the yule man would be perfect for christmans event also the naughty or nice is a perfect way to deter guards from killing dboys, i really wish the added more scp that arent just: chase people, kill people with two hits, repeat
So, I feel like the yuleman is good, but it's fragile in canon. It'd make sense for it to be a low HP, high hume medium attack SCP in lore. 1K HP, 1K hume turning into 1.25K, with 17 damage. This gives it a massive advantage in the early game, but makes it incredibly weak late game - like any good support role. I think some good traps would be a bone shrapnel proximity bomb that deals 100 damage to the stepper and between 50 and 0 to 5 nearby people, within 5 meters or so. Maybe a flesh lure trap that silences the victim and forces them to approach the lure? Or a pure bone and teeth trap that forces people to move slowly or get damaged 10HP every second? 323 is good, but I think it'd be good to mention it spawns normally, not as an 035 - some scientist just picked it up, nothing else about it. And finally, 4666 should definitely be a christmas mob that spawns next to some vent - maybe the new heavy will have a good place. It is uncontainable
Yet another banger. I have always wanted more SCPs that are fit for wave killing, but not too powerful on small groups; SCP 323-1 seems to fit this perfectly. I’d love to see you do some lesser known or newer SCPs. I feel like there are a lot of SCPs well fit for SL that people don’t talk about due to them not being popular.
More trap ideas! Quiet mass - Costs a lot of flesh and a bit of bone, it can be placed on the floor, walls or ceiling, allowing for the 4666 player to put it in a sneaky position. If a player makes too much noise around it, it’ll begin to scream. This will alert 4666 and other scps to the player’s position as well as deal a bit of damage. The mass can be shot to shut it up or to kill it before it triggers.
YULE MAN: Really cool concept, I love the traps system. One issue is the evergrowing amount of SCPs that utilize bodys. I think if the SCP class system were added, these SCPs would all need to be in one class, or there'd have to be more advanced spawning to further ensure 4 classes that consume bodies don't spawn all at once. Main issue I take with this concept is the Kidnap ability. Not being able to play the game for 30 seconds would suck. The max i'd be okay with is 10 seconds. Might require large buffs for Yule man to compensate. Here's a very expensive trap idea; Sentry. This abomination of Flesh, bone and teeth also utilizes a more uncommon part, Eyeballs. WIP values are 2 eyes, 4 bone, 4 flesh and 6 teeth. It has a limited vision range and will shoot only within that range, firing out teeth as weak projectiles. It can be killed and has a delay before firing. It also has limited ammo whereupon it will collapse upon itself, in the final shorts desperately grinding up the bones that hold it up as last resort ammo. Only 2 can be placed at once, a 3rd will disintegrate the 1st one you placed. WENDIGO: Pretty interesting, I feel like it'd be very easy to stall out wendigos though which is unfortunate. Simply hiding early game can do a lot to hinder wendigo later on.
While this isn't an SCP I think it would be a really cool idea. What if there was a spawnwave that served to help the SCP team, like the Serpents Hand or something. They would spawn with items that are better designed to snowball and help each other. Like high power keycards, weak machine guns, and healing items. They would be on the same team as the SCPs, with the same win condition. All Serpents Hand players would spawn with a special radio that lets them talk to SCPs in close proximity (with the only one that is global being 079)
Yo nice work, better than the 4666 concept I had in my head though I would make a little suggestion, when you kidnap a player they can see where they slightly ar through a small hole in the sack; First person style giving at least some wiggle room to have the player escape when 4666 let's then free and slips up along with also maybe preventing him from releasing kidnapped players near other Scps to prevent sort of unavoidable deaths as 4666 could just spam kidnapp and transport them to a guy like Doc or 096 for a free kill....that's just suggestions, not gospel, they can be discarded if you so please
THANK YOU FOR CONSIDERING MY SCP 323 IDEA TY SO MUCHHH New scp idea... SCP EVENT: Unholy light also known as 001 - When day breaks This phenomenon would be considered a hellish day or a phenomenon that only could happen 12/10000 different universes of the scp foundation universes.. the sky becomes an unholy red the sun seemingly red and blinding.. scaring the lands with a red fury... all that touches the light will become one with this threat becoming 001-2 these masses of flesh will go after anything that it sees and has a unique ability to mimic the voices of other players like 939 and drawing those into the light trying to lure you into your demise.. and when killed theres a 50/50 chance youll become one with 001.. or just be dead.. Phase 1 - the sky will turn red the moons light grows harsher dealing you escalating damage... Phase 2 - when killed outside by the light youll respawn as a mass of liquid flesh Phase 3 [FINAL] - the sky will be a dark redish color and the moon glow is a red tint.. nothing may live on the surface.. and this new light has caused the facility to stop working.. no man may live or die.. the world has become hell incarnate only chances of livnig is stay out of the light.. ===================================================================================================================== SCP Ideas ===================================================================================================================== SCP - 610 The Flesh That Hates SCP - 250 Most of a Allosaurus SCP - 352 "Baba Yaga" SCP - 354 the red pool Lastly. . . SCP - 387 YES YES I KNOW HOW THE HECK CAN THE LIING LEGO BE USEFUL OR GOOD IN THE GAME? BECAUSE if you use the legos you can literally build an ally that can be on your side and do stuff for you that normally you cant do like converse with scps and attack enemies like 939 049 etc and can attack opposing teams depending on who used the living lego box basically a wild card scp
250 would be really cool because imagine hearing a tesla gate in heavy, turning around and seeing a massive skeletal dinosaur clambering towards you at high speeds
@@Biothermiac plus 250 is technically a qualified scp that should be in game not cause of it being a dinosaur but because there cant be just 1 skeleton there gotta be 2
072-TH are a pair of old knight armour which are possessed by an anomalies which can jump to/from different hollow pieces of armour with swords my idea is that scp 072-TH could function as a tank support scp and a respawnable scp the armour can take a beating but (so around 1000-1600 health) after death a new person will respawn as a nother instance of 072-TH in lore there are 7 suits of armour contained but for game play purposes it'll be reduced to 4 This will come from a containment chamber either in light or heavy containment, the door will be broken and therefore uncloseable HOWEVER after 072-TH first respawn the door will be able to be closed in a similar fashion to 079s containment, with the interior of the room having a emergency shutdown switch which will start a timer for 1 minute This will alert 072-TH allowing them to alert other scps to aid them in stopping their respawns from being turned off. If the scps failed 072-TH will still be alive but upon death will be contained. Also anyone who gets stuck in the room will die (last 10 seconds will warn to get out) (TH = Thailand)
I've got a bit of an out there concept, and it's not even technically an SCP, but here me out: The Abomination. It's an SCP that can spawn with 049, being a creation of his (maybe in lore it was his attempt at creating a higher life form or something). To put an image in your head, just imagine an enormous pile of flesh, slightly taller and about doubly as wide as an average human, with protrusions of limbs and faces. Horrifying, I know. It has something around 1300 health, with decent hume, (250->500) like a heavily nerfed 173. However, it can regenerate health, making it the only SCP to do so. It does so with the same rules as the Hume shield, albeit at halved heal speed. It also can't attack while this happens. It will move at 4.8m/s, but will gain a speed boost after a kill for 10 seconds of 5.8m/s. Its main attack, maul, swipes a group of limbs at the enemy, dealing 35 damage with a cooldown of 0.8 seconds. this does do area damage. It also has 2 abilities. One is called "split" taking away 150 of its own health permanently and resetting its hume to make what essentially is a flesh-themed version of a zombie, with nearly identical stats. It will pull this person from the spectators, prioritizing people it recently killed. The other is "Replenish" absorbing a corpse into itself to quickly regenerate its hume, and replenish 100 health (does not break max health). This takes the same time as a zombie eating. I hope anyone who sees this enjoys my idea. I definitely think the game needs more horrifying monsters like this, and a original idea as a playable SCP would be nice.
I think having a playable friendly scp would be pretty cool. Like scp 999 he could provide a small heal to a player touches or jump on to an scps face blinding their vision for a couple seconds etc.
I'd like to see your take on 457 The burning man if it were to be added It has some cool concepts like slowly dying but killing pepole regenerates health [like a fuel mechanic and how it's constantly looking for fuel]
with so many scps that could be added, make it so that a round will spawn scps as types: there could be 4 types: Tank, including scps such as peanut and ferdand, Ambusher, including things such as larry and the cuckoo clock, aoe, such as shy guy and able, and support, with scps such as doctor and the yule man.
i wish they would take some inspiration from other projects like the alien from avp games. Another scp with exclusive ways to travel around the map like vents and climbing walls.
The Yule man is my least favorite SCP, he’s so evil and he looks terrifying. He’s up there with the puppy machine that kills doggos and the milk that makes you get boobs and make milk, yes that’s real. The Yule man’s like the worse version of 106
I think these are cool, but after a while I think. There would have to make different classes classes so you wouldn't get for support scps getting ran over by mtf
Yeah, I agree to an extent. They could probably classify SCPs as "tank", "support", "glass cannon", "ambusher", "stalker", etc etc, and only make 2 of each spawn to make a diverse SCP team.
TBh , even if there are almost 0 chance they add one of the suggested scps , I find it pretty cool to suggest scps seeing how they would work in this game with correct ballance and stuff. I say there are 0 chance they add on of the suggested scp but surely one day they will add an scp that have been suggested, and ofc a common one like 966, able ...
Scp-008 as it’s own game mode where the only scp is 008 and it’s a standard round but with no guards as the guards are the infected scps that have started out as 008 with MTF spawning in being the silencers being called in to deal with scps that are usually many in numbers I think giving the mtf a flamethrower instead of a micro would be a cool addition as the dot would be effective against the horde and the special effects of 008 would work as a passive infecting players with 008 and the only cure being scp 500 and the increase spawn rate of scp 500 and a mtf spawn wave of very little comes in as a investigation team of why the site suddenly went dark for no reason only to after the first contact of scp 008 starts the call timer of the silencers the infection would work as a ability that would have to hit a player called bite infecting them with 008 so it can’t just be if they are just hit by 008 and be infected if players die to 008 while infected they come back to life as 008 but if they aren’t and die they just die regularly and will respawn as the silencers when the chance comes the escape teams will be randomly scattered around the site with level 3 cards gate cards or security guard cards to scavenge for weapons and fight back class D and scientists are allies but they are still neutral to mtf but mtf are punished to killing a cuffed D class as in this situation having more people to fight against 008 are much better than fighting against 008 with only a few people
i feel bad for always commenting like this, (like im some genius game designer) but i cant help myself, i love these videos and appreatiate your sugjestions. i just to give my suggjestion for things mentioned in the video, and if anybody dissagrees with me then thats fine. About 4666, traps are generally not fun to fight against, the being punished for not expecting danger to be around every corner is exhausting and slows the game down. This, i have seen on servers with multible 939's. My sugjestion is for the bear trap and door trap, make them use blood as some sort of fuel to keep em running. once all the blood has bled out of the trap, it activates (regardless of anything). This would make you have to think about where to place them so you cant just spam them if you have a lot of corpses around. Also if the trap made a sound que (like a dripping sound of the blood falling) to give you a warning , a trap is nearby. It doesnt have to be super loud, dripping blood isnt that loud. Furthermore, if once the trap has been activated, it should quickly start to turn a yellow grey (ish) color eventually dissapearing after 20 seconds. Also if you could activate a trap by shooting it then it would force you to be smart about trap placement (a bear trap in the open with no cover should be punnishing 4666 by making it a waste of resources) this would also prevent an unavoidable trap in a door. Things that force a "rule" upon you that you have to abide by or else you will be killed is not necessarily bad design . The problem is when that "rule" (096) overlaps with other "rules" like 173. then it becomes really annoying and frusterating to fight against, i just want you to be mindful of this when thinking of fututre sugjestion
I featured in the background footage for 4666
the yule man would be perfect for christmans event also the naughty or nice is a perfect way to deter guards from killing dboys, i really wish the added more scp that arent just: chase people, kill people with two hits, repeat
So, I feel like the yuleman is good, but it's fragile in canon. It'd make sense for it to be a low HP, high hume medium attack SCP in lore. 1K HP, 1K hume turning into 1.25K, with 17 damage. This gives it a massive advantage in the early game, but makes it incredibly weak late game - like any good support role. I think some good traps would be a bone shrapnel proximity bomb that deals 100 damage to the stepper and between 50 and 0 to 5 nearby people, within 5 meters or so. Maybe a flesh lure trap that silences the victim and forces them to approach the lure? Or a pure bone and teeth trap that forces people to move slowly or get damaged 10HP every second?
323 is good, but I think it'd be good to mention it spawns normally, not as an 035 - some scientist just picked it up, nothing else about it.
And finally, 4666 should definitely be a christmas mob that spawns next to some vent - maybe the new heavy will have a good place. It is uncontainable
4:20 Nah, that's hilarious!
Yet another banger. I have always wanted more SCPs that are fit for wave killing, but not too powerful on small groups; SCP 323-1 seems to fit this perfectly.
I’d love to see you do some lesser known or newer SCPs. I feel like there are a lot of SCPs well fit for SL that people don’t talk about due to them not being popular.
More trap ideas!
Quiet mass - Costs a lot of flesh and a bit of bone, it can be placed on the floor, walls or ceiling, allowing for the 4666 player to put it in a sneaky position. If a player makes too much noise around it, it’ll begin to scream. This will alert 4666 and other scps to the player’s position as well as deal a bit of damage. The mass can be shot to shut it up or to kill it before it triggers.
it's not enough, I NEED MORE!!!!
Your take on SCP-323 was really great, It fits it‘s lore really well. Keep up this series it‘s really great!
YULE MAN:
Really cool concept, I love the traps system. One issue is the evergrowing amount of SCPs that utilize bodys. I think if the SCP class system were added, these SCPs would all need to be in one class, or there'd have to be more advanced spawning to further ensure 4 classes that consume bodies don't spawn all at once. Main issue I take with this concept is the Kidnap ability. Not being able to play the game for 30 seconds would suck. The max i'd be okay with is 10 seconds. Might require large buffs for Yule man to compensate. Here's a very expensive trap idea; Sentry. This abomination of Flesh, bone and teeth also utilizes a more uncommon part, Eyeballs. WIP values are 2 eyes, 4 bone, 4 flesh and 6 teeth. It has a limited vision range and will shoot only within that range, firing out teeth as weak projectiles. It can be killed and has a delay before firing. It also has limited ammo whereupon it will collapse upon itself, in the final shorts desperately grinding up the bones that hold it up as last resort ammo. Only 2 can be placed at once, a 3rd will disintegrate the 1st one you placed.
WENDIGO:
Pretty interesting, I feel like it'd be very easy to stall out wendigos though which is unfortunate. Simply hiding early game can do a lot to hinder wendigo later on.
That trap idea is like SCP-127
just make it so the Yule man replaces doctor or is a holiday only scp
@@Berimeder4813 it's a living weapon I guess, but other then that they are not very similar
@@EmeraldCrowz nut they design could look like soo
@@Berimeder4813 yule man building a regular looking MP5 out of human parts would feel very wrong
While this isn't an SCP I think it would be a really cool idea.
What if there was a spawnwave that served to help the SCP team, like the Serpents Hand or something.
They would spawn with items that are better designed to snowball and help each other. Like high power keycards, weak machine guns, and healing items.
They would be on the same team as the SCPs, with the same win condition.
All Serpents Hand players would spawn with a special radio that lets them talk to SCPs in close proximity (with the only one that is global being 079)
4:51 Guards be horrified with this one
Very creative and cool series. I would love to see more.
Yo nice work, better than the 4666 concept I had in my head though I would make a little suggestion, when you kidnap a player they can see where they slightly ar through a small hole in the sack; First person style giving at least some wiggle room to have the player escape when 4666 let's then free and slips up along with also maybe preventing him from releasing kidnapped players near other Scps to prevent sort of unavoidable deaths as 4666 could just spam kidnapp and transport them to a guy like Doc or 096 for a free kill....that's just suggestions, not gospel, they can be discarded if you so please
THANK YOU FOR CONSIDERING MY SCP 323 IDEA TY SO MUCHHH
New scp idea... SCP EVENT: Unholy light also known as 001 - When day breaks
This phenomenon would be considered a hellish day or a phenomenon that only could happen 12/10000 different universes of the scp foundation universes.. the sky becomes an unholy red the sun seemingly red and blinding.. scaring the lands with a red fury... all that touches the light will become one with this threat becoming 001-2 these masses of flesh will go after anything that it sees and has a unique ability to mimic the voices of other players like 939 and drawing those into the light trying to lure you into your demise.. and when killed theres a 50/50 chance youll become one with 001.. or just be dead..
Phase 1 - the sky will turn red the moons light grows harsher dealing you escalating damage...
Phase 2 - when killed outside by the light youll respawn as a mass of liquid flesh
Phase 3 [FINAL] - the sky will be a dark redish color and the moon glow is a red tint.. nothing may live on the surface.. and this new light has caused the facility to stop working.. no man may live or die.. the world has become hell incarnate only chances of livnig is stay out of the light..
=====================================================================================================================
SCP Ideas
=====================================================================================================================
SCP - 610 The Flesh That Hates
SCP - 250 Most of a Allosaurus
SCP - 352 "Baba Yaga"
SCP - 354 the red pool
Lastly. . .
SCP - 387
YES YES I KNOW HOW THE HECK CAN THE LIING LEGO BE USEFUL OR GOOD IN THE GAME? BECAUSE if you use the legos you can literally build an ally that can be on your side and do stuff for you that normally you cant do like converse with scps and attack enemies like 939 049 etc and can attack opposing teams depending on who used the living lego box basically a wild card scp
250 would be really cool because imagine hearing a tesla gate in heavy, turning around and seeing a massive skeletal dinosaur clambering towards you at high speeds
@@Biothermiac plus 250 is technically a qualified scp that should be in game not cause of it being a dinosaur but because there cant be just 1 skeleton there gotta be 2
@@Seer_Relics ? the original scp only has one skeleton
072-TH are a pair of old knight armour which are possessed by an anomalies which can jump to/from different hollow pieces of armour with swords
my idea is that scp 072-TH could function as a tank support scp and a respawnable scp
the armour can take a beating but (so around 1000-1600 health) after death a new person will respawn as a nother instance of 072-TH in lore there are 7 suits of armour contained but for game play purposes it'll be reduced to 4
This will come from a containment chamber either in light or heavy containment, the door will be broken and therefore uncloseable
HOWEVER after 072-TH first respawn the door will be able to be closed in a similar fashion to 079s containment, with the interior of the room having a emergency shutdown switch which will start a timer for 1 minute
This will alert 072-TH allowing them to alert other scps to aid them in stopping their respawns from being turned off.
If the scps failed 072-TH will still be alive but upon death will be contained.
Also anyone who gets stuck in the room will die (last 10 seconds will warn to get out)
(TH = Thailand)
I've got a bit of an out there concept, and it's not even technically an SCP, but here me out: The Abomination. It's an SCP that can spawn with 049, being a creation of his (maybe in lore it was his attempt at creating a higher life form or something). To put an image in your head, just imagine an enormous pile of flesh, slightly taller and about doubly as wide as an average human, with protrusions of limbs and faces. Horrifying, I know. It has something around 1300 health, with decent hume, (250->500) like a heavily nerfed 173. However, it can regenerate health, making it the only SCP to do so. It does so with the same rules as the Hume shield, albeit at halved heal speed. It also can't attack while this happens. It will move at 4.8m/s, but will gain a speed boost after a kill for 10 seconds of 5.8m/s. Its main attack, maul, swipes a group of limbs at the enemy, dealing 35 damage with a cooldown of 0.8 seconds. this does do area damage. It also has 2 abilities. One is called "split" taking away 150 of its own health permanently and resetting its hume to make what essentially is a flesh-themed version of a zombie, with nearly identical stats. It will pull this person from the spectators, prioritizing people it recently killed. The other is "Replenish" absorbing a corpse into itself to quickly regenerate its hume, and replenish 100 health (does not break max health). This takes the same time as a zombie eating. I hope anyone who sees this enjoys my idea. I definitely think the game needs more horrifying monsters like this, and a original idea as a playable SCP would be nice.
Banger after banger
they neeed these
I think having a playable friendly scp would be pretty cool. Like scp 999 he could provide a small heal to a player touches or jump on to an scps face blinding their vision for a couple seconds etc.
I'd like to see your take on 457 The burning man if it were to be added
It has some cool concepts like slowly dying but killing pepole regenerates health [like a fuel mechanic and how it's constantly looking for fuel]
with so many scps that could be added, make it so that a round will spawn scps as types: there could be 4 types: Tank, including scps such as peanut and ferdand, Ambusher, including things such as larry and the cuckoo clock, aoe, such as shy guy and able, and support, with scps such as doctor and the yule man.
i wish they would take some inspiration from other projects like the alien from avp games. Another scp with exclusive ways to travel around the map like vents and climbing walls.
Comment for algorithm
Reply for algorithm
(I was late by a day due to life, doubling up and making another comment discussing the video instead of just 3)
For different ideas you could do different groups of interest into the game .
All hail extra bite
We have 3114 for halloween, but 4666 for Christmas instead of just flamingos would be crazy
The Yule man is my least favorite SCP, he’s so evil and he looks terrifying. He’s up there with the puppy machine that kills doggos and the milk that makes you get boobs and make milk, yes that’s real. The Yule man’s like the worse version of 106
Scp 4666 can work with larry because of the traumatized effect
I WAS HERE
AND I WAS EVERYWHERE
I think these are cool, but after a while I think. There would have to make different classes classes so you wouldn't get for support scps getting ran over by mtf
Yeah, I agree to an extent. They could probably classify SCPs as "tank", "support", "glass cannon", "ambusher", "stalker", etc etc, and only make 2 of each spawn to make a diverse SCP team.
TBh , even if there are almost 0 chance they add one of the suggested scps , I find it pretty cool to suggest scps seeing how they would work in this game with correct ballance and stuff. I say there are 0 chance they add on of the suggested scp but surely one day they will add an scp that have been suggested, and ofc a common one like 966, able ...
Scp-008 as it’s own game mode where the only scp is 008 and it’s a standard round but with no guards as the guards are the infected scps that have started out as 008 with MTF spawning in being the silencers being called in to deal with scps that are usually many in numbers I think giving the mtf a flamethrower instead of a micro would be a cool addition as the dot would be effective against the horde and the special effects of 008 would work as a passive infecting players with 008 and the only cure being scp 500 and the increase spawn rate of scp 500 and a mtf spawn wave of very little comes in as a investigation team of why the site suddenly went dark for no reason only to after the first contact of scp 008 starts the call timer of the silencers the infection would work as a ability that would have to hit a player called bite infecting them with 008 so it can’t just be if they are just hit by 008 and be infected if players die to 008 while infected they come back to life as 008 but if they aren’t and die they just die regularly and will respawn as the silencers when the chance comes the escape teams will be randomly scattered around the site with level 3 cards gate cards or security guard cards to scavenge for weapons and fight back class D and scientists are allies but they are still neutral to mtf but mtf are punished to killing a cuffed D class as in this situation having more people to fight against 008 are much better than fighting against 008 with only a few people
Hear me out, since the devs dont update the game, we create our own game and add all of these in
I need to see your take on my boy 457 (The burning man)
Can you do this series but with mtf? Since there is alot difference ones
In the future, yes, I will most likely take a look at the lore of the MTF teams and think about ways to implement them!
@@extra_bite5 i feel like it depends on what scps spawn in/still alive a certain mtf would be called in
That would be awesome seeing fire eaters or maz hatters running around trying to kill scps
@@CrazyMatthew-dm5ri they would have to add new guns tho
“You can grab a player and put them in your sack” “you can hold them in your sack”
What the fck?
idea: when day breaks, so it's like nuke but reversed
idk how it would trigger or what it'd do but just an idea
Nah Yule man is too terrifying
İf theres going to be a lot of scps then they are gonna add other mtf team's like other than epsilon-11 something like that. And other strong guns
Hear me out: SCP-076-2
The Plague House [Casual] is the best man i think its down rn tho
i feel bad for always commenting like this, (like im some genius game designer) but i cant help myself, i love these videos and appreatiate your sugjestions. i just to give my suggjestion for things mentioned in the video, and if anybody dissagrees with me then thats fine.
About 4666, traps are generally not fun to fight against, the being punished for not expecting danger to be around every corner is exhausting and slows the game down. This, i have seen on servers with multible 939's. My sugjestion is for the bear trap and door trap, make them use blood as some sort of fuel to keep em running. once all the blood has bled out of the trap, it activates (regardless of anything). This would make you have to think about where to place them so you cant just spam them if you have a lot of corpses around. Also if the trap made a sound que (like a dripping sound of the blood falling) to give you a warning , a trap is nearby. It doesnt have to be super loud, dripping blood isnt that loud. Furthermore, if once the trap has been activated, it should quickly start to turn a yellow grey (ish) color eventually dissapearing after 20 seconds. Also if you could activate a trap by shooting it then it would force you to be smart about trap placement
(a bear trap in the open with no cover should be punnishing 4666 by making it a waste of resources) this would also prevent an unavoidable trap in a door.
Things that force a "rule" upon you that you have to abide by or else you will be killed is not necessarily bad design . The problem is when that "rule" (096) overlaps with other "rules" like 173. then it becomes really annoying and frusterating to fight against, i just want you to be mindful of this when thinking of fututre sugjestion
Do SCP 3166! Id be really funny to see garfield running around 😭
Oh I thought you were talking about 3199 for a second always get those two confused 😅
@@CrazyMatthew-dm5ri nah the giant garfield that forcefeeds you lasagna
Great vid now post another
Free me from these chains 😭
You shall be free, only if, gods says
Please God add the Yuleman so SCP's can fortify areas 💀
I NEED MILK
bro's milking this shit like he's never going to get attention again
HOW much MORE ARE YOU GOING TO MEATRIDE THIS 😂😂❤❤