It's a scary tune. I have playlists of Sonic remixes, and I had several versions of the drowning theme lumped together. I deleted a lot of them from the list and separated the others cuz after hearing it five times in a row, I was getting pretty freaked.
In Sonic Adventure 2: Battle and Sonic Heroes, Amy uses the Sonic 3 jump sound every time she jumps. Cream uses a much higher-pitched version of said sound in the latter game.
EDIT: There's a correction in the comment below me. Read that too. @Hooda the Antagonist The majority of the SFX in these Sonic games is FM, whereas the CD game uses PCM samples. You can often tell based on which channel cuts out. As an example, in the non-CD Sonic games, the drums never cut out no matter what is going on. The Genesis proper only has one "PCM" channel, and it is used primarily and nearly exclusively for drums. All of the sound effects have to drop out one of the melody channels in order to play. In Sonic CD, the Genesis's main sound chip is almost never used, with all of the music and sound effects instead coming from the Sega CD's new chip. All of that music uses PCM samples, similar to the SNES. Well... almost. The Past tracks use the new sound chip, but the Present/Future tracks are streamed directly from the CD, which is part of what causes the long delay when switching versions of a level, and it's also why the Past tracks will work off an ISO rip of the game, even though only the CUE/BIN/WAV dumps have the CD tracks (more technicalities, won't go into that now). So we go back to asking if anything drops out. If any part of the music has to drop out while in the Past, the samples are PCM. Otherwise, they could either be on the Genesis chip as either FM or PCM. The CD SFX are notably more intricate and also lower quality (particularly in emulation), meaning that they were likely PCM. Emulators increase the quality of the FM chip to run at a sample rate of 44.1 kHz, but they can't do much about the PCM chip. That's both why most Genesis games sound so much better in emulation and why the Tesla Coils in Sonic Spinball sound worse. Any PCM samples can't get an improved sample rate, as they are recorded at one rate and are stuck at that rate. As such, they sound degraded compared to the FM samples. As for getting higher to conserve space, you can save space on PCM by just playing them with a lower sample rate. This can take half as many samples. Higher-pitched samples don't change the size, but shorter samples do. In fact, if compression is used, higher pitch is harder to compress. The samples likely just changed pitch due to the artists deciding that it stuck out over the music. The music got more involved as the games went on, and the sound effects still needed to be heard over the commotion. Raising the pitch is a good way to make them stick out. Anybody, feel free to correct me if I'm wrong on any of this.
@@rayredondo8160 Sonic CD uses the YM2612 (FM) for all sound effects except for the Collision Chaos bumper, Sonic's "Yes!," Amy's yelp, Palmtree Panic's boss, and a glass shatter effect. The rest have all been recreated, even ones that don't use the YM2612 at all. For example, Sonic's jump is noticeably different as in the Genesis games, it used the SN76489, which generates pulse waves. CD uses a sine wave, so it sounds much different.
Yo thanks for the upload! I value videos like these, as I like to add in these sound effects at the ends of some of the actual songs from the game. For instance, I edit the Labyrinth Zone theme by adding the drowning theme and then the drowning sound effect at the end of the actual song in order to give it a more potent sensation to the track! 🎶♥😀
I started playing LOZ Oracle of Ages and realised that the continue jingle from Sonic is used when you play the warp song, and the warp sound is used when you go in a time warp in that game.
The sound of continue is when you have 10.000 points with all levels & chaos emeralds (perfect: ???) and the spring is a jumping obstacles & new perfect times with movement on vertical, horizontal & diagonal.
While Sonic 1 and 2’s drowning music sounds normal, Sonic 3’s is a little interesting. It sounds like the quick beats are more defined and the creepy sounds in the background are more noticeable, and I think it makes it sound more anxiety inducing, but the end of Sonic 1 and 2’s is better in my opinion. It makes it sound more like you are actually drowning, like in real life it would just fade to black , but at the end of 3’s, there’s a little high pitched noise that kind of ruins it.
I love how the ones that are different across all three games just get progressively higher pitched.
*FR* its kinda funny lol. 😭👌
Yeah 😂
I think sonic 1 & 2’s spring sound effect should go for the yellow spring, while sonic 3’s sound effect should go for the red spring
This comment has 69 likes.
Same here
@regular gamer mobile: OKAY, WHO RUINED IT?!?!?!
Shit, this pic
@regular gamer mobile 133
Many years later, and the drowning theme still gives me anxiety and the feeling of not being able to breathe.
same
The Sonic 1&2 variant will always be the scariest version! They even fucked it up with Sonic Mania
i like the drowning music lol
25 years later for me. Still triggers anxiety.
@@esmooth919 sa2 drowning theme scared me a lot as a kid
Sonic 3's spring sound effect is way more iconic for some reason
Yeah and it is hard to find and listen to it
Sacred
I think the spring sound kinda resembles how it sounded on Sonic CD
yeah
Ikr
Gotta love that "tongue-clicking" noise in Sonic 3's Continue sound.
Same
Sonic ASMR
Bri Hedgehog Studios@ lol
Yep
it makes me slighlty uncomfortable
Sonic 1: low pitched
Sonic 2: normal pitched
Sonic 3: high pitched
Sonic 2: medium pitched
I guess they did this to fit in the cartdrige, turning the sounds lighter in size. The game was getting more space in the memory, I guess.
Sonic 3: Nightcore
Sousyori 😂
It is high-pitched on Sonic 1 only.
Drowning literally scared the crap out of me when I was younger.
Lol same
Oh i wrote a comment like this some seconds ago.. Good to know that i'm not the only one. xD
It's a scary tune. I have playlists of Sonic remixes, and I had several versions of the drowning theme lumped together. I deleted a lot of them from the list and separated the others cuz after hearing it five times in a row, I was getting pretty freaked.
Sonic 3 drowning gave me a panic attack.
I was never scared of the drowing music
I never noticed the jump sounds were different.
I thought all sound effect were the same in the 4 games
@Nana Darkwah With Sonic 4 (both episodes) included it's 4
@Tatarawr I mean Sonic 4 (Ep 1 and 2), not Sonic Mania
Me too
In Sonic 1 & Sonic 2 the jump sound is the same
I love how jump, breath and drowned just became higher pitch every game
you forgot spring but true
This one doesn't count.
@@anthonycassimiro2295 i think you don't know how to reply to replies.
0:37 “breath? Breath!? BREATH!?!?!?”
*b r e a t h*
*_b R e A h T_*
OficialSonicGamer 123 pingas
0:00 "jump? Jump?! JUMP?!?!?"
0:40 BREATHE!!!
In Sonic Adventure 2: Battle and Sonic Heroes, Amy uses the Sonic 3 jump sound every time she jumps. Cream uses a much higher-pitched version of said sound in the latter game.
Sonic.exe run theme
@@andrevital2480t No
I noticed that, too
@@andrevital2480t
Acquire a taste for better things than that
@@andrevital2480t get your mind out of fnf
This is very interesting. Would it be possible to get a version with CD and Mania sounds as well?
Also Knuckles Chaotix and 3D blast, to cover all the classics.
N
Your to slow
And 4
@@Automatik234 Yes
1:01 got memories of hydrocity, fun
0:36, Sonics been hitting the helium tank again
it’s just one of those nights 😔
0:34
Edit: 0:35
1:12 sonic cd's scary message opening sound
This may be really stupid but the "warp" sounds scared me. I don't really know why but yeah...
I could have nightmares with it
Idk why but for me this associating to eggs
it plays in sonic.exe maybe that's why it's scary?
The sonic cd secret message
@@njez7563 fun is infinite
(I’m really sorry but) it could be the Sonic. EXE transition thing...
The jump sound slowly got higher
In pitch.
Anthony Cassimiro yeah i know
Same thing with the breathing and the drowning (after the countdown).
Nice pfp
The sane thing for the sega logo in sonic 1 and 2
0:39
Labyrinh Zone
Aquatic Ruins & Chemical Plant Zone
Hydrocity Zone
torture trio
Nicolas René yep thats me not a big fan of sonic before...
@Yellow sonic gaming A me too
@@chayo9146ify replying again for 9 months
Easy levels tbh
I just love how in Sonic 3, everything’s either pitched higher, or remixed a tad bit
1 & 2 springs: _Poing!_
3&K springs: _PONG-YO!_
The drowning theme stressed us all out, kept us all afraid of water levels in Sonic, and scared us all. Truly a tune worth admiring.
0:14 I Got A Chaos Emerald!
I like how the Jump, Bubble, and Drowned effects just get slightly higher pitched with each game
Sonic 3’s spring sounds better
Edit: There, i fixed it.
Yeah
spring
Trampoline? You mean spring?
@Internet Gamer excuse me a spring is just a spring.
@Internet Gamer ur the one who should shut the frick up
The drowning soundeffect is one of the most disturbing sfx of my childhood.🤣
It scares me when i drown with 1 life left. It just sounds so scary when i just here the Drowned sound effect and then the game over theme.
I was never scared of the music
Its true
@@chayo9146ify you are a huge liar
@@fauzianajam3927 IM NOT FUCKING LYING!
Sonic 3 drown sound more like a song than the other Sonic drown sound
4 year old me jumping: 0:05
9 year old me jumping: 0:06
13 year old me jumping: 0:08
Huh, never noticed the springs sounded different in 3&K. Much prefer the sound fonts in that game.
ua-cam.com/video/NmPPAnUSpZ4/v-deo.html
@@user-ku3sr7cl3u HAHAHAHA
@@user-ku3sr7cl3u so what,?
@@user-ku3sr7cl3u bruh he's just sharing a opinion
@@user-ps6ir4wo8u was there any need of that?
0:39 Speed it down to 0.75x and it sounds like it's europe version.
what does
@@julianapowell144 the drowning theme
So much nostalgia in 1 second just now
Instructions unclear, song got menacingly faster by about 75%.
@@ariki9804 the *song*
0:51 OH NO. EGGMAN RUN YOUR FAT*** OUT OF TOWN. HE WILL EAT UR SOUL. Eggman? Dang it
0:40 me when I was a teen trying to exit out and delete browser history as parents were coming downstairs
🤨
@SkiGirlYT I'm not lol
SOUND 🔊 (SONIC THE HEDGEHOG 2) ALL SOUNDS “continue” is when earning money points to (10.000) ten thousand
0:05 jump 0:11 spring 0:13 switch 0:15 chaos emerald 0:22 continue 0:32 water 0:37 breasw 0:40 drowning 1:04 drowned 1:11 warp 1:15 bonus
1:10 Sonic.exe: HeLLO Do YoU WAnT To PLaY WiTH Me - Sonic.exe
1:13 the only sound effect i needed
My left ear enjoyed the maracas at 1:15 and 1:17
Its towards the end
The drowning theme for Sonic 3 I just imagine someone saying "Fuck it" very fast a couple times
Yep
"Fuck it, I'm dead."
All drowning sounds make my anxiety spike!
0:00 Jump. Jump... J U M P !
Interesting video ! 👍 I never realised the sound effects were different between these three games.
Thanks a lot!
0:11 avatar ramp sound effect
Appreciate the video man! Nice to hear these sounds again and have quick access to them
The drowning music gets my anxiety going so bad.
Wow, the sounds get better in each one!
0:09 my favourite
I think the sounds kept getting pitched higher to conserve space on the Sega cartridge.
That only works for PCM samples, and these are more than likely FM
EDIT: There's a correction in the comment below me. Read that too.
@Hooda the Antagonist The majority of the SFX in these Sonic games is FM, whereas the CD game uses PCM samples. You can often tell based on which channel cuts out.
As an example, in the non-CD Sonic games, the drums never cut out no matter what is going on. The Genesis proper only has one "PCM" channel, and it is used primarily and nearly exclusively for drums. All of the sound effects have to drop out one of the melody channels in order to play.
In Sonic CD, the Genesis's main sound chip is almost never used, with all of the music and sound effects instead coming from the Sega CD's new chip. All of that music uses PCM samples, similar to the SNES. Well... almost.
The Past tracks use the new sound chip, but the Present/Future tracks are streamed directly from the CD, which is part of what causes the long delay when switching versions of a level, and it's also why the Past tracks will work off an ISO rip of the game, even though only the CUE/BIN/WAV dumps have the CD tracks (more technicalities, won't go into that now).
So we go back to asking if anything drops out. If any part of the music has to drop out while in the Past, the samples are PCM. Otherwise, they could either be on the Genesis chip as either FM or PCM.
The CD SFX are notably more intricate and also lower quality (particularly in emulation), meaning that they were likely PCM. Emulators increase the quality of the FM chip to run at a sample rate of 44.1 kHz, but they can't do much about the PCM chip. That's both why most Genesis games sound so much better in emulation and why the Tesla Coils in Sonic Spinball sound worse. Any PCM samples can't get an improved sample rate, as they are recorded at one rate and are stuck at that rate. As such, they sound degraded compared to the FM samples.
As for getting higher to conserve space, you can save space on PCM by just playing them with a lower sample rate. This can take half as many samples. Higher-pitched samples don't change the size, but shorter samples do. In fact, if compression is used, higher pitch is harder to compress. The samples likely just changed pitch due to the artists deciding that it stuck out over the music. The music got more involved as the games went on, and the sound effects still needed to be heard over the commotion. Raising the pitch is a good way to make them stick out.
Anybody, feel free to correct me if I'm wrong on any of this.
@@rayredondo8160 Sonic CD uses the YM2612 (FM) for all sound effects except for the Collision Chaos bumper, Sonic's "Yes!," Amy's yelp, Palmtree Panic's boss, and a glass shatter effect. The rest have all been recreated, even ones that don't use the YM2612 at all. For example, Sonic's jump is noticeably different as in the Genesis games, it used the SN76489, which generates pulse waves. CD uses a sine wave, so it sounds much different.
@@NUKELEDGE Oh alright, that makes lots of sense! Thank you!
Omg I never noticed there were so many subtle differences between the three’s sounds, this video is super interesting!
Breathes
Sonic 1: Low pitch
Sonic 2: Normal pitch
Sonic 3: High pitch
This is very cool
The sonic 3 drowning scared the crap out of me as a kid bro
I like how for some of the sound effects the pitch slightly goes up for each game.
I like how some sounds just get high pitched trought the games
is anyone else saving the drowning jingle as the ringtone for people you don't want to receive calls from
the chaos emerald sound sounds like the super mario bros 1 up sound
Nice sound effects
Thanks!
0:09 0:14 0:34 0:40 1:11 1:15 My Sonic 1/2 Sound
I love how the jump sound gets pitched each game.
I know it’s just a sound effects video, but I still couldn’t help but panic when the “drowning” sound played lol
That's a cool comparison
The *'JUMP', 'BREATH', 'DROWNED',* sound effect gets its pitch higher per game.
I like how the jump literally just changes the pitch
The drowning Sfx gives me flashbacks to ‘nam
this is actually a really quick way to compare sfx, well done tho
To me the drowning never seemed that scary.
just...
REALYYYYYYYYYYYYYYYYYYY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD AND COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!
Do one with CD as well
Yo thanks for the upload! I value videos like these, as I like to add in these sound effects at the ends of some of the actual songs from the game. For instance, I edit the Labyrinth Zone theme by adding the drowning theme and then the drowning sound effect at the end of the actual song in order to give it a more potent sensation to the track! 🎶♥😀
Cool!
Nothing more anxiety inducing than the drowning music. Got me gasping for air in real life 😂
The warp sound still haunts me because I first heard it in sonic exe so I think of that instead of sonic three
0:40
We all have been scarred for life with this sound effect in our childhood
i like how most they just pitch higher progressively xd
I started playing LOZ Oracle of Ages and realised that the continue jingle from Sonic is used when you play the warp song, and the warp sound is used when you go in a time warp in that game.
Sonic 3's "Downing" would make either an epic breakdown or intro for a videogame themed deathcore song.
My finger panicked a bit while touching the phone screen, when that drowning music kicked in.
The sonic 3 continue sound is on my head when I unfinished a test in my school and I have to do it again
This is so satisfying with headphones on turned all the way up
don't mind me. I'm just here to extract soundbites to replace all of the different charms, notifications, and messages on my cell phone
Am I the only one who actually finds sonic 3 drowning music not so scary but epic ?
the drowning part It's the best for me
The sound of switch is the maximum speed (100% to select) on the jingle comparison (Sound Effect + Remixed Selections)
The sound of continue is when you have 10.000 points with all levels & chaos emeralds (perfect: ???) and the spring is a jumping obstacles & new perfect times with movement on vertical, horizontal & diagonal.
Sonic 1: Low pitch
Sonic 2: Normal pitch
Sonic 3: High pitch
*_Sonic 2: Medium Pitched_*
When i heard the drowning of donic 1 and 2 i feel a big pain
0:39
0:31 sounds like someone making a sound lol
1:15 I always thought that sounded like an old cash register.
I think this was their intention, it was made more clear in Sonic Adventure 2
I fear no man, but that thing 0:40 it scares me
I never realized how much Sonic 1 stuff was taken for 2
I played all of these games and I still play them especially sonic 123 and even the .exe version
I like how deep blue the sky’s are in sonic
While Sonic 1 and 2’s drowning music sounds normal, Sonic 3’s is a little interesting. It sounds like the quick beats are more defined and the creepy sounds in the background are more noticeable, and I think it makes it sound more anxiety inducing, but the end of Sonic 1 and 2’s is better in my opinion. It makes it sound more like you are actually drowning, like in real life it would just fade to black , but at the end of 3’s, there’s a little high pitched noise that kind of ruins it.
Each jump effect gets pitched and the breath and the drowned also do that
i love the Sonic 3 continue, it sounds like a music box and it's really satisfying
The editing in this is pretty good for 5 years ago!
if i'm correct the "Drowned" sfx from Sonic 3 was also used in Sonic CD
Had no idea that the jump sound got higher pitched each game.
The water splash sound in Sonic 3 is from the noise channel that is in the Genesis and the chip is also in the Sega Mark III/Sega Master System
i love how some sfx are just a half pitch lower then in the other games
Wow never thought they were different
3 def sounds more polished like it's something you'd hear irl
Yeahhh gimme that panic PTSD drowning music
I Like The Sound On Breath 0:37
Ring - proceeds to show every non-8bit Sonic game