Realistic lights and post processing setup in godot 4

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 12

  • @amirosman8797
    @amirosman8797 10 місяців тому

    This is great, one of the best tutorial series on the internet, I can’t wait for your next series, I hope you do more

  • @DarkCronnos
    @DarkCronnos 10 місяців тому +2

    Thanks for the great video.
    Can you please do a tutorial on how to create a day night cycle with starry sky

  • @medamineallouache3405
    @medamineallouache3405 10 місяців тому

    Amaizing tutorial, can you please teach me how to add houses and buildings please 🙏🙏 and thank you

  • @solitary200
    @solitary200 10 місяців тому +1

    Nice!
    I do wish visually there was something more going on with the lighting. Maybe volumetric lighting or softened lighting. Just doesn't feel quite right.

    • @gwtuts4061
      @gwtuts4061  10 місяців тому

      Volumetric lights is mainly for a open world terrain which requires more lights. For an example taller buildings in which bottom ground don't get proper lights.
      My GitHub project files have proper visuals compared to video .

  • @ignitexo9700
    @ignitexo9700 10 місяців тому +1

    Please make an tutorial on grass how to add grass

  • @zrw-xc9hy
    @zrw-xc9hy 8 місяців тому

    Could you please provide a tutorial on cloudshader?

    • @gwtuts4061
      @gwtuts4061  8 місяців тому

      There is no exact tutorial for that but one of my video demos on how to use it. ua-cam.com/video/pP6LDsOyIHM/v-deo.html

    • @zrw-xc9hy
      @zrw-xc9hy 8 місяців тому

      @@gwtuts4061 That's really regrettable. I want to learn the code logic of this shader

  • @warsin8641
    @warsin8641 10 місяців тому

    coooooool

  • @AlfarMazabadi
    @AlfarMazabadi 10 місяців тому +1

    Unity 3 graphics from 2010

    • @gwtuts4061
      @gwtuts4061  10 місяців тому

      Looks like time travel is possible by unity 3.
      Hope it did not travel after seeing this !!