I'm 5 minutes into the video and my OCD is already struggling to hard because the bottom-right factory is one "tile" to high. I think this series is enough therapy to get rid of my OCD ;)
MASSIVE! Suggestion: Add container transfer stations with factory connections to all the factories. This has two benefits: A: Obviously they can contain more waste than the regular large stands for large containers B: They are collected by distribution offices rather than technical offices. This ensures that technical offices will not fetch trash from the factories, in turn ensuring that all technical offices will focus on serving the city and other "civil" facilities (like fire stations and whatnot). So no matter how much trash that backs up at the factories, there won't be a trash-a-geddon within the city. Also: I suggest you consider western vehicle licenses when you start the vehicle production, Just redirect some more ship exports to the western border to afford the licenses. IIRC for example the open hull and the oil tankers are way better than the ones available from the Soviet countries.
@18:53 asked 'Do monuments burn down?'. I don't think so, but you likely need path connection for maintenance. Shame, because some monuments simply look better without a path connection.
it would have been so much bether if we can loop the production of vehicles :P that's number on one on my wishlist for an update for the game :P so instead of making f.eks : Firetruck, ambulance, covered hull, covered hull, covered hull and so on. it would have looped the production order of your production queue :P Firetruck, ambulance, covered hull, then loop back to firetruck ambulance covered hull :P
You know, would be nice to show on the minimap the size of the vehicle production setup and the engineering city's size :D 53:13 "personal vehicles and police vehicles I don't think we need to worry about those" Your unloyal citizens and criminals agree with that statement :) 1:11:53 I'm not entirely convinced about using train depots to bring newly produced trains there: Depots are not suitable for later export of trains as anything brought there will become used. There's no automatic way of bring newly produced trains to the depot, since trains on line treat depots as a place to park, not as a simple unload spot. When you unload multiple locomotives in the depot, in the depot's window each locomotive will be thrown into its own line. And if you have more locomotives than window lines, those extra locomotives will be hidden. And you can use vehicle storages as sources for auto replacement, they just need a direct route to a depot. And from some testing, the big storage can hold 20 DR 243 electric locos and the train production can hold 36 of those. 1:20:51 I think that bus needs to be replaced...
Aren't the new pagodas meant to extend people's walking distances? I haven't used them yet, but that's what I thought they were for. If so could you just use a pagoda to get people from the helicopter to the Nuclear Powerplant ? It'd be an excellent chance to test that out... 🙂
I'm 5 minutes into the video and my OCD is already struggling to hard because the bottom-right factory is one "tile" to high. I think this series is enough therapy to get rid of my OCD ;)
This game will ruin you if you have OCD. OR cure you.
Nobody: ...
Victorian engineers looking at the most picturesque, idyllic, and pristine countryside: *literally this video*
One construction vehicle you might consider building replacements for is an excavator. This is because all mines use them.
You probably put your factories in area where You have a lot of oil if I remember well
He did 😂
He didn't... That's near the roundabout and COs, and it's still usable
Someone probably already said this, but don't forget about the oil!!
Thanks for the entertainment and knowledge about the game
MASSIVE!
Suggestion: Add container transfer stations with factory connections to all the factories.
This has two benefits:
A: Obviously they can contain more waste than the regular large stands for large containers
B: They are collected by distribution offices rather than technical offices. This ensures that technical offices will not fetch trash from the factories, in turn ensuring that all technical offices will focus on serving the city and other "civil" facilities (like fire stations and whatnot). So no matter how much trash that backs up at the factories, there won't be a trash-a-geddon within the city.
Also: I suggest you consider western vehicle licenses when you start the vehicle production, Just redirect some more ship exports to the western border to afford the licenses. IIRC for example the open hull and the oil tankers are way better than the ones available from the Soviet countries.
Looking more epic every episode.
Really good video, I will take some ideas for my cities. Well done!!!
Perfect episode 🙂
ah ! you did exactly what I suggested on discord with the roundabout ! :D
I knew using a second parrallel road would work :p
@18:53 asked 'Do monuments burn down?'. I don't think so, but you likely need path connection for maintenance. Shame, because some monuments simply look better without a path connection.
You can always do maintenance via helicopter
You should get some western bulldozers considering you've got some dollars left, they're quite a bit faster than the Soviet ones
it would have been so much bether if we can loop the production of vehicles :P that's number on one on my wishlist for an update for the game :P so instead of making f.eks : Firetruck, ambulance, covered hull, covered hull, covered hull and so on. it would have looped the production order of your production queue :P Firetruck, ambulance, covered hull, then loop back to firetruck ambulance covered hull :P
You know, would be nice to show on the minimap the size of the vehicle production setup and the engineering city's size :D
53:13 "personal vehicles and police vehicles I don't think we need to worry about those" Your unloyal citizens and criminals agree with that statement :)
1:11:53 I'm not entirely convinced about using train depots to bring newly produced trains there:
Depots are not suitable for later export of trains as anything brought there will become used.
There's no automatic way of bring newly produced trains to the depot, since trains on line treat depots as a place to park, not as a simple unload spot.
When you unload multiple locomotives in the depot, in the depot's window each locomotive will be thrown into its own line. And if you have more locomotives than window lines, those extra locomotives will be hidden.
And you can use vehicle storages as sources for auto replacement, they just need a direct route to a depot.
And from some testing, the big storage can hold 20 DR 243 electric locos and the train production can hold 36 of those.
1:20:51 I think that bus needs to be replaced...
Aren't the new pagodas meant to extend people's walking distances? I haven't used them yet, but that's what I thought they were for. If so could you just use a pagoda to get people from the helicopter to the Nuclear Powerplant ? It'd be an excellent chance to test that out... 🙂
The pergolas just have 0 walking distance for a non 0 space, meaning they just add a few extra meters, not like a full stop
@@bballjo Ah! So basically decorative...
Episode 36? Did I miss something?
Doesn't feel like we missed 4 episodes worth of stuff since ep31...
Fixed!
You have broken this game!🛣🚦🚥🚏🚆⛽