Nice! I do wish visually there was something more going on with the lighting. Maybe volumetric lighting or softened lighting. Just doesn't feel quite right.
Volumetric lights is mainly for a open world terrain which requires more lights. For an example taller buildings in which bottom ground don't get proper lights. My GitHub project files have proper visuals compared to video .
Thanks for the great video.
Can you please do a tutorial on how to create a day night cycle with starry sky
This is great, one of the best tutorial series on the internet, I can’t wait for your next series, I hope you do more
Nice!
I do wish visually there was something more going on with the lighting. Maybe volumetric lighting or softened lighting. Just doesn't feel quite right.
Volumetric lights is mainly for a open world terrain which requires more lights. For an example taller buildings in which bottom ground don't get proper lights.
My GitHub project files have proper visuals compared to video .
Amaizing tutorial, can you please teach me how to add houses and buildings please 🙏🙏 and thank you
Could you please provide a tutorial on cloudshader?
There is no exact tutorial for that but one of my video demos on how to use it. ua-cam.com/video/pP6LDsOyIHM/v-deo.html
@@gwtuts4061 That's really regrettable. I want to learn the code logic of this shader
Unity 3 graphics from 2010
Looks like time travel is possible by unity 3.
Hope it did not travel after seeing this !!
coooooool
Please make an tutorial on grass how to add grass