These are some great tips. Specially the one working for AAA studios. I am working for a small studio now and I am very happy working for them. I get enough free time to work on my personal projects and to learn new softwares and enhance my skills. We as a 3D artist really needed this video. I was working as a graphic designer for 8 years but was more passionate with 3D, due to very limited score in 3D in the city I live I was not able to get a good 3D job. For the last 3 years I am working for a 3D studio remotely and enhancing my skills after work hours by watching tutorials and creating different 3D models. Your tutorials are helping me a lot best part is that you do not skip anything and show everything in details.
Tha ks my friend and yeah, sometimes this videos are needed. We get to focused on the softwares and skills and forget we are humans as well. Thanks for the support and your kind words!
Hello sir, you are a teacher figure for me for 3D. Everything I have learned about 3D is from your courses and videos. I just want to say thanks to you as I have huge respect for you ❤❤
Thank you for this! Needed to hear this when I'm doing my final project for the first term. I really appreciate your personal info and struggles with 3d cuz I feel like we are all climbing the same ladder lmao
Hola Abraham, muy bueno el video. Te escribo en español porque es más fácil :) Tengo una pregunta sobre el momento del baking. Terminé tu tutorial de Thyros y quedó bastante bien, lo que no entiendo es cuándo es necesario hacer el baking de los meshes high y low y cuándo no, o siempre hay que hacer un baking de high y low. Se puede texturizar directamente un low poly o un high poly sin hacer un baking de ambos meshes?
Hola mi amigo! no te preocupes por el idioma, cualquier es igual para mi. En cuanto los bakes, el proceso del bake se usa cuando necesitas optimizar, generalmente hablamos de juegos pero hasta en cine se usan normal maps, lo que el normal map nos permite es la apariencia de tener mas detalle cuando en realidad la cantidad de poligonos es mas bajas. Si es posible texturizar el puro low, pero te faltaran muchos detalles, esto lo vemos mucho en juegos tipo league of legends donde las texturas son pintadas a manos. para otro tipo de assets como thyros, se recomienda tener bakes para tener buen nivel de detalle y bajo polygonal. para texturizar un high tendrias que usar o polypaint que no necesita uvs, o sacarle uvs, lo cual no es tan sencillo para poder texturizar de forma normal
That point about real-world knowledge and how it pays off -- that can't be emphasized enough, and it was wonderful to see. I see it regularly in dealing with younger artists who have phenomenal technical skills, but are still lacking that crucial element. Even in many instructors -- the anatomy knowledge is fairly solid (though, oddly, it seems like every school now teaches stylized proportions as "realistic"), but how they apply it and how they deal with more developed physiques is often a little off-kilter from the real world because of a lack of experience with extreme physiques, athletics, etc. Knowledge in the real world translates to better art. Full stop.
It was through your Intro to Zbrush course that I told my classmates and friends that the Zbrush deafult brush, Damian Standard, was named after the creator himself. It's a fond memory that i like to look back and remember, so thank you for doing what you do :D
Hey Abe !! Im a student from Panama living in Berlin studying 3D animation and game art. I really enjoyed this video. I would love to see some more content like this. You touched on many things that I can relate to. As well as, many things that are overlooked like Networking and learning about the world. You inspired me and took some weight off my shoulders. I appreciate that!! Cant wait to see more of your content 😁
This is the video which i needed now and wanted to listen at the right time........Loved it ....Keep making this kind of videos....it keeps me and most of the beginner 3d artist motivated ...Thank you for such a video...❤❤❤
Actually, I would love a video about real life examples of topology and poly optimization in the triple A space. I can find some of them on artstation, but most of them don't actually show wireframes or breakdowns. The most difficult assets are the bigger ones, but I am sure you can come up with great stuff.
Check out my premium courses: www.abeleal3d.com/
These are some great tips. Specially the one working for AAA studios. I am working for a small studio now and I am very happy working for them. I get enough free time to work on my personal projects and to learn new softwares and enhance my skills. We as a 3D artist really needed this video. I was working as a graphic designer for 8 years but was more passionate with 3D, due to very limited score in 3D in the city I live I was not able to get a good 3D job. For the last 3 years I am working for a 3D studio remotely and enhancing my skills after work hours by watching tutorials and creating different 3D models. Your tutorials are helping me a lot best part is that you do not skip anything and show everything in details.
Tha ks my friend and yeah, sometimes this videos are needed. We get to focused on the softwares and skills and forget we are humans as well. Thanks for the support and your kind words!
Hello sir, you are a teacher figure for me for 3D. Everything I have learned about 3D is from your courses and videos. I just want to say thanks to you as I have huge respect for you ❤❤
It's the same for me 👍
Thank you for this! Needed to hear this when I'm doing my final project for the first term. I really appreciate your personal info and struggles with 3d cuz I feel like we are all climbing the same ladder lmao
You are so welcome!
Hola Abraham, muy bueno el video. Te escribo en español porque es más fácil :) Tengo una pregunta sobre el momento del baking. Terminé tu tutorial de Thyros y quedó bastante bien, lo que no entiendo es cuándo es necesario hacer el baking de los meshes high y low y cuándo no, o siempre hay que hacer un baking de high y low. Se puede texturizar directamente un low poly o un high poly sin hacer un baking de ambos meshes?
Hola mi amigo! no te preocupes por el idioma, cualquier es igual para mi. En cuanto los bakes, el proceso del bake se usa cuando necesitas optimizar, generalmente hablamos de juegos pero hasta en cine se usan normal maps, lo que el normal map nos permite es la apariencia de tener mas detalle cuando en realidad la cantidad de poligonos es mas bajas.
Si es posible texturizar el puro low, pero te faltaran muchos detalles, esto lo vemos mucho en juegos tipo league of legends donde las texturas son pintadas a manos.
para otro tipo de assets como thyros, se recomienda tener bakes para tener buen nivel de detalle y bajo polygonal.
para texturizar un high tendrias que usar o polypaint que no necesita uvs, o sacarle uvs, lo cual no es tan sencillo para poder texturizar de forma normal
Excellent advice bro!
Appreciate it!
my best advice is "what you rock, that's what rocks", if you spend days studying topology, you will best at topology
That point about real-world knowledge and how it pays off -- that can't be emphasized enough, and it was wonderful to see. I see it regularly in dealing with younger artists who have phenomenal technical skills, but are still lacking that crucial element. Even in many instructors -- the anatomy knowledge is fairly solid (though, oddly, it seems like every school now teaches stylized proportions as "realistic"), but how they apply it and how they deal with more developed physiques is often a little off-kilter from the real world because of a lack of experience with extreme physiques, athletics, etc. Knowledge in the real world translates to better art. Full stop.
You are a fantastic educator and artist! Thanks so much for your contributions to helping others improve! Super inspiring.
Thank you for this video! I'm just gonna leave a comment here because it inspired me to keep pushin.
thank you for this information love your content always learning new things from each and every video
It was through your Intro to Zbrush course that I told my classmates and friends that the Zbrush deafult brush, Damian Standard, was named after the creator himself. It's a fond memory that i like to look back and remember, so thank you for doing what you do :D
I want to work in the medical niche or architectural
you helped me improve in the industry and not to give up on 3D, love you and your videos ❤
a Deep thought am thinking about is a artist die but their art is immortal
Very helpful tips! Thanks a lot!
Glad it was helpful!
Hey Abe !! Im a student from Panama living in Berlin studying 3D animation and game art. I really enjoyed this video. I would love to see some more content like this. You touched on many things that I can relate to. As well as, many things that are overlooked like Networking and learning about the world. You inspired me and took some weight off my shoulders. I appreciate that!! Cant wait to see more of your content 😁
thanks a lot for your kind words!
Really nice video keep. Gracias Abe :D
Glad you liked it!
I love your videos man. They definitely deserve more views. Also, how can I reach you to get your opinion on my portfolio and a few other topics?
Discord my friend! we will have portfolio review this friday as well
well said , thankyou
Why I semi cried at the end of this video?
i am goint to take this as a compliment, i am glad the video helped you my friend!
metooo🥲
Have you done any videos on Trim Sheets and Atlas Textures that you can refer me to? Thanks!
Not yet my friend! But I will cover those topics soon
This is one of the least technical videos I have seen in this channel but maaaann I needed this. Pure gold is shared here
You are most welcome, thank you!
This is the video which i needed now and wanted to listen at the right time........Loved it ....Keep making this kind of videos....it keeps me and most of the beginner 3d artist motivated ...Thank you for such a video...❤❤❤
this video is amazing, especially the success part, thank you so much for such a sincere video
This is so amazinggg!!!! Thank you so much like always profeeeee
Получайте удовольствие от действия и будьте открыты - и все будет великолепно. Хорошее напоминание, не только для художников, но и людей в целом.
I love so much all of you, you are an amazing artist, person etc. my fav
you are really born for teaching❤
Thank you! 😃 i really appreaciate it
Actually, I would love a video about real life examples of topology and poly optimization in the triple A space.
I can find some of them on artstation, but most of them don't actually show wireframes or breakdowns.
The most difficult assets are the bigger ones, but I am sure you can come up with great stuff.
Have you seen the latest course? We cover that there but I will do some videos for UA-cam as well
Thanks for the video!!
Going through my college years as a 3D artist knowing you!
Thank you, I'm from Kenya, you have taught me alot through your UA-cam videos irregardless of the UA-cam channel...Thank you very much
You are so welcome!
Sharing this with everyone at work.
Oye tú canal es uno de mis favoritos. Muchas gracias por tu esfuerzo y dedicación
gracias por el apoyo!
this video made me so emotional. thank you Abe - i will treasure what you said as the most precious. definitely made my day. 💌
Glad to hear that, thank you!
good advice!
Thank you for your work!
Thanks Abe! Learn a lot from you ❤
My pleasure!
Nice ❤❤❤
Thanks!
You always say the right things ❤
thank you!