+Gggmanlives LMAO xD so true! The only one I liked was the one Markiplier played that had the Skeleton and ended up having an animation off it , so hilarious xD
Nick Santillo and at least there was more to that game. Even SCP Containment Breach had other mechanics. Neither of those games relied only on the shy boo thing.
+Gggmanlives - this still had to be animated...it's in a different pose every time it moves. Btw nice to see you in the comments here, and good gaming videos Ggg, keep up the good work.
I once made a little corridor shooter with flying eyes, because it was the only thing I could do. The animations were simply "moving up and down". But they were shooting lasers out of the middle of their eyes so that was at least something. Looking at those Videos from Jim I imagine how much money I could make just put this online as an "early access". It even has more content than most of those shitty games but I'm not a greedy motherfucker, I keep those games to play them myself lol Edit: Nowadays I pay people to do the models for me, because I'm aware of the fact that I'm shit at making any models and stockassets are usually too overused.
Can I also just point out that this game doesn't seem to understand how "blinking" works? You don't close your eyes for a full 2 - 3 seconds and then open them again. That's not the function of a blink. A blink has nothing to do with "closing your eyes". A blink is your eyelids spreading moisture across your eyes and clearing any dust etc. a blink in real life is a fraction of a second. You do NOT slowly close your eyes, hold them close for several seconds, and then slowly open them. in animation terms, 24 frames make up a second of animation. a blink is usually 3-4 frames to close, 1-2 frames to remain close, and then 3 - 4 frames to open. and that's FLUID animation. Most animation will just have a breakdown between "open" and "close". Not... whatever this is. I dunno why this is bugging me so much but it is.
+Eno Etukeno Also SCP-173 is active when the player doesn't have direct line of sight to it, not only when blinking. So when turning your head away it comes after you. These statues here don't seem to move when jim just turns around.
+Szadek23 Yes it does... unless you mean 100% of the time in the game, in which case yeah no, because it isn't present 100% of the time thankfully, but for whenever it is present in the same room or a nearby room, it comes at you 100% of the time it's there.
The SCP: Containment breach game was one of the first to do that "you must stare at the enemy" but, you can easily lose it by closing a door. Its also not the only enemy in the game and its randomly generated. its a good free horror game if you are into the SCP stuff
Butt of a Joke I thought he was bi? Either way, fleshlights come in many varities, including ones that resemble an anus or mouth. Don't ask me how I know.
My favorite horror trope is "Let's split up". No matter how horrific the monsters that the characters already see or how pointless it is to split up, they'll do it.
Someone made this. Someone actually sat down and worked for hours and hours to make this. Not once, not once during this development time did they ever think: "Maybe I shouldn't be making this. Maybe steam has enough shitty, cliché, first person horror games. Maybe I should focus my time elsewhere." Not once! Why would you go through with this?! Why?
+BranchySpore700 Because of the $$$! Gotta feed ur kids somehow. Bring in that dough., bring home that bacon, earn that living.. Get rich or die trying.... i'm running out of euphemisms here... Basically they are doing it for the money is what I'm trying to say :/
Another thing this game does that pisses me off is it obstructs hallways with objects that anybody in real life would not be impeded by. I mean, does this game mean to tell me that an able-bodied man can't climb over a gurney, or push it out of the way?
Apparently the developers have not only never used a flashlight, but also have no idea how the human body works judging by the manual blinking and the horrendous head bobbing...
+Di, k yeah but you can hold your eyes open longer, and blink faster, perhaps if they simply started a random chance to blink after x seconds it would be better...
And Burn It Shall Chance as a core mechanic doesn't work in video games. This game's blinking is fine for its purpose, it's just the rest of the game is bad.
no no it is not. guess what, why don't we need a blink button? Simple we the player blink and when things are tense we can control how often. .. so not a blink button will forever be both pointless and redundant, and would only person who would be more immersed by it would be Hannibal Lecter because he doesn't blink
Jim, I've summarized your Golden Sins from the Jimquisition into 10 Short Sins: 1. Unnecessary Darkness 2. Ineffective Flashlight 3. Excessive Motion Blur & Head Bob 4. Locked Door + Key Puzzles 5. Collecting Books/Pieces of Paper 6. Unstoppable Stalker/Slender Ripoffs 7. Asset Flipping 8. Pointless Jumpscares 9. Doing Nothing for the First Hour 10. Copying FNAF Far as I can tell, this game commits every Sin you list except for Sin 10 and could quite possibly have committed Sin 7. (judging by the generically boring model and posing of the 'statue'.)
Containment Breach executes the idea well by incorporating other hazards that you sometimes have to deal with at the same time as the statue SCP (173). Jim probably played a really old version of the game a long time ago with nothing but 173 and 106.
+Rowan Clay yeah a lot was added, from what I've been told (I don't do horror). 173 the statue made of cement/conrete with Krylon paint on it..106, forgot which it was. There was a mean dog-like creature in it now, the plague doctor, Tim's Toy (harmless but noisy), then Nine Tailed Fox attack team..typical to kill everything when you're a top secret organization that doesn't want things getting out. There's probably more I am unaware of.
+Rowan Clay Oh well, that's what they get for having a shitty early access game instead of waiting until the game is finished to release it. If a dev wants everyone to play the version of the game with all the features in it they shouldn't release alpha builds.
***** Well the game is finished now, I'm not saying we shouldn't judge the earlier versions, but I am saying that it's most relevant to judge the most recent iteration, and maybe some people should revisit the game if they didn't like it before.
+SebTheGreat84 There may have been construction, which sometimes makes roads a single lane and puts up a temporary traffic light. It seems the protagonist didn't see the red light and crashed.
Haha! First the Jimquisition on all the horror tropes, then a video with "Let's do all the horror tropes"! I need to fetch a bucket and a mop for all that dripping irony...
I can see this work as a stealth game, with the enemies patrolling an area, and when you look (for longer than a second or so) they will be alerted to 'something' present since they were frozen. and if they see you they will start to hunt you. (for a while)
I think a faster, more realistic blink that's automatic unless you specifically press/hold something to keep your eyes open could work for a horror game. Especially if you weren't sure exactly how close you were to blinking when you ran into a baddie.
I can't actually think of any great flashlights in horror games. Can think of some that are alright, but none that made me stop and go "Now THAT'S a damned good flashlight!"
Hey, a Squirty Play right on the cusp of my All Hallow's Eve. I'm not "drunk," per se, but I've had enough wine to where I can't drive without being a bit wibbly. Either way, a damn fine way to round off the evening. Thank God for Jim.
A flashlight that doesn't work the way flashlights work, a blinking mechanic when you can already barely see, and a bobbing head every tiny step you take.... this game is going to be great, I can tell. o_e
I think my least favourite thing about the weeping angels mechanic is that blinking always takes ages in the game when in real life it takes less than a second
I'd like to see a co-op game that uses the whole "they only move when you're not looking" thing and so you're having to communicate with the other player/s so one of you is always looking. That could be a fun time.
If you want Weeping Angel concept done right, the upcoming Lego Dimensions level pack with the real deal looks pretty darn awesome. That, or play some Sherlock Holmes and witness The Creepy Watson(TM).
Have these developers ever experienced blinking? When I blink the world doesn't go dark for a few seconds. I barely even know I'm doing it since it happens so quickly.
I know its videogames with only the barest intrusion of context or reality but I can't get over the barricades made out of hospital beds and wheelchairs. If they were stacked or just made to look in any way formidable then it wouldn't be so impossible to believe but the player character is apparently just overcome at the prospect of rolling over a bed or, God forbid, pushing the clearly wheeled obstacles out of the way. I guess you can't have chest high walls lining the corridors of the spooky hospital but at least it wouldn't give the impression that we are actually playing a small child, or maybe a large dog that stole her owner's hand to start the car. I know there aren't many actual barricades lying around real hospitals these days (Not since that new law, anyway) and that out of place props often break immersion but surely even seeding the corridors with ancient Egyptian sarcophagi might make it somewhat more surreal as opposed to so obviously reminding us that this is a video game and that the real barricade is invisible and made entirely of code. Come to think of it the dog theory might actually have some credibility. It certainly would explain the irresponsibly long time that they check the phone for while driving. It would explain the head bob too, since the dog isn't very good at manning the camera someone attached on a pole half a meter above its head.
Geez. Less than stellar flashlight, boring level design, knock off monster, blink mechanic that isn't instant, and random notes strewn about? Oh my god, it's a skinless man model for the monster, likely some asset flip. That is the worst! Why is it called "Statues"? "Skinned" would be more fitting of a name.
A gurney blocking the stairs? A human couldn't possibly just climb over it or move it out of the way. Alas, they'll never know what's on the floor below them I suppose (until they're given a reason to, obviously).
That flash light battery life.. what is in there? A lamp running at 110/230volt. With under it a wasteful voltage converter.. combined with 40 year old lead batteries?
The thing that kills me about the can’t fight back “horror” game is even if you’re not a fighter, or your not as strong as the monster shouldn’t you at least try to defend yourself?
I would hate to have to go to many of these hospitals, they never seem to have any signs in them. How do I know how to get to the room I want to go to? Also, where are the handwash things and privacy curtains?
At first, I was thinking this would be about statues that freeze when you see them, like in Doctor Who, but this is much better. I could not help but laugh when I saw the skinned figure as the statue. This takes me back to all the bad horror/monster movies on SyFy. I could image it is hilarious to see and maybe play for a bit, but as a decent game for continual play, then its just annoying.
Do any of the virtual reality headsets being developed have internal cameras? I suppose one could make a game like this that's based on when the player actually blinks in real life.
For not being planed this is too fucking funny. If you do the top ten flashlights then find a game that shows all ten flashlights, I would buy a lotto ticket asap.
When you sprint you can see both your hands, how are you holding the flashlight? Is this every-day-man equipped with some military-grade flashlight vest?
It's painful to look at games with such absolute edges to torchlight. It's like looking through a pinhole camera; there's a damn good reason why those aren't popular! And with motion to it, too! When will people learn that the scariest thing is never what's popping up in front of you; it's more often that crawling unknown, lurking in at the very corner of your peripheral vision. That area of shadow that the torchlight is barely touching upon - and you think you might see something, but you can't be sure. If you put your light on it, you might alert it to attack; besides, you're too scared to see what it is. If you turn away, you won't know what it is, or if it's after you. Horror should play on the mind, should generate more questions than answers, and should play on basic instincts and the paranoid over-thinking, linked to the objective of survival.
Not sure if anyone else is picking up on it, but I'm getting a bit of tinny feedback behind your voice, Jim. Anyone else hearing it? Not sure if him, the video, or my laptop's speakers starting to bite the dust. The thing about this game isn't necessarily that it's scary, but it's tense. There's a level of strategy necessary to play it. I spent an hour on that floor of the hospital looking for the key and the exist (mostly cause I kept running by the key, but still...) and I even resorted to doing something I hadn't done with a game in AGES: Make a map. Just got done with chapter two myself. I admit, that one seems like busy work, but four "statues" chasing you down is frustrating. Gotta listen to the ambience or your heart pounding to survive until you turn the lights on to escape. It's actually easier now since the last update, which I think is a damn shame since it's not as tense. Or maybe it's because chapter 2 was easier, who knows. But then again, who knows, the reason I enjoy this so much may just be that the concept of the Weeping Angels and how they suddenly can be in front of you if you blink and how you won't see them coming up on you until it's too late absolutely frightening... >
Didn't we talk about things like Hopsitals and really crappy flashlights earlier today? Yeah this is another "Not appearing in Let's Plays" or at least on my channel.
Hey Jim, I don't normally do requests but could you do some Binding Of Isaac: Rebirth (Afterbirth)? I'd really like to see your perspective on it. I, by the way, am loving it (and getting my arse kicked)
- Yeah, this game does the "blink" mechanic poorly because it makes all the areas just big rooms full of doors, in which you have to keep traversing the same room multiple times just to get to any other room. You literally have to keep crossing "the statue's" path deliberately just to get anywhere which I'm sure is extremely obnoxious. - SCP containment breach, by contrast, has a lot of corridors, but it doesn't gum it up by tossing a bunch of rooms around that don't have any significance. I understand this is a hospital, but the environment just doesn't compliment the "blink" gameplay mechanic at all. - SCP-173 (The blink monster from SCP) can open doors, but usually only if you've closed the door on it. If you go a couple doors down it stops chasing- but it does try to reappear using the ventilation. Frankly, SCP does stop being scary after some time, but also by that point you've gotten used to it and it doesn't really impede in your ability to progress; although it can still occasionally get in your way.- SCP-Containment breach also lets you open up doors from behind you, which is another compliment to this "blink" mechanic.- Obviously, I feel like SCP-Containment breach did ok, for a game that was slowly developed with no funding. This game, however, is a shitty mockery and I have to wonder if they ever explain what "the statue" is and where it came from. Please feel free to explain below if anyone knows. I won't be playing this game so you don't need to worry about spoilers for me.(I'm sorry in advanced. I usually like having my paragraphs separated, but youtube apparently hates structured word blocks, so they force you to make it a complete mess of a word block instead)
I've been trying to have a saw marathon too, but it hasn't worked as short of illegally streaming, or buying a physical disk, I can't fine most of them anywhere. Why does Netflix only have 5.6. & 7
+Christopher O'Grady I'm gonna go with they weren't very good so they were cheap for netflix to host from whomever owns them... I think it was Lionsgate.
This is actually a brilliant concept for lazy devs because they don't even have to bother animating these monsters.
+Gggmanlives LMAO xD so true! The only one I liked was the one Markiplier played that had the Skeleton and ended up having an animation off it , so hilarious xD
Nick Santillo and at least there was more to that game. Even SCP Containment Breach had other mechanics. Neither of those games relied only on the shy boo thing.
+Gggmanlives - this still had to be animated...it's in a different pose every time it moves.
Btw nice to see you in the comments here, and good gaming videos Ggg, keep up the good work.
No, it didn't. Animation and static poses are different in the amount of effort.
I once made a little corridor shooter with flying eyes, because it was the only thing I could do. The animations were simply "moving up and down". But they were shooting lasers out of the middle of their eyes so that was at least something.
Looking at those Videos from Jim I imagine how much money I could make just put this online as an "early access". It even has more content than most of those shitty games but I'm not a greedy motherfucker, I keep those games to play them myself lol
Edit: Nowadays I pay people to do the models for me, because I'm aware of the fact that I'm shit at making any models and stockassets are usually too overused.
Can I also just point out that this game doesn't seem to understand how "blinking" works? You don't close your eyes for a full 2 - 3 seconds and then open them again. That's not the function of a blink. A blink has nothing to do with "closing your eyes". A blink is your eyelids spreading moisture across your eyes and clearing any dust etc. a blink in real life is a fraction of a second. You do NOT slowly close your eyes, hold them close for several seconds, and then slowly open them.
in animation terms, 24 frames make up a second of animation. a blink is usually 3-4 frames to close, 1-2 frames to remain close, and then 3 - 4 frames to open. and that's FLUID animation. Most animation will just have a breakdown between "open" and "close".
Not... whatever this is. I dunno why this is bugging me so much but it is.
In SCP Containment Breach you're able to press buttons and open doors without looking at them. It's great to have in a game like this.
+Eno Etukeno There was a similar one in an article I saw on RPS similar to this but with store mannequins
+Eno Etukeno SCP 173 also doesn't chase you 100% of the time.
+Eno Etukeno Also SCP-173 is active when the player doesn't have direct line of sight to it, not only when blinking. So when turning your head away it comes after you. These statues here don't seem to move when jim just turns around.
+Szadek23 Yes it does... unless you mean 100% of the time in the game, in which case yeah no, because it isn't present 100% of the time thankfully, but for whenever it is present in the same room or a nearby room, it comes at you 100% of the time it's there.
+Eno Etukeno i need to go back on the SCP website again.
The SCP: Containment breach game was one of the first to do that "you must stare at the enemy" but, you can easily lose it by closing a door. Its also not the only enemy in the game and its randomly generated. its a good free horror game if you are into the SCP stuff
Please actually do top 10 flashlights.
+WartortlePrince I'd prefer top 10 fleshlights
+Elf Monster not a survival-horror trope unfortunately
Butt of a Joke But it could become a thing. Afterwards Jim could auction off his test fleshlights to the highest bidder!
Elf Monster He's gay tho, I don't think he wants anything resembling a vagina
Butt of a Joke I thought he was bi? Either way, fleshlights come in many varities, including ones that resemble an anus or mouth. Don't ask me how I know.
My favorite horror trope is "Let's split up". No matter how horrific the monsters that the characters already see or how pointless it is to split up, they'll do it.
Mind you, I haven't had a pair of eyes for much time, but I'm pretty sure that's not how blinking works.
I like how it wont even kill you, it just stares sternly at you like a disappointed parent.
Someone made this. Someone actually sat down and worked for hours and hours to make this. Not once, not once during this development time did they ever think: "Maybe I shouldn't be making this. Maybe steam has enough shitty, cliché, first person horror games. Maybe I should focus my time elsewhere." Not once! Why would you go through with this?! Why?
+BranchySpore700 Because Halloween!!! :D
Cuz its a scam.
+BranchySpore700 Because of the $$$! Gotta feed ur kids somehow. Bring in that dough., bring home that bacon, earn that living.. Get rich or die trying.... i'm running out of euphemisms here... Basically they are doing it for the money is what I'm trying to say :/
Another thing this game does that pisses me off is it obstructs hallways with objects that anybody in real life would not be impeded by. I mean, does this game mean to tell me that an able-bodied man can't climb over a gurney, or push it out of the way?
Apparently the developers have not only never used a flashlight, but also have no idea how the human body works judging by the manual blinking and the horrendous head bobbing...
+OneMinuteGaming Well, you are now blinking manually.
+OneMinuteGaming They also don't know that anatomical medical training mannequins aren't statues! :(
+Di, k yeah but you can hold your eyes open longer, and blink faster, perhaps if they simply started a random chance to blink after x seconds it would be better...
And Burn It Shall Chance as a core mechanic doesn't work in video games.
This game's blinking is fine for its purpose, it's just the rest of the game is bad.
no no it is not. guess what, why don't we need a blink button? Simple we the player blink and when things are tense we can control how often. .. so not a blink button will forever be both pointless and redundant, and would only person who would be more immersed by it would be Hannibal Lecter because he doesn't blink
Why not just alternate eyes when blinking?
I love that Mannequin thing, he's all like "Swiggaty-Swooty Coming for Jim's booty" XD
Mr. Struts.
Jim, I've summarized your Golden Sins from the Jimquisition into 10 Short Sins:
1. Unnecessary Darkness
2. Ineffective Flashlight
3. Excessive Motion Blur & Head Bob
4. Locked Door + Key Puzzles
5. Collecting Books/Pieces of Paper
6. Unstoppable Stalker/Slender Ripoffs
7. Asset Flipping
8. Pointless Jumpscares
9. Doing Nothing for the First Hour
10. Copying FNAF
Far as I can tell, this game commits every Sin you list except for Sin 10 and could quite possibly have committed Sin 7. (judging by the generically boring model and posing of the 'statue'.)
Containment Breach executes the idea well by incorporating other hazards that you sometimes have to deal with at the same time as the statue SCP (173). Jim probably played a really old version of the game a long time ago with nothing but 173 and 106.
+Rowan Clay yeah a lot was added, from what I've been told (I don't do horror). 173 the statue made of cement/conrete with Krylon paint on it..106, forgot which it was. There was a mean dog-like creature in it now, the plague doctor, Tim's Toy (harmless but noisy), then Nine Tailed Fox attack team..typical to kill everything when you're a top secret organization that doesn't want things getting out. There's probably more I am unaware of.
And don't forget that the SCP game is free
+Rowan Clay Oh well, that's what they get for having a shitty early access game instead of waiting until the game is finished to release it. If a dev wants everyone to play the version of the game with all the features in it they shouldn't release alpha builds.
***** Well the game is finished now, I'm not saying we shouldn't judge the earlier versions, but I am saying that it's most relevant to judge the most recent iteration, and maybe some people should revisit the game if they didn't like it before.
Spooky scary Sterlingtons
+BananaSquid Sends shivers down your prawns.
For Halloween is coming so you better hide your pogs
Spooky scary Sterlingtons..
Spooky scary Sterlingtons, they make asset flippers shriek
They still have time to fuck Konami every single week
Hey look, it's almost October in 2017!!
yeah like a year later...
HAPPY HALLOYEET
We should make one of these games where you can blink one eye at a time. We could call it _Fuck You, Monster_.
JIM THIS GAME IS SO SCARY THEY HAVE NO SKIN HOW CAN THEY BREATHE?!?!
you should make this it's own series called "shitty first person horror games on steam that have all the shit i have complained in my videos"
SCP is nothing like this, it has multiple creatures with only one being the moving statue.
who the hell keeps their phone on the passenger seat
+james basmne have you tried getting that thing out of your pocket while driving?
If I'm stopped at a light I would read my message. I'm not willing to end someone's life cause my friend says hi.
+james basmne I do.
+james basmne the real question is why did that highway become a oneway and the other driver drove into him
+SebTheGreat84 There may have been construction, which sometimes makes roads a single lane and puts up a temporary traffic light. It seems the protagonist didn't see the red light and crashed.
No one blinks that long! Most of the time our blinks aren't even perceptible!
Haha! First the Jimquisition on all the horror tropes, then a video with "Let's do all the horror tropes"! I need to fetch a bucket and a mop for all that dripping irony...
Why are all the doors made of painted paper mache?
+Mellow Gaming Why aren't all the windows?
I can see this work as a stealth game, with the enemies patrolling an area, and when you look (for longer than a second or so) they will be alerted to 'something' present since they were frozen. and if they see you they will start to hunt you. (for a while)
If I had it my way, Jim would play nothing but first person horror games. I love his reactions
I think a faster, more realistic blink that's automatic unless you specifically press/hold something to keep your eyes open could work for a horror game. Especially if you weren't sure exactly how close you were to blinking when you ran into a baddie.
I can't actually think of any great flashlights in horror games. Can think of some that are alright, but none that made me stop and go "Now THAT'S a damned good flashlight!"
It occurs to me that this game is essentially a Doctor Who Weeping Angel simulator.
SCP at least made you lose the monster from time to time. It wasn't all over the player's face.
Hey, a Squirty Play right on the cusp of my All Hallow's Eve.
I'm not "drunk," per se, but I've had enough wine to where I can't drive without being a bit wibbly.
Either way, a damn fine way to round off the evening.
Thank God for Jim.
A flashlight that doesn't work the way flashlights work, a blinking mechanic when you can already barely see, and a bobbing head every tiny step you take.... this game is going to be great, I can tell. o_e
I think my least favourite thing about the weeping angels mechanic is that blinking always takes ages in the game when in real life it takes less than a second
I'd like to see a co-op game that uses the whole "they only move when you're not looking" thing and so you're having to communicate with the other player/s so one of you is always looking. That could be a fun time.
If you want Weeping Angel concept done right, the upcoming Lego Dimensions level pack with the real deal looks pretty darn awesome.
That, or play some Sherlock Holmes and witness The Creepy Watson(TM).
10:00 "LOOK AT 'IS ARRSSSSSSE. right. that's not what- the plan was." LMAO
6:25 THUG LIFE *music plays in*
7:41 Lovely Mr. Bean impression right there, Jim!
omg I can't believe I missed that but that's so true!
Remember the time when Jim was excited for the return of survival horror?
Pepperidge farm remembers.
Have these developers ever experienced blinking? When I blink the world doesn't go dark for a few seconds. I barely even know I'm doing it since it happens so quickly.
The reality of these types of monster is they can be defeated with very simple means. All you need to do is blink one eye at a time.
Longest blinks in history and incapable of interacting with anything without staring at it? Plot twist: The character you're playing as isn't human!
"WHAT HAVE YOU DONE?" Spooged on the wall, it looks like.
I don't need horror games to scare me, I'll just stare at a picture of the glorious Jim Fucking Sterling son. May all fear his greatness
This abomination was probably the work of the Jimsaw killer.
I like how its just someones anatomical model that they found somewhere
Afterbirth is going to be part of your weekend, too, right Jim? Can't forget about it!
I know its videogames with only the barest intrusion of context or reality but I can't get over the barricades made out of hospital beds and wheelchairs. If they were stacked or just made to look in any way formidable then it wouldn't be so impossible to believe but the player character is apparently just overcome at the prospect of rolling over a bed or, God forbid, pushing the clearly wheeled obstacles out of the way.
I guess you can't have chest high walls lining the corridors of the spooky hospital but at least it wouldn't give the impression that we are actually playing a small child, or maybe a large dog that stole her owner's hand to start the car.
I know there aren't many actual barricades lying around real hospitals these days (Not since that new law, anyway) and that out of place props often break immersion but surely even seeding the corridors with ancient Egyptian sarcophagi might make it somewhat more surreal as opposed to so obviously reminding us that this is a video game and that the real barricade is invisible and made entirely of code.
Come to think of it the dog theory might actually have some credibility. It certainly would explain the irresponsibly long time that they check the phone for while driving. It would explain the head bob too, since the dog isn't very good at manning the camera someone attached on a pole half a meter above its head.
Geez. Less than stellar flashlight, boring level design, knock off monster, blink mechanic that isn't instant, and random notes strewn about? Oh my god, it's a skinless man model for the monster, likely some asset flip. That is the worst! Why is it called "Statues"? "Skinned" would be more fitting of a name.
Maybe later levels/sections have other humanoid figures do this? It makes sense to have an anatomical mannequin in the hospital, I guess.
I was actually hoping that Jim is going to play SCP Containment Breach someday
I like how there is lighting rooms but they're still pitch black
A gurney blocking the stairs? A human couldn't possibly just climb over it or move it out of the way. Alas, they'll never know what's on the floor below them I suppose (until they're given a reason to, obviously).
A good example of the relentless stalker would be the Hunter in Dead Space 1. Not perfect by any stretch, but certainly it's something to strive for.
Best "Don't Phone And Drive" PSA ever!
That flash light battery life.. what is in there? A lamp running at 110/230volt. With under it a wasteful voltage converter.. combined with 40 year old lead batteries?
It's trying to do what SCP is doing for blinking ... 😂😂😂
What do you think of SCP: Containment Breach? Do you consider it as a good or bad horror game?
Dear aspiring game designers,
Your idea for a game based on a creepypasta is not a good one. Just don't even try.
Sincerely,
Horror fans everywhere
+Aleks Vitolins Creepypasta sounds like the perfect dish for Halloween
Creepypastas are the steam shovelware of horror writing. Interesting concepts executed retardedly.
The thing that kills me about the can’t fight back “horror” game is even if you’re not a fighter, or your not as strong as the monster shouldn’t you at least try to defend yourself?
I would hate to have to go to many of these hospitals, they never seem to have any signs in them. How do I know how to get to the room I want to go to? Also, where are the handwash things and privacy curtains?
That skellington looks silly with all the muscles and shit. Srsly, Mr. Skellington, what were you thinking?!
At first, I was thinking this would be about statues that freeze when you see them, like in Doctor Who, but this is much better. I could not help but laugh when I saw the skinned figure as the statue. This takes me back to all the bad horror/monster movies on SyFy.
I could image it is hilarious to see and maybe play for a bit, but as a decent game for continual play, then its just annoying.
Do any of the virtual reality headsets being developed have internal cameras? I suppose one could make a game like this that's based on when the player actually blinks in real life.
For not being planed this is too fucking funny. If you do the top ten flashlights
then find a game that shows all ten flashlights, I would buy a lotto ticket asap.
When you sprint you can see both your hands, how are you holding the flashlight? Is this every-day-man equipped with some military-grade flashlight vest?
Gonna need some "rabbit morphine" to forget this game ever happened.
That headbobbing and FoV combination.... URGUHURGUHH
The concept works pretty well in Super Mario World.
I think this is the third horror game that jim covers, that starts with someone driving a car and crashing because of a fucking phone
its like they made this just for Jim...
Happy Halloween
Hope you enjoyed your Halloween Jim :)
When will the JimSaw movies come out? I'm talking feature length films. I will Kickstart the shit out of that. It'll be my only Kickstart.
It's painful to look at games with such absolute edges to torchlight. It's like looking through a pinhole camera; there's a damn good reason why those aren't popular! And with motion to it, too! When will people learn that the scariest thing is never what's popping up in front of you; it's more often that crawling unknown, lurking in at the very corner of your peripheral vision. That area of shadow that the torchlight is barely touching upon - and you think you might see something, but you can't be sure. If you put your light on it, you might alert it to attack; besides, you're too scared to see what it is. If you turn away, you won't know what it is, or if it's after you. Horror should play on the mind, should generate more questions than answers, and should play on basic instincts and the paranoid over-thinking, linked to the objective of survival.
This is the weeping angels mechanic from Doctor Who.
I swear I've seen that fucking head on crash intro to like five games now. Is this the new fade to back followed buy a gunshot?
Not sure if anyone else is picking up on it, but I'm getting a bit of tinny feedback behind your voice, Jim. Anyone else hearing it? Not sure if him, the video, or my laptop's speakers starting to bite the dust.
The thing about this game isn't necessarily that it's scary, but it's tense. There's a level of strategy necessary to play it. I spent an hour on that floor of the hospital looking for the key and the exist (mostly cause I kept running by the key, but still...) and I even resorted to doing something I hadn't done with a game in AGES: Make a map.
Just got done with chapter two myself. I admit, that one seems like busy work, but four "statues" chasing you down is frustrating. Gotta listen to the ambience or your heart pounding to survive until you turn the lights on to escape. It's actually easier now since the last update, which I think is a damn shame since it's not as tense. Or maybe it's because chapter 2 was easier, who knows.
But then again, who knows, the reason I enjoy this so much may just be that the concept of the Weeping Angels and how they suddenly can be in front of you if you blink and how you won't see them coming up on you until it's too late absolutely frightening... >
That is the second most limp car crash I have ever seen.
Didn't we talk about things like Hopsitals and really crappy flashlights earlier today? Yeah this is another "Not appearing in Let's Plays" or at least on my channel.
It's not so bad. He just wants to play red light/green light.
Hey Jim, I don't normally do requests but could you do some Binding Of Isaac: Rebirth (Afterbirth)? I'd really like to see your perspective on it. I, by the way, am loving it (and getting my arse kicked)
I bet you could make a awesome video game out of the weeping angels.
While crying angel thing isn't scary it you complicated it up a little bit it would make a great puzzle mechanic.
Why, when everytimes i hear or you see you sniffing pogs, i have The Doors - People are Strange Song in my Head? lol
- Yeah, this game does the "blink" mechanic poorly because it makes all the areas just big rooms full of doors, in which you have to keep traversing the same room multiple times just to get to any other room. You literally have to keep crossing "the statue's" path deliberately just to get anywhere which I'm sure is extremely obnoxious. - SCP containment breach, by contrast, has a lot of corridors, but it doesn't gum it up by tossing a bunch of rooms around that don't have any significance. I understand this is a hospital, but the environment just doesn't compliment the "blink" gameplay mechanic at all. - SCP-173 (The blink monster from SCP) can open doors, but usually only if you've closed the door on it. If you go a couple doors down it stops chasing- but it does try to reappear using the ventilation. Frankly, SCP does stop being scary after some time, but also by that point you've gotten used to it and it doesn't really impede in your ability to progress; although it can still occasionally get in your way.- SCP-Containment breach also lets you open up doors from behind you, which is another compliment to this "blink" mechanic.- Obviously, I feel like SCP-Containment breach did ok, for a game that was slowly developed with no funding. This game, however, is a shitty mockery and I have to wonder if they ever explain what "the statue" is and where it came from. Please feel free to explain below if anyone knows. I won't be playing this game so you don't need to worry about spoilers for me.(I'm sorry in advanced. I usually like having my paragraphs separated, but youtube apparently hates structured word blocks, so they force you to make it a complete mess of a word block instead)
I've been trying to have a saw marathon too, but it hasn't worked as short of illegally streaming, or buying a physical disk, I can't fine most of them anywhere. Why does Netflix only have 5.6. & 7
+Christopher O'Grady I'm gonna go with they weren't very good so they were cheap for netflix to host from whomever owns them... I think it was Lionsgate.
plot twist: Cliffy B made this game
you should name the red "villains" steve... steve was jogging after you very slowly jim
If you know how those monsters work and you're in full control of your blinking, why not blink one eye at a time?
How many times is SCP-173 going to be ripped off? I lost count.
It looks interesting but I don't get it totally. How does the blinking deal all work? Someone please explain.
Idc how bad it is, I still get fucking chills being "stalked"
I think I almost preferred the game when it was the demo with actual statues coming to life in a church yard
Is this Hospital made entirely out of fibreglass plastic?
Should have done a binge playthrough of the top worst horror games on steam right now :P
Seems one of the Ministry of Silly Walks' experiments got loose.
"Jim Vs. Tropes in Horror Games"
This reminds me, do a part 2 of that Morphine game pweeez
Hoping for a top 10 Flashlights video.
Jim posts a video about horror tropes on the same day that this game full of horror tropes comes out?
*Half-Life 3 CONFIRMED*
Guys, am I doing blinking wrong? When I blink my vision doesn't fade to black.
Lol I know. You blink at the speed of light. But for some reason horror writers think it counts as shutting your eyes completely.