Godot AR Hand Tracking Tutorial

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 7

  • @hiltontalles9478
    @hiltontalles9478 2 місяці тому +1

    Is there any way to do a project like this using just an Android phone?

  • @marcoseduardoaguilarsanche9865
    @marcoseduardoaguilarsanche9865 Місяць тому

    U r a fokin god

  • @ambe6377
    @ambe6377 3 місяці тому +1

    Yo, look up 'Is it possible to make an object that only shows the WorldEnvironment?' on the godot subreddit and this is by far the most complete resource for doing modern XR in godot. Cheers.

  • @marco6810
    @marco6810 3 місяці тому +1

    WebXR only in 1412 time...🤯 With Unity I had to try with all kind of strange outdated plugins and after 4 weeks I still didnt got it to work, hope this works🤞Do you also know how Godot XR Toggle addon works? Is that something that lets the user switch between browser and XR experience?

    • @MalcolmANixon
      @MalcolmANixon  3 місяці тому +2

      David Snopek got a few bug fixes merged into Godot last week that are required for WebXR. Just make sure you're using a new build. You can wait for 4.3 Beta3 when it comes out, or you can download a recent master-branch build from Github Actions.

  • @marco6810
    @marco6810 3 місяці тому +1

    Your a hero, right time right need! The WebXR Tutorials where outdated, so always got stucked!
    And now about to go into a project where I need it to work. Hero! Going to work on it this weekend with some music
    Keep doing what you are doing, this is important stuff and when big tech launches normal sized AR glasses you will get a lot more traffic, I am 100% sure. WebXR it widely underestemated 😎