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GW TUTS
India
Приєднався 9 гру 2017
Hi, I’m Potato! I make game dev content in Godot and Blender, from tutorials to cool mechanics! 🎮
Godot devlog 2 | English
# 🎮 Hello Friends! 👋
Welcome to *Dev Log 2*! 🚀 This month’s progress has been fun and a bit frustrating, but the learning was amazing! From struggles in Blender to cool mechanics in Godot, there were many challenges, bugs, and even some funny moments.
## 🔧 What’s Covered?
- Created a *lobby screen* in Blender (but texturing is still a nightmare)
- Made a walking controller in Godot (but it turned into *Shaktiman* 🤖)
- Tried to create bow-and-arrow mechanics, but *ghost-level bugs* appeared 👻
- Organized the code with state systems and added right-click heavy attack!
---
## ✨ Highlights
- Smooth animation transitions and camera states
- Customization options for the player - reload speed, aim stability, and shoot speed 🎯
- Bugs that were fun and gave horror movie vibes 🐛
---
🔥 Be sure to watch the video until the end! And leave a comment:
*“Which ghost was in the player?”* 😂
---
## 📲 Follow Me
- Instagram: [ lakshman_choudhary01]( lakshman_choudhary01)
- GitHub: [github.com/Lakshman-YT](github.com/Lakshman-YT)
---
## ⏱ Timeline
- 0:25 - Intro
- 1:13 - Blender Updates
- 5:13 - Godot Updates
- 5:54 - Outro
---
------------------------------
## 🎵 Music
*Hedonistic* by tubebackr / tubebackr
Creative Commons - Attribution-NoDerivs 3.0 Unported - CC BY-ND 3.0
Free Download / Stream: [audiolibrary.com.co/tubebackr](audiolibrary.com.co/tubebackr)
Music promoted by Audio Library: [Hedonistic - tubebackr (No Copyright)](ua-cam.com/video/n3D6O6YM6To/v-deo.html)
------------------------------
---
🛠️ The name of game dev is struggle, learning, and having fun!
If you liked the video, make sure to:
✅ *LIKE*
✅ *COMMENT* (About the bugs and ghosts)
✅ *SUBSCRIBE* and show your support!
---
## 🚀 Tags
#Godot #Blender3D #GameDevelopment #IndieDev #DevLog #BowAndArrow #GameDevBugs #AnimationTree #StateSystem #SmoothController
Welcome to *Dev Log 2*! 🚀 This month’s progress has been fun and a bit frustrating, but the learning was amazing! From struggles in Blender to cool mechanics in Godot, there were many challenges, bugs, and even some funny moments.
## 🔧 What’s Covered?
- Created a *lobby screen* in Blender (but texturing is still a nightmare)
- Made a walking controller in Godot (but it turned into *Shaktiman* 🤖)
- Tried to create bow-and-arrow mechanics, but *ghost-level bugs* appeared 👻
- Organized the code with state systems and added right-click heavy attack!
---
## ✨ Highlights
- Smooth animation transitions and camera states
- Customization options for the player - reload speed, aim stability, and shoot speed 🎯
- Bugs that were fun and gave horror movie vibes 🐛
---
🔥 Be sure to watch the video until the end! And leave a comment:
*“Which ghost was in the player?”* 😂
---
## 📲 Follow Me
- Instagram: [ lakshman_choudhary01]( lakshman_choudhary01)
- GitHub: [github.com/Lakshman-YT](github.com/Lakshman-YT)
---
## ⏱ Timeline
- 0:25 - Intro
- 1:13 - Blender Updates
- 5:13 - Godot Updates
- 5:54 - Outro
---
------------------------------
## 🎵 Music
*Hedonistic* by tubebackr / tubebackr
Creative Commons - Attribution-NoDerivs 3.0 Unported - CC BY-ND 3.0
Free Download / Stream: [audiolibrary.com.co/tubebackr](audiolibrary.com.co/tubebackr)
Music promoted by Audio Library: [Hedonistic - tubebackr (No Copyright)](ua-cam.com/video/n3D6O6YM6To/v-deo.html)
------------------------------
---
🛠️ The name of game dev is struggle, learning, and having fun!
If you liked the video, make sure to:
✅ *LIKE*
✅ *COMMENT* (About the bugs and ghosts)
✅ *SUBSCRIBE* and show your support!
---
## 🚀 Tags
#Godot #Blender3D #GameDevelopment #IndieDev #DevLog #BowAndArrow #GameDevBugs #AnimationTree #StateSystem #SmoothController
Переглядів: 408
Відео
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Very nice. Mixamo to godot workflow is hell, I know. xD
Excellent tutorial! I feel very lucky to have been able to find your video... I couldn't find any tutorials that were about what I wanted to learn, so 2 weeks ago had you not posted this I would have been so lost. Thanks!
What is the reason behind not using skeletonik3d node for the neck/head and setting it's ik target whatever the target is, though this achieves constant slowly following (lerping) the target
That’s a nice alternative, BUT: 1. Head Rotation Limitation: You cannot directly limit the rotation of a single bone (like a head bone) to a custom range of your choice. However, you can limit the movement and rotation of the look_object instead. This method is highly inefficient because coding the target object directly in the scene-especially when the look_object keeps changing-just isn’t practical. Sometimes, you may need to position the target_object at a specific location where the player always looks, for example, to display a hint. Unfortunately, this can’t be achieved if you’re constraining the look_object using code. 2. IK Node Requirements: The IK system always requires a minimum of two bones to function. If you want to manipulate a single end bone, you still have to introduce an empty helper bone to act as the target. 3. Reusability: While the same code can be reused for multiple bones-and you can tweak parameters for convenience-each bone in IK still requires its own separate IK setup. Managing multiple bones efficiently means setting up multiple IK chains. 4. Content Variety: Oh, and let’s not forget-I need to grow my channel, so obviously, I have to do random stuff ;) because why not?
Do you have discord bro if you then we can chat on it
My user name is gwtuts ( all small letter ) on discord
Hi, amazing tutorial! Quick question: If my model is rotated 180 degrees on the z-axis, the head is facing away from the object it should look at. Can I still calculate it?
Yes it do calculate for your case, just be sure to 1. clamp angle based on player rotation degree 2. in look_at function you specify up direction properly 3. Optional: Add or subtract angles in converted rotational degree if you need more control for your rotation.
@@gwtuts4061 Thanks for the reply ^^ I've tried to play around with the given code to expand it further for example creating a class for multiple characters to look at the player. Now there's something I dont quite know how to achieve. In your Godot tutorial you set it up, so that your character animations still play even tho you're manipulating the neck bone, how do you do that? ^^ Thx for the reply!
The solution is already provided in my video. Watch the entire video before asking questions, as the answer is clearly explained there. I won’t respond with a quick answer because asking questions without watching the video shows disrespect for the effort and time I’ve put into creating this content. Please make the effort to engage with the material before expecting a response for this.
Just finished the video. Thank you so much for this, its simple yet so effective! Really adds a new layer of realism, im definitely gonna be using this for my game! Edit: im wondering if youd be able to make a vid on turning animations, instead of the standard turning, adding an animation gor tunring with variable speeds.
Are you reading my mind? I’ve been stuck on smooth turn animations and hit a bug. Planning to show it in Dev Log 2, but not sure if I’ll make a video yet.
@gwtuts4061 that'd be dope and super helpful. Tbh youre probably reading my mind because alot of what I've been struggling with you've made videos on lol. Maybe you're also planning on making a authoritative server like me lol
Broooooo
Just commenting "Thank you, nice video" does not motivate me to bring up another video for you, but a comment with LIKE and SUBSCRIBE will definitely do. So be smart and learn smart. ;)
what triple AAA chanel for real thanks
thanks it works after i tried many videos but it is lagging
Keep it up brother always loved your work
Just commenting "Thank you, nice video" does not motivate me to bring up another video. But a LIKE, SUBSCRIBE, with a COMMENT will definitely. So be smart, learn smart. :)
Gold
I swear everytime I see a video that has a guy with an indian accent you know it's gonna be a useful tutorial. Thanks a lot!
I think the video title is not good for discovery through search. People look for Godot car or vehicle controller, no one is searching for Monstertruck.
how about: How to Make a Vehicle Controller in Godot 4 | Monster Truck Racing Game Tutorial Description: Learn how to create a complete vehicle controller and physics system in Godot 4! This Monster Truck Racing game tutorial covers everything you need to know about implementing vehicle mechanics, to build your own cars, trucks and other vehicles, including: - Vehicle physics and wheel handling - Suspension and terrain interaction - Input controls and steering mechanics - Camera follow system - Collision detection 👉 Step-by-step lessons available on GitHub: [link] 🎮 Features covered in this project: - Custom vehicle physics - Terrain interaction - Basic game mechanics - Complete project structure + whatever is there now
You said, I added ;) but just make sure you don't use AI description for these stuff.
This is actually really cool and useful.
You explain root mention very well, great job
Bro thanks for this a lot. Can u make a video on how to move the player using root motion in Godot
There are few tutorials about this on YT. But I will soon bring up a complete course on this once I finish my character controller.
thanks for real you saved my game
You should really work on the poly count of your assests, otherwise you may face performance issues in your game.
You mean for player skins ( dress ) ? Other than this. I don't think there should be any other.
@@gwtuts4061 I meant reduction of poly count in each asset so that you don't encounter any performance issues later on.
Oh great, I just got frightened on your point.!! The answer is yes. I have set the low vertex count in my mind before started modeling anything for game and teaching the same to SWEET POTATO 🍠.
new subscriber
Thanks for the great tutorial. It worked fine on gotod 4.3. I would like to ask, How can I display the input audio values in real time?
Nice bro 🔥🔥🔥
Hi bro it's awesome and if you want hair try using hair card some addon available on blender to make it and you can use mesh also for hair I am using hair card for my character
Thanks for this. I will try to experiment with this next.
@gwtuts4061 hmm waiting for your next video
Bohot achcha laga 😂 Aapki voice
😂 Dhanyavad ❤️
AWesome
You now must add horsey dual hind leg kick and also some ragdolls for the horse to practice on.
cloudshader, worldnoise and perlworld noise dont work even i followed the instructions
Maybe looks like import issues.
Please can you share the source code.
Why people always expect for something to be provided free. Even without a like or other support on the video ?
@@gwtuts4061 you have the rights to keep your code closed sourced , but make it available or open source increases the odd to find bugs or make it better , not to mention that it puts you ahead of something cool., and I don't want to sound like I'm trying to coerce you or change your mind , you have every right to keep it private, but I have to mention you are using an open source engine someone provided for free., just saying., best of lucks good work by the way. .
@@gwtuts4061 because it makes the whole community better
great work 👍
Now red dead redemption 3
1. Well-trained horse 2. ??? 3. Red dead redemption
you succesfully horse in godot 4
bro can u make a tutorial on how to make modular weapon system in godot 4 please
Good tutorial, although if you do not put a CollisionShape3D in the ground, the player will fall, could you make a tutorial on how to put a CollisionShape with the shape of your created terrain?? Thanks...
First off, very amazing to share videos like this with us. I am curious though if a lot has changed with Godot 4.3, or if it's mostly the same? Thanks from a newbie
When it comes to release like 4.3 or any 4.x . everything is almost same. The benifit you will see is performance raise. I mean increase in frame and other improvements in nodes. So if there is release like Godot 5.x then it will have some big changes.
Have some kind of path/road following ai ideas, would like to see your approach
😮
thanks i like cocktails 👍
Nice Work Dude ❤
❤
Hey man, I installed the game and it works. The bad thing is that i can't play it cause' the game doesn't take any input. Any Advice?
Looks like you have old desktop or drivers are not updated. Try to update directX and other run time components required by the game.
Please add subtitles I have no idea what you are saying
That intro made me say "hell yea" audibly
You need struts on your truck to dampen the bounce. That would also solve some of the bouncy camera too.
Thanks, yet the final output is not released, will fix it soon. But funny to have bouncy truck ;)
@@gwtuts4061 i look forward to seeing it!
Camera top level true and camera pos = truck pos