I can only imagine what would happen when the spinning animation for the skeleton and talon happen. We see a lot of clipping though, and it's likely why the feature for knives wasn't added, perhaps they are working on it, but seems to me the only solution would be predetermined locations so that there would be no clipping with the players hand. Either way it's a dang cool showcase, thank you for your work :)
They could make the collision between the models solid, so that the charm doesn't clip, but that could probably be a perfomance killer 😅 Because of the clipping I've used positions were you barely really notice it more or less. Also another issue the rotation from the charm is fixed, it always faces in one direction, so they would have to change that aswell
@@GemsriGregory oh that last part might explain it then, makes sense why they wouldnt add the knives if the charm always face the player. Thank you for the in-depth explanation :)
It's not like it faces the player, as of now I can only place the charm on the backside of the knives and not the playside, because of the fixed rotation. Like here: imgur.com/a/6AW8hsv But even if I could do it, then the clipping issue would be more prominent 😅
This feature is so cool and I have no idea why valve decided not to add it.
to add it later on because its generating hype, if u release it all at once u not playing smart i guess.
So cute!❤
I can only imagine what would happen when the spinning animation for the skeleton and talon happen.
We see a lot of clipping though, and it's likely why the feature for knives wasn't added, perhaps they are working on it, but seems to me the only solution would be predetermined locations so that there would be no clipping with the players hand.
Either way it's a dang cool showcase, thank you for your work :)
They could make the collision between the models solid, so that the charm doesn't clip, but that could probably be a perfomance killer 😅
Because of the clipping I've used positions were you barely really notice it more or less. Also another issue the rotation from the charm is fixed, it always faces in one direction, so they would have to change that aswell
@@GemsriGregory oh that last part might explain it then, makes sense why they wouldnt add the knives if the charm always face the player.
Thank you for the in-depth explanation :)
It's not like it faces the player, as of now I can only place the charm on the backside of the knives and not the playside, because of the fixed rotation. Like here: imgur.com/a/6AW8hsv
But even if I could do it, then the clipping issue would be more prominent 😅
hell no .
@@FugaByambadorj ok
Apply to a shadow daggers
@@alexsandromm haven't set them up tho
@@GemsriGregory Could you pass the code to make the application in my inventory knife?
@@alexsandromm I would have to edit some stuff in the game files to get the charms working on the Daggers, but haven't done it for them