Honestly I'm so bad with hunter and haven't even played jugg. kind of the biggest advertisement for this game is that you can sink 150 hours into just one shell and keep having fun... in my case anyways
This was an awesome video. Well presented and full of great tips. Thanks for sharing your knowledge. I just bought the game last night and will be jumping in for the first time after work today. Looking forward to it.
You are really lucky man. Most of the time I play neuromancy, I barely get good damage upgrades and skill cooldown-related upgrades. I can beat Deep Dive difficulty with any class with even shitty implants very easily, but Neuromancy won't allow me to beat them. You need a good starting weapon and keep getting good implants and proper upgrades; also you have to pray that Karl provides good damage upgrades, not like shitty 4x dash bullsh*t, and need to beat as many challenge rooms as possible. The last time I played, I beat the 3rd boss, Iskra, but I never met any challenge room!!! What kind of Shitty RNG is it? That's a huge, huge penalty to get a chance to get good implants and upgrade. There are so many implants that are totally useless. They must have some decent buff so that at least give me a small chance to beat it.
@@snwmn9192@snwmn9192 I don't like Bonegrinder because it's too slow and high in self-blowing up damage. I would rather choose Tarball or ARC instead. Even with no self-infliction bonus in legendary grade, the slow rate of fire, and no extra ammo for each upgrade, this weapon makes me always hesitate to use it.
@@modernator so you can bypass the slowness by weapon swapping or punch cancelling right after a shot. The self damage is rough yeah but tbh it's not that bad since it also has self knockback to get you out of harm's way
I have plenty of saved runs that I could post if that's something people would be interested in? most of them are on the save I mentioned at the top though that leaves out certain hub upgrades that I don't like
@@snwmn9192@snwmn9192 I don't know. In my case, it only appears when I beat the boss even in Neuromancy, and that's why I'm asking this. I almost unlocked everything in this game. The only remaining is Hunter's final shell upgrade, which cost 5000 XP and some TT. I don't give extra XP or TT, and credit each room cleared. There is no such upgrade give extra those stuff in upgrades as well.
@@modernator odd. Well when you finish a room it should auto collect all the pickups around the room if you missed them. Maybe that's what you're seeing?
@@snwmn9192@snwmn9192 in your video there's a square box appears and shows you gained extra XP, Tokens, and Cash, just like when you killed a boss. To me, there's nothing like that.
It's from the shell upgrade; gripwire reconstructor. looks like 3 arrows pointing right I believe I grab it in room 2 or 4. really great upgrade on soldier
@@snwmn9192 Thank you ) Is it possible to make SHell Upgrades available from scratch at the beginning of level ? Or unlock some Shell Upgrade menu from beginning ?
@@farid5555551000 yes absolutely. there are permanent hub upgrades unlocked between runs in the main hub area. one of the unlocks for these gives you some shell upgrades to choose from at the beginning. other upgrades show up in doors.
Great run & explanation of enemies and boss mechanics. 👍🏾
I really enjoyed this, thank you for posting. I’d love to see more with other shells.
Honestly I'm so bad with hunter and haven't even played jugg. kind of the biggest advertisement for this game is that you can sink 150 hours into just one shell and keep having fun... in my case anyways
god-tier guide
For real 😂 I’ve been mailing soldier and just started this week. Great game
This was an awesome video. Well presented and full of great tips. Thanks for sharing your knowledge.
I just bought the game last night and will be jumping in for the first time after work today. Looking forward to it.
This video is fantastic, i appreciate seeing someone else's mindset
You are really lucky man. Most of the time I play neuromancy, I barely get good damage upgrades and skill cooldown-related upgrades. I can beat Deep Dive difficulty with any class with even shitty implants very easily, but Neuromancy won't allow me to beat them. You need a good starting weapon and keep getting good implants and proper upgrades; also you have to pray that Karl provides good damage upgrades, not like shitty 4x dash bullsh*t, and need to beat as many challenge rooms as possible. The last time I played, I beat the 3rd boss, Iskra, but I never met any challenge room!!! What kind of Shitty RNG is it? That's a huge, huge penalty to get a chance to get good implants and upgrade. There are so many implants that are totally useless. They must have some decent buff so that at least give me a small chance to beat it.
half the time I don't even take a starting secondary lol. I just stick to the shotgun and focus on big shotgun buffs
@@snwmn9192@snwmn9192 I don't like Bonegrinder because it's too slow and high in self-blowing up damage. I would rather choose Tarball or ARC instead. Even with no self-infliction bonus in legendary grade, the slow rate of fire, and no extra ammo for each upgrade, this weapon makes me always hesitate to use it.
@@modernator so you can bypass the slowness by weapon swapping or punch cancelling right after a shot. The self damage is rough yeah but tbh it's not that bad since it also has self knockback to get you out of harm's way
thank you sir for your useful guide, i thought neuromancy was impossible, just now have i beaten it thanks to you :)
NICE JOB! glad I could help :)
Just got the game cant wait
Bro u blow me away Really great job i played this game for 1 week and NEUROMANCY is a nightmare I SUB and like
thanks so much!
Thanks this was super helpful to those from the future (me)
Hey thanks for the kind words! I'm happy you found this game it's a total slapper
Nice! Will have to try this when I get back to the game 😊
Which will you choose? None additional stuff plain Arc Cannon vs Legendary Matter Converter or Legendary Bonegrinder RL?
Btw do you have more vids just like this but with no commentary❔
I have plenty of saved runs that I could post if that's something people would be interested in? most of them are on the save I mentioned at the top though that leaves out certain hub upgrades that I don't like
Didn't realize how good the melee was.
And why you receiving extra funds just finishing plain room?
that's how the game works. Maybe it's an unlock?
@@snwmn9192@snwmn9192 I don't know. In my case, it only appears when I beat the boss even in Neuromancy, and that's why I'm asking this. I almost unlocked everything in this game. The only remaining is Hunter's final shell upgrade, which cost 5000 XP and some TT. I don't give extra XP or TT, and credit each room cleared. There is no such upgrade give extra those stuff in upgrades as well.
@@modernator odd. Well when you finish a room it should auto collect all the pickups around the room if you missed them. Maybe that's what you're seeing?
@@snwmn9192@snwmn9192 in your video there's a square box appears and shows you gained extra XP, Tokens, and Cash, just like when you killed a boss. To me, there's nothing like that.
YOu have an unlimited grab ? How you done this ?
It's from the shell upgrade; gripwire reconstructor. looks like 3 arrows pointing right I believe I grab it in room 2 or 4. really great upgrade on soldier
@@snwmn9192 Thank you )
Is it possible to make SHell Upgrades available from scratch at the beginning of level ? Or unlock some Shell Upgrade menu from beginning ?
@@farid5555551000 yes absolutely. there are permanent hub upgrades unlocked between runs in the main hub area. one of the unlocks for these gives you some shell upgrades to choose from at the beginning. other upgrades show up in doors.
Thanks )@@snwmn9192
WOOOOOOOOOOOOOO
By the way buy deadlink