"It was a dark and stormy night. My car broke down in the middle of nowhere and I needed to get out of the rain, so I took shelter in a spooky, abandoned asylum." Wow, we're just hitting all of the clichés, aren't we?
If Jim played long enough, we probably would have heard the sound of a child laughing with a reverb effect added to it, and maybe we would have seen a pentagram or "666" drawn in blood.
+Dr Shaym You know, these kinds of games would be better if they gave some form of impetus to actually leave the car and not, say, call the some breakdown service and just sit in your car.
It seems like there's two schools of shitty thought when it comes to horror games on Steam. It's always either "all jumpscares with no build-up" or "all build-up and no payoff".
***** I imagine it was more along the lines of "I'm not sure 'Get in the van!' counts as a creative jumpscare" but it doesn't necessarily *not* include surprise buttsex.
Someone needs to tell all of these "developers" that walking around in the dark with a flashlight trying to find your keys is called a power outage, not horror.
What I notice about SO many of the games that are posted on steam greenlight is that the ones that fail are always the ones that have no narrative to them. Just to give some perspective, i'm doing my BSc for 3D CGI Animation, and our lecturers always tell us "It is not sufficient to create an animation scene with some nice complex moves, it needs to feel like it's part of a world and that it is meant to be there". That seems to be the error that game developers are showing these days, they just throw out a game without setting or narrative and just try to focus on their genre, hoping people will buy it because it says "horror" or "rpg" next to it. People who make games should look more closely into what a good game means to them. They should look at the work at they've done, look at all the characters, environments, props, camera angles, sound effects and feel confident that they are there because they have a role to play in the world. And not just be putting scary music in the hopes that the player will feel scared, or adding some gore to make them feel sick, everything needs its place. I mean if we all look back to the removed P.T, Hideo Kojima knows how to write a good narrative to a game (I mean just look at the Metal Gear franchise). For example, the endlessly looping hallway isn't just there because it seems like a lazy design choice, he wanted us to think about why it was endless, why things changed for better or worse when we completed certain actions. Of course all of this advice would only matter to people who actually tried to put some effort into making a good game. It doesn't excuse people for making a shoddy job of the models, lighting, textures and animations. It helps people who have those covered and still don't quite understand why people might not still like their game. If you have read all of this I commend you, and if you are a game developer, be sure to take this advice to heart.
"It was like that clinic I'd stayed in for so many years, but everything looked different." "... but everything looked different." ... so, it was - in fact - completely NOT like that clinic that you'd stayed in for so many years.
Lol, I like how this short intro has, like, four or five clichés already! "I was in a mental hospital for years" "Now I'm normal like everyone else" "I was in the middle of nowhere when my car broke down" "I'm alone in this spooky place and must find a shelter" I'm paraphrasing I know but it's the essence of what he said...
I do enjoy seeing a game that you know one really uncreative person spent hundreds of hours on and failed spectacularly. It's like a train wreck in slow motion!
+DreamcastGuy This wasn't hundreds of hours...there's nothing to the game. No flavour text, no neat little details, just bland and blocky levels filled with identical rooms of nothing. For that tanker maze, they literally just used the same tanker over and over again to make a rough maze. They didn't even do it well, because loads of them were just half a tanker kind of squeezed in where it shouldn't be. It was literally the same texture on them all. The arrow thing could have been used to guide the player to spooky events or imagery...but there was none of that in there, because some lazy sod just slapped it all together as quickly as they could. They didn't even change the font of the text that was supposed to have been scrawled on the wall...it was all in that dumb Buffy font. So many engines around nowadays that do a bunch of the work for the "dev"...but none of them use that time they've saved to add to the basic building blocks and actually create something. They think making it dark is enough to call it horror...and it ain't.
There are a million shitty horror games on Steam. Amateur developer: "Man, these horror games sure are shitty. I better make my own and show them how it's done!" There are now a million and one shitty horror games on Steam.
Oh my gosh I really wish that these developers would quit using mental illness as a trope in their games?? Moreso when they clearly have no idea how it works.
+WhiteN0iz 99.99999999999999999999% of society has no idea how mental illness works. I bet both your comment and this one will get incredibly ignorant responses
+Kyle McDaniel Agreed. Most people can't even figure out that schizophrenia is not DID. I find it morbidly amusing that old asylums are used as horror settings with all the "violent crazies" and the "ebbil doctors" when, in reality, the biggest horror of all was sadistic orderlies and massive overcrowding leading to inhuman living conditions. Make a horror game of THAT. Behind Asylum Bars: The Game. You've already got the tag line: “The insane asylum on Blackwell’s Island is a human rat-trap. It is easy to get in, but once there it is impossible to get out.”
+Kyle McDaniel Well this is true. Even people who have it don't know how it works. Also, I don't agree that people can't use mental illness when they have no experience of what it's like. What happened to artistic expression?
+DynamiteRaven Yes, obviously. Is that all? I was simply commenting because I've seen comments on here before that are like "if you have no experience of X, don't try to express X".
+Tiswaser Well, the couple at least knew there was a Castle nearby and came up with the sensible idea to ask for their phone. If your car breaks down in the middle of nowhere and you for some reason lack a working mobile phone, wandering off into the dark is a horrible plan. At least if your friends/family know where you were heading then they can look for your car along the route. They find the car, they find you. Easy. I apologise if it sounds like I'm trying to give life advice >.>
+Isabelle Rayth At least in the 1970s there WERE no mobile phones. So TRHPS gets the excuse of not having a way to contact anyone & forcing you to seek help outside the car.
+Leon Lazy work by hacks. Even a cheap flashlight from the bargin bin makes more light. This can't be a design decision. Too many bad Horror games have these pathetic ray of light. But it's not just the flashlight. This dev thought it would be a good idea to put all the text on the walls, instead of papersheets. He literally projects the backstory of the place on the wall.
when Jim said "no maze can beat me!", his voice made me picture him shambling, bleary-eyed, out of a hedge maze with a huge beard with twigs and leaves entangled in it, missing a shoe, after days spent lost in its many twists and turns.
I don't understand what everyone's going on about. This is obviously revolutionary work. There's nothing inherently scary, so it's not a horror game. It's not a "walking simulator," since nothing interesting is being discovered, and there's a loading screen every door. My friends, we have seen the creation of a "waste your time simulator." Where you wander around doing bugger all for no reason with no reward! The loading screens were just there to waste more time, not to mention the slow text scrolling. Truly brilliant. ... And #FucKonami, because I haven't done that this week.
"Government sponsored madness serum" Okay, you lost me there. Freaking what? And you have crappy lighting to boot too and slender style gameplay? And you railroad the player to their destination? This is bullshit.
Another thing I hate in these games, and even in some triple A titles and big release games... Is the really shite effort that's gone into the scale of the objects in the game, look at him walk through those doors around 17:40, look how massive they are compared to him. I know this pile of rubbish is just a horror game on steam but you do see this problem with scale in some big games. And it's really annoying.
Is there an appreciable increase in horror games on Steam in October, or does the actual Halloween season not warrant a blip in the outflow of that particular sewage pipe?
I could swear I've seen that building in another game Jim's played. It looked so familiar to that game with the notes, graves and keys. Yeah, that'll narrow down the search to a couple hundred games...
"I would love to see a skeleton right now." Every game like this should have Papyrus in it, manditory. It would make these games so much better, Nyeh-heh-heh
That tank maze used to have a loud air raid klaxon that would have made Jim go ballistic, but the Dev patched it out after I (and presumably anyone else who played it on the first day) complained. Still didn't fix the text scroll speed which I also complained about, but some response is better than none.
They should have used the Law and Order format for the opening paragraph. Have it say: In the world of the living, there are places which lie especially close to the realm of the dead. These haunted places are known simply as.....the verge *GONG GONG* P.S.: There is no reason for this just really want to see a game do this all of a sudden
Do you think that weird tank maze was some strategy to avoid steam refunds? Like the hospital part was the real game, but they realized it was too short/too simple to work, so added that bit early to extend play as much as they could? Its what it looks like to me. Did it work, did it get you to wander around so much you only entered the hospital after one hour?
+FrankieSmileShow It's possible to beat the game in 15 minutes, though 30 seems to be more common judging from the steam reviews. That's INCLUDING the maze. So no, it's not to avoid refunds. Just to extend or drag the experience.
What kind of an organization would arrange their storage tanks like that? Nothing screams arbitrary level design like an improbable maze. And don't even get me started on the bizarre expository text that the "government agency" left displayed on huge signs near the beginning (just in case anyone wandered into the abandoned facility that the agency couldn't even bother to lock). And, did anyone else notice that it stopped raining and never got dark? Time to go back to the car.
I bet Jim could put in one of the loading screen in where he put a fade in the maze. so it wouldn't be a surprise that the game took pity on the player with having them walk around the maze to prove they can build larger spaces without load screens
This game is like when you decide to have a want but you're not really into it so you're pumping away just because you feel like you want to finish the task at hand, and then you go all floppy and give up, disgruntled
I was like "alright, nothing groundbreaking, but doesn't look so bad". But then thee were 3 loading screens in 2 minutes and my dubious enthusiasm disappeared like a fox down a hole.
During the maze section. Know what would make that scary game, devs? If it was a gothic dungeon maze with little light and a wall torch every so often and have a monster like, hell, a minotaur chasing you around would be pretty cool. Have the only way to avoid it is to go into smaller paths or crevices in the maze. A game like Alien: isolation, but with exploring a maze and avoiding the minotaur. I would play that.
"This place is scary." yeah well mate I think it's time to go back to your car and wait there. You know rather than entering a creepy looking abandoned building while looking for something arbitrary as shelter. Especially when the car is shelter... Yeah even this games excuse for finding a scary place is dumb.
this is very reminiscent of that one Slenderman game. Might be the same engine, same assets, and same textures. The flashlight looks the same too, but I can't recall if that most recent Slender game gave you one. Could just be the same flashlight in every other horror game. Is horror so crap now that they are loaning their assets to each other in a hand-me-around system?
I was waiting for the crash.. after the maze and that loading screen i was like... "Crash.. go on crash on him its the perfect time" as he was doing his mad man bit :D
Question: is "skip to the end" a Spaced reference, or just a British colloquialism? Just curious since Spaced is the first and only time I've heard it used in the context of "long story short".
They sent me a copy of this and asked me to write a Steam review. I declined. I didn't make it past the tanker maze because when the game first came out, there was an incredibly loud siren going off the entire time you were in the maze.
Jim, I feel you shouldn't be too harsh on the prologue part lacking logic. Most things of the horror genre typically lack sensible characters. Why else (other than assisted suicide) would people think it's a great idea to split up in a haunted mansion full of bloodthirsty ghouls and ghosts?
I wonder why people haven't done animated skits on Jim in moments while playing games, kinda like what they do with major UA-camrs. I think I'd be interesting to see.
You know, they could have at least been like the Arise flash games and went on Google, searched for "spooky masks", saved some .jpgs and put them here and there in the game to make it all SUPER SCARY. Because seriously, at this point anything would have been better than the nothing and more nothing that the game gave us.
I feel like 'Horror Bullshit' should be a category on Steam. It certainly has a nice ring to it
+XajakXx In this case, "horror" doesn't even apply.
+XajakXx Most genres followed by bullshit have a nice ring to them, it's just such a versatile word. :)
+DameDracaufeu ""Horror" Bullshit" then
GiantSpaceMonsters No, just "Bullshit"
DameDracaufeu that works too
3:30 "Don't even have to find a key; that's a promising sign."
That's definitely one of the more amusing observations.
+joshscorcher sad foreshadowing of the end of the video
+joshscorcher Surprising, since the dev made My Bones which was nothing but keys.
Senpai!
+Eno Etukeno Lol. I bet this shoit thing builds up to a massive key-fest then XD
"It was a dark and stormy night. My car broke down in the middle of nowhere and I needed to get out of the rain, so I took shelter in a spooky, abandoned asylum."
Wow, we're just hitting all of the clichés, aren't we?
+Dr Shaym "...where the government had run evil, scientific experiments."
+Shane Vincent And one of the child subjects became too powerful...
+Eville Caston She was born on the night of a full moon during a thunderstorm ontop of a pile of native american skeletons.
If Jim played long enough, we probably would have heard the sound of a child laughing with a reverb effect added to it, and maybe we would have seen a pentagram or "666" drawn in blood.
+Dr Shaym You know, these kinds of games would be better if they gave some form of impetus to actually leave the car and not, say, call the some breakdown service and just sit in your car.
It seems like there's two schools of shitty thought when it comes to horror games on Steam. It's always either "all jumpscares with no build-up" or "all build-up and no payoff".
+Bernard Williams Wait... your sex involves jumpscares? You sir, are a creative man.
+Urza26 There's a joke that would send me straight to hell somewhere in this comment, thankfully I stopped myself from finding it.
+Bernard Williams beat me to it
***** I imagine it was more along the lines of "I'm not sure 'Get in the van!' counts as a creative jumpscare" but it doesn't necessarily *not* include surprise buttsex.
A quote from the "recent updates" section on the steam page:
"If you can't walk through the door, just change the graphics quality. "
?
Someone needs to tell all of these "developers" that walking around in the dark with a flashlight trying to find your keys is called a power outage, not horror.
It was really nice of the government or whoever to use the Chiller font on those wall notes. Really kept things looking professional.
This is Verge:
The extreme edge or margin; a border. See Synonyms at border.
An enclosing boundary.
The space enclosed by such a boundary
Theres nothing better than the moment we get to Jim's "This is bollocks!" section, its gets me every time!
What I notice about SO many of the games that are posted on steam greenlight is that the ones that fail are always the ones that have no narrative to them. Just to give some perspective, i'm doing my BSc for 3D CGI Animation, and our lecturers always tell us "It is not sufficient to create an animation scene with some nice complex moves, it needs to feel like it's part of a world and that it is meant to be there".
That seems to be the error that game developers are showing these days, they just throw out a game without setting or narrative and just try to focus on their genre, hoping people will buy it because it says "horror" or "rpg" next to it.
People who make games should look more closely into what a good game means to them. They should look at the work at they've done, look at all the characters, environments, props, camera angles, sound effects and feel confident that they are there because they have a role to play in the world. And not just be putting scary music in the hopes that the player will feel scared, or adding some gore to make them feel sick, everything needs its place.
I mean if we all look back to the removed P.T, Hideo Kojima knows how to write a good narrative to a game (I mean just look at the Metal Gear franchise). For example, the endlessly looping hallway isn't just there because it seems like a lazy design choice, he wanted us to think about why it was endless, why things changed for better or worse when we completed certain actions.
Of course all of this advice would only matter to people who actually tried to put some effort into making a good game. It doesn't excuse people for making a shoddy job of the models, lighting, textures and animations. It helps people who have those covered and still don't quite understand why people might not still like their game.
If you have read all of this I commend you, and if you are a game developer, be sure to take this advice to heart.
"It was like that clinic I'd stayed in for so many years, but everything looked different."
"... but everything looked different."
... so, it was - in fact - completely NOT like that clinic that you'd stayed in for so many years.
Lol, I like how this short intro has, like, four or five clichés already!
"I was in a mental hospital for years"
"Now I'm normal like everyone else"
"I was in the middle of nowhere when my car broke down"
"I'm alone in this spooky place and must find a shelter"
I'm paraphrasing I know but it's the essence of what he said...
I do enjoy seeing a game that you know one really uncreative person spent hundreds of hours on and failed spectacularly. It's like a train wreck in slow motion!
+DreamcastGuy I feel sorry for them TBH.
+DreamcastGuy "uncreative" is so correct - and yet SUCH an understatment for the testament of collective poverty of mind that Steam has become...
+DreamcastGuy This wasn't hundreds of hours...there's nothing to the game. No flavour text, no neat little details, just bland and blocky levels filled with identical rooms of nothing. For that tanker maze, they literally just used the same tanker over and over again to make a rough maze. They didn't even do it well, because loads of them were just half a tanker kind of squeezed in where it shouldn't be. It was literally the same texture on them all. The arrow thing could have been used to guide the player to spooky events or imagery...but there was none of that in there, because some lazy sod just slapped it all together as quickly as they could.
They didn't even change the font of the text that was supposed to have been scrawled on the wall...it was all in that dumb Buffy font. So many engines around nowadays that do a bunch of the work for the "dev"...but none of them use that time they've saved to add to the basic building blocks and actually create something. They think making it dark is enough to call it horror...and it ain't.
+DreamcastGuy You could cobble this together in a week if you use Game Guru and do no LUA scripting
Paul Dennett I agree 100%
There are a million shitty horror games on Steam.
Amateur developer: "Man, these horror games sure are shitty. I better make my own and show them how it's done!"
There are now a million and one shitty horror games on Steam.
LAWL.
"The left hand path reaps dark rewards."
That deserves so many likes.
“this is bollocks" totally sounded like a dalek. 10/10 would want to hear Jim as a dalek again.
Oh my gosh I really wish that these developers would quit using mental illness as a trope in their games?? Moreso when they clearly have no idea how it works.
+WhiteN0iz 99.99999999999999999999% of society has no idea how mental illness works. I bet both your comment and this one will get incredibly ignorant responses
+Kyle McDaniel Agreed. Most people can't even figure out that schizophrenia is not DID. I find it morbidly amusing that old asylums are used as horror settings with all the "violent crazies" and the "ebbil doctors" when, in reality, the biggest horror of all was sadistic orderlies and massive overcrowding leading to inhuman living conditions. Make a horror game of THAT. Behind Asylum Bars: The Game. You've already got the tag line: “The insane asylum on Blackwell’s Island is a human rat-trap. It is easy to get in, but once there it is impossible to get out.”
+Kyle McDaniel Well this is true. Even people who have it don't know how it works. Also, I don't agree that people can't use mental illness when they have no experience of what it's like. What happened to artistic expression?
+99superjesus There's a world of difference between personally being tired of seeing a thing and forcing a mandate that no one can use that thing.
+DynamiteRaven Yes, obviously. Is that all? I was simply commenting because I've seen comments on here before that are like "if you have no experience of X, don't try to express X".
Seriously though, why would you ever leave your car? Its dark, its wet and you are on the side of a quiet road.
HORROR GAME LOGIC.
+clearspira Then The Rocky Horror Picture Show would only last five minutes....
+Tiswaser Well, the couple at least knew there was a Castle nearby and came up with the sensible idea to ask for their phone.
If your car breaks down in the middle of nowhere and you for some reason lack a working mobile phone, wandering off into the dark is a horrible plan. At least if your friends/family know where you were heading then they can look for your car along the route. They find the car, they find you. Easy.
I apologise if it sounds like I'm trying to give life advice >.>
+Isabelle Rayth At least in the 1970s there WERE no mobile phones. So TRHPS gets the excuse of not having a way to contact anyone & forcing you to seek help outside the car.
Plus there was no mention if the castle had phones! lol
Loading screens: The videogame.
Sonic 06?
At least you can have "fun" in Sonic 06.
+Poodleinacan HAHA no.
+Homur Sompsin No Thi4f.
+Cracked Rearview THis game looks like a screen saver.
It's like those shitty flash horror games from Newgrounds have mutated in to FPS games and crawled over to Steam Greenlight
I love the way Jim says 'this is bol-lux!'
Dodger has her anime bullshit, Jim has his horror bullshit.
And TB will have his board game bs, even though i love board games
Nerd³ has his Simulator bullshit.
+Nicholas Knudson The Super Best Friends have creepy anime bullshit. For all your "oh japan" needs.
Yahtzee HS his spunkgargleweewee bullshit.
It didn't give us the bony goods. :(
Why is it that no-one knows how flashlights work in games?
+Leon Because no one wants to wave their mouse around to look around everything
+Building RS Project Just plug in a Wii Remote. BAM, FLASHLIGHT! :V
+Leon Lazy work by hacks. Even a cheap flashlight from the bargin bin makes more light. This can't be a design decision. Too many bad Horror games have these pathetic ray of light.
But it's not just the flashlight. This dev thought it would be a good idea to put all the text on the walls, instead of papersheets. He literally projects the backstory of the place on the wall.
+Leon Because they never leave their rooms. Can't understand how a flashlight works if you've never left your desk.
+Leon Because dynamic lighting is hard!
I can't start the day without a Jim Sterling squirty play.
when Jim said "no maze can beat me!", his voice made me picture him shambling, bleary-eyed, out of a hedge maze with a huge beard with twigs and leaves entangled in it, missing a shoe, after days spent lost in its many twists and turns.
I really hope they never stop making these types of horror games. I instantly "Like" these videos before watching them because I know what to expect.
I don't understand what everyone's going on about. This is obviously revolutionary work. There's nothing inherently scary, so it's not a horror game. It's not a "walking simulator," since nothing interesting is being discovered, and there's a loading screen every door. My friends, we have seen the creation of a "waste your time simulator." Where you wander around doing bugger all for no reason with no reward! The loading screens were just there to waste more time, not to mention the slow text scrolling. Truly brilliant.
... And #FucKonami, because I haven't done that this week.
"Government sponsored madness serum" Okay, you lost me there. Freaking what? And you have crappy lighting to boot too and slender style gameplay? And you railroad the player to their destination? This is bullshit.
That font for the intro text and graffiti is the same as Buffy: The Vampire Slayer.
+Vox Potentiae Glad I'm not the only one to notice.
A chapter that truly deserves to be lost.
Another thing I hate in these games, and even in some triple A titles and big release games...
Is the really shite effort that's gone into the scale of the objects in the game, look at him walk through those doors around 17:40, look how massive they are compared to him. I know this pile of rubbish is just a horror game on steam but you do see this problem with scale in some big games. And it's really annoying.
Oh wow, I hadn't noticed that. Really fucks with the immersion. As if the loading screens left any in the first place.
Oh wow, I hadn't noticed that. Really fucks with the immersion. As if the loading screens left any in the first place.
+4TheWinQuinn You're absolutely right. Good catch.
+4TheWinQuinn Was the "Read more" bullshit really necessary?
You should make a steam group called Jim's Horror Bullshit and put all these games in there =)
Around 09:00 - the rain's stopped, and it hasn't gotten any darker, so any sensible person would just turn back and return to their car.
Dear gods, Jim. Enduring these shitshows for as long as you do is a superhuman feat.
Is there an appreciable increase in horror games on Steam in October, or does the actual Halloween season not warrant a blip in the outflow of that particular sewage pipe?
The scariest thing in this video was Jim's laugh after the container maze
Could use a Map?
+NaZtRdAmUs A map is the least of its needs. I think gameplay might be of higher concern.
+NaZtRdAmUs I think the socalled Dev needs a Gameguru update for that to happen XD
"This is the part when you should be sp00kled.
OOGABOOGABOOGA
aaaah, no, please don't -_- ."
"This is bolllll - lllllocks!!"
makes me lol every time.
Loading screen simulator....
I could swear I've seen that building in another game Jim's played. It looked so familiar to that game with the notes, graves and keys.
Yeah, that'll narrow down the search to a couple hundred games...
Loading Simulator 2015
"Sometimes, even a small child can be a killer". Got that tattooed on both arms
"I would love to see a skeleton right now."
Every game like this should have Papyrus in it, manditory. It would make these games so much better, Nyeh-heh-heh
Looking at the walk-cycle, I started playing Doom music in the background. It made the game scarier.
_"Ain't no game looked as good as Alfred Molina's head"._
*Brilliant* :)
A FIRST PERSON HORROR game on STEAM?? Who could've predicted this?? What a shock!!
+MPKampersand Oculus Rift support! Take ma monei
That tank maze used to have a loud air raid klaxon that would have made Jim go ballistic, but the Dev patched it out after I (and presumably anyone else who played it on the first day) complained.
Still didn't fix the text scroll speed which I also complained about, but some response is better than none.
Note to self; when trying to find my way through a barely-lit building, bring something better than a small keychain flashlight.
I kinda want to stalk Jim, once he has left the house leave a note nailed to his front door reading "you must find a key to enter"
They should have used the Law and Order format for the opening paragraph. Have it say:
In the world of the living, there are places which lie especially close to the realm of the dead. These haunted places are known simply as.....the verge *GONG GONG*
P.S.: There is no reason for this just really want to see a game do this all of a sudden
+Trey Mancil I think more games need the L&O gong noise
+Trey Mancil This made me laugh more so than it should.
+Darkmoon Blade OR something like the gong. Mix it up and surprises the gamer.
+Trey Mancil Law and Order set in hell...
Someone need to work on this!
Do you think that weird tank maze was some strategy to avoid steam refunds? Like the hospital part was the real game, but they realized it was too short/too simple to work, so added that bit early to extend play as much as they could?
Its what it looks like to me. Did it work, did it get you to wander around so much you only entered the hospital after one hour?
+FrankieSmileShow It's possible to beat the game in 15 minutes, though 30 seems to be more common judging from the steam reviews. That's INCLUDING the maze. So no, it's not to avoid refunds. Just to extend or drag the experience.
The definition of verge: The external male organ of certain mollusks, worms, etc.
Very fitting.
What kind of an organization would arrange their storage tanks like that? Nothing screams arbitrary level design like an improbable maze. And don't even get me started on the bizarre expository text that the "government agency" left displayed on huge signs near the beginning (just in case anyone wandered into the abandoned facility that the agency couldn't even bother to lock).
And, did anyone else notice that it stopped raining and never got dark? Time to go back to the car.
There wasn't enough Chungus in this episode. XD
... Is that the Buffy font? It looks like the Buffy font.
I knew when to say 'stay in the fucking car' the exact same time Jim said 'stay in the fucking car'.
I bet Jim could put in one of the loading screen in where he put a fade in the maze. so it wouldn't be a surprise that the game took pity on the player with having them walk around the maze to prove they can build larger spaces without load screens
Nothing screams horror like having the game feel like you're looking through an empty toilet paper roll the whole time.
The only thing I got jumpscared was the noise on 19:25. And finding the key... It's like a "My Bones-esqe" feeling to it.
This game is like when you decide to have a want but you're not really into it so you're pumping away just because you feel like you want to finish the task at hand, and then you go all floppy and give up, disgruntled
Wank,even.
Behold the terror of playing a game and being bored... TO DEATH!
I was like "alright, nothing groundbreaking, but doesn't look so bad". But then thee were 3 loading screens in 2 minutes and my dubious enthusiasm disappeared like a fox down a hole.
all those loading screens. this is the deus ex: invisible war of horror. now there's an achievement.
I laughed so hard in the 1st 2mins. So funny😂😂👏🏻👏🏻
During the maze section. Know what would make that scary game, devs? If it was a gothic dungeon maze with little light and a wall torch every so often and have a monster like, hell, a minotaur chasing you around would be pretty cool. Have the only way to avoid it is to go into smaller paths or crevices in the maze. A game like Alien: isolation, but with exploring a maze and avoiding the minotaur. I would play that.
"This place is scary." yeah well mate I think it's time to go back to your car and wait there. You know rather than entering a creepy looking abandoned building while looking for something arbitrary as shelter. Especially when the car is shelter...
Yeah even this games excuse for finding a scary place is dumb.
this is very reminiscent of that one Slenderman game. Might be the same engine, same assets, and same textures. The flashlight looks the same too, but I can't recall if that most recent Slender game gave you one. Could just be the same flashlight in every other horror game. Is horror so crap now that they are loaning their assets to each other in a hand-me-around system?
I was waiting for the crash.. after the maze and that loading screen i was like... "Crash.. go on crash on him its the perfect time" as he was doing his mad man bit :D
The fact that indie devs have a crazy obession for mazes is just beyond me... When will they learn...
This is a case for when the Devs heard of Ghost Stories but misheard it as Toast Stories.
Jim, all the arrows point the same way because
It's all the same fucking oil tank asset copy and pasted over a stock terrain
Question: is "skip to the end" a Spaced reference, or just a British colloquialism? Just curious since Spaced is the first and only time I've heard it used in the context of "long story short".
They sent me a copy of this and asked me to write a Steam review. I declined. I didn't make it past the tanker maze because when the game first came out, there was an incredibly loud siren going off the entire time you were in the maze.
Ultravox reference! You've got a nice taste.
best way of building up a scary atmosphere ... loading screens!
+Jim Play *RHYTHM DOCTOR*!
Reminds of Sonic 06 and it's incredible loading screens and times.
The horror in this game comes when you realise that you have wasted half hour of your life. Its subtle, but its a great twist if you think about it.
That opening paragraph was, "Horror clichés" a summary
I so wanted you to need a key when you found that building in the middle of the maze.
Y'know what I like most about video games? Mazes.
This the Sonic 06 of Horror Games....
Anybody else notice that the font used is the font from Buffy the vampire slayer?
Jim, I feel you shouldn't be too harsh on the prologue part lacking logic. Most things of the horror genre typically lack sensible characters. Why else (other than assisted suicide) would people think it's a great idea to split up in a haunted mansion full of bloodthirsty ghouls and ghosts?
if you look at it the right way the rain kind of looks like its going upwards
Verge: Loading Chapter
I wonder why people haven't done animated skits on Jim in moments while playing games, kinda like what they do with major UA-camrs. I think I'd be interesting to see.
Incoming skeleton memes first person unity asset horror early access game this october. I'M CALLING IT
Jim, a game where you have to encounter a loading screen every 30 seconds is terrifying.
The most terrifying thing in this game is the loading screens.
Loading Screen Simulator. Also, roadside assistance ftw.
Key finding simulators sure are popular these days
Are there any quality that games that have come from GameGuru? I'm not asking to be a jerk, I really want to know.
You know, they could have at least been like the Arise flash games and went on Google, searched for "spooky masks", saved some .jpgs and put them here and there in the game to make it all SUPER SCARY.
Because seriously, at this point anything would have been better than the nothing and more nothing that the game gave us.
the pop in is crazy
This is sonic 06 levels of loading.
perfect steam first person horror game
Did you cover Stairs, that came out last Monday? Also first person horror game.
11:00
Listen as Jim devolves into a Dalek.