Revealing the Gameplay of My Tactical Shooter (Bellum)

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 2,1 тис.

  • @james7154
    @james7154 Місяць тому +2516

    fuckin finallllly someone knows the most immersive part of a milsim is AUDIO, those cracks of rounds over head is *chef's kiss*

    • @j.franklin21
      @j.franklin21 Місяць тому +29

      💯💯💯
      Immersion is huge. I hope grenade fragments hit around the area. That's big.

    • @HaloDude557
      @HaloDude557 Місяць тому +13

      the bullet snaps could be better but still an improvement over existing games

    • @gmka3920
      @gmka3920 Місяць тому +1

      I'm also a big fan of audio

    • @alejandroWar23
      @alejandroWar23 Місяць тому +11

      Insurgency sandstorm also has that

    • @Dexter-nw2fe
      @Dexter-nw2fe Місяць тому +5

      Not the first game to have it

  • @lonleybeer
    @lonleybeer Місяць тому +3043

    Wait the minimap on your watch is kinda genius what

    • @frasel5278
      @frasel5278 Місяць тому +25

      goty

    • @n3rgal166
      @n3rgal166 Місяць тому +123

      I ALWAYS wondered why they dont make this a standard in tactical shooters,integrated UI is so immersive

    • @camointhecity
      @camointhecity Місяць тому +30

      I was playing airsoft once with an ukrainian bloke who used to teach firearms safety to soldiers and he had this kind of watch irl and used it to navigate us to the set objective

    • @Krondon-SSR
      @Krondon-SSR Місяць тому +16

      think i saw one in mw 2019 like that

    • @robert-vh6qi
      @robert-vh6qi Місяць тому +11

      abolsutely a real thing too. garmin does some crazy shit.

  • @Tomographic
    @Tomographic Місяць тому +1077

    Oh this is shaping up nicely! Love that minimap placement. Solid overview. Excited to see how things continue to develop!

    • @Xero5273
      @Xero5273 Місяць тому +3

      hey, i know u...

    • @pungentfrog
      @pungentfrog Місяць тому +3

      @Tomographic 😮

    • @SullySadface
      @SullySadface Місяць тому +3

      Ey Tommo!

    • @Lowprofilekeeper
      @Lowprofilekeeper Місяць тому +1

      i hope this one have ads sensitivity separate to soldier overall sensitivity lol

    • @scottgsarmwrestling4639
      @scottgsarmwrestling4639 24 дні тому

      ​@@Lowprofilekeeper yea the control settings for dayz don't even work lol

  • @stepan6457
    @stepan6457 Місяць тому +100

    "I can't hear shit" is probably something every soldier has said at some point. Great Fucking job guys, keep it up

  • @RetreatHell
    @RetreatHell Місяць тому +261

    Iraq war vet here (2003 invasion)... Just wanted to say WOW that’s absolutely incredible and extremely immersive!
    Hearing the bullet cracks and other chaos simultaneously had me literally twitch just a hair with the first burst of fire cracking off, nearly missing the player as the bullets screamed by at supersonic speeds.
    Gave me the heebie jeebies in the BEST way possible 🤙🇺🇸

    • @jericho1-4
      @jericho1-4 Місяць тому +14

      Brother it took me a while to get back into these kinds of games cause of the deep immersion of them, COD these kinds of games are not and thank god for that. I spent hours upon hours watching my sons play using it as a way to suppress some stuff I was still dealing with after mustering out. It's not much of an issue now but every once in awhile while playing they'll be that moment of "Holy shit that was close" and my reaction will kick in.

    • @jetcox6760
      @jetcox6760 Місяць тому +3

      I know right, hearing the "talking guns" from the mg teams took me back for a sec. This is looking awesome.

    • @krispinwah2784
      @krispinwah2784 Місяць тому +2

      Just needs some distant prayer calls for complete immersion, right?

    • @jetcox6760
      @jetcox6760 Місяць тому

      @@krispinwah2784 Depends, what time of day is it, and how many kids we see rolling in?

    • @jericho1-4
      @jericho1-4 Місяць тому

      ​@@krispinwah2784Interesting comment seeing how the location is decidedly not Middle Eastern. So your passive aggressive attempt to label others as racist or bigots completely fails.

  • @trashcompactorYT
    @trashcompactorYT Місяць тому +1400

    This looks insane. The king of tactical shooters who knows what we all want out of the genre is absolutely COOKING

    • @ChristoffRevan
      @ChristoffRevan Місяць тому +52

      I would advise them though that they need to have casual and not so skilled players people as part of the play test, as in...people who don't have much experience with tactical shooters, and/or aren't that good at playing with groups.
      Why? Because this will simulate what the actual experience will be, because let's face it...a lot of potential squad leaders aren't really leadership material, and a lot of the rank and file squaddies won't always listen to orders too. So, if the game can hold up well even for THOSE kind of players, then I think the game has a good chance at working out. If the game requires everyone to be hardcore for it to be playable as opposed to the mechanics enforcing proper behavior, then the game will fall apart.

    • @4Pickledonions
      @4Pickledonions Місяць тому +20

      @@ChristoffRevancatering to casuals waters the games down ngl

    • @Fancycent
      @Fancycent Місяць тому +14

      @@ChristoffRevanbro but casuals don’t play this game I’m like half casual and half sim , everyone I’ve ever showed games like arma or even insurgency sandstorm not mil sim but more realistic casuals don’t really like most of the time , they’re all playing call of duty. What I’m tryna say is I think it’s best if he tries to deliver the best sim he can and not water it down

    • @zkuvalja
      @zkuvalja Місяць тому +9

      @@ChristoffRevan I wouldn't take it so far - I'd only take it as far as "test it with people that play Squad". Anything more broad than that and you're potentially barking at the wrong tree as the vast majority of players aren't looking for what is essentially a sim. Battlebit fell into a similar trap/limbo. Also, note this is an off-the-cuff comment - the point is simply restraint in widening the target demo and using Squad's player base is probably too or too little restrictive.

    • @ChristoffRevan
      @ChristoffRevan Місяць тому +2

      @@Fancycent I'm more so saying that the game itself needs to have mechanics that enforce playing tactically, as opposed to relying on players themselves to somehow know what they're doing. For myself, I'm just a bit tired of games where they rely all on the player to create the experience...that's why Squad games can end up being half and half...half of the games are good due to decent squad leaders and people communicating, and the other half are bad because of either bad squad leaders, and/or lack of communication and people just running off as a lone wolf.

  • @bigstove72
    @bigstove72 Місяць тому +230

    As an EMT in real life, I'm foaming at the mouth for that medical showcase. Super excited to hear you're making a game!

    • @harlisviikmae6240
      @harlisviikmae6240 Місяць тому +8

      The turniquette animation seems off, aren't you supposed to lock the velcro in place before tightening it through turning?

    • @ajax8341
      @ajax8341 Місяць тому +9

      @@harlisviikmae6240 Yes, you're correct. Probably a slight oversight but it's a start haha

    • @Mamadordeculosprofesional
      @Mamadordeculosprofesional Місяць тому

      You should try playing Arma 3 with ACE Medical enabled. Its pretty much this, only not even half as pretty since it came out 13 years ago. But ArmA 3 with Ace is as faithful a simulation as you can get on a game, including fragmentation simulation for grenades and even Spalling injuries (spalling as in, radial fragmentation of bullets upon impact with body armour)

    • @sapitron
      @sapitron Місяць тому +4

      healing taking two hours is kinda too much realism for a game to be fun lol

    • @Mr.Mandalore
      @Mr.Mandalore Місяць тому +3

      @@sapitron Except that if done correctly, the timing is adequate, it's not call of duty, youre not supposed to be able to run up on a medic bandaging someone and mow him and his squad down. It may need to be done a little quicker on the animations and such

  • @L33T_Taco
    @L33T_Taco Місяць тому +368

    God that ATAK UI looks soooo good

  • @mrglitch101
    @mrglitch101 28 днів тому +20

    Not even gonna lie, looks like one of the best shooters I've ever seen, only issue I have is the guns seem weightless and the recoil doesn't feel recoily enough if you know what I mean. Just don't feel like there's any force behind the shots, and it would also be cool if when full autoing each shot had individual recoil instead of your crosshair just gliding upwards. No negativity intended though, like I said, looks absolutely amazing, I look forward to seeing what else you do!

    • @zachbunch8701
      @zachbunch8701 10 днів тому +2

      Even in real life if you know what your doing recoil is mitigated; these are soldiers and I’d imagine they’re meant to show recoil control as an ability not just adding an effect of RNG to whether you hit or not

    • @ligman6468
      @ligman6468 7 днів тому

      How does this look like one of the best shooters you've seen?

  • @goldridder
    @goldridder Місяць тому +7

    I’m so proud of you dude. I joined Squad because of you way back when you launched that superfob videos where you took crazy mortar fire. That must be 5/6+ years by now surely.
    I wish I could have the time to get into making a UA-cam channel.

  • @jbash0824
    @jbash0824 Місяць тому +241

    The thing that would sell me on this game is complete customization through modded maps and a mission maker. That feauter is the thing that's kept me playing Arma 3 for over 5 years now. You make something that can compete here, and I'm sold.

    • @mikeandersen6717
      @mikeandersen6717 Місяць тому +15

      Make the community make your game last. Just my thoughts! but the base game needs to be golden too...
      Please make objective PVP missions aswell... other than a "conquest" mode.

    • @danyonfarris2004
      @danyonfarris2004 Місяць тому +2

      @@mikeandersen6717yes games that the community can keep alive typically last much longer then others.

    • @ohainickify
      @ohainickify Місяць тому +4

      Yeah that’s why this game will be kaput - he already said at 2:31 “unlike other games, squad roles are rigid and defined”
      Oh you mean like….Squad? Yknow that game that’s been dying? Battlefield? Having rigid and defined specialists that are in every single match?
      Nobody wants to play the same match over and over and over again with the same roles, the same guns, the same meat grinder. Nobody wants where if you don’t get the sniper first you can’t be one.
      They want Arma and Tarkov levels of customization. They wanna play tactical Barbie. They want real gear, real world products, and they wanna put together their own identity.
      I thought he might’ve been on to something with the neat little prone mechanic. But then I saw that and said this game has absolutely nothing on Arma Reforger.

    • @GodlyKJ
      @GodlyKJ Місяць тому +1

      I agree but at least let them finish the game first, Ready or Not is a prime example.

    • @lungcanc3r666
      @lungcanc3r666 Місяць тому

      That's false on all accounts not everyone wants barbie when youre actually trying to be realistic. Its doesnt need to be gatekept by whom is the 1st to load in either.​@@ohainickify

  • @MRrealmadridRaul
    @MRrealmadridRaul Місяць тому +552

    3:15 animation looks cool but you don't need to check the feed pawls when you reload in the middle of a fire fight unless you really need to. Also, you don't want to lift the feed tray because a round might cook off. It will happen if you have been shooting a lot. Depending on the training of the country, you would lift the feed tray when before readying and when clearing. Lastly, some people will say to never hot load the weapon. That being the bolt fully to the rear.

    • @austinriggs7017
      @austinriggs7017 Місяць тому +31

      I agree with the first bit but it’s a SAW man. Those belts have to be loaded by lifting the cover.

    • @BennySouthSt
      @BennySouthSt Місяць тому +62

      ​@@austinriggs7017 The feed tray (the second, smaller tray the rounds sit on), not the top cover - like you said, you'd def. have to lift the top cover, but you generally wouldn't lift the feed tray for exactly the reason he explained.

    • @austinriggs7017
      @austinriggs7017 Місяць тому +17

      @@BennySouthSt I misunderstood what he said there. Yep we’re all agreeing lmao

    • @Markay40
      @Markay40 Місяць тому +18

      @@austinriggs7017@Bennysouhst I think it would be cool if the manner in which you reloaded had a small effect on the chances of weapons malfunctions. Like you said, you’re not gonna check the feed pawls in the middle of a firefight but maybe a reload after the fight to top off, you would.

    • @RSpracticalshooting
      @RSpracticalshooting Місяць тому +20

      @@Markay40 maybe have an Alt+R thing for an extended reload with full checks and shit, that would be cool for like you said, right after a fight or when you're setting up for one. maybe have malfunction chance increase with the number of rounds fired without doing the checks.

  • @danielpinto6104
    @danielpinto6104 Місяць тому +132

    I am usually a big criticizer when it comes to tactical shooters, but let me tell you that for a pre alpha, this is better than some final versions of "big" games out there. Outstanding work. Looking forward to play it!

    • @biggie10101
      @biggie10101 Місяць тому +3

      Ok expert

    • @WalrusWinking
      @WalrusWinking Місяць тому +11

      @@biggie10101 There are experts at videogames? Just look at some of these other games many being AAA and they suck. Sounds aren't very in depth or researched at all. Constant reused animations, weapon models are low quality and inaccurate, gear is just some garbage thrown together by ignorant people who don't care about the details and obviously don't have a passion for the subject like Karmakut or many people that watch his channel and I can go on and on.

  • @OceanViewsYT
    @OceanViewsYT 6 днів тому +2

    "I can't hear shit!" real af... that's how you know it's immersive lol

  • @Onlybadtakes2589
    @Onlybadtakes2589 Місяць тому +93

    Guns feel weightless but overall lots of potential

    • @Junipersautumn
      @Junipersautumn 16 днів тому +4

      I think that’s due to the lack of complex animations as it is still very early alpha

    • @Rizz_guy
      @Rizz_guy 11 днів тому

      Are guns usually difficult to carry and run around with?

    • @colt.christopher
      @colt.christopher 10 днів тому +1

      @@Rizz_guy It certainly takes getting used to. Hence why slings are a common use. My time in service, they would make us carry a M240B on our rucks, in addition to our M16's just to make things all the more difficult. Ounces=Pounds

  • @austinriggs7017
    @austinriggs7017 Місяць тому +221

    You gotta latch the Velcro before you tighten the windlass on the tourniquet. Else it won’t get tight.

    • @theone---
      @theone--- Місяць тому +12

      Kinda basic im afraid

    • @DrExeCelticHeroes
      @DrExeCelticHeroes Місяць тому +30

      Probs WIP on animation side

    • @BullsMahunny
      @BullsMahunny Місяць тому +18

      It's 100% not the full animation. It's just a rudimentary placeholder.

    • @MaunoKoivistoOfficial
      @MaunoKoivistoOfficial Місяць тому +26

      Literally unplayable

    • @BHDEric
      @BHDEric Місяць тому +1

      The irl medic in me cringed seeing that

  • @krelekari
    @krelekari Місяць тому +69

    thank you SO SO SO MUCH for bringing back standardized roles!
    It might seem like reversing tech for some of you, but with a system like that everybody gets a chance to try out roles and arent gatekept by loading before anyone gets a chance to pick it.
    People can try the role, get their fill, and leave to a different role or quit if they are done playing while leaving the slot to be filled by someone who specifically wishes to fill that role.
    Which will both bring a lot more people who main important roles but also more availability for new players to try out different roles with ease.

  • @joaquinmason3280
    @joaquinmason3280 Місяць тому +85

    4:22 "Dynamic direction" I see what you did there. In all seriousness I loved the squad mod and all the little features that made it a unique and more team oriented game.
    The gameplay looks really good and I wish you and the team the best of luck!

    • @cameroncrider6970
      @cameroncrider6970 Місяць тому +1

      I do miss the area objective DD added. The tiny building objectives don’t give a lot of room for strategic gameplay. You can choose when to rush , suppress, or defend because you’re still gaining points by holding a position in the zone.

    • @glockenspiel604
      @glockenspiel604 Місяць тому

      Was just thinking to myself "will this be like DD?" right before he said that and my interest immediately doubled.

  • @darkatronoch4493
    @darkatronoch4493 21 день тому +6

    Looks amazing, small thing I noticed, at 1:23 in the video the medic winds the windlass on the tourniquet before adhering the velcro. This is an awesome project!

  • @0631ix
    @0631ix Місяць тому +33

    Loving the honest, no frills, no modern AAA slop, preview. Also the clean UI. Some feedback:
    - Turn the head without turning the torso and gun (alt+mouse movement, like in Rust) - provides better awareness of surrounding (especially if guns can't clip through objects/other players),
    - Inventory management (not having unlimited bullets or health kits, having to worry what to pick up from the ground, etc),
    - Weight of inventory (the more ammo the slower you go, or the bigger the guy carrying it),
    - Bullet pen through players/objects,
    - Guns not clipping through objects/players,
    - Ricochet,
    - Gunner seems too tanky, taking some 5-6 shots before getting downed,
    - Electrical warfare (radio signal jamming, forcing players to use nearby voice chat),
    - Drones
    Good luck with your game development

  • @tangowhiskeytv
    @tangowhiskeytv Місяць тому +63

    ATAK implementation is probably the chefs kiss. As an LEO who uses this on the daily, love seeing it getting implemented into a game.

    • @mikeandersen6717
      @mikeandersen6717 Місяць тому

      Its already in RON, but a more "strict" version.

  • @tzubenson7180
    @tzubenson7180 Місяць тому +51

    This looks great
    One key thing with the tourniquet
    When applying it
    You pull the strap as tight as possible and then stick it on the the loop
    And then you turn the windless
    Not like in the video where
    It is pulled and then just free hanging there while you turn the windless and then stick the Velcro together.
    If it is done like the video there is no tightening effect for the TQ as it the strap will simply got pulled out making the loop bigger

  • @Jack-wz6ns
    @Jack-wz6ns Місяць тому +161

    Jeez man this blew me away, ngl I was skeptical and worried this would just be a squad reskin but this is really sweet!

    • @Skerra-kk6sm
      @Skerra-kk6sm Місяць тому +4

      In my opinion, a squad reskin wouldn't be all that terrible with a few updates. Unfortunately, that's what we're getting next year

    • @TommyCubed
      @TommyCubed Місяць тому

      @@Skerra-kk6sm Steel Division bro. If theres ever servers that is.

    • @axtel3468
      @axtel3468 Місяць тому

      @@TommyCubed global escalation.

    • @rigormortis3219
      @rigormortis3219 Місяць тому +6

      hopfully this wont be another "operation doorstop" bust

    • @renascitur7051
      @renascitur7051 Місяць тому +4

      this is an arma 3 reskin if anything, not squad (still great, tho)

  • @Bloxplaysgames21
    @Bloxplaysgames21 7 днів тому +1

    Im so hyped!! This game looks like a combination of Squad and Ground Branch. I cant wait.

  • @CommanderCarroll
    @CommanderCarroll Місяць тому +1

    Glad to see more of it!
    The first look was a great taste from 3k hours of Squad leading. It's shaping up to be something spectacular.

  • @charlesmayo9957
    @charlesmayo9957 Місяць тому +222

    This looks ridiculously good

    • @Norðmaður
      @Norðmaður Місяць тому +4

      no it looks like shit

    • @crispybacon9917
      @crispybacon9917 Місяць тому +2

      @@Norðmaður aight mb you right and everyone including the actual soldiers are wrong. Matter of fact your input has made me realise fortnite is the most realistic shooter after doom eternal

    • @marceletta
      @marceletta Місяць тому

      @@Norðmaður care to elaborate?

  • @scoobone
    @scoobone Місяць тому +41

    looks amazing. Just always remember to focus on the gameplay and making the objectives feel engaging. many "tactical shooters" that come out fail because they lack defined objectives and basic features. looks amazing so far tho

    • @mikeandersen6717
      @mikeandersen6717 Місяць тому +1

      Amen to the objective part!

    • @chargedx5768
      @chargedx5768 Місяць тому +1

      this one looks like another one that will fail though

  • @chilbiyito
    @chilbiyito Місяць тому +37

    The diegetic ui is awesome reminds me of Far Cry 2

  • @bradycox7238
    @bradycox7238 28 днів тому

    I really love the atmosphere that is built in the intense exchange of heavy gun fire. The fact that people are yelling over the radio because of the gunfire is amazing.

  • @evilscorch4
    @evilscorch4 21 день тому

    This looks outstanding, been following you for years now and love seeing people who are passionate in this community pave the way for more content in growth.

  • @ChaoticClyde
    @ChaoticClyde Місяць тому +29

    Man, seeing this makes me happy AF. I suggested it years ago if I had the money. Seeing you do this is awesome.

    • @karmakut
      @karmakut  Місяць тому +12

      hope you've been well brother

    • @ChaoticClyde
      @ChaoticClyde Місяць тому +5

      @@karmakut Doing ok Karma. Been hanging. Hoping to rejion the clan after the New Year.

    • @British-v1h
      @British-v1h Місяць тому +1

      @@karmakutyou should add taking enemy radios which would mean they don’t know if your listening or not and you could collect intelligence off them

    • @CruelSun69
      @CruelSun69 Місяць тому

      @British-v1h that would either mean switching channels on every death making the mechanic useless or it would be way over powered, the only way i could see it working would be a unrealistically low battery on picked up opfor radios and a cooldown on how often you can pick them up.

    • @British-v1h
      @British-v1h Місяць тому

      @ it wouldn’t be useless as militaries do this all the time which is why they use call signs and don’t give away information on the radios

  • @isaac-nz
    @isaac-nz Місяць тому +14

    Its looking great for Pre-Alpha! One thing that would greatly enhance immersion is weapon weight. Understand its Pre-Alpha but the moment you have the sway and the feeling of the weight of the gun as the character moves, the player will feel that too and that is something often forgotten on FPS games. Can't wait to see more, its looking soooo good.

  • @Marxmannn
    @Marxmannn Місяць тому +11

    Dude I remember YEARS ago I played a few games of Squad and decided to look thru the steam discussions and seen you advertising the channel and I've been here ever since. Game looks incredible already, you're doing something great here man!

  • @Davestreak
    @Davestreak Місяць тому +1

    The good thing is, no cinematic trailer, just some gameplay. pls keep on developing

  • @famulanrevengeance3044
    @famulanrevengeance3044 27 днів тому +2

    One thing I'm interested in / worried about is, how do you incentivize teamplay? Recoil and weapon handling seems very easy and accurate, why bother laying down suppressive fire when you can just peek and one tap the the machinegunner?
    What's stopping people from running around on their own, hiding in a random bush or corner of a building by themselves? Why should people communicate, apply tactics or think of a grand strategy?
    You need to force players to play a certain way, you can't simply hope that they'll play the game in a fun or tactical way.

  • @seyfo.03
    @seyfo.03 Місяць тому +37

    As a game developer myself, can you bring Foot positioning in the game? So whenever a player stance in a uneven foot position the foot elevates realistically to the uneven surface. And even in prone, if you can make this work it would be so much fun. And ofcourse bring gore man, that's what makes thing even more intense.

    • @seyfo.03
      @seyfo.03 Місяць тому +6

      7:33 Just a quick tip for the grass that is floating, you can actually check a box on the details sections that i will allign with the ground. It's very easy to fix and all your details, stones, grass etc will be snapped to the ground. That's for Unity, i don't know which engine you are using tough.

    • @HaloDude557
      @HaloDude557 Місяць тому +15

      It's called foot IK and they will probably make these improvements in the future. I'm guessing they are working on polishing the core animations first.

    • @Cluxiu
      @Cluxiu Місяць тому

      It's easy to implement

    • @seyfo.03
      @seyfo.03 Місяць тому +1

      @Cluxiu It is, i got it in my game.

    • @CloudedThoughtss
      @CloudedThoughtss Місяць тому

      They actually just implemented this into a game i play called War Of Rights and im not sure how much it leans into accuracy mechanics, but it still makes things feel and look more immersive.

  • @xtraspecialj
    @xtraspecialj Місяць тому +25

    I want to know about the bullet details. I assume all bullets are projectiles and there aren't any hitscan weapons, given the goal of accuracy, but i also really want a game that properly captures how bullets hit terrain, buildings, and objects in the game. They kick up tons of dust, dirt, and debris in the real world. Not only that but i want a game with bullet impact sounds that really make you feel it when bullets strike nearby. I'm pretty sure I see some of this in the footage, but I'm definitely interested in more details.

  • @hotjonmw90
    @hotjonmw90 Місяць тому +68

    Just throw this in the bag for later JTAC Class build a 5/9line right on the ATAK for Ai CAS direction TGT, in heading, and payload selection. Keep up the great work man loving what i am seeing so far

    • @ramrod1290
      @ramrod1290 Місяць тому +9

      Yo implementation of cas/cca would be insane

    • @HunchbackronOfficial
      @HunchbackronOfficial Місяць тому +9

      I agree JTAC and/or FO would be sick

    • @overlordproductions1
      @overlordproductions1 Місяць тому +2

      I feel I have just read a different language 😂

    • @TheStacato
      @TheStacato Місяць тому +8

      @@overlordproductions1 JTAC are specialised soldiers that attach to units and with the tech they have on them (like the chest mounted mini computer) they can liase with air assets and call in VERY accurate fire missions and use drone feeds live on the battlefield. They are essential soldiers who make sure that everyone is aware of where friendly units, enemy units and civilians are in the battle space.
      What the OP is saying is ti would be cool to have this class in the game who can just open up their ATAK and select a line on the map in which an Ai controlled plane would come in and provide close air support (CAS) and you could potentially choose from a list of CAS assets and choose their payloads for each situation.

    • @ramrod1290
      @ramrod1290 Місяць тому +6

      @@TheStacato yes pretty much. However when referring to 5 lines and 9 lines, that’s just the formatting for a cas brief or a cca brief. Not an actual line on the map. And JTAC is a certification not a job

  • @muaxh03
    @muaxh03 Місяць тому +2

    Can't wait, it looks awesome!

  • @notleviathan855
    @notleviathan855 Місяць тому +6

    Honestly, it'd be cool to see a persistent war mode like in Arma. The map is expanded to be larger, there are towns to capture (or lose), objectives to defend, and when one team controls the entire map (or a majority at a pre-designated date) the server will reset, and it'll go again. Of course, this mode probably won't happen. However, it'd be cool.

  • @Farrettdung101
    @Farrettdung101 Місяць тому +11

    Looks really promising, it’s hard to get hyped for games nowadays but hopefully this turns out to be something great. Keep up the good work.

  • @olec7125
    @olec7125 Місяць тому +47

    I would love some actual realistic holo-sights. You know, where sight enclosure becomes transparent because of:
    1. The far focus point of the aim dot
    2. watching "through" it with both eyes
    Almost all games get this wrong, please bring in this detail!

    • @WalrusWinking
      @WalrusWinking Місяць тому +7

      Maybe that could be optional like blurred sights in Ghost Recon Wildlands if you ever played that.

    • @bongo6_462
      @bongo6_462 Місяць тому

      EXACTLY

  • @judewarren2494
    @judewarren2494 23 дні тому

    ill be honest man, i had never heard of your project until i came across this vid. this is the most emaculate, realistic and immersive games i have ever seen.

  • @ferdinandschuster4929
    @ferdinandschuster4929 17 днів тому +1

    This looks great man, keep up the awesome work!!!!! Cant wait to try it !!!

  • @MilsimUnits
    @MilsimUnits Місяць тому +21

    Amazing stuff as always Karmakut!

  • @Nilats1917
    @Nilats1917 Місяць тому +5

    The most important thing for me in recent war games is the sound of the weapons and the ambient sound (which are way too subdued). When you're in a firefight, you should feel every shot fired and every bullet that grazes you. In short, there should be really loud gunshots, with the sound of the weapons and the impacts of the bullets echoing. Or, when you're in a building and you shoot, you should be able to hear the difference with the walls, etc.

  • @Add-a-handle-now
    @Add-a-handle-now Місяць тому +10

    Idea to encourage team play, for the AW ammo the other squad members could carry a box or 2 for quick ammo replenish while not breaking realism 9:14

  • @DevilishDilly
    @DevilishDilly 5 днів тому

    I really hope this follows through and the community does there job... im impressed with anyone capable of making a fps game, none the less a war simulator, keep it up Karma!!!

  • @millermike5739
    @millermike5739 29 днів тому

    I remember watching your streams on tarkov in like 2017 while on my treadmill. It was a great time in my life. Your game looks amazing. I'd love to play this in the future

  • @TheFaab1
    @TheFaab1 Місяць тому +41

    You know what would make your squad creation system next level? Make it so that squad leaders can "lock" certain roles to prevent them from being used. Also some kind of system that "prioritizes" specific roles upon SL's request would be sweet. Gone are the days of asking your squadmates to please switch to medic, or the marksman that refuses to listen because he wants that sweet 7.62x54r. After 1800 hours of squad, I still can't believe they haven't implemented something like this. You could be the first.

    • @thesovietwarbear4551
      @thesovietwarbear4551 Місяць тому +9

      That doesn't seem to be the implementation they're going for. Since it's a realistic squad system, there is no choice for which roles people want inside of a squad/fireteam unlike 'Squad'. A full squad is going to have only certain roles, depending on which squad it is. If you want to be a marksman, one squad might have it but another won't, and that's rigidly built into the role selection; and based on the preview in the video, 1st-3rd squads seem to be copies (at least for US rangers). It should only ever be an issue if you don't have a full team.

    • @onestopgamechannel7846
      @onestopgamechannel7846 Місяць тому +9

      @@thesovietwarbear4551 not to mention implementing a feature that lets sl's lock roles would literally lead to the problem squad has and thats "snipers are useless" get kicked which used to be a huge problem people hated when you played the marksman role so allowing players to lock roles would just lead to something being perma locked everyround if the player base finds it annoying or dislikes people using it personally i hate squads "squad system" because sl's would kick people using certain roles or 15 mins into the match your sl throws a hissy fit and starts kicking people or disbands the squad and now you got 9 guys out in the field with standard iron sighted m4's and a single mag

    • @rigormortis3219
      @rigormortis3219 Місяць тому

      @@thesovietwarbear4551 it should be if they are going for realism ….. everyone running around with a LMG etc would be ridiculous

    • @impulsiveDecider
      @impulsiveDecider Місяць тому

      After the first sentence, my first thought was: "this has to be a squad player"😂

    • @impulsiveDecider
      @impulsiveDecider Місяць тому +1

      ​@rigormortis3219 What they could do is have Squads be locked depending on team size.
      So if 1-1 is slotted, 1-2 opens up, if that one is slotted 1-3 opens up...
      That way a team won't be fragmented across different squads and special roles cannot be sniped until that squad is open.
      In case a group of friends wants to join a squad but there aren't enough free slots they should be able to "pre slot" a locked squad. If there are more pre-slots than open slots, it will automatically open the squad for that group.

  • @DCGMatthew1
    @DCGMatthew1 Місяць тому +4

    Was looking for something new about your game yesterday. Noice timing.
    Edit: Damn, that looks great. I wish I could play already.

  • @AG_UofT
    @AG_UofT Місяць тому +4

    Super sick so far. Love the supersonic cracks and the loudness of firefights that add realism. Let's have some actually good sound design for once

    • @CruelSun69
      @CruelSun69 Місяць тому

      yessir i want to have to cut the game down a lot to avoid actual hearing damage

  • @kevygg
    @kevygg 4 дні тому

    looks awesome can't wait to play! so cool to see a creator working to make the game we all want a reality

  • @BobertDoodle
    @BobertDoodle Місяць тому

    Man, you are saving the milsim community, we owe you, your team and your friends so much!
    Can't wait to play Bellum, thanks Karma!

  • @tuckerturley3244
    @tuckerturley3244 Місяць тому +19

    As a saw gunner, that reload animation for the saw was perfect. Now the real question is….. do they jam 😂

    • @danielpickrell8311
      @danielpickrell8311 Місяць тому +2

      And what about barrel swaps going full cyclic

    • @chargedx5768
      @chargedx5768 Місяць тому +1

      that was a reload animation? God its aweful..I thought it was clearing a jam which would look cool on it, but for a reload animation it looks like crap and is slow AF

  • @MisterKnives
    @MisterKnives 21 день тому +3

    This is what we need another clunky arma clone that does the same things

  • @Viper1Zero
    @Viper1Zero Місяць тому +7

    Them: Games can’t turn you on
    Bellum: Hold my reload animation

    • @b8s_art
      @b8s_art Місяць тому

      Just put my headphones on and....umm...help? 🍆

  • @fearingalma1550
    @fearingalma1550 Місяць тому

    The sound and the GUI is on point. So fun to see so many tactical shooters coming out now!

  • @josmo2256
    @josmo2256 Місяць тому +1

    Looking good so far. Heading in the right direction, excited to see what's next.

  • @KaceOnCrack
    @KaceOnCrack Місяць тому +29

    03:55 anyone else notice whats infront of the bed?

  • @thecouchyeti
    @thecouchyeti Місяць тому +4

    Watching the reload for the LMG - there needs to be a faster reload that doesn't check the chamber to make sure its clear. Increase chances of jams this way, but make it more viable for when you're being flanked heavily and outnumbered in tight areas. That long of a reload = death if you're being pinched. Side arm requirement for a lot of close quarters instances on reloads. Love ya Karma !

    • @thecouchyeti
      @thecouchyeti Місяць тому +2

      By faster reload, I mean an Alternative bonus way of reloading - a normal full reload vs a sped up version with higher chances of jams/malfunctions*

    • @oucho1187
      @oucho1187 Місяць тому +4

      @@thecouchyeti or even an adrenaline mechanic where if your being shot at/enemies are within a certain range your reload time decreases but jams chance increases

    • @PeanutButterCoffeeBread
      @PeanutButterCoffeeBread Місяць тому +2

      ​@@oucho1187 jams seems to be too punishing to be implemented. I think it's good enough if reload checks can reduce your next reloads by ~10%-15% for maybe 2 minutes max..
      That way it's rewarding and kinda realistic. Since irl no jams= less reload duration.

  • @smuffinman
    @smuffinman Місяць тому +3

    10:15 the casings bouncing off the wall is a nice touch

    • @270Winchester
      @270Winchester 19 днів тому

      It is a nice touch but seems like it would be the perfect recipe for a lag fest in a full game.

  • @OperationRedFlag
    @OperationRedFlag Місяць тому

    Really like the focus on immersive yet also beneficial features like your tac link and display on the watch with arma level info sharing, audio design seems pretty good and defined squad roles and comms is sounding great too, for a pre alpha from an indie team this is a really good start all around

  • @C_A_I_N_N
    @C_A_I_N_N 28 днів тому

    i LOVE that were getting more and more modern tactical shooter games with diatric ui i think its called where the only ui you really get is what the person in that actual situation would have meaning no magic menus but in this case, a actual phone and phone watch that allow for the displaying and interacting with information that a actual soldier might actually have in this situation.

  • @DJUPLIFT
    @DJUPLIFT Місяць тому +7

    Looks sick Karma! the animations alone tell me that when this is done its going to be AMAZING! are you by any chance looking for audio engineers? ive been making sound effects and music for games for a few years now and would love to get involved if there is room to apply!

  • @RadestpickleETR
    @RadestpickleETR Місяць тому +5

    Awesome bro good to see a player making a milsim game truly for the players

  • @artem5552
    @artem5552 Місяць тому +4

    New realistic tactical shooter born for the new year! Best of luck soldiers!

  • @Demented_TimTam-bj4vt
    @Demented_TimTam-bj4vt 16 днів тому +2

    That M60 reload animation is amazing

  • @RustBrand777
    @RustBrand777 Місяць тому

    As a combat medic I love the expansion of medics as a role in your shooter. Combat Medics are some of the most important people on the battlefield and without them the mission would be hindered. For wounds to feel realistic in your gameplay it’s important that the downward trending of casualties be highlighted. That’s basically “something bad happened this guy is getting worse and worse” I’d love to see medics need to manage something like tension pneumothorax after a player is shot in the chest. So much opportunity there.

  • @RG-3PO
    @RG-3PO Місяць тому +13

    Gameplay looks good so far. I like that there is a suppression mechanic, but I would like to see it used for friendly fire too. There are a few scenes where a friendly is firing right near someone else's head. This would have a stunning effect to the friendly who is near the muzzle. This stunning effect could also be used when firing inside. There is another scene where a belt fed fires out a window (past a friendly) and the muzzle is inside. This could have a stunning effect too. Nades and explosives (friendly and not-friendly) would stun/suppress equally to all parties. While I write this, I am thinking that there could be a stun mechanic and a "fear" supression mechanic for maximum immersion.

    • @bokc_nonpopularsalt1011
      @bokc_nonpopularsalt1011 Місяць тому +1

      Would that not be negated from helmets and ear pro?

    • @juicyfruit5444
      @juicyfruit5444 Місяць тому +4

      As someone who has been an AG, unless you are within touching distance of the dude shooting, there is no 'stunning effect'. The worst you get is gas in your eyes, and only that if you don't have eye-pro

  • @DeepFriedDoom
    @DeepFriedDoom Місяць тому +13

    Coming off of Bigfry's video about how boring and formulaic most tactical shooters are now, I hope the Bellum devs can take his points into consideration and create a world with a good story and writing that makes players care about the game world and their actions in it.

  • @MrGunnar177
    @MrGunnar177 Місяць тому +4

    It would be cool if you can drag your guys 7:23

  • @RobMcShrob
    @RobMcShrob Місяць тому

    its like a combination of all of the key features from major games like squad or the arma series including parts from CQB games like ready or not. Cant wait to play for my self keep up the good work, super happy to see progress.

  • @jordenc8417
    @jordenc8417 Місяць тому

    this is shaping up very nicely, kinda feels like what squad should have been, i would love to see doors and mechanics around them added to this, would add a whole new layer of tactical approch! loving is so far bro keep up the great work!

  • @bhackerssolutions
    @bhackerssolutions Місяць тому +10

    you are smart..Africa has the best sceneries,, dont forget to take one from kenya/somali border

  • @TheAceuu
    @TheAceuu Місяць тому +9

    Suggestion is to add a bit of screen shake and maybe black around the edges of your screen when firing givrd more immersion

  • @Jakalamenmen
    @Jakalamenmen Місяць тому +7

    Great update. Have you guys considered implementing a way to replicate how optics look when we shoot with both eyes open? Games always render them as if we're looking through one eye focused on the optic itself and it makes the housing so obstructive. It's something I rarely see in tactical shooters and I'd like to know if its something you guys considered.

    • @onestopgamechannel7846
      @onestopgamechannel7846 Місяць тому +7

      for the love of god i hope they dont use real pip because that would lead to the problem both squad and tarkov share is that pip literally halves your fps theres ways to simulate pip without actually using it and i hope thats what they do because i hate going from 120fps down to 60-40 like you can see benchmarked on any game using pip on any level of graphics card to dont matter if its a 4080 or a 2070 and even if they use pip it still doesnt come close to how it looks using scopes irl or even in vr so id rather get frames than "barely realistic optics"

    • @yellowsaurus4895
      @yellowsaurus4895 Місяць тому +10

      The problem with trying to translate this to games is you're already looking at the screen with both eyes open, so replicating that sort of double-vision effect on screen would probably be even more obstructive than just showing the optic housing in focus. Having the optic model go to like 40-50% opacity when aiming would probably be the best of both worlds

    • @LooperEpic
      @LooperEpic Місяць тому +1

      @@onestopgamechannel7846I play Squad on a GTX 1650 and they have really nice looking PiP optics that don’t half your framerate. Most likely because they lower the main screen’s resolution and hide it with a blur.
      It’s clearly not that hard to make a game optimized, Tarkov is definitely not the standard.
      PiP optics look much more realistic than just lowering the FOV.

    • @astronotics531
      @astronotics531 Місяць тому

      @@onestopgamechannel7846stop spreading misinformation

    • @AcausalMonolith
      @AcausalMonolith Місяць тому +1

      You are looking at a screen with both eyes, this would be useless and stupid. What's next? Blinking? Its just a stupid as having motion blur and depth of field in fps games.

  • @finskufin8201
    @finskufin8201 Місяць тому +1

    this sounds like squad merged with gray zone warfare. sounds so good. please finish this and release this in a solid state

  • @BlackWindow144
    @BlackWindow144 14 днів тому +1

    it keeps looking better and better!

  • @Zoroff74
    @Zoroff74 Місяць тому +9

    One detail I assume is not representative for final behaviour, is the machine gunner in the medical section at 0:59, standing right in the window n00bing his barrel out as a "Shoot me" flag.

  • @swagg_durp2633
    @swagg_durp2633 Місяць тому +7

    dynamic direction gamemode leak or just had to include it as a reference 😂

    • @karmakut
      @karmakut  Місяць тому +5

      👀

    • @swagg_durp2633
      @swagg_durp2633 Місяць тому

      @@karmakutwhatever it means im looking forward to the future of milsim

  • @Ember-vw2ms
    @Ember-vw2ms Місяць тому +6

    I'm definitely exited, but hopefully this channel doesn't turn into another bluedrake where the channel goes from making actual content to a whiny drama youtuber who constantly complains about things as a way to promote their barely playable game.

  • @BlueBerryFPV
    @BlueBerryFPV Місяць тому

    This is most definitely the brain child of the OG Karmakut Arma3 servers. It’s soo awesome, super excited to see the game coming to life!

  • @dontgetshot
    @dontgetshot Місяць тому

    Looking awesome! Thank you for the update. I miss playing dynamic direction, looking forward to hopping into Bellum and getting shot in Highlands ;)

  • @JonMyers-hf8js
    @JonMyers-hf8js Місяць тому +5

    6:11 are you holding the rifle funny for the reticle to be off center like that?

    • @PeanutButterCoffeeBread
      @PeanutButterCoffeeBread Місяць тому

      Looke just bugged

    • @porterschoen1510
      @porterschoen1510 Місяць тому

      The mount is slightly offset, so this might be intentional to keep the reticle aligned with the gun. That said, it bugs me a lot.

  • @DonaldJPump24
    @DonaldJPump24 Місяць тому +16

    Unless you make deaths ultra-punishing, or healing ultra-rewarding i dont know how many people will be spending a whole minute and a half reviving their teammates.

    • @polishorca7232
      @polishorca7232 Місяць тому +3

      I think for ultra realistic sims it would make sense, especially for small teams recon where every person matters

    • @HaloDude557
      @HaloDude557 Місяць тому +13

      People already give up instantly in Squad from the 10 second revive lol

    • @jamesgordon177
      @jamesgordon177 Місяць тому +2

      @@HaloDude557 not if u bully them not to as was intended.

    • @rigormortis3219
      @rigormortis3219 Місяць тому +3

      @@polishorca7232 the problem is this will just limit there playbase to HC ultra realistic community

    • @USMCKong0311
      @USMCKong0311 Місяць тому +1

      yep, cuz otherwise they'll just be like, "just put a bullet in me, I'll respawn in 10 seconds."

  • @doozledorf7036
    @doozledorf7036 Місяць тому +5

    3:26 I've been watching a lot of Ukraine videos and NONE of the Russian soldiers are kitted out this well in real life. Quite literally "none"

  • @CloudedThoughtss
    @CloudedThoughtss Місяць тому +1

    Dude this looks amazing . Cannot wait to check it out.

  • @Sven_stoned
    @Sven_stoned 25 днів тому +3

    Gunplay looks like shit lmao

  • @Erra66
    @Erra66 25 днів тому +3

    looks like shit

  • @PeanutButterCoffeeBread
    @PeanutButterCoffeeBread Місяць тому

    The radio conversations sounds so real, that alone makes the game feel so authentic.

  • @scehr
    @scehr Місяць тому

    Bloody grand job here. All these immersive features define a great game. Bravo! 👏

  • @Threatty
    @Threatty Місяць тому

    So much YES! This looks great!

  • @wolfensteinf0017
    @wolfensteinf0017 Місяць тому

    Casualty care animations are on point. People could actually learn simple trauma care from this! 😮 can't wait to play it!

  • @jaleelletts6562
    @jaleelletts6562 Місяць тому

    So hyped for this! On balancing realism and playablility in medical treatment: I think that adding an action queue would be helpful!
    An action queue there would maintain the realistic diagnostic triage and reduce medic players' burnout by making the application process less tedious!❤

  • @TeambitDK
    @TeambitDK Місяць тому

    This game reminds me why I don't like firecrackers no more. You nailed the immersion.

  • @Rekkr_Did_It
    @Rekkr_Did_It Місяць тому

    This looks amazing, hope to see some big maps and vehicle integration for some great antistazi gameplay. Love you KKut !!

  • @GodlyKJ
    @GodlyKJ Місяць тому +1

    Great work, I've been dying for a polished Arma 3 modded 100v100 large scale warfare

  • @DavidRecuenco
    @DavidRecuenco Місяць тому

    Man that was intense, incredible audio keep up the good work!

  • @timvictor8926
    @timvictor8926 7 днів тому

    This is looking amazing! Incredible work.