🏆 Get trophi.ai, our iRacing AI coach, and take the 7-day challenge at get.trophi.ai/driver61-sim-racing/ Try free for 7 days + 36% off an annual premium subscription!
Engine breaking doesn't allow you to stop earlier. If it does, that's because your braking balance is shit. What it allows you to do, is slightly change your braking balance without actually changing the braking balance.
Hi, I have a question that really worries me about simulators and I would love to know your opinion. Why is the feeling of speed and cornering in simulators much less than in real life, apart from the fact that we don't feel the g-forces? I feel that everything happens much slower around me, both on the screen and with VR. I think the possible reason is that the creators copy what is seen in real videos. But the mistake is that what we see in these real videos is not perceived the same way as in real life. Best regards! Here's a more natural sounding version: Hi there, I have a question that's been bothering me about racing simulators. I'd appreciate your thoughts on this. Why does the sense of speed and cornering in simulators feel so much slower compared to real life, even without the physical forces like G-forces? It feels like everything moves in slow motion, both on a regular screen and in VR. I think the problem might be that game developers copy what they see in real-life videos. But they're missing the point, because what we see on those videos isn't the same as experiencing it firsthand. Thanks!
I've noticed that front brake bias can largely vary between types of hardware you're using and individual preference. I'll drive hard on a straight and then slam on the brakes and adjust that until the front and rear brakes kind of lock up together,
Are these f1 braking techniques or just car techniques in general? I find the super formula and w13 have naturally progressed my gt3 driving and vice versa
I'm not saying this with certainty but it's to do with the tyre model. In iRacing the tyres are very sensitive to overheating so there is a large emphasis on rotating the car with the rear on corner entry so as to have the front tyres in a good spot mid corner. For this you would typically use rearward brake balance.
🏆 Get trophi.ai, our iRacing AI coach, and take the 7-day challenge at get.trophi.ai/driver61-sim-racing/ Try free for 7 days + 36% off an annual premium subscription!
Link might be broken
He remembered this channel's password.
I think he spent most of the time off honing Suellos thumbnail style
Suello Almeida did a very practical guide to trail braking called The Biggest Trail Braking MISTAKE in iRacing
about 2 years!!! glad to see a video up. Been with these guys for 2 years. great video
Driver61: "Formula 1 drivers are one of the best in the world"
Lance Stroll: "And i took that personally"
Lance is a good driver
Great to see this channel active again!!
This channel still exists?! :o
2 years of silence.... Hahaha
I think it has to with the fact that they sold "overdrive"
Thanks for clearing up the sim brake bias issue. So many people talking about going forward on the bias to help turn in.
Engine breaking doesn't allow you to stop earlier. If it does, that's because your braking balance is shit.
What it allows you to do, is slightly change your braking balance without actually changing the braking balance.
Complete electric tutorial. Everything is very well explained but brief as well. Lesson for every simracer. We want more content.
Glad I was recommended this channel 👏🏻
I guess this channel just got necroed. Good to see it back.
Glad to see a new video!
Hi, I have a question that really worries me about simulators and I would love to know your opinion.
Why is the feeling of speed and cornering in simulators much less than in real life, apart from the fact that we don't feel the g-forces?
I feel that everything happens much slower around me, both on the screen and with VR.
I think the possible reason is that the creators copy what is seen in real videos. But the mistake is that what we see in these real videos is not perceived the same way as in real life.
Best regards!
Here's a more natural sounding version:
Hi there, I have a question that's been bothering me about racing simulators. I'd appreciate your thoughts on this.
Why does the sense of speed and cornering in simulators feel so much slower compared to real life, even without the physical forces like G-forces?
It feels like everything moves in slow motion, both on a regular screen and in VR.
I think the problem might be that game developers copy what they see in real-life videos. But they're missing the point, because what we see on those videos isn't the same as experiencing it firsthand.
Thanks!
8:40 shout out to Dirk.
I've noticed that front brake bias can largely vary between types of hardware you're using and individual preference. I'll drive hard on a straight and then slam on the brakes and adjust that until the front and rear brakes kind of lock up together,
Are these f1 braking techniques or just car techniques in general? I find the super formula and w13 have naturally progressed my gt3 driving and vice versa
They're all car control techniques in general, but nothing gets peoples attention quicker that putting F1 driver in the title.
Familiar POV’s there 😅
So F1 drivers don't use brake bias?
Me Playing Real Racing 3
Yap
Why is more rear brake bias better only in sim and not real life? Does it have something to do with the simulator physics?
Same question I had
I'm not saying this with certainty but it's to do with the tyre model. In iRacing the tyres are very sensitive to overheating so there is a large emphasis on rotating the car with the rear on corner entry so as to have the front tyres in a good spot mid corner. For this you would typically use rearward brake balance.
Stoked you're back brother! You got me though the Pandy!
I've been just waiting for 2 years. Thank you.
F1 are the best in the world…
Enter Kyle Larson….
2:55 did you mean Jacky-Ickx Corner? Why does no one recognize nor remember that name?!
Rally drives are best in the world
Still no Car in a Tunnel?
Something else for me to fail at.
This must be aimed at day 1 noobs. Obvious info is obvious
Goats back