Even though initially opening orbs was very confusing, I honestly prefer them over the boneworks unlock method since it is much easier to track what has been unlocked (as collected orbs won't respawn) and I don't have to haul a pile of items to a deposit bin. Also as far as I know there is no super expensive shop for dev tools (like bonework's time tower) so it is nice to be able to use ammo without having to converse every single bullet for some funny gadget.
agreed its way better the only thing they did wrong was not convey how to use the orbs early enough unless they did which i didnt see because i turned off the tips right away
@@lolxd rant: I wonder how I would have figured the orbs, because like many things unfortunately it was kind of spoiled for me; I watched some clip on twitter from slz before it released showing people pulling apart orbs, and well I instantly learnt you pull to open them. You super easily get spoilt/learn even subconsciously. Another example is watching other vids, like thrillseeker explaining the basic ass preschool "puzzle" where you move the tall block to push a button, and some other guy who tried shooting the boneworks box in hub. Then, instantly, all the wonder and curiosity and proper thinking just vanished. And people say spoilers actually are good for you because they make you more engaged in it, but it seems opposite: you know what's going to happen so you don't need to do 'detective work', thinking about it. Instead you just idly sit by as your subconscious does all the work with zero effort from you
If you stare at an orb there actually are two floating gray arrows pointing left and right. I thought it was a bug but after I figured out how to open them it all made sense.
i went through all the way up to street fighter trying to figure out how to leave the level. until i finally saw somebody said ''pull apart the orbs'' i felt SO STUPID
Recommend watching a boneworks lore video guys. The story is confusing but there is a very deep story that is linked through all of stress level zeros games. It's all to do with the void
I just wish they had some actual story in the game rather then having to read wiki pages to understand a thing. I hope they Improve on this in their future games.
@@Vitoreo it is possible to find out what is happening from inside the game if you really dig into it and read all the stuff ingame. granted it is kind of difficult but i think of it as you playing is the story and you are figuring out what happend/ is happening as you play. SPOILER: FOR BONEWORKS in boneworks you are ford trying to get to the void and trying to figure out if dying in the void without any protection from mythOS or boneworks engine will actually kill you in real life or if you respawn if you respawn that would imply that you are immortal within the void. (in this story the void is an actual extra dimensional place or plane of existance that is able to be programmed from what i understand and using a headset in this world made by monogon/gammon actualy links/transports/copies the mind to the void making mythOS and or the Boneworks engine the only way to reconnect with your real body), and it is possible to compleatly disconnect your mind from your body if you are killed in "Real life" as seen in the end when ford watches himself get shot basically making him immortal but traping him in the void forever. SPOILER FOR BONELAB Probably idk havent gone trough everything: in bonelab you play as someone who has commited some kind of crime within fantasy land, dont know which crime but there is an obsidian tablet with commandments in blue text within the dungeon you feel into, must have been one of them (from what i understand all the people in fantasy land are either sentient null bodies or actual players/beta testers who got trapped in the game somehow and who have been surviving in a decaying abandond and unfinished game) becoming extremly conservative in thinking and desperatly trying to save their world without the devs that have abandond them. I suspect that many of them used to be actual real life players since that implies that you are playing as yourself one of the palyers who got trapped in fantasy land. as you go trough the dungeon and halls you eventually get to a giant dev who is hosting a radio channel and gives you a task/goal to acend using the bonworks engine locked within the bonelab hub in order to ascend tough you cant go as yourself but have to collect avatars that have abilites required to get trough the ascention alive since once you start the ascention you cant go back ever again and if you cant get trough the ascention you basiclly get trapped between two planes of existance in the void. but eventually at the end of the game you successfully ascent and met the dev again in the taxi where he explains that you are not the first one to ascent and that there is a place where all ascended work together to build a new world or something. basicly by the end you are an immortal mind disconnected from your original body floating in the void with all the others like ford unable to ever return, but with the ability to design/mod reality within the void. tldr. so in the end everyone ascended is some sort of god like being within the void able to shape reality and themselfs to whatever they want. there is much more explanation about what the void is and other aspects of the world and universe of duck season/boneworks/bonelab but it would get way way longer if i continue and some of what i wrote is almost certainly wrong but that is what i got from the games so far.
Bonelab felt more of a DLC to Boneworks more than a sequel The moon level felt like it was a sandbox level that was happened to make it into the story mode
fun fact: if you didnt know you can crouch and fling yourself off the ground on the moon level with your hands to move around like in gorilla tag to go pretty fast. dont know how many people know this but that was my technique. hope it helps some people.
@@POVgames modding does go pretty far. I own the quest and I have MANY mods installed. Things that require the melonloader like portal mod and multiplayer aren't on quest yet, but I know they will be in the future. It's true that it runs better on PC, but you don't need one to have a lot of fun
Honestly hate how they bring in the bodylog like only 1 more hour away from finishing the game. It needs to be included at around the 4th or 3rd chapter but then again they would have to change the story, maps and other stuff.
Yeah that's a real turn off. they hyped up the avatar switching before launch so much but you don't get to do it until it's too late and you're practically done. Like the formula practically writes itself.. Intro->get bodylog->unlock new avatars each level and switch to solve various puzzles and fights. But they did this instead...
@@zwenkwiel816 Yeah everyone probably and most likely got hyped at the fast avatar. Well the people that just found out about BoneLab. Also they should really tell us why is Jimmy Wong in Bonelab? Bonelab just feels like a really good tech demo.
About the collectible orbs, I never had issues with them as when you pick them up if you look closely there are two arrows showing you have to pull it apart.
Thank you! The overhype echo chamber was sending me mental! It’s a case of talented coders doesn’t equal competent game designers... But then again Boneworks was a better more competently designed campaign so perhaps this was just cobbled together to get a Boneworks for quest... I still have fun in the game but I’m glad the campaign is over and I await modded levels.
This was supposed to be basically supposed to be a game for mods as seen by the one story detail that people seem to be able to make out, that is lava gang which are real life modders for boneworks and bonelab
i think the legs snapping to the walls like B&S was a blessing and a curse. the way they move is satisfying and makes climbing more realistic and almost rewarding in some way (at least for me), but sometimes i grabbed an enemy and i started walking on him. or other times where my movement was limited because of my legs
as i have been playing the game the vibe feels like its just "here's a bunch of cool levels and if you want a story to tie it together then here ya go" it sort of seems like its just optional for someone to follow it which i think is kinda cool
Personally I really enjoyed bonelab, but the story was mad short, and could’ve been better, but I liked it a lot regardless, plus, if you look on the back of the menu box after beating the main game, it says there’s more to the story, so I’m guessing they’re gonna make the story longer after a while
What I think about the story is that, yeah, it was a bit short, but the overall gameplay was really good. I have never played boneworks, since I only have a quest 2. What I think about the “continued story” is maybe just the mods the community creates and probably the levels they make, which is cool, but if you think about it, it is kind of lazy, too. The modded levels are as good as the scenes from the story, but only if they actual put more effort into the story, make it longer, and maybe make it so you really-really have to use the different avatars a lot more, like maybe a running-away level to get away from a wave of something or use the heavy to destroy wall or maybe vehicles, and maybe have some Half-Life 2 references like introducing the Dev Manipulator and letting you keep it for future levels. Overall, the game is great. It is definitely worth the 40 bucks.
i feel like dlc doesn’t lean into the physics part enough. boneworks and bonelab have been my favorite vr experiences and the physics are the main reason for it. if he just thought of the bone games as real life sims then it might change his perspective on the idea of “jank”. like when your massive you can’t just hold a pistol because ur hands would crush it, and your hands are wayyy too big to reload. so don’t use guns. he realized that and had way more fun. if he did that with the whole game he would have a better experience imo.
i had this experience all the way through, still didnt really enjoy the game too much. felt like a minigame collection with some loosely attached storyline
@@notnicknamed i was honestly just coping when i posted that, yknow the game definitely comes off as a hot and hyped tech demo. still stand by most of my points though
Bonelab needs a DLC with another story with actual good story telling and more fun to it. I think its not to late for a very cheap DLC to fix the game.
considering how they did post launch content in bone works, it’s more than likely they’ll release new maps for the modules but i’m not too sure about much else. probably gonna leave content of that caliber to modders
I just finished the game i wanst stuck anywhere so yea..I was pretty close to getting stuck on the moon but there is a sign at the start of the lvl and it explains what to do and where to go.The ending is EPIC btw.And the climb part, i personally found it pretty cool, at the start it was anoying but after a bit it was fun trying to manipulate your body so you progress even though from extremely tall you can go extremely short.BTW i love you guys josalt and dlc and yea bye!
I thought the story was non stop fun, incredible sound track and engaging puzzles that feel rewarding when you solve them. The moon mission was definitely the least fun but the map at the starting area makes it pretty obvious where to go. Bonelab and boneworks are games that you have to pay attention to. Look for the small details, you can’t just speed through it and expect to not be confused. If you look around for even a couple minutes the moon map is extremely obvious, just a little boring.
I honesly think people are being to hard on a game that has been out for only 2 days, soon enough there will be paches for all the major bugs and in a couple of days SLZ are going to roll out support for all the catgories of mods, within a month the game will be, not just playable, but very addicting
@@xrcgaming They had probably max 30 people bug testing the game, so its safe to say they missed a few bugs, however now thousands of people are playing the game which will mean major bugs will be found easier. And soon enough SLZ will release a patch for them
Spoiler Warning The boneworks story was pretty confusing at first but that has nothing on Bonelab now, considering how the whole campaign seems to be a time loop (Correct me if im wrong) and during the first level you hear the driver talking on the radio and hes saying the exact same things hes saying to you in the taxi as if you in another reality has made it into the car and the conversation is being broadcasted all over mythos and fantasy land. But until i can figure out the story and what the hell is going on im just gonna stick with the boneworks campaign being better because there were only really a few levels being the first one decent, the third that seems to be runoff and the last one ascent. More than half of the campaign is just time trials and parkour where you unlock your avatars but ascent is definitely my favorite because it actually has that mythos feel like in boneworks.
I actually hate the ascent because it felt really monotonous since the first puzzles are all the ball puzzles that are really obvious but just take too long to do
I think dlc can’t fathom the possibility the backend content. since there wasn’t mods out in the first 5 hours of the release, he couldn’t imagine the possibility of mod support.
They didn’t add an option to take off virtual crouching like Boneworks and I really didn’t appreciate that. My right controller has a tendency to drift so my character would be tip toeing which prevents jumping and irl crouching, it really made immersion difficult and I hope they put in that option. Even just generally, some prefer needing to crouch irl to a button Edit: I also think they need to add an option to take off the climbing assist- whatever it’s called. Where your hand glides to the next thing you can grip, it ruins immersion for me and doesn’t help hardly at all. I can see why it would be a thing but fuck- SL Zero needs to add better control setting to modify for every player, you can barley optimize anything
I thoroughly enjoyed bonelab. It has flaws, i wont deny that. Its just hard to beat boneworks. Both bonelab and boneworks are very vague storywise. It does have aswesome lore. But boneworks is polished, and bonelab is not... yet.
It feels like they got 5 different guys to make a few level sequences, mashed them together, and then added some radios that directly tell you stuff really on the nose to form something resembling a story and connect it to the lore lmao. SLZ's storytelling and level design are still very convoluted, maybe even more than in Boneworks this time around. It's like they have zero playtesters. There's also the issue of clickbait youtubers like Thrillseeker overhyping the game, and saying it was going to change VR forever and "be the next gmod". He literally said something along the lines of "I know VR youtubers say this a lot and it's clickbait 99% of the time, but this time it's for real, it's going to change everything!!". Also, for a game that's VERY heavily focused on sandbox elements and modding, the fact that: - You still have to unlock everything in the campaign to use it in sandbox mode (the challenge is cool, but there aren't even any cheats for people that don't want to go through that so we have to wait for a 100% savefile) - Mod support is VERY barebones. Right now the SDK only supports creating maps and avatars, while gun/gadget support is coming down the line and code mods have been said to not be coming for a while. Also, the documentation is incredibly barebones. In reality, all of this stuff should've been available from day one. SEVERLY hurts this game's modding scene. For a game released 3 years after Boneworks, it really seems like they didn't use much of that time to research what people wanted, think about what was wrong about Boneworks and could be improved, or improving the sound design and graphics substantially. I was able to let Boneworks off because it was their first time experimenting with this sort of stuff so I expected it to be pretty janky and unpolished. But with Bonelab, I expected a more polished game with better sound design and better graphics, especially after seeing just how long the credits were this time around after finishing the story. Hell, some things are worse than in Boneworks. For one, the object physics themselves seem much less reliable than before. Small objects like baseballs phase through the ground when thrown at high speeds because there aren't enough simulation substeps. They did improve some stuff though. To me, climbing feels much better than in Boneworks. In Boneworks, when i tried to pull myself up ledges my arms would act like springs a lot of the time and just bounce me backwards causing me to fall. In Boneworks it feels much more stable. Bonelab is a good game, but it definitely has issues.
holy shit code mods arent planned at all, that's fucked. mods were like the number one selling point of bonelabs. fucks sake. released a super unfinished game
25:28 - Regarding the feeling of having controller drift while walking forward... I had the SAME feeling. Something is off with their walking physics because it can feel very unresponsive at times.
I also got stuck on the moon level for 45 minutes, however there is a map on the wall of the starting zone that tells you where to go. Now I feel like a clown 🤡
Agreed. SLZ are still one of my favorite vr devs. I just pray their next game is somethig fresh. Maybe a Hall of the machine king game, or Dead FM. Not a boneworks revamp.
My only problem with the campaign was level 11 and like you said them not telling you in the slightest on what to do I did beat it in like 4-5 hours but a lot of it was me being confused on a level. But action levels and level 13 were really fun for me
i also don’t really super understand the story but the ending just kind of tells you your purpose, which is you are kind of a super human now and jimmy wong is preparing for a war i guess. i also understood that the people in fantasy land do not know they are in a simulation, but when they found out they banned using the simulation for a better life. i think the reason you were executed was because you did that, but jimmy wong saved you knowing you could help him in his war. i like this theory it kinda connects everything.
There are rumors that Jimmy is also a main character in SLZ’s next game (DeadFM) hopefully it focuses more on story. It felt like the end of Bonelab was basically SLZ telling you “that’s it! Start modding and make your own stuff!”
i really find it hard to admit the faults of this game, i love bonelab, alot but i was just like everyone else, being stuck on that FUCKING crane after that tho the climb level was the only one that got on my nerves, everything else was smooth sailing. im having a great time with the sandbox, finding orbs/item capsules, all is very satisfying the only thing this game needs is a patch, a fix up to the way your character interacts with the world (like not giving your hands collisions on FUCKING LADDERS) and fix the grip points. i think with the sandbox and everything being unlocked, it should be a option, if you are like me and get great satisfaction from unlocking stuff, you can choose either having it all unlocked or locked.
I too am worried about the decision to leave it up to the community to be responsible for the game they made. I don’t think that really an incentive to play the game… wait for other people to make me stuff to play….. and the mods the are held to quest restrictions seemingly making quest almost useless for actually modding a lot over time to keep the game alive. I would have waited if it meant we would get a real substantial story. On top of the tools we have now
Btw the quest has a really good processor and the only thing limiting it is the graphics card, so a quest version of something would just be more visually simplified with less polygons
Okay... this person thinks the moon level is bad when all you have to do is explore until you find the sphere to break open... He is so lucky he hasn't gotten to the pillar level that is meant to showcase the long avatar that randomly switches you to every other avatar in the game on top of enemies that two shot you and the constant damage over time simulating flying creatures as you parkour in a super cramped space that is designed to get your arms stuck as you move up slowly just to get to the top.
The very first time I played the pillars level to get the tall knight I thought my game was broken because of the character switcher so I restarted my game over 5 times till I realized that it was part of the level
BoneLabs is a good game, the core gameplay loop is incredible and I am very dead hopeful for the future of Bonelab mods. I've completed - it took me like 6-6.5 hours or so. I absolutely loved Boneworks, it was also frustrating at times but generally felt earned, fair and very fun. In Bonelabs the Moon mission and the climbing one that Josalt mentioned were two of the most frustrating game moments I have ever experienced. I finished feeling actually angry and just glad they were over. The mario cart one was boring and basically a tech demo. I actually feel like Bonelabs is mpre of a tech demo than Boneworks ever was to be honest. Bonelabs was major step down to me. Not in that gameplay loop which is amazing but the story, length, frustrating design choices and even the OST doesn't slap like Boneworks did. Also I had so many bugs and glitches where I was trapped on rails or my character decided to go as low as possible for no reason or my guns messed up or whatever. I think Bonelabs is great and could become a lot better, I just feel sad that I felt relief after finishing it whereas Boneworks (which I played for the first time finally a month ago) made me want to head straight back in. Played on Quest 2 - Link on Steam
I agree so hard with you, especially when boneworks campaign had huge open levels too with more actual physics interaction. I'm just waiting for the mods atm now... Boneworks story mode for sure lol.
I am disappointed in the game, and I have made my opinions very clear in several polls you have held asking about people's opinions. My respect for Thrillseeker has dropped quite significantly upon hearing his review of the game and singing its praise to no end, when I feel that boneworks is a way better game, and a lot of the decisions and brokenness of a lot of the game really angered me, cause I know SLZ can make a good game! They made my favourite VR game of all time with boneworks, and then I play this game, where my controllers don't work right, I can't fucking crouch and I can't see a damn thing for fog thicker than vrchat anime thighs! Compared to boneworks where I spent a solid like 14 hours on the story this one left me feeling "is that it?" after i finished it in 6 (and that is ontop of my game not loading in half of the level in ascent) The expansion of the world we have gotten was interesting as I like piecing together the bonelore, but God dammit does the test of these thing annoy me! And my god the climbing and the moon base was HELL! The sandboxing is fun and modding the game is fun, but dragged down by the that I CAN'T CROUCH WITH MY LEGS! WHY AM I FORCED TO UDE THE STICK? The index controllers are broken, make them behave like Boneworks. Rifles seem like they are angled off left compared to boneworks. And the fog is so damn thick! If those get fixed, then I will change my steam review to be a thumbs up To be clear I have had fun playing, but god dammit I have also been angry, roaring in rage at the things listed above... And my left cobtroller grip suddenly stopped working on the climb level.
@@shadowfreaper8158 we can't even make mods with our own code. Only avatars and maps are possible, and I know it is skated to be coming down the line, but man when selling a game on the premise of modding and customusesbility that really should be there day one. Idk what happened with the game, but I could imagine someone more powerful, possibly with a robot lizard for a CEO could have pressed them into releasing the game early...
I haven't gotten too far in the story yet, but I do like it. I wish it was done different but it is not horrible. Actual criticisms like you have are good but I have seen another youtuber, Advanced VR Fare I believe the name is, who just shat on the game after only playing for an hour, and pulled shit out of his ass. His "review" had no criticism at all, It was just mindless shitting on the game, saying pc graphics and quest 2 graphics are the same, and that they dumbed the pc graphics down for the quest. He also mentioned the physics are horrible, without even really playing around with them. In short, good criticism is good, mindless shitting bad.
I have a very strong feeling that there is more cause at the end if you go to the back of the menu box in the G1441 it gives you a scripture telling you there is more
A lot of things you said happened to me too when I was in sandbox one of my hands just wouldn’t close all the way and I couldn’t grab anything with that hand it happens to me in a tac trial to which was annoying the jankyness is super bad and you would think I got used to that from me playing boneworks I didn’t when I would climb a ladder it would be a disaster
Idk if everyone is dumb but I knew how to do everything and I only played boneworks once on my friends PCVR I played the day it came out and no one had a full play through so everything was new
Boneworks was better story wise... Longer, more cohesive, more physics based interactions, and kinda just more fun. I'll look forward to when boneworks had its story modded into bonelab lol but rn ehh.
@@_v1nce130 I'm aware but they should've marketed it more as a sandbox as that's what it is. Also mod support didn't even drop day one. I love SLZ and bone works but as of now bonelab is kind of a miss... I'm not a one off either it has worse reviews than bone works rn 🤷♂️
@@Sinderance_ because its not how old is bone works 3 years old... question if you ever rent a movie do you ever see when its like 6-7 dollars or not even rent able then like a month or two later it costs less and is now rentable same idea
@@brenbar5736 its also not a sandbox as it has arena, experimental, gun range and other modes it is the vrchat of the marrow engine minus the multiplayer for now
42:38 .... He's completely right. Adding mod support to bonelab is just one aspect of the way over hyped game. Look at HL: Alyx. It took a year+ to get anything even close to a full mod. Some could argue that we still haven't even gotten a "full" mod on the level of CS for example. So to think that we're going to suddenly unlock some massive archive of amazing games just because of mod support in bonelab is seriously over hyped beyond belief.
You are stupid, if you have ever seen boneworks those modders could pump out a mod in a day, considering this is on the same engine, I doubt they will be any different
I didn't mind level 11, (the climbing one) I figured it out pretty quickly, but the moon SUCKS. Less hand holding is good, but for fricks sake at least like give the person a nimbus gun or smth LOL
I litteraly olayed the game in 3 days and a half, its good, modding is good even ho i havent done it yet, amd story good, highly recomend Edit after a months: its great. The 2 new official uodates are great and refresh the game. And modding is super easy
Oh So that's how you claim avatars I was stuck because I had no instructions on how you're supposed to claim these little round balls I was thinking just like bone works you throw it in the recycler at the end they did not describe that at all when I first booted up the game
bonelab just feels like a more expensive dlc for boneworks. Thank god i didnt start with bonelab because it really was disappointing, i would think that boneworks may be worse than bonelab.
I listened to the majority of this discussion and if I had to sum up what I heard its this: Bonelab lacks a story, has poor game design, janky physics, and mediocre new features.
Even though initially opening orbs was very confusing, I honestly prefer them over the boneworks unlock method since it is much easier to track what has been unlocked (as collected orbs won't respawn) and I don't have to haul a pile of items to a deposit bin. Also as far as I know there is no super expensive shop for dev tools (like bonework's time tower) so it is nice to be able to use ammo without having to converse every single bullet for some funny gadget.
agreed its way better the only thing they did wrong was not convey how to use the orbs early enough unless they did which i didnt see because i turned off the tips right away
agreed
@@lolxd
rant:
I wonder how I would have figured the orbs, because like many things unfortunately it was kind of spoiled for me; I watched some clip on twitter from slz before it released showing people pulling apart orbs, and well I instantly learnt you pull to open them. You super easily get spoilt/learn even subconsciously.
Another example is watching other vids, like thrillseeker explaining the basic ass preschool "puzzle" where you move the tall block to push a button, and some other guy who tried shooting the boneworks box in hub. Then, instantly, all the wonder and curiosity and proper thinking just vanished.
And people say spoilers actually are good for you because they make you more engaged in it, but it seems opposite: you know what's going to happen so you don't need to do 'detective work', thinking about it. Instead you just idly sit by as your subconscious does all the work with zero effort from you
If you stare at an orb there actually are two floating gray arrows pointing left and right. I thought it was a bug but after I figured out how to open them it all made sense.
i went through all the way up to street fighter trying to figure out how to leave the level. until i finally saw somebody said ''pull apart the orbs'' i felt SO STUPID
Recommend watching a boneworks lore video guys. The story is confusing but there is a very deep story that is linked through all of stress level zeros games. It's all to do with the void
I just wish they had some actual story in the game rather then having to read wiki pages to understand a thing. I hope they Improve on this in their future games.
True
@@josalt never had homeworks or bonelab but watched it and i agree
@@Vitoreo yeah it kinda like how destiny one was were it has good lord but the actual story campaign is awful
@@Vitoreo it is possible to find out what is happening from inside the game if you really dig into it and read all the stuff ingame. granted it is kind of difficult but i think of it as you playing is the story and you are figuring out what happend/ is happening as you play.
SPOILER: FOR BONEWORKS
in boneworks you are ford trying to get to the void and trying to figure out if dying in the void without any protection from mythOS or boneworks engine will actually kill you in real life or if you respawn if you respawn that would imply that you are immortal within the void. (in this story the void is an actual extra dimensional place or plane of existance that is able to be programmed from what i understand and using a headset in this world made by monogon/gammon actualy links/transports/copies the mind to the void making mythOS and or the Boneworks engine the only way to reconnect with your real body), and it is possible to compleatly disconnect your mind from your body if you are killed in "Real life" as seen in the end when ford watches himself get shot basically making him immortal but traping him in the void forever.
SPOILER FOR BONELAB Probably idk havent gone trough everything:
in bonelab you play as someone who has commited some kind of crime within fantasy land, dont know which crime but there is an obsidian tablet with commandments in blue text within the dungeon you feel into, must have been one of them (from what i understand all the people in fantasy land are either sentient null bodies or actual players/beta testers who got trapped in the game somehow and who have been surviving in a decaying abandond and unfinished game) becoming extremly conservative in thinking and desperatly trying to save their world without the devs that have abandond them. I suspect that many of them used to be actual real life players since that implies that you are playing as yourself one of the palyers who got trapped in fantasy land.
as you go trough the dungeon and halls you eventually get to a giant dev who is hosting a radio channel and gives you a task/goal to acend using the bonworks engine locked within the bonelab hub in order to ascend tough you cant go as yourself but have to collect avatars that have abilites required to get trough the ascention alive since once you start the ascention you cant go back ever again and if you cant get trough the ascention you basiclly get trapped between two planes of existance in the void. but eventually at the end of the game you successfully ascent and met the dev again in the taxi where he explains that you are not the first one to ascent and that there is a place where all ascended work together to build a new world or something. basicly by the end you are an immortal mind disconnected from your original body floating in the void with all the others like ford unable to ever return, but with the ability to design/mod reality within the void.
tldr. so in the end everyone ascended is some sort of god like being within the void able to shape reality and themselfs to whatever they want.
there is much more explanation about what the void is and other aspects of the world and universe of duck season/boneworks/bonelab but it would get way way longer if i continue and some of what i wrote is almost certainly wrong but that is what i got from the games so far.
Bonelab felt more of a DLC to Boneworks more than a sequel
The moon level felt like it was a sandbox level that was happened to make it into the story mode
It didn't feel like it was a sandbox level, it WAS a sandbox level
@@declanrodgers6995 yea exactly, you get given the answer, you get a spawn gun, you get weird physics. Sandbox level
@@CALndStuff no like quite literally it is a sandbox map. like available in the sandbox mode.
@@notnicknamed well yeah, but that doesn't have any collectables and doesn't have an end
It was never really ment to be a sequal, it's ment to be its own game. They said 33% campaign, 33% sandbox, and 33% mods. Does anybody listen anymore?
fun fact: if you didnt know you can crouch and fling yourself off the ground on the moon level with your hands to move around like in gorilla tag to go pretty fast. dont know how many people know this but that was my technique. hope it helps some people.
Oh that's clever. I just spawned a bunch of ammo and an automatic weapon to glide from place to place. I like your method better, imma try it
thats what i did lol
I appreciate you guys not false hyping it like many other content creators and shooting straight.
Overall a good game for quest 2 and maybe for pcvr.
Def not false hyped lol
Modding won’t go very far on the quest so if modding is what you’re looking forward to I would go with PCVR
@@POVgames modding does go pretty far. I own the quest and I have MANY mods installed. Things that require the melonloader like portal mod and multiplayer aren't on quest yet, but I know they will be in the future. It's true that it runs better on PC, but you don't need one to have a lot of fun
Honestly hate how they bring in the bodylog like only 1 more hour away from finishing the game.
It needs to be included at around the 4th or 3rd chapter but then again they would have to change the story, maps and other stuff.
Yeah that's a real turn off. they hyped up the avatar switching before launch so much but you don't get to do it until it's too late and you're practically done.
Like the formula practically writes itself..
Intro->get bodylog->unlock new avatars each level and switch to solve various puzzles and fights.
But they did this instead...
@@zwenkwiel816 Yeah everyone probably and most likely got hyped at the fast avatar.
Well the people that just found out about BoneLab.
Also they should really tell us why is Jimmy Wong in Bonelab?
Bonelab just feels like a really good tech demo.
About the collectible orbs, I never had issues with them as when you pick them up if you look closely there are two arrows showing you have to pull it apart.
They look like capsules to me
@@BlastedBlueBeaver31 yeah that is probably a better term
Thank you! The overhype echo chamber was sending me mental! It’s a case of talented coders doesn’t equal competent game designers... But then again Boneworks was a better more competently designed campaign so perhaps this was just cobbled together to get a Boneworks for quest... I still have fun in the game but I’m glad the campaign is over and I await modded levels.
This was supposed to be basically supposed to be a game for mods as seen by the one story detail that people seem to be able to make out, that is lava gang which are real life modders for boneworks and bonelab
@@CALndStuff Yeah, and the mods will be great, it doesn’t change the bad game design that exists right now.
i think the legs snapping to the walls like B&S was a blessing and a curse. the way they move is satisfying and makes climbing more realistic and almost rewarding in some way (at least for me), but sometimes i grabbed an enemy and i started walking on him. or other times where my movement was limited because of my legs
as i have been playing the game the vibe feels like its just "here's a bunch of cool levels and if you want a story to tie it together then here ya go" it sort of seems like its just optional for someone to follow it which i think is kinda cool
It was the same in Boneworks, weird that people don't acknowledge that
@@disrupt_-4054 it wasn’t, there was an actual story
It was you putting a virus into mythos fighting your way to obtain immortality
@@cyphuss1715 Dawg what…..?
@@cyphuss1715 The story is good, but the way it was told in boneworks was just confusing and bad
Personally I really enjoyed bonelab, but the story was mad short, and could’ve been better, but I liked it a lot regardless, plus, if you look on the back of the menu box after beating the main game, it says there’s more to the story, so I’m guessing they’re gonna make the story longer after a while
What I think about the story is that, yeah, it was a bit short, but the overall gameplay was really good. I have never played boneworks, since I only have a quest 2. What I think about the “continued story” is maybe just the mods the community creates and probably the levels they make, which is cool, but if you think about it, it is kind of lazy, too. The modded levels are as good as the scenes from the story, but only if they actual put more effort into the story, make it longer, and maybe make it so you really-really have to use the different avatars a lot more, like maybe a running-away level to get away from a wave of something or use the heavy to destroy wall or maybe vehicles, and maybe have some Half-Life 2 references like introducing the Dev Manipulator and letting you keep it for future levels. Overall, the game is great. It is definitely worth the 40 bucks.
i feel like dlc doesn’t lean into the physics part enough. boneworks and bonelab have been my favorite vr experiences and the physics are the main reason for it. if he just thought of the bone games as real life sims then it might change his perspective on the idea of “jank”. like when your massive you can’t just hold a pistol because ur hands would crush it, and your hands are wayyy too big to reload. so don’t use guns. he realized that and had way more fun. if he did that with the whole game he would have a better experience imo.
i had this experience all the way through, still didnt really enjoy the game too much. felt like a minigame collection with some loosely attached storyline
@@notnicknamed i was honestly just coping when i posted that, yknow the game definitely comes off as a hot and hyped tech demo. still stand by most of my points though
Bonelab needs a DLC with another story with actual good story telling and more fun to it. I think its not to late for a very cheap DLC to fix the game.
considering how they did post launch content in bone works, it’s more than likely they’ll release new maps for the modules but i’m not too sure about much else. probably gonna leave content of that caliber to modders
theres still that intelligence stat on the avatars that i dont think does anything yet so hopefully we get a future dlc that uses it
The moon level wants so badly to be a sandbox level and I have no idea why they threw it into the main campaign.
It gets unlocked as a sandbox once you get back to the hub
I just finished the game i wanst stuck anywhere so yea..I was pretty close to getting stuck on the moon but there is a sign at the start of the lvl and it explains what to do and where to go.The ending is EPIC btw.And the climb part, i personally found it pretty cool, at the start it was anoying but after a bit it was fun trying to manipulate your body so you progress even though from extremely tall you can go extremely short.BTW i love you guys josalt and dlc and yea bye!
I thought the story was non stop fun, incredible sound track and engaging puzzles that feel rewarding when you solve them. The moon mission was definitely the least fun but the map at the starting area makes it pretty obvious where to go. Bonelab and boneworks are games that you have to pay attention to. Look for the small details, you can’t just speed through it and expect to not be confused. If you look around for even a couple minutes the moon map is extremely obvious, just a little boring.
Moon was my favorite map since I saw the map and just decided to mess around for half an hour
I honesly think people are being to hard on a game that has been out for only 2 days, soon enough there will be paches for all the major bugs
and in a couple of days SLZ are going to roll out support for all the catgories of mods, within a month the game will be, not just playable, but very addicting
It shouldnt have released with these game breaking bugs
If a game releases, in not early access, for $40 it is perfectly fair to criticize all the blatant issues it has.
@@xrcgaming They had probably max 30 people bug testing the game, so its safe to say they missed a few bugs, however now thousands of people are playing the game which will mean major bugs will be found easier. And soon enough SLZ will release a patch for them
@@dundee7440 stop acting like its acceptable for game companies to do this
Spoiler Warning
The boneworks story was pretty confusing at first but that has nothing on Bonelab now, considering how the whole campaign seems to be a time loop (Correct me if im wrong) and during the first level you hear the driver talking on the radio and hes saying the exact same things hes saying to you in the taxi as if you in another reality has made it into the car and the conversation is being broadcasted all over mythos and fantasy land. But until i can figure out the story and what the hell is going on im just gonna stick with the boneworks campaign being better because there were only really a few levels being the first one decent, the third that seems to be runoff and the last one ascent. More than half of the campaign is just time trials and parkour where you unlock your avatars but ascent is definitely my favorite because it actually has that mythos feel like in boneworks.
I actually hate the ascent because it felt really monotonous since the first puzzles are all the ball puzzles that are really obvious but just take too long to do
I think dlc can’t fathom the possibility the backend content. since there wasn’t mods out in the first 5 hours of the release, he couldn’t imagine the possibility of mod support.
Yeah, from my impression of him, he knows nothing technical since he doesn't seem to realize that repositories exist
They didn’t add an option to take off virtual crouching like Boneworks and I really didn’t appreciate that. My right controller has a tendency to drift so my character would be tip toeing which prevents jumping and irl crouching, it really made immersion difficult and I hope they put in that option. Even just generally, some prefer needing to crouch irl to a button
Edit: I also think they need to add an option to take off the climbing assist- whatever it’s called. Where your hand glides to the next thing you can grip, it ruins immersion for me and doesn’t help hardly at all. I can see why it would be a thing but fuck- SL Zero needs to add better control setting to modify for every player, you can barley optimize anything
You can go into steam vr controller settings and recalibrate/adjust the controller and may cancel out the drift.
@@douchecanoe3430 I bought it on oculus
I’m so surprised how many people missed the map on the moon mission.
I thoroughly enjoyed bonelab. It has flaws, i wont deny that. Its just hard to beat boneworks. Both bonelab and boneworks are very vague storywise. It does have aswesome lore. But boneworks is polished, and bonelab is not... yet.
The moon level has a map at the beginning that shows where to go. Even seeing that i still went to the wrong place so yay
It feels like they got 5 different guys to make a few level sequences, mashed them together, and then added some radios that directly tell you stuff really on the nose to form something resembling a story and connect it to the lore lmao. SLZ's storytelling and level design are still very convoluted, maybe even more than in Boneworks this time around. It's like they have zero playtesters.
There's also the issue of clickbait youtubers like Thrillseeker overhyping the game, and saying it was going to change VR forever and "be the next gmod". He literally said something along the lines of "I know VR youtubers say this a lot and it's clickbait 99% of the time, but this time it's for real, it's going to change everything!!".
Also, for a game that's VERY heavily focused on sandbox elements and modding, the fact that:
- You still have to unlock everything in the campaign to use it in sandbox mode (the challenge is cool, but there aren't even any cheats for people that don't want to go through that so we have to wait for a 100% savefile)
- Mod support is VERY barebones. Right now the SDK only supports creating maps and avatars, while gun/gadget support is coming down the line and code mods have been said to not be coming for a while. Also, the documentation is incredibly barebones. In reality, all of this stuff should've been available from day one.
SEVERLY hurts this game's modding scene.
For a game released 3 years after Boneworks, it really seems like they didn't use much of that time to research what people wanted, think about what was wrong about Boneworks and could be improved, or improving the sound design and graphics substantially. I was able to let Boneworks off because it was their first time experimenting with this sort of stuff so I expected it to be pretty janky and unpolished. But with Bonelab, I expected a more polished game with better sound design and better graphics, especially after seeing just how long the credits were this time around after finishing the story. Hell, some things are worse than in Boneworks. For one, the object physics themselves seem much less reliable than before. Small objects like baseballs phase through the ground when thrown at high speeds because there aren't enough simulation substeps. They did improve some stuff though. To me, climbing feels much better than in Boneworks. In Boneworks, when i tried to pull myself up ledges my arms would act like springs a lot of the time and just bounce me backwards causing me to fall. In Boneworks it feels much more stable.
Bonelab is a good game, but it definitely has issues.
holy shit code mods arent planned at all, that's fucked. mods were like the number one selling point of bonelabs. fucks sake. released a super unfinished game
@@cate01a sorry, I meant “not coming for a while”. Right now all we have are avatars and maps. No weapons, gadgets or custom mechanics
Normally I hate lyrics song but in this game I loved it especially don’t fence me in and the music that pops up when you enter the lab
feel like people are not enjoying the game because they played the campaign and pretended the 5 other game modes didnt exist
25:28 - Regarding the feeling of having controller drift while walking forward... I had the SAME feeling. Something is off with their walking physics because it can feel very unresponsive at times.
I also got stuck on the moon level for 45 minutes, however there is a map on the wall of the starting zone that tells you where to go. Now I feel like a clown 🤡
I feel like basically no one else understands the storyline, but I kinda have an understanding of the story and even some theories on it
Agreed. SLZ are still one of my favorite vr devs. I just pray their next game is somethig fresh. Maybe a Hall of the machine king game, or Dead FM. Not a boneworks revamp.
The only issue I have is that it crashes all the time
My only problem with the campaign was level 11 and like you said them not telling you in the slightest on what to do I did beat it in like 4-5 hours but a lot of it was me being confused on a level. But action levels and level 13 were really fun for me
i also don’t really super understand the story but the ending just kind of tells you your purpose, which is you are kind of a super human now and jimmy wong is preparing for a war i guess. i also understood that the people in fantasy land do not know they are in a simulation, but when they found out they banned using the simulation for a better life. i think the reason you were executed was because you did that, but jimmy wong saved you knowing you could help him in his war. i like this theory it kinda connects everything.
There are rumors that Jimmy is also a main character in SLZ’s next game (DeadFM) hopefully it focuses more on story. It felt like the end of Bonelab was basically SLZ telling you “that’s it! Start modding and make your own stuff!”
@@ReeksofChees3 yeah i noticed that it just ends abruptly like you get to the good stuff and then ends
This video really perfectly explained my experience with the game. Good stuff.
My two favorites! Didn’t think I would ever see this!
Totally agree with most everything you guys said. You two also need to make this at the very least a monthly podcast
I hope we get full length games with internal save states!
i really find it hard to admit the faults of this game, i love bonelab, alot
but i was just like everyone else, being stuck on that FUCKING crane
after that tho the climb level was the only one that got on my nerves, everything else was smooth sailing. im having a great time with the sandbox, finding orbs/item capsules, all is very satisfying
the only thing this game needs is a patch, a fix up to the way your character interacts with the world (like not giving your hands collisions on FUCKING LADDERS) and fix the grip points.
i think with the sandbox and everything being unlocked, it should be a option, if you are like me and get great satisfaction from unlocking stuff, you can choose either having it all unlocked or locked.
HOW DO YOU DO THE CRANE PLEASE TELL ME THE BALLS HAVR BEACONS BUT THEY WONT LOCK ONTO THE CRANE
@@rattlingduck8454 press the button, the magnetic thing is probably off
Watching this in 2024, really enjoyed this
Yo it’s cool seeing you collab with other yters!
great collab i really didnt expect you two in the same video but im glad it happened, y our like good cap bad cop haha
I too am worried about the decision to leave it up to the community to be responsible for the game they made. I don’t think that really an incentive to play the game… wait for other people to make me stuff to play….. and the mods the are held to quest restrictions seemingly making quest almost useless for actually modding a lot over time to keep the game alive. I would have waited if it meant we would get a real substantial story. On top of the tools we have now
Btw the quest has a really good processor and the only thing limiting it is the graphics card, so a quest version of something would just be more visually simplified with less polygons
@@CALndStuff true, although i still think the range of pc mods will still just be bigger
Okay... this person thinks the moon level is bad when all you have to do is explore until you find the sphere to break open... He is so lucky he hasn't gotten to the pillar level that is meant to showcase the long avatar that randomly switches you to every other avatar in the game on top of enemies that two shot you and the constant damage over time simulating flying creatures as you parkour in a super cramped space that is designed to get your arms stuck as you move up slowly just to get to the top.
The very first time I played the pillars level to get the tall knight I thought my game was broken because of the character switcher so I restarted my game over 5 times till I realized that it was part of the level
I think the pillar climb should have been like a “boss level” something like pillar climb but much taller like the ladder at the end of Boneworks
so dlc didnt even play the game fully? why is he talking about the game then i think the last part of the story is the best part of the game
yeah this guy literally goes halfway through the game and calls the story bad thats retarded
Because you don’t even need to have played a game to talk about it, who cares if he never finished the story
For the moon mission (i played it a long tome after release) i took two bouncer thingies and got straight to the end in like a minute or two
BoneLabs is a good game, the core gameplay loop is incredible and I am very dead hopeful for the future of Bonelab mods. I've completed - it took me like 6-6.5 hours or so.
I absolutely loved Boneworks, it was also frustrating at times but generally felt earned, fair and very fun. In Bonelabs the Moon mission and the climbing one that Josalt mentioned were two of the most frustrating game moments I have ever experienced. I finished feeling actually angry and just glad they were over. The mario cart one was boring and basically a tech demo. I actually feel like Bonelabs is mpre of a tech demo than Boneworks ever was to be honest.
Bonelabs was major step down to me. Not in that gameplay loop which is amazing but the story, length, frustrating design choices and even the OST doesn't slap like Boneworks did.
Also I had so many bugs and glitches where I was trapped on rails or my character decided to go as low as possible for no reason or my guns messed up or whatever.
I think Bonelabs is great and could become a lot better, I just feel sad that I felt relief after finishing it whereas Boneworks (which I played for the first time finally a month ago) made me want to head straight back in.
Played on Quest 2 - Link on Steam
I agree so hard with you, especially when boneworks campaign had huge open levels too with more actual physics interaction. I'm just waiting for the mods atm now... Boneworks story mode for sure lol.
IT IS BONELAB YOU IDIOT COME ON MAN ARE YOU 5 YEARS OLD?
wasnt there a map on the moon mission that tells you where the objective is
there is but its so easy to miss. Like there wasnt anything on the previous lvls so you just dont look there after you see the mirror
@@lonog3736 oh
I think the story in summary is your path to revenge on the village with the (though slight) help with Jimmy
Lets not get over the fact it’s $40
It's longer than boneworks, also boneworks was just as bad at launch with bugs and polish
I am disappointed in the game, and I have made my opinions very clear in several polls you have held asking about people's opinions.
My respect for Thrillseeker has dropped quite significantly upon hearing his review of the game and singing its praise to no end, when I feel that boneworks is a way better game, and a lot of the decisions and brokenness of a lot of the game really angered me, cause I know SLZ can make a good game! They made my favourite VR game of all time with boneworks, and then I play this game, where my controllers don't work right, I can't fucking crouch and I can't see a damn thing for fog thicker than vrchat anime thighs!
Compared to boneworks where I spent a solid like 14 hours on the story this one left me feeling "is that it?" after i finished it in 6 (and that is ontop of my game not loading in half of the level in ascent)
The expansion of the world we have gotten was interesting as I like piecing together the bonelore, but God dammit does the test of these thing annoy me!
And my god the climbing and the moon base was HELL!
The sandboxing is fun and modding the game is fun, but dragged down by the that I CAN'T CROUCH WITH MY LEGS! WHY AM I FORCED TO UDE THE STICK?
The index controllers are broken, make them behave like Boneworks.
Rifles seem like they are angled off left compared to boneworks.
And the fog is so damn thick!
If those get fixed, then I will change my steam review to be a thumbs up
To be clear I have had fun playing, but god dammit I have also been angry, roaring in rage at the things listed above... And my left cobtroller grip suddenly stopped working on the climb level.
all said it was going to be gmod nothing but facts their
@@shadowfreaper8158 we can't even make mods with our own code. Only avatars and maps are possible, and I know it is skated to be coming down the line, but man when selling a game on the premise of modding and customusesbility that really should be there day one.
Idk what happened with the game, but I could imagine someone more powerful, possibly with a robot lizard for a CEO could have pressed them into releasing the game early...
@@missa2855 bro they said they want to work with the community to make better mods they have a plan
i loved watching this video so much cuz im not the only one with all these problems and this is so relatable lol
I haven't gotten too far in the story yet, but I do like it. I wish it was done different but it is not horrible. Actual criticisms like you have are good but I have seen another youtuber, Advanced VR Fare I believe the name is, who just shat on the game after only playing for an hour, and pulled shit out of his ass. His "review" had no criticism at all, It was just mindless shitting on the game, saying pc graphics and quest 2 graphics are the same, and that they dumbed the pc graphics down for the quest. He also mentioned the physics are horrible, without even really playing around with them. In short, good criticism is good, mindless shitting bad.
slow-mo only ends when you stop moving
I have a very strong feeling that there is more cause at the end if you go to the back of the menu box in the G1441 it gives you a scripture telling you there is more
the game is good but its super frustrating when trying to climb on top of something somethimes the game just rubberbands you accross the map
When you cant grip go in your inventory and then try gripping
the end of the story where you kill the village hit me hard though
I quite enjoyed the story but i couldnt get out the gokarts
A lot of things you said happened to me too when I was in sandbox one of my hands just wouldn’t close all the way and I couldn’t grab anything with that hand it happens to me in a tac trial to which was annoying the jankyness is super bad and you would think I got used to that from me playing boneworks I didn’t when I would climb a ladder it would be a disaster
Idk if everyone is dumb but I knew how to do everything and I only played boneworks once on my friends PCVR I played the day it came out and no one had a full play through so everything was new
There’s is a visual clue just like there his for the gun when you fist pick it up a prompt pops up
facts, i was confused as to what to do most of the time and just took the headset off after the 2nd or 3rd level
Boneworks was better story wise... Longer, more cohesive, more physics based interactions, and kinda just more fun. I'll look forward to when boneworks had its story modded into bonelab lol but rn ehh.
wow its almost like bonelabs is suppose to be a modded game not a campaign driven game :o
@@_v1nce130 I'm aware but they should've marketed it more as a sandbox as that's what it is. Also mod support didn't even drop day one. I love SLZ and bone works but as of now bonelab is kind of a miss... I'm not a one off either it has worse reviews than bone works rn 🤷♂️
@@_v1nce130 Yet it costs $10 more than Boneworks.
@@Sinderance_ because its not how old is bone works 3 years old... question if you ever rent a movie do you ever see when its like 6-7 dollars or not even rent able then like a month or two later it costs less and is now rentable same idea
@@brenbar5736 its also not a sandbox as it has arena, experimental, gun range and other modes it is the vrchat of the marrow engine minus the multiplayer for now
I understood the story completely but it wasn’t obvious you have to read the note pads to understand the game
The pillar was the most frustrated I have been playing a game in 20 years
Yep
I've had the grip bug alot of time. Randomly when I play I can only do stuff with my right hand and my left hand was useless
May i add to the moon level in the beginning of that level there is a board with a map and it will say something like mission objectives
I'm pretty sure the stats are generated by the game, not the modder, so I don't think you can actually have the character you described.
hi found your channel recently and your vids are dope
Just stand still and dont press any buttons to fix slomo
I just looked at the sign in the start of the moon part and it said what to do
That doesn’t change that the level is incompetently designed, in fact it’s hardly designed at all.
42:38 .... He's completely right. Adding mod support to bonelab is just one aspect of the way over hyped game. Look at HL: Alyx. It took a year+ to get anything even close to a full mod. Some could argue that we still haven't even gotten a "full" mod on the level of CS for example. So to think that we're going to suddenly unlock some massive archive of amazing games just because of mod support in bonelab is seriously over hyped beyond belief.
You are stupid, if you have ever seen boneworks those modders could pump out a mod in a day, considering this is on the same engine, I doubt they will be any different
I thought the orbs were compasses
I didn't mind level 11, (the climbing one) I figured it out pretty quickly, but the moon SUCKS. Less hand holding is good, but for fricks sake at least like give the person a nimbus gun or smth LOL
I am first person to comment on this video in a year 😂😂😂
What up josalt
Why is this video up? your guest hasnt even beaten the game lmao
during magma thing I couldn’t pop an orb for some reason
I litteraly olayed the game in 3 days and a half, its good, modding is good even ho i havent done it yet, amd story good, highly recomend
Edit after a months: its great. The 2 new official uodates are great and refresh the game. And modding is super easy
Oh So that's how you claim avatars I was stuck because I had no instructions on how you're supposed to claim these little round balls I was thinking just like bone works you throw it in the recycler at the end they did not describe that at all when I first booted up the game
The little orbs don’t have avatars they have sandbox items
@@ProjectMoff I know but I just got into the stage but has the avatars and I didn't know about it until I seen this video
The moon level was the second worst level I beat but for anyone that is in the comments I won’t spoil
Pillar Climb
you. must. read. the. CLIPBOARDS!!!
If you crouch in with your controller and and in irl and use your hands you can travel faster on the moon
yeah the moon level is wayy too big to be traversing as a small cat. I just ended up using an assault rifle and shooting my self across the map.
Think that's kind of the point. Also you can spawn the avatar dice iirc
bonelab just feels like a more expensive dlc for boneworks. Thank god i didnt start with bonelab because it really was disappointing, i would think that boneworks may be worse than bonelab.
I listened to the majority of this discussion and if I had to sum up what I heard its this: Bonelab lacks a story, has poor game design, janky physics, and mediocre new features.
when i saw downloadable content, i thought he was talking about mods lol
How did you get an early key? My gaming channel has around 1000 subs, did you message them or did they get into contact with you?
i loved it
Don’t say it like that 2:16
What’s up man
Hello there!
Don’t you mean what up son?
@@thynamesss what up son
what up son
cornlabs
nice job at making vr content
People post this because they can’t afford it😂
The moon level was a fucking joke. The devs knew it was a shit level when they put fucking clown music over it
Why is there no life-like physics??? 😡😡😡, this game is so trash
"Is this the best game on Quest" ... Nah, Resident Evil 4 was better. Into the Radius is better. Red Matter 2 is better. Bonelab is a tech demo.