ap comps that shiv work well with, it would only more really be for ryze. As you would ideally want spark on karma and hwei comps (both i think is lower in power level and easy to play level than kalista), due to karma/hwei's first cast or 2 wont see benefit from the shred as shiv havent trigger.
2) maybe the game have a changed a bit now in current set, but from my climbs in all past set (mostly stops at masters) i see shred as another utility item/dmg amp item that increases in value as game goes on later. A must have once you have chosen your comps direction (ap vs ad) AND if you dont have shred already in the comp. Therefore, i always avoid builiding shred so early in stage 2
3) i believe if you want to play best board in that 2-1 example (as video asked for a high tempo board). guinsoo will allow you deal more dmg then shiv there. And if it is stronger in stage 2, then it is worth considering as video asked for high tempo board in a prismatic lobby.
Very good video thank you. Also, how do you discover meta? I mean, I had pretty good cards for portals. Nobody was going for it, later on a guy decided to go portals too. I lost with last place during the match. I think I had wrong heroes - Tahm + Taric + Heca + Zoe + Bard + Ryze + Ahri. Also I had arcana emblem, mazane on ryze, zhonya on tahm. How do you figure out which heroes should you put on your board?
Its over combined bro xd U just play 8 portals or Arcana Ryze.. thats reason why u went 8 :))
Hi! Great video! In the scenario at 17:01, do you ever yeet Ahri and put the items on Nami instead as an item holder (as they are good on her right? and spreads that MOrello), or, are the benefits of Scholar larger so you just keep on Ahri? Also do you slam GS, as you already have antiheal (regards to bow), or is that not the right call? It's these kind of questions I find hard to answer haha (I am Emerald 2)
nah dont think so becuase:
1) due to mana bar size diff, blue buff enable ahri to cast so much more than the blue buff value on nami, therefore while morello is bis on nami, i would think ahri w blue buff, morelle will do more dmg
2) ahri gives you 2 scholar team wide buff (a minor buff) while nami have 0 trait active as you dont have 3 mage in as well
3) the reason why nami is strong is also cuz she provides utilitize (knock up + ez access to backline to apply burn), but ppl dont run her as main carry as her dmg output potential is lower
4) GS would be slammed after getting into the round and you see that the opponent is pretty strong and you want to secure the win
(i am plat scrub this set currently tho xd)
@@jakehuang2959 This makes sense, thank you!
Little late but isn't it also meta dependent. I'm watching this late but rageblade slam feels ideal. It's BIS ryze and keeps kalista a possibility whereas if you slam shiv you're taking yourself out of playing the best comp currently. RB is even playable in varus but with shiv you're essentially committed ryze or karma.
very helpful
In the second Tempo example question, I guessed IE over BT due to the explanation about the value of Shred earlier. Why are we neglecting our potential Armor shred there?
bc we r trying to make the strongest possinle board since we have a very strong lv 4 board to streak all of stage 2 (watch the section where he talks about strong and weak early game items) either way… glove can make LW which is still the “potential armour shred”…
IE doesn't shred armor? Or did you mean LW?
@@WaterParkTactics I was thinking about holding the Cloak for Evenshroud, but it doesn't matter because we have a Glove for Last Whisper.
@@17Master We don't need to commit to AD either tho. BT can be for Gwen as well. Albeit rare in this meta, next patch surely.
thx for the vid beast i learned a lot. im plateauing in lp rn in diamond playing fast 8 every game because its more fun and i have a lot of questions. i always end up in a position where im like 80-100 hp by 4-2 but in a lobby without econ portal ill be like 20-30 gold if i level to 8. am i mismanaging tempo because i dont have enough money on 4-2? or is it good that i have higher hp so i can make interest and do it on 4-5? do u ever roll on 7 to stabilize then skip lvl 8 from that spot? either way dont i just end up 60ish hp by 4-5 like everyone else+ im late to being able to roll for my 4 costs? doesnt that mean lose streak is almost always better because u get to roll earlier for 4 costs and stage 4 is the most important stage to stabilize on anyway?
30 gold on level 8 4-2 sounds normal
With the ryze example is it really always shiv and never AA? AA is bis on ryze as is red buff so you save the bow for red buff compared to saving a rod for morello?
on the first example, wouldn't archangels, open bow also be viable
1. arch is bis Ryze
2. open bow can turn to shiv, red buff, rage blade, nashor slam (maybe GS but not gud for tempo)
only reason I can see why u wouldn't do that is because of weak frontline (1* Lilia, poppy) so arch can't get max value consistently
Also that thing about grtting there before they arrive I actually experienced this once when I was in a different set.
There was this famous 4 cost carry (I forgot which one, so screw it Ill use Disco TF in my example) that almost EVERYONE in the lobby was drooling to get their hands on. I chose quick level up augments AND I chose to just win streak ASAP cause I knew I was gonna use all this gold from winning and bonus exp to hit lv 9 or even 10 before most other people in the lobby. So I hit 9 roll down a bit I get a 2 starred of this tier 4 . Use this carry to carry me to heaven . Im top 4. I level up AGAIN, roll down at lv 10 and hit ANOTHER 2 starred of this carry. Lol EVERYONE except one guy in theblobby was pissed at me. imagine 6 or 7 people running the Disco Comp and looking for Disco or Dazzler Twisted Fate and there's me some random idiot over here running 2 YES 2 different 2-starred TFs ,one of them a Disco TF with a IE :/ , a hoj and a guardbreaker, 2 different 2 starred Blitz, AND 2 starred Ziggs. Lol .
That game was so quick I didnt even need a single battle augment. The players there other than me ended themselves quickly for me because they chose gold generation and reroll augments all looking for that 4 cost. The only players who top 4'd that game were the ones who pivoted away from the 4 cost carry and found OTHER 4 cost carries or 4 cost tanks. (It wasnt Disco TF but it was another carry 4 cost from one of the sets). Now, obviously these items werent ideal for a TF carry but at the end of the day what mattered is that 1. I got 2 different viable TFs and Blitz before anyone in the lobby running Disco even found one. And 2. I kept my streak going until there was me and one other player left
That game gave me an eaaasy promotion to Gold 1 lol.
So do you just fight with the fact that some patches dont have good fast 9 comp and you deal with only getting 2nd - 4th because you get outscaled? How would a competitive player get around not having the most optimized end game comp? Would it be hitting 3 star 4 costs?
You can go 9 eventually and play around 5-costs to win... I just would rarely go straight to 9 this patch.
what a nice video
@WaterParkTactics at 12:36 why is archangel and leave bow open for antiheal a wrong option?
idk just saying but maybe because you are aiming for an AP comp and red buff is good on AD? While this way you are both getting mr shredding a leaving open ap anti heal
@@Endrit719 i mean red buff is rly good on ryze
great video!
shouldnt it be archangel
+bow for redbuff on ryze?
13:10 archangel and keeping bow for red buff would be wrong ?
AA slam means you commit AP right? So now where's your Shred? You killed your Rod and now your Bow wants to be Red Buff not Shiv.
Furthermore Shiv is much stronger for your board than AA and also much more flexible. You play Ryze with AA and nothing else (okay Gwen is fine but she doesnt care about perfect items) while Shiv can still be anything.
@@WaterParkTactics oh okaay i see it now ty
your hair looks magnificent
You didn't put Steraks and BT into the items section, is it high tempo or low tempo?
mid tempo. Depends on how much value you're getting out of them. But they are so non-committal as items in this meta I'm usually okay with making either early.
how come its not archangels and save bow for red buff for ryze?
13:08 why not slam archangel? i would prefer that instead
Thumbnail looks like the Dunning Kruger effect
its is LOL
this set is just not for me. Gotten master in 3 previous set quite easy but this set iam legit stuck in plat.... I just cant top for if i dont have the items, like i loadi n with 0 items to slam apart for guardbreaker meanwhile the lobby gets gargoyle and rageblade. Now iam not only down on items and tempo, i need to get both tank components of carousel and dmg items. and as luck would have it iam getting shit items ons neutrals. By that time i need to go fast 8 because 0 items and no hp so i cant reroll. And then its just pray you hit (most of the time you dont and some rendo pivots in to your perfect comp) and go 6th.... I just dont understand this set
you have amazing hair
Do you guys remember whe Faire was the worst trait?
I would personally slam archangel on ryze
all you have to know is pressing d with belief which blossemed from your pure heart for varus.(thx for the info just kidding)
13:00 it isnt good to make archangel's staff and savve bow for maybe future red buff for burn and play ryze zoey poppy and lilia and sell the other for eco ?? i kepp tempo have posibility for portal and in a high elo you have no contest cause why someone play contest for no reason and make a archangel's staff which is a sloww tempo item with eco and have level up and 4 cost early on (fast tempo) show you are in the midle no over commit have gold and ok mid tempo situation (mid cause the lobby is prismatic)