ATTENTION (Part 2): It is likely that UA-cam has pushed this video to you, and if you're seeing this, I'm glad you're here. A few things to note: - I misuse the terms "Evolution" and "Species." To clarify, there is NO EVOLUTION involved in this project, it is just to simulate behaviors and show the relationships between population and food source - The numbers presented at 8:22 are ridiculously rounded, I, unfortunately, do not have the data anymore (since this was a year ago and I had no clue what I was doing) but, keep that in mind. - The math at 6:00 is wrong please stop correcting me, the correct value is around 9.56% chance of death per attack - I am also aware that the video is 9 minutes, not 10, that is because I was rambling about things for the last two minutes which weren't necessary. - and some more, if you have any concerns related to this video please tell me in the comments. Here is the part two: ua-cam.com/video/52ZeHGGEf6o/v-deo.html
To better balance the ecosystem. I recommend decreasing the survival rate and the amount of food for predators. Because one meal last. You can have predator share foods aswell if they are pack animals. For the plant eater they will eat the fruit of the tree but not the entire plant. After a period of time the tree will die. And if there are multiple near by it ight die fast and grow fruit slower. Have the animals spread the seeds after eating the fruit. In my theory Your passive hve the poison coat so they dont get eaten. But they dont collect as much of the aggresive ones. If the passive ever get over populated since they share food they are more likely to cluster cause new trees to be born in close proximity of each other making them die faster and produce less fruit causing the passive population eventually to dwindle. The aggressive plant eater are getting plenty of food and reproduce. But they are hunted. The larger their population grow the more there Predator will. Since there aggressive and less likely to fin ina group they will spread the seeds more cause the land to be more fertile. Lastly there is a very small chance that the plant eater to spawn the other type. This should in theory cause a constant changing ecosystem. Because there is no true equilibrium but more nature correcting itself 🤔
WOW. that was way better than I expected this video to be. The fact that you used real life examples to Explain this shows the love toward your viewers. Good luck with the sequel.
For the next video, try to implement that every species originate from only one, i think that in this way the outcome will be far more balanced and intresting
For this being your first video you knocked it it of the park! Everyone’s first video has flaws and they usually improve from that, you earned a subscriber
The ability for creatures escape death if it encounters a hostile would be a good move. Animals know they can avoid trouble or even escape from predators. Rabbits escape from large cats all the time, death is not certain.
You have a very interesting way of presenting your videos that's both entertaining and relaxing. I can see your channel getting bigger once you've gotten the hang of things more! Very nice job. Looking forward to seeing future videos :D
honestly I'd love to see a series built off of this kinda stuff where they add new things every episode or something like, and eventually we have a giant ecosystem that I would think would be super interesting to watch do its thing
i love the fact that this was inspired by primer, but you also added your own spin on things instead of just copying like I was expecting for the first few minutes like both aggressive and passive prey along with actual predators, really good stuff keep it up!
If you want to understand how an ecosystem regulates itself, look at the Wildebeest population of the Serengeti. When the population is too high, there isn't enough food to go around (after their migration) and they essentially starve to death, which means that the next year, there will be more food to go around, essentially allowing for newborns.
Nice vid, but i don’t think 10 x 1% is 10%. if the predators had a 1% chance of dying 100 times it doesn’t guarantee their death, therefore 1% x 100 ≠ 100%. the same goes for 10 x 1%. it is close though, in decimal form the equation is 1 - 0.99^10 or 9.56%. Great vid though keep it up.
Nice video ! I’m subscribed ! Ithink you should lower the music volume. Keep displaying your code and unity in the background, I think it’s a nice part
The probability maths with the predators is wrong, it is not 1% * 10 = 10%. The chance of survival of one attack is 99% which means the chance of survival of 10 attacks is 0.99^10 = 0.904382, which means the chance of death is about 9.56%... Still a really good video tho :) keep creating videos like this!
6:00 i think there is a small math error. the chance of dying per baby instead of being (food needed for baby)x(chance of dying) is instead 1-(chance of living ^food needed). altough the chance of living is similar at 10 (90% vs 90.44%) if the food needed was 100 by your calculations the cylinder would die 100% of the time instead of the correct percentage of about 63%. if you think about it it si possible to eat 100 of the cubes and not die with 1% chance of dying from each. Anyways a great video
Good job bro really interesting ! I would just suggest you using the same colors both for your graph and 3D, for example sometimes you have passive in white and hostile in red on your graph, but next graph it's passive in red and hostile in white, a bit confusing but keep going you do great job
The thing I find most fascinating is how nature devised ways to control the population of apex predators. Usually lower level predators are controlled by both defense mechanisms in prey species such as spines, speed, maneuverability etc as well as total number of prey species available. However apex predators have an extra advantage in that they can target both prey and lower level predator species, and here nature adds an extra layer of control - limited or zero tolerance for each other. This usually manifests in being highly territorial which limits how many can be in one area, but this also limits how much prey they can consume since a single apex predator is likely to be vastly outnumbered by prey meaning they'll never consume it all whilst at the same time keeping them far enough apart that their own numbers can never rise too high. If it does they control their own numbers by killing each other in territory disputes. I find it interesting that in almost every discussion about ecosystems and the various levels of population control that exist within nature, this self-controlling aspect of species due to low tolerance of their own kind is never mentioned let alone discussed.
It's the same for humans. We are the apex predators and the only effective way to control our population (historically speaking) has been through war. You might argue that birth control can do that job too, but it is in all honesty, nowhere near as effective as war is.
Such an interesting video! I'm interested as well in creating a ecosystem videogame (not in the short therm, I'm finishing a big game right now) and I'm doing some research, that's why I have found your video. I think that it is quite interesting to program a ecosystem videogame, but I'm worried about the gameplay and how to entertain the player. Looking at population graphs and trying to introduce new species in the ecosystem while avoiding the extintion of others doesn't look very promising for the gameplay. Good luck with your game!
really cool video! i find this sort of simulation so interesting bc u can really add lots of parameters that make the simulation look really cool and kinda realistic(i mean, its really cool to watch but should be pretty annoying to work all the math and code for a more complex scenario). Hope u do another one and get more credit for it, ur channel seems underated. i think it would be pretty cool if there were more than one type of tree/bush/fruit and some could give more energy and others may have poison or sth lk that, then some animals could be better at poisonous identification and stuff. anyway, really cool video and great job :)
Thank you for your feedback! Yeah I was definitely thinking of making this ecosystem much more advanced as eating the same food and having simple rules does not correlate to real life. I hope to dome other simulations including a better ecosystem one soon. Thanks!
Thanks Eliza! If I may ask, how did you find my video? I've been ranking in the search terms, but I'm just wondering where you found this video. If not it's totally fine.
@@eddie.z I watched a video about the same topic by Sebastian Lague. After the video, I went to the youtube homepage and your video was suggested to me in about the third row of videos. Didn't disappoint!
Please research biology before doing this kind of video... I don't intend to be mean. But I'm a biology student and I can assure you that you did not make any kind of natural selection and absolutely no "evolution" like you said. Also, please refrain from saying killer sentences like "an organism has 2 species". It just can't be. Even chimeras have a single specie ! You wanted to say "an organism has 2 different behaviors". Have a nice day, A french biology lover
Your math is off. To find the probability of a 1% chance of an event per time unit you take the precentage change that the event will not happen to the power of the number of time units and then subtract that from 1 to get the probability. 0.99^10=0,90438207500880449001 1-0,90438207500880449001=0,09561792499119550999 Meaning that the chance of death for the predator per offspring is approximately 9.6%. The difference here us small, only about 0.4%, but the more time units that pass the more it diverges. For example, by your equation after eating 100 aggressive cubes and having 10 offspring there would have been a 100% chance that the predator dies, while in reality it would work out like this: 0.99^100=0,36603234127322950493061602657252 1-0,36603234127322950493061602657252=0,63396765872677049506938397342748 Meaning that there would only be approximately a 63.4% that the predator would have died by the time they have 10 offspring.
When are you gonna be releasing the game?, and also can you please add evolution aswell, like different behaviours that are random at start, but then start settling once the best outcomes have been reached like regular natural selection and also maybe making it modifiable like a few censors, like if there is hostile detected or is there tree nearby, and then a few outputs like, run away or gather food, and then a randomizer that can make neurin connections randomly, also mutations that might happen, oh ya if you want a better info just check this video:ua-cam.com/video/N3tRFayqVtk/v-deo.html Because its a bit hard to explain in comments and he didn't make it public can you please make it for us?
The game will be released somewhere near Christmas. And yes I will try my best to implement natural selection like David did, his was 2D and definitely lacked a bit of visual information. The game will be 3D and I'll try to add as many genes and parameters as possible. For now, he has his interactive simulation here: github.com/davidrmiller/biosim4, install instructions included. Thank you for watching!
@@eddie.z The man himself, i think it'd be cool if you would do evolution but with a custom map you designed and let them evolve on their own planet you gave them with more recourses. PS: you need to make more videos like this or the in 10 minutes!
@@sandwichstudios204 haha thanks! And yes that is a great idea! Maybe I could change the map based on how cold, warm, or just obstacles! Currently, I'm working on a new video right now, but I might do that after that one! Thanks for the advice.
I used premiere pro to edit, which unfortunately isn't free but there are free editors like filmora and DaVinci resolve. I also programmed everything else in c# and the unity game engine. Best of luck in school!
Good vid but the music is waaaayyyy too loud compared to your voice Also, generally with regards to humans higher population doesn't increase scarcity because in the modern age scarcity is mostly a matter of production efficiency. If your population goes up by 2x and your food productivity by 3x, you'll have less scarcity than before. Scarcity among humans is mostly caused by stuff like underdevelopment, underinvestment, poor infrastructure, poor farming and land use practices, poverty, and inequality keeping production efficiency low.
ATTENTION (Part 2):
It is likely that UA-cam has pushed this video to you, and if you're seeing this, I'm glad you're here. A few things to note:
- I misuse the terms "Evolution" and "Species." To clarify, there is NO EVOLUTION involved in this project, it is just to simulate behaviors and show the relationships between population and food source
- The numbers presented at 8:22 are ridiculously rounded, I, unfortunately, do not have the data anymore (since this was a year ago and I had no clue what I was doing) but, keep that in mind.
- The math at 6:00 is wrong please stop correcting me, the correct value is around 9.56% chance of death per attack
- I am also aware that the video is 9 minutes, not 10, that is because I was rambling about things for the last two minutes which weren't necessary.
- and some more, if you have any concerns related to this video please tell me in the comments.
Here is the part two:
ua-cam.com/video/52ZeHGGEf6o/v-deo.html
To better balance the ecosystem. I recommend decreasing the survival rate and the amount of food for predators. Because one meal last.
You can have predator share foods aswell if they are pack animals.
For the plant eater they will eat the fruit of the tree but not the entire plant. After a period of time the tree will die. And if there are multiple near by it ight die fast and grow fruit slower.
Have the animals spread the seeds after eating the fruit.
In my theory
Your passive hve the poison coat so they dont get eaten. But they dont collect as much of the aggresive ones. If the passive ever get over populated since they share food they are more likely to cluster cause new trees to be born in close proximity of each other making them die faster and produce less fruit causing the passive population eventually to dwindle.
The aggressive plant eater are getting plenty of food and reproduce. But they are hunted. The larger their population grow the more there Predator will.
Since there aggressive and less likely to fin ina group they will spread the seeds more cause the land to be more fertile.
Lastly there is a very small chance that the plant eater to spawn the other type.
This should in theory cause a constant changing ecosystem. Because there is no true equilibrium but more nature correcting itself
🤔
cant wait for the part 2
Just got notified. Can't wait to watch
How has he only got 1.37k subs he should have over a million
Will the game be available on mobile/ios?
I love how this guy is using economic terms to describe things in ecology
Lol
Me to
@@Ayrzens me 2
@@Ayrzens me two
@@Ayrzens me tow
WOW. that was way better than I expected this video to be. The fact that you used real life examples to Explain this shows the love toward your viewers. Good luck with the sequel.
For the next video, try to implement that every species originate from only one, i think that in this way the outcome will be far more balanced and intresting
Try making a simulation where "hostility" aka the implementation of a zero-sum game is an outcome rather than a built-in property
Actually you could write a scientific paper on this, it’s a great topic
Thanks Clipper!
yes teachers should show this to there students
@@joannehill6648 that is true, gotta get into contact!
The content of this video is a fun pastime for someone who has some programming skills, but in no universe it can remotely make a scientific paper
@@msmmsmmms exactly
For this being your first video you knocked it it of the park! Everyone’s first video has flaws and they usually improve from that, you earned a subscriber
The ability for creatures escape death if it encounters a hostile would be a good move. Animals know they can avoid trouble or even escape from predators. Rabbits escape from large cats all the time, death is not certain.
wow, video is really nice and the editing is mind blowing. reminds me of Sebastian leagues video
Thanks waza!
Yo congrats again this vid went up real fast
It's poppin off
You have a very interesting way of presenting your videos that's both entertaining and relaxing. I can see your channel getting bigger once you've gotten the hang of things more! Very nice job. Looking forward to seeing future videos :D
Thank you very much!
Gotta leave a comment to help with algorithm. Channel is very underrated
Much appreciated
honestly I'd love to see a series built off of this kinda stuff where they add new things every episode or something like, and eventually we have a giant ecosystem that I would think would be super interesting to watch do its thing
This was actually very interesting and really good editing
thank you
i love the fact that this was inspired by primer, but you also added your own spin on things instead of just copying like I was expecting for the first few minutes like both aggressive and passive prey along with actual predators, really good stuff keep it up!
I find these kind of things fascinating, keep it up mate!
Thanks, will do!
Nice eco system, Great editing and the explanations and outcome was very clear and easy to understand. Great job
Thanks Tauheed, appreciate your support
lookin good, interesting how this video has just now hit the algorithm.
1 minute in and already soo good!
(Gonna edit when done)
This was soo good i loved this vid🖤
Wow! Looks Great
Thank you! Cheers!
If you want to understand how an ecosystem regulates itself, look at the Wildebeest population of the Serengeti. When the population is too high, there isn't enough food to go around (after their migration) and they essentially starve to death, which means that the next year, there will be more food to go around, essentially allowing for newborns.
112k... Congrats man you've grown alot also congrats on 1.5k
Nice vid, but i don’t think 10 x 1% is 10%. if the predators had a 1% chance of dying 100 times it doesn’t guarantee their death, therefore 1% x 100 ≠ 100%. the same goes for 10 x 1%. it is close though, in decimal form the equation is 1 - 0.99^10 or 9.56%. Great vid though keep it up.
Thank you, yeah I put that in the pinned comment, thanks for noticing
Your video is booming while I just reached 20, Good Luck!
You deserve 1mil+ subs, great video!!
Thanks
Nice video ! I’m subscribed ! Ithink you should lower the music volume. Keep displaying your code and unity in the background, I think it’s a nice part
Where's the simulation where a few powerful aggressives enslave all the passives to bring in food for them while they lounge around like kings?
This is awesome great job!
Thank you! Cheers!
@@eddie.z You’re welcome!
Great video!
Underrated channel
The probability maths with the predators is wrong, it is not 1% * 10 = 10%. The chance of survival of one attack is 99% which means the chance of survival of 10 attacks is 0.99^10 = 0.904382, which means the chance of death is about 9.56%... Still a really good video tho :) keep creating videos like this!
Yeah! I really got to pin that in the pinned comment, many people have said that, I hope to address it soon. Thank you so much!
nice job, this is how you got my sub
Thanks so much!
I have no idea how you came up with such an amazing Idea, but it's looks really cool and I greatly enjoyed watching it great job.
Thank you so much!
Man, this is really cool! Amazing job. Ice-cream happiness!
Thanks!
Man, this is good.
Very interesting, I'm looking forward to more conteng like this.
Him: It's a cube.
Me: Its a rectangle...
Sorry, I misspoke, hope you understand tho lol
No. You're both wrong. It's a Rectangular Prism.
6:00 i think there is a small math error. the chance of dying per baby instead of being (food needed for baby)x(chance of dying) is instead 1-(chance of living ^food needed). altough the chance of living is similar at 10 (90% vs 90.44%) if the food needed was 100 by your calculations the cylinder would die 100% of the time instead of the correct percentage of about 63%. if you think about it it si possible to eat 100 of the cubes and not die with 1% chance of dying from each. Anyways a great video
Oh, sorry for that! I plan on making a sequel where I make it more realistic and fix all the math errors, thanks for the suggestion :)
GOOOD!
Thanks!
Tanks!
Good job bro really interesting ! I would just suggest you using the same colors both for your graph and 3D, for example sometimes you have passive in white and hostile in red on your graph, but next graph it's passive in red and hostile in white, a bit confusing but keep going you do great job
Thanks! Great suggestion :)
5:57 it's actually about 0.0956 probability of dying (it's a geometric random variable, summing probabilities gives a wrong answer).
Thanks! Yeah it's already been corrected multiple times and is said in the pinned comment :) Thanks though
I can see a lot of work went into this shit bro. keep up the work man
SUPER COOL!
thankssss
really cool!
Thanks!
The thing I find most fascinating is how nature devised ways to control the population of apex predators. Usually lower level predators are controlled by both defense mechanisms in prey species such as spines, speed, maneuverability etc as well as total number of prey species available. However apex predators have an extra advantage in that they can target both prey and lower level predator species, and here nature adds an extra layer of control - limited or zero tolerance for each other. This usually manifests in being highly territorial which limits how many can be in one area, but this also limits how much prey they can consume since a single apex predator is likely to be vastly outnumbered by prey meaning they'll never consume it all whilst at the same time keeping them far enough apart that their own numbers can never rise too high. If it does they control their own numbers by killing each other in territory disputes.
I find it interesting that in almost every discussion about ecosystems and the various levels of population control that exist within nature, this self-controlling aspect of species due to low tolerance of their own kind is never mentioned let alone discussed.
It's the same for humans. We are the apex predators and the only effective way to control our population (historically speaking) has been through war. You might argue that birth control can do that job too, but it is in all honesty, nowhere near as effective as war is.
This is dope, make a vid where the ecosystem balances out please
sure
Such an interesting video! I'm interested as well in creating a ecosystem videogame (not in the short therm, I'm finishing a big game right now) and I'm doing some research, that's why I have found your video.
I think that it is quite interesting to program a ecosystem videogame, but I'm worried about the gameplay and how to entertain the player. Looking at population graphs and trying to introduce new species in the ecosystem while avoiding the extintion of others doesn't look very promising for the gameplay.
Good luck with your game!
i dont think this is a game this is just a simulation and a display of the coders ability and rules that govern nature.
really cool video! i find this sort of simulation so interesting bc u can really add lots of parameters that make the simulation look really cool and kinda realistic(i mean, its really cool to watch but should be pretty annoying to work all the math and code for a more complex scenario). Hope u do another one and get more credit for it, ur channel seems underated. i think it would be pretty cool if there were more than one type of tree/bush/fruit and some could give more energy and others may have poison or sth lk that, then some animals could be better at poisonous identification and stuff. anyway, really cool video and great job :)
Thank you for your feedback! Yeah I was definitely thinking of making this ecosystem much more advanced as eating the same food and having simple rules does not correlate to real life. I hope to dome other simulations including a better ecosystem one soon. Thanks!
This is cool, great work
Thanks
Man explained the whole plot of utopia
amazing
awesome video. The only thing i would suggest fixing is the music. You should lower the music's volume so we can understand better your commentary
Thanks, I fix that in future videos
i think you should turn the music a bit down but good video
Really makes you think.
nice!
Loved the vídeo but please lower the volume of the music, i can barely hear you on mobile
Good video
Thank you
Nice video.
Thank you
man you’re really gonna go somewhere. this was cool.
Learned something so thanks for that.
No problem!
must took so looooooooooooooooooooooooooooooooooooooooooooooooonnnnnnng to make
Editing is about a day, the process of making the game is about 40 hours!
Your passives and hostiles charts should be the colors you used for them in the simulation. Had me a bit confused at 4:50
sorry yeah i'll keep that in mind for the future
@@eddie.z All good it was a great video!
Great video, keep up the good work and within a year you can be big! I'm glad I watched you before you became famous!
Thanks Eliza! If I may ask, how did you find my video? I've been ranking in the search terms, but I'm just wondering where you found this video. If not it's totally fine.
@@eddie.z I watched a video about the same topic by Sebastian Lague. After the video, I went to the youtube homepage and your video was suggested to me in about the third row of videos. Didn't disappoint!
@@elizati3156 Oh wow! Thanks for the detail, this is going to help me with my analytics :)
@@eddie.z You're welcome! Anything i can help with! :)
this shit good bro
thanks
Please research biology before doing this kind of video...
I don't intend to be mean. But I'm a biology student and I can assure you that you did not make any kind of natural selection and absolutely no "evolution" like you said.
Also, please refrain from saying killer sentences like "an organism has 2 species". It just can't be. Even chimeras have a single specie !
You wanted to say "an organism has 2 different behaviors".
Have a nice day,
A french biology lover
You share the voice with the guy that makes chef rpg. Both of you guys seem cool.
i wanna see all organisms together in the ecosystem
sure, will add that next time
25 likes he asked
The algorithm go crazy and shown your videos to lots of people
Great video! If anything, I'd recommend turning the music down a bit, I find it hard to hear your voice. Otherwise I really enjoyed, keep it up!
Thanks for the feedback, I will definetely keep that in mind for the future :)
I want more I loved this channels quality and effort
Thanks!
Amazing
thank you
25 likes ? there you go we gave you 2000 likes
Great video, but please lower the music volume lol
yup, I try to fix that in future videos
hmm pretty interesting im really wonderig how you did it!
like the vid!
keep up the work
Thank you!
Another great video, how long did it take for you to create this video?
I actually started this back in November but never finished it, the art and stuff is really minimal. So for the coding about 1 month elapsed.
Wwowowowowowowoooww SO GOOD!
Good video🔥. Music is just way to loud. Can't really understand you in some parts.
sorry about that, I try to fix that in future videos.
@@eddie.z no worries lad. just noticed that the video is a year old ✌🏼
Ima leave comment for the algorithm
Maybe in the next video, try doing more than one run, as there can be coincidences.
AMAZINGGGGGGGGGGGGGGGGGGG
Thanks!
Beep beep coming thru!
6 months ago, hmmmm
yep it was a long time ago
nice
Thanks
This is a topic I'm interested in, but I can't hear you over the music.
Thanks, I fix that in future videos
The vídeo is good, but i feel like your voice volume is too low and the background music is too lowd.
Thanks for the feedback, I try to fix that in future videos
at 6:48 why did all the predators die with only 2 agro left
and then they all came back
Your math is off. To find the probability of a 1% chance of an event per time unit you take the precentage change that the event will not happen to the power of the number of time units and then subtract that from 1 to get the probability.
0.99^10=0,90438207500880449001
1-0,90438207500880449001=0,09561792499119550999
Meaning that the chance of death for the predator per offspring is approximately 9.6%.
The difference here us small, only about 0.4%, but the more time units that pass the more it diverges.
For example, by your equation after eating 100 aggressive cubes and having 10 offspring there would have been a 100% chance that the predator dies, while in reality it would work out like this:
0.99^100=0,36603234127322950493061602657252
1-0,36603234127322950493061602657252=0,63396765872677049506938397342748
Meaning that there would only be approximately a 63.4% that the predator would have died by the time they have 10 offspring.
i actually dont know hwta hes talking about was just amazed by the thumbnail
Very fun duuuud
yes
Next: simulating human in unity
Hi, the video is cool, and project also. But the voice is too low, make me nervous the fact that the music volume is higher than your voice volume.
This dude really said “25 likes” and now look where he’s at
tad bit more than 25
really cool! you should make an ecosystem simulator game : )
That's a great idea :)
Uuuh yeah, would buy it 10/10
When are you gonna be releasing the game?, and also can you please add evolution aswell, like different behaviours that are random at start, but then start settling once the best outcomes have been reached like regular natural selection and also maybe making it modifiable like a few censors, like if there is hostile detected or is there tree nearby, and then a few outputs like, run away or gather food, and then a randomizer that can make neurin connections randomly, also mutations that might happen, oh ya if you want a better info just check this video:ua-cam.com/video/N3tRFayqVtk/v-deo.html
Because its a bit hard to explain in comments and he didn't make it public can you please make it for us?
The game will be released somewhere near Christmas. And yes I will try my best to implement natural selection like David did, his was 2D and definitely lacked a bit of visual information. The game will be 3D and I'll try to add as many genes and parameters as possible. For now, he has his interactive simulation here: github.com/davidrmiller/biosim4, install instructions included. Thank you for watching!
@@eddie.z thank you for reeponding i will wait until you upload the game, and thanks for the link btw
Interesting! :v
Thanks!
@@eddie.z The man himself, i think it'd be cool if you would do evolution but with a custom map you designed and let them evolve on their own planet you gave them with more recourses.
PS: you need to make more videos like this or the in 10 minutes!
@@sandwichstudios204 haha thanks! And yes that is a great idea! Maybe I could change the map based on how cold, warm, or just obstacles! Currently, I'm working on a new video right now, but I might do that after that one! Thanks for the advice.
what app did you used here, I also want my video to be like this, just for school purposes
I used premiere pro to edit, which unfortunately isn't free but there are free editors like filmora and DaVinci resolve. I also programmed everything else in c# and the unity game engine. Best of luck in school!
@@eddie.z ooo wow Thanks anyways I really found a inspiration from your vid thanks again
Good vid but the music is waaaayyyy too loud compared to your voice
Also, generally with regards to humans higher population doesn't increase scarcity because in the modern age scarcity is mostly a matter of production efficiency. If your population goes up by 2x and your food productivity by 3x, you'll have less scarcity than before. Scarcity among humans is mostly caused by stuff like underdevelopment, underinvestment, poor infrastructure, poor farming and land use practices, poverty, and inequality keeping production efficiency low.
That’s a ReCtAnGuLaR pRiSm
Yes
yes
just double or tripple the predators chance of dying