[Pokemon] The Trinity of Fire, Water & Grass | archeType Talk

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 197

  • @GoldenOwl_Game
    @GoldenOwl_Game  6 місяців тому +49

    I need to think of a better name for this series. It's talking about design, sure, but it's such a specific thing that it doesn't make sense to just label it as Game Design Explains like the others... any suggestions?
    Feels like it's been a long time since I've last done a Pokemon video on this channel. I've been wanting to do something like this over the summer because I found myself being kept unexpectedly busy. Occupied with both internship in the day and summer classes at night, so there's been a bit less free time than I was hoping for.
    Apart from that, I've gotten cripplingly addicted to Zenless Zone Zero. Which doesn't help my time management problems. How dare Hoyoverse create a game that perfectly appeals to my oddly specific nostalgia for early 2000's era cartoons and dumb bro character archetypes (Anton & Ben Bigger main) like this!?

    • @alexanderkane7586
      @alexanderkane7586 6 місяців тому +3

      Would, "Pokemon Type Analysis" be a suitable name for the series?

    • @dansattah
      @dansattah 6 місяців тому +5

      @@GoldenOwl_Game How about "Far From Normal"?
      That would reference the early route Pokémon, moving further inside the games, and Normal Type's strange position as the only type without super effective coverage.

    • @Ericben1087
      @Ericben1087 6 місяців тому +1

      Maybe something like 'Pokemon's most important yet least discussed mechanic: types' would be more exciting?

    • @Арлан-ы6ч
      @Арлан-ы6ч 6 місяців тому +1

      The nature of pokemon types

    • @snowlepiexists2091
      @snowlepiexists2091 6 місяців тому +4

      The Philosophy Behind *insert type*

  • @pok3volt
    @pok3volt 6 місяців тому +112

    I think a video on Bug, Normal and Poison types could be interesting, they're kind of the basic, early-game types outside of Fire, Grass and Water, that specifically have a harder time existing than other types. Especially Bug. Nice video btw!

    • @TheDeathmail
      @TheDeathmail 6 місяців тому +6

      They were meant to be the mob types... aka, they were supposed to be weak....

    • @josephbulkin9222
      @josephbulkin9222 6 місяців тому +2

      even though you can catch them yourself. You have to wonder, if most of the mons are so weak, what are you intended to use?

    • @furiouscorgi6614
      @furiouscorgi6614 6 місяців тому +2

      ​@josephbulkin9222 their evolutions. Reminder, the AI is so dumb, and their resources so limited, almost any team can get through the full game

    • @josephbulkin9222
      @josephbulkin9222 6 місяців тому

      @@furiouscorgi6614 even though most mons dont even have a move of their type?

    • @furiouscorgi6614
      @furiouscorgi6614 6 місяців тому +2

      @josephbulkin9222 that's just Gen 1, and even in Gen 1, most mons have a STAB.
      It might not be a good STAB, and it might not match their attacking spectrum, but they all eventually learn a STAB move. Tbh, RBY movepools are nonsensical, but people really overblow that specific problem.

  • @Anonymous36
    @Anonymous36 6 місяців тому +67

    Exploring the deceptively eccentric grouping of Ground, Rock and Steel would be interesting. Their overlaps and surprising differences

  • @HeavensBane53
    @HeavensBane53 6 місяців тому +38

    A funny little anecdote is that I've met a LOT of kids who thought that rock was immune to electric attacks because all the rock types they'd tried it on were also ground types and so they just assumed "well it makes sense you can't electrocute a rock, so rock is probably immune." Making some type matchups intuitive can backfire.
    Personally I think the types I'd be most interested in seeing a video on are Normal and Ghost, the non-interactive types. They make an interesting mirror of each other, with one being so common and the other so rare, and I'd be interested into a deeper delve into the design behind that.

    • @Markus2E5I6
      @Markus2E5I6 Місяць тому

      I thought steel type were weak to electric type. Made sense in my head

  • @lucadivine3862
    @lucadivine3862 6 місяців тому +89

    Dragon, Psychic, and Ice would be a nice episode looking at the "boss" types and the infamous "glass cannon" type that for some reason keeps getting tank pokemon...
    Also an episode about Dark, Steel, and Fairy would be cool analyzing how their additions changed up the game.

    • @PurplesttCoffee
      @PurplesttCoffee 6 місяців тому +9

      Definitely support Dragon and Psychic sharing a video, but I'd argue the third typing there should be Fairy.
      They are all characterized by only being resisted by niche types, thus hitting most pokemon for neutral damage, and only being countered by comparatively worse typings, which you'd primarily use to beat those bosses in the first place (and he'd definitely talk about how the improvements to ghost and bug affected Psychic's status as a boss, and how Fairy is straight up better than Dragon nowadays)

    • @andrewharris1344
      @andrewharris1344 6 місяців тому +2

      @@PurplesttCoffeeI feel ghost could work to sue to ghost being the only type to be immune to 2 types.

    • @TheDeathmail
      @TheDeathmail 6 місяців тому +1

      @@PurplesttCoffee I feel that by this point, types don't have the same weight and class they do as they once did in Gen 1.
      Like, Psychic was meant to be "Powerful" and Bug was meant to be "weak" and the Pokemon of those types were also such....
      Like, there was meant to be a stronger and weaker type and all....
      Like, bug is still a weak type.... but it's not as if bug types are now all unviable anymore...

    • @TheDeathmail
      @TheDeathmail 6 місяців тому

      I feel Ice types being tanky might actually be an evolutionary change they naturally gained to survive.... like, it might suck for competition, but in the wild, it might be a huge advantage....
      Or, it could just be the fact that Ice builds on itself and if the Ice never melts, then it'd get bigger and bigger and bulkier naturally.....

  • @chandlerredding721
    @chandlerredding721 6 місяців тому +55

    Something I love is that Tera has shown the value of each type by letting any mon be any type. All three of the starter types are excellent tera types with water being defined by better defenses, fire is loved by physical mon and fairy weak mon like dragons, and grass is picked as anti amoongus alongside resisting water, ground and electric moves.

    • @FossilApostle
      @FossilApostle 5 місяців тому +1

      Grass is Anti spore, not anti amoongus. Sludge bomb and pollen puff are making a come back

  • @AddGaming.
    @AddGaming. 6 місяців тому +43

    Saying Wood/Plant is an elective type of magic and not a core magic is such an european perspective. In wuxing it is one of the core elements. And given that thursdays exists, I would doubt that it ever appeared more distant than tuesday or wednesday XD

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому +8

      Problem is that modern media doesn't reflect that traditional level of importance.
      Despite all of them having a similar origin, plant magic just never took off as popularly in a modern setting compared to the others.

  • @VGV1deo
    @VGV1deo 6 місяців тому +12

    I’d love to see the rest of the episodes cover:
    Episode 2: Normal/Flying/Bug
    Episode 3: Ground/Rock/Steel
    Episode 4: Fighting/Electric/Poison
    Episode 5: Psychic/Ghost/Dark
    Episode 6: Dragon/Ice/Fairy
    Episode 7: How having 2 types makes an impact
    Episode 8: Things exclusive to spinoffs

  • @Blue_EmeraldX
    @Blue_EmeraldX 6 місяців тому +19

    Psychic, Ghost, and Dark would be a really interesting trio to cover-particularly in regards to how Ghost feels characteristically similar to both Psychic (defensively) and Dark (offensively).
    Ghost is like this peculiar inbetween of Psychic and Dark. Like Psychic, their moves are implied to be paranormal and otherworldly; but they're often themed around darkness, vengeance, and scare tactics-which seem like decidedly Dark traits.

  • @shytendeakatamanoir9740
    @shytendeakatamanoir9740 6 місяців тому +9

    There are signs that the first designed types were Fire, Electric and Water/Ice (as an aside, that's probably why most Water Types have Ice coverage, making them even more unbalanced), and I love how we kind of find this through the analysis, with Grass being a much more complicated type than the other 2 (especially compared to Electric which is pretty simple to understand).

  • @joshuacross3599
    @joshuacross3599 6 місяців тому +15

    I know you've said in the past that you think of yourself more as a game design youtuber than a pokemon youtuber and at the time I didn't understand that since basically all your content revolves around pokemon but I'd say that at this point you've managed to sway my opinion on that and I've started seeing you as being in the general game design category lately. Congrats!

  • @greenplumberL
    @greenplumberL 6 місяців тому +8

    Great video! Its interesting how weather affects grasses role. Sun, making into a more offensive or fast support type, and rain making it an important defensive type. Even without weather, grass typing is so important for the way it contrasts the strengths of fire and water.

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому +2

      Weather as a mechanic in general really changed how so many of these types functioned. The initial implementation was rather simplistic, but over the years, it really expanded.

  • @TheAAJYu
    @TheAAJYu 6 місяців тому +19

    You touched on these types briefly in the video, so I’d like to see a more in-depth analysis on Dark, Steel, and Fairy, the types added after Gen 1 specifically for balancing reasons.

  • @lasercraft32
    @lasercraft32 6 місяців тому +12

    On top of all that, Rain also halves the power of Fire type moves, and gives moves like Hurricane and Thunder higher accuracy... Basically rain is busted in every way imaginable. Better offense, better defense, AND better support.

  • @fictionfan0
    @fictionfan0 6 місяців тому +9

    I feel like Normal type gets a lot more hate than it deserves. I mean, on the one hand, I get it; it's almost the equivalent of the standard/elementless attack in other games, but with the added downside of being weak against one type and ineffective against three more. But on the other hand, it's the type that arguably allows for the most creativity when it comes to Pokémon designs and concepts, since the idea of "normal" could mean anything, and even when there's a secondary type, it feels more like an add-on to the "normalness" (e.g. Sawsbuck, the deer that changes with the seasons; Grafaiai, who only uses poison to mark its territory; and Hisuian Zoroark, who is filled with so much malice that it gained malevolent powers).

  • @bluetechno6056
    @bluetechno6056 6 місяців тому +12

    19:04 "turtles are not fast ninja animals" Shell smash:

  • @brendantw
    @brendantw 6 місяців тому +20

    Normal is a super underrated type

    • @dansattah
      @dansattah 6 місяців тому +6

      Despite being "Normal", it's paradoxically one of the weirdest Types.
      No super effective coverage, but minimal weaknesses, resistances, and an immunity, allowing it to thrive on high base stats and deep move pools.

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 6 місяців тому +2

      ​@@dansattahIt makes a lot of sense actually.
      Since there aren't any normal attacks, like in most RPGs, that's what the type represents offensively. It makes physically defensive types artificially more bulky, and Ghosts really special (since they can't be beaten by Normal means).
      There was actually a plan to make Normal super effective against Dark originally, but it would have made it overpowered (and since Dark was your anti Psychic option, Psychic would have stayed as powerful as a result)

    • @TornaitSuperBird
      @TornaitSuperBird 6 місяців тому +2

      @@shytendeakatamanoir9740Note so far that we don't have a Normal/Rock type nor a Normal/Steel type yet.

    • @LoreCamargo-g8n
      @LoreCamargo-g8n 6 місяців тому +2

      Normal is weak Eevee and ditto are weaker than average and don't learn very useful moves.

    • @dansattah
      @dansattah 6 місяців тому +3

      @@LoreCamargo-g8n Those are gimmick Pokémon that were kept intentionally weak to encourage Eeveelutions and Ditto's transformation ability.
      WolfeyVGC made a pretty strong case for Normal Type Pokémon being versatile in his "What is the strongest [Type] Pokémon" series.

  • @jaernihiltheus7817
    @jaernihiltheus7817 5 місяців тому +1

    Grass later also got immunities to powder & seed type moves, giving them valuable supportive anti-support niches especially when combined with another type with immunities like fairy, poison, flying, or ghost.
    To sum it up: grass is the "sneaky" one of the three.

  • @animefan3794
    @animefan3794 6 місяців тому +8

    Okay, since we covered the main 3, my guess is next in this series will be Electric (because Yellow version and the anime making it the next one people instantly think of), Normal (because most common type of both Pokemon and move), and Dragon (rarest type when first introduced).
    I suspect later in the series will have Steel, Dark, and Fairy as a single video because “the three that were added after the start”

  • @lasercraft32
    @lasercraft32 6 місяців тому +15

    6:25 "A player is not required to actively put in effort to remember them."
    *Meanwhile dual types*

  • @komarunaegi7460
    @komarunaegi7460 6 місяців тому +13

    11:02 I love that the Japanese text just says “SAMPLE TEXT” in the background 😂

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому +2

      I wish I was the one who cooked that video. Do go check it out if you can - TF2's video community is wonderfully ludicrous and entertaining

  • @Lampent12
    @Lampent12 6 місяців тому +3

    I'd love to see the "Route 1" staples next; Normal, Flying, and Bug, the next natural step you see after choosing your starter.

  • @andrewroskuski18
    @andrewroskuski18 6 місяців тому +2

    The interesting thing about Pokémon types is that my understanding is we have evidence they were a fairly late addition to Red and Green. They probably replaced a much simpler fire/ice/lightning elemental system, a trio that appears weirdly often in the early games.

  • @reeseseater12
    @reeseseater12 6 місяців тому +3

    Logical starting point. My main idea, maybe when you finally wrap the series up, do a follow up on if you think the game's type is properly balanced, if not what you would do, from a game designer stand point, to rebalance the types. This can include changing type interactions, removing moves, buffing or nerfing moves, same with abilities or anything else you could think of. I think that could be interesting

  • @Blahblah97555
    @Blahblah97555 6 місяців тому +4

    A video on the Gen I “boss” types would be interesting: psychic, dragon, and maybe ghost (or anything else you feel fits that label, considering Agatha’s position, the fact that ghost was meant to be super effective against psychic, and the immunities to the most universal attacks, I kinda think of ghost as the gimmick boss type)

  • @SquidSystem
    @SquidSystem 6 місяців тому +1

    I think an interesting angle to look at this trio of types is to examine them by the roles that a spin-off assigns these Pokémon types to, Pokémon Masters. While each Trainer/Pokémon Sync Pair is assigned to a different Role based primarily on their individual attributes, Grass Pokémon are quite often put in the "Tech" role, referring to Sync Pairs that focus primarily on doing nasty things to the enemy with debuffs, statuses, and all around disruptive strategies, while also being acceptably bulky and being secondary attackers in the 3v3 environment. I think this relationship is especially exemplified by a trio of units they released all at once,
    Red and Charizard, Blue and Blastoise, and Leaf and Venusaur. Charizard is of the Striker Sync Pair role, focusing all in on offense at the cost of being able to help your teammates much, Blastoise is a Support Sync Pair, which focuses almost exclusively on tanking the brunt of the enemy offenses, while using effects that support and enhance their teammates, while Leaf and Venusaur is a Tech, whose attacks and effects focus all in on trying to make the enemy attack less, more frail, and enable all other teammates at the cost of not doing much on their own. I know most people don't love Masters, but I think it adapts Pokémon in a way that feels unique and also supports a lot of the fundamentals that the main series hammers in.

  • @dimaginarylaw
    @dimaginarylaw 6 місяців тому +1

    "Fire was designed as an offensive type with minimal resistances"
    Fast forward 20 years later

  • @SabEric39
    @SabEric39 6 місяців тому +2

    Can't wait to hear your thoughts on my beloved steel type. At the height of its powers it was the ultimate defensive type, having only 3 weaknesses and resisting 11 (with an immunity to poison thrown in for good measure), but had some offensive benefits, strong against 2 mildly uncommon types. However, come gen 6, it gained a bit more utility, with 1 new advantage and a net loss of 1 resistance, and going from the type of the absolute walls of Steelix, Metagross, and Aggron to the offensively capable (and somewhat speedy) Technician Scizor, Lucario, and blade form Aegislash.

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому +1

      I'd expect you might be waiting a while for that. There's a lot to get through before Steel, considering it was added in later than the others

  • @xllvr
    @xllvr 6 місяців тому +1

    Well my request was begun. Good analysis on the types 👍🏻 have recommended to people to watch and will do so from now on

  • @snowlepiexists2091
    @snowlepiexists2091 6 місяців тому +3

    I would love to see an in-depth analysis of ice types mainly because ice types from the first generation is arguably has one of the most solid roster and are best realized in the first generation.
    Dewgong is the perfect "base-line" ice type, fulfilling the role of being the most common and basic ice type and leaving a good idea of associating ice with white and being a seal gives a logically association with ice. But also to show its lower/common nature having it also have the sister type Water to give the idea of Ice itself is a special rare type. Despite being the common ice type its locked in the late game Seafoam Island which is the exclusive place Seel appears increasing the idea that Ice types are rare.
    Cloyster is amazing as a good twist in expectations of the other ice types with its more physical leaning defenses. Shellder continues the rarity of Ice types with only being catchable through the Super Rod, which is locked to the mid-game. Even then it shares the same Water typing till it becomes Cloyster giving the idea of Ice types being special. Cloyster's most note-worthy trait is the giant defense which allows it to contradict the Glass-Cannon design Ice types have. But at the cost of having the worst special of all the gen 1 ice types. Which makes it the least scary Blizzard abusers.
    Lapras is generally the first "strong" ice type obtained by the player. It is a gift pokemon given after beating Blue. As the first strong ice type given for free, it is given the Water/Ice typing which makes it fit with the more "common" ice types BUT with the plesiosaur/dinosaur and elegant elements makes it give the idea of strength and visually puts it above the previous two evo-lines. Because it is a gift it introduces players who do the Silph co. plot line the idea that ice types are strong/powerful and Lapras is deemed rare since there is no other means of obtaining it. Lapras fitting with the powerful plesiosaur design has the most balanced strong stats of all non-legendary ice designs. Having the high special of 95 like Jynx and Dewgong allowing it to abuse the strength of ice attacks while having high bulk. Making it tanky similar to Cloyster. For most player's first strong ice type, Lapras does an amazing job filling said role.
    Jynx outside of the controversy, is arguably the best representative of trading’s risk and reward. Like Lapras it is only obtained once (by an in-game trade unless its japanese blue) making it one of the rare/strong ice types. Unlike most of the other ice types, Jynx is the most frail and has below average base stat totals for fully evolved mons. Combine that with its weird/off putting design and requiring a poliwhirl makes it mostly avoided by most players on their playthroughs. But despite the weird design it has some hints of its hidden strengths in it's appearance, its humanoid elements gives the idea of power (since humans in general are the most dominant creature in the real world and in folklore many scary folklore creatures are human-like (demons, sirens, ogres, etc.)) and its feminine appearance gives the idea of the common trop of witches in rpgs which are genearlly viewed as powerful. With these hints or just the want to complete the dex, risking trading away the safety of a mon that could potentially become better (poliwhirl) for a risky strange humanoid thing. But once you obtain and use Jynx, it proves to be a powerhouse for the remainder of the game. For it has the special trait of having two of the strongest special types Ice/Psychic allowing jynx to basically cleave through the rest of the game with ease. Besides the typing Jynx trades its low stats for the access to certain moves that make it stand out compared to other ice types the solid mid game attack Ice Punch which only learned by Jynx and Hitmonchan (another underappreciated humanoid mon that fits well as a reward pokemon), Lovely Kiss (or Demon’s Kiss) which is the only reliable non-grass sleep move in gen 1, and the only non-legendary pokemon to learn Blizzard naturally (which fits the yokai/oni mountain hag basis), which is infamous at the time for being one of the strongest moves of gen 1 (120 power 10-30% freeze with 90 accuracy). Jynx’s obtaining of method and sheer power in-game and competition (look at Nintendo Cup 1997) makes it amazing at the role of a strong ice type and trade pokemon.
    Articuno does an amazing role as the ultimate ice type pokemon in RGBY. It along with Jynx do not have the sister type of Water in their typing instead Articuno has Ice/Flying and unlike Jynx who had to sacrifice it’s stats, Articuno has amazing stats paired, decently bulky but most notably a wooping 125 special. Every other ice type had 95 or lower special. Paired with the insane strength of Blizzard makes Articuno one of the strongest special attackers in the game, able to nuke and potentially freeze opponents with ease. This basically demands the player to play around Articuno’s strengths and weaknesses, due to Articuno’s sheer strength of Blizzard, pokemon like Cloyster, Dewgong, and Lapras with their solid special bulk and great typing serve as great damage sponges, eating Blizzard tanks to their Water/Ice typing and due to just the Ice typing can just ignore the threat of freeze. And due to its Ice/Flying typing, it is hit neutrally by other strong Ice types like Jynx, Lapras, and Dewgong. Articuno being best dealt with other ice types makes it rewarding to players who invest into ice types making it easier to obtain the strongest ice pokemon.

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому +2

      Ice is a very awkward Type for many reasons. As you mentioned, it has the defensive profile of a glass cannon, yet many Ice Pokemon tend to lean towards bulk.
      Its one of those cases where giving an inch lets it take a mile. Minmaxing is something that needs to be handled with absolute caution in a game with as many variables as Pokemon, and making a glass cannon archetype fast is not to be done lightly. We can see that anytime an Ice-Type is actually fast or has a means to get fast, they are almost always going to be good.

    • @josephbulkin9222
      @josephbulkin9222 6 місяців тому

      hmm... someone doesn't like Vanilluxe, it seems. Congratulations, you can join the group, genwunner.

    • @snowlepiexists2091
      @snowlepiexists2091 6 місяців тому +2

      @@josephbulkin9222 ​ Quite the opposite, I think Vanilluxe is underappreciated, in the context of gen 5 having to make new "base-line"/common ice types since they can't use Snorunt, Swinub, nor Seel, Vanilluxe does a solid job being the common ice type of Unova. Being a white and light blue mon best makes the player associate ice types with these colors and the ice cream/icicle themeing makes it work well associating it with the Ice type, the only issues vanilluxe line has is the fact it is in Unova, by that time the old philosophy of Ice types became very outdated (old freeze and blizzard being nerfed so the ice type became less centralizing, even more mons were getting access to ice coverage making the need for ice types drop more so, and steel existing). Like Golden Owl said in the other reply, ice types at this point favored glass cannons or fast support mons. The only ice types that succeeded in Gen 5 were either glass cannons (Weavile and Jynx), fast support (Frosslass and Cryogonal), weather setters (Abomasnow), or insane wall breakers (Cloyster, Mamoswine, Kyurem Black) there was no want for balanced stated ice types hence mons like Walreign, Lapras, Regice, Dewgong, and Vanilluxe are either fringe in NU or in an unoffical tier PU (gen 5 PU is unofficial). It doesnt help that alot of Unova mons were bashed non-stop by the pokemon community in the DS and 3DS era or pokemon games for their simple or object based designs despite the fact these mons purpose was to fill in the role of base-line/common designs to represent their type. Atleast in later gens and eras they gave Vanilluxe Snow Warning and now people are starting to warm up to Vanilluxe line.

    • @snowlepiexists2091
      @snowlepiexists2091 6 місяців тому

      @@GoldenOwl_Game Heck yeah, Chien Pao, G-Darmanatan, and Iron Bundle comes to mind in regards of pure minmaxing ice types. and the issue with bulky ice types is the case for like every gen after gen 1 (makes you wish they would give it some more resists like they did for the fire type).
      (CammyMeeleTea's videos really popularized the issue of bulky ice types great video honestly)
      Main reason why Gen 1 is the exception is cause Gen 1 Blizzard and Freeze as we all know were busted, Freeze basically being a KO and having it tied to a 10% chance on one of the strongest moves used by alot of pokemon (blizzard), made it scary for every pokemon who wasn't an ice type to get hit by or switch into blizzard, cause even if you could resist it like water types, you mainly feared the 10% chance of basically dying to freeze. Hence why being a bulky ice types was a good thing in Gen 1. This is the primary reason why every ice type competitively are either in OU, UU, or UUBL (Dewgong being viable makes me happy) or in Nintendo Cup 1997 is centralized around Jynx, Lapras, and Tauros. The threat of strong pokemon with access to Blizzard (Articuno in RBY UU and Jynx in Nintendo Cup 1997) gives good reasons to want to being in bulky ice types to better handle them (Dewgong in RBY UU and Lapras is Nintendo Cup 1997)
      The nerfing of the insane freeze effects and blizzard was greatly needed and appreciated, since it is extremely stupid for a mon to basically punish you with a OHKO for switching in any resist that wasn't an ice type, especially when the ice type moves by themselves were already threatening and dangerous for most mons to switch into. Basically forcing you to use a small pool of mons to reliably combat ice types (doesn't help that ice types was a rare type). Bettering the gameplay of pokemon at the cost of the main reason to use a bulky ice types was well justified, but they never really gave the ice type any compensation after the nerf, making bulky ice types languish with no good reason to use them besides Walreign in hail for gen 4-5, till gen 7 added aurora veil and gen 9 added snow (Which was little too late for a majority of bulky ice types). Hoping Gen 10 adds something new or improvements to the defensive side of ice types that isn't locked to snow.

    • @josephbulkin9222
      @josephbulkin9222 6 місяців тому

      @@snowlepiexists2091 those who bash the gen 5 mons are dumbasses,trolls and genwunners. Vanilluxe works, let me just say that, I know from experience.

  • @trumpeterjen
    @trumpeterjen 6 місяців тому +1

    I'm glad you mentioned Fire's utility in the Gen I games. When I hear people laugh and claim Charmander is useless or laughably bad just because of some bad gym matchups, I can't help but roll my eyes, as if Charmander isn't outspeeding and one-shotting the hordes of Bug and Grass-types NPCs have in those games. The ones Squirtle and Bulbasaur have to take multiple turns taking out, getting hit in the process.
    I'd love to hear about Ice, too. It's one of my favorites, and it's a shame that Game Freak is dealing it such an awful hand. I'd love to hear your input on Electric's defensive balance, too.

  • @carucath97
    @carucath97 6 місяців тому +1

    It’s interesting how despite its weaknesses, Grass is quite a good Tera type for some Pokemon to use due to these niche interactions (being immune to powder moves) compared to Water (being a good defensive type) and Fire (mainly used by Fire types to boost their power)

  • @Thraim.
    @Thraim. 6 місяців тому +18

    How to make the world's biggest franchise out of rock-paper-scissors.
    I just hate how they made fairy-type resist bug-type. Bug is already in the lowest tier of types, and they felt the need to give it a major nerf. It doesn't help that fairy, which was supposed to counter-balance the OP dragon-type, is now considered OP instead.

    • @dansattah
      @dansattah 6 місяців тому +5

      From a pop culture perspective, making Fairy resistant or neutral to Bug made sense, but that also became a missed opportunity to "subvert expectations" correctly!
      Making a new Gen 6 Bug, Bug/Poison or Bug/Steel a super effective counter Boss to Fairy would have had unlimited potential for Pokémon designs, a better villain team, and memorable characters in spin-offs, e.g. Mystery Dungeon.

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому +14

      As it turns out, Rock-Paper-Scissors becomes substantially more complex when there are 15 options and you get to use both hands at once

    • @Thraim.
      @Thraim. 6 місяців тому +3

      @@GoldenOwl_Game As kids we used to play a variant with all kinds of throws, such as fire and rain or whatever else you could convey with one hand. It was extremely unbalanced, of course.

  • @Kos115
    @Kos115 6 місяців тому +1

    Purely for selfish reasons, I like the idea of Steel being covered in a later video once your thoughts on the/most other types have been fleshed out

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому +1

      Steel is interesting because its the first type that's evidently made to correct the others. Hence why it was so good - it was designed with a clear purpose.
      Problem is that it does make it nigh impossible to discuss without covering the others.

  • @jimw5691
    @jimw5691 6 місяців тому

    Love your videos! Agree that focusing on a few types at a time makes for better formatting.
    I hope dark, psychic, and fighting can be grouped together, as well as fairy, steel, and dragon. Those types form groups similar to Fire, Water, and Grass and the synergies could inspire deeper discussion

  • @irongrahn824
    @irongrahn824 6 місяців тому

    I continuing with the early game types and working towards late-game types is the most natural approach.

  • @zenronez1158
    @zenronez1158 6 місяців тому +1

    Aside from the three starter types. I think its important to look at the two types of damage physical and special at their purist form. Fighting and Psychic type.

  • @MousaThe14
    @MousaThe14 6 місяців тому +1

    I guess as the unofficial “fourth starter”, Electric should probably come next, especially with its very unique mechanical position as I guess, I dunno, “Fire-Typs 2: The Quickening”, boasting greater speeds with few things that resist it. But their relative frailty is probably compensated for by having only one weakness.
    Another good candidate is Dragon because it clearly exists as a Starter check or starter killer. It resists the 3/4 starter types, making sure that the player invested in more Pokémon than their first one. Especially since the ones in the first 3 gens were given a glaring specific weakness to exploit (Dragonite, Flygon, Altaria, and Salamance being 4x weak to Ice for example) to balance their resistances.
    Other candidate is Normal because of its strange existence as the closest we have to a “beast” or “mammal” type and an unofficial “sound” type so that Normal Pokémon can have a special type move. But Normal sort of is weird because as implied by its name it’s supposed to represent some vague baseline, or perhaps a demonstration of the near full spectrum of type effectiveness with only 2 resists, 1 weakness, and 1 immunity. But it also serves the position of “basic attacks” which is probably why it can hit virtually anything and it resists nothing. In a normal RPG, normal moves are just what happens when you click the attack button and nearly all the other types are what would cost mana or some other resource to use.

  • @fntthesmth423
    @fntthesmth423 5 місяців тому

    5:10 I feel like one of the things that lends credence to your point about Grass being a bit of an odd choice for one of the points of the most important types in Pokemon is the fact that outside the starters, the cannonical trios of Pokemon that exist don't include the grass type! The three legendary birds in Gen 1 and the three legendary beasts in Gen 2 don't include any grass type 'mon in their ranks. If I'm not mistaken I think it's not until Gen 5 that we even get pokemon that's part of a trio other than the starters that is also grass type! I dunno, just kinda interesting to think about, though I could easily be mis-remembering

  • @samuelbrown434
    @samuelbrown434 6 місяців тому +1

    “You can’t punch a bird.” Challenge accepted!

  • @thekoifishcoyote8762
    @thekoifishcoyote8762 5 місяців тому

    I looked at gen 1's roster for the other types and here's some interesting things I noticed:
    Poison is all about all the status
    Psychic was supposed to be super strong
    Ghost was supposed to be weird (making a certain glitch weirdly fitting)
    Bug pokemon might be weak, but the ice type itself was added to pokemon to make them weaker
    And imo the most interesting thing was the flying type being to make pokemon special. One of the starter final evos, one of the first pokemon players encounter/catch, one of the earliest full evos, and so on. This explains the legendary birds and makes dragonite seem even more special.

  • @billylin8800
    @billylin8800 6 місяців тому +4

    i think electric, ice and ground would be interesting types to explore in more depth next?

  • @bgotty2684
    @bgotty2684 6 місяців тому

    Thanks for the video ! I choose Electric type since it's the obvious one you mentionned at first !

  • @Petrico94
    @Petrico94 6 місяців тому +1

    I like they gave the starters their elemental attacks sooner, lets you see how the types interact sooner (even if the games overall got easier), there are also other issues with gen 1 like every grass type is also poison so will take more damage from ground and psychic and always resists bug. Would also like more pokemon games and clones to offer an early fire type, maybe not as good as the starter available but again showcase what water has an advantage against before we have 3-4 badges or round out teambuilding a bit. The logic can be iffy at times but most children can grasp it, I just think the learning process should happen early more than showcase all the bugs and birds the kids have and get straight to fire dogs and maybe an out of place venonat to wonder where you can get that. And while starters seem to share archtypes and stat layouts I like they have their own personality, Grass is generally sturdy and get Mega Drain or Synthesis, Water is well rounded with good physical and special (giving them ice beam is a bit overkill), and Fire is always the strongest offensive option for all out attackers or aggressive secondary type, even if there's a power triangle you still get to use your favorite to it's fullest.
    *weather is it's own mess of lobsided power. Grass liked sun but also benefits fire, but rain almost always benefits water or electric with Thunder. There's not third option for grass exclusively and the way they handled Drought and Drizzle was overwhelming. It's fine to have off balance design especially when you can't logically think of a direct mechanic that matches the initial formula, but some strategies get over represented when they're not kept in check.

  • @Nameless_mixes
    @Nameless_mixes 6 місяців тому +1

    Starting off with a Teen Titans reference? I already love this video! Haha Okay, let me actually watch this ❤️

  • @404_kayjay_not_found
    @404_kayjay_not_found 6 місяців тому +5

    I keep hearing "Glass Type Pokémon" and gotta check myself each time.

  • @jacobcox1914
    @jacobcox1914 6 місяців тому

    In keeping with the theme of type trios, the most obscure I think is the rock, fighting, flying relationship. Defensively and offensively very similar to the fire, water, grass trio, it’s main difference is that they have neutral defenses against their own typings.
    I suspect this was an unintentional trio on GFs part, but you may be able to see something quite different than I do.

  • @JurassicDaikaiju
    @JurassicDaikaiju 4 місяці тому +1

    If I made a starter trio, it would be Earth, Water & Wind. The're the 3 foundational elements.

  • @dragonfiraga
    @dragonfiraga 6 місяців тому

    Interesting and fun video! Enjoyed it a lot.
    Maybe for another video it could be another type triangle > Fighting, Fairy and Steel?

  • @Kevin-rx7lm
    @Kevin-rx7lm Місяць тому +1

    “You can’t punch a bird”
    I’ve had one fly into my foot though lol
    …granted, a pigeon, so the ostensible lack of sapience, let alone sentience, explains a lot

  • @icarue993
    @icarue993 6 місяців тому

    For the next one, I suggest a secondary trio that they recently introduced with recent starters
    - Steel, ground, fighting (Gen 4)
    - Psychic, fighting , dark (gen 6)
    - Ghost, Dark, Fighting (Gen 9)

  • @Chris-jx4ij
    @Chris-jx4ij 6 місяців тому

    Parasect really got hit hard with the balance stick for having Spore, considering in Gen 1, Poison and Bug ended up super effective against each other, meaning that Parasect is the only pokemon with 3 quad weaknesses.

  • @joshwew9551
    @joshwew9551 6 місяців тому

    God the Incin Tom is always funny.
    For those unfamiliar to VGC Doubles, Incineroar is a support Pokemon is bulky, has Intimidate, have pivot moves, Fake Out, and many supporting moves.
    In 2024, his typical set is mostly Fake Out, Parting Shot, Knock Off, and Will-o-wisp while holding Safety Goggles usually.

  • @wouterW24
    @wouterW24 6 місяців тому +1

    I'd like normal/flying/bug/ perhaps poison next. Since the orgins in gen I game design are key, the chronological approach seems interesting. Normal and bug in particular had specific roles in gen 1 that aged in weird ways.
    It's a very interesting series. Water is an oddball because even in gen 1 they have near universal ice attack access, which is a massive advantage fire does not get. However, there's only a single ice beam tm in gen 1 so it's a coveted upgrade for your single chosen ''tank' to go on assault more often.

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому +1

      Ice is going to be an interesting Type to discuss for that reason.

  • @Andreecals
    @Andreecals 6 місяців тому +1

    You should have mentioned the updates for the grass type utility. Immunities to leech seed and powder moves are uniquely important, not to mention utilities like grassy terrain's and the move growth (which isn't grass type by technicality, basically).

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 6 місяців тому +1

      It does add to the situational tank idea. Grass Types can't be reliably put to Sleep, but can spread status with ease.

  • @williamlachance4514
    @williamlachance4514 6 місяців тому

    I definitely believe that Normal should be at the very least one of the types focused in the next video of this series.

  • @GolemAvalanche
    @GolemAvalanche 6 місяців тому +1

    I'd like to see Rock and Ice covered together. Both are good offensively and terrible defensively, which clashes with their aesthetics; it makes sense from a creature design perspective to make beasts of ice and/or stone to be large and lumbering, but slow and bulky is a terrible playstyle for types with so many weaknesses. It doesn't help that other types can take their good offensive moves as coverage without the vulnerabilities, since Water-types often get Ice moves and Fighting-types usually have some Rock moves. Maybe contrast them with Steel, which is great defensively in both aesthetics and gameplay but has limited offensive demand, even with the Gen 6 changes giving it an enviable effectiveness against Fairy.
    I also look forward to discussion about how little offensive presence many types had in Gen 1. Rock-types, for instance, only had two attacks, one being a single TM, and the other having an incredible 65% accuracy.

  • @ericlang7987
    @ericlang7987 Місяць тому

    I have a feeling that the reason why starter Pokemon would never refrain from being Fire, Water, and Grass types not only because of their straightforward matchups, but also because they correspond to the primary colors of light.

  • @blubudubbel
    @blubudubbel 6 місяців тому

    I think I would like to see an order hat's based on how you encounter them in-game. So after the starter, you encounter Normal and Flying, Bug and Poison, the rare Electric. Then we meet the first road block Brock with his Rock and Ground type etc

  • @frankorious534
    @frankorious534 6 місяців тому

    I think I can already predict some osservations about other types, especially in gen 1:
    Normal is the "generalist" type that you use when your stab moves don't work.
    Rock's the tank.
    Psychic's the cleric type because they're frail and know many support moves as Protect and Light Screen.
    Bug is the "strong at the beginning but weak soon after" type.
    Ghost is the gimmick type, because they resist normal type.
    Dragon is the legendary ultra rare type that is hard to find and train and resists the starter types.
    Ice and Electric are exotic special attack types. Also, there are a lot of ice electric fire trios in pokemon.

  • @yizzardpalmero
    @yizzardpalmero 6 місяців тому +1

    I think its funny that the strongest fire type pokemon competitively is a defensive support mon

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому +1

      Incineroar just pretty much does everything

  • @azazelmorningstar5631
    @azazelmorningstar5631 6 місяців тому

    As someone who always loves aggresive playstyles now I understand why in the first generations I always picked the fire starter but since generation four I broke that trend since now the extended movepool made any type a viable attacker, I think a video explaining the "conceptual types" (dark, fighting or psychic) would also be interesting

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому +2

      Gen 4 pretty much was the first "big" push to expand movepools, with many types gaining their standard attacks like Poison Jab or Close Combat that never existed prior.

    • @LanerGuy
      @LanerGuy 6 місяців тому

      @@GoldenOwl_Game Them giving the "regional bird" of Sinnoh a move like Close Combat was pretty darn huge in showcasing this push, I'd say.

    • @josephbulkin9222
      @josephbulkin9222 6 місяців тому

      @@GoldenOwl_Game that's a good thing.

  • @DeckKnight
    @DeckKnight 6 місяців тому

    If you are going to do multiple types in a video, I recommend Electric and Normal next as the starter types of Yellow and Let's Go! Pikachu/Eevee. They actually have a fair amount in common (only one weakness each, one other type has immunity to their attacks, and largely neutral interactions across the type chart.)
    Afterwards good pairings are Steel and Ice (defensive vs offensive), Bug and Dragon (early game vs late game), Ground, Rock, and Flying (primarily physical neutral types), Dark, Psychic, and Fairy (the types built around rebalancing the game), and finally Ghost, Poison, and Fighting. (Misc. Types with very different offensive and defensive roles.)

  • @Dukstless
    @Dukstless 6 місяців тому

    "game balance reasons"
    I want to understand as to why would they make Fairy types resist Bug types. Bug was already resisted by SIX types, did they really need to add another one?

  • @thefierybrib
    @thefierybrib 6 місяців тому +1

    13:05 Fire Spin has an objection...

  • @Time_looper
    @Time_looper 6 місяців тому

    funily enough in gen 1 comp many fire types like using physical moves as much as they like fire moves as most fire types have an good attack stat and have acces to some good physical options

  • @rafilosofo
    @rafilosofo 6 місяців тому

    Talk about the Flying type and why it is not Wind. The abandoned Bird type helps to explain its design choises.

  • @hailthequeenFM
    @hailthequeenFM 6 місяців тому

    Fire, Water, Grass core, a VGC players' nightmare fuel.

  • @xsellepoch9954
    @xsellepoch9954 6 місяців тому +1

    My problem with grass is that it’s not just “mediocre” at offense and defense, it’s tied for the most weaknesses and most types that resist it, it’s genuinely one of the literal worst in both categories, and it’s support niche, I personally feel, was never enough to make up for this. Even if you don’t agree that grass is one of the worst types in the entire game, you could probably agree it’s the worst of the three starter types, especially as it’s support niche has been eroded.

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому

      It really suffers because of that eroded support niche.
      Prior to that, it was still able to have unique utilities which merited using it over the other Types. But now, so many new moves and abilities get added, to the point where you don't NEED a Grass Type to inflict reliable status or other stuff anymore.

  • @Random-person-on-the-internet
    @Random-person-on-the-internet 6 місяців тому

    Interesting video as usual. Seems accurate enough. After all, Bold Suicune Has No Weak. Honestly, Grass is the prime candidate to talk about if you want to talk quality > quantity in terms of resistances.
    I think you could cover Flying, Bug and maybe Rock next, and possibly Normal if you can fit it.
    By the way, I was playing ZZZ while watching this video, and I was mostly just listening. I was playing ZZZ with volume off so I could hear the video more clearly, so it caught me mildly off-guard when I heard the overworld theme for it.

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому

      You can never leave New Eridu.
      For real though, gotta love that soundtrack.

  • @Lupinemancer87
    @Lupinemancer87 6 місяців тому +1

    Water is my favorite type.

  • @whiteking2f2
    @whiteking2f2 6 місяців тому

    I think you could easily make a video focusing on Ice and Dragon types. Just those two. Maybe throw Fairy into it at the end

  • @Fr0stySn00ze
    @Fr0stySn00ze 2 місяці тому +1

    So the types operate like this then?:
    *Normal:* Basic type with large movepools but no supereffective STAB
    *Flying:* Fast, ground immune, & importantly can Fly (usually also have agility)
    *Fire:* Offensive type with high attack stats but poor coverage & defence (mitigated by the burn debuff & Gen 1 Fire Spin)
    *Water:* Bulky attackers (Blastoise, Kingler, Slowbro, Vaporeon, etc.)
    *Grass:* Support (Leech Seed, Sleep Powder, Growth, etc.)
    *Bug:* Attack boosters but weak/no STAB. Usually can learn Cut (Scyther, Pinsir, Parasect, Beedrill) They're like samurais hence the log mini-game in Stadium 2, & the Samurai Bug-Catcher in the anime.
    *Electric:* Super fast but low defence (Paralysis debuff lowers speed)
    *Poison:* Ninja-type with weak STAB, but tricky to defeat (Poison debuff, evasion & accuracy moves like smokescreen & minimize)
    *Ground:* Slow bulky attacker (anti-electric type)
    *Rock:* Tanks (Only type in gen 1 that resists Normal moves)
    *Psychic:* Support with high special
    *Ghost:* Tricky support (only type immune to normal & fighting)
    *Fighting:* Very high attack & the only type supereffective against normal, but moves are generally risky to use (Submission's accuracy, High-Jump-Kick crashing, etc).
    *Ice:* Built around freeze & later Sheer Cold. High bulk that's used to fish for a completely debilitating/broken debuff, but only resists itself.
    *Dragon:* Boss type (high stats, many resists, only one consequential weakness until Fairy)
    There are some outliers of course, (Diglett is meant to be the game being like "Hey player, use THIS against Lt. Surge! It's like his team but GROUND!", Butterfree acts more like a psychic type in the first few gens, Ditto is Ditto, etc.)
    BONUS ROUND:
    *Steel:* Super tank (very high def with low STAB coverage)
    *Dark/Evil:* Glass Cannon* with unconventional/unfair ways of attacking the opponent (Pursuit attacking while switching, Sucker Punch sneak-attacking them, Thief/Knockoff going after their item, etc.)
    *Fairy:* Cleric (Wish, Moonlight, Draining Kiss, Misty Terrain)
    *Umbreon was originally meant to be a Poison type

    • @Fr0stySn00ze
      @Fr0stySn00ze 2 місяці тому +1

      Also should note that the early bugs Caterpie/Weedle/Wurmple, etc. teach the player about evolution. In terms of combat though, bugs are either Swords Dancers, or Quiver Dancers.

  • @bobalinx8762
    @bobalinx8762 6 місяців тому

    I would suggest doing a series on the designs of Pokémon based on type.

  • @louisjoost4869
    @louisjoost4869 6 місяців тому +1

    I’d like to see dragon type next! I’ve always found it interesting but never really understood it.

    • @ericlang7987
      @ericlang7987 Місяць тому +1

      Yeah and some Dragon types even have their own secrets hidden inside themselves

  • @dse763
    @dse763 6 місяців тому +1

    Thumbnail is : "How to put yourself without putting Yourself ?"

  • @misterzygarde6431
    @misterzygarde6431 6 місяців тому

    I would love to see a starter trio whose final forms are Grass/Steel, Fire/Ice, and another Water/Ground.
    Grass/Steel is defensive
    Fire/Ice is offensive
    Water/Ground is a balance between both.

  • @camronross
    @camronross 6 місяців тому

    You should continue the series and do 3 each episode!
    Episode 2: Normal, Flying, Bug
    Episode 3: Electric, Poison, Ground
    Episode 4: Rock, Ice, Steel
    Episode 5: Fighting, Psychic, Dark
    Episode 6: Ghost, Dragon, Fairy

    • @fictionfan0
      @fictionfan0 6 місяців тому +1

      I feel like Steel/Dark/Fairy should be an episode unto itself, seeing as they were all added *after* the original games.

    • @camronross
      @camronross 6 місяців тому

      @@fictionfan0 My method for each episode was
      1. Starter types
      2. Early game types
      3. Just the 3 types that were left over
      4. Material/Mineral types
      5. Another type triangle
      6. Magical and strong types

    • @camronross
      @camronross 6 місяців тому

      @@fictionfan0 but we could do
      1. Grass, Fire, Water (Starter types)
      2. Normal, Flying, Bug (Early types)
      3. Electric, Poison, Ground (Leftover types)
      4. Rock, Ice, Fighting (Hard types)
      5. Psychic, Ghost, Dark (Spiritual types)
      6. Dark, Steel, Fairy (Added types)

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому

      I might not stick to 3 per episode - some types just have more complexity than others.
      Fire/Water/Grass are a major exception because they are the starting types and basically needed to come as a group

  • @PoorProPlayer
    @PoorProPlayer 6 місяців тому +2

    Can't wait until we get to the fairy type design video. Gamefreak what is the design philosophy of fairy type? Uhh... it's pink. That's it? Uhhhh... well honestly all we do is look at the pokemon and be like ehhh it seems "fairy" enough to me and then we slap it with the fairy type. Jokes aside, fairy type is honestly the only type designed mainly on vibes rather than having a fleshed out design philosophy. Like rock type for example are made of rocks or have earthy color palette and are generally higher phys atk/def with low spe atk/def. Dragon types look reptilian/dragon-ish and are typically more offensively oriented. Ghost pokemon look like spirits/ghosts and typically have low def but higher spe atk/def. Fairy pokemon? Well it's basically whatever gamefreak feels like it is. You can basically make an argument for any pokemon to fairy with how inconsistent gamefreak is with the type.

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому

      The first fairies were genuinely "just pink". Took the a while to look deeper into the lore of Fae and so on.
      Nowadays there's stuff like Grimmsnarl which I feel excellently capture the ideal of Fairy.

  • @corvusprocellarum
    @corvusprocellarum 6 місяців тому

    I’d be interested in hearing about the design of the ice type, for sure the least successful one, especially after the introduction of fairies, which killed it for good. But, i’m eager to hear about the whole type chart explanation :)

  • @limegrass6194
    @limegrass6194 6 місяців тому

    I hope the next episodes of these are all 3 types in each videos with the same length.

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому

      Definitely won’t be
      Part of why this specific video is so long is because it needed the full introduction. And the three starter types are so interconnected that’s it’s impossible to talk about their design unless they are addressed as a group
      I don’t think there’s any other type as deeply interwoven as these three, so the others may just get individual videos. Will have to see how the scripts pan out though

    • @LanerGuy
      @LanerGuy 6 місяців тому

      @@GoldenOwl_Game Dark, Steel, and Fairy, and by extension Psychic and Dragon, are all pretty interwoven in the fact that the former three were created specifically to provide balance and checks for the latter two.
      With that in mind, I suspect it'll be difficult for you to address the latter two Types without also addressing the former three. Not doing so would cause a lot of aspects that you would need to cover in a video(s) detailing Psychic and Dragon Types to be left unacknowledged.

  • @nathanstruble2177
    @nathanstruble2177 6 місяців тому +1

    I'd like to see a video on the 3 newest types

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому

      Steel, Dark and Fairy will unfortunately take a long while to get to. Comes with the nature of them being designed around the other Types

  • @bivcbmtgstgtssscqcrddgtrsm2257
    @bivcbmtgstgtssscqcrddgtrsm2257 6 місяців тому

    Uh... If anything else should be strong against Electric, it's Ice. Ice needs another resistance, and snow is a natural conductor. It also helps separate it from Water.

  • @gloweye
    @gloweye 6 місяців тому

    You call grass a non-standard element of magic, but keep in mind the designers were japanese. Here in the west we have Earth, Fire, Air, and Water, but the Japanese have 5 primary elements and Wood is one of them.

  • @natewhaley5107
    @natewhaley5107 6 місяців тому +1

    do ice next please! its so interesting

  • @riastarthay
    @riastarthay 6 місяців тому +1

    can you do a video on why the differences between rock and ground warranted them being two separate types? my first thought is obviously "rock defense ground offense" but im sure theres more to it than that

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому

      It’s admittedly also because both types have functionally different roles. The main issue lies moreso in their naming and theming
      Rock and Ground are so similar in theme that they get easily conflated. If you were to theoretically rename Ground to something else, this issue wouldn’t exist

  • @poompoom3495
    @poompoom3495 6 місяців тому

    Early mon type would be a good progression from starter types. Bug Normal Rock etc

  • @MorphBall1
    @MorphBall1 6 місяців тому

    Was it intentional that fire would have the hardest time against the first gymleader? It kinda seems counterintuitive towards selling the point that fire is the offensive type when it's so much less efficient at dealing with the first gym than squirtle's bubble.

  • @Ericben1087
    @Ericben1087 6 місяців тому

    Grand Blue reference! Best comedy manga ever.

  • @thearrivalcyberseignister8898
    @thearrivalcyberseignister8898 6 місяців тому

    What do you think is better for a pokemon/pokemon like games, fewer types or many types? I think pokemon has too many types and i always felt that they could trim the type table like the tcg did

  • @assassinzgod
    @assassinzgod 6 місяців тому

    I'd like you to talk about the Ghost type because prior to the phys/spec split in Gen 4, it doesn't make sense to have Ghost as a phys attack type to me.

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому +1

      I’m thinking of reserving Ghost for October because funny spooky month. But there’s a pretty easy reason for that
      It’s meant as a Psychic counter. It’s literally advertised as such in supplementary media like the anime. So it’s physical to better target Psychic’s weaker defense stat.
      As for why Gengar was made a special attacker… well… that’s a more interesting story for when that day comes

    • @assassinzgod
      @assassinzgod 6 місяців тому

      @@GoldenOwl_Game I'm looking forward to October then, Mr. Owl 🦉

  • @pippastrelle
    @pippastrelle 6 місяців тому +1

    Good video

  • @SnoFitzroy
    @SnoFitzroy 6 місяців тому +1

    0:50 nineteen?

  • @coolguy93362
    @coolguy93362 6 місяців тому

    Please talk about the abstract types like ghost, dragon, and fairy

  • @RsgNoise
    @RsgNoise 6 місяців тому +1

    Yessss grass has the better moves in the game, celesteela with leech seed was so good 🥳

    • @RsgNoise
      @RsgNoise 6 місяців тому +1

      But if you survive with parasect and get to spore the oppo you get a sword dance, catch them all🎉

    • @GoldenOwl_Game
      @GoldenOwl_Game  5 місяців тому

      Spore is so ridiculous that it almost justifies the rest of Parasect being useless. Almost. Well... probs not...

  • @johnhurley8918
    @johnhurley8918 6 місяців тому

    I'm suprised Owl didn't also point out that Blastoise is LITERALLY A TANK

    • @GoldenOwl_Game
      @GoldenOwl_Game  6 місяців тому

      Because the turtle part was the bigger and more important thing to focus on. It’s something which is communicated throughout all stages of Squirtle’s evolutionary line, while Blastoise only gets the cannon aspect at the end

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 6 місяців тому

      It's French name is actually Tortank (Turtle + Tank)

  • @jeron727
    @jeron727 6 місяців тому

    i think doing one with normal would be nice. i mean, it has 1 weakness, 1 immunity and no types it's super effective against (would be a good way to introduce type immunities as well ig). aint that interesting?

  • @jgr7487
    @jgr7487 6 місяців тому

    Grass type may be weird for a Westerner, but it does fit the Chinese 5-element model, one of which being wood.

  • @turtlenator6249
    @turtlenator6249 5 місяців тому

    Wish you would at least talk about Grassy Terrain for the Grass Types.

  • @Ningflingslinger
    @Ningflingslinger 6 місяців тому

    Try talking about the other firm 3-way type matchup that seems to be the secondary to Grass-Water-Fire: Psychic-Fighting-Dark.
    I don't think there's any other 3 type match that's as firm a rock-paper-scissor as those 2 groups.