Honestly, it's quite weird to see the SPAS-12 in MWIII being reloaded in a conventional way in pump-action mode (which is impossible IRL due to the presence of the carrier latch button) but they got it right when used in semi-auto mode. And apparently, the reload animation with the unfolded stock seems to be reminiscent of that to the one from classic MW2 and 3 (only in pump-action mode).
Except you have to hold down the carrier latch button instead of just pushing it once. There again the reboot trilogy has heavily fictionalised versions of real guns so I'm not surprised SHG would not give an 100% accurate SPAS-12 reload
idc if it's a terrible "attatchment" but I'm folding that stock up. that black ops looking sillouete is just godlike and it's the look I attribute with the SPAS-12
Yeah, it's the iconic way to hold the SPAS-12, though the real folding stock blocks the sights. I do have a light/laser combo on my SPAS-12 so I can still aim from the hip indoors.
I wouldn't say it's a terrible attachment, the cons of folding stock doesn't really matter on shotguns and it does look good on the SPAS. An Assault Rifle or a SMG in the other hand, that's another story
With this thing finally out, this now makes it the first mainline CoD since Infinite Warfare where the UMP-45, Intervention and the SPAS-12 are in the same game together.
@@kevinsteelflex7371sledge and treyarch (when given resources) cooks like gordon ramsay. however since IW is the favorite child of Actshitvision, they force treyarch and sledge to follow IW’s orders. thus resulting in bad games
@@YabrakProdsu have 2 press the button on the side of the spas 12 in order 2 load it The player presses the button on all reloads except for the partial reload when the stock is out
Why is it that these devs go out of their way to (mostly) get these guns right and add so much attention to detail, yet they contrast the immersion with crappy skins like Nicky Minaj and a brain in a fucking jar...?
I find it odd how the animations depict the loading process correctly only during semi-auto fire. Hope the pump action animations are a bug or something.
I think it's just a balance. Something like compensation for the rapid consumption of bullets (if I understand correctly, reloading is faster in this type)
@@AlexGameShow24 Okay, for balance I do get it, but why have the courtesy of depicting the reload wrong when you have the stock unfolded, and while folded it is also depicted correctly? Makes no sense to me
Wow they actually accurately depicted my pasta cannon correct as in able to switch between pump or semi auto at will whoever designed it earns my respect
Pros: Pump action animations are solid, model looks good, select fire capability finally displayed Con: _The semi-auto reload is bafflingly incorrect IIRC._ Then again, the SPAS-12 was always a weird shotgun that I could just barely understand, so I could be wrong there.
I was worried that the devs wouldn't include an accurate reload animation for this gun. I'm glad they did, even if it was only for the alt-fire mode and emergency reloads.
The sounds and the quality of animations are good, but the animations are.. strange? What's the point of pulling the slide back, then forward, then insert shells and only then rack the shotgun?
Perfect animations but the model does not convince me, it can be forgiven that it does not have the original name but they change the design of the classic spas, not that but no, the cold war one had the best design of all the cod spas
Damn, they're gonna use the "It's a fictionalized version." excuse to not do the proper reload. Wait, huh? When it's in semi-auto they kinda do it, what?
The first part of the non empty reload is they forgot to press and hold the button while the second one manages to press and hold the button. Weird. Additionally when they empty reload while they not using the stock, its either they have long fingers or its just clip through the stock.
anyone else feel this gun is a peashooter? First time I used it it took 6 bullets upclose. Take it into private match and get a 50m long shot in one hit
Man they still haven’t figured out that you need to press a button on the side of the gun to unlock the loading gate so you can actually reload it when it’s in pump mode
Aside from its fire select mode switch, is it being operated correctly? I know the carrier latch must be operated to reload which isnt done with the tactical reload but is it utilized correctly with the full reload?
Maybe an aftermarket market that allows you dual/quad load. However, the stock attachment is locked meaning it's only the traditional stock Grip than a pistol grip
@shoemcflextheflex2199 I know that. What I'm just saying they can use that animation for a AMP for the Expedite 12 that allows you to reload quickly than inserting one at a time
I wonder how you’ll switch it from pump action to semi auto, seeing how they have a animation for it I hope that means it can be toggled on and off, like the Reaper from Ghosts
Wake up.... Mister Freeman.... Wake up and... smell the ashes... *this bundle included : a crowbar, a crossbow steampunk blueprint and *insert LMG name here alien.
Okay, i'm getting confused with how the reclaimer 18 mechanism works here(the loading process of course). First off...😤, on tac load they didn't press the carrier latch button which is kinda hard to do to load the shell into the mag unless you wanna broke the loading gates BUT on empty reload they kinda-ish(?)pressed the carrier latch button seein how hard they load the shell in...i'm not sure about this. Secondly, an unnecessary pumping on semi auto which you can just put the shell on the ejection port and rack the side charging handle like it's a rifle with bolt catch. And lastly which won't even functioning at all, you can't pump a shotgun twice WITHOUT unlocking the action button WHICH the button itself is sitting there near the trigger uselessly not getting pressed when the operator pump it the second time. Alright, this is SHG after all they even fucked the FN Evolys, AN-94, F2K, and the k98k, they're just good at making mistake. At this point, wtf happened with the animation department? Is it SHG or IW who handles the animations? Cause i know that hyper himself having a free time making some video on his yt channel
The semi auto reload is weird, they pump the action back when it should just lock back like a Benelli M4, I guess they couldn't make a second state for the automatic reload.
I remember when gun models used to look realistic. Now they look like they’re designed specifically to make sure that games don’t make you interested in owning a gun. Always about the agenda.
well it's not wrong for the first empty reload but why would you do that when you can just put the shell inside chamber at the start ? i thought this game is about Tier 1 no bullshit operator theme here?
A full auto, drum magazine conversion kit just to make it look like that BO4 shotgun sounds neat tbh, a this point who gives a shit about realism anymore Looking at you Ettin Kit...
The animation probably isn't even finished yet they still released it, it's visibly broken on some parts where the 3d models are teleporting around though how can I blame them, I'm sure not a single dev wants to work on this piece of s*** game. SoH or fast empty reload is literally just sped up identical animation, and just speeding it up makes it almost look like Cold War animation (not good). Also what even is that empty reload? The double loading is cool but before operator starts inserting the shells in, the operator pulls the charging handle back and forth for no reason and just presses the little button which I'm pretty sure should be held throughout the whole reload...
The latch carrier is replaced by pump lock which beyond understanding in real life, you have to push the button again if you want unlock the pump Also you understand now that Spas-12 have different way to shoot, pump action for lethal shells, semi for less lethal or slug
@@eradicatormkivgamingwasn't pump action the one for low pressure rounds (and thus less lethal) since those can't be cycled out reliably through semi auto?
-Not gonna lie, it's a little annoying seeing this much care and attention to detail given to the SPAS-12, which is a shite, outdated gun.- -Also, why does the player only press the carrier latch on semi-auto? MW2 Remastered did this right, come on man.- Never mind, the reload animations are completely cursed.
Makes me kind of mad how good SHG are when they actually add good content... if only they added more MODERN WARFARE stuff instead of AW or ugly cosmetics, this could have been the best MW ever
@@gabrielarruda4083"best graphics in gaming" mwIII? I'm legitimately curious if you're ok in the head? No way you just said what you did right? That's the most delusional thing I've heard someone say about mwIII.
Now we need a double barrel aftermath so we can make the half life shotgun
Or the Area 51 shotgun with the stock folded.
"Jak double trouble" after market kit
"JAK black mesa" Seems about right
@@aldyfebryanlay440 "white mako" just so game Newell won't lawsuit their asses off
@@DXXMGUY2024 damn, that a good name too
I love that SPAS can now switch to semi-auto or auto fire.
pump action to semi auto*
little details like that make me like MWIII
@@bootlegscousinSame
@@bootlegscousinadding more details while sacrificing other details, it's a trade off i think?
It’s like.
A mix of
Bo4/Bocw + Mw2/3/bo1/iw
"Here, I have a more suitable gun for you. You'll need it. Catch!"
We just need headcrab zombies and we good
“Here, SPAS-12. It’ll hold your incendiaries.”
Good HL2 Reference!
"Where are we headed, Mason?"
Getting major Half Life 2 vibes from this. Looks like Gordon is gearing up to take on the Borealis. ;3
Honestly, it's quite weird to see the SPAS-12 in MWIII being reloaded in a conventional way in pump-action mode (which is impossible IRL due to the presence of the carrier latch button) but they got it right when used in semi-auto mode. And apparently, the reload animation with the unfolded stock seems to be reminiscent of that to the one from classic MW2 and 3 (only in pump-action mode).
Except you have to hold down the carrier latch button instead of just pushing it once. There again the reboot trilogy has heavily fictionalised versions of real guns so I'm not surprised SHG would not give an 100% accurate SPAS-12 reload
With Fast Hands it literally makes the MW2 , 3 and IW reload, super sick
I feel it weird when it is reloaded like that. I remember they got the reload animation right in Modern warfare 2 Campaign Remastered
"Control this is sierra 4, uhh sierra 3 is KIA, should we still move in there?"
“GET THE FUCK IN THERE NOW!”
idc if it's a terrible "attatchment" but I'm folding that stock up. that black ops looking sillouete is just godlike and it's the look I attribute with the SPAS-12
real, i love the way it looks in black ops and left 4 dead 2
i love running around in HC golden, hipfire and with a folded up stock, very fun.
Yeah, it's the iconic way to hold the SPAS-12, though the real folding stock blocks the sights. I do have a light/laser combo on my SPAS-12 so I can still aim from the hip indoors.
It’s kinda weird to see a spas with an unfolded stock firing in pump action though
I wouldn't say it's a terrible attachment, the cons of folding stock doesn't really matter on shotguns and it does look good on the SPAS.
An Assault Rifle or a SMG in the other hand, that's another story
With this thing finally out, this now makes it the first mainline CoD since Infinite Warfare where the UMP-45, Intervention and the SPAS-12 are in the same game together.
Gordon doesn't need to hear all this, he's a highly trained professional!
Sometimes Sledgehammer cooks, just like their Kar98K in Vanguard, this is the most realistic and detailed Spas12 animations ever in Call of Duty.
They can cook when they're allowed to. They're not lazy like people pretend to believe they are.
I don't remember shotguns teleporting around in reality
@@kevinsteelflex7371sledge and treyarch (when given resources) cooks like gordon ramsay. however since IW is the favorite child of Actshitvision, they force treyarch and sledge to follow IW’s orders. thus resulting in bad games
And yet they messing up Kar98k in MW3
@@zidana.p4242Becuase they couldn’t cook
A Good Old Classic has Returned.
The animation jitter on the actual correct reload is eating me alive
How, pray tell, can a jitter eat you alive?
So technically you can have correct reload only if you put no stock (or unfold the stock) and set in pump action? This is truly moment
partial reload for the unfolded stock only the wrong one for the rest is fine, but still the empty reload is kinda unnecessary
wtf you mean correct reload
You have to hold the latch carrier left side of the Spas-12, otherwise it would be impossible load a shell
@@YabrakProdsu have 2 press the button on the side of the spas 12 in order 2 load it
The player presses the button on all reloads except for the partial reload when the stock is out
Ah i see, thanks for the clarification
0:45 that little detail
the metal clank sounds in Spas 12 is just eargasm 👌🏻👌🏻👌🏻 sounds accurate just like the real one except wtf with that partial reload(unfold)
Dont forget the extra Animation when you shoot in Pump-Action Mode , where you reload before you cycle another Shell
Guy name 106 will love it ❤
Task force 141, subject 106 is on the loose, and he has a SPAS 12!
Poor 141. May God have mercy on their wretched souls.
Just add an incendiary mouth to it and we're rolling.
fun fact: an akimbo spas is in the code somewhere
brother got that Trepang reference 😏
Bro, the details and the inclusion of semi auto-pump action switch is lit 🔥 Quality video as always
Why is it that these devs go out of their way to (mostly) get these guns right and add so much attention to detail, yet they contrast the immersion with crappy skins like Nicky Minaj and a brain in a fucking jar...?
I find it odd how the animations depict the loading process correctly only during semi-auto fire. Hope the pump action animations are a bug or something.
I think it's just a balance. Something like compensation for the rapid consumption of bullets (if I understand correctly, reloading is faster in this type)
@@AlexGameShow24 Okay, for balance I do get it, but why have the courtesy of depicting the reload wrong when you have the stock unfolded, and while folded it is also depicted correctly? Makes no sense to me
@@Hopyhm... Good question...
It's reused animations from the Lockwood 680
Eh let's just assume that in the MWverse the SPAS got an aftermarket feed that doesn't always require the button press to reload
This literally gives so many HL vibes
Wow they actually accurately depicted my pasta cannon correct as in able to switch between pump or semi auto at will whoever designed it earns my respect
My god that reload sound
Pros: Pump action animations are solid, model looks good, select fire capability finally displayed
Con: _The semi-auto reload is bafflingly incorrect IIRC._
Then again, the SPAS-12 was always a weird shotgun that I could just barely understand, so I could be wrong there.
Yeaaaaa the model isn’t that great
Brings back memories🥲
It does suck that the inspect and partial reloads are just recycled, but the full reload? H m m. That shit nice.
I was worried that the devs wouldn't include an accurate reload animation for this gun. I'm glad they did, even if it was only for the alt-fire mode and emergency reloads.
Damn, first game in the series to completely make the SPAS either pump action or semi auto with just button lol
i really like how the spas 12 looks, near futuristic looks nice
I don’t
@@michaelgigoridias6834 ok
I have no opinions on its appearance
@@iamahiphopfan3759 good ending
The MP9, SPAS-12, all great additions. Wish they kept doing classic MW guns only
My fav gun is back
Now we need the 12 round tube and then we can enter the full-blown F.E.A.R mode
I really like the spas when the stock is folded
Hope it supports dragon's breath shells for the true 106 build.
It does, Trepang away at your own leisure.
Oddio ziomccall
@@FriendKevin Lezzo.
@@ziomccall4085Ahhhhhh, maonna ragassi.
Comunque per me questo è un onore
Woods: "Here Spas-12, it'll hold your Incendiaries."
I love how this weapon sounds. Reminds me of the widowmaker from tf2
My favorite Shotgun since Black Ops
i really liked the second reload
The sounds and the quality of animations are good, but the animations are.. strange? What's the point of pulling the slide back, then forward, then insert shells and only then rack the shotgun?
SHG doesn't know guns that well.
@@FreaksayTWDor prefer stylization over total realism, which is uhh, basically COD in a nutshell
Perfect animations but the model does not convince me, it can be forgiven that it does not have the original name but they change the design of the classic spas, not that but no, the cold war one had the best design of all the cod spas
So funny they gave the empty reload to double-load vs the single load for top ups
Damn, they're gonna use the "It's a fictionalized version." excuse to not do the proper reload.
Wait, huh? When it's in semi-auto they kinda do it, what?
The first part of the non empty reload is they forgot to press and hold the button while the second one manages to press and hold the button. Weird.
Additionally when they empty reload while they not using the stock, its either they have long fingers or its just clip through the stock.
It's uses the same inspect animation as the Bryson 800 form MW 2
ITS THE SPAS-12 MY BOIS!
Stopped playing moths ago but this is cool as hell, too lazy to unlock it tho I’ll stick to watching this video only
They need also to add an Umbrella shield like in Black Lagoon
Nice that you can go pump or semi auto
The inspect & empty animation look like Mossberg 590 (Bryson 800)
1:46 Finally a new empty animation of hope also for all the other weapons
Yes, that is indeed an empty animation...but for other shotgun it just not for this
anyone else feel this gun is a peashooter? First time I used it it took 6 bullets upclose. Take it into private match and get a 50m long shot in one hit
Man they still haven’t figured out that you need to press a button on the side of the gun to unlock the loading gate so you can actually reload it when it’s in pump mode
I hope the SPAS returns in Black Ops as well.
Same
Aside from its fire select mode switch, is it being operated correctly? I know the carrier latch must be operated to reload which isnt done with the tactical reload but is it utilized correctly with the full reload?
This SPAS-12 feels really beefy, not like the BOCW version at all. It’s so satisfying
Wait, you press the full-auto switch after firing all shells?
I thought it was full auto switch first then fire all shells?
we finally got that cool tactical sliding reload that John Wick uses! Really wish it was on the expedite too!
Maybe an aftermarket market that allows you dual/quad load. However, the stock attachment is locked meaning it's only the traditional stock Grip than a pistol grip
@@Flashy47 you actually do dual load in the animation lol u can see him insert 2 shells
@shoemcflextheflex2199 I know that. What I'm just saying they can use that animation for a AMP for the Expedite 12 that allows you to reload quickly than inserting one at a time
More reused animations. Love to see it.
I wonder how you’ll switch it from pump action to semi auto, seeing how they have a animation for it I hope that means it can be toggled on and off, like the Reaper from Ghosts
It's essentially the SPAS-12's "select-fire" option present on any other weapon in the game
I hate MWIII release guns, but these guns from seasons are really good. Feels like they were made by different people idk
bc they practically are
For the auto fire:
If you listen carefully, the sound firing animation sounds similar to Far Cry 6, the SPAS 12.
Just giving you guys a heads-up 👍
they fixed the bolt stop on the Kar =)
I don't see two buttons being held while loading shells...which is, the important step?
Clever girl...
Wake up.... Mister Freeman....
Wake up and... smell the ashes...
*this bundle included : a crowbar, a crossbow steampunk blueprint and *insert LMG name here alien.
Okay, i'm getting confused with how the reclaimer 18 mechanism works here(the loading process of course).
First off...😤, on tac load they didn't press the carrier latch button which is kinda hard to do to load the shell into the mag unless you wanna broke the loading gates BUT on empty reload they kinda-ish(?)pressed the carrier latch button seein how hard they load the shell in...i'm not sure about this.
Secondly, an unnecessary pumping on semi auto which you can just put the shell on the ejection port and rack the side charging handle like it's a rifle with bolt catch.
And lastly which won't even functioning at all, you can't pump a shotgun twice WITHOUT unlocking the action button WHICH the button itself is sitting there near the trigger uselessly not getting pressed when the operator pump it the second time.
Alright, this is SHG after all they even fucked the FN Evolys, AN-94, F2K, and the k98k, they're just good at making mistake. At this point, wtf happened with the animation department? Is it SHG or IW who handles the animations? Cause i know that hyper himself having a free time making some video on his yt channel
Don't tell me that Ben did this animation...
The semi auto reload is weird, they pump the action back when it should just lock back like a Benelli M4, I guess they couldn't make a second state for the automatic reload.
2nd dual load shotgun reload not bad shg
Gordon freeman would like to afford it for 3500$
I remember when gun models used to look realistic. Now they look like they’re designed specifically to make sure that games don’t make you interested in owning a gun. Always about the agenda.
So I wonder, can you not ADS when the stock is unfolded?
the reloading sounds too tacky, but the pump action is really satisfying
what exactly does he do there on the empty reload? is that a necessary step?
well it's not wrong for the first empty reload but why would you do that when you can just put the shell inside chamber at the start ?
i thought this game is about Tier 1 no bullshit operator theme here?
The half life 💀💀💀
Wait for full auto kit with akimbo attachment😂
A full auto, drum magazine conversion kit just to make it look like that BO4 shotgun sounds neat tbh, a this point who gives a shit about realism anymore
Looking at you Ettin Kit...
This one was definitely not made by Infinity Ward. It looks like the spas from Cold War when he shoots. 12GA does not kick like that. Maybe a .410
No empty animation?
1:06 Treyarch left the chat
Can the stock be removed?
I can only imagine how much pain this thing will cause poor Johnathan Ferguson 😢
The animation probably isn't even finished yet they still released it, it's visibly broken on some parts where the 3d models are teleporting around though how can I blame them, I'm sure not a single dev wants to work on this piece of s*** game.
SoH or fast empty reload is literally just sped up identical animation, and just speeding it up makes it almost look like Cold War animation (not good). Also what even is that empty reload? The double loading is cool but before operator starts inserting the shells in, the operator pulls the charging handle back and forth for no reason and just presses the little button which I'm pretty sure should be held throughout the whole reload...
Im so pissed they reused the animations on this shotgun. i want something very tacticool for the spas12
So the stock folded you can't ads like black ops 1?
You can
*insert unfunny half-life joke here*
HECU Shotgun Of 106 Shotgun ?
I’m bouta half his life(span) with this thing!
👾 👾
0:49 someone pls explain me what he did before shoving the slugs into the gun , what was its purpose?
Maybe to unlock the bolt? I'm not sure at all but it looks like it.
Bolt release, but it’s no different if he kept it there. Probably just for flare
The latch carrier is replaced by pump lock which beyond understanding in real life, you have to push the button again if you want unlock the pump
Also you understand now that Spas-12 have different way to shoot, pump action for lethal shells, semi for less lethal or slug
@@eradicatormkivgamingwasn't pump action the one for low pressure rounds (and thus less lethal) since those can't be cycled out reliably through semi auto?
1:52 who the hell reloading spas 12 like this
Believe it or not it's the correct way to reload it
@@nkwlde6978 but urban coalition did spas 12 better
@@nkwlde6978 Indeed. Now I ain't no gun-nut but you gotta press a button so you can insert the shells, right?
@@BackPayne2012 yeah
@@nkwlde6978I don’t think you can insert 2 shells into a spas tho but still a cool reload
Yet another incorrect reloading animation for a spas-12. (The default)
Props for Sledgehammer for making 4 slightly different inspect animations for this.
-Not gonna lie, it's a little annoying seeing this much care and attention to detail given to the SPAS-12, which is a shite, outdated gun.-
-Also, why does the player only press the carrier latch on semi-auto? MW2 Remastered did this right, come on man.-
Never mind, the reload animations are completely cursed.
Makes me kind of mad how good SHG are when they actually add good content... if only they added more MODERN WARFARE stuff instead of AW or ugly cosmetics, this could have been the best MW ever
The design looks very ugly when trying to modify the appearance to evade the copyright of the weapon. And wtf with that reload?
It sounds too plastic-y. Like your reloading a nerf gun
Im getting sick and tired of the clanking noises on guns now it just doesn't feel right
Im sorry, but this gun looks kinda cartoonishly and i cant help it
super disappointing they reused animations for this
They didn't reuse any animations, bro.
@@gabrielarruda4083 bryson 600 inspect animation, lockwood 680 tactical reload animation
@@SpiltSoup Wrong and sort of right. The inspect animation is unique, and the tactical reload is similar to the Lockwood's but not the same.
@@gabrielarruda4083 the inspect isnt unique tho, if you compare them side by side they look the same
What the fuck is that semi auto reload, just drop a shell in the ejection port and hit the fucking bolt release button, why do an extra useless step
BRO I FIRSTLY THOUGHT ITS VERY OLD GAME CUZ GRAPHICS ARE SO BAD
English is not your first language I take it. The graphics are also some of the best graphics in gaming.
Whos gonna tell him about mw2019
@@emile7083 Don't ruin his day by telling him that that piece of trash exists.
@@gabrielarruda4083"best graphics in gaming" mwIII? I'm legitimately curious if you're ok in the head? No way you just said what you did right? That's the most delusional thing I've heard someone say about mwIII.
@@zedus4042 What looks better in your opinion? Just curious.
Awesome shotgun but it sucks ass in multiplayer
The game itself may be a dumpster fire. But the animations ain’t 🔥🔥🔥
animations are good but this model is pathetic. it looks like a toy gun
Blame cali and their cringy laws