D2R It's Raining Ber Runes - (Infinite Ber Rune Exploit)

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  • Опубліковано 1 жов 2024
  • Hello Guys and Gals Today let's go over an exploit For single player that allows you to obtain Infinite Ber Runes without using hero editor or duping.
    Live Stream Where We Tested for 7+ Hours: ua-cam.com/users/li...
    Marcotte Original Video: • Infinite Ber Farming (...
    Change the seed in the Game Settings:
    -seed 638589163
    /players 7 in Hell
    Teleport to Travincal then to Lower Kurast
    Current Run/Walk speed: 70% (Hustle 40% + 30% boots)
    Follow the same exact pattern I did, don't go faster or it won't work.
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КОМЕНТАРІ • 1,5 тис.

  • @davidelyk4781
    @davidelyk4781 7 місяців тому +217

    You've found a subject that is very near and dear to my heart. I've spent a lot of years programming RNG both in business apps and games in a previous career, and a long time teaching the subject in College (36+ years)
    I was not aware that you could set a game seed in the command line for D2. Wow.
    So without overriding with a specific seed the game will just generate one using a Timer or something (obviously, you've figured that part out).
    But the C language implementation of a default RNG() function has an interesting way of operating.
    Every RNG() call uses the PREVIOUS RNG() results to seed the next RNG() call.
    The very first RNG() call uses the -seed passed on the command line.
    So first event rng() result is passed to the second event rng() and so forth.
    And as you stated the exercise becomes figuring out when the game is calling rng().
    Visiting a zone generates an rng() call. (Think of it as a random seed for that level that you visited) and is very easily reproducable.
    Visiting a shop keeper? Probably not. Unless it is calling rng() to populate items in the shop?
    Now there is a very very interesting fact to this.
    You don't have to reproduce all 25 (N) steps to this if you know or figure out one of the values along the way.
    Lets say the sequence is 10001, 8, 23, 100, 4, 16, 3000
    You can follow the exact chain, OR, you could simply initialize the Seed to 16 (in this case) and it will generate 3000 EVERY SINGLE TIME, and be much easier to reproduce.
    Now, I have a theory, that Brevik and crew used just a regular old, standard RNG() function and didn't do anything custom with it (just a guess)
    So, you could plug the Seed into a regular old rng() call (whatever -seed you intialized with) and you could use the result as a NEW game -seed and skip the first event you did in your chain.
    I don't think the exact order you are using really matters. The BER rune is just the Nth rng() call, each using the previous rng() result (or starting seed, in case of the first)
    I could give you some code and show some demo's if it's an interest to you...

    • @GGMentor
      @GGMentor  7 місяців тому +37

      Hell yeah, I would be very interested in this you can message me on discord, or shoot me an email @ Gingergamingmentor@gmail.com

    • @gseries2567
      @gseries2567 7 місяців тому +5

      so interesting

    • @tranzconceptual
      @tranzconceptual 7 місяців тому +2

      Could this mean that spawning of monsters also forces RNG calls, like rolling elite monster bonuses? There must be more than one rng pool... for example rarity seems to vary even if item bases match

    • @zipo1995
      @zipo1995 7 місяців тому +3

      well they did say devs made the rng based on the casino slot mashines , they give a hint but you must know the combinations : )

    • @WorldFighter95
      @WorldFighter95 7 місяців тому

      @@GGMentor ill send you some d*ck pics 😘

  • @Arvendor
    @Arvendor 7 місяців тому +65

    @GGMentor Thanks for giving proper credits!
    I'm the author of the video your referenced. It all started when I saw a video posted by Llama about the Mal rune farming. Then I got interested into how map seeds work up to the point where I found a dude in an obscure reddit post that said that a specific Seed on specific /playercount dropped him a Ber rune once or twice. I knew I was onto something.
    So I spent the whole weekend figuring out how the chest/poppable mechanic works. Turns out it's all about how much distance you walk between the spawnpoint and the distance you make to reach the chest. I was using poppable on my way to the chest to actually have a "tool" to calculate my run/walk distance. So I knew if I tried every combination of distances, I would eventually find the "right spot" for the Ber rune on said settings. And that's what I did, with time and dedication. :P
    By clicking on specific items on the ground, it helps reproducing the walk/run pattern instead of going "free-form with the mouse".
    Within a specific loot table of a chest, there seems to be another underlying range for the Quality of the Items. Everything is based on the frames. I was able to get the same Yellow back to back, with the same statistics. Same for Grand Charm Skillers. However, when a Gray item drop in that said frame, it seems purely random (ethereal or not, number of sockets, etc) I might be wrong.
    I'm a filthy casual player with limited time so I was never able to get Enigma without using external programs (which I can't set my mind to use). However, understanding all the game mechanics and finding a way to use everything the game has to offer and keep grinding, applying target-farming was really a nice puzzle for my mind to solve!
    Diablo 2 is truly the greatest game of all time.

    • @ninjaquebec
      @ninjaquebec 7 місяців тому +7

      The real MVP right here.

    • @GGMentor
      @GGMentor  7 місяців тому +8

      No problem, but big pimpin in the kinship deserves the credit, once we found the seed code he plugged the seed code into search and found your post and brought it to my attention.

    • @Theswazzer
      @Theswazzer 6 місяців тому

      Does it work on console

    • @Arvendor
      @Arvendor 6 місяців тому +2

      Unfortunately it doesn't since you can't set the Seed in SP Console (I believe).@@Theswazzer

    • @alexf7824
      @alexf7824 3 місяці тому +2

      ok now keep pushing - you just found the peak of the iceberg. how does this convert to online and how can we find formulas to find what we want based on the environment/seed we got?

  • @JOBoarder27
    @JOBoarder27 2 місяці тому +3

    Just a little help to everyone after playing around with this. There seems to be some type of system based variability that may require you to go faster or slower than what you see in the video. My run has to be much quicker than his, like nearly 5 seconds faster to get the ber rune. I'm using 95 frw and I may have to put in a teleport after hitting the first super chest if things feel to slow. My weapon rack always produces a hatchet, so if you're seeing that you need to speed it up. If you get an overseer skull or a shamshir from the chest you went too slow. Amn rune is too fast, ith rune too slow.
    Also, it doesn't matter what you do in town. You can talk to ormus, sit around for 5 minutes in the chest, etc. What matters is the moment you enter lower kurast. That's when the timer starts.

    • @freeky8847
      @freeky8847 2 місяці тому

      hmmm i always have a hatchet even with 110 frw and if i tp all the time and i get a lum if im fast and pul if slow i think. sometimes a shael also...no ber tho

    • @freeky8847
      @freeky8847 2 місяці тому +1

      Ok i got my first Ber! 135% run speed. The amn and skull helped me a lot thanks! i had to teleport one time after 1 super chest to speed up

    • @JOBoarder27
      @JOBoarder27 2 місяці тому

      @@freeky8847 No problem! Glad I could help. I was confused for such a long time trying to follow his method's timing. I think computer hardware might cause more things to load on faster computers and I've got a beefy PC so that might be why we have to move faster.

  • @LucasMagriniRigo
    @LucasMagriniRigo 7 місяців тому +48

    New title: Infinite level 30 rare Martial Arts+Life+Mana Amulet Exploit

    • @GGMentor
      @GGMentor  7 місяців тому +14

      This proves something even deeper about the way the drop mechanics work

    • @trialnsuffering9731
      @trialnsuffering9731 7 місяців тому +1

      😂

  • @charlounais
    @charlounais 7 місяців тому +17

    Happy Ber day to you, Happy ber day to you HAAPYY ber day too youuuuu

  • @LetsPlayBojangles
    @LetsPlayBojangles 7 місяців тому +24

    I always felt like i would see some repeated drops when running LK runs one after the other. But it wasn't ever notable enough for me to be like, " hey, this is the exact same crossbow, yari and gold drop as 15 runs ago."

    • @andrewabrams8459
      @andrewabrams8459 7 місяців тому +4

      Ive noticed on my SP LK runs I keep getting the same thing out of certain clickables. Armor racks always drop one of 3 things, and the weapon racks always drop a Silver-Edge axe. Its the weirdest fuckin thing.

    • @LetsPlayBojangles
      @LetsPlayBojangles 7 місяців тому

      @@andrewabrams8459 rack drops are their own thing. They will drop the same item base if you approach from the same direction.
      Monsters
      /summons being near and other racks you've clicked on will affect the next racks you click on as well.

    • @crispyhoneybun1607
      @crispyhoneybun1607 6 місяців тому

      @@andrewabrams8459well now you know it’s not weird lol

  • @IndrekLeede
    @IndrekLeede 7 місяців тому +15

    -seed in target line changes the way game does randomness. You can test this by removing the -seed from target line, but enter the game with the same char (so you have the same map) and now try to replicate the results.
    In speedrunning we call this active and inactive seed. Active seed drops can be easily manipulated, but with seed inactive this kind of loot manipulation is not possible.

    • @jprec5174
      @jprec5174 6 місяців тому +2

      Great explanation.

    • @witheringhs7766
      @witheringhs7766 6 місяців тому +6

      The first thing I was wondering is if this worked without using -seed. If it does not then you might as well just inject the items onto your character with software because there is very little difference.
      edit: just tested it... even though the map layout in single player is the same, the breakables, chest locations, monster spawns, and racks are not. Meaning this is far less interesting than it appeared to be. By using -seed you are quite literally forcing the game to have a specific variable, and therefore can't even be considered farming legit. It's no different than using hero editor other than you have to discover where things drop and then you can find it infinitely.

    • @makaylamerritt55
      @makaylamerritt55 3 місяці тому +4

      So without seed active everything is random. Seems to much like cheating to me

  • @Stevenryan238
    @Stevenryan238 7 місяців тому +98

    This is wild. This games been out how long and people still figuring this stuff out 😂

    • @JesusRodriguez-zc2bg
      @JesusRodriguez-zc2bg 7 місяців тому +18

      Diablo 2 was way ahead of it's time that's why.

    • @dsinemoi1mouton
      @dsinemoi1mouton 7 місяців тому +4

      rmters know it for a very long time and have all the ber methods replicable with bots in all seeds possible

    • @bllllood
      @bllllood 7 місяців тому +3

      the seeds stuff been known for years....but the way it work was not fully figured out back then...position char was facing was something ppl assume back then when seeding..timing as well.....but not the loading of the part of maps being involve

    • @dsinemoi1mouton
      @dsinemoi1mouton 7 місяців тому +4

      @@bllllood people that had retro engineered the game knew that for years I'm sure. But their secret was well kept

    • @dsinemoi1mouton
      @dsinemoi1mouton 7 місяців тому +1

      @@bllllood I've even read some posts about some seeds having fixed drops back in 2011 or so

  • @brendanmartin2951
    @brendanmartin2951 7 місяців тому +18

    Crazy. It actually worked. I didn't have tele on my barb so I skipped the skeleton right after the waypoint and that seemed to make the timing line up just fine. I get a Ber almost every time.

    • @GGMentor
      @GGMentor  7 місяців тому

      Nice!

    • @fidesign5924
      @fidesign5924 7 місяців тому

      does it work in LOD?

    • @aegith1816
      @aegith1816 4 місяці тому

      Yes

    • @wheelerwesely7707
      @wheelerwesely7707 3 місяці тому

      Does it work in online mode

    • @GUMNUT.
      @GUMNUT. 3 місяці тому

      @@wheelerwesely7707 no. you can only seed games with offline chars

  • @StuartHollingsead
    @StuartHollingsead Місяць тому +2

    So infinite jah, cham, and zod by extension.
    This would make life ALOT easier on offline SSF.
    Ruining the game is running LK 1000 times and finding nothing.
    You still have to farm other places for items like Eth Reapers Toll, or a Deaths fathom. But this knowledge helps out a lot. Even if it is just clicking a bunch of pop-ables before doing the super chests. I assume the same holds true for the Arcane sanctuary super chests.

  • @CriminaIlyInsane
    @CriminaIlyInsane 7 місяців тому +11

    Very cool video changed my perception about how I see the game now. I did what you said and follow the steps and lo and behold I get Ber rune every single time. as I was collecting my bers I decided to go to the black marsh instead of Travincal and changed my pattern a little bit, and I popped the last super chest and I got a Gul rune! however I could not for the life of me replicate it wish I have recorded it...

  • @darionjewell2200
    @darionjewell2200 Місяць тому +2

    Does this work on ps5 and why don’t my lower kurast have that set up right next to each other

  • @aoisora8555
    @aoisora8555 7 місяців тому +17

    Single player drops are somewhat seeded, if you follow a certain pattern / timing of looting stuff, it will drop the same items. Same as Diablo 1, checked it out by save state before slaying a unique monster, did a countdown on every load state (1,2,3,4,5,etc) and the same items would drop everytime,

    • @dontmugurself
      @dontmugurself 7 місяців тому +3

      Correct and we know this by the way that people farm armor and weapon stands in a particular way by doing the same thing: taking a set order of actions and approach to the stand (including what mobs are around or not when going to pop it).
      This actually makes perfect sense that that kind of stuff would apply to “RNG” of chest pops too. So cool to see that the code is slowly being cracked lol.

    • @Jauertussen1
      @Jauertussen1 7 місяців тому

      @@dontmugurself as no computer can generate real random numbers to my understanding, but guess real life cant eather, random is just a expression of history and physics leading up to a event, we as humans are to dump to understand, with this statement, and unlimited intelligence and computer power, we can predict the future!

    • @dr.decker3623
      @dr.decker3623 21 день тому

      @@Jauertussen1 you sound really stupid,.. maybe think before putting it on the internet

  • @Ok.alright
    @Ok.alright 7 місяців тому +20

    I knew it! I said months ago that I was pretty sure I was always getting the same exact drops from my LK armour rack pops. It was just too consistent to be a coincidence. I was like I think the seed has a frame timer. I feel so vindicated. Thank you.

    • @lymphy12
      @lymphy12 7 місяців тому +2

      Hello Neo, you figured out matrix inside of matrix.

    • @matthewblair8197
      @matthewblair8197 7 місяців тому

      Def some truth to this . i have noticed the same . but unless ur recording what ya did . it would be very hard to pin point every detail .

    • @memeliciousletmemesbrighte4150
      @memeliciousletmemesbrighte4150 7 місяців тому

      Totally agree, I have a weapon rack that always gives me a socket suwayya for assasin. Everytime!

    • @coreyalden5156
      @coreyalden5156 7 місяців тому +1

      I made a post about timers being used in the Time lost Proto Drake during WotLK in World of Warcraft. People thought I was nuts. I was able to deduce that once that mob was killed, a countdown timer would start. Once that countdown timer elapsed, the mob could spawn again if certain criteria were met. If the criteria were not met, the countdown timer would start again. I was a map maker in original Starcraft. The engines blizz used never really utilized "true" RNG. They used a combination of triggers to spawn mobs, or for items to drop.

    • @jprec5174
      @jprec5174 6 місяців тому +1

      Yea there was an armor rack that was always dropping sazabi's when i was doing lk runs offline for runes.

  • @divernb
    @divernb 7 місяців тому +28

    Wow, incredible. Tested for myself, works. One thing I'd like to add, I am doing this on my sorc with only 40 FRW from Alders. Only thing I am doing different, is teleporting to the last super chest. So I am guessing skill usage does not manipulate the RNG.
    Also, there is a guaranteed Shako spawn with this seed. Go to Trav > Bazaar > LK, then hit the skeleton and go right to the armor stand. Easy way to farm a Shako.

    • @dylananhorn1
      @dylananhorn1 7 місяців тому

      Super interesting. It wouldn't surprise me if people figured out a way to take advantage of knowing these variables online someday even though you get a fresh seed each time you load up. Granted that would not be good for the economy.

    • @dustinbaugh6263
      @dustinbaugh6263 7 місяців тому +4

      I can't seem to get the shako. I just keep getting a mummified trophy

    • @shucky911
      @shucky911 7 місяців тому

      Same :P@@dustinbaugh6263

    • @aBoogivogi
      @aBoogivogi 3 місяці тому +1

      Technically if every chest/stand has specific drop table and the RNG function is predictable once you know the seed you can probably reverse engineer all potential drops and combine that with an app that checks your seed on joining the game and lists where you can find what you are looking for

    • @alexf7824
      @alexf7824 3 місяці тому +2

      we are surrounded by good drop opportunities without knowing it

  • @thomaslavoie1
    @thomaslavoie1 7 місяців тому +4

    @Ginger Gaming Mentor This is a historically important youtube video. Thank you for this important diablo 2 share. This is big. Someone call Asmongold and inform Elon Musk... this is fire!!!

  • @MrAjmay1
    @MrAjmay1 7 місяців тому +38

    Holy crap... dude... you are a Mensch, a savior even. I'm 47, played D2 original back in the day, and have been loving D2R as the evolution of a great game from my youth. That said, I have full time job and dad duties, but still love smashing demons and loot farming. I only play offline (my multiplayer days of LAN parties of Counterstrike, 10 years of WoW raids, WOT shoot 'em up etc are over.) which has severely limited my ability to access some of the runeword-driven meta builds. This -seed command (which can be just plugged into the tile on your desktop, as I already do for "-enablerespec") kicks ass!!! I finally have Ber runes (and thus Jah/Cham/Zod) ON TAP. This is f-ing AMAZING. I'm working on the timing, but I've already scored a couple.... THANK. YOU.

    • @Hammerite
      @Hammerite 7 місяців тому +3

      This!
      Played D2 back in ye olden days and now play D2r at 40.
      Highest rune found was vex back then and mal now.
      With this i can get high runes for better gear with less time spent farming while still having to "work" for it.
      I know its single player, might as wel cheat gear in but i'm looking for a shortcut, not instant end game.

    • @myflexx
      @myflexx 7 місяців тому +10

      I dont get you. If you need Ber runes on tap just go to a character editor and put one in your box. There's no difference in offline exploiting a RNG issue and putting it in your stash. Do you want to legit yourself because it was in the game? The only question to this exploit is how controllable is it online (seed numbers, good seed numbers, seed identification).

    • @CaptainMarci104
      @CaptainMarci104 7 місяців тому +4

      No offense, but why haven't you just used hero editor which was basically available when d2 came out? Both ways are cheating, which is of course no problem if you want to, but the two ways (either exploiting like in the video or hero editing) don't differ.

    • @josephpotoczek7560
      @josephpotoczek7560 7 місяців тому +1

      @@CaptainMarci104 the difference is you didn't have to use a 3rd party program to give you the item...you literally had to do the foot work to figure out how to get it without using a 3rd party program

    • @CaptainMarci104
      @CaptainMarci104 7 місяців тому +2

      @@josephpotoczek7560 yeah sure, but that has nothing to do with what the op said. I mean both ways are well known, the op didn't have to the footwork to figure out anything.

  • @faussie6854
    @faussie6854 7 місяців тому +10

    Best opening of a video ever! LMAO

  • @by_the_stone
    @by_the_stone 7 місяців тому +12

    I didn't know about this mechanic, but last week I found 2 Sur in a span of half an hour and the next day again 2 Sur in about 15 minutes (offline of course). Seems like I have a Sur map and now only need to try to find out what exactly I did on these occasions.

    • @Rievax17
      @Rievax17 7 місяців тому

      Do you play at around the same time? I think the rng seed is determined when you start the game

    • @nicholasconner7630
      @nicholasconner7630 7 місяців тому +2

      Post your seed code and let others test it

    • @by_the_stone
      @by_the_stone 7 місяців тому

      @@nicholasconner7630 How can I find out my seed code?

    • @by_the_stone
      @by_the_stone 7 місяців тому

      Found it: -seed 1371615818
      Players 7, map has two fires, first just above to the waypoint and the other just behind in the same direction. Happy Sur-hunting!

    • @zilverheart
      @zilverheart 4 місяці тому

      ​@@by_the_stoneuse program like in this vid

  • @danieln6563
    @danieln6563 7 місяців тому +4

    Imo, exploiting this is equivalent to cheating. I think this crosses the "cheese" threshold.

  • @RyanJ_24
    @RyanJ_24 7 місяців тому +6

    You have so much self-control. I would have made about 5 infinities and several CoH’s. This is all very interesting.

  • @p1GGman
    @p1GGman 3 місяці тому +5

    I have found a way to produce the ber rune (doing the same run) and then continue in the same game to find a gul rune. If anyone is interested, I will try to post a video.

  • @bsauced
    @bsauced 7 місяців тому +10

    I predict lots of views on this video! Nice work gmm!

  • @420jeezy
    @420jeezy 8 днів тому +1

    there was a few times where you weren't giving the secret stash enough time to actually slide open and generate loot before hitting the weapon rack that drops the mithril point, and those were the times it was throwing your rng off.

  • @andersslot4971
    @andersslot4971 7 місяців тому +10

    holy damn, that is one crazy video ginger - good work !

  • @ProteinStyleAnimalStyle
    @ProteinStyleAnimalStyle 7 місяців тому +3

    I would still call this a hack, as you need to manipulate the seed code.
    Still cool though

    • @Hammerite
      @Hammerite 7 місяців тому

      True, its kinda cheesy.
      But its interesting to learn more about how the loot system works.
      Maybe with time, research and attention to patterns we can one day predict loot drops the same way we can "read" the map

  • @RandoBox
    @RandoBox 7 місяців тому +54

    Please not clickbait, please not clickbait...

    • @catnium
      @catnium 7 місяців тому +18

      It is kinda because its completely pointless because its single player.

    • @darkwhispersstories47
      @darkwhispersstories47 7 місяців тому +22

      ​@@catniumme who plays in single player only: LOL I have no such weaknesses

    • @RandoBox
      @RandoBox 7 місяців тому +13

      @@catnium
      There are still a lot of people who play single player...

    • @GGMentor
      @GGMentor  7 місяців тому +9

      @@catnium I don't feel like it's completely useless for online either.
      It demonstrates clearly how variables change the result.
      And for instance in Season 6 when you do your LK farms you might add a ritual to deliberately change the results like. Going to trav waypoint first than lower kurast.
      Or clicking on every clickable nearby before you click on the super chests.

    • @Fishing_sessions
      @Fishing_sessions 7 місяців тому +3

      its useless for console cause you cant select a seed. map seed is not the same as game seed.

  • @amdinga561
    @amdinga561 7 днів тому +1

    So the takeaway I'm getting from this is drops are predestined-- If you know the seed code, the time (is it just time, or player position in time? thinking about the need to have certain run walk speed to complete the actions within the given time frame), and the actions, the drops can be predicted at all times from any chest. Not by a human, but conceivably someone could write a program that "watched" the player, took into account the seed code and all the factors we mentioned, and then could tell you 'this mob will drop a jah if killed in the next 4 seconds' or something like that. Even on battlenet, no? The program would just need to have a complete read on every map seed and what player actions lead to which loot tables. Maybe that data can be pulled in complete form from some source tied to the game, or maybe it's something that would need to be compiled over time by recording tons of gameplay and having a program automatically note every event on different map seeds (and then maybe feeding through an AI to look for patterns). But ultimately it's a math equation and if you know the variables you know the outcome, and this applies to online play as well. Just more variables there.

    • @GGMentor
      @GGMentor  7 днів тому +2

      I liken it to the difference between pick 3, pick 4, pick 5, and mega ball lotteries.
      Each one gets progressively harder to predict the outcome the further into it you go.
      Just like in Diablo 2, The more variables you add the longer you play the less likely you are to be able to predict the outcome.
      Even in my limited examples here I had to keep the variables relatively low to arrive at a predicted outcome. The more variables I added the harder it was to achieve the desired outcome until eventually it became impossible. But I do liken a lot of that to my own human inaccuracies.
      I feel a bot would perform the actions exactly and thus a bot would have a better chance of achieving the desired outcome further and further down the variable chain.

  • @lennyghoul
    @lennyghoul 7 місяців тому +3

    Seed exploiting in single player I did that back in the days way before D2R as well. This has been known and probably forgotten for at least a decade.

  • @dheenan8106
    @dheenan8106 2 дні тому +1

    wow i just did it, only had 45% faster run/walk. didnt cast armor in town either if that makes a difference?

    • @GGMentor
      @GGMentor  2 дні тому +1

      Armor in town has no effect, tested that. And grats

  • @chuckclement4915
    @chuckclement4915 7 місяців тому +7

    Holy Shit! This explains a lot of patterns I have noticed while farming Lower Kurast. I tend to farm a specific pattern because of efficiency. I have noticed specific skeletons that kept dropping Pul and Fal runes. This opens up a whole new window of thought on how to farm any area to discover the location of an item. Basically, If you open up a million chests the same way, you will never find a Ber rune. Explains perfectly why I have never found a Ber or Jah rune or any high rune from a super chest in Lower Kurast.

    • @Hammerite
      @Hammerite 7 місяців тому +1

      Dunno, i've gotten seemingly random stuff when not using a seed but still think you're kinda right.
      Its probably a good idea to switch from WP's befor going LK and playing with variation to really "switch things up"

    • @amrcnngrmny
      @amrcnngrmny 7 місяців тому

      Wrong

    • @MrTheSilentones
      @MrTheSilentones 4 місяці тому

      This works on unseeded single player map. Seeded runs do crazy stuff such as what is described in the video, or such as rolling the exact same runeword if you do it at the beginning of the game.

    • @nachochile1985
      @nachochile1985 Місяць тому

      Lk superchests cannot drop Jah runes. Ber is the highest.

  • @gavinrichter654
    @gavinrichter654 День тому +1

    I keep getting ith rune, how far off am I? Nvm we got it! Thank you

    • @GGMentor
      @GGMentor  День тому +1

      Niiiice grats, now once you get it then repeat it =}

  • @trent9060
    @trent9060 6 місяців тому +3

    Software engineer here. What you are describing at the end about the lists of variable types and them ending up consistently the same for items/monsters/resistance etc sounds alot like there is static enums or lists containing all these values and based on chunks loaded theres a index and so if that chest is set to drop 1 rune and you happen to roll the same index(based on chunks loaded) you will always get RUNE_LIST[158] or RUNE_LIST[159] which is your ith and ber rune. Generating random numbers can be resource intensive especially in the old days when this game was made so its very likely that the number generator is a shared class(singleton) and because of that that's why you end up with all these different values ending up the same. It's because the app uses that shared method to get a "random" index(based off chunks) and uses that value as the index for list of runes, monster names, resistances, etc which would explain why you get predictable results.

  • @cassiuscarter2832
    @cassiuscarter2832 Місяць тому +2

    Man i once dropped 15 OHM runes in 700 hell Andy runs and could never figure out how they kept dropping it must have been some sequence like this

  • @rlig5932
    @rlig5932 7 місяців тому +9

    A sit down with a member of the dev team to explain the workings of everything happening in the background would be amazing. This game is timeless and the fact that every couple months there are new things being found is crazy. I thought the Act 4 unlimited MF easter egg was the last thing that mattered, but knowing more about the complexity of the RNG would be massive for the entire community.

    • @GGMentor
      @GGMentor  7 місяців тому +3

      It's basically just understanding the variables at this point right?

    • @soggdogg
      @soggdogg 7 місяців тому +3

      Hold on hold on, what is the act 4 unlimited mf? Please explain.

    • @rlig5932
      @rlig5932 7 місяців тому +3

      @@soggdogg Llama has a video on it...basically if you stand in a certain area in act 4 the ghosts start to spell out some of the dev team's initials and you are granted 9999% (or something unfathomable) mf for a period of time in that game.

    • @rlig5932
      @rlig5932 7 місяців тому

      @@GGMentor Yeah, and to know exactly what a "variable" is even allow for even more theory crafting...for example - if I kill a shaman, then kill a demon archer, then kill a fallen, does that produce a particular drop that was intentional by the devs? Was their intent to create a set of circumstances that were meant to be accomplished in a single playthrough to produce a particular outcome? Or was it simply just a truly random GOOD LUCK system that people have been playing for 23 years and just figured out how to manipulate? This is a great video and I hope it creates a lot more energy from the community into trying to "crack the code."

    • @Dunkelelf3
      @Dunkelelf3 7 місяців тому

      @@rlig5932 the drops are apparently deterministic but not in the way of the devs programming "click this, kill that, open this" and a 25/20 260 griffon will drop every time. it's just about the rng function that from what we see in the video uses a common basic principle. the rng function always performs a certain algorithm on the value it is fed and spits out a new number. but this new number will again be used as the input for the next rng call. but because of the rng function always performing the same logic the same input will always result in the same output. that means it's not really random but a chain of numbers that circles through however many numbers available in the datatype used for the variable. for a 16 bit unsigned integer that would be 65536 values or the numbers 0 to 65535. if the first number is 0 it would get x then y then z.... until the last number in the chain and 65534 "random" numbers later the input of the last value would result again in 0 when the chain would start again.
      usually events that use rng are implemented something like this:
      for example the health pots in d2 don't always heal the same amount. pots can actually "crit" where they heal double the amount and twice as fast. the devs want this to happen 1/3 of the time while 2/3 of the pots drank should be normal heal. so the devs implement a function like this:
      call rng value and divide it by 3. if there is a modulo 1 or 2 it's not divisible by 3 so it's normal. if modulo is 0 it is divisible by 3 so it's a crit. then heal double and fast. but every single of those calls advances the list of "random" numbers. if we would know what this value is and what value we need for a certain outcome we could essentially have every item and desired rolls happen when we want all the time.
      what gmm found here is a specific seed that with a certain string of rng calls always results in the ber rune because he always opens the chest at the right value in the string of pseudo random values.

  • @tiyan83
    @tiyan83 7 місяців тому +2

    i just try it right now !!! and you know what ??? i find my first 7x ber in life of diablo !!! in 5 or 6 min !!! i start to play offline like 1 year ago and many time a do meph and fuck!!! no dropp .start game to nm and go back to hell to change map and hoo !! meph drop good shit !!! big thanks

  • @robertarnold3528
    @robertarnold3528 7 місяців тому +5

    So if my map doesn’t match yours do i just need to re roll it by going to NM mode and back into hell until it matches what your map shows?

    • @duanek6051
      @duanek6051 7 місяців тому

      if you enter the seed number properly you will get the same map

    • @AwesomeVideosReddit
      @AwesomeVideosReddit 5 місяців тому

      ​@duanek6051 by any chance we can join and rejoin until we get same seed code in online ?

    • @deviantan021
      @deviantan021 3 місяці тому

      @@AwesomeVideosReddit far more efficient would be to use that time to mf and get good items and runes

  • @ScottyBGaming239
    @ScottyBGaming239 7 місяців тому +1

    IS THIS WHY I FOOUND 6 FUCKING SUR RUNES FROMT EH SAME CHEST IN A WEEK?!?!?!?!?! because I was using the "key" unknowingly. I still have the map seed. I would teleport down click the armor rack then the chests and boom a sur would drop.
    EDIT: I can no longer get a sur rune to drop because I changed something on my character or the path i'm not sure but after that week I've leveled up changed gear, and the map somehow changd even though it's the same seed.

    • @GGMentor
      @GGMentor  7 місяців тому +1

      yup, and yup things have to be exact so slight variations can change the results.

  • @juanbaclavab
    @juanbaclavab 7 місяців тому +3

    Nice, I remember this from the rack running in older patches more than 20 years ago. On the original CD version 1.07 patch the TC for MF was unfinished and capped at TC66 and Hell bosses didn't drop any item above TC40, TC meaning treasure chest. The only way of finding elite items was RACK RUNNING. So you had to find your way out with map seeds, game seeds, monster seeds, room seeds and player seeds in order to make a rack drop a certain base item, then run it until it drops unique or set. Not just LK but in every place there were racks with high enough TC (Nihlathak’s temple, act V tunnels, etc). One thing, MF didn't affect rack dropping so you had to reset hundreds of maps, wear as much run/walk as possible and find and click the right spots

  • @sixmillionaccountssilenced6721
    @sixmillionaccountssilenced6721 16 днів тому +1

    It's Raining Ber
    Hallelujah
    It's Raining Ber

  • @lordtarkov9797
    @lordtarkov9797 7 місяців тому +10

    Works like a Grand Charm, thanks for the video dude! I was able to get it to work 3 times in a row with 25% faster run/walk.

  • @lukasznowak4041
    @lukasznowak4041 2 місяці тому +2

    Is it possible to duplicate every item???

    • @GGMentor
      @GGMentor  2 місяці тому +2

      I have discovered ways to duplicate almost everything yeah.
      The problem is finding the right set of variables to get the item to drop in the first place.
      After that it's just about getting it to happen again.

    • @lukasznowak4041
      @lukasznowak4041 2 місяці тому +1

      @@GGMentor can’t wait for mang song cracking video 😅😅😅

  • @plotzlichselbstversorgerna6997
    @plotzlichselbstversorgerna6997 7 місяців тому +3

    after the 2 blue poision amulets u stopped using ur shiver armor skill in town just before taking the waypoint to trav . maybe thats why it changed ... This stuff changes the way ppl will think and maybe even play d2 .. truly rad!

    • @jprec5174
      @jprec5174 6 місяців тому

      It's most likely due to how sp mimics online. Every player action has to be registered by the server (the same interaction exists even on SP except u essentially have 0ms) and every time the server receives player info it refreshes the drop tables.

  • @joelhodoborgas
    @joelhodoborgas 7 місяців тому +1

    Single player LK runs, just hero edit this shit already. same thing.

  • @mikf2887
    @mikf2887 7 місяців тому +4

    I have always felt this on single player. You get that great meph map and you run him exactly the same way and I kept getting all the same drops (balrog blades in my case). Very cool.

    • @jnbrunet
      @jnbrunet 7 місяців тому

      It only works if the -seed option is used, which is probably a debugging option for developers. Don't use it and you won't have the same drops even if all your steps are identicals.

    • @witheringhs7766
      @witheringhs7766 6 місяців тому +1

      @@jnbrunetyou wont even have the same clickables or monster spawns... using -seed is the same as cheating the game... no judgement here but facts are facts.

  • @josephpowers7155
    @josephpowers7155 Місяць тому +1

    Wow- so the rare ammys are part of the same loot table// intresting// you could farm ultimate accessories in theory

  • @PixelPerspectives222
    @PixelPerspectives222 7 місяців тому +4

    It’s called rack and chest seeding. There are numbers referred to as seeds that remain the same as long as the situation and layout remains the same. You must approach the tiles from the same side and also the number of monsters in the area affect the drops. You can alter the drops by placing Hydras near the rack in same place same number every time and you can change what consistently drops. I have used this tactic to rack perfect 15ed max resistance sacred targe before. Also 1/1000 is a unique so you can target specific uniques this way to complete your holy grail ;)
    I play console tho often times. If it’s single player you can literally save your char file to a thumb drive or the cloud and then move items to shared stash and reload your char file and dupe all your items. Using this you can dupe mid or low runes and then cube them up to get all runes/rune words in the whole game
    Your welcome peeps :)

    • @AGHathaway
      @AGHathaway 7 місяців тому +5

      What's the point of playing then? Why not just make a hero editor character.

    • @PixelPerspectives222
      @PixelPerspectives222 7 місяців тому

      @@AGHathaway I don’t play offline usually, rn im playin hardcore classic ladder - reset is tomorrow!! I have played offline before for fun so I can test builds mostly. You still can’t generate a custom item out of thin air so you still have to find items to begin with.
      Also you could say that about anything. People want the stronger items faster in every game or situation in society in the world. People want more, faster. Way she goes.
      Why get infinite Ber runes to begin with then also. Should direct your comment at the overall purpose of the video.
      Edit: also you can’t use hero editor on console so there’s that too

    • @mwa5704
      @mwa5704 5 місяців тому

      So, if you kill any monster, will it affect the loot table? Does not killing them lead to better drops?

    • @PixelPerspectives222
      @PixelPerspectives222 5 місяців тому

      @@mwa5704 it’s all about consistency. If a different number of monsters appear or don’t appear then the resulting item from the rack will change. I believe if the monsters entered the tile and then you killed them and tried to rack as if no monsters are there it won’t result in the same item because the racks result is more so determined off if x amount of monsters were in that tile. This is why you can modify the resulting item by consistently placing hydras and the same exact number of hydras in the same position. Cheers
      Ps. Check out my short I made ages ago on how to bug drognan outside of town for useful shopping for enchant staves etc. :)

  • @TheEZOOD
    @TheEZOOD 2 місяці тому +1

    I had something similar happen with Sur rune I was getting a sur every 30-50 runs just thought it was a good seed

    • @GGMentor
      @GGMentor  2 місяці тому +1

      Indeed it is a good seed =}

  • @gamingcastle9854
    @gamingcastle9854 6 місяців тому +3

    It fkn worked ginger, boss level deduction from one ginger to another. You earned a sub.

    • @GGMentor
      @GGMentor  6 місяців тому +1

      Glad I could help

  • @RaidHelper
    @RaidHelper 5 місяців тому +1

    Tried on steam deck with mid gear 83 lvl sorc, I am at A5 nithalak quest and did not finish game yet. Got 2 bers on 5 runs!

    • @GGMentor
      @GGMentor  5 місяців тому +1

      Grats mate

  • @Smakenzi
    @Smakenzi 7 місяців тому +4

    Hi, I've been working as a sw dev for.. some time, I will try to keep it short & simple:
    fundamentally, in sw there is no way to generate a truly random number. What is used instead are PRNGs (pseudo-random number generators). You can imagine one as a mathematical formula, which given a number calculates the next one, resulting in an infinite sequence like [56, 81, 63, 31, 42, 17, ... ]. To appear random, generated values have a uniform distribution (say you generate 10K numbers between 1-10, you should end up with each of them appearing ~1000 times - the formula/mechanism inside the PRNG is designed that way).
    Now, everytime a sw needs to do a "random" decision (which tetris block to send next, will you hit or miss, which NPC animation to play, what monster group to spawn, how much life to roll on an amulet : } ), it will ask the PRNG to generate the (next) value, and run a simple calculation like "if the generated number is divisible by 3 you hit, else not", for a 33% chance "random" event.
    The PRNGs are usually seeded=initialized with time (number of elapsed ms/cpu ticks since some past date), so that you won't end up with the same sequence of "random" numbers (and in turn with the same sequence of "random" outcomes) everytime you restart your.. game, shuffled playlist, simulation, etc - since given the same seed, the PRNG will generate the same sequence of numbers, no matter how many of them you'll ask for - always the same numbers in the same order. Fixing the seed to a constant value is useful sometimes, say you are procedurally generating stuff, or training an AI on a simulation containing random events and it crashes sometimes™ - you'd want to log the seed number so that you can later re-run the simulation with the same seed, effectively replaying what happened, reproducing the error.
    tl;dr
    So here, someone discovered a seed which generates a sequence containing a "drop ber when opening chest" (say number 17) fairly early in the seq (say position 34), then used an util to read this seed value out of the d2.exe process memory, you are then fixing your game's PRNG via launch options to be always seeded/initialized to this value, then doing stuff ingame to cause the game to consume 33 numbers, so the 17 is the next "random" generated value when clicking the chest. Sometimes your "drop ber" is consumed by the game calculating if a mob should successfully hit your merc or not (assuming those two things consume from the same sequence), or by an NPC deciding which way to walk since you've spent too much time in town, sometimes you are "not there yet". Btw, there is a good chance those two identical rare amulets got the same "random" item id assigned (depends on how much effort they've put in making item ids truly unique). Soo, sorry but from my POV crippling/manipulating the game's random number generation mechanics in your favor is not legit.

    • @GGMentor
      @GGMentor  7 місяців тому +3

      "Soo, sorry but from my POV crippling/manipulating the game's random number generation mechanics in your favor is not legit."
      Yes it's call an exploit

    • @Rievax17
      @Rievax17 7 місяців тому +1

      I would guess D2 has several separate rng “feeds”. I would also guess events in town don’t matter for the rng, since we noticed that time in town or which town doesn’t matter. That would make sense, because nothing random happens while sitting in town.
      Regarding “item ids”, I would guess that affixes are assigned with a different RNG feed from what base is dropped, including rarity. We know about “failed set” items that result in blue items with double durability, this to me shows they’re independent rng sequences.
      And regarding “not legit”, you’re right because it’s an exploit, but to me learning about the inner mechanisms and development choices is far more stimulating and interesting than “omg i got a ber rune after 10 bajillion runs of LK” when it’s all deterministic at its core anyway

    • @kehlarn6478
      @kehlarn6478 7 місяців тому

      @@Rievax17 the entire problem here is that the seed pool is fixed. if you limit the number of events that consume it (ie, avoid fighting monsters and have a tight SK layout) you increase the chance of consuming the Nth pool number consistently and that value leads to a ber rune through the pachinko cascade.
      @GGMentor the reason you sometimes obtain amn/ort is because your first roll selects a rune as with ber but the subsequent roll didn't eat the Mth pool value. the initial actions of clicking other items is just shifting the index.
      so this seed has at least an RNG pool of "A B C D E F [G] H I [J]" - A is consumed by travincal load, B by first click, etc. this is also why walking is preferred to avoid consumption of H/I. movement of grid position and other factors will consume from the RNG pool. once you figure those out you can perform actions to specifically skip specific indices and you have your repeatable pattern.
      is this cheating? no. the entire point of the seed parameter was to test this specifically in unit tests to verify the loot cascade design was working. congrats on peeking behind the curtain.
      if you really want to pile ok load a modified game table where ber runes replace bolts and run a cow level and watch the popcorn spray. its just another cli parameter too so how can that be called exploiting. single player is just there for testing anyhow. don't take it so seriously. glhf

    • @Rievax17
      @Rievax17 7 місяців тому

      @@kehlarn6478 I agree with “don’t take it so seriously”, however I’m not sure the RNG algorithm is as simple as “n RNG pachinko cascades produces a ber rune”. Theres clearly nuances here related to directionality/modifiers related to certain actions. I suspect different actions result in different “modifiers” to the mutated seed. For example, the starting seed is 22556745. An RNG event happens, which triggers a call to the rng function, producing the new seed of 17 (number doesn’t matter, it’s arbitrary). But, since that event was “go to the 9th waypoint” or trav, the function will do a modification of the 17, say, %9, giving the new seed as 8 as opposed to 17. These small modifications to the RNG function result in drastically different results in the ultimate lookup table for the super chests, and that’s why the directionality and order of specific events matters. Otherwise, you could simply do n rng lookups and guarantee a ber rune out of that particular superchest

    • @kehlarn6478
      @kehlarn6478 7 місяців тому +1

      @@Rievax17 first a clarification of terms. a seed is the initial input to srand() to select the RNG pool. the Nth term of said pool is obtained via calling rand() N times. you do not seed more than once lest you break the point of a fixed seed.
      the video itself is proving that if you start with a specific seed and burn off unwanted N entries the superchest will consume the one you want and you get a ber. that's the entire point of the video. confirming the order of events to burn unwanted selections.
      there are specific events in the d2 engine that consume elements of the random pool. that's why i said not interacting with monsters, casting, only walking to reduce the number of them consumed is a requirement here.
      all this is well known and programs exist to reveal the seed and more importantly the current next rng value. the online RNG algorithm is slightly modified but the same premise holds.
      the loot cascade I refer to is actually how loot is selected within the game files. a given row is selected and has distribution values of what to yield. the next roll selects a column within that row. if the result is another loot class, repeat until you get a final item. "aiming" rng down this table has been done and is a basic problem when you play with the rarity values when making your own mods

  • @DaBizzNezz916
    @DaBizzNezz916 5 місяців тому +1

    Whats the point at this point? 😂 if your playing sp it’s because you want the challenge and to start from nothing to your end game gear maybe even the holy grail

    • @GGMentor
      @GGMentor  5 місяців тому +1

      To learn the secrets of the Universe

  • @1000HoursAtTheLibrar
    @1000HoursAtTheLibrar 7 місяців тому +12

    Would love a more condensed or structured video on this the more you research on it.

  • @Booky_Deez
    @Booky_Deez 2 дні тому +1

    Im doing this but only get ith rune evry time

    • @GGMentor
      @GGMentor  2 дні тому +1

      You are probably off by just a bit here or there.
      Make sure you have around 70% faster run walk. Maybe add one teleport or remove a teleport

  • @txflood2519
    @txflood2519 7 місяців тому +13

    BerBerian. Make it happen GGM.

    • @K0nt4kt
      @K0nt4kt 7 місяців тому

      HE MUST BE CREATED

    • @whitekony1006
      @whitekony1006 7 місяців тому

      I wanted to run a berbarian with 2 jewelers phase blades of amp damage, with 3-4 bers each depending on the rest of the gear.

  • @Ericdanman2
    @Ericdanman2 4 місяці тому +1

    i just went to youtube to figure out if mf mattered when doing lk runs... now i have a inventory full of Bers. thanks

    • @GGMentor
      @GGMentor  4 місяці тому

      hahaha, Noice! that's what i like to hear

  • @markpottle5255
    @markpottle5255 7 місяців тому +3

    🤔 Now how does a guy do this on console???

    • @miguelangelo517
      @miguelangelo517 5 місяців тому

      Anyone knows?

    • @stevesanderson5885
      @stevesanderson5885 5 місяців тому +1

      I’m gonna try tonight. I’ll load map offline on ps5 until I get the same map layout. Will update tomorrow 🙃

    • @miguelangelo517
      @miguelangelo517 5 місяців тому

      @@stevesanderson5885 but how do you download the map offline in PS5?

    • @mightymax421
      @mightymax421 5 місяців тому

      @@stevesanderson5885waiting diligently for an update.

    • @JudoMonte
      @JudoMonte 5 місяців тому

      @@stevesanderson5885 so? 😅

  • @curtrowland6432
    @curtrowland6432 7 місяців тому +2

    a pretty good chunk of me wishes I didn't see this video. I'm doing an offline hardcore grail and I'm pretty sure I wouldn't feel "great" about getting my Ber rune this way. It's going to be so tempting to farm 3 quick Bers, combine 2 into a Jah and make an Enigma. Anything found with that Enigma would be "ill gotten" tho IMHO

    • @GGMentor
      @GGMentor  7 місяців тому +2

      If it makes you feel better that farm is dangerous as F***
      There is a Mighted and a Conviction Leaper with amp damage that spawn there right in the area you need to go to farm the runes.
      That is some high risk reward type stuff, they smacked my sorcs booty cheeks more than once while learning the trick.

    • @Hammerite
      @Hammerite 7 місяців тому

      You don't *have* to use this.
      It is interesting to figure out these mechanics though. Kinda like "map reading"

    • @curtrowland6432
      @curtrowland6432 7 місяців тому +1

      @@GGMentor I HAVE been smoked in HC by mighted leapers before. Nasty little things

  • @brettallen1440
    @brettallen1440 7 місяців тому +7

    Confirmed this works perfectly. I was discouraged to learn that the game isn't actually random on the drops, then I thought this probably only applies to LK runs because it's common knowledge that these super chests have specific drop tables. Kudos to you for unlocking this specific ber drop combo.

    • @Rievax17
      @Rievax17 7 місяців тому +1

      All super chests have specific drop tables, not just LK. LK is just more convenient. In fact, I’m pretty sure all drop tables are specific and deterministic, it’s just that monsters and normal chests have a much larger pool to pull from compared to the relatively limited set of around 18000 on super chests (or something of that order). Getting a consistent result on a monster drop would be much harder tho, but if you do the exact same thing every time to frame perfection you could get the same results when starting with the same seed

    • @Ch4ntastic
      @Ch4ntastic 7 місяців тому

      All computers do is calculate numbers and do different things as a result of those calculations. This means anything happening randomly via a computer is never truly random. Computer programs and instructions are always deterministic.

    • @jprec5174
      @jprec5174 6 місяців тому

      @@Rievax17monster drops are random other than what each item base exists on that monster's drop table. Some monsters like wraiths have little to nothing in the drop tables so they drop rings, charms, and runes a lot. This is also why at the start of act 1 normal you seem to get a lot of rings jewels and charms

    • @witheringhs7766
      @witheringhs7766 6 місяців тому

      it works because forcing a -seed is making the games rng predetermined, this does not work without using -seed. it's interesting but in the end you are essentially forcing the game to play a certain way and therefore you are just cheating.

    • @carafboy
      @carafboy 6 місяців тому

      @@witheringhs7766 did they fix it it dont work for me

  • @bballgru407
    @bballgru407 7 місяців тому +2

    I'm on 20-something Ber runes :D

    • @GGMentor
      @GGMentor  7 місяців тому +1

      IT'S RAINING BER RUNES FROM OUTTA THE SKY!

  • @churlbut666
    @churlbut666 3 місяці тому +1

    So what are you going to do with endless amounts of BER runes in Single player?

    • @GGMentor
      @GGMentor  3 місяці тому

      I dunno, still haven't decided if I want to use them or not.
      Even if I did I am still missing many key runes to make specific rune words.
      No mal or lo for grief, no sur for dragons ect.
      I can make a few things but even with those runes I am still limited. Even if I transmute up to Jah, cham, or Zod. I have limited choices without the other runes.

  • @pavelbalastik5941
    @pavelbalastik5941 4 місяці тому +1

    Hello, I replicate the pattern after setting correct r/w speed and about 10 times I did not succeed. The first super chest keeps dropping all the rares like amu, yari etc. You must know it well😉. I thought it must be due to my 4-5 sec load time on waypoints. But after that I droped ber twice in a row. So interesting point is that huge difference in load time seems to make no impact.

    • @GGMentor
      @GGMentor  4 місяці тому +1

      Sounds like you're really close, The rare Super chest is a side effect of being slightly off The pattern. Grats on getting 2 bers

    • @pavelbalastik5941
      @pavelbalastik5941 4 місяці тому

      Already got 10 bers, its not a big deal. Also found pattern for hel rune, shael rune and all types of bonewave, including eth 4os, superior 3os etc. Seems to me the pattern goes deep and roll all the type of bases, maybe including uniques etc.

  • @Comeasyouare-m2e
    @Comeasyouare-m2e 7 місяців тому +3

    Well............ there goes my evening tonight lol. Very interesting

  • @GROOVYEG
    @GROOVYEG 7 місяців тому +2

    How many hours did it take you to figure this out?
    I THOUGHT IT WAS A MYTH.
    but in my heart I felt maybe it was true!

    • @GGMentor
      @GGMentor  7 місяців тому +1

      Like 7.5 hours in a live stream you can watch it all here. ua-cam.com/users/liveJFJj6PT3TfQ?feature=share

  • @lIIest
    @lIIest 7 місяців тому +2

    People in the comments: This happens to me all the time!
    Also none of them figured it out in over 20 years.
    Anyway dumb gamers aside, this is a rather elegant solution to create randomness

  • @cjok7463
    @cjok7463 7 місяців тому +2

    Witch!!

    • @Hammerite
      @Hammerite 7 місяців тому

      We've found a witch! May we burn her?

  • @joelhodoborgas
    @joelhodoborgas 7 місяців тому +1

    @12:00 bro thats just cheating with extra steps

  • @mickie2412
    @mickie2412 7 місяців тому +2

    Well that suddenly makes sense. I have a chest near the way point, that's my lucky chest, it dropped me 4 Lo runes, maybe thats not so random 🤔

  • @TPSO413
    @TPSO413 6 місяців тому +2

    2024 and the lessons continue

  • @buljoleopard9buljo
    @buljoleopard9buljo 7 місяців тому +1

    wow i tried this trick and i got repeatably triple orted enigma from chest

  • @saudude2174
    @saudude2174 16 днів тому +1

    I had major doubts that this has been the first time anyone noticed how the pseudo-random number generation works in a classic such as Diablo II, so I went digging for information and find out that people were aware of seeded single player drops already as early as 2004.
    There are still sites and forum entries from that period where you can see people explaining what you did here extensively.
    What's even more interesting, they say that in early patches of diablo II (1.09 and 1.10), messing with the seed would yield some funny results like having every single square on the map populated by monsters. Someone speculated it had been an intentional easter egg to punish those who mess with the seed, but it was removed in later versions.

    • @GGMentor
      @GGMentor  16 днів тому +1

      Very interesting

    • @HHRain
      @HHRain 15 днів тому

      blah blah this does not work

    • @saudude2174
      @saudude2174 15 днів тому

      @@HHRain It only works in single player. Battle net servers seed the games using their own variables, you can't influence those.
      If you mean it doesn't work for you in single player, then you're doing something wrong kiddo.

    • @GGMentor
      @GGMentor  13 днів тому

      "Battle net servers seed the games using their own variables"
      We don't really know that for sure
      "you can't influence those"
      We also don't really know this for sure either.
      The truth is because we have no current way to know what seed we are in online we can't know what pattern to use online to test that theory.
      So the first step to trying to get it to work online would be to find a way to read the seed code of a game, or determine what seed you are currently in, even if through a convoluted methodology.

  • @micipalacinci
    @micipalacinci 7 місяців тому +1

    So you are tellin me there is a bunch of combinations in game for letherly anything ))

  • @klymentvizghin4309
    @klymentvizghin4309 7 місяців тому +3

    I have found the exact time that needs to path from exiting kurast waypoint to opening the chest. It is 19 seconds

    • @dustinbaugh6263
      @dustinbaugh6263 7 місяців тому

      So what you click on in between the waypoint and the chest doesn't matter? Just the time?

    • @klymentvizghin4309
      @klymentvizghin4309 7 місяців тому

      @@dustinbaugh6263 No, you click everything like was shown in a video and then after 19 seconds has passed you click on the chest with ber. Everything matters

  • @jeffrix27
    @jeffrix27 Місяць тому +1

    This in no different than using a specific seed on Minecraft imo

    • @GGMentor
      @GGMentor  Місяць тому +1

      basically yeah, except the number of seeds in minecraft is a hell of a lot more than D2R

  • @Dawnarow
    @Dawnarow 7 місяців тому +2

    So I think it's just events' based. Every event creates a new preloaded set for the next event. "next chest in THIS area (also an event) will give you Y". Basically, all the gear you can find is sent to you based on the information you provide the isp: clvl, mf and the monster's level. Basically, if you can tell us what constitutes an "event" in D2 from your tests, we'd have a greater understanding of how d2 is made! Love the vid. I think changing area, killing monsters (every different type), opening chests/clickables, resplendent chests etc... all constitute preloaded sets. I do think the game generates new loot based on the next events... let us know your findings!

  • @ScalpingTrends
    @ScalpingTrends 5 місяців тому +2

    the same seed works for Lo rune as well, player 7, wait 15 seconds at act 3 town WP. after 15 second standing on WP go to trav, then back to LK. walk no tele. open the chests from first one closest to you. First hut on the right, then the stash next to the second, open chest right then left, next hut right then left. Lo rune. I've gotten 3 so far. You tube has a video of it. I found it interesting that its the same seed as the Ber

  • @addictedplayer4453
    @addictedplayer4453 5 місяців тому +1

    single player is complete bs. it's easier to cheat and get them via editor. what's the difference?

    • @GGMentor
      @GGMentor  5 місяців тому +2

      The Difference is I am learning how the game works, the variables that are responsible for causing items to fall, and what this means even for online play.
      The Variables don't change just because your online. The Manipulation I am doing can even be used online to a lesser degree. It also teaches us that the drops are Deterministic, not random. Meaning that a Ber Rune can literally be hiding anywhere and if you didn't click on the chest or rock it was supposed to come out of you just miss out.

    • @addictedplayer4453
      @addictedplayer4453 5 місяців тому

      @@GGMentor lol in 1000 years you learn this in mp. Bs

  • @michaeltriana3836
    @michaeltriana3836 2 місяці тому +1

    Does work on Xbox? I imagine it doesn’t but idk.

    • @GGMentor
      @GGMentor  2 місяці тому

      Unfortunately there's no way to lock the seed code on console as far as I'm aware

  • @bennetpullen
    @bennetpullen 7 місяців тому +1

    This isn't really new info about the way the game works. If you leave the -seed command in after setting your seed a whole bunch of stuff acts wacky. These same drops are one of the strange results. This has been known for a quite a long time. There is some combination of seed and actions to get every single item in the game to drop reliably.
    If you input the seed code to get the map, and then remove the command afterwards you can keep that particular map but the drops and monsters and stuff will change each time you save & exit, just like online play. Seems clear to me that this isn't how the game was intended to be played, and puts it pretty firmly in exploit land. Personally I would just hero edit myself some Ber runes rather than go through all this.
    It is an interesting peek behind the curtain of the game, but only while the -seed command is on. If you remove that command the game gets a new random seed every time you save & exit. While technically there might be some perfect combo to get a drop you want you can't use it because you don't know what seed you are in.

  • @darkblader580505
    @darkblader580505 5 місяців тому +1

    It work for me a few times then stop! But I got extremely excited when I got 3 in a row! Then just stopped for a while:( I don't have teleport I'm a pally with vigor

    • @GGMentor
      @GGMentor  5 місяців тому +1

      Sounds like something changed, is it still P7 are you keeping the same path?

    • @darkblader580505
      @darkblader580505 5 місяців тому +1

      @GGMentor yes so far I got 10ber runes it's most likely my movements speed I can't Teleport

    • @darkblader580505
      @darkblader580505 5 місяців тому

      I need you to find an LO rune infinite ♾️ drop chance now please:):)

  • @dadsnotfunny
    @dadsnotfunny 7 місяців тому +2

    So blown away, just goes to show this game is pure magic . Live long d2 kings
    Curious does this work on classic lod? Original 1.13

    • @GGMentor
      @GGMentor  7 місяців тому +1

      Someone said it does in chat, haven't tested it myself

    • @tsmith4338
      @tsmith4338 6 місяців тому

      Not sure about 1.13 ... in 1.14 the map is very-slightly different (things to click/open are not all the same, and some are in diff spots). Even if it's not this exact combo in 1.xx, it sure opens yet another way to spend thousands of hours of fun.

  • @Atudo.
    @Atudo. Місяць тому +1

    Do you have other seeds ? For lower runes ( pul+ ?? )

    • @GGMentor
      @GGMentor  Місяць тому

      Look at my ko rune farm live stream

  • @qwckjraw
    @qwckjraw 7 місяців тому +3

    Some one found the BER seed! I was able to replicate this without hitting the skeleton, corpse, or armor rack. I always have to hit the stash, weapon rack and super chest first before going to the second super chest.. Also you have to take the path of the skeleton, corpse, armor rack or the stash will spawn in a different place. Then i tried just hitting the Stash and not the weapon rack then hit the super chest. and was able to get the BER to drop. After that i tried just popping the stash and didn't open the super chest, just ran into the corner of the hut to simulate the timing and again i was able to get the BER to drop. IT seems that stash by the hut is the factor. Try it yourself. Great find, now have have 20 some (cheater) BERs to throw on the ground.

  • @playerone6434
    @playerone6434 7 місяців тому +4

    The reason this works that almost nothing uses true RNGs, but rather pseudo RNGs which (when made well) look from the outside look like random numbers but are in reality deterministic functions that lead to the same results every time. One reason is that PRNGs are way faster then true RNGs (at least a factor of 1000 if not more) so basically everything that is not completely reliant to have true random numbers (for example crypto) rather uses a form of PRNGs. Also CPUs back then when Diablo 2 launched didn´t support the creation of true random numbers, so you had to get creative if you actually wanted to create a true RNG. And all you do is basically making sure that the PRNG is exactly at the same state before you click the chest, so you get your desired "random" number when opening the chest.

    • @GGMentor
      @GGMentor  7 місяців тому +1

      Yup

    • @Rievax17
      @Rievax17 7 місяців тому

      Yeah, it’s just about finding the events that matter to the rng function. Does the specifics matter or is every event treated the same (eg loading a waypoint vs looting a corpse)

    • @playerone6434
      @playerone6434 7 місяців тому

      @@Rievax17 Most likely they have a single PRNG function used by everything in the game that needs a random number. The seed is basically the starting position of this function, and each use of the function would increase this by one. For your desired result you need the seed + number of function calls lead to the needed "random" number. There are certainly many types of actions that could lead to the desired results, but it is hard to tell from the outside how many RNG-Calls an action you do in the game will make.

    • @Rievax17
      @Rievax17 7 місяців тому

      @@playerone6434 I’m not sure that explains the directionality of rng events tho, see armor and weapon racks

    • @playerone6434
      @playerone6434 7 місяців тому

      @@Rievax17 Most likely the results von an RNG event trigger even more RNG events. Therefore if you slightly change the order of events you get different results from a different order from klicking the same armor rack. One click may generate 10 RNG events, another 12, and you only need a difference of 1 for a different outcome on the superchest

  • @paulmagid
    @paulmagid 7 місяців тому +2

    I was able to to get this going with a barb leaping off the platform so a Sorc and TP are not required. Run/walk speed close to 70 definitely is...

    • @Hammerite
      @Hammerite 7 місяців тому +2

      Telekenesis also works.
      Dont remember if it can be cast from an item.

  • @koneserkwasnychjabek9777
    @koneserkwasnychjabek9777 Місяць тому +1

    That was Brilliant. WOW.

  • @LVL99.
    @LVL99. 7 місяців тому +2

    by using this map seed i found out imbuing circlets turn out to give the same exact stats on it

  • @TheRoguePrince0
    @TheRoguePrince0 7 місяців тому +2

    I better go do this before the fun police nerf it back to oblivion!

    • @AlekTrev006
      @AlekTrev006 7 місяців тому

      Right ? 😅

    • @GGMentor
      @GGMentor  7 місяців тому +1

      This is the underlying bad code of the game it won't ever be fixed

    • @AlekTrev006
      @AlekTrev006 7 місяців тому

      @@GGMentorI’ll try this tonight, on my PS-5 ..but unsure if it will work as simply on Consoles, Ginger-sensei 🙏…. I have so longed for just 1 Infinity… and got 2 Jahs in my offline SP, but never a single Ber 😪…

  • @tankafer3127
    @tankafer3127 7 місяців тому +3

    best video ever on diablo 2
    it's magic RNG

  • @Lanceloot91
    @Lanceloot91 7 місяців тому +2

    yoooo i just found a ber rune ONLINE!!! it seems like going to ttrav and lower kurast narrows it down enough, i found it from a skeleton! just a little bit top of the waypoint and i did not kill any monsters

    • @GGMentor
      @GGMentor  7 місяців тому +1

      Niiiice grats

  • @nachochile1985
    @nachochile1985 Місяць тому +1

    This worked. Nice!!!!

  • @krischnakrischna
    @krischnakrischna 7 місяців тому +3

    exquisite research...thank you...peace from berlin...

  • @SmackDadyy13
    @SmackDadyy13 5 місяців тому +2

    Holy shit. I was blown away when I saw the Bers dropping, but my jaw absolutely hit the floor when you got the same rare ammy. Awesome video

  • @jakemeyer8188
    @jakemeyer8188 7 місяців тому +2

    I feel like those folks with intense OCD rituals may actually just be trying to manipulate the RNG of life...

  • @Jiggerjaw
    @Jiggerjaw 7 місяців тому +2

    THE TWO AMULETS BEING THE SAME IS ABSOLUTELY WHACK

    • @Jiggerjaw
      @Jiggerjaw 7 місяців тому +1

      The icon being the same is another layer of crazy. I'll never get tired of people finding new cool stuff in this game.

  • @travisracz9046
    @travisracz9046 7 місяців тому +3

    I’ve tried so many times.. I keep getting a hatchet on the weapon rack instead of a mithril point. What am I doing wrong?

    • @GGMentor
      @GGMentor  7 місяців тому +1

      Hatchet means your a bit too slow try adding more run/walk
      Try for around 70% ish run walk play with it.

    • @Rievax17
      @Rievax17 7 місяців тому

      Players 7?

    • @CaptEvidence
      @CaptEvidence 7 місяців тому

      If you get a hatchet at the weapon rack instead of a mithril point just continue and use a teleport to get to the last chest and u get a ber

  • @markconway6596
    @markconway6596 7 місяців тому +2

    My experience was trial and error even with GGM's advice here. It can be done on a non sorceress which is nice since I don't have one high enough. I did it with my Javizon with a teleportation staff. Was first trying it without setting the players count to 7 since that wasn't part of the given set up. Didn't work. Though that might also be because I actually had over 80% run walk with the Hustle giving me 65% so I had to take some stuff off. Then it all came down to timing. I was still too fast a lot, got the 122 drops or the hatchet instead of the mithril point. But even getting the MP I'd get down to the target chest too soon.
    I was becoming convinced that you had to take some damage from something to make this work. All in all, after many times trying to get the timing right, I got 6 Bers before calling it a night. I can now make an Infinity!...well once I find a good base. Anyone got a trick for that?! lol (I know, I know...back to Cows/Pit/CS....)
    Thank you for all the gaming news, tips and tricks and all of that stuff, GGM!

  • @robtimothyfletcher5957
    @robtimothyfletcher5957 7 місяців тому +2

    Works for me. Change to players 7. You do not need a Mercenary with you

  • @cezarykalis6185
    @cezarykalis6185 7 місяців тому +1

    Happened to me once with a gems. All I had to do is take couple of chests and allways received a gem in act 1 normal.

  • @robertblack4262
    @robertblack4262 7 місяців тому +2

    How could this best be taken advantage of on bnet?

    • @GGMentor
      @GGMentor  7 місяців тому +2

      Deliberately changing the variables to find what works best.
      instead of going straight to Lower Kurast for instance go to spider forest first or something stupid like that.
      It's been clearly demonstrated here that what you do prior to the event effects the event. So Doing things before you click on the chest will most certainly change the result.
      What things are good and what things are bad, is unknown but playing with the variables can only lead to good things.