I have an easier time telling apart late 2000s military shooters than I have with this wave of indie movement shooters. They genuinely all look the same to me.
I feel the same way for most of these "boomer shooter" FPS games. A new solid 2000s styled military FPS would stand out to me now in a sea of Doom/Quake clones.
Really doesn't help that a fair few of those "Doom clones" are effectively just standalone Doom mods and absolutely *feel* like they're Doom mods (Supplice, Rekkr, Beyond Sunset, etc.).
I remember when this game cameout a lot of creator talked about it like it was the best thing on earth after oxigen and slyced bread... Then i tried the demo and it was so underwelming and i never bought it.
Well that is sad. I mean, I like that they implemented a Path of Neo like mechanic in first person, but the difference is that Path of Neo was not only a third person game, but was also a director’s cut type deal for the trilogy and was a more smooth experience than the previous “Enter the Matrix” game. Granted it doesn’t have the jump program the film did and there are plenty of flaws. However when you learn the right tactics for the levels (or even just learn the right paths in the case of the Merovingian’s mansion) then the game ends up being quite the improvement compared to “Enter the Matrix.” That being said you still have to learn the right way to dodge when it comes to Mega Smith, which I imagine is quite annoying on The One difficulty if you’re not using the primary guide, which I did use for the lower difficulties.
I keep telling myself that one of these days I'll get around to Enter the Matrix and Path of Neo. Then I remember they're based on the Matrix sequels rather than the original and think "eh it can wait until I've caught up on some of this other stuff."
@@DWTerminator honestly when it comes to the third sequel there was some that was cut out or turned into a cut scene in the case of Neo's eyes being burned out. That being said, they do add a "stuck in a loop" section too and if you can't figure that out for some reason then just look it up.
Listening to the slow motion sound effects for just a minute was already too much for me. The loud "standard death sound effect" better not become a thing.
Having sounds that clearly indicate when an enemy is dead is fine, but it's better to do it with individual sounds per enemy type rather than just a loud "thud."
I have an easier time telling apart late 2000s military shooters than I have with this wave of indie movement shooters. They genuinely all look the same to me.
I can agree with that statement.
I feel the same way for most of these "boomer shooter" FPS games. A new solid 2000s styled military FPS would stand out to me now in a sea of Doom/Quake clones.
Really doesn't help that a fair few of those "Doom clones" are effectively just standalone Doom mods and absolutely *feel* like they're Doom mods (Supplice, Rekkr, Beyond Sunset, etc.).
@@DWTerminator Yeah if you've played enough GZDoom you can really feel the deja-vu when playing those games.
I remember when this game cameout a lot of creator talked about it like it was the best thing on earth after oxigen and slyced bread...
Then i tried the demo and it was so underwelming and i never bought it.
Between Severed Steel and Trepang 2, I'll stick with Trepang 2. Hoping that one gets an improved sequel.
We'll see, I guess. Trepang2 is definitely more substantive than Severed Steel, at least, so a sequel to it has less to correct.
The Metal gear games (even the spin-offs) have a cyberpunk feel without relying on neon lights.
I never really got "cyberpunk" out of the Metal Gear games. They're more just military sci-fi until they start going completely off the rails.
@@DWTerminator There are some slight elements, but yes MGS3 is the better one because it mainly doesn't go too much off rails.
So would you recommend Stranglehold over this game?
I actually reviewed Stranglehold quite a few years ago: ua-cam.com/video/bhBLxN92Gmk/v-deo.html
DW I love you
looks like "SUPERHOT but slomo instead of time stop" , but even that gives it too much credit. it's your average junk game.
Do you plan to cover Postal Brain Damaged at some point?
I haven't really decided what I want to do with the Postal series in general yet.
*sees cards*
That's similar to the Corruption Cards mod from GZDoom.
Card modifiers like that aren't exactly uncommon in general.
Oh really? This game is on UE4? Couldn't tell because it's wasn't lagging. But seriously, it's a pretty cool game.
Well that is sad. I mean, I like that they implemented a Path of Neo like mechanic in first person, but the difference is that Path of Neo was not only a third person game, but was also a director’s cut type deal for the trilogy and was a more smooth experience than the previous “Enter the Matrix” game. Granted it doesn’t have the jump program the film did and there are plenty of flaws. However when you learn the right tactics for the levels (or even just learn the right paths in the case of the Merovingian’s mansion) then the game ends up being quite the improvement compared to “Enter the Matrix.”
That being said you still have to learn the right way to dodge when it comes to Mega Smith, which I imagine is quite annoying on The One difficulty if you’re not using the primary guide, which I did use for the lower difficulties.
I keep telling myself that one of these days I'll get around to Enter the Matrix and Path of Neo. Then I remember they're based on the Matrix sequels rather than the original and think "eh it can wait until I've caught up on some of this other stuff."
@@DWTerminator honestly when it comes to the third sequel there was some that was cut out or turned into a cut scene in the case of Neo's eyes being burned out. That being said, they do add a "stuck in a loop" section too and if you can't figure that out for some reason then just look it up.
Story is so cringe , i cant be bothered with it
There practically isn't a story at all in this one.
@@DWTerminator what little there is sounded clichéd
Who played it for the story?
Listening to the slow motion sound effects for just a minute was already too much for me. The loud "standard death sound effect" better not become a thing.
Having sounds that clearly indicate when an enemy is dead is fine, but it's better to do it with individual sounds per enemy type rather than just a loud "thud."
So it's like Halo... You need to read the novels
Worse. At least Halo 4, 5, and Infinite actually tell their stories in-game.