I beat the game in both styles, but I don't recall actually watching the low chaos ending all the way through. It was a bitch to get, lol. Ps: I am saddened that buddy didn't talk about how you can sign your name at the Boyle party
For some reason in high chaos, it seems canonical that Corvo already taught Emily those things. Emily saying "Corvo always said the surest way is no survivors" leads me to think this.
Tbh I was never into them but finally played the first one last year sometime & I may have misjudged them lol they’re really fun & the story is amazing
When I first played I hated it but then got back into Hitman Bloodmoney and then some reason played Dishonoured 1 and was addicted, was my 2nd platinum before I was a trophy hunter Edit - this game in high chaos and a bit of skill is the best example of powescaling I've ever seen, your bad? Well goodluck fighting 2 guys 1 is easy but 2 can be a struggle or you can kill groups of people with a few good stabs and some quick choices
@@basidan4488 I remember beating 2 but was much less into it for some reason it was basically like how it was with the first "this is ok" sorta thing but I bet if I went back and played it now I'd have the exact same reaction like I did the first time and get addicted and not quit till I had 100%, the second isnt a bad game i dont mean that i just mean it's a complicated game to get into if your not ready for a long play through
Pendleton actually hates both of his brothers and wanted to kill them himself rather than have Corvo do it. He has a journal talking about it in between missions. The big problem is that if he tried to get closer his brothers they would have moved Emily. He’ll pay you extra not because you didn’t kill his brothers, but because he can kill them later himself.
I played the Jindosh manor level probably 100 times. There's so many permutations, and it's awesome inspiring every time. From becoming a clockwork smashing machine to literally being a complete ghost and ending up in the walls before Jindosh EVER knows you're there, it is so, so ingenious and well executed. And mixing and matching approaches -- being a ghost at the start, then revealing yourself later, etc -- is just so fun. Dishonored 2 is definitely an amazing game and one of my favorites but that mission stands out so much to me.
Both The Clockwork Mansion and A Crack in the Slab are my two favorite missions by far, the way you can manipulate the space around you in both is amazing. It was like nothing else I've ever really seen in gaming the first time I played.
@@thelegendofrosetyler Clockwork Mansion, A Crack in the Slab and Bank heist, imo, are the 3 best levels in the entire series by far, I'm looking forward for what they're gonna bring in Dishonored 3.
The Clockwork Mansion and A Crack in the Slab are probably some of the best structured levels in any video game ever. The mechanics of the levels alone really stick to the theme of choice in Dishonored and its more... immediate realization in-game.
Bank heist from DOTO? If so, it would have been cool if it had been less linear imo. The best case scenario for this level is the regular dishonored experience but with worse level design, making it subpar. The worst case is that you actually use the mechanic of putting everybody to sleep and now what was a mid level becomes just walking from one objective to the next without having to worry about anything but two clockworks and some security systems that are also pretty easy to deal with. It's a bit of a bummer because I was excited for that level when I first played it, but it ended up that the most interesting part of the bank level was everything before you actually go into the bank
1:48:00 Stiliton regaining his sanity has an even cooler effect on the house. in the past he spent his money to try and fit in with the "upper crust". Now he spends his money on things that actually matter to him.
21:04 this is the low chaos version of this event. The high chaos version has the infected overseer start coughing in front of his friends, revealing his infection to them. His friends then execute him on the spot as he begs to be let go
I got the high chaos version of that on my first play through because I was really bad at stealth early on and accidentally killed a bunch of people. Still got the good ending though
The scene in Death of the Outsider, when the suppressors are shut off and Daud goes full murder on his captors will stay ingrained in my brain as one of the coolest scenes in gaming ever. Especially after playing as him and freeing him as a powerless Billie. You rarely get such an immersive display of what you're actually doing in a game
Dishonored is such an amazing series because it doesn't try to do too much. Simple story that makes sense, simple mechanics, but the level design and world building are so very top notch that replaying is a must. The Outsider is legitmately one of my favorite supernatural figures. I just love the idea of some random guy forced into being a god who picks and choose who he blesses/curses. There's a lot of nuance to his existence and what that kind of figure might represent in their universe. Really hope we get Dishonored 3 one day.
Would agree with your commentary if it was meant for Dishonored and not the trilogy. Dishonored 2 and DotO tried to illuminate the shadows of the lore. They demystified and retconned the Outsider(from a supernatural entity that bestows powers to people at random to satisfy his curiosity, to a human forced with supernatural powers who forces these supernatural powers upon people he deems will be able to release him) and have way overblown the influence of the Outsider in the main narrative. From random assassins, crazed noblewomen and mute torturers that lurk in shadows to out in the open witches who usurp the throne. Even the protagonist's role changed. From trying to assist the young queen from reclaiming her throne(aka working in the shadows) to claiming the throne with a sufficiently chaotic world.
@@agamemnonofmycenae5258 bro I thought the outsider in 1 was very flat and not mysterious at all. The actor was way better for 2 and O. You can enjoy your monotone god.
@@geordiejones5618 You're talking about the voice actor, or the character? Regardless, it's a preference thing. Mystery does add a lot to certain characters. That's not being "monotone", that's being purposeful. We didn't NEED to know that the Outsider was just some magical victim who didn't even have a noteworthy life outside of being murdered. I think they tried to make him more sympathetic when he didn't really need to be. He was always a lurker being entertained by chaotic things and personally, that was enough for me lol. Impressing a god with mysterious origins appealed to me when I played the first game.
Sorry to break it to you, but Arkane studios had Dishonored 3 planned to be made, as it was planned to be announced for Bethesda’s E3 2025 lineup from leaked files… but then Microsoft shut down the studio and canceled their projects for the foreseeable future.
@@am3thystsMicrosoft only shut down 1 Arkane studio didn’t they?? They could assemble every Arkane member to still come together to make D3 Thats what they did to make D1 so good- they got both Arkane studios to come together working on it instead of them both working on different games
Dauds DLC’s in the first game are probably the best pieces of side content I’ve ever played. Infinitely replayable and Daud is a badass. Another thing is that this games art style never gets old.
Yeah, absolutely loved the DLC. Playing Dishonored 1 without the Daud DLC feels like playing Fallout New Vegas without playing any of the DLCs in that game. Just feels empty and you feel longing for more.
It is hinted that the void is actually the singularity of the black hole and dishonored's solar system is actually orbiting very close to a black hole. There was a note you can pick up in Dishonored 1 that mentions this.
never liked the “good vs evil” mechanic in games from this era but I think dishonored does it perfectly with the chaos system. in most games you can kill as many henchmen as you’d like, with your character’s morality depending solely on whether or not you spare people who are pretty much objectively evil. there’s no humanity afforded to the people doing what it takes to survive, but all the humanity in the world is given to those who are the furthest from being *human*. dishonored flips this around in such a satisfying way - your morality doesn’t depend on if you kill the dictators and the slavers and the serial murderers (although with most of their endings, it could be easily argued that killing them is the more merciful option anyway, which is an ambiguity I really like), it depends on if you kill the common people. standard henchman npcs are shown as complex beings with individual lives via the overheard conversions and the letters to one another and the general despair of the world in a way that I don’t think I’ve seen from any other game of the time. which isn’t to say murder-heavy beat-em-ups aren’t fun, mind you - just to say that if you’re going to deconstruct the genre, then you should do it like dishonored does in a way that goes past the surface level without ever falling into the unfortunate trope of “whether you’re good or evil depends entirely on if you kill or spare Johnny Warcrimes, who owns a machine that turns toddlers into jet fuel. killing him is the evil option, by the way”
Yep, that's why I love Dishonored. "Oh, you killed Johny Warcrimes? Great! Now, please explain why that required murdering the owners of the local mom and pop bakery who just so happened to be in line of sight to Johny's mansion?"
And even then, I’ve never truly understood the complaint. The game kind of punishes you for being bad? but in a way that is befitting your actions. How can you really complain if you get a bad ending when you’re the very reason it resulted in a bad ending? You should be happy about that.
@@PoorEdward EXACTLY. dishonored’s endings don’t feel obligatory or half-assed at all, they feels like what would realistically happen in the world you’re occupying, which is The Entire Point Of An Immersive Sim
The fact that Sokolov disagreed with jindosh despite the things he created is actually a great moment of character growth for him. He has realized the damage his inventions have done and basically has a Tony stark moment.
To be fair about Granny rags , if you never talk to her and just grab the rune near her, her area is blocked off in the later mission, I was generally surprised when I saw videos of her appearing later because I never interacted with her, lol
I literally just started my DH2 Clean Hands/Ghost run yesterday and have been watching different retrospective videos at work now Gingy drops this blessed beast 😭
I got a ton of my friends into Dishonored last summer, and when I saw you were working on this I let all of them know. We have been so hyped for it :) and didn't disappoint! Great job gingy, this was a joy to listen to while I worked.
I haven't finished the video yet but I do want to add my interpretation about why the writing is so simple and straightforward. To me, all the Dishonored games sort of remind me of how fables handle their stories and lessons. Simple characters that are easy to understand, lessons that are taught through a character that the reader is obviously supposed to think of as 'wrong', lessons that are supposed to be learned and internalized by the reader once the story has ended, even the art styles seem like something out of one. Somebody else can definitely explain it better, but once I started to view these stories as fairy tale fables instead of just bare bones video game plots, I really learned to appreciate them so much more. Looking forward to finishing this video later, ahaha.
My all time favourite game series. I played all the games 10+ times just to see every little changes in the world. One thing that always bothered me though... if I'm playing like a ghost, never hurting anyone and never being seen... where are all those wanted posters coming from? It would have been so amazing to have a unique world reaction to a ghost playthrough.
Funny story dishonored 1 was the first game I ever saved my money for, and let me tell ya it was worth it, I wish I could relive the first I played it. Thanks for making a video about such a great franchise
@@Highraven oh I assure you it wasn't that fun, here in Honduras saving up that kind of money for a game was hella difficult, especially because it was seen as a waist of time by my given that I was 9, but thanks.👍
All this video does for me is two things: Makes me want to replay the whole series again, and affirm that it's one of best video game series around. Great vid!!!
This is one instance I'll blame the audience, not the devs and publishers. Immersive sims are badass but not enough people buy them, we had to spread the word better before we got to where we are now
@@lightningmonky7674 I'm glad that someone else sees this from the same perspective as I do we failed as consumers not properly showing the gaming market what we actually want rather than letting the cash grabs that are currently coming out take hold
In four days I have watched/listened to this video at *least* 10 times I swear. I kept falling asleep half way through the first part, so I of course have to rewatch/listen. I finally got through part one last night 😅 love your videos, they are super relaxing 😂
A gorgeous retrospective that made me really analyze some of the story and choices that I never had reason to really explore/think about beyond surface level. Not just why I enjoyed my low chaos runs but really reflecting on how that versus the high chaos runs really changed even the little minutiae of details that could color the world in different light.
Gingy's discussion on how the Chaos system is portrayed within the first game really struck a chord with me. Specifically with regards to how Corvo's actions influence Emily, with how her father's brutality or compassion inspires who she is within the different endings. Almost word for word how I felt about the morality system in Bioshock 2, with the caveat that Subject Delta isn't the same kind of "father" Corvo is. An older, rougher implementation of the same narrative conflict: To be a Father, or a Monster, and what that means to those who look to them for an example.
There is a lot of golden games i have never played because i had no access when growing up, But i love to watch these types of videos to learn and see what their stories were about. Im glad you make these. :)
A fantastic breakdown of the story of one of my favourite games. Dishonored is just a unique experience and the intricate details thats woven into the story just makes it fun play it again and again.
Day by day I wait for a new retrospective video. Day by day I feel the light grow dim. But just before the cold dark wraps it's unloving arms around me, Gingy brings forth the grand light of day. And once more, I am saved.
My only critique with linking the chaos system to the plague is that at some point you get an ability that causes the dead bodies to disappear and if dead bodies are the reason why the plague worsens, than killing should no longer affect the chaos system since the bodies would just disappear and the rats wouldn't have a Buffett lying around to munch on. What would have made the chaos system better would be to have methods of killing or sparing that wouldn't affect the chaos system at all.
I think the dead bodies being around for the rats to eat is definitely a major factor of the plague worsening, but it's also true that instability in the city in general would probably also make things worse. If people are jumpy and freaked out they may be more likely to be violent (especially the people in power, who would become more desperate), killing guards still means less people to enforce the protocols to contain the plague or distribute rations, and the guards that are left are probably being focused on defending the targets instead of the other roles, and other sorts of knock-on effects. Still, like you said, it would be cool if the chaos system was flexible! Like if it builds less with the ability that makes bodies disappear and more if you kill with the rat swarm. I think having options that circumvent the chaos system would weaken its impact overall, but tweaking the degree of impact would be cool.
@@poplasia yeah good point. I'm not very knowledgeable with the background going-ons that happens while we play as Corvo so yeah it could be that having less guards would make it tougher to stop the spread. I feel with the chaos system if it was Corvo's goal to influence the spread of the plague than I would definitely say tie Corvo's actions to the chaos system and the spread of the plague.
Great video essay! Even after all these years, I'm still learning new things about Dishonored! ...I don't believe I had even heard of Deathloop until today.
This is my seventh comment on the same video. It’s the first time I’ve ever done so. I genuinely appreciate the amount of love and devotion that you have towards your videos. Thank you
Only a memorial when the games dead , and dishonored as a franchise is soooo good and still played/talked about . Hell dishonored 1 is older yet is arguably fondlier remembered
Thank you for always having the perfect thing to watch during long work sessions. Interesting enough to keep me awake and engaged, but not so heavily focused on visuals that it feels like I have to stop working to stare at the screen.
Something worth mentioning with Dishonored 1 is that Bethesda used it as a way to take over Arkane Studios through withholding funds based on development milestones & the game would have originally had another 3 or so missions as instead of going back to the tower to deal with the "loyalists" who betrayed you, you'd instead have a mission to fight each of them. I personally think that they shouldn't have had Delilah be a target in Brigmore Witches, she can still be behind it all but I think it'd be better if Corvo got to Daud before he was able to get to Delilah, I don't know exactly how to make it work beat for beat but it doesn't sit right with me that she gets "Eliminated" only to return in the next game, with Emily & the cannon ending for Dishonored 1 that at least makes sense as you need a starting place for the second game. The other options that'd be nice to have would be as you said, to have Granny Rags around instead of Paolo & personally I'd have liked the option to see Slackjaw, and maybe get some more time to run around Dunwall after you come back from Karnaca. I also kinda don't like that Billy came back for 2 & Death of the Outsider, I think the potential for Daud to kill her should be respected & a new character should've taken her place in those 2 games.
Every time I see a new Dishonored series Retrospective I'm so happy. I watch every one of them because it shows how good this game is, inspiring people to talk about it every other month.
13:00 as far as the outsider, I personally feel that the outsider is just a curious entity more than anything. If he can see all the outcomes, I think he's just choosing what he personally finds more entertaining or more interesting to watch, cause to him it has to have little or no magnitude to him, like watching a tv show he can influence a bit.
About the sanguine infusion in DOTO: The victims being drained of their blood are specifically in a state of near-death. When they're about to die, their blood brings visions of the void, as the victim toes the line between the living world and the void.
Its truely crazy how a 2 and a half hour video can last me 2+ weeks of sleep, i promise im paying attention! How else would i know where to start the video the next night 😂
Sucks when Gingy says goodbye at the end because I know that time is needed to create awesome stuff like this, but I don’t want to wait for the next one. Good stuff sir!
I’m sure you hear it often. But thank you for the work you put into creating these long videos. I was wondering why you hadn’t popped up on my feed. Searched your channel and somehow i was unsubscribed? But the good news is I have 3 Gingy videos to catch up on! The shadow tree video was great and this video will be perfect for me to listen to while I’m working today. Thanks again, I know how long it takes to compile, compose, edit, rework, process, and finally upload a video do this magnitude and the effort is nothing short of astonishing for a 1 man team like yourself. Thanks and keep making the content you love dude!
I recently replayed both games, going for the nonlethal ghost achievements at once. During the second game, I managed to not kill anyone and not be seen by anyone until the Jindosh mansion, where i played it for like 4 hours, I neutralized Jindosh, rescued Sokolov, and managed to escape to the boat, only to realize that somewhere, somehow two people died, and it counted as 2 kills, even though I NEVER saw it happen, wasnt anywhere near, and didnt even know where it could have happened. AND I didnt have any current save to try and find who that was. So I just went full lethal shadow (Kill everyone but not be seen) and safe to say the game was like 80% more fun that way.
I think the Oracular Order are described as ingesting psychedelics and then communing or meditating and that's how they find their portents. I interpreted it as it being something akin to Dune, where after ingesting a spice-like substance and opening their minds, they're less harnessing magic but making a lot of calculations almost like a navigator or mentat, and the sum of those calculations yields the future.
1:40:00 Funny to see the little easter eggs troughout the game. An overseer in their station in cornaka actually says the following 'What if the herotics would corrupt the music boxes by dark magic, that would spell destruction for us all'. Cool to see such level of detail
The riddle in dh2 is the best way to solve this issue purely for my joy of solving the problem. It changes every play through but the format doesn’t changes. You apply the same logic which I wish would’ve changed. Logic puzzles are the most interesting/entertaining. Personal preference of course.
Fantastic analysis friend. Thank you for your hard work compiling this entire video. I've been revisiting the series, and as a longtime fan of it, I am still pleasantly surprised by the value it provides me. I am grateful for it and for passionate folk like you for helping me understand and appreciate it more.
I could see a future installment where a madman tries to recreate the ritual that created the Outsider seeing as his throne is (seemingly) up for grabs.
I love both games, and I get that most people understandably like the first one better. But the vibe of D2 will always bring me back, I love that game so much.
I've only played the first dishonored. Watching this video made me realise how much I missed and how little I did appreciate it. Maybe it's time to play the entire series as it is intended.
Dishonored is one of my absolute favorite series and I recently have been replaying so seeing this video was awesome. I fell in love with the world and narrative so much. Finding out Deathloop was "connected" months back was jarring and even now I still have a hard time trying to see how it will work. Oh well though I'm excited for anything in the future from Arkane Lyon and the immersive sim genre. Great video too man
Dishonored was among the first console games I played on ps3, and to say it was significant is an understatement. I put a lot of time into the game and truly appreciate it as a fascinating universe with beautiful aesthetic and designs, alongside just splendid music. The story and background of the characters is quite interesting but doesn’t over complicate things. Overall I love the game and the universe that spawned from it, and I hope to see it come back in some way with another more “Dishonored” esque game.
I've played these delightful games numerous times and explored all playstyles and player choices and endings and all the rest of it. You could say I know all there is to know about dishonoured. Am I going to sit and listen to gingy talk about these games? ABSOLUTELY
Late to the party but newly finished a yearly replay of D2: in the Palace mission as you are making your way from the dock to the city there is a beggar just below the statue studio. If you talk to him until he runs out of dialogue he tells you that he used to have hallucinations because of a cave (with an Outsider Shrine in it). He was a writer, a poet, and the grand guard thanked him by bashing him in the head with his own book until the 'hallucinations' stopped. One of his dreams included a vision of the Ritual Hold, with the flying whales and black sea. I never made this connection until just now watching your vid. And now I am going to start my annual replay of DoTO.
One of my favorite parts is that Jasmine's heart comments on a high chaos Corvo. "I fear what you will teach our daughter."
Wait, was that line in the original version of dishonored? Because I thought there was no explicit mention of Corvo being Emily's father in the game?
@@adrianstrider4960 good question, last time I played was the definitive edition
I beat the game in both styles, but I don't recall actually watching the low chaos ending all the way through. It was a bitch to get, lol. Ps: I am saddened that buddy didn't talk about how you can sign your name at the Boyle party
One of the most savage things in gaming history. Signing your name on a low chaos run.
@@adrianstrider4960
For some reason in high chaos, it seems canonical that Corvo already taught Emily those things. Emily saying "Corvo always said the surest way is no survivors" leads me to think this.
Absolutely loved the Dishonored series. Those games will stick with me through my entire lifetime
Tbh I was never into them but finally played the first one last year sometime & I may have misjudged them lol they’re really fun & the story is amazing
The story of Dishonored is possibly my favorite in all of fiction. It's a perfect series.
When I first played I hated it but then got back into Hitman Bloodmoney and then some reason played Dishonoured 1 and was addicted, was my 2nd platinum before I was a trophy hunter
Edit - this game in high chaos and a bit of skill is the best example of powescaling I've ever seen, your bad? Well goodluck fighting 2 guys 1 is easy but 2 can be a struggle or you can kill groups of people with a few good stabs and some quick choices
i need to finish 2
@@basidan4488 I remember beating 2 but was much less into it for some reason it was basically like how it was with the first "this is ok" sorta thing but I bet if I went back and played it now I'd have the exact same reaction like I did the first time and get addicted and not quit till I had 100%, the second isnt a bad game i dont mean that i just mean it's a complicated game to get into if your not ready for a long play through
Pendleton actually hates both of his brothers and wanted to kill them himself rather than have Corvo do it. He has a journal talking about it in between missions. The big problem is that if he tried to get closer his brothers they would have moved Emily. He’ll pay you extra not because you didn’t kill his brothers, but because he can kill them later himself.
And here I thought that I've played this game so thoroughly so many times that I know everything about it
Wait,where is this journal we talkin about ?
@@achmadirvanhakim5464he keeps his journal in a bunch of audio logs in his room, or it might be in the book ‘the corroded man’ Idfk
I played the Jindosh manor level probably 100 times. There's so many permutations, and it's awesome inspiring every time. From becoming a clockwork smashing machine to literally being a complete ghost and ending up in the walls before Jindosh EVER knows you're there, it is so, so ingenious and well executed. And mixing and matching approaches -- being a ghost at the start, then revealing yourself later, etc -- is just so fun. Dishonored 2 is definitely an amazing game and one of my favorites but that mission stands out so much to me.
Both The Clockwork Mansion and A Crack in the Slab are my two favorite missions by far, the way you can manipulate the space around you in both is amazing. It was like nothing else I've ever really seen in gaming the first time I played.
@@thelegendofrosetyler Clockwork Mansion, A Crack in the Slab and Bank heist, imo, are the 3 best levels in the entire series by far, I'm looking forward for what they're gonna bring in Dishonored 3.
The Clockwork Mansion and A Crack in the Slab are probably some of the best structured levels in any video game ever. The mechanics of the levels alone really stick to the theme of choice in Dishonored and its more... immediate realization in-game.
Bank heist from DOTO? If so, it would have been cool if it had been less linear imo. The best case scenario for this level is the regular dishonored experience but with worse level design, making it subpar. The worst case is that you actually use the mechanic of putting everybody to sleep and now what was a mid level becomes just walking from one objective to the next without having to worry about anything but two clockworks and some security systems that are also pretty easy to deal with. It's a bit of a bummer because I was excited for that level when I first played it, but it ended up that the most interesting part of the bank level was everything before you actually go into the bank
1:48:00 Stiliton regaining his sanity has an even cooler effect on the house. in the past he spent his money to try and fit in with the "upper crust". Now he spends his money on things that actually matter to him.
.......funko pops?
Funko pops
21:04 this is the low chaos version of this event. The high chaos version has the infected overseer start coughing in front of his friends, revealing his infection to them. His friends then execute him on the spot as he begs to be let go
I got the high chaos version of that on my first play through because I was really bad at stealth early on and accidentally killed a bunch of people. Still got the good ending though
The scene in Death of the Outsider, when the suppressors are shut off and Daud goes full murder on his captors will stay ingrained in my brain as one of the coolest scenes in gaming ever.
Especially after playing as him and freeing him as a powerless Billie. You rarely get such an immersive display of what you're actually doing in a game
Dishonoured is such a great series. The collectors edition of Dishonoured 2 is really sick and I’m glad I got it
It's excellent
I got one too !! Still got my ring and mask all set up and displayed like their ancient artifacts 😭❤️
The mask is one of my main display pieces in our game room.
Dishonored is such an amazing series because it doesn't try to do too much. Simple story that makes sense, simple mechanics, but the level design and world building are so very top notch that replaying is a must. The Outsider is legitmately one of my favorite supernatural figures. I just love the idea of some random guy forced into being a god who picks and choose who he blesses/curses. There's a lot of nuance to his existence and what that kind of figure might represent in their universe. Really hope we get Dishonored 3 one day.
Would agree with your commentary if it was meant for Dishonored and not the trilogy.
Dishonored 2 and DotO tried to illuminate the shadows of the lore.
They demystified and retconned the Outsider(from a supernatural entity that bestows powers to people at random to satisfy his curiosity, to a human forced with supernatural powers who forces these supernatural powers upon people he deems will be able to release him) and have way overblown the influence of the Outsider in the main narrative.
From random assassins, crazed noblewomen and mute torturers that lurk in shadows to out in the open witches who usurp the throne. Even the protagonist's role changed. From trying to assist the young queen from reclaiming her throne(aka working in the shadows) to claiming the throne with a sufficiently chaotic world.
@@agamemnonofmycenae5258 bro I thought the outsider in 1 was very flat and not mysterious at all. The actor was way better for 2 and O. You can enjoy your monotone god.
@@geordiejones5618 You're talking about the voice actor, or the character? Regardless, it's a preference thing. Mystery does add a lot to certain characters. That's not being "monotone", that's being purposeful. We didn't NEED to know that the Outsider was just some magical victim who didn't even have a noteworthy life outside of being murdered. I think they tried to make him more sympathetic when he didn't really need to be. He was always a lurker being entertained by chaotic things and personally, that was enough for me lol. Impressing a god with mysterious origins appealed to me when I played the first game.
Sorry to break it to you, but Arkane studios had Dishonored 3 planned to be made, as it was planned to be announced for Bethesda’s E3 2025 lineup from leaked files… but then Microsoft shut down the studio and canceled their projects for the foreseeable future.
@@am3thystsMicrosoft only shut down 1 Arkane studio didn’t they?? They could assemble every Arkane member to still come together to make D3
Thats what they did to make D1 so good- they got both Arkane studios to come together working on it instead of them both working on different games
Dauds DLC’s in the first game are probably the best pieces of side content I’ve ever played. Infinitely replayable and Daud is a badass. Another thing is that this games art style never gets old.
Yeah, absolutely loved the DLC. Playing Dishonored 1 without the Daud DLC feels like playing Fallout New Vegas without playing any of the DLCs in that game.
Just feels empty and you feel longing for more.
Still my pick for best looking game of all time 👍
Viktor Antolov going crazy on the art team
It is hinted that the void is actually the singularity of the black hole and dishonored's solar system is actually orbiting very close to a black hole. There was a note you can pick up in Dishonored 1 that mentions this.
never liked the “good vs evil” mechanic in games from this era but I think dishonored does it perfectly with the chaos system. in most games you can kill as many henchmen as you’d like, with your character’s morality depending solely on whether or not you spare people who are pretty much objectively evil. there’s no humanity afforded to the people doing what it takes to survive, but all the humanity in the world is given to those who are the furthest from being *human*. dishonored flips this around in such a satisfying way - your morality doesn’t depend on if you kill the dictators and the slavers and the serial murderers (although with most of their endings, it could be easily argued that killing them is the more merciful option anyway, which is an ambiguity I really like), it depends on if you kill the common people. standard henchman npcs are shown as complex beings with individual lives via the overheard conversions and the letters to one another and the general despair of the world in a way that I don’t think I’ve seen from any other game of the time. which isn’t to say murder-heavy beat-em-ups aren’t fun, mind you - just to say that if you’re going to deconstruct the genre, then you should do it like dishonored does in a way that goes past the surface level without ever falling into the unfortunate trope of “whether you’re good or evil depends entirely on if you kill or spare Johnny Warcrimes, who owns a machine that turns toddlers into jet fuel. killing him is the evil option, by the way”
Thank you! This is exactly (one of the many reasons) why I love this game so much.
Yep, that's why I love Dishonored. "Oh, you killed Johny Warcrimes? Great! Now, please explain why that required murdering the owners of the local mom and pop bakery who just so happened to be in line of sight to Johny's mansion?"
Perfectly put
And even then, I’ve never truly understood the complaint. The game kind of punishes you for being bad? but in a way that is befitting your actions. How can you really complain if you get a bad ending when you’re the very reason it resulted in a bad ending? You should be happy about that.
@@PoorEdward EXACTLY. dishonored’s endings don’t feel obligatory or half-assed at all, they feels like what would realistically happen in the world you’re occupying, which is The Entire Point Of An Immersive Sim
The fact that Sokolov disagreed with jindosh despite the things he created is actually a great moment of character growth for him. He has realized the damage his inventions have done and basically has a Tony stark moment.
Babe wake up, Gingy just dropped a retrospective video.
babe wake up, some random person just copy/paste the same old meme
@@villings Ratio.
@@villings Babe wake up, shut up and enjoy the funny meme
I bet you're lonely and there is no babe
@@saschaberger3212 Babe wake up, some loser is projecting again
These videos help me get through the drudgery of work so I appreciate what you do.
Same
I just throw in an ear bud and grind away.
I also watch these while working. This release made tonight's shift an absolute cake walk. Dishonored is soo good
Tough shifts at the gay sex factory
To be fair about Granny rags , if you never talk to her and just grab the rune near her, her area is blocked off in the later mission, I was generally surprised when I saw videos of her appearing later because I never interacted with her, lol
I literally just started my DH2 Clean Hands/Ghost run yesterday and have been watching different retrospective videos at work now Gingy drops this blessed beast 😭
Clean Hands and Ghost! Godspeed solider 🫡 I know that will be tough. I tried it myself one time but always failed at Jindoshs mansion.
This is a series that will last with me forever me, me and my brother use to skip school to play these RIP Lil bro you'll always be the greatest
Great, now I have to replay Dishonored for the 50th time. I hope you're happy
I got a ton of my friends into Dishonored last summer, and when I saw you were working on this I let all of them know. We have been so hyped for it :) and didn't disappoint! Great job gingy, this was a joy to listen to while I worked.
I haven't finished the video yet but I do want to add my interpretation about why the writing is so simple and straightforward.
To me, all the Dishonored games sort of remind me of how fables handle their stories and lessons. Simple characters that are easy to understand, lessons that are taught through a character that the reader is obviously supposed to think of as 'wrong', lessons that are supposed to be learned and internalized by the reader once the story has ended, even the art styles seem like something out of one. Somebody else can definitely explain it better, but once I started to view these stories as fairy tale fables instead of just bare bones video game plots, I really learned to appreciate them so much more.
Looking forward to finishing this video later, ahaha.
My all time favourite game series. I played all the games 10+ times just to see every little changes in the world. One thing that always bothered me though... if I'm playing like a ghost, never hurting anyone and never being seen... where are all those wanted posters coming from? It would have been so amazing to have a unique world reaction to a ghost playthrough.
man i remember playing Dishonored as a kid, i recently replayed it on steam and still to this day it doesn't disappoint
"It's easy to say it's a perfect game" if a flawless quote for Dishonored 1 :)
Funny story dishonored 1 was the first game I ever saved my money for, and let me tell ya it was worth it, I wish I could relive the first I played it. Thanks for making a video about such a great franchise
Man, what a game to save up for and purchase. I'm jealous
@@Highraven oh I assure you it wasn't that fun, here in Honduras saving up that kind of money for a game was hella difficult, especially because it was seen as a waist of time by my given that I was 9, but thanks.👍
All this video does for me is two things: Makes me want to replay the whole series again, and affirm that it's one of best video game series around. Great vid!!!
They dont make games like this anymore 😭
This is one instance I'll blame the audience, not the devs and publishers. Immersive sims are badass but not enough people buy them, we had to spread the word better before we got to where we are now
@@lightningmonky7674 I'm glad that someone else sees this from the same perspective as I do we failed as consumers not properly showing the gaming market what we actually want rather than letting the cash grabs that are currently coming out take hold
And they won’t again now that Xbox dissolved the studio
YOU WERE SUPPOSED TO DESTROY THE TOXIC OLDER GENERATIONS NOT JOIN THEM
@@skrimph its just the austin branch (the one that made redfall).arkane lyon is the one that made prey and dishonored
In four days I have watched/listened to this video at *least* 10 times I swear. I kept falling asleep half way through the first part, so I of course have to rewatch/listen. I finally got through part one last night 😅 love your videos, they are super relaxing 😂
A gorgeous retrospective that made me really analyze some of the story and choices that I never had reason to really explore/think about beyond surface level. Not just why I enjoyed my low chaos runs but really reflecting on how that versus the high chaos runs really changed even the little minutiae of details that could color the world in different light.
Gingy's discussion on how the Chaos system is portrayed within the first game really struck a chord with me. Specifically with regards to how Corvo's actions influence Emily, with how her father's brutality or compassion inspires who she is within the different endings. Almost word for word how I felt about the morality system in Bioshock 2, with the caveat that Subject Delta isn't the same kind of "father" Corvo is. An older, rougher implementation of the same narrative conflict: To be a Father, or a Monster, and what that means to those who look to them for an example.
There is a lot of golden games i have never played because i had no access when growing up, But i love to watch these types of videos to learn and see what their stories were about. Im glad you make these. :)
I once commented on a death loop video… they muted me because I said it was a part of the dishonored universe… worth it
A fantastic breakdown of the story of one of my favourite games. Dishonored is just a unique experience and the intricate details thats woven into the story just makes it fun play it again and again.
Day by day I wait for a new retrospective video. Day by day I feel the light grow dim. But just before the cold dark wraps it's unloving arms around me, Gingy brings forth the grand light of day. And once more, I am saved.
My only critique with linking the chaos system to the plague is that at some point you get an ability that causes the dead bodies to disappear and if dead bodies are the reason why the plague worsens, than killing should no longer affect the chaos system since the bodies would just disappear and the rats wouldn't have a Buffett lying around to munch on. What would have made the chaos system better would be to have methods of killing or sparing that wouldn't affect the chaos system at all.
I think the dead bodies being around for the rats to eat is definitely a major factor of the plague worsening, but it's also true that instability in the city in general would probably also make things worse. If people are jumpy and freaked out they may be more likely to be violent (especially the people in power, who would become more desperate), killing guards still means less people to enforce the protocols to contain the plague or distribute rations, and the guards that are left are probably being focused on defending the targets instead of the other roles, and other sorts of knock-on effects.
Still, like you said, it would be cool if the chaos system was flexible! Like if it builds less with the ability that makes bodies disappear and more if you kill with the rat swarm. I think having options that circumvent the chaos system would weaken its impact overall, but tweaking the degree of impact would be cool.
@@poplasia yeah good point. I'm not very knowledgeable with the background going-ons that happens while we play as Corvo so yeah it could be that having less guards would make it tougher to stop the spread. I feel with the chaos system if it was Corvo's goal to influence the spread of the plague than I would definitely say tie Corvo's actions to the chaos system and the spread of the plague.
Great video essay! Even after all these years, I'm still learning new things about Dishonored!
...I don't believe I had even heard of Deathloop until today.
This is my seventh comment on the same video. It’s the first time I’ve ever done so. I genuinely appreciate the amount of love and devotion that you have towards your videos. Thank you
The care and passion in this video just earned you a new sub.
I look forward to seeing more great content.
This is no longer a retrospective. Its a memorial.
What do you mean
@@otto7588dishonored 2 came out like 8 years ago.
@@Xictlii well yeah, Its still a retrospective. You can still play the games
@@otto7588microsoft closed down arkane austin, the studio that worked on these games
Only a memorial when the games dead , and dishonored as a franchise is soooo good and still played/talked about .
Hell dishonored 1 is older yet is arguably fondlier remembered
Thank you for always having the perfect thing to watch during long work sessions. Interesting enough to keep me awake and engaged, but not so heavily focused on visuals that it feels like I have to stop working to stare at the screen.
One of my favorite game series ever created, including deathloop.. excellent video man I was absolutely enthralled the entire way through
“Which, you know, misery loves company, and I’m quite lonely. So let’s get moving and find our plus-one.”
The quotability of this line, epic 🤩
So....? Shall we gather for whisky and cigars tonight?
Way ahead of you
Never daud it
Indeed, I believe so.
Blow off, choffer.
blow off choffer
Something worth mentioning with Dishonored 1 is that Bethesda used it as a way to take over Arkane Studios through withholding funds based on development milestones & the game would have originally had another 3 or so missions as instead of going back to the tower to deal with the "loyalists" who betrayed you, you'd instead have a mission to fight each of them.
I personally think that they shouldn't have had Delilah be a target in Brigmore Witches, she can still be behind it all but I think it'd be better if Corvo got to Daud before he was able to get to Delilah, I don't know exactly how to make it work beat for beat but it doesn't sit right with me that she gets "Eliminated" only to return in the next game, with Emily & the cannon ending for Dishonored 1 that at least makes sense as you need a starting place for the second game.
The other options that'd be nice to have would be as you said, to have Granny Rags around instead of Paolo & personally I'd have liked the option to see Slackjaw, and maybe get some more time to run around Dunwall after you come back from Karnaca.
I also kinda don't like that Billy came back for 2 & Death of the Outsider, I think the potential for Daud to kill her should be respected & a new character should've taken her place in those 2 games.
You literally bring so much joy to my work days! I listen to your videos while I work my boring kitchen job, and you make it fly by!
Every time I see a new Dishonored series Retrospective I'm so happy. I watch every one of them because it shows how good this game is, inspiring people to talk about it every other month.
no game has ever scratched a certain itch in my brain the way dishonored does, amazing game
You are a beast with these. How you pump out quality content on such a short schedule is seriously impressive. Can't wait to binge this!
13:00 as far as the outsider, I personally feel that the outsider is just a curious entity more than anything. If he can see all the outcomes, I think he's just choosing what he personally finds more entertaining or more interesting to watch, cause to him it has to have little or no magnitude to him, like watching a tv show he can influence a bit.
About the sanguine infusion in DOTO: The victims being drained of their blood are specifically in a state of near-death. When they're about to die, their blood brings visions of the void, as the victim toes the line between the living world and the void.
This is the best review of the Dishonored series I’ve ever seen. You do the games so much justice
Its truely crazy how a 2 and a half hour video can last me 2+ weeks of sleep, i promise im paying attention! How else would i know where to start the video the next night 😂
Sucks when Gingy says goodbye at the end because I know that time is needed to create awesome stuff like this, but I don’t want to wait for the next one. Good stuff sir!
BEEN WAITIN ON THIS ONE!!! Dishonoreds been in my top 5 fav games since I played 1 like 8 years ago or sumn, so happy to see your work on it 🙏🏻
I've BEEN waiting for you to drop a video about this series! Thanks!
I’m sure you hear it often. But thank you for the work you put into creating these long videos. I was wondering why you hadn’t popped up on my feed. Searched your channel and somehow i was unsubscribed? But the good news is I have 3 Gingy videos to catch up on! The shadow tree video was great and this video will be perfect for me to listen to while I’m working today.
Thanks again, I know how long it takes to compile, compose, edit, rework, process, and finally upload a video do this magnitude and the effort is nothing short of astonishing for a 1 man team like yourself.
Thanks and keep making the content you love dude!
I recently replayed both games, going for the nonlethal ghost achievements at once. During the second game, I managed to not kill anyone and not be seen by anyone until the Jindosh mansion, where i played it for like 4 hours, I neutralized Jindosh, rescued Sokolov, and managed to escape to the boat, only to realize that somewhere, somehow two people died, and it counted as 2 kills, even though I NEVER saw it happen, wasnt anywhere near, and didnt even know where it could have happened. AND I didnt have any current save to try and find who that was. So I just went full lethal shadow (Kill everyone but not be seen) and safe to say the game was like 80% more fun that way.
I think the Oracular Order are described as ingesting psychedelics and then communing or meditating and that's how they find their portents. I interpreted it as it being something akin to Dune, where after ingesting a spice-like substance and opening their minds, they're less harnessing magic but making a lot of calculations almost like a navigator or mentat, and the sum of those calculations yields the future.
My favorite game series of all time. I've played through each entry 4+ times at least, but I will still watch a Gingy video on it.
Oh I’ve been waiting for you to talk about these games yes!! For some reason I thought you’d already done a video on them lol but here we go!
Love this series and channel love seeing someone else's view on my childhood games
I started watching with your Bloodborn. You make REALLY good stuff and keep up the great work.
21: 04 "They read him the scriptures so he can have a sense of comfort before his death"
*Violently stabs him in the spine
Gingy continues to pump out amazing content like it’s nothing. What a legend.
Dishonored 2 is one of my favorite games of all time
I get way too excited every time a new video drops. Love your content bro. 🔥
1:40:00
Funny to see the little easter eggs troughout the game.
An overseer in their station in cornaka actually says the following 'What if the herotics would corrupt the music boxes by dark magic, that would spell destruction for us all'. Cool to see such level of detail
The fact I just binge played all these again is perfect timing. This series deserves all the love it can get!
I've been waiting so long for this to drop!
The riddle in dh2 is the best way to solve this issue purely for my joy of solving the problem. It changes every play through but the format doesn’t changes. You apply the same logic which I wish would’ve changed. Logic puzzles are the most interesting/entertaining. Personal preference of course.
i would love a video like this on the game “thief”, played through it recently and loved it also felt a very similar vibe to dishonoured
Fantastic analysis friend. Thank you for your hard work compiling this entire video. I've been revisiting the series, and as a longtime fan of it, I am still pleasantly surprised by the value it provides me. I am grateful for it and for passionate folk like you for helping me understand and appreciate it more.
I literally reinstalled Dishonored 2 yesterday for a 2nd play through. This is perfect.
every so often i come back to my playlist of gingy and rewatch them and every single time they are a treat this ones no different well done
I BEEN WAITING FOR THIS now i can sleep tonight thank you gingy
for the hard work
Finally, a Dishonored retrospective. I love the game so much. 😍
id imagine that after saving the Outsider he occasionaly plays poker with the Gman and other people like him
Been looking forward to this one!
I love the new cinematic shots you threw in, they were definitely a great new idea and you should keep them in for longer videos like these!
I could see a future installment where a madman tries to recreate the ritual that created the Outsider seeing as his throne is (seemingly) up for grabs.
thank you for making this, i absolutely adore dishonored 1 and 2
I love both games, and I get that most people understandably like the first one better. But the vibe of D2 will always bring me back, I love that game so much.
Favourite series of all time spent so much time running through dishonoured!
I live for Dishonored deep dives, this release was huge to wake up to.
Dishonored is one of those rare series that I think actually improved as it went on.
I've only played the first dishonored. Watching this video made me realise how much I missed and how little I did appreciate it. Maybe it's time to play the entire series as it is intended.
Never clicked with Deadloop, so just for that this video was worth it.
Han YES ! You can't know who much pleasure you just gave me by releasing a vid on this game
Dishonored is one of my absolute favorite series and I recently have been replaying so seeing this video was awesome. I fell in love with the world and narrative so much. Finding out Deathloop was "connected" months back was jarring and even now I still have a hard time trying to see how it will work. Oh well though I'm excited for anything in the future from Arkane Lyon and the immersive sim genre. Great video too man
Man appreciate your work so much you're one of the best creators. Not pretentious and genuenly sincere♥
"Why give Corvo Jesamine's heart specifically?"
He thought it'd be funny :3
Dishonored was among the first console games I played on ps3, and to say it was significant is an understatement.
I put a lot of time into the game and truly appreciate it as a fascinating universe with beautiful aesthetic and designs, alongside just splendid music. The story and background of the characters is quite interesting but doesn’t over complicate things.
Overall I love the game and the universe that spawned from it, and I hope to see it come back in some way with another more “Dishonored” esque game.
I've played these delightful games numerous times and explored all playstyles and player choices and endings and all the rest of it. You could say I know all there is to know about dishonoured. Am I going to sit and listen to gingy talk about these games? ABSOLUTELY
Been waiting a min for this one. Hope you got your much needed rest Gingy!
Thank god Gingy is back with another retrospective, and series retrospective at that.
Now this is a video I've been waiting for!
almost 3h of dishonored content DAAAMN
Late to the party but newly finished a yearly replay of D2: in the Palace mission as you are making your way from the dock to the city there is a beggar just below the statue studio. If you talk to him until he runs out of dialogue he tells you that he used to have hallucinations because of a cave (with an Outsider Shrine in it). He was a writer, a poet, and the grand guard thanked him by bashing him in the head with his own book until the 'hallucinations' stopped. One of his dreams included a vision of the Ritual Hold, with the flying whales and black sea. I never made this connection until just now watching your vid. And now I am going to start my annual replay of DoTO.
I love the dishonored series it’s such amazing game series in my opinion
Ooh! I’ve been looking forward to this