If you know others that like this sort of content (comparisons, animations etc.), sharing with them helps a lot! Check out my playlist with game takedowns, will be adding much more: ua-cam.com/play/PLHIRd7nyZ1j1sWy6BW_CyuC36PsQwryCY.html
I love the animation of the hidden blades. It just looks like he’s giving them a pat on the back or simply making it look like he’s trying to excuse himself. Haha
This is why I like Arno having just one blade. It mixes up the animations and seeing him assassinate two enemies at once with only one blade is a thing of a beauty. He gets so crafty with it.
Exactly, he gets so creative, I've started playing unity again recently along with the dead kings Dlc and honestly after playing odyssey and Valhalla it's very satisfying to get back to playing as an actual assassin with a very stealth based gameplay, my favorite weapons to use is the rifle, the most powerful musket, since I'm mostly In stealth, if I get detected, I like to see him beat them up with the rifle instead of shooting at them XD the takedowns with it are so hilarious and stylish. The game truly aged like a fine wine 🍷
@@ifacecamp717 oh no, from what I see in game the phantom blade is on the same wrist as the hidden blade, its a feature of Arno's hidden blade on his left wrist, on double executions he uses his other arm (right) either to incapacitate the enemy while killing the other with his left hand (hidden blade) and then uses his left to kill the right side enemy, and other variations he snaps the neck of the right enemy and stabs the left enemy with his blade. So yeah to put it all in a nutshell the phantom blade is a feature on his hidden blade, both being on his left wrist. I hope that helped ^^
@@deanwhyprod2893 ahh gotcha i did not know that. It has been a long while since I've touched Unity. I always thought they were on separate wrists and the phantom blade could be used to stab people with the bolt, somewhat acting as a 2nd hidden blade. But that clears things up. Man I really need to play Unity again
@@ifacecamp717 it's all good man don't worry about it, I'm glad I could help explaining, and you definitely should, it's running very well in my opinion, and it brings back memories too. I wish you have a good time if you choose to play it again 😊
Many people look for different things in games, expect different things from games. We can’t simply tell others the game is just bad because they might be looking for a game like the one that you don’t like. I might like AC Unity because of how smooth (idk the word for it) parkour and stealth where it’s somewhat challenging. Another person might look for the same assassins creed game as before (when it comes to gameplay) just with a new story and a new location and maybe perhaps a new weapon type.
One thing I liked about AC Unity's combat is the integration of various Kick moves especially in Revolution France where Sailors and Swordsmen begun developing the foundation of Savate.
i once remember reading that the reason why unity was so buggy at launch was due to ubisoft incorrectly predicting that better hardware was going to be available by release than the hardware we actually got by 2014. idk if it's true, but it kinda explains why unity still looks so good for today's standards after nearly a decade, and not just in the style department, it straight out looks visually stunning.
@@bit_ronic IIRC it was the same time that some industry people were predicting that the next direction for GPU would be in the form of dual cards instead of one massive card. That would've helped to give the game more processing power overhead. Ubi really outdid themselves back then with Unity, the very detailed textures, the sophisticated animations as well as the tons of actual moving NPCs (I think up to 200) littered across the entire map at any given moment, the whole game just feels very alive especially if running properly.
@@galaxvexxtheholy Nope. Every enemies having a defence plus enemies in groups of ten plus no more human shield move to protect you from incoming fire plus enemies deciding to shoot at you even when you are just two meters away... Did I mention the impossibility to switch from stealth gear to combat gear if you are already in combat while the main story alternate sometimes stealth sequence with combat one without you being able to switch? Combat are pain in the ass in this game.
Hands down the AC: Unity video with the most effort put into, purely due to how tedious it would be to know, remember and then compile each game animations into one volume without missing one. Amazing work man
And Unity actually puts the PS4 to its limits. Actually, Unity push the PS4 way over its limits, that’s why the game’s performance is a little all over the place
@@Seannyboi897 blunt is a weapon that uses blunt force instead of cutting and slashing and its highly effective against armored opponents, basically its OP as fuck but also heavy as fuck (kind of)
Please note that some animations, especially the hidden blade ones will look very similar, but there will be small differences such as if Anno is holding the enemy’s back or shoulder or mouth or neck, and if he is using the blade on their lower back or side or upper back etc, and subtle changes on his body pose and movement. Similar with the main weapons, if he is using his right or left hand and if he is hitting with the front or back end of the weapon etc. I didn’t want to add slow motion but using UA-cam’s slow motion speed would be useful here.
An interesting note is that the double takedowns seem to feature a right-arm hidden blade, yet Arno very commonly only uses the left-arm one. I wonder why that is? Many of the takedowns, even double takedowns still show Arno favouring only his left-arm blade.
@@takoshihitsamaru4675 yeah it's a detail of the game, initially Arno was going to have two blades as their predecessors but ultimately was decided that he would wear just one, and some animations of double blade takedowns were accidentally left in game, unsurprising since the rush in wich this game was released, oh boy, if they have given one more year to develop this game it would have been huge, nevertheless is still a great game and the last pure Assassins Creed game of the franchise
there is another rifle animation. when you are in high profile (sprinting) if you quick shoot an enemy you shoot while sliding, there are 2. one when your running away from an enemy and one when your running toward an enemy
Glad someone mentioned it. That's by far my favorite animation in the game. So stylish! First time it happened to me by accident I was in awe of how cool it looked.
Actually, always wanted to ask: is it ok to use a musket/rifle from the beginning of 19th century like a baseball bat? I mean - would anything break in it, or it's just a piece of wood and iron, which you can beat ppl with?
@@drunk_famasmf5135 . it could be used to hit people with but its not recommended as the guns were heavy and were known to break easily, and they could explode (not fully sure not a historian) because of the impact and the gunpowder.. They had bayonets for CQC situations. sorry for the 6 month reply duration ...
@@payneintheasschannel Yep. If there's blood, the video will be demonetized. Same thing happens with Mortal Kombat contents, the blood color will be blue, or censored.
The only AC that has a vast armory of different weapons. Hell i bet it's the only game in the world that has halberds and gun axes and on top of that with their own epic finishers.
@@benparsons4979 he means weapons types, first game was very limited and second only had one/two handed swords/axe/hammer, dagger. Spears are pickups that we couldn't keep
There are also a few animation with hidden blade, if u assassinate someone from the ledge while holding high profile. Arno would then leap onto an enemy and stab them, istead of throwing said enemy off the ledge
I've just gotten into the AC series recently this month with ACU. I don't know if it is the same for other assassin game but I haven't yet get bored of this game gameplay and animation, from parkouring to nowhere around Paris, to the smooth and deadly hidden blade kills, to ruthless execution in combats, to drawing out my gun and gun down the last 2 enemies when the smoke clear. Every time it just felt so refreshing and badass.
There was one time I got a bugged riffle animation using a quick shot in combat. Arno did the usual animation like in 13:09 but he held the gun backward and proceeded to shot the enemy behind his back. One of my favorite moments playing the game!
I remember when people hated on this game and made like 2-4 mins videos saying those were all the finishers and I was always in shock about those facts. Finally someone gave this game the true attention it deserved this game has so many hidden details when it comes to the combat I’m still finding new things since the day it came out 🤘🔥
Ye people hated this game so much lol like I saw people saying there weren't many finishers but our boy come out with a 16 and a half minutes worth of kills by arno not counting Arno deaths or NPC kills against other NPCs
@@danilapolesciuk4316 People hated Unity because the story was terrible, it was a buggy mess, parkour is scripted and made to look flashy no control given to the players, all style but no substance Unity in a nutshell. Fancy animations will only get it so far
@@Legion849 I wouldn't say the story was terrible -- it was just predictable and ended with a sad tone. The bugs were mostly squashed after launch (in fact I replayed the game last year and got no game-breaking issue throughout my entire playthrough at all). The parkour was actually very controllable but the game didn't really tell the player clearly, you can find tons of tutorial videos on YT for Unity parkour controls. Things like side wall kicks, back-to-back wall jump, and descend side jumps were some of the most well thought out movements in the game. The only issue I really have with the game is the multiplayer co-op content. They were actually very well made with small cutscenes and very decent setpieces, but it gets locked in a game mode that heavily encourage playing with other players online (almost all of them are doable solo actually, just very hard)
Unity has my favorite weapon animations by far. I love how dramatically different Arno's style is from previous fighters like Altaiir and Connor where they used brute force to batter down their opponents defenses. Arno's sword style meanwhile is much more fluid and is more akin to saber fencing, lots of precise cuts and strikes to wear the opponent down while staying out of their reach before delivering the finishing blow. His style is all about finesse and speed.
I dont get that impression at all. It'd be really cool if it were the case, but especially with the sword, Arno brute force bashes or knees his opponent while they both forget what a sword is for 3 seconds. The side and back kicks are great though.
I love that blunt weapons are considered "non-lethal." Especially war hammers, AKA weapons designed to defeat plate armour, which, to the best of my knowledge, is somewhat tougher than skin and bone.
@@hammy9906 I've said this lots of times already but it's called non lethal becuz for a weapon to be "lethal" it has to be more like a sword or spear, sharp and quick. Maces and other heavy weapons are "blunt and non lethal" because yes they are dangerous but they don't belong in the lethal category since they are more like the "heavy" weapons.
@@insightfulinsight7013 AC black flag, rouge, freedom cry, liberation had the same combat engine they just copy pasted it from AC 3 nothing really special abt it
I love how the kick just completely fucks up both the enemy and gravity XD So ridiculous, yet so good. Like those high-profile ones where he just judo's the dude over his waist as seen in 3:43
Arno is by far the coldest mf in the whole AC series. Man has flawless low profile assassinations. Like tapping on shoulder then quickly slicing the throat or all the double assassination. AC Unity is on a league no sequels was able to reach.
The only thing that was missing in Unity's combat was the multi-strike animations like in 3, 4 and Rogue, where sometimes the protagonist would perform a combo with several enemies at the same time. Because in Unity you always focus on attacking one, and that sometimes takes away from the excitement of combat. For the rest, I think the animations are wonderful, especially the one of Arno throwing kicks, I think no other protagonist performs them and less in that way of a martial arts fighter. For example, I consider that Origins and Odyssey have lowered the quality of the combat animations, they are always the same all the time.
My main concern with most assassination moves with the hidden blade, it targets the abdomen. This means enemies shouldn't die instantly, but rather have time to writhe and grunt until they die from blood loss. And you wouldn't want this because they would make noise and have to suffer. So why don't the hidden blade assassinations for the most part target areas that either directly kill, or make the target unable to scream for help or make a commotion?
@@Medved- if I remember correctly that was a type of hidden blade in ac 2 (and if I'm not mistaken in the entire Ezio saga), The hidden blades in the other Assassin's Creed are normal and are not indicated to have any type of poison, but since the hidden blades with poison do exist, it could be the case
@@FulaxoPishulaxo IIRC, in the first game all hidden blade animations were Altaïr going for the neck, so I guess in the next games devs wanted to add more diverse animations for the cool factor
@@heavenheathern I'm pretty sure that in all the games previous to Unity, the hidden blade stab was in the abdomen/lower back, and only in Unity they added animations of throat cutting and stabs in the neck and chest.
Everything else except for blood animations, blood animations is definitely better in origins because like unity it spreads at the right place while an animation and also the blood looks much better in ac origins, unity's looks like food colour.
Love how casual the walking assassinations are. Like there's an attempt to look discreet and nonchalant despite messily murdering someone in view of others.
Compared to origins, I love how these feel more like 'sorry, just passing through' as opposed to being really bombastic. I wish we'd go back to this style
It's non lethal because the weapon goes into the category "blunt" so while it is lethal its not lethal in the sense as cutting or slicing weapons. Hence why its called heavy or blunt weapons.
I really liked where they were going with Unity in terms of combat, making it less trivial than the previous entries to have players try a stealth approach first while not being too difficult and keeping stylish animations. I had hoped they would have an improved version of this system in the next entries with more enemy variety, different weapons and one or two additional actions (on top of parry/dodge/regular hit) but it's a shame we lost the quality of animations to either get the cartoonish fighting of syndicate or the weird MMO like feel of the last few games. Unity's system even incorporated light RPG elements so it could have worked with their new "vision" of AC, I'm really sad they didn't keep this system since I usually pay a lot of attention to animations, the feel of impact dealt with each blow and how realistic actions look, something I really do not feel with the last entries in the series.
TBH I do LIKE the animations but I always consider how much easier to do a double assassination if he just had a second gauntlet lol. I cant really find a reason or justification to only have 1 in my mind
Ill be honest arno's hidden blade animations are my best They just make him look like a professional, and the way how he does only 1 stab and leaves them to die and walks away Somehow only this game gave me actual ac blade vibes (not saying other are bad i like others too i just feel it better with unity)
Unity may have been buggy as all hell, but it understood exactly how the Hidden Blade should work. Ubisoft in general have a fantastic track-record of good takedown animations. SC: Blacklist is another example of this.
amazing compilation! really impressive that someone actually get all these animations in one video! but still, there are quiet a few is missing lol except the high profile cover & ledge assassinations that a lot people already metioned, there are actually a lot non lethal sword finishers of arno in the prologue! arno's finishers before he met bellec and become an assassin. a lot people forgot about that! and of course the lift kill lol
Honestly AC unity is the best game in the series hands down. I love the stealth, story line and location. Plus the animations are well ahead of their time
I played this game much later then when it came out so it was updated and patched so I had no nasty bugs to deal with and the game is a damn masterpiece.
For people that still play the game: there's also a ledge assassination you can trigger by going forward while pressing the assassinate bind. You basically jump over the edge and take out the enemy while he's laying on the ground.
unity by far one of the best games in the series on the diversity in combat alone, such a shame they let it launch the way it did but i will still be playing it for many more years
Fun fact! If your using a high damage sword like the sword you get at the end of the game and you have that heavy attack with swords you can just heavy attack and the heavy attack wont even play you will just instantly execute them (tho this doesent work against lvl5s as well it can easily be done twice)
My favourite assassination move is a double assassination where you're running at two enemies and Arno jumps and strikes both of them with one hand, and then turns and strikes one of them again.
Wow I never knew there were Ledge Assassinates using separate left- and right-handed animations. Thank you for compiling all this and noticing the subtle differences.
*I LOVE YOU BRO* , this AC this is what i'm currently playing, coincidentally it's the third AC i played that comes after ac3 ac black flag and finally comes unity. Is this a coincidence?
Assassins creed unity was such an ambitious game. Shame it didnt turn out as good as the developers intended. But it still ended up being one of the best assassins creed games of all time. Its an even bigger shame ubisoft shyed away from this. Now we have games like assassins creed Odyssey.
I wish you could see another valhalla but updated with the new weapons and with the hidden blade animations of the basim suit I would appreciate it very much
Help me reach 100k subs!
If you know others that like this sort of content (comparisons, animations etc.), sharing with them helps a lot!
Check out my playlist with game takedowns, will be adding much more: ua-cam.com/play/PLHIRd7nyZ1j1sWy6BW_CyuC36PsQwryCY.html
50k more man and you get 100k keep up the good work
I will stop at nothing to get my family to subscribe and you get 100k
May you please try assassins creed syndicate finishers?
Ezio trilogy
Ac rogue
I love the animation of the hidden blades.
It just looks like he’s giving them a pat on the back or simply making it look like he’s trying to excuse himself. Haha
That's were good because that's actually very stealth and then Arno has few extra seconds time to escape
Especially 2:33 , it's cold.
One thing that bothers me is that there's a "hit the floor" sound before the guard actually falls.
And thats what an assassin should do. Be stealthy.
Whether you like Arno or not, you have to admit it's pretty impressive how well he figures out killing two enemies with one single blade.
Exactly I always wonder how he does it
I guess his just really fast
@@prod.Dr8conope it’s actually ubisoft error for not correcting it
@@sleazy_voiceovers ngl I always thought he had two hidden blades
He has two
This is why I like Arno having just one blade. It mixes up the animations and seeing him assassinate two enemies at once with only one blade is a thing of a beauty. He gets so crafty with it.
Exactly, he gets so creative, I've started playing unity again recently along with the dead kings Dlc and honestly after playing odyssey and Valhalla it's very satisfying to get back to playing as an actual assassin with a very stealth based gameplay, my favorite weapons to use is the rifle, the most powerful musket, since I'm mostly In stealth, if I get detected, I like to see him beat them up with the rifle instead of shooting at them XD the takedowns with it are so hilarious and stylish.
The game truly aged like a fine wine 🍷
But the phantom blade can act as a hidden blade i thought
@@ifacecamp717 oh no, from what I see in game the phantom blade is on the same wrist as the hidden blade, its a feature of Arno's hidden blade on his left wrist, on double executions he uses his other arm (right) either to incapacitate the enemy while killing the other with his left hand (hidden blade) and then uses his left to kill the right side enemy, and other variations he snaps the neck of the right enemy and stabs the left enemy with his blade.
So yeah to put it all in a nutshell the phantom blade is a feature on his hidden blade, both being on his left wrist.
I hope that helped ^^
@@deanwhyprod2893 ahh gotcha i did not know that. It has been a long while since I've touched Unity. I always thought they were on separate wrists and the phantom blade could be used to stab people with the bolt, somewhat acting as a 2nd hidden blade. But that clears things up. Man I really need to play Unity again
@@ifacecamp717 it's all good man don't worry about it, I'm glad I could help explaining, and you definitely should, it's running very well in my opinion, and it brings back memories too.
I wish you have a good time if you choose to play it again 😊
I love the fencing style combat they were going for, I don't know why people didn't like it
@Dũng Nguyễn Hà most bugs are fixed now and arno gets much better in dead kings dlc
@Dũng Nguyễn Hà không ngờ người Việt cũng biết tới seri này
Agreed
@Dũng Nguyễn Hà The game is a lot of fun that's why it's good.
Many people look for different things in games, expect different things from games. We can’t simply tell others the game is just bad because they might be looking for a game like the one that you don’t like. I might like AC Unity because of how smooth (idk the word for it) parkour and stealth where it’s somewhat challenging. Another person might look for the same assassins creed game as before (when it comes to gameplay) just with a new story and a new location and maybe perhaps a new weapon type.
One thing I liked about AC Unity's combat is the integration of various Kick moves especially in Revolution France where Sailors and Swordsmen begun developing the foundation of Savate.
@@minoadlawan4583 I mean he did say "developing the foundation" of it
kinda looked like arno was doing some taekwondo shit
They couldve done with more capoeira and grappling if that was the case, that'd be pretty cool
Unity really has a timeless look, it's always going to look good even if you look back at it in 7 years
i once remember reading that the reason why unity was so buggy at launch was due to ubisoft incorrectly predicting that better hardware was going to be available by release than the hardware we actually got by 2014.
idk if it's true, but it kinda explains why unity still looks so good for today's standards after nearly a decade, and not just in the style department, it straight out looks visually stunning.
@@bit_ronic IIRC it was the same time that some industry people were predicting that the next direction for GPU would be in the form of dual cards instead of one massive card. That would've helped to give the game more processing power overhead.
Ubi really outdid themselves back then with Unity, the very detailed textures, the sophisticated animations as well as the tons of actual moving NPCs (I think up to 200) littered across the entire map at any given moment, the whole game just feels very alive especially if running properly.
It looks like a next gem console game, the cut scenes are crisp
I Love the animations to assassins creed unity... Very realist and organic.
organic? tf you mean LMAO
@@wilian. it's sarcasm...we can't even see blood lol
@@Cat-Luck the blood is turned off
Idk about you but for me
*blood = realistic*
@@AstraRemains then turn on the blood lmao
Best gameplay in the series. No debate. Fast hidden blade takedowns that benefit the stealth gameplay drastically
Agreed. This one is my favorite
The stealth gameplay is good yes. But the combat one isn't.
Edit: The stealth gameplay still suffer from the absence of "whistling" possibility.
I mean syndicates pretty much the same but the zip lines really help with air assasinations. Only difference is the fluidity of the parkour down
@@Cafearmuire the combat is amazing wdym
@@galaxvexxtheholy Nope. Every enemies having a defence plus enemies in groups of ten plus no more human shield move to protect you from incoming fire plus enemies deciding to shoot at you even when you are just two meters away... Did I mention the impossibility to switch from stealth gear to combat gear if you are already in combat while the main story alternate sometimes stealth sequence with combat one without you being able to switch? Combat are pain in the ass in this game.
Hands down the AC: Unity video with the most effort put into, purely due to how tedious it would be to know, remember and then compile each game animations into one volume without missing one.
Amazing work man
And Unity actually puts the PS4 to its limits. Actually, Unity push the PS4 way over its limits, that’s why the game’s performance is a little all over the place
Medieval Morning Star: “a spiked metal ball attached to a shaft, served as a deadly weapon during the Middle Ages.”
Non-lethal weapon? Riiight.
Sure
Maybe they didnt know the word "blunt"
@@justsomeguywithtb2953 shhh. We don’t use that here. It’s a joke…wait what’s blunt?
@@Seannyboi897 blunt is a weapon that uses blunt force instead of cutting and slashing and its highly effective against armored opponents, basically its OP as fuck but also heavy as fuck (kind of)
@@justsomeguywithtb2953 …so it’s a baseball bat
Please note that some animations, especially the hidden blade ones will look very similar, but there will be small differences such as if Anno is holding the enemy’s back or shoulder or mouth or neck, and if he is using the blade on their lower back or side or upper back etc, and subtle changes on his body pose and movement.
Similar with the main weapons, if he is using his right or left hand and if he is hitting with the front or back end of the weapon etc.
I didn’t want to add slow motion but using UA-cam’s slow motion speed would be useful here.
Do far cry 6 all takedowns
You forgot or missed the high profile cover assassinations
An interesting note is that the double takedowns seem to feature a right-arm hidden blade, yet Arno very commonly only uses the left-arm one. I wonder why that is? Many of the takedowns, even double takedowns still show Arno favouring only his left-arm blade.
@@takoshihitsamaru4675 no they don’t
@@takoshihitsamaru4675 yeah it's a detail of the game, initially Arno was going to have two blades as their predecessors but ultimately was decided that he would wear just one, and some animations of double blade takedowns were accidentally left in game, unsurprising since the rush in wich this game was released, oh boy, if they have given one more year to develop this game it would have been huge, nevertheless is still a great game and the last pure Assassins Creed game of the franchise
there is another rifle animation. when you are in high profile (sprinting) if you quick shoot an enemy you shoot while sliding, there are 2. one when your running away from an enemy and one when your running toward an enemy
Glad someone mentioned it. That's by far my favorite animation in the game. So stylish!
First time it happened to me by accident I was in awe of how cool it looked.
Do you have any video on it? I wanna see it
I didn't even know about the one with running away. I never thought I could shoot someone behind my back.
Actually, always wanted to ask: is it ok to use a musket/rifle from the beginning of 19th century like a baseball bat?
I mean - would anything break in it, or it's just a piece of wood and iron, which you can beat ppl with?
@@drunk_famasmf5135 . it could be used to hit people with but its not recommended as the guns were heavy and were known to break easily, and they could explode (not fully sure not a historian) because of the impact and the gunpowder.. They had bayonets for CQC situations.
sorry for the 6 month reply duration ...
"Tell me... do you bleed?"
Templars and Police in AC Unity: *nope*
Lemme show you **Turns on blood effects**
Yeah he just turned off blood effects for some reason
@@sasquatchdude4537 the reason: UA-cam
@@payneintheasschannel Yep. If there's blood, the video will be demonetized. Same thing happens with Mortal Kombat contents, the blood color will be blue, or censored.
Blood effect makes bellec fight so epic
The only AC that has a vast armory of different weapons. Hell i bet it's the only game in the world that has halberds and gun axes and on top of that with their own epic finishers.
every AC game except the first two has vast armouries of weapons
@@benparsons4979 he means weapons types, first game was very limited and second only had one/two handed swords/axe/hammer, dagger. Spears are pickups that we couldn't keep
@@thecommentguy9380 This game only has 3 weapon types, 4 if you include rifles.
@@phir9255 and 6 if you include the non lethals
There are also a few animation with hidden blade, if u assassinate someone from the ledge while holding high profile. Arno would then leap onto an enemy and stab them, istead of throwing said enemy off the ledge
Given how many are here, I'd say that's forgiveable.
I've just gotten into the AC series recently this month with ACU. I don't know if it is the same for other assassin game but I haven't yet get bored of this game gameplay and animation, from parkouring to nowhere around Paris, to the smooth and deadly hidden blade kills, to ruthless execution in combats, to drawing out my gun and gun down the last 2 enemies when the smoke clear. Every time it just felt so refreshing and badass.
There was one time I got a bugged riffle animation using a quick shot in combat. Arno did the usual animation like in 13:09 but he held the gun backward and proceeded to shot the enemy behind his back. One of my favorite moments playing the game!
AC Unity still has some of the best finishing moves ive seen in an AC game.
Do you don't like decapitations?
Honestly should have kept it in origins
Brotherhood and Revelations did it better imo
Wait no, 3 is easily the best what am I talking about
I remember when people hated on this game and made like 2-4 mins videos saying those were all the finishers and I was always in shock about those facts. Finally someone gave this game the true attention it deserved this game has so many hidden details when it comes to the combat I’m still finding new things since the day it came out 🤘🔥
Ye people hated this game so much lol like I saw people saying there weren't many finishers but our boy come out with a 16 and a half minutes worth of kills by arno not counting Arno deaths or NPC kills against other NPCs
@@danilapolesciuk4316 People hated Unity because the story was terrible, it was a buggy mess, parkour is scripted and made to look flashy no control given to the players, all style but no substance Unity in a nutshell. Fancy animations will only get it so far
@@Legion849 I wouldn't say the story was terrible -- it was just predictable and ended with a sad tone. The bugs were mostly squashed after launch (in fact I replayed the game last year and got no game-breaking issue throughout my entire playthrough at all). The parkour was actually very controllable but the game didn't really tell the player clearly, you can find tons of tutorial videos on YT for Unity parkour controls. Things like side wall kicks, back-to-back wall jump, and descend side jumps were some of the most well thought out movements in the game.
The only issue I really have with the game is the multiplayer co-op content. They were actually very well made with small cutscenes and very decent setpieces, but it gets locked in a game mode that heavily encourage playing with other players online (almost all of them are doable solo actually, just very hard)
Unity has my favorite weapon animations by far. I love how dramatically different Arno's style is from previous fighters like Altaiir and Connor where they used brute force to batter down their opponents defenses. Arno's sword style meanwhile is much more fluid and is more akin to saber fencing, lots of precise cuts and strikes to wear the opponent down while staying out of their reach before delivering the finishing blow. His style is all about finesse and speed.
I dont get that impression at all. It'd be really cool if it were the case, but especially with the sword, Arno brute force bashes or knees his opponent while they both forget what a sword is for 3 seconds. The side and back kicks are great though.
I love that blunt weapons are considered "non-lethal." Especially war hammers, AKA weapons designed to defeat plate armour, which, to the best of my knowledge, is somewhat tougher than skin and bone.
Ah yes the non lethalness of bashing someones head into atoms
@@hammy9906 I've said this lots of times already but it's called non lethal becuz for a weapon to be "lethal" it has to be more like a sword or spear, sharp and quick. Maces and other heavy weapons are "blunt and non lethal" because yes they are dangerous but they don't belong in the lethal category since they are more like the "heavy" weapons.
I love how creative these kill animations are
1:54 “well done” even the civilians are acknowledging you
lmao that's the training guy, he comoliments you when u go through his programs
Thank you for giving us the entertainment and spending time out of your day to share these videos
I really like how he shows basically every animation, with titles too. Thanks for your effort
This is why unity has the best gameplay in AC games. No one can beat it
Once again made me depressed that my dream of a game set in 19th- early 20th century saint Petersburg will probably never happen
@@thesnowfox7262 thatd be really cool to see. At least we have vikings yayy
Kids, this is why you don’t do drugs
I dunno man. Black Flag had pretty good combat too
@@insightfulinsight7013 AC black flag, rouge, freedom cry, liberation had the same combat engine they just copy pasted it from AC 3 nothing really special abt it
3:34 I feel like this is the signature hidden blade kill in AC Unity
Why?
I love how the kick just completely fucks up both the enemy and gravity XD
So ridiculous, yet so good. Like those high-profile ones where he just judo's the dude over his waist as seen in 3:43
@@calebmurphy9406 because it's showed in the trailers and was the one bellec did when escaping the Bastille
Don’t mind me, just putting up my favorites
6:09
6:25
6:34
7:03
7:07
7:27
8:48
8:53
8:56
9:13
9:17
Arno is by far the coldest mf in the whole AC series. Man has flawless low profile assassinations. Like tapping on shoulder then quickly slicing the throat or all the double assassination. AC Unity is on a league no sequels was able to reach.
those hidden blade animations are peak. exactly what the hidden blade is supposed to be. subtle and precise.
The only thing that was missing in Unity's combat was the multi-strike animations like in 3, 4 and Rogue, where sometimes the protagonist would perform a combo with several enemies at the same time. Because in Unity you always focus on attacking one, and that sometimes takes away from the excitement of combat.
For the rest, I think the animations are wonderful, especially the one of Arno throwing kicks, I think no other protagonist performs them and less in that way of a martial arts fighter. For example, I consider that Origins and Odyssey have lowered the quality of the combat animations, they are always the same all the time.
someone doesn't pay attention to origins and odysseys finishers
They noticed it and improved the very thing you said in Syndicate. Sadly that game was undersold and you know what happened next.
Because fencing is focused in one on one fights, not for multiple enemies.
My main concern with most assassination moves with the hidden blade, it targets the abdomen. This means enemies shouldn't die instantly, but rather have time to writhe and grunt until they die from blood loss. And you wouldn't want this because they would make noise and have to suffer. So why don't the hidden blade assassinations for the most part target areas that either directly kill, or make the target unable to scream for help or make a commotion?
I could’ve sworn I heard someone say the blades had some type of poison imbued into them that instantly killed people.
@@Medved-
if I remember correctly that was a type of hidden blade in ac 2 (and if I'm not mistaken in the entire Ezio saga), The hidden blades in the other Assassin's Creed are normal and are not indicated to have any type of poison, but since the hidden blades with poison do exist, it could be the case
I wonder the same, like why?
Probably they did it just for the cool moves and all, but they aren't that practical
@@FulaxoPishulaxo IIRC, in the first game all hidden blade animations were Altaïr going for the neck, so I guess in the next games devs wanted to add more diverse animations for the cool factor
@@heavenheathern I'm pretty sure that in all the games previous to Unity, the hidden blade stab was in the abdomen/lower back, and only in Unity they added animations of throat cutting and stabs in the neck and chest.
8:48 How brutal is this one? Goddamn.
This AC had the best animations, best weight to the combat and most engaging parkour mechanics.
Also the best blood effects when turned on lol!
Everything else except for blood animations, blood animations is definitely better in origins because like unity it spreads at the right place while an animation and also the blood looks much better in ac origins, unity's looks like food colour.
Sound effect and animation cues dont work half the time even if those animations were great
0:31 love how you've also shown the enemy finishers
1:57 I have over 100 hours in Unity and did not know you could do that
And that, ladies and gentlemen, is the beauty of motion capture. Something usbisoft has long forgotten.
The huge variety in finishers was easily my favorite part about this game.
Love how casual the walking assassinations are. Like there's an attempt to look discreet and nonchalant despite messily murdering someone in view of others.
The animations are pretty neat, when they function properly
The animations team behind Unity and syndicate was really something else
What made Ubisoft go from this to godly weapons unicorns and magic attacks
They hate us
Money
Compared to origins, I love how these feel more like 'sorry, just passing through' as opposed to being really bombastic. I wish we'd go back to this style
3:08 my favorite
Finally, I was waiting for this so long, thank you!!!
18:23 90% of all the deaths in Unity.
'shatters a mans skulls with a morning star' ahhh non lethal
It's non lethal because the weapon goes into the category "blunt" so while it is lethal its not lethal in the sense as cutting or slicing weapons. Hence why its called heavy or blunt weapons.
Guys can we just take a moment to appreciate this man’s work and how beautiful Unity truly is?
I really liked where they were going with Unity in terms of combat, making it less trivial than the previous entries to have players try a stealth approach first while not being too difficult and keeping stylish animations.
I had hoped they would have an improved version of this system in the next entries with more enemy variety, different weapons and one or two additional actions (on top of parry/dodge/regular hit) but it's a shame we lost the quality of animations to either get the cartoonish fighting of syndicate or the weird MMO like feel of the last few games.
Unity's system even incorporated light RPG elements so it could have worked with their new "vision" of AC, I'm really sad they didn't keep this system since I usually pay a lot of attention to animations, the feel of impact dealt with each blow and how realistic actions look, something I really do not feel with the last entries in the series.
I love this game! One of the best assassin's Creed games.
Agree
I believe that arno was the first assassin that didn't need two hidden blades to do a double takedown
TBH I do LIKE the animations but I always consider how much easier to do a double assassination if he just had a second gauntlet lol. I cant really find a reason or justification to only have 1 in my mind
Ill be honest arno's hidden blade animations are my best
They just make him look like a professional, and the way how he does only 1 stab and leaves them to die and walks away
Somehow only this game gave me actual ac blade vibes (not saying other are bad i like others too i just feel it better with unity)
This for sure took some days to make, maad respect
*months :)
This is one of my favorite games! Thanks for doing this!
9:28 without a doubt the most brutal one
OOOOOH DAMN, For sure
Unity may have been buggy as all hell, but it understood exactly how the Hidden Blade should work.
Ubisoft in general have a fantastic track-record of good takedown animations. SC: Blacklist is another example of this.
This game’s always had amazing animations
I like the contrast of all these characters
Arno: Fastest kills
Kassandra: More Gorey kills
Connor: Most brutal killers
10:04 long non lethal weapon. Proceeds to crush skull.
Finally someone does a compilation I never see unity content
11:09 what a nice kick
amazing compilation! really impressive that someone actually get all these animations in one video! but still, there are quiet a few is missing lol except the high profile cover & ledge assassinations that a lot people already metioned, there are actually a lot non lethal sword finishers of arno in the prologue! arno's finishers before he met bellec and become an assassin. a lot people forgot about that! and of course the lift kill lol
There are actually a few relatively hidden animations, a couple high profile cover assassinations and a super clean sliding rifle shot animation
AC unity was the only game that promoted stealth to its peak
3:47 my favourite hidden blade assassination. 😍
Honestly AC unity is the best game in the series hands down. I love the stealth, story line and location. Plus the animations are well ahead of their time
It still aggravates me to hell and back that the blunt weapons don't knock enemies out cold after hitting them that hard
6:08, by far my favourite tskedown
3:01 my dad every morning
I played this game much later then when it came out so it was updated and patched so I had no nasty bugs to deal with and the game is a damn masterpiece.
For people that still play the game: there's also a ledge assassination you can trigger by going forward while pressing the assassinate bind. You basically jump over the edge and take out the enemy while he's laying on the ground.
unity by far one of the best games in the series on the diversity in combat alone, such a shame they let it launch the way it did but i will still be playing it for many more years
Fun fact!
If your using a high damage sword like the sword you get at the end of the game and you have that heavy attack with swords you can just heavy attack and the heavy attack wont even play you will just instantly execute them (tho this doesent work against lvl5s as well it can easily be done twice)
Played every AC and I love the movement of AC Unity but AC III finishing moves were peak. Very creative and stylistic.
III, Unity and Syndicate's combat animations... if it's one thing Ubisoft consistently gets right in their games, it's animations
19:33 God I wish we could use a dagger, would be so stylish
Unity has the best assassinate animation
3 better
My favourite assassination move is a double assassination where you're running at two enemies and Arno jumps and strikes both of them with one hand, and then turns and strikes one of them again.
I just love how brutal he is with the long/spears weapons! Reminds me of ac3
0:20 that guy is pretty much dead
7:03 There's something about stabbing a face that's just so viscerally upsetting.
Wow I never knew there were Ledge Assassinates using separate left- and right-handed animations. Thank you for compiling all this and noticing the subtle differences.
assassin’s creed is the embodiment in video game form of “go for the jugular”
MY FAVORITES:
HIDDEN BLADE: 2:13, 2:20, 2:32, 2:34, 2:39, 3:12, 3:19, 3:24, 3:41, 3:47, 4:02, 4:31, 4:37
ONE HANDED: 6:09, 6:16, 6:38: 7:04, 7:10, 7:17, 7:20, 7:27
ONE HANDED (Non-Lethal): 7:46, 7:49, 7:55, 7:58
LONG: 8:48, 8:53, 9:13, 9:21, 9:29, 9:38, 9:42, 9:53
LONG (Non-Lethal): 10:12, 10:24, 10:30
HEAVY: 11:31, 11:38, 11:58, 12:01, 12:14
RIFLE: 14:11, 14:19
1:32 the ultimate assassination
It's amazing this game came out only about two years after AC3. The graphics are like night and day.
You've got any idea how much i've been wanting this
I truly wish they made a version that had dismemberment, as some of the animations would benefit from the impact they show
3:12 my favourite
I'm so glad a Downloaded this game yesterday
One of my favorite games ever and I didn't know about all these animations. Thank you💀♥️
What the hell why did you copy my UA-cam and Google avatar?
*I LOVE YOU BRO* , this AC this is what i'm currently playing, coincidentally it's the third AC i played that comes after ac3 ac black flag and finally comes unity. Is this a coincidence?
9:49 GOD DAMN IT I FELT THAT
Assassins creed unity was such an ambitious game. Shame it didnt turn out as good as the developers intended. But it still ended up being one of the best assassins creed games of all time. Its an even bigger shame ubisoft shyed away from this. Now we have games like assassins creed Odyssey.
Ah yes, nothing says non-lethal like a morning star to the face
When you did a finisher near a wall and Arno used the wall to kill his opponent you felt unstoppable
I wish you could see another valhalla but updated with the new weapons and with the hidden blade animations of the basim suit I would appreciate it very much
Some of these are literally just "BONK" and I love it
Cool video, dude. I wish there were more like this for all games. I can only imagine how long it took to compile it.
Respect 👍
took 3-4 months :)
@@GameCompareCentral Christ! 😳 well, I'd say it was worth it.