Hehe. Most of those names are Latin as they are Romano-British. Those place names are Gaelic and you did a pretty good pronouncing them. The period is pretty interesting and Patrick has an interesting history. He was captured by Irish Pirates in England and was a slave for six years. He went back to Ireland after becoming free and converted the Pagans. One of the ways he explained the Catholic trinity was by using the three leaf clover to explain the concept. Irish Celtic religion had a similar concept so it translated well. Good to see it thematically reflected. Irish Kingship is also pretty interesting stuff too.
One thing you could do for the leaders to avoid looking at the Christian side would be to paint a line in a different color along the edges of either the Christian or pagan side, then when you draw, make sure your fingers are covering the faces of the block. The painted edge will then indicate which side is which. As for "Arthur, King of the Britons," you could photocopy the card then tape, glue or otherwise affix it to the board, just shuffle the actual card into the deck from the opening, then don't draw a card until the 2nd turn.
Thank you for the review! This is the first time I have heard of this game. We like Church history and Bible-themed games so I'll probably pick this one up. I like that it has a solitaire mode so that I can learn it before introducing it to my group. Q: Do the players get stronger as the game progresses? I ask because it looks like the draw deck is going to get more severe as those pagan cards get added and want the players to feel like they have a chance even if they don't have a great start. The art looks good and I like how the theme of the period is improved with the cards.
The character that you play will diminish in ability as time goes on (effects of age and hostile events). But when your character dies, you can play as a new "saint" (these are seeded into the deck and will emerge later in the game). Death isn't necessarily bad in that all future conversion attempts in the area where a saint has died and is buried are enhanced. You will also likely pick up "Gifts of the Holy Spirit" cards. These give additional abilities to whatever character you happen to be playing. Does that help make sense?
@@joeltoppen Thanks for the clarification and I like the Saint concept! ok, so it sounds like those extra good things will counter the extra bad ones coming later in the game. Sounds even more interesting. I'm in... just bought a copy.
The new Saints that you find in the deck (that replace Saints that have died) all have stronger abilities than the at-start Saints. So yes, players get stronger as the game progresses.
Thanks for the presentation! I am having a blast with this game. At 11:35, second conversion attempt, the preparation actions of the first attempt cannot be added.
Does this mean that if you want to try to convert a second time, you have to reset the value for the druid to what it says on the block minus what the preparations were for the first time? Making it harder to convert?
@@feliciabacon9923 You spend 1+ actions to prepare conversion. That expense works for one attempt. It doesn't count for a second attempt - you could do a new expense, but you rarely have actions available.
Man, if I knew of a church that had gamers I could play GMT games with, I’d be there every Sunday.
Well done! The theme caught my attention. I picked it up a few days ago. Thanks for the primer, I’ll be digging in soon.
I backed this through P500 a long time ago and I’m glad it has finally arrived. I’m excited to get this to the table on St Patrick’s Day!
Hehe. Most of those names are Latin as they are Romano-British. Those place names are Gaelic and you did a pretty good pronouncing them. The period is pretty interesting and Patrick has an interesting history. He was captured by Irish Pirates in England and was a slave for six years. He went back to Ireland after becoming free and converted the Pagans. One of the ways he explained the Catholic trinity was by using the three leaf clover to explain the concept. Irish Celtic religion had a similar concept so it translated well. Good to see it thematically reflected. Irish Kingship is also pretty interesting stuff too.
One thing you could do for the leaders to avoid looking at the Christian side would be to paint a line in a different color along the edges of either the Christian or pagan side, then when you draw, make sure your fingers are covering the faces of the block. The painted edge will then indicate which side is which.
As for "Arthur, King of the Britons," you could photocopy the card then tape, glue or otherwise affix it to the board, just shuffle the actual card into the deck from the opening, then don't draw a card until the 2nd turn.
Thank you for the review! This is the first time I have heard of this game. We like Church history and Bible-themed games so I'll probably pick this one up. I like that it has a solitaire mode so that I can learn it before introducing it to my group. Q: Do the players get stronger as the game progresses? I ask because it looks like the draw deck is going to get more severe as those pagan cards get added and want the players to feel like they have a chance even if they don't have a great start. The art looks good and I like how the theme of the period is improved with the cards.
The character that you play will diminish in ability as time goes on (effects of age and hostile events). But when your character dies, you can play as a new "saint" (these are seeded into the deck and will emerge later in the game). Death isn't necessarily bad in that all future conversion attempts in the area where a saint has died and is buried are enhanced.
You will also likely pick up "Gifts of the Holy Spirit" cards. These give additional abilities to whatever character you happen to be playing.
Does that help make sense?
@@joeltoppen Thanks for the clarification and I like the Saint concept! ok, so it sounds like those extra good things will counter the extra bad ones coming later in the game. Sounds even more interesting. I'm in... just bought a copy.
The new Saints that you find in the deck (that replace Saints that have died) all have stronger abilities than the at-start Saints. So yes, players get stronger as the game progresses.
Thanks for the presentation!
I am having a blast with this game.
At 11:35, second conversion attempt, the preparation actions of the first attempt cannot be added.
Does this mean that if you want to try to convert a second time, you have to reset the value for the druid to what it says on the block minus what the preparations were for the first time? Making it harder to convert?
@@feliciabacon9923 You spend 1+ actions to prepare conversion. That expense works for one attempt. It doesn't count for a second attempt - you could do a new expense, but you rarely have actions available.
@@robinreeve perfect, I didn't know that! Thank you! Very cool game
Yes - Joel gets this wrong at about 11:30 in the video. @@robinreeve
Thanks for the explanation.
Thanks Joel, not my kind of game so gave it a pass but some really neat ideas there, thanks for the overview.