Nice! I do wish visually there was something more going on with the lighting. Maybe volumetric lighting or softened lighting. Just doesn't feel quite right.
Volumetric lights is mainly for a open world terrain which requires more lights. For an example taller buildings in which bottom ground don't get proper lights. My GitHub project files have proper visuals compared to video .
This is great, one of the best tutorial series on the internet, I can’t wait for your next series, I hope you do more
Thanks for the great video.
Can you please do a tutorial on how to create a day night cycle with starry sky
Amaizing tutorial, can you please teach me how to add houses and buildings please 🙏🙏 and thank you
Nice!
I do wish visually there was something more going on with the lighting. Maybe volumetric lighting or softened lighting. Just doesn't feel quite right.
Volumetric lights is mainly for a open world terrain which requires more lights. For an example taller buildings in which bottom ground don't get proper lights.
My GitHub project files have proper visuals compared to video .
Please make an tutorial on grass how to add grass
Could you please provide a tutorial on cloudshader?
There is no exact tutorial for that but one of my video demos on how to use it. ua-cam.com/video/pP6LDsOyIHM/v-deo.html
@@gwtuts4061 That's really regrettable. I want to learn the code logic of this shader
coooooool
Unity 3 graphics from 2010
Looks like time travel is possible by unity 3.
Hope it did not travel after seeing this !!