Definitely a big aspect, I only heard about Concord because "GO WOKE GO BROKE" flooded my twitter feed. Even now, I don't think I've ever seen Concord gameplay.
I’m so tired of hearing “go woke, go broke”. Concord did not fail because it included PoC, plenty of games do that and succeed at at least finding an audience. Concord failed because the character design was ranged from horrendous to boring. Everything graphically looked impressive, but that also highlighted how terrible the character design was. Half the cast looked like they were wearing things a child would to play pretend but I think a game with that idea would still look better because at least then it’s intentional.
@@ToasteBlade I wouldn't say everything graphically, the color theory in the screenshots I've seen is horrendous, colorwise the game looked like the best parts of someone's vomit after Christmas Dinner. Also even bigger, Concord failed because it was $40. I don't think the game would exactly be killing Overwatch if it was free (especially with Rivals out now), but I imagine there could have been a niche playerbase of people who liked the gameplay, but never found the game because no one was dropping $40 on it.
@ that’s what I was trying to get at. The game is hideous. I watched a lot of videos covering the character designs and forgot how horrendous the environmental colors were
You know what game is able to foster a rich, vibrant, and continuously growing competitive scene while being a one time payment*? One that has had a World Championship tournament since 2009? Pokemon! *They gate certain pokemon behind DLC lol so not a one time payment, but the DLC is like it's own miniature game so at least there's that.
Paying is one of the huge reasons I am still a League player instead of an Overwatch player to be honest, that and the fact that League could run on a potato. I've played MOBA's and Shooters all my life. My first memory of a MOBA is playing Lina with my friends in a NET Cafe on a pirated version of WC3 playing on 6.42 patch of Dota. To people in my countries where at the time was $50 basically half a month or more of wages. Free to Play and pirating was the only way to enjoy games. When OW came out I played a lot during Free To Play weekends. But asking my parents to spend that much money on a video game was not feasible and I never did. HearthStone I played a lot too, still have a lot of the first card backs showing that I played since HeartStone Beta, but then as the game went on it felt harder and harder to play as a F2P I peaked rank 11(not legend) and changes came and my deck was basically useless. And I either had to spend a lot of money or grind the fuck out of the game to be able to enjoy it again. This was before HeartStone came out with that mode that lets you play with old deck. I also tried HoTS(have the alpha and beta icons from it) but I could not run the game at the time as I had a shitty laptop, same with Dota 2. I've played more than 2000 hours of Dota 1 on Garena on a pirated WC3. Then Dota 2 came and I got an invite from a friend(it gave me the Rare Bloodstone item) but it required a good PC and I could not play on that so I stopped and went to League which I had no problems with. I tried playing with 800x600 resolution dota 2 all on low, but a lot of the game I would not be able to connect during the loading and it would just put me into the afk queue where I had to play against bots, and after a while it got boring.
Now I want to hear August's thoughts on other MOBAs that do something different in the genre, like Omega Strikers, Supervive, and Eternal Return. Especially Omega Strikers and Supervive since some of the members of those development teams were previously employed at Riot before moving onto these other projects.
It had some adds, it had a Cinematic, It had a Entire 20 min ep of Secret level ( The game died so fast , it did not last till Secret level premiered ) , it was played by a lot of Big streamers. IT had a open free beta. the game just sucked, the designs sucked, it felt bad and looked bad . The character designs are trash for a hero shooter. it was not a good product, it lost 400 million $ worth of money. Word of Mouth is king for Free games. i only found out about Marvel rivals due to the Content creators i liked Started playing it , I saw Moist critical play Concord , it just was not intresting enough to spend time on.
BMW was over announced to become a big game? i bet it wasn't. Another Example: the new Assassin's Creed is being OOOOOVER announced, so you think that the game will be big? YOU KNOW THE ANSWER :)
01;15 and thats what you call a self fullfilling prophecy....you mentalize and act on failing...and voilà, you were rights. Imagine if sabotaging yourself along the way would kill the project in the end.
I wouldn’t say that having to pay for the game was the issue. Millions of people bought Overwatch 1 and it came out when everything was trying to be F2P and loaded with Microtransactions. As far as I’m aware, nobody bought Concord because it wasn’t marketed towards anybody, everybody in the game just looked ugly, and when people pointed it out, a hate-wave started forming, so it pushed everyone away.
A reason people bought overwatch 1 back in 2016 was because it basically had no competition in the hero shooter space, like TF2 was the pretty much the only big one, but in the modern landscape why would I spend money on concord when both overwatch 2 and valorant are free to play and give me basically the exact same (if not better) gaming experience
@@ARealKetchupBottle That would only explain the "size" of the success, but not the original impetus. There has to be something that appeals to a player to be interested in the game in the first place. What was Concord's selling point?
@@儀水鏡の妖怪霊 yeah I agree, the game itself just has nothing to offer so that on top of the price just made a bad situation even worse. Like I think that if the new marvel rivals game was paid it would still have a decently large player base cause that game offers something new
Advertising isn’t a issue with it, look at deadlock the game hasn’t even been officially announced yet all they did was let the streamers play the game on stream and make videos about it and it’s in a invite only alpha state and it still got over 100k concurrent players. So advertising definitely isn’t the reason this game failed
The only way i can see a new MOBA working is removing the toxic crap. Everything they do will be compared to the giants so in addition to being good, it needs a niche
Hero shooters need to have good characters, its the biggest draw, if you ask people why they started palying ow or tf2 its almost always friends or the cinnematics. Ugly characters+ no advertising+ not free.
It's also most likely the actual reason why it failed. I don't quite believe the point August is positing because the game also had a free access beta that heavily tanked its userbase after the first day. If it was free and still didn't work, how was the price relevant in its decline?
@@儀水鏡の妖怪霊 He also talks about how the game had shit marketing, I literally never heard about Concord before it made the news for being a colossal failure
@@ThePaperpyro Yeah, but if it was that simple, we wouldn't have Helldivers 2 being the exact polar opposite with also null advertisement. Word of mouth is still a good way to expand your brand, especially in the era of the internet.
@@儀水鏡の妖怪霊 Except Helldivers 2 has the benefit of being a sequel. While the original wasn't as popular, it still had its fair share of fans to help spread the word, concord on the other hand was a brand new ip.
@@HoloDDKaraoke Sure, but that would only be a starting advantage in the "word of mouth" race. If Concord had something going for it, it too had the chance to succeed. The problem is that it had nothing going for it. Not even an ensuring good game in the background. What I'm trying to point out is that August's original point was a cope response, a narrative I've noticed only members of the video game development community have. Because if you ask a member of the public, their answer is not "Concord who?" but "You mean that ugly ass game?"
Definitely a big aspect, I only heard about Concord because "GO WOKE GO BROKE" flooded my twitter feed. Even now, I don't think I've ever seen Concord gameplay.
they just want to be hateful, they didnt see gameplay either
I’m so tired of hearing “go woke, go broke”. Concord did not fail because it included PoC, plenty of games do that and succeed at at least finding an audience. Concord failed because the character design was ranged from horrendous to boring. Everything graphically looked impressive, but that also highlighted how terrible the character design was. Half the cast looked like they were wearing things a child would to play pretend but I think a game with that idea would still look better because at least then it’s intentional.
@@ToasteBlade I wouldn't say everything graphically, the color theory in the screenshots I've seen is horrendous, colorwise the game looked like the best parts of someone's vomit after Christmas Dinner.
Also even bigger, Concord failed because it was $40. I don't think the game would exactly be killing Overwatch if it was free (especially with Rivals out now), but I imagine there could have been a niche playerbase of people who liked the gameplay, but never found the game because no one was dropping $40 on it.
@ that’s what I was trying to get at. The game is hideous. I watched a lot of videos covering the character designs and forgot how horrendous the environmental colors were
You know what game is able to foster a rich, vibrant, and continuously growing competitive scene while being a one time payment*? One that has had a World Championship tournament since 2009? Pokemon!
*They gate certain pokemon behind DLC lol so not a one time payment, but the DLC is like it's own miniature game so at least there's that.
Yea i have hundred of games on steam and hundreds in my wishlist, i didnt know concord existed before i learned it was a failure
Paying is one of the huge reasons I am still a League player instead of an Overwatch player to be honest, that and the fact that League could run on a potato. I've played MOBA's and Shooters all my life. My first memory of a MOBA is playing Lina with my friends in a NET Cafe on a pirated version of WC3 playing on 6.42 patch of Dota. To people in my countries where at the time was $50 basically half a month or more of wages. Free to Play and pirating was the only way to enjoy games. When OW came out I played a lot during Free To Play weekends. But asking my parents to spend that much money on a video game was not feasible and I never did. HearthStone I played a lot too, still have a lot of the first card backs showing that I played since HeartStone Beta, but then as the game went on it felt harder and harder to play as a F2P I peaked rank 11(not legend) and changes came and my deck was basically useless. And I either had to spend a lot of money or grind the fuck out of the game to be able to enjoy it again. This was before HeartStone came out with that mode that lets you play with old deck. I also tried HoTS(have the alpha and beta icons from it) but I could not run the game at the time as I had a shitty laptop, same with Dota 2. I've played more than 2000 hours of Dota 1 on Garena on a pirated WC3. Then Dota 2 came and I got an invite from a friend(it gave me the Rare Bloodstone item) but it required a good PC and I could not play on that so I stopped and went to League which I had no problems with. I tried playing with 800x600 resolution dota 2 all on low, but a lot of the game I would not be able to connect during the loading and it would just put me into the afk queue where I had to play against bots, and after a while it got boring.
OW is free now tho, at the time it wasnt ye
Now I want to hear August's thoughts on other MOBAs that do something different in the genre, like Omega Strikers, Supervive, and Eternal Return. Especially Omega Strikers and Supervive since some of the members of those development teams were previously employed at Riot before moving onto these other projects.
You have an echo when you added the image overlays at 6:43.
what are the clicking sounds
That would be the person recording's Opera GX
@@debombkillerrow3 no, august streams. these are stream highlights
I think the reason the game wasn't advertised was because the open beta went horribly.
Yeah, Concord had 0 advertisements, no marketing. Nobody really knew about it till they saw it on steam or when it had already failed.
It had some adds, it had a Cinematic, It had a Entire 20 min ep of Secret level ( The game died so fast , it did not last till Secret level premiered ) , it was played by a lot of Big streamers. IT had a open free beta.
the game just sucked, the designs sucked, it felt bad and looked bad .
The character designs are trash for a hero shooter.
it was not a good product, it lost 400 million $ worth of money.
Word of Mouth is king for Free games.
i only found out about Marvel rivals due to the Content creators i liked Started playing it , I saw Moist critical play Concord , it just was not intresting enough to spend time on.
BMW was over announced to become a big game? i bet it wasn't. Another Example: the new Assassin's Creed is being OOOOOVER announced, so you think that the game will be big? YOU KNOW THE ANSWER :)
can you please disable the opera gx typing sounds its so fucking annoying
01;15 and thats what you call a self fullfilling prophecy....you mentalize and act on failing...and voilà, you were rights. Imagine if sabotaging yourself along the way would kill the project in the end.
Internally, Sony was talking about Concord like it was going to be the next Star Wars.
THAT'S A SPICY MEATABOOOLL
Also, why does August kinda look like he has the suds here
this roast was uncalled for lmao
@@tatybara My fault crewmate
I had adds for Concord on UA-cam and Facebook for months before it came out.
I wouldn’t say that having to pay for the game was the issue. Millions of people bought Overwatch 1 and it came out when everything was trying to be F2P and loaded with Microtransactions. As far as I’m aware, nobody bought Concord because it wasn’t marketed towards anybody, everybody in the game just looked ugly, and when people pointed it out, a hate-wave started forming, so it pushed everyone away.
A reason people bought overwatch 1 back in 2016 was because it basically had no competition in the hero shooter space, like TF2 was the pretty much the only big one, but in the modern landscape why would I spend money on concord when both overwatch 2 and valorant are free to play and give me basically the exact same (if not better) gaming experience
@@ARealKetchupBottle That would only explain the "size" of the success, but not the original impetus. There has to be something that appeals to a player to be interested in the game in the first place. What was Concord's selling point?
@@儀水鏡の妖怪霊 yeah I agree, the game itself just has nothing to offer so that on top of the price just made a bad situation even worse. Like I think that if the new marvel rivals game was paid it would
still have a decently large player base cause that game offers something new
mobile legends is good and riot is trying to sue them over it to no avail lol
Advertising isn’t a issue with it, look at deadlock the game hasn’t even been officially announced yet all they did was let the streamers play the game on stream and make videos about it and it’s in a invite only alpha state and it still got over 100k concurrent players. So advertising definitely isn’t the reason this game failed
It only worked for Deadlock cuz it's valve game, almost no other studio can pull this off
The only way i can see a new MOBA working is removing the toxic crap. Everything they do will be compared to the giants so in addition to being good, it needs a niche
Hero shooters need to have good characters, its the biggest draw, if you ask people why they started palying ow or tf2 its almost always friends or the cinnematics. Ugly characters+ no advertising+ not free.
Its also an ugly ass game
It's also most likely the actual reason why it failed. I don't quite believe the point August is positing because the game also had a free access beta that heavily tanked its userbase after the first day. If it was free and still didn't work, how was the price relevant in its decline?
@@儀水鏡の妖怪霊 He also talks about how the game had shit marketing, I literally never heard about Concord before it made the news for being a colossal failure
@@ThePaperpyro Yeah, but if it was that simple, we wouldn't have Helldivers 2 being the exact polar opposite with also null advertisement. Word of mouth is still a good way to expand your brand, especially in the era of the internet.
@@儀水鏡の妖怪霊 Except Helldivers 2 has the benefit of being a sequel. While the original wasn't as popular, it still had its fair share of fans to help spread the word, concord on the other hand was a brand new ip.
@@HoloDDKaraoke Sure, but that would only be a starting advantage in the "word of mouth" race. If Concord had something going for it, it too had the chance to succeed. The problem is that it had nothing going for it. Not even an ensuring good game in the background.
What I'm trying to point out is that August's original point was a cope response, a narrative I've noticed only members of the video game development community have. Because if you ask a member of the public, their answer is not "Concord who?" but "You mean that ugly ass game?"
Hewhoisfirst
Call of Duty is not free to play.
To say "all of the competition (for Concord) is free to play" is false.
Cod is not concords competition, it was a hero shooter. It's main competition at the time was ow, tf2 and (maybe) valorant. All of which were free.
Call of duty is not a hero shooter what are you on about