that's the description in my screen and I don't see it the way you do : Instagram: instagram.com/danny_mac3d/ Tumblr: danny-mac.tumblr.com/ Twitch: www.twitch.tv/danny__mac Artstation: www.artstation.com/artist/mcc... Facebook: facebook.com/danny.mac.de... Concept art by Jessica Madorran (aka MeoMai) - meomai.deviantart.com/art/Comm... Originally commissioned + oc by Attilatilly - instagram.com/attilatilly
Btw i'm not trying to win an argument, I'm just curious to know, and still, it doesn't show that in my screen, all I have underneath is : Catégorie : Films et animations Licence : Licence UA-cam standard (It's french) I assume it has something to do with my location maybe ? IDK but it's okay lol
@1:56 you flattened the upper brows...can you please tell me which brush u used? planar or polish? its so subtle...Thanks and your tutorials are very good!
C00kii0 well since this was a commission it seems this person does sell these and most likely has prices on one of their social media's in the desc, although you would need to buy a 3d printer and as the other person that replied to you said you would need to paint it. Paint is fairly cheap so say it would cost 50 bucks for all the colors of paints you want assuming the artwork has about 7-3 colors. For the 3d printer maybe 300?? Honestly no idea how much a 3d printer is. So like maybe 400$? Maybe it could be cheaper or more expensive tho, not really sure.
Thankyou very much for making this video- although it's not a tutorial it actually helped me with my poly problem! You see- I'm trying to make advanced models that aren't too high poly (I've been using metasequoia to do most of my modeling but switched over to doing my body and hair work in zbrush, then the clothes, eyes and mouth in meta). The problem I've been running into is the zbrush model is far too high poly for what I want to use it for, and what you did there with 3d-coat seems to be a perfect solution for that problem :D Even if I don't figure out that method, I can still import the zbrush model to meta and recreate it with polygons too :D
astonishing work! and quite inventive techniques! would have never thought of making eyelids by slicing a sphere into equal haves and sculpting them around the eye. also what song did you use? and was the character your own design or were you adapting another artist's work? if the latter i think you should give them credit since it was them who inspired the project:) still wonderful stuff and hoping to see more of you.
Thank you very much! The music is by Chvrches (intentional misspelling) but I forget the titles now. And you are right. I have credited the artist everywhere else but here and I don't know why. Will update the description thanks for pointing it out!
Danny ah! will check them out:D and sweet bet the original artist loves your rendition:D also if i may ask what is the purpos of the reopo on some parts? to my understanding you just produced one-off illustrations not requiring much need to be fully animated but instead of using a quick fix like zremesher you went out full deliberate retopo in edcoat. you plan on animating her? just your usual workflow?:D also how did you get the skirt's pleates so sharp? it started out as a blob before and i think some minimal tweaking in the entire recorded process.. did you do some hard surface suff in zbrush? or replaced it with a box model? still beautiful work:D you seem like you worked in the CG industry for soem while.
Sure :) I retopo the face for good reason. Not only does good topology serve the purpose of good deformation, its also makes it much easier to create a clean mesh. The best example I can give is the eyelids. If you use zremesher on eyelids, 9.9 times out of 10 you wont get good topology and you will have to res up really high to make it work how you want. This also leaves the lower subdivision levels less useful. A lot of people don't go to the trouble of manual retopo but I just find it makes controlling the mesh so much easier Zremesher also generally puts poles in inconvenient places, causing more surface issues. After retopo-ing the face a 15-20 times it becomes quite a fast (and worth it) process, The skirt I redid from scratch inside Maya. It took me several attempts to get it right so I ended up stopping recording it to avoid filling my HD.
Danny tht makes a lot of sense! hope they fix those issues in later releases. i had similar complaints with dynamesh booleans where cuts are not sharp and everythign gets blobby which is terrible for hard surface. and i figured you box modeled the skirt in maya and suchXD zbrush is ideal for organic modeling and "sketching" but terrible at booleans and sharp edges. i love modo's mesh fusion for clean booleans that keep the orignal topo intact :D and it cuts in rela time. i am told maya's booleans are supposed to do soemthing similar but i never saw it.
How do you colour her, the way that every dent (?) and valley (??) in her hair and skirt become so pronounced and seen more realistic-ish and make it look so detailed? Is it due to the shadow factor and you sculpted it that way (I think that's the term anyway)?
Very helpfull timelapce, extremely cute work. Are you using 3dcoat for practice reasons? I'm asking since they have at least 3 tools in zbrush to do the same and 2 of them are semi-automatic.
Hi Rin8Kin, thank you :) Manual retopo is important to keep the mesh clean, especially around the eyes, where automatic tools just aren't quite up to scratch yet. Clean topology makes the mesh much easier to control in zbrush so I tend to do it early in the sculpting process. I use 3D coat for retopo because their manual retopo tools are just a lot better than Zbrush's
Ah i see... In my experience zremesher works very clean around eyes, nostrils and mouthcorners. At least it takes about 2 minutes to fix any flaws it makes.
+Rin8Kin sure, don't get me wrong it does a very good job at what it does, but it can't achieve the topology of say, Brian Tindall or Sergi Caballer. I would encourage you to watch the videos at hippydrome dot com where Brian goes into supreme detail on facial topology.
Danny All i ment is - it's faster to work from already created topology and build only those polys you need rather then retopo whole mesh. And thank you for the link, i was searching for such indepth rigging theory for a long time, it's realy helpfull.
can you explain me a part im a lil bit confuse ! why you recreate the model in maya and 3d coat !? im really new in zbrush trying to learn by my self that's why :D
As an entry level artist this is just amazing to watch!
I hope you still like it in a year :D
Could you please show how did you make her hair look so good and realistic in a final render?
Talent
He made a tutorial on that(I think)
song is : CHVRCHES - Clearest Blue
you're welcome
it says it right there in the description :)
that's the description in my screen and I don't see it the way you do :
Instagram: instagram.com/danny_mac3d/
Tumblr: danny-mac.tumblr.com/
Twitch: www.twitch.tv/danny__mac
Artstation: www.artstation.com/artist/mcc...
Facebook: facebook.com/danny.mac.de...
Concept art by Jessica Madorran (aka MeoMai) - meomai.deviantart.com/art/Comm...
Originally commissioned + oc by Attilatilly - instagram.com/attilatilly
Underneath this it says
Category Film & Animation
License Standard UA-cam License
Music "Clearest Blue" by CHVRCHES ( • )
Btw i'm not trying to win an argument, I'm just curious to know, and still, it doesn't show that in my screen, all I have underneath is :
Catégorie : Films et animations
Licence : Licence UA-cam standard
(It's french)
I assume it has something to do with my location maybe ? IDK but it's okay lol
LOL XD It actually has to do with your set language. If it's set to French, it'll display in French, location, too.
Wow I just saw this video and it's amazing! It's so cool to see my character in 3D. I'm so glad someone told you she's mine, it looks beautiful! :)
Thanks, glad you like it! :D
OMG YOU ARE AMAZING IM IN LOVE WITH ZBRUSH AGAIN FOR YOU
Nice and clean!
This is too precious. Great job!
@1:56 you flattened the upper brows...can you please tell me which brush u used? planar or polish? its so subtle...Thanks and your tutorials are very good!
Ah I love Chvrches... awesome choice
i love your work!!
alan alvarizaes thanks a lot Alan :) thanks for stopping by!
How did you make the skirt?
Hey Fantastic work. I really love the way that you lit and posed the character at the end of the video! Great job!
thank you very much! :)
I wonder how much it would cost me to have you turn my art work 3d and then have her 3d printed....🤔
C00kii0 a lot cause you'd have to get a 3D printer that can quickly change filaments to make the different colors, and man, those are expensive 😂
C00kii0 well since this was a commission it seems this person does sell these and most likely has prices on one of their social media's in the desc, although you would need to buy a 3d printer and as the other person that replied to you said you would need to paint it. Paint is fairly cheap so say it would cost 50 bucks for all the colors of paints you want assuming the artwork has about 7-3 colors. For the 3d printer maybe 300?? Honestly no idea how much a 3d printer is. So like maybe 400$? Maybe it could be cheaper or more expensive tho, not really sure.
Thankyou very much for making this video- although it's not a tutorial it actually helped me with my poly problem! You see- I'm trying to make advanced models that aren't too high poly (I've been using metasequoia to do most of my modeling but switched over to doing my body and hair work in zbrush, then the clothes, eyes and mouth in meta). The problem I've been running into is the zbrush model is far too high poly for what I want to use it for, and what you did there with 3d-coat seems to be a perfect solution for that problem :D Even if I don't figure out that method, I can still import the zbrush model to meta and recreate it with polygons too :D
Awesome, glad it was helpful! I guess what you need to google is "retopology". Good luck :)
i love the 1st music
Wow that's pretty awesome !!! and what song is the name?
great Danny!
+thevirum miguel thank you!
Nice, I like that artist too.
She's great! :)
What amazing !!!
LOVE it !!! you're amazing :D
astonishing work! and quite inventive techniques! would have never thought of making eyelids by slicing a sphere into equal haves and sculpting them around the eye.
also what song did you use? and was the character your own design or were you adapting another artist's work? if the latter i think you should give them credit since it was them who inspired the project:)
still wonderful stuff and hoping to see more of you.
Thank you very much! The music is by Chvrches (intentional misspelling) but I forget the titles now.
And you are right. I have credited the artist everywhere else but here and I don't know why. Will update the description thanks for pointing it out!
Danny ah! will check them out:D and sweet bet the original artist loves your rendition:D
also if i may ask what is the purpos of the reopo on some parts? to my understanding you just produced one-off illustrations not requiring much need to be fully animated but instead of using a quick fix like zremesher you went out full deliberate retopo in edcoat. you plan on animating her? just your usual workflow?:D
also how did you get the skirt's pleates so sharp? it started out as a blob before and i think some minimal tweaking in the entire recorded process.. did you do some hard surface suff in zbrush? or replaced it with a box model?
still beautiful work:D you seem like you worked in the CG industry for soem while.
Sure :) I retopo the face for good reason. Not only does good topology serve the purpose of good deformation, its also makes it much easier to create a clean mesh. The best example I can give is the eyelids. If you use zremesher on eyelids, 9.9 times out of 10 you wont get good topology and you will have to res up really high to make it work how you want. This also leaves the lower subdivision levels less useful. A lot of people don't go to the trouble of manual retopo but I just find it makes controlling the mesh so much easier
Zremesher also generally puts poles in inconvenient places, causing more surface issues. After retopo-ing the face a 15-20 times it becomes quite a fast (and worth it) process,
The skirt I redid from scratch inside Maya. It took me several attempts to get it right so I ended up stopping recording it to avoid filling my HD.
Also - I do use zremesher where I can get away with it, but this is *never* the case on the face
Danny tht makes a lot of sense! hope they fix those issues in later releases.
i had similar complaints with dynamesh booleans where cuts are not sharp and everythign gets blobby which is terrible for hard surface.
and i figured you box modeled the skirt in maya and suchXD zbrush is ideal for organic modeling and "sketching" but terrible at booleans and sharp edges.
i love modo's mesh fusion for clean booleans that keep the orignal topo intact :D and it cuts in rela time. i am told maya's booleans are supposed to do soemthing similar but i never saw it.
How do you colour her, the way that every dent (?) and valley (??) in her hair and skirt become so pronounced and seen more realistic-ish and make it look so detailed? Is it due to the shadow factor and you sculpted it that way (I think that's the term anyway)?
Hi Danny, can I please rig this character?
Stunning!!! Q: Why retopologize? I do not understand why retop?
I explain in part 1 of my retopo tutorial :) ua-cam.com/video/iWEDWFMjA9E/v-deo.html
what is it called what the artist is doing on 3d coat? it's like he is retopologizing or redrawing the face...
Nice done!
+Tony Green thanks Tony!
Love you (?
I wish i had the spirit to do it too.
But i enjoy watching you doing it :)
The video says it's not available. Did you take it down?
Very helpfull timelapce, extremely cute work.
Are you using 3dcoat for practice reasons? I'm asking since they have at least 3 tools in zbrush to do the same and 2 of them are semi-automatic.
Hi Rin8Kin, thank you :) Manual retopo is important to keep the mesh clean, especially around the eyes, where automatic tools just aren't quite up to scratch yet. Clean topology makes the mesh much easier to control in zbrush so I tend to do it early in the sculpting process. I use 3D coat for retopo because their manual retopo tools are just a lot better than Zbrush's
Ah i see... In my experience zremesher works very clean around eyes, nostrils and mouthcorners. At least it takes about 2 minutes to fix any flaws it makes.
+Rin8Kin sure, don't get me wrong it does a very good job at what it does, but it can't achieve the topology of say, Brian Tindall or Sergi Caballer. I would encourage you to watch the videos at hippydrome dot com where Brian goes into supreme detail on facial topology.
Danny
All i ment is - it's faster to work from already created topology and build only those polys you need rather then retopo whole mesh.
And thank you for the link, i was searching for such indepth rigging theory for a long time, it's realy helpfull.
Did you retopologize manually because you intend to animate? Or is the render actually cleaner using this method?
Love your workflow :D
learned a few tricks!
how did you render the hair?
+Shirley Prongs (Honey Bunny) Thanks :) The hair was done using a combination of xGen and Renderman. I will have to do a tutorial sometime :)
You make your modeling in Zbrush and after you go back on it in 3Dsmax or some other software 3d?
you like 3D coat for retopo?
I have 3D coat but never tried retopoing in it
You really should, 3Dcoat is awesome for retopo work.
What program uses Denny?
how do u copy??
whta the name of this program
pd fabulous
how many hours ?
can you explain me a part im a lil bit confuse ! why you recreate the model in maya and 3d coat !? im really new in zbrush trying to learn by my self that's why :D
I don't know why he did the retopo again in 3d coat, but he probably did on Maya to unwrap the UV and texture, so he could render in Vray or similar.
Ok thanks :D
Awesome stuff!
Do you find the retopo in 3D Coat to be intuitive to use? I've heard good things about it, but never tried it.
try unwrapping in 3d coat it rules. I use zbrush but I use 3d coat only for unwrapping..
Yes 3D coat has great retopo tools :)
Awesome :D
Really cute! Seems like she needs some kind of sideburns or little bit of hair in front of her ears! ^ ^
muito bom
what program is this?
zbrush for sculpting and 3d coat for re-topologising :)
I want to learn to do that
check out my tutorials ;)
Just HOW????
i cant watch it and its driving me insane
Kawaii
Because you do not create a game with this character would be an overwhatch game and she would have a centaur body
+Astro211 🐎
I would've liked more footage on how to detail the hair :T but oh well
чорт, как юбку делал не показывает
Chvrches!
Please make a video game
uaaaaaaaaaaaaaaaaaaaaaaauuuuuuuuuuuu!!!!
Nice work
Please give me your opinion about my video