Purple is a color that needs the most experimentation because of its deeper use of tools and mechanics compared to most other colors in the game. So purple hybrid should be seeing more play because of that making a harder deck to build. But exploration tends to stop when players realize it might not be good enough in the current meta
I can agree I'm ready to get my pitchfork out for nueme. I don't think they'll release a new list until after BT17 drops in English. But seeing the distance between the top two decks and the next 3 decks, some things gotta give.
The question is WHY. Why is it taking this long to hit the deck? I just don't see any feasible reason why they would not have already hit it. Its killing the game for many more people than it would if they outright banned cards from the deck. All they have to do is choice restrictions on the problem cards being Ukkomon, or maybe limit Monzaemon X.
I can only imagine its due to the accelerated release schedule that they may be holding off so the West can play the upcoming decks at full strength, but in the end theres no real way to say whats the hold up. Would definitely like to see both Ukko’s fully axed, Emissary of Hope Limited, and then see where that leaves things
Realistically they are probably trying to hold off as long as possible and then do a massive list when the sets combine next year. The fact that there hasn't been a list kind of points to this.
On god brother i switched to onepiece, digi these days sucks, numemon is basically a no consequences deck, is fast it doesn’t care if u clear board and can remove floodgaters, also some aces are just bonkers, going against imperial is just unfair sometimes
As a numemon player since rb1, this deck is disgusting and i would not mind getting a pairing restriction with ukkomon, that way other decks can still use them. Its sad that something that used to be for laughs and fun now its a toxic abomination ( i still love my gummy bears tho).
Bless you and other players who play Numemon because they legitimately like the Digimon and not for meta reasons. I hope the deck gets a fair hit so you can play your little dudes in peace.
Also a Nume player, hit one of the white boys. The acceleration they provide together is too much. I think the draw one would be the best hit, it's too much consistency. If Monzaemon X or Numemon X were hit the deck would still lumber along and it would do nothing to AGaruru. Gotta hit the egg hatchers.
I wanna point out that for AncientGarurumon deck, theres currently a ruling that Takuya&Koji having Lobomon attack after the [End of Turn] timing means AncientGarurumon wont die at the end of the turn, making the deck even more powerful. Hopefully they backtrack that ruling though
How does this even work? You would evo off of Lobo effect, you can attack end of turn with the tamer inherit, process all when attacking effect, but you have to resolve the end of turn self delete before the attack finishes so you would fade the attack. Ancient doesnt magically not get deleted
@captingamer29 that's how it should work as a Pending Process imo. But Carddass have ruled it as needing to exist at the trigger timing to be processed. So because Lobomon creates the pending process after the [End of Your Turn] trigger timing, it isn't processed
If its set as an End of Turn effect, then you can still choose how its processed if there's others. And because both are EoT effects, the TakuKoji can just be set to go first and have one more hit resolve before the EoT deletion. Its not immortal, the effect's just put off so the first can resolve if chosen. The hell'd you hear that ruling from?
The gallantmon list only running 5 ultimates is crazy! But the deck does dig and cycle very quickly so I suppose I understand. Also running 4 of the warp guilmon gets around that. Interesting list for sure!
My boy millenniumon , I would love to see a decklist and combos I feel the deck is still lacking early power and it is more of a comback with insane underrated removal,
I haven't messed with Gallantmon Ace in actually play yet funny enough, but I can see where letting go of EX2 crimson feels hard as the massive dp you can encounter in a lot of decks the ability to delete highest dp valuable over 15k. It's risky though. I would be worried I'd brick with a top end as heavy as that deck which is why I cut mine down. As for the pitchfork I think a D-grip sounds well suited for an angry mob revolving around digimon.
As much as I like Lucemon deck, it still feels like it's missing something to be competitive enough. Hopefully Lucemon X will make it great, but when will we getting Lucemon X? No one knows...
Man they have a lot of ways to limit the Numemon deck: - Limit Monzaemon X and Numemon X - Limit the number of Ukkomon you can have in a deck to slow the Engine It's a little rough but i think that could be a pretty good solution
@@East_ML I'd have honestly put a Lv7 tier then and put AncientGarurumon in that; because it's clearly a T0 format then. That said; AG has a good matchup into Numemon because it bounces stuff; which gets around it's floating. Either way; AncientGarurumon getting over twice the wins of anything but Numemon settles it. I thought it might dodge a banlist because it's the newest of the problem decks; but no; it needs to be hit urgently too; because that disparity is Apocalymon-tier.
Yes, Dominimon represents a yellow vaccine core that is focused into angel tribal. Having access to 3 of the stronger ACEs in the game (BlackSeraph, Cherub, Angewomon) and protected by Dominimon is pretty solid.
I'm still not sure if ukko deserves all the hate. Nume and AncientGaru are clearly very competent decks, I'm not sure they would lose that much. I also don't like how other decks get caught in the crossfire that definitely need the boost from ukkomon
That's the thing, those decks need archetypal support for themselves, and not generic cards that the best decks in the format can abuse. Moreover, slower decks that can't really benefit from ukkomon are nowhere near relevant.
When it comes to the bans and limits I think something in numemon HAS to go as it has so many problematic tools it is playing with it makes me wonder why they were printed to begin with. Ukkomon was a mistake and both need to be limited, The extra resources and acceleration of the raising area only pushes aggro to new heights. Who cares about the rogue decks when they are not meta anyway with significantly less people playing them as is. The goal post is just moved and the gap never shrinks between the best decks and the rogue decks so it literally makes 0 difference when it comes to the generic tools. I know some people really dont want to hit the X and want gere and RB01 monzae but they are delusional and the problem is the X cards because of how the rest of the deck plays. Gere sets the deck up but nume X is what enables it to begin with to revive the plat for free memory and a floating level 6. RB01 monzae is the best base monzea but monzae X is what is actually control the field and spawning new bodies to push the control and without RB01 it is just making the control a little harder needing more bodies but again not stopping the problem. The 2 X cards they got are what is making the deck the way it is more than anything. If both ukkomons and the X's are hit i think that will be enough to stop numemon from being the best deck as it already has other tools like EX05 etemon that is likely not to get touched and enough of a play style shift that isnt killing the deck just needs a revisit. The yellow patamon engine is just broken and something from that should go and i dont know anything about ancient garuru to talk about that.
@@Oops-All-Agumon ya unfortunately (in a sense) if Nume X is hit, the decks completely Dead in the water, Monzae X hit limits its strength and ability to solve board states but does let them still play the game, in all honesty if Nume X just had the name restrictions or at least trait restrictions that every other X form has, we wouldnt be having near this level of issue, but they made it generic and as proven time and time again the game cannot handle generic cards, they either end up being meta warping, or just kinda there. For the Vaccine Engine you start with Hitting Emissary of Hope, the card is the single lynch pin thatll continually dominate the design space of yellow for any future decks cause itll always be a question of “ok but is it vaccine?” Since its arguably as busted as HPD was for its resource cheating. If with Emissary hit and theres still persistent problems then ya hit TK, those are pretty much the two biggest offenders in yellow currently that either limit design or implementation of deck ideas. Then course Ukkomon shouldve never been printed in this setup and just needs to be completely axed for the health of the game, its a card that effectively gains you 7-8 memory a turn just for raising
@@Gorerend I agree with the other 2 points on yellow vaccine and ukkomon. I also agree generic cards are VERY dangerous for this game as they have been game warping and problematic. as far as nume X goes i would rather them hit monzae X before nume X as that card i see winning more games than Nume X because of the level of control it brings while also swarming the field to make winning easier. Both have a problem that goes without question but i don't care if the deck competitively is unplayable because it has enough cards where casually it is probably fine still.
@@Gorerend Emissary is not as good as y’all think I is. It’s a very high roll kind of card and it does nothing by itself. I have tried playing 4 Emissary, and it never felt good. I can’t tell you how many times I ended up paying 1 to look at my security when I really needed it to be a different card. The problem with yellow vaccine is 100% Patamon. Numemon really needs to go, so they should just hit both monzae x and nume x, but if they hit monzae x then magnamon loses its biggest competitor and can run rampant.
@@johnnystephens259 Patamon is a great card with a fair application, at best its a free champ evo which while strong isnt necessarily egregious, where as Emissary will be a perpetual problem of design as everytime a new vaccine ultimate and mega comes out itll always have to be balanced around its potential of evoing for 1, its a better HPD that TK sets you up for and gains back the memory youd spend on the option use, if you truly do not think its a problem its cause you arent utilizing the card properly.
@@Gorerend Patamon gives you a free champ plus a memory and an extra draw. Patamon give you three cards in hand, plus a memory, as well as whatever effect of the level 4 you are evolving into. If you don’t think Patamon is aproblem, then you aren’t utilizing the card properly. Hpd is way better than emissary because you don’t have to set it up and it’s a completely free evo. Just because you have TK which gives you the option to set up emissary, you normally need to have already set up your combo the turn beforehand. Plus you won’t always have tk, and even if you do, you have to prioritize setting up patamon before emissary. The only broken thing about emissary is going into magna x for 1, but it doesn’t really matter because 9 times out of 10 you are going to just awakening into Magna X anyway. And if that already doesn’t tell you that Emissary is mid, then I don’t know what will. There won’t be many better yellow vac targets for emissary than magna and rapid X for a while.
I'd consider Zephagamon an investment. It's okay with what it has, but as we ramp up into Digimon Liberator, I expect the deck to get SUBSTANTIALLY MORE support.
@TheMessiahTCG Its probably only that low because people wanna swarm and try the new BT18 tech and decks. Honestly probably why Garu's got as many wins as it does. Let it simmer til next week and we can see how things actually pan out.
I’ve been playing numemon for long while now and have a slightly different take on it. I’m going to make the argument for limiting rb1 monzae and the draw geremon. I really don’t want ukko banned bc it allows creative rogue decks like machinedramon and shakamon to live. These two pieces for me personally have been the 10% advantage that put the deck over the edge and wouldn’t kill the deck bc there’s lesser replacements.
Hitting rb1 monzae kills the deck, the other monzae is dogshit. Draw geremon would also hurt the deck immensely, reducing trashing and cycle. The ukkos are the problem, full stop.
I think this is a bad take that doesn't fix the issues with the deck on why it is overperforming so long. Without RB01 monzae the deck uses BT14 and while it sucks and BT14 isnt as strong nothing really changes as most of the time the on play gain 2 and tuck a source the the big appeal to the card because it can get played off plat nume. Sure the DP minus makes the removal harder but if it can swarm efficiently because of monzae X that literally doesnt matter as much. Then Gere is just to put the plat in the trash the draw helps but because of ukkomon and the eggs that is arguably where most of the decks draw power is. So nothing is stopping me from using BT15 gere to get that discard then with an ukkomon raising play before that set up the draw engine to use X over the gere and still cycle through the deck. it just makes it so i dont want to throw away my rookies to aggro as much but nume X will still let me play the plat all the same which is the issue. BT11 gere isnt.
@@Oops-All-Agumon I hear you, and agree that they aren’t the reason the deck is over performing, but I also want nume to keep performing well enough that it keeps decks like armor vaccine in check. If it wasn’t for numemon I think we’d be having the same conversation about patamon and magna x. Monzae and Gere offer a speed and recovery to the deck that I think nerfing would be good. I think that it would also change the direction of the deck toward people playing more weremonzae’s which in turn would make threatening valk ace less consistent (bc you don’t always have the monzae x) and I think that removing gere would push people toward purple base which has its own flaws.
@@carterbowman6916 I mean the patamon engine should be hit too TBH in some compacity. But the numemon deck is 100% still playable without the X cards. I really dont see a need to take half steps as they tend to do more harm than good and it is usually more beneficial to cut the problems out. As for the direction of the deck you are so wrong about how players would adapt. BT14 monzae and BT15 Gere is what people would use and nothing really changes too much about the deck. GFG tyler and JP kinda already showed that BT15 gere is a good card already. and BT14 monzae while worse than the others is on color and still offers that 2 memory gain while having his own protection to make acing easier.
► What the Best Digimon Decks Do
ua-cam.com/video/-p05xJnhObw/v-deo.html
Purple is a color that needs the most experimentation because of its deeper use of tools and mechanics compared to most other colors in the game. So purple hybrid should be seeing more play because of that making a harder deck to build.
But exploration tends to stop when players realize it might not be good enough in the current meta
I can agree I'm ready to get my pitchfork out for nueme. I don't think they'll release a new list until after BT17 drops in English. But seeing the distance between the top two decks and the next 3 decks, some things gotta give.
The question is WHY. Why is it taking this long to hit the deck? I just don't see any feasible reason why they would not have already hit it. Its killing the game for many more people than it would if they outright banned cards from the deck. All they have to do is choice restrictions on the problem cards being Ukkomon, or maybe limit Monzaemon X.
I can only imagine its due to the accelerated release schedule that they may be holding off so the West can play the upcoming decks at full strength, but in the end theres no real way to say whats the hold up.
Would definitely like to see both Ukko’s fully axed, Emissary of Hope Limited, and then see where that leaves things
Numemon X
Because if accelerated release
Realistically they are probably trying to hold off as long as possible and then do a massive list when the sets combine next year. The fact that there hasn't been a list kind of points to this.
On god brother i switched to onepiece, digi these days sucks, numemon is basically a no consequences deck, is fast it doesn’t care if u clear board and can remove floodgaters, also some aces are just bonkers, going against imperial is just unfair sometimes
As a numemon player since rb1, this deck is disgusting and i would not mind getting a pairing restriction with ukkomon, that way other decks can still use them. Its sad that something that used to be for laughs and fun now its a toxic abomination ( i still love my gummy bears tho).
Would need to include AncientGaru there too
Bless you and other players who play Numemon because they legitimately like the Digimon and not for meta reasons. I hope the deck gets a fair hit so you can play your little dudes in peace.
It needs a full limit/restriction because there will eventually be another deck that abuses it
@@whatthe573 Nah.
Also a Nume player, hit one of the white boys. The acceleration they provide together is too much. I think the draw one would be the best hit, it's too much consistency. If Monzaemon X or Numemon X were hit the deck would still lumber along and it would do nothing to AGaruru. Gotta hit the egg hatchers.
I wanna point out that for AncientGarurumon deck, theres currently a ruling that Takuya&Koji having Lobomon attack after the [End of Turn] timing means AncientGarurumon wont die at the end of the turn, making the deck even more powerful. Hopefully they backtrack that ruling though
They can't, since it's just how the game works. You would need to change how the game processes timings
Its actually ambiguous in the rules as they stand, because it's a "Pending Processing" rather than a triggered effect
How does this even work? You would evo off of Lobo effect, you can attack end of turn with the tamer inherit, process all when attacking effect, but you have to resolve the end of turn self delete before the attack finishes so you would fade the attack. Ancient doesnt magically not get deleted
@captingamer29 that's how it should work as a Pending Process imo. But Carddass have ruled it as needing to exist at the trigger timing to be processed. So because Lobomon creates the pending process after the [End of Your Turn] trigger timing, it isn't processed
If its set as an End of Turn effect, then you can still choose how its processed if there's others. And because both are EoT effects, the TakuKoji can just be set to go first and have one more hit resolve before the EoT deletion.
Its not immortal, the effect's just put off so the first can resolve if chosen. The hell'd you hear that ruling from?
bandai really need to take care of ukkomon behind the shed
Considering it's instrumental in its own deck, I don't see that happening.
@@SB0083 its own deck sees 0 play so i dont think they should care
Im more of a torch guy myself
Mfers really need to read Zanbamon over in asia.
All these 4+ color decks are hard countered by this one uncommon and no one is playing it.
East giving out free sauce with the j.p. Tech
The gallantmon list only running 5 ultimates is crazy! But the deck does dig and cycle very quickly so I suppose I understand. Also running 4 of the warp guilmon gets around that. Interesting list for sure!
My boy millenniumon ,
I would love to see a decklist and combos
I feel the deck is still lacking early power and it is more of a comback with insane underrated removal,
Have you thought about making “how to play” videos? As an English Player, I’d love to see some of the combos for the newer cards
Any cards specifically you were interested in?
@@East_ML the Blue Hybrid (Ancient Garurumon) and the New Lordknightmon/darkknightmon
I haven't messed with Gallantmon Ace in actually play yet funny enough, but I can see where letting go of EX2 crimson feels hard as the massive dp you can encounter in a lot of decks the ability to delete highest dp valuable over 15k. It's risky though. I would be worried I'd brick with a top end as heavy as that deck which is why I cut mine down.
As for the pitchfork I think a D-grip sounds well suited for an angry mob revolving around digimon.
As much as I like Lucemon deck, it still feels like it's missing something to be competitive enough. Hopefully Lucemon X will make it great, but when will we getting Lucemon X? No one knows...
Gallantmon ❤
great vid east! Would love to see the galacticmon lists!
Here's one of the topping lists! Hope it helps!
x.com/DngdongTralala/status/1809538234558607463/photo/1
I spy that Gammamon down there in rookie tier. Anyone got a link to that decklist, so glad to see my boi doing well
check some of the other comments, I think I've linked it a few times now!
Man they have a lot of ways to limit the Numemon deck:
- Limit Monzaemon X and Numemon X
- Limit the number of Ukkomon you can have in a deck to slow the Engine
It's a little rough but i think that could be a pretty good solution
Hey bro, Do you think bandai will hit ancientgarurumon? I want to build that deck but i dont know
Yeah i was thinking the same thing because of a possible ukkomon hit
I think they would go after Ukkomon before they touched the AncientGarurumon cards, but that's just my opinion.
We need a banlist 2 sets ago. Also; AncientGaru and Numemon are at 10+... but hoe far ahead of everything else are they? 10? 12? Even higher?
AncientGarurumon is at 16, while Numemon was at 10!
@@East_ML I'd have honestly put a Lv7 tier then and put AncientGarurumon in that; because it's clearly a T0 format then. That said; AG has a good matchup into Numemon because it bounces stuff; which gets around it's floating.
Either way; AncientGarurumon getting over twice the wins of anything but Numemon settles it. I thought it might dodge a banlist because it's the newest of the problem decks; but no; it needs to be hit urgently too; because that disparity is Apocalymon-tier.
@@raikaria3090there not hitting it because it's gonna be new and shiny in english
@@Nero12323 Didn't stop them hitting Anubis and Apocalymon.
@@raikaria3090 yea then they said they weren't gonna hit a sr or a secret again unless it's very necessary and anga isn't even that much of s problem
That dominiomon towards the top of rookie, is that 3ga?
Yes, Dominimon represents a yellow vaccine core that is focused into angel tribal. Having access to 3 of the stronger ACEs in the game (BlackSeraph, Cherub, Angewomon) and protected by Dominimon is pretty solid.
@@kyrios0307 that's pretty mint, are these lists usually on digimonmeta?
Yo East, where can i see that Gammamon deck list? 👀
Me too
Here ya go! Hope it helps: x.com/nishigotsutaya/status/1809875690650747063/photo/1
@@East_ML thanks
Hi! Does anyone have that Gammamon list?
Here ya go! Hope this helps: x.com/nishigotsutaya/status/1809875690650747063/photo/1
Hey is it possible to do a review on the Chackmon x Hexeblau deck? It looks really interesting
😉
Each week that passes i am more afraid bandai will nerf ancientgarurumon. Just kill Ukkomon Bandai, leave my armor dog alone.
AncientGarurumon is good, but I don't think itself is worth a hit. I think they'd go after ukkomon first.
I'm still not sure if ukko deserves all the hate. Nume and AncientGaru are clearly very competent decks, I'm not sure they would lose that much. I also don't like how other decks get caught in the crossfire that definitely need the boost from ukkomon
That's the thing, those decks need archetypal support for themselves, and not generic cards that the best decks in the format can abuse. Moreover, slower decks that can't really benefit from ukkomon are nowhere near relevant.
Where can we check the RH list ?
I covered a Red Hybrid list last week, check the BT18 - Week 1 video!
WHAT IS THE GAMMAMON DECK?!
Caps lock on cruise control lol. Check the other comments, I’ve linked it a couple of times.
@@East_ML I was just so pleasantly surprised by Gammamon I had to 🤣
@@donaldmccabe7366 I woulda had the same reaction 😂
What happened to magnamon x?
Yeah, where is My boy? 😢
Ancient Garu bypass blocker with their hybrid unblock able inherit skill
When it comes to the bans and limits I think something in numemon HAS to go as it has so many problematic tools it is playing with it makes me wonder why they were printed to begin with.
Ukkomon was a mistake and both need to be limited, The extra resources and acceleration of the raising area only pushes aggro to new heights. Who cares about the rogue decks when they are not meta anyway with significantly less people playing them as is. The goal post is just moved and the gap never shrinks between the best decks and the rogue decks so it literally makes 0 difference when it comes to the generic tools.
I know some people really dont want to hit the X and want gere and RB01 monzae but they are delusional and the problem is the X cards because of how the rest of the deck plays. Gere sets the deck up but nume X is what enables it to begin with to revive the plat for free memory and a floating level 6. RB01 monzae is the best base monzea but monzae X is what is actually control the field and spawning new bodies to push the control and without RB01 it is just making the control a little harder needing more bodies but again not stopping the problem. The 2 X cards they got are what is making the deck the way it is more than anything.
If both ukkomons and the X's are hit i think that will be enough to stop numemon from being the best deck as it already has other tools like EX05 etemon that is likely not to get touched and enough of a play style shift that isnt killing the deck just needs a revisit.
The yellow patamon engine is just broken and something from that should go and i dont know anything about ancient garuru to talk about that.
@@Oops-All-Agumon ya unfortunately (in a sense) if Nume X is hit, the decks completely Dead in the water, Monzae X hit limits its strength and ability to solve board states but does let them still play the game, in all honesty if Nume X just had the name restrictions or at least trait restrictions that every other X form has, we wouldnt be having near this level of issue, but they made it generic and as proven time and time again the game cannot handle generic cards, they either end up being meta warping, or just kinda there.
For the Vaccine Engine you start with Hitting Emissary of Hope, the card is the single lynch pin thatll continually dominate the design space of yellow for any future decks cause itll always be a question of “ok but is it vaccine?” Since its arguably as busted as HPD was for its resource cheating. If with Emissary hit and theres still persistent problems then ya hit TK, those are pretty much the two biggest offenders in yellow currently that either limit design or implementation of deck ideas.
Then course Ukkomon shouldve never been printed in this setup and just needs to be completely axed for the health of the game, its a card that effectively gains you 7-8 memory a turn just for raising
@@Gorerend I agree with the other 2 points on yellow vaccine and ukkomon. I also agree generic cards are VERY dangerous for this game as they have been game warping and problematic.
as far as nume X goes i would rather them hit monzae X before nume X as that card i see winning more games than Nume X because of the level of control it brings while also swarming the field to make winning easier. Both have a problem that goes without question but i don't care if the deck competitively is unplayable because it has enough cards where casually it is probably fine still.
@@Gorerend Emissary is not as good as y’all think I is. It’s a very high roll kind of card and it does nothing by itself. I have tried playing 4 Emissary, and it never felt good. I can’t tell you how many times I ended up paying 1 to look at my security when I really needed it to be a different card. The problem with yellow vaccine is 100% Patamon. Numemon really needs to go, so they should just hit both monzae x and nume x, but if they hit monzae x then magnamon loses its biggest competitor and can run rampant.
@@johnnystephens259 Patamon is a great card with a fair application, at best its a free champ evo which while strong isnt necessarily egregious, where as Emissary will be a perpetual problem of design as everytime a new vaccine ultimate and mega comes out itll always have to be balanced around its potential of evoing for 1, its a better HPD that TK sets you up for and gains back the memory youd spend on the option use, if you truly do not think its a problem its cause you arent utilizing the card properly.
@@Gorerend Patamon gives you a free champ plus a memory and an extra draw. Patamon give you three cards in hand, plus a memory, as well as whatever effect of the level 4 you are evolving into. If you don’t think Patamon is aproblem, then you aren’t utilizing the card properly. Hpd is way better than emissary because you don’t have to set it up and it’s a completely free evo. Just because you have TK which gives you the option to set up emissary, you normally need to have already set up your combo the turn beforehand. Plus you won’t always have tk, and even if you do, you have to prioritize setting up patamon before emissary. The only broken thing about emissary is going into magna x for 1, but it doesn’t really matter because 9 times out of 10 you are going to just awakening into Magna X anyway. And if that already doesn’t tell you that Emissary is mid, then I don’t know what will. There won’t be many better yellow vac targets for emissary than magna and rapid X for a while.
Bro Zephaga falls off a cliff haha, I wanted to go all in on max raritying the deck but damn is it that bad? lol
I'd consider Zephagamon an investment. It's okay with what it has, but as we ramp up into Digimon Liberator, I expect the deck to get SUBSTANTIALLY MORE support.
@@East_ML Heres hoping!
@TheMessiahTCG Its probably only that low because people wanna swarm and try the new BT18 tech and decks. Honestly probably why Garu's got as many wins as it does.
Let it simmer til next week and we can see how things actually pan out.
Where is magna x? Lol
Getting eat up by AncientGarurumon / Numemon / and Mother Control!
@@East_ML well im glad future sets finally provided counters to it. But we in the tcg have to suffer until we get those cards right 😔
I’ve been playing numemon for long while now and have a slightly different take on it. I’m going to make the argument for limiting rb1 monzae and the draw geremon. I really don’t want ukko banned bc it allows creative rogue decks like machinedramon and shakamon to live. These two pieces for me personally have been the 10% advantage that put the deck over the edge and wouldn’t kill the deck bc there’s lesser replacements.
Hitting rb1 monzae kills the deck, the other monzae is dogshit. Draw geremon would also hurt the deck immensely, reducing trashing and cycle. The ukkos are the problem, full stop.
I think this is a bad take that doesn't fix the issues with the deck on why it is overperforming so long.
Without RB01 monzae the deck uses BT14 and while it sucks and BT14 isnt as strong nothing really changes as most of the time the on play gain 2 and tuck a source the the big appeal to the card because it can get played off plat nume. Sure the DP minus makes the removal harder but if it can swarm efficiently because of monzae X that literally doesnt matter as much.
Then Gere is just to put the plat in the trash the draw helps but because of ukkomon and the eggs that is arguably where most of the decks draw power is. So nothing is stopping me from using BT15 gere to get that discard then with an ukkomon raising play before that set up the draw engine to use X over the gere and still cycle through the deck. it just makes it so i dont want to throw away my rookies to aggro as much but nume X will still let me play the plat all the same which is the issue. BT11 gere isnt.
@@Oops-All-Agumon I hear you, and agree that they aren’t the reason the deck is over performing, but I also want nume to keep performing well enough that it keeps decks like armor vaccine in check. If it wasn’t for numemon I think we’d be having the same conversation about patamon and magna x.
Monzae and Gere offer a speed and recovery to the deck that I think nerfing would be good. I think that it would also change the direction of the deck toward people playing more weremonzae’s which in turn would make threatening valk ace less consistent (bc you don’t always have the monzae x) and I think that removing gere would push people toward purple base which has its own flaws.
@@carterbowman6916 I mean the patamon engine should be hit too TBH in some compacity. But the numemon deck is 100% still playable without the X cards. I really dont see a need to take half steps as they tend to do more harm than good and it is usually more beneficial to cut the problems out.
As for the direction of the deck you are so wrong about how players would adapt. BT14 monzae and BT15 Gere is what people would use and nothing really changes too much about the deck. GFG tyler and JP kinda already showed that BT15 gere is a good card already. and BT14 monzae while worse than the others is on color and still offers that 2 memory gain while having his own protection to make acing easier.
I hate the Knightmon tribal deck.