Review - Severed Steel

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 31

  • @Ghost_Of_SAS
    @Ghost_Of_SAS 3 місяці тому +11

    I have an easier time telling apart late 2000s military shooters than I have with this wave of indie movement shooters. They genuinely all look the same to me.

    • @michaelbuehler3897
      @michaelbuehler3897 3 місяці тому +2

      I can agree with that statement.

    • @Gruntvc
      @Gruntvc 3 місяці тому +4

      I feel the same way for most of these "boomer shooter" FPS games. A new solid 2000s styled military FPS would stand out to me now in a sea of Doom/Quake clones.

    • @DWTerminator
      @DWTerminator  3 місяці тому +3

      Really doesn't help that a fair few of those "Doom clones" are effectively just standalone Doom mods and absolutely *feel* like they're Doom mods (Supplice, Rekkr, Beyond Sunset, etc.).

    • @Ghost_Of_SAS
      @Ghost_Of_SAS 3 місяці тому +2

      @@DWTerminator Yeah if you've played enough GZDoom you can really feel the deja-vu when playing those games.

  • @fabio04081998
    @fabio04081998 3 місяці тому +7

    I remember when this game cameout a lot of creator talked about it like it was the best thing on earth after oxigen and slyced bread...
    Then i tried the demo and it was so underwelming and i never bought it.

  • @Gruntvc
    @Gruntvc 3 місяці тому +3

    Between Severed Steel and Trepang 2, I'll stick with Trepang 2. Hoping that one gets an improved sequel.

    • @DWTerminator
      @DWTerminator  3 місяці тому +1

      We'll see, I guess. Trepang2 is definitely more substantive than Severed Steel, at least, so a sequel to it has less to correct.

  • @Garcia1995
    @Garcia1995 3 місяці тому +3

    The Metal gear games (even the spin-offs) have a cyberpunk feel without relying on neon lights.

    • @DWTerminator
      @DWTerminator  3 місяці тому +2

      I never really got "cyberpunk" out of the Metal Gear games. They're more just military sci-fi until they start going completely off the rails.

    • @Garcia1995
      @Garcia1995 3 місяці тому

      ​@@DWTerminator There are some slight elements, but yes MGS3 is the better one because it mainly doesn't go too much off rails.

  • @thebrodator
    @thebrodator 3 місяці тому

    So would you recommend Stranglehold over this game?

    • @DWTerminator
      @DWTerminator  3 місяці тому

      I actually reviewed Stranglehold quite a few years ago: ua-cam.com/video/bhBLxN92Gmk/v-deo.html

  • @hughjass9434
    @hughjass9434 3 місяці тому

    DW I love you

  • @theodorelux
    @theodorelux 3 місяці тому +3

    looks like "SUPERHOT but slomo instead of time stop" , but even that gives it too much credit. it's your average junk game.

  • @dominikk3643
    @dominikk3643 3 місяці тому

    Do you plan to cover Postal Brain Damaged at some point?

    • @DWTerminator
      @DWTerminator  3 місяці тому

      I haven't really decided what I want to do with the Postal series in general yet.

  • @michaelbuehler3897
    @michaelbuehler3897 3 місяці тому +1

    *sees cards*
    That's similar to the Corruption Cards mod from GZDoom.

    • @DWTerminator
      @DWTerminator  3 місяці тому +1

      Card modifiers like that aren't exactly uncommon in general.

  • @cup-noodle-love
    @cup-noodle-love 2 місяці тому

    Oh really? This game is on UE4? Couldn't tell because it's wasn't lagging. But seriously, it's a pretty cool game.

  • @jcrebel18
    @jcrebel18 3 місяці тому

    Well that is sad. I mean, I like that they implemented a Path of Neo like mechanic in first person, but the difference is that Path of Neo was not only a third person game, but was also a director’s cut type deal for the trilogy and was a more smooth experience than the previous “Enter the Matrix” game. Granted it doesn’t have the jump program the film did and there are plenty of flaws. However when you learn the right tactics for the levels (or even just learn the right paths in the case of the Merovingian’s mansion) then the game ends up being quite the improvement compared to “Enter the Matrix.”
    That being said you still have to learn the right way to dodge when it comes to Mega Smith, which I imagine is quite annoying on The One difficulty if you’re not using the primary guide, which I did use for the lower difficulties.

    • @DWTerminator
      @DWTerminator  3 місяці тому

      I keep telling myself that one of these days I'll get around to Enter the Matrix and Path of Neo. Then I remember they're based on the Matrix sequels rather than the original and think "eh it can wait until I've caught up on some of this other stuff."

    • @jcrebel18
      @jcrebel18 3 місяці тому

      @@DWTerminator honestly when it comes to the third sequel there was some that was cut out or turned into a cut scene in the case of Neo's eyes being burned out. That being said, they do add a "stuck in a loop" section too and if you can't figure that out for some reason then just look it up.

  • @RichardPhillips1066
    @RichardPhillips1066 3 місяці тому +4

    Story is so cringe , i cant be bothered with it

    • @DWTerminator
      @DWTerminator  3 місяці тому +4

      There practically isn't a story at all in this one.

    • @RichardPhillips1066
      @RichardPhillips1066 3 місяці тому +3

      @@DWTerminator what little there is sounded clichéd

    • @cesly87
      @cesly87 3 місяці тому +1

      Who played it for the story?

  • @Mitchell_Gant
    @Mitchell_Gant 3 місяці тому +1

    Listening to the slow motion sound effects for just a minute was already too much for me. The loud "standard death sound effect" better not become a thing.

    • @DWTerminator
      @DWTerminator  3 місяці тому +1

      Having sounds that clearly indicate when an enemy is dead is fine, but it's better to do it with individual sounds per enemy type rather than just a loud "thud."

  • @brickproduction1815
    @brickproduction1815 3 місяці тому

    So it's like Halo... You need to read the novels

    • @DWTerminator
      @DWTerminator  3 місяці тому +2

      Worse. At least Halo 4, 5, and Infinite actually tell their stories in-game.