Finally Adding GAMEPLAY In My Minecraft Clone

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 1,1 тис.

  • @biorix9704
    @biorix9704 9 місяців тому +855

    So, I hope you read this. you mentioned monetizing the game, which is 100% logical and ethical because you work for it, but, for people like me who live in third world countries, we can't buy the game, in fact, we can't have any payments to you unless you somehow support local banks which is near impossible. I don't really want to say this, but in case you want to make this game paid, People like me have to use piracy, which is unethical, but only way for us to enjoy the game.
    What I would love to see is you make the game free, and take donations or sell cosmetics so people like me can enjoy the game.
    This might sound weird, but this is something you have to consider. I love your videos and I hope you get well soon.

    • @finalforeach
      @finalforeach  9 місяців тому +863

      Ideally, although no promises yet, the game will follow an Asperite-like model, where if you build the game from the code, you can have it for free, as an alternative to buying the game.
      But if you can't do that, and you have no way to buy the game, or you don't have any disposable income, I have no objection with you pirating the game, so don't feel guilty if you do!

    • @Legacybeta
      @Legacybeta 9 місяців тому +243

      @@finalforeach Just a thought but back in the day it was very easy to pirate MC, or at least have a friend log in just once and then you'd play by clicking "play offline" and you could still have a singleplayer experience. Maybe singleplayer could be free but to have a username which would then allow you to play multiplayer would cost you.

    • @JoaoVitorBarg
      @JoaoVitorBarg 9 місяців тому +27

      I agree ​@@Legacybeta

    • @arthurschiettecatte
      @arthurschiettecatte 9 місяців тому +55

      @@finalforeach Do you mean with ‘building the game from the code’ that it will be open source and people can copy the code to run it themselves?

    • @Kolbenik
      @Kolbenik 9 місяців тому +27

      ​@@arthurschiettecatte i think yes, so that you have the Sourcecode and have to use your own Textures (and maybe sounds)

  • @CathodeRayKobold
    @CathodeRayKobold 9 місяців тому +1073

    Speaking as a pixel artist, don't just make darker shades of your textures more black like you've done with the sand. Shift the darker shades of yellow and brown towards red, and green and white towards blue. This will give the textures that warmer, more saturated look you wanted a couple videos ago.

    • @thewizard5291
      @thewizard5291 9 місяців тому +138

      This technique is called hue shifting. And we would all be remiss if we didnt fufill our obligations to mention it.

    • @UliTroyo
      @UliTroyo 9 місяців тому +15

      I came here to give the same advice :)

    • @Jdnfjdksndj
      @Jdnfjdksndj 9 місяців тому +7

      Important comment🙏🏻

    • @tigransafaryan6619
      @tigransafaryan6619 9 місяців тому +5

      As an artist as well I approve this comment.

    • @alface935
      @alface935 9 місяців тому +1

      I don't understand Colors too much so I can't comment without sounding like a Noob

  • @Toble0
    @Toble0 9 місяців тому +773

    In a sea of Minecraft clones on UA-cam, this series feels like a breath of fresh air. Excited to see where this project leads!

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 9 місяців тому +5

      i agree!

    • @SimplyTheRedMelon
      @SimplyTheRedMelon 9 місяців тому +56

      this is the only minecraft clone being taken seriously without any shortcuts, its packed with care and updates so it feels like its own game id honestly say this feels like nothing like minecraft and i love it

    • @Anthonythechickenman
      @Anthonythechickenman 9 місяців тому +2

      yeah

    • @Splarkszter
      @Splarkszter 9 місяців тому +35

      This is no simple clone. This is a complete remake or re-imagination... considering what he said in the premise/backstory, this game will be what i always dreamed minecraft to be like.

    • @talkingwall473
      @talkingwall473 9 місяців тому

      yeh
      @@SimplyTheRedMelon

  • @robertskitch
    @robertskitch 9 місяців тому +338

    My dream movement mechanic for Minecraft would be for the character to be able to pull themselves up onto a two metre high ledge. It always bugs me that a player character who seems so capable can be defeated by a two-block high wall.

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 9 місяців тому +15

      Hahaha, yeah im annoyed by that too.
      Maybe keeping jump pressed to jump a bit higher?

    • @WasatchWind
      @WasatchWind 9 місяців тому +24

      I believe this is going to be in Hytale -
      But I do like the idea of this game having more complex movements. Maybe there's equally rugged environments, like a biome with tons of hudus to parkour on?

    • @erdnaelarresaccor3450
      @erdnaelarresaccor3450 9 місяців тому +18

      Maybe he could just add a climbing system with some kind of stamina like in BotW ? I think it would fit nicely with the wall running feature already added

    • @Splarkszter
      @Splarkszter 9 місяців тому +4

      Vauting mechanics? Hell yeah!
      RPG Rogue character here we go.

    • @Splarkszter
      @Splarkszter 9 місяців тому +5

      ​@@WasatchWind Hytale doesn't exist and never will, it's a scam.

  • @WhiteBoxDev
    @WhiteBoxDev 9 місяців тому +302

    Congratulations on everything so far. It is nice to see someone take a Minecraft-inspired game further than just a prototype that they "made in one day." I think this has a lot of potential and I would love to be some kind of playtester in the future if the chance arises.

    • @iodias
      @iodias 9 місяців тому +12

      Agreed. I've been waiting for someone to make something like this since like 2019

    • @FuGyz
      @FuGyz 9 місяців тому +3

      Same, it looks pretty promising. I hope for the future of this game to be great, and, of course, have a lot of community driven content, which will make the game more customizable and sustainable for the community to add new things, but as well have it as a base simple game.

    • @schi4134
      @schi4134 9 місяців тому +1

      I would totally buy it if takes a path to machinery and such, minecraft is the absolute grind to get those things. Either you have no life to make the Mega-Mobslayer 2000® or you will be stuck in a mediocre level forever, wich the grind will also be just as bad.

    • @AgentEm34
      @AgentEm34 9 місяців тому

      You should check out Vintage Story

  • @Ryan14947
    @Ryan14947 9 місяців тому +376

    I have a name idea, if you'd like to hear it.
    ReBuild, since the point of the game is to rebuild civilization and prevent it from falling yet again.

    • @someguy9175
      @someguy9175 9 місяців тому +32

      I really like this. Sounds very robot-ish, specially the camel case lol.

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 9 місяців тому +11

      ReBuilt?

    • @spr1691
      @spr1691 9 місяців тому +31

      RE:Built

    • @abcrasshadow9341
      @abcrasshadow9341 9 місяців тому +5

      ​@@spr1691that feels like a KH reference

    • @jedi_ninja2935
      @jedi_ninja2935 9 місяців тому +9

      I just finished watching this video (awesome video by the way), and the name I came up with was “ReBuilt”. And then I went to the comment section lol.

  • @kubasad13
    @kubasad13 9 місяців тому +126

    The lighting gives so much nice feel to the project it's crazy

    • @gorgeousbam8681
      @gorgeousbam8681 9 місяців тому +11

      I know right?? the fact that there's coloured lighting really adds to the character and atmosphere of the game!!
      love it!

    • @Fire_Axus
      @Fire_Axus 9 місяців тому

      your feelings are irrational

    • @dcfuksurmom
      @dcfuksurmom 9 місяців тому

      @@Fire_Axus you replying this to every fucking comment is irrational. nobody asked you.

    • @kayastuff9367
      @kayastuff9367 9 місяців тому +1

      ​@@Fire_Axuswhy... why would you say this

  • @dronicx4002
    @dronicx4002 9 місяців тому +91

    I personally really like how the showcase of wallrunning just takes the notion that this is strictly a clone and throws it right out the window. Very hyped to see the progress for the game's identity.
    Don't have anything else to add at the present other than gj, good to see this project progressing :)

  • @TheFelisOrder
    @TheFelisOrder 9 місяців тому +283

    A suggestion for the distant future: Instead of having biome based chunks, have a variable based chunk. Each biome have a Temperature variable and a humidity variable. Combined with surface elevation level this will determine what type of plantlife (if any) the chunk will have. From -20 to +50 celsius, where -20 is ice covered (glazier), -10 is snow covered, 0 is partially snow covered, +10 has needle based trees (like pine and spruce), +20 has leaf based trees, +30 and above has rain forest trees. Humidity level (none, low, medium and high) could determine how much plantlife is likely to generate within the chunk, with no humidity basically being desert. A chunk next to another chunk will usually have either the same temperature variable, one higher, or one lower. At temperature level +15 you would get a mix of both needle and leaf based trees along with perhaps some unique type of plants for that temperature. Naturally there will also be less plantlife the higher up you go, resulting in the top of the taller mountains having nonthing at all.
    Maybe the chunks may have a small chance to have a hidden status switch, (like Radiation, Infested and Enchanted) meaning you could get some unique magical looking plantlife, animal life, and athmospheric effects to allow for more non-Earth-like terrain.
    Game name suggestion: Land of Milk and Honey

    • @alacer8878
      @alacer8878 9 місяців тому +35

      To make the generation look something like biomes, and create stretches of land that are both large and cohesive within this system, Wave Function Collapse as a procedural generation algorithm can be used, with weighted values to sculpt the terrain with a bit more control.

    • @cerkurkafelst7335
      @cerkurkafelst7335 9 місяців тому +5

      Very good idea

    • @ryriclan3425
      @ryriclan3425 9 місяців тому +4

      This is a great idea.

    • @infiniminer7677
      @infiniminer7677 9 місяців тому +33

      good idea, Minecraft's biomes always bugged me with how you exit a snowy forest and come out to see a desert or vice versa. Even just going from a savannah to a desert is a jarring and unnatural transition and this system would be a lot more gradual. Also no random pools of water and lava, I hate those things so much

    • @Splarkszter
      @Splarkszter 9 місяців тому +5

      I like this, i have seen this system on Rimworld.

  • @NigelMelanisticSmith
    @NigelMelanisticSmith 9 місяців тому +151

    Love how since this made from scratch, we don't have to wait 10 years for you to add stuff like crawling lol

    • @xX_ohio_Xx
      @xX_ohio_Xx 9 місяців тому +5

      Yeah lol, hindsight/foresight is definitely something powerful

    • @oightKoreraAreEditable
      @oightKoreraAreEditable 9 місяців тому

      Oi could somebody help explain me this joke and what it is referring to, please?
      (⁠@⁠_⁠@⁠)
      It would be greatly appreciated and free cookie worth

    • @NigelMelanisticSmith
      @NigelMelanisticSmith 9 місяців тому +7

      @@oightKoreraAreEditable Minecraft has only somewhat recently added crawling, and it's over 10 years old. I was just mentioning how since this project is a fresh start, I won't have to wait another 10 years for this new game to have crawling.

    • @billiam6398
      @billiam6398 9 місяців тому +4

      ⁠@@oightKoreraAreEditableold codebases are often very ‘stiff’; existing code written by previous programmers may not support new features, forcing the newer programmers to rewrite portions of old code to do so, which is often far more tedious and difficult than it sounds.
      a completely fresh codebase, like that of this remake, is usually far more flexible. adding a feature can be a painless process if a dev has planned for it from the start, or has worked to keep the codebase simplistic and intuitive.

    • @diogoduarte8008
      @diogoduarte8008 9 місяців тому +2

      @ i agree in part, but Mojang has more the 100 staff, they could do something about it, or add more, I think the problem is Microsoft trying to "prevent" features that aren't "in line" with the game stile, but if you think in that way we wouldn't have Redstone today, or the dragon

  • @muno
    @muno 9 місяців тому +47

    The colored lighting looks so nice no matter how many times I see it ^^
    For the name, the word "After" feels fun to me - evoking the MC/BotW feeling of history in the land, and beginning a new story on top of the ruins of a fallen world

  • @eltonsstuff
    @eltonsstuff 9 місяців тому +16

    This guy: Remakes minecraft in 5 months
    Mojang in 1 year: Here's your rubbish mob + 5 recolored blocks. Take it or leave it.

  • @WasatchWind
    @WasatchWind 9 місяців тому +34

    So thoughts on your premise -
    I'm playing through vintage story right now, and what I really like compared to Minecraft is a more interesting sense of progression. In maybe your first time playing Minecraft, there's a bit of challenge, but once you're even just decent at the game, it's relatively easy to get any gear you need as to make difficulty trivial.
    As my brother and I have been playing vintage story however, even in late summer we're still needing to manage food, we're far from having all the resources we need, and we're doing all we can to prepare for winter.
    The game has ticking clocks, and a better designed progression I'd say than Minecraft. Obviously, any game will become stale over time, but you can design a decent progression system to make your achievements feel more meaningful.
    Whether you are interested in vintage story difficulty or not, I think giving players tangible goals would be good to focus on. I like the colonist idea, because perhaps it's like other games where you need to heal the world, that the world is initially toxic to you in some way.
    Maybe if you're up for the challenge, the goal can be building up a base for new colonists to arrive and help you. A lot of Minecraft mods like millenaire and tektopia have attempted a village system like this, but I think that a game where that was much better integrated with less glitches would be awesome.
    Whatever you decide, I think that focusing on a sci fi angle would help you stand out. Most Minecraft derivatives are going fantasy. I seem to remember, correct me if I'm wrong, that you were interested in the game being more vibrant. This could be a good further contrast to vintage story. Subnautica and Journey to the Savage Planet might be interesting inspirations.
    My last comment, I think that one thing vintage story has done great is more complex models than just blocks. They make the world feel more alive than Minecraft, so I think you might consider that to add interesting complexity.
    Well, I hope that some of my ideas might be helpful. Whatever you decide, I can't wait to see where this game goes!

  • @spiffy1209
    @spiffy1209 9 місяців тому +22

    the BIGGEST thing that I like about this journey with you is your transparency please dont every lose that :)

  • @EKVCR
    @EKVCR 9 місяців тому +29

    For the name of the game I feel like complexity is where other sandbox games fall short. It should be something simple without the use of 'craft' somewhere in it's name as I feel that the overuse of it in other tech demo style games makes the games come off as tacky or a rushed clone. A name like 'Generations' may be fitting as it is simple and relevant to what you've created (going off of your epilogue). Simplicity and relevance is the key. You've done an outstanding job so far, have a happy holidays! :)

  • @UltraCenterHQ
    @UltraCenterHQ 9 місяців тому +150

    It would be cool if you added "realistic" rain. It'll make puddles and sometimes it makes small floods. Maybe the ocean even pushes you during a rainstorm

    • @spartv1537
      @spartv1537 9 місяців тому +6

      Its quite hard to balance it since you can stay at one place for a long time. I've played one game with similar mechanic and my whole spawn was flooded after ~80 ingame days

    • @alacer8878
      @alacer8878 9 місяців тому +33

      One important thing for balance, I think, is just making sure the whole water cycle is implemented. In a few games I've seen do "realistic" rain, they've only ever implemented the falling, and not the evaporating. So it just kind of built up infinitely.

    • @leeroyjenkns5182
      @leeroyjenkns5182 9 місяців тому +5

      It will be super cool to see a "water level" mechanic similar to dwarf fortress: Where puddles have water height of 1 and a tile fully covered in water gets height of 9

    • @Splarkszter
      @Splarkszter 9 місяців тому +4

      Not feasable, specially on the perfomance side.
      Tho i like how the minecraft "Physics mod" handles all of that... but is not something i would like to see on an out-of-the-box experience.

    • @kaitlynkitty1917
      @kaitlynkitty1917 9 місяців тому +2

      Here's a thought. What if there's a water table that can flood the dirt level, but won't pass through into the stone level?

  • @cocorobot3949
    @cocorobot3949 9 місяців тому +49

    It's impressive how fast this project has been coming along! It would be cool if you add more night events like falling stars or colorful galaxies. This is something that I think Minecraft currently lacks on. Also, the glass should look more like how Optifine does their glass instead of the traditional Minecraft texturing.

    • @diogoduarte8008
      @diogoduarte8008 9 місяців тому

      faster then mojang now, like old minecraft

  • @soniasquishy
    @soniasquishy 9 місяців тому +42

    Seeing more emphasis on movement means so much to me. Hopefully, further down the road when combat and monsters are added, we can see more variety. Minecraft's few weapon choices, and same-y few monsters makes adventuring a snore. Maybe a rapier that gives you a forward thrust, or a claymore with a spin-attack...

  • @UltraCenterHQ
    @UltraCenterHQ 9 місяців тому +20

    Ooo wall jumping in Minecraft sounds amazing. Imagine all the tricks players can make. Bedwars, Skywars, and Hunger Games are going to get crazy

    • @finalforeach
      @finalforeach  9 місяців тому +16

      Shame I couldn't get it working nicely, but I'll revisit the idea in the future!

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 9 місяців тому

      No sliding please.

    • @UltraCenterHQ
      @UltraCenterHQ 9 місяців тому +3

      @@MiriadCalibrumAstar Imagine you're minding your own business then suddenly someone just walljumps 360 no scoops you

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar 9 місяців тому +1

      @@UltraCenterHQ Typo:"scoops"(scope).
      Well, putting walljump into perspective it will make the greatest hit evasion tactic aviable, by the vid it looks way too fast without consequences, unless really fast paced combat is the goal.
      I can imagine montages of old 360no-scoping wall-jumping in the game hahaha.

    • @UltraCenterHQ
      @UltraCenterHQ 9 місяців тому

      @@MiriadCalibrumAstar 🅱cops
      The solution is probably adding a cooldown just like enderpearls and pvp. Or it needs to be really precise (like a jump quick time event) unless you want to slip off

  • @camarada_sants
    @camarada_sants 9 місяців тому +11

    One thing I dislike about Minecraft is the way hostile mobs spawn. I don't like to have to light up and spawn proof every thing around my base. So an idea is to make a block, like a beacon, that spawn proof an area for you, so you can have buildings in the dark and you don't need to worry about spawn proofing with slabs etc..
    It would be so much fun to be able to build in darker areas, especially with the colour lights that you alredy added.
    I know this is very far away for you to worry about for right now, but is just something to keep in mind :)

    • @K3rhos
      @K3rhos 9 місяців тому +5

      In my opinion, the mobs spawning should not be based on the lighting level like in Minecraft, the mob spawning should be dealed with hostile structure/dungeons (maybe by using a mob spawner block just like in Minecraft), because when you think about it for a minute, the mob spawning in Minecraft make no sense at all, you build your house in peace and 2 sec later, a creeper literally materialize out of thin air 15 blocks away and blow your base lol. It's just annoying, especially for a survival builder guy like me who still want challenge, but also want to build his base in peace XD

    • @camarada_sants
      @camarada_sants 9 місяців тому +3

      @@K3rhos I agree. I was also thinking every mobs could spawn in different occasions, for exemple: raids (like the Pillagers) or if you didn't or did a specific task, like in minecraft, not sleeping for long Phantons spawn (but maybe less annoying than Phantons).

  • @quillkachess901
    @quillkachess901 9 місяців тому +16

    I find the idea of new movement options to be very enticing. Mechanics like wall running and crawling on command will greatly differentiate this project from other Minecraft like games. Parkouring around a large structure instead of building scaffold that will need to be removed later sounds great. Adventure style maps and parkour maps would benefit from those features. An entire new dimension to combat where players are crawling under each others noses or wall running above them. I would personally love to see new movement mechanics in this game.

  • @Skittlq
    @Skittlq 9 місяців тому +53

    i noticed in your gameplay you seemed to mistakenly place blocks in the wrong area, so I'd suggest adding a crosshair considering you've added a hotbar now, minecraft does their crosshair by having their usual + shape in the middle of the screen, but inverts the colours to help with visiblity in dark and bright areas

    • @JoeEnderman
      @JoeEnderman 7 місяців тому +6

      I'd recommend this be a texture so that other shapes are allowed as well. Such as an x or a dot.

    • @mr_confuse
      @mr_confuse 6 місяців тому

      ​​@@JoeEnderman or you can implement the CS:GO-esque crosshair. So basically a custom renderer that you can do some stupid stuff with

  • @UltraCenterHQ
    @UltraCenterHQ 9 місяців тому +20

    6:46 I kinda like how Achievements in Bedrock gives you cosmetics like a crown or a robot arm
    (But unlike what people assume, you can still install all custom stuff like on Java, without paying)

    • @catalyst9955
      @catalyst9955 9 місяців тому +3

      this is a really good idea, it would be a great way to show of achievements in a multiplayer setting

  • @Xizilqou
    @Xizilqou 9 місяців тому +13

    I have a suggestion: what if as you go higher into the air, you can begin to hear howling wind which gets more apparent the higher you go up, the wind should also only really be audible when you are exposed to the outside and would realistically hear it. I think that if you're climbing a mountain and hear that wind sound it would be pretty cool.

  • @Gwilo
    @Gwilo 9 місяців тому +100

    when implementing slabs & stairs, I recommend that you do NOT use Minecraft's approach of creating slab/stair versions of different blocks, but instead create a block type for each model, then have the textures projected onto each face of the model
    to actually get stairs/slabs ingame, it could just be a shrimple crafting recipe, or it could be an option for when you place it

    • @The_Hybrid_Gamer
      @The_Hybrid_Gamer 9 місяців тому +20

      Maybe there could be a mechanic to only destroy 1/8 of a block, potentially with some special item. This would allow for even more creative freedom, as we would have the ability to create 1/8 blocks, and would also solve the issue of how slabs and vertical slabs would be placed. this would also allow for far less inventory clutter. the largest issue (practically, not coding-wise) i can think of is that this would make partial blocks less cost-efficient, unless we got the 1/8 blocks back somehow.

    • @zsrobinson
      @zsrobinson 9 місяців тому +12

      I remember watching some modded series where people used the Chisel mod, and that seemed to have a pretty neat way of dealing with things too

    • @nikorinmp
      @nikorinmp 9 місяців тому +2

      This is an amazing idea!
      I hope it gets considered for this game

    • @skynet5828
      @skynet5828 9 місяців тому +1

      Yes! We also need vertical slabs and quarter blocks.

    • @djwillcaine
      @djwillcaine 9 місяців тому +10

      @@The_Hybrid_Gamer Cool idea but I can imagine this making it really annoying to place a lot of slabs/stairs/whatever. If I was building a whole roof out of stairs then it would take so much longer to place all the blocks, then go back and remove all the sections I don't want, as opposed to just placing the correct block shape in the first place.

  • @stevesharp1331
    @stevesharp1331 9 місяців тому +13

    One thing that annoys me about a lot of games is the weird jump mechanics, particularly the speed of jumps. When games allow you to jump far distances or the jumps simply last too long it feels like the character is weightless. Minecraft's movement system works perfectly and I hope that this project has a similar basic movement system.

  • @goncalo1410
    @goncalo1410 9 місяців тому +12

    hey man you should add snow falling on all types of blocks like stairs and fences so it doesnt look weird, i hate that minecraft snow only falls on full blocks! loving this series :D

  • @vincentcf9653
    @vincentcf9653 9 місяців тому +10

    This is really amazing, I usually play all sorts of gamemodes on minecraft using plugins and I have noticed there are a lot of things that are impossible to be made using plugins due to minecraft limitations so it would be really cool if this game would be made with that in mind so people can do all sorts of unique games, gamemodes, etc.

  • @arthurschiettecatte
    @arthurschiettecatte 9 місяців тому +54

    Name suggestion: Neogenesis or Neogen
    Meaning: neo = greek for new
    Genesis= beginning/ origin
    It refers to the player, rebuilding a world that has been long lost and starting over. (You could also use variations of it like ‘Terragenesis’ with terra referring to nature taking over the world or ‘Neocival’)
    Or just call it Neogen to make it more recognizable

    • @a17waysJackinn
      @a17waysJackinn 9 місяців тому +2

      im sorry but my gut want to be calling that "Generate: Neo" feels better of the name, whats your opinion on this one

    • @icicleditor
      @icicleditor 9 місяців тому +3

      I could see some of this being mashed with other ideas, like "ReBuild" becoming NeoBuild or ReGenesis

    • @Je_suis_ton_pere
      @Je_suis_ton_pere 9 місяців тому +9

      @@a17waysJackinn Idk man, Neogenesis is better imo, "Generate: Neo" sounds like an anime title

    • @switz3992
      @switz3992 9 місяців тому +8

      They both kinda sound like anime titles. An the words are over used imo

    • @arthurschiettecatte
      @arthurschiettecatte 9 місяців тому +2

      @@switz3992 i know and neogenesis would be a bit hard to remember but if you take ‘Neogen’ it becomes wayy better in my opinion

  • @robofrog1347
    @robofrog1347 9 місяців тому +21

    Something that I think could be cool is if you add a temperature system similar to that of toughest nails

  • @mrdoctor175
    @mrdoctor175 9 місяців тому +12

    I hope you'll also add some of the tiny details that Minecraft has, such as the natural character movement, smooth item animations and slight FOV changes. These very subtle details are what made Minecraft feel more polished and full lof life. I think that the reason why Minecraft feels nice to play is because of these very little things changing and reacting to your actions rather than just being completely static. Have a merry Christmas and good luck on the project!

    • @simpson6700
      @simpson6700 9 місяців тому +2

      i hope these FOV changes will be toggleable. for the longest time i avoided speed potions and beacons in minecraft since i get headaches unless i'm on a very specific FOV number.

    • @nathanblack9938
      @nathanblack9938 8 місяців тому +1

      ​@@simpson6700I'm fairly sure they're toggleable in game in accessibility

    • @simpson6700
      @simpson6700 8 місяців тому +1

      @@nathanblack9938 yeah, but they haven't been for a loooooong time. i played minecraft since beta. it took them 9 years to implement that feature.

  • @stardust-kyun
    @stardust-kyun 9 місяців тому +9

    Loving how everything is coming! I do worry that the premise you proposed may be a bit too focused on a sci-fi and industrial theme which may detract from the simple sandbox nature the game currently has, but it's an interesting concept and I can't wait to see where you take it :)

  • @mrlucky974
    @mrlucky974 9 місяців тому +17

    Yay! I love this series, and I'm very excited to look at the progress of this project.

  • @virtualfg
    @virtualfg 9 місяців тому +7

    Please release this, this has to be one of the best Minecraft clones out there, so greatly documented and finely optimized, puts mojang to Shane really, just use a good license and let us see the code, new Notch is born, right in the middle of mojang decline

    • @MrMoon-hy6pn
      @MrMoon-hy6pn 9 місяців тому +3

      It's hard to agree with this being the best Minecraft clone when it's so early in development and Minetest exists...

    • @virtualfg
      @virtualfg 9 місяців тому

      @@MrMoon-hy6pn that's an extremely great point, although the existence of minetest is vital, minetest is still a general framework that resembles Minecraft, but doesn't have the specialty and wotk being put to resemble that minecraft feeling, as a standalone piece of infrastructure it's absolutely impressing ND I believe deserves more attention, it's the epitomy of free and open Minecraft-like baseline that can be transformed into literally just anything, you can straight up just run lua, the freedom is straight up bonkers, while I love it and respect it, doesn't get that Minecraft clone set of goals, it isn't limited and directed to replicating and improving Minecraft. This right here what we have a new beginning, we get to relive a sort of notch days kind of wonder that you don't get with minetest, while enjoying beautifully said technical jargon, it's not yet striving to be more than a game like minetest, but it's absolutely being created in the better image of Minecraft, with privileges like colored lighting, high optimization and huge viewer suggestion influence, paired with the intention to add non script format mods, I believe this project will go a long long way. It would be absolutely great to release the code although completely up to the developer, not gonna like I'd like to him succeed in selling his this better Minecraft and even going as far to push the development team of mojang to do better, stop pumping out like poop updates and focus on building weekly, monthly snapshot, while savaging through a billion lines of good for shit java code in order to get the game to at least run better, while we wait for that to happen, I think we should be able to enjoy an up and coming Minecraft regeneration in the meantime. Besides minetest doesn't even feel like Minecraft, even the recreations, always something off.

    • @virtualfg
      @virtualfg 7 місяців тому

      @@MrMoon-hy6pn base on recent events and how they handle updates, I think Minecraft has taken a rather good fall, the only reason Minecraft is peak is because there absolute community support, if mojang were to close the next day, there would be thousands maintaining it, as there are already, mojang is nothing in front of the community, and Minecraft as a concept is being absolutely redone actively.
      Mark my words, Minecraft competition will be as real as it goes in 5-10 years time, because if you look at the voxel community, there's hundreds of open source, devlogged voxel projects running concurrently, voxel tech will reach it's nexus event, the voxel will become perfect, because there's is an extreme amount of voxel LOD systems, and graphics drivers, everything will, is and has been made to bring voxel games to the top, not just by the amount of project, but how many of them are also open source and innovating in the best way possible, people can load millions and billions of voxels, I've seen hyper realistic, ultra fast voxel builds and simulations running on a god damn browser, and that's not even all, this is just one that has been hit by the algorithm, there's 100 more special projects
      Like cubyz, with procedural Crafting and other crazy features, voxel future is here

  • @Zakronyx
    @Zakronyx 9 місяців тому +11

    Can't wait to try the pre-alpha! My suggestion for the game's name is Labivere. Why that name?
    Honestly, it's not that deep. I just quickly went on a dictionary site, searched some words, and combined whatever looked neat, from their word histories. In this case survive's "vivere: to live" and collapse's "labi: to fall" which represents the survival gameplay and the story's long gone civilization.
    And hey, you say we'll be engaging in mad science so we got that covered with Lab at the start of the name which was a mad coincidence

    • @switz3992
      @switz3992 9 місяців тому +4

      First good name suggestion I’ve actually seen in this comment section. Unique and inspired, not just a mashup or a loosely related English word

    • @Zakronyx
      @Zakronyx 9 місяців тому

      @@switz3992 Thanks for the praise my guy. I'm usually not a fan of single dictionary words or a short sentence/phrase as a name for something and try to think of something that sounds unique

  • @purpledragonofdoom
    @purpledragonofdoom 9 місяців тому +3

    Idea for the game's title : Final Eon (final as a reference to your channel's name and eon because is set in a distant future so it's like the final era of humanity)

  • @walterroche8192
    @walterroche8192 9 місяців тому +6

    This for the update!
    It's become enjoyable to listen to your Pros&Con arguments for the decisions made. That short world/origin summary is a "good enough" starter until some other ideas feels better. So a name along the same lines would work like: Emergence, Pioneer, Reclamation, Ascension, etc. Though gotta be honest those sound more like difficultly settings or play modes... Could also try the whole 'epic' naming convention like: New Earth/Terra, Renaissance, Outta the Cave.

  • @Tyrope
    @Tyrope 9 місяців тому +5

    Your little intro had 2 words that really spoke to me: Humanity's Fall.
    It's short, snappy, memorable. Doesn't *quite* explain the experience yet, but I think it's a nice starting off point.

  • @K3rhos
    @K3rhos 9 місяців тому +13

    Amazing ! This project give me so much hype ! Here is a short list of what I think should be added/improved over Minecraft:
    - Using a cubic chunks system with "infinite" or really high build height (I don't remember if you already did this)
    - Implement a sort of "wrench" to be able to rotate blocks that can be rotated (slabs, stairs, chest, etc...)
    - Bigger stacks, for example, in Minecraft the max is 64 for a stack, but some stuff like Cobblestone should definitely go over this amount in my opinion, because when you go mining you quickly have like 5~6 stacks of cobblestone in your inventory and that's really annoying, I think blocks that are really common, like Cobblestone should go to like ~512 for a single stack and for more uncommon items you can have less. It will definitely help with the inventory space and management.
    Also some keywords I thought for the name of the game:
    - Build Up
    - Thrive
    - Evolve

    • @spicylemon2623
      @spicylemon2623 9 місяців тому +2

      Thrive is already a name of a game unfortunatly

  • @emperorbless120
    @emperorbless120 9 місяців тому +9

    Wall running looks amazing and crawling also sounds like a neat idea. I hope you can get wall jumping to work. A dodge ability would also introduce additional depth to the movement/combat system.

  • @Mt.Everest
    @Mt.Everest 9 місяців тому +3

    Woah those lights in the beginning look amazing.
    What a Christmas spirit!

  • @thomquiri9860
    @thomquiri9860 9 місяців тому +7

    Wow what a treat, I discovered the serie this afternoon, and not even a few hours after I subscribed you upload the next episode, so lucky!
    I really love this project, even the colored lighting is such a basic mechanic but it makes everything so much nicer in my opinion, and that wall-jump looks like such a fun mobility mechanic. I'm so excited to try it out for myself because at this point we can't even call this a complete clone of minecraft anymore.
    And for the name, what about "New Horizons" to symbolize the fact that you've come from your world (possibly dying or whatever) to (re)discover a whole new planet (also a nice little refference/pun to the upgraded render distance compared to minecraft)

  • @polic72andDrD3ath
    @polic72andDrD3ath 9 місяців тому +1

    I like the premise for the game. Having two separate factions of monsters that were designed to kill each other as much as you can have a really awesome emergent gameplay feel when they fight each other over you, like in Rain World or other such games.
    With the movement mechanics you already have for the player, I can't wait to see what kind of crazy jumping monsters and flying robots, etc you come up with. Variety of movement is one of the things I've always thought every voxel game I've ever played really fails at; but here it's in the first pre alpha dev video where player interaction was added at all. Can't wait to see more of and finally directly support this project!

  • @adam_isiah
    @adam_isiah 9 місяців тому +3

    when it comes to player customisation, i feel like the cleanest option I've seen is the solution used in Minecraft java. The ability to create whatever skin the player would like to use. Maybe there could even be some new additions, such as additional layers a moving parts. Hell, if you wanted there could even be a built-in skin creator in the game itself!

    • @counterfeit6089
      @counterfeit6089 9 місяців тому

      Additional layers would be god tier for doing things like more complex clothing or hairstyles

  • @JanasV
    @JanasV 9 місяців тому +5

    Name idea: Millennia Ago, and the gameplay's story is as you portrayed it - search for and unlock the secrets, the technology and the history of the past.
    While I imagine this would be very difficult and time consuming, I'd really love to see an actual story in your game, unlike Minecraft that only has advancements, the conditions for some of which can be met way before the chronological placement.
    Imagine a system similar to Minecraft's advancements, paired together with a story system, where you can ignore the story and still have a good playing experience, but if you choose to follow the story, it progresses in accordance to the advancements chronology and allows to unlock certain hidden features, recipes, lore, etc. Imagine if the story could change slightly with the provided world seed. In a world of AI that could be a possibility, an option perhaps to customize the properties of your world via a server, that receives the seed and AI customizes the experience based on it, then returns the world settings to the client.

  • @harlancheese2085
    @harlancheese2085 9 місяців тому +14

    I would love to see large enemies in this game, something along the lines of the Guardians in Zelda.

    • @WasatchWind
      @WasatchWind 9 місяців тому +3

      Yeah, something that's a legitimate threat and an interesting fight, has some structures generated around it?

  • @nicolasbarona677
    @nicolasbarona677 9 місяців тому +4

    I was playing Vintage Story lately. I think its crafting system is very very good. You can place voxels to build items, like metal tools or other things. It may be hard, but it's very satisfactory!

  • @AntonioNoack
    @AntonioNoack 9 місяців тому +4

    @6:11 you don't need to pass face normals as attributes. A simple normalize(cross(dFdx(pos),dFdy(pos))) is enough, pos is your position, passed from the vertex shader to the fragment/pixel shader.

  • @kewlsage6337
    @kewlsage6337 9 місяців тому +5

    so excited for this, i hope a modding community takes off when this is reaches a stable release

  • @antoniobordonhos1672
    @antoniobordonhos1672 9 місяців тому +8

    The robot idea is SPOT ON. This gives you the opportunity to do the one thing Minecraft can't, MODERN DAY STUFF. Minecraft has always been focused on everything being "mideveil" shields, crossbows, swords, log houses and it's known everyone just builds castles. This gives you the opportunity to build a minecraft-like game where people can build more modern stuff, like bunkers, labs, craft more powerful weapons like lasers, etc. idk what to name it but if this is your concept I would think it deserves something futuristic. Minecraft is simple, you mine and you craft. What if you named it "Rebuild"?

    • @antoniobordonhos1672
      @antoniobordonhos1672 9 місяців тому

      I just read through the comments and it seems like another guy suggested ReBuild as well. Looks like we might have a name idea 💡

    • @antoniobordonhos1672
      @antoniobordonhos1672 9 місяців тому

      @CurrentTheMerboy "Minecraft" idk it sold billions

  • @TimeTravelingFetus
    @TimeTravelingFetus 9 місяців тому +3

    Cool project. Not to overscope or anything, but one thing I always wanted in Minecraft was a better fluid simulation. I specifically like the idea of a cave system slowly being filled with water, little pockets of air being formed where the water can't reach, or actually having to worry about how much water you have left. If I'm not mistaken, there's an old Minecraft mod that implements something like this, along with other interesting features like pipes and faucets and stuff. The suggestion you mentioned about fluids passing through non-solid tiles also sounds really interesting, reminds me of how grates work in Dwarf Fortress (fluids can pass through them, but not entities, and you can fish through them and toggle them open with a lever).

  • @plague180
    @plague180 9 місяців тому +7

    Man I love this series, I have played over 2000 hours of Minecraft and can’t wait for each episode!

  • @Jess-I-Guess
    @Jess-I-Guess 9 місяців тому +2

    The mention of things like crawling, wall jumping, and a more in-depth lore history fills me with excitement for what a so-called "Minecraft clone" could be. Minecraft's influence makes it undeniable where the inspiration comes from, but there is so much you can do (and appear to be doing) that Minecraft itself didn't. I especially like that you're taking a critical approach to judging mechanics like wall jumping to ensure mechanics only get added if they would be a positive addition.
    One thing I'm really liking the look of is the inventory approach. I watched a video recently discussing Minecraft's "inventory problem" and how the limitation on your inventory space seems really spacious at first, but becomes a problem quickly, especially as more items and blocks get added. I'm glad to see you aren't just following what Minecraft did and are coming up with your own solutions, so I'll be happy to see how you decide to handle inventory and crafting long-term. One idea I've had in the past was having a separate "inventory" for blocks, items, and tools, so each can have it's own mechanics to make use of space. But I'm sure there are many better solutions.

    • @K3rhos
      @K3rhos 9 місяців тому +1

      And also the more important thing that ppl don't think about the inventory is the stacks limit ! 64 was maybe a good balance in Minecraft early days, but I think nowdays they should go for 128, 256 or even higher stack.
      As an example, when you go mining, you start digging with your pickaxe, and you go down until you reach the diamond layer, but at this point, you probably already have like 3-4 stacks of Cobblestone. If the stack amount was bigger let's say 512, you could just be left with one stack of a single block type in your inventory ! And that's a huge space gain.
      Cobblestone, Stone, Dirt, etc... should all have 512 max stack to me, because they are common used blocks. For the more uncommon block you could keep the 64 or 16 max stacks.
      Satisfactory inventory system manage this really well in my opinion !

  • @temhgb
    @temhgb 9 місяців тому +8

    Name suggestions: New World / Colony Crafter / New Earth? / Roblocks (lmao) / Survive and Create / FLERF Simulator idk
    Also I feel like rendering the blocks in the hotbar is way too complicated, and would probably actually make modding new items harder.
    Why not just have a picture instead, that you can include in the block files?
    Plus, then you could change what something looks like in your inventory to something else.
    (Also, with this system you’re using, I’d imagine 2d items will look weird on the hotbar)

    • @chuck_muckle
      @chuck_muckle 9 місяців тому +2

      this is the current system that Minecraft uses. items have a different tag and use their 2D sprites instead of 3D projections. when you would make a mod that adds blocks, this would be much more simple than having to render your own 3D block just for the hotbar, and it takes up less storage. i see how it would seem more difficult for modders, but you'd be able to customize everything the same amount if not more than minecraft. i do understand what would make you think that though.

    • @temhgb
      @temhgb 9 місяців тому

      @@chuck_muckle this makes sense, but still, wouldn’t it still be better for performance to have them pre-rendered?
      Since this is a game based off having better performance than Minecraft.

    • @chuck_muckle
      @chuck_muckle 9 місяців тому +1

      @temhgb It would definitely be better for performance. i agree with that a lot. but it doesnt really seem like minecrafts implementation has a performance impact anyway, and it would be a lot of work to pre render them anyway. but yeah youre right, it would technically be better, but im not sure by how much.

    • @juniuwu
      @juniuwu 8 місяців тому

      @@chuck_muckle Well, you can pre-render them - more specifically, the game can render the 3d block only once at initialization (of blocks) to a texture and render from that. No need for doing it every frame or anything. That said, yeah, it probably doesn't have that much performance impact unless you're issuing draw call for every slot or something stupid like that. Even then it shouldn't have that much impact, so possibly not worth the extra work for such a system.

    • @chuck_muckle
      @chuck_muckle 8 місяців тому

      @@juniuwu yeah, i meant that in the context of pre rendering the blocks. might not have made that clear enough.

  • @MSEWasStolen
    @MSEWasStolen 9 місяців тому +2

    imo a little detail which could make the game look a little better is to add emission textures for blocks like magma, it it shows which parts are supposed to be glowing and which are not

  • @themanwiththeplan676
    @themanwiththeplan676 9 місяців тому +3

    This episode has got me real excited. The highlights for me were the movent portion, and the talk about the early-stage release.

  • @counterfeit6089
    @counterfeit6089 9 місяців тому +2

    That Pokemon DP music brought me way back. Awesome.

  • @pokemonfanmario7694
    @pokemonfanmario7694 9 місяців тому +4

    I love the premise! It's a bit like modded minecraft (gameplay) meets Rimworld (lore).

  • @Benjamin-yq8yl
    @Benjamin-yq8yl 9 місяців тому +2

    It would be cool and unique if you could use both hands of your character, for example to fight with two swords.
    My idea is to use the left or right mouse button for the left and right hand. To break blocks or to attack you use tools or weapons, to place blocks simply use blocks and to eat use food. With the fist you could attack or trigger something like a button or lever. To break something with your hands is usually very painful and an apple or dirtblock wouldn't really help you with this task. 😉
    I'd love to see it ingame.

  • @whimbur
    @whimbur 9 місяців тому +4

    That premise is really cool, how awesome would it be if there were abandoned structures, such as worn down skyscrapers, or entire cities? It makes me think of the Horizon series.

  • @droko9
    @droko9 9 місяців тому +3

    Couple of thoughts
    - I would like to see "falling sand" style falling sand, ie sand should form piles when dropped from the sky instead of pillars.
    - I'd like if water acted more like a fluid than it does in minecraft, it should be built from the ground up to actually be volumetric, that way water pumps actually do something.
    - Colored lights should emit the color profile of a normal light bulb + a filter (basically white but one color is prominent), that way they would look a lot more natural.
    - Please think hard about whether or not you really need survival mechanics like minecraft's, Eating food is just chore after the first hour of gameplay and it would be nice not to have to deal with that.
    - One trap I see devs fall into when making games like minecraft is the inherent tension between the need for the player to move and fly around for building, and the need for the player to not be able to fly for survival and combat. Not really sure how to solve it, but it is a problem in minecraft too. I wonder if you could "build" stuff in a creative mode-like state as a template and then have a bunch of drones fly around actually placing the blocks for large structures.
    - For sub blocks like stairs and slabs, it would be nice if you could just get half size blocks to make the the slabs out of, ie 0.5m^3 cubes where four placed on a normal block would make a half slab

  • @eldritchlemon
    @eldritchlemon 9 місяців тому +2

    I Love the christmas looking forest in the background!! i hope you keep using the colored lighting for more fantastical biomes in the future!

  • @pingvin9166
    @pingvin9166 9 місяців тому +1

    It's so good that you keep making the game! Even crouching and running on the wall are already more than 90% of games similar to Minecraft, and you are still running on the wall with colored Light.

  • @Csbees
    @Csbees 9 місяців тому +3

    I would love to see glowing pixels on skins, the pixels might give off light, but hardly any

  • @Filosofos1
    @Filosofos1 5 місяців тому

    OMG THE FIRST SHOT with the christmas trees looks like it could have fit in my childhood memories, building a little house or exploring while snow falls outside. This is such a sick project.

  • @Froggsroxx
    @Froggsroxx 9 місяців тому +3

    Unironically one of my favorite channels

  • @ludoxz
    @ludoxz 9 місяців тому +4

    YES, thank you for this early chirstmas gift, i love these videos. take your time, take care of yourself and merry christmas everybody

  • @mightycoderx
    @mightycoderx 9 місяців тому +3

    It's so exciting to be present at the beginning of a game like this, you're making me feel like I'm living the development of minecraft which I didn't get to experience cause I didn't know anything about games at that point. ❤ Thanks a lot, I'll be happy to support you. I would love to contribute too!

  • @Pyseph
    @Pyseph 9 місяців тому +7

    been following your vids since the first one, really impressed with how its all turning out! With the increased performance over minecraft, I'd love to see it turn into something like what blockworld tried to be.
    EDIT: watched the end of the video, and it's giving me block-game factorio vibes. Love it! Just hope it'll keep some of its recreational use, since games like factorio, oxygen not included, etc, can be a bit too thought-consuming to play for some.

  • @Mastervitro
    @Mastervitro 9 місяців тому +4

    The name should be related to the theme of the game, so depends how unique it will be from Minecraft

  • @thatprogramer
    @thatprogramer 9 місяців тому +2

    Damn i can't wait to see this turn into it's own game!

  • @chickenmaster3879
    @chickenmaster3879 9 місяців тому +3

    Potential name idea: "Conduct, Consider, Conquer"
    I tried to capture the major elements of the summary you gave in a way that sounded good. "Conduct" refers to the mad science, machinery, and factory mechanics that will likely be a unique/identifying aspect of your game. Of course, you have to lead with what makes your game stand out. "Consider" has two functions: Lore-wise, it has to do with figuring out what happened to the ancient civilization, putting the pieces of the puzzle together; and gameplay-wise, it captures the curiosity and get-your-mind-thinkin' stuff that makes up the essence of what an open-world sandbox is. "Conquer" serves a similar purpose as the second function of "consider". It helps sell the open-world explorative and mechanic-mastering aspects of the game, and it uses its place as the last bit of the title to really hit home that you can eventually work your way to being the dominant force of a (recently) untapped world. Also, it's very abbreviate-able. 3-Con, or something.
    Okay, maybe I'm trying to sell this a bit too much. I dunno, it has a nice ring to it.

  • @twomur_
    @twomur_ 9 місяців тому +2

    dude it’s crazy how adding something like first person movement can allow the player/viewer to feel so much more connected to the world awesome world!!
    also just a suggestion for your textures i think it would be really neat if you went with the classic minecraft art style were it’s more “noisy” and less smooth as it would really help your game stand out while also giving it a retro feel

  • @bitsninja297
    @bitsninja297 9 місяців тому +5

    I’ve seen it suggested a little about adding temperature mechanics to the game, and I personally think that would work great with the post-apocalyptic genre you seem to be going for. Also, as both a question and suggestion, will you do connected textures? I noticed at the very end that you had made some glass for your house, but I know I personally don’t like borders around them and I’d love to see connected textures built into the game.
    Also also, I am so excited for this game, I love Minecraft to bits, but I’ve always disliked how in order to have some of the bare necessities to play the game (i.e. connected textures, rendering optimization mods, and tweakeroo) I am forced to look to the modding community. The essentially built-in modding capability for blocks and the like is exactly what I wish was possible with Minecraft’s datapack system (I hope something like that could be implemented for the game as well). Overall, I’m loving everything about this project so far, though I will note that I worry about the increasing demand for features will begin to place pressure on you, so I encourage you to work at whatever pace is necessary to keep up the good work. Have a wonderful Christmas!
    (I am aware that my specific “bare necessities” in terms of Minecraft mods are personal preference and not universal, but I digress)

  • @Tangental
    @Tangental 9 місяців тому +2

    Name suggestion: First Step
    Neil Armstrong on the moon, the player in the unforgiving world

  • @OversizedPringleToe
    @OversizedPringleToe 9 місяців тому +6

    LETS GOOO!!!

  • @EnderEmeralds
    @EnderEmeralds 9 місяців тому +2

    I absolutely love the new movement mechanics you added to the game, especially the wall running. I'm hoping you can move forward with this.

  • @RodgerDodg3r
    @RodgerDodg3r 9 місяців тому +3

    Hi, a minecraft server developer here. You spoke about mod support in your video. I am big fan of mods and serwer which generally extend a lifetime of game. It would mean a lot to implement a scripting laungage to make easier to create content in your game. Python/Lua could be a great tool. Love your videos

  • @ratqt.
    @ratqt. 9 місяців тому +1

    for a crafting system, i love the puzzle-like crafting from nodecore (a minetest game)
    instead of using GUIs, it uses the world itself.

  • @twomur_
    @twomur_ 9 місяців тому +3

    2nd comment when when you dropped the lore like that i became even more invested with this game and so i think it would be really neat to have structures /dungeons in your game represent old human’s civilization so factories and cities barrie’s under cares, overgrown vehicles like tanks in a forest or bunkers 🤔
    Also name suggestions: Factorypunk, Earth Reborn, Auto Civilization, idk lol

  • @CloudCuckooKing
    @CloudCuckooKing 9 місяців тому +1

    The theme of preventing history from repeating is very neat, bringing to mind an ouroboros and the concept of eternal recurrence, as are the mix of machine and monstrous enemies and the seemingly untouched world. They call to mind the Terminator films and unmarked territories on old maps - terra nil, hic sunt dracones/leones, so on. I hope that you see this and one of the points herein gives you inspiration.

  • @silkspider
    @silkspider 9 місяців тому +2

    So, another suggestion for character models, which I have personally used as a foundation in developing the cosmetics for the game War Brokers, is the Simple Series characters by Synty Studios. Skin customization is fairly simple as well for those models, which I have also done for War Brokers.

    • @oightKoreraAreEditable
      @oightKoreraAreEditable 9 місяців тому

      Hm sir is this comment to advertise your game

    • @silkspider
      @silkspider 8 місяців тому

      @@oightKoreraAreEditable No, and if anything it's an ad for Synty Studios. I don't get paid for or by either, so it's not me advertising anything other than a model design that I think works well and already has a ton of assets and proven customization..

  • @ZetaPrime77
    @ZetaPrime77 9 місяців тому +1

    Title idea:
    "Way Maker"
    It rolls off the tongue and leans into how you have to explore and discover things

  • @gunseekers
    @gunseekers 9 місяців тому +7

    For body shapes, the problem with the default MC style for me is the lack of depth in the body shape, hence it being just flat cubes.
    If I were to try making a model, I'd say break parts of the body into segments, and allow scaling and stretching of every part, such as two joins for arms + hands, two joint for legs + feet, and 3 areas of the torso including the chest, the abdomen and the pelvis maybe.

  • @vertiZuDemKarl
    @vertiZuDemKarl 9 місяців тому +1

    Yooo, I love the premise to be honest. Like there is so much potential for enemies/npcs aswell as technologies hidden as "artifacts" throughout the world, that the player has to uncover!
    It can go a bunch of different directions from there. So I would definitely say stick to it!

  • @shigekazusan3103
    @shigekazusan3103 9 місяців тому +1

    For the name idea, i think "ReStart?" Will fit well with the lore, and make the player feel like they either can restart their playthrough if it isnt permadeath, but will not be able to restart civilization if they quit. Or, if it is permadeath, they will face the irony of not being able to respawn, but able to restart civilization.

  • @_aless
    @_aless 9 місяців тому +3

    Always looking forward to each new video ! Never disappointed

  • @TEXTSharp
    @TEXTSharp 9 місяців тому +1

    I like the idea of mixing fluids, the first two ways that come to mind is either
    a system where when two micable fluids touch, they mix like how it works in noita.
    the other system I have in mind would work by having 4 bits for each fluid in a block and the mass, for example:
    0010 - 0111 - 1000
    2 fluids - 7/15 - 8/15
    this way, you can mix up to 15 fluids and even use it as a system to have blocks that have less than a full block of fluids.

  • @_real_man
    @_real_man 9 місяців тому +3

    I know it's a long way off, but what are some core features you'll be adding? For example, will there be any magic or fantasy elements, and if so, what will be included?

  • @coussincosmique9431
    @coussincosmique9431 9 місяців тому +2

    Wow such a shame that this video doesn't have more views. I'm really excited about this pre alpha and the premises you made ! Good luck in your development!

  • @Gloob7046
    @Gloob7046 9 місяців тому +1

    I think a title based on the premise would be something cool like "Architects of the Lost World", or "Era Reborn: Chronicles of the Lost Civilization"

  • @eMercody
    @eMercody 9 місяців тому +3

    Can glass not be a grid? That’s like the number one complaint when building with glass in Minecraft.
    Sci-fi tends to be a sub genre of fantasy, so which fantasy elements present would help the naming process. (So like, is there a pantheon of gods?) Or are you trying the old school minimal fantasy approach?

  • @DangDatsCrazy
    @DangDatsCrazy 9 місяців тому +2

    In the future you could add a friction value for different categories of blocks so that wall sprinting reduces gravity differently depending on the material.
    Slippery blocks like ice shouldn't cause this effect.
    If the friction is too high it could damage the player.
    Friction value could have other use cases like sliding, so it's not THAT niche of an addition.
    Unlike in minecraft, leaf blocks shouldn't be completely solid and should reduce fall damage. They could also have a chance to break into sticks depending on the player velocity at contact.

  • @OversizedPringleToe
    @OversizedPringleToe 9 місяців тому +3

    You should make a voxel-based procedural crafting system.

    • @Iapetus31
      @Iapetus31 9 місяців тому

      He said he won’t do that

  • @mr.thomas6348
    @mr.thomas6348 9 місяців тому +1

    I'm looking forward to digging into the pre-alpha. Keep up the good work and have a Merry Christmas!

  • @skellykenz
    @skellykenz 9 місяців тому +5

    Better than minecraft

  • @Telkir_
    @Telkir_ 9 місяців тому +1

    Thank you for your videos - they're a really informative look into the process of building a Minecraft-like project that is more than the hacky 1-day or 1-week examples we see everywhere on YT. For those of us who may be excited for Hytale but are frustrated by the lack of news, your project is a beacon of hope showing us something new with a ton of potential. I'm looking forward to a pre-alpha, and meantime, I hope you and yours have a happy and peaceful holiday season!

  • @aronekblad3232
    @aronekblad3232 9 місяців тому +3

    Name: Craftmine

  • @nkdibai
    @nkdibai 9 місяців тому +1

    I'd love for the glass to have connected textures, as I find the default Minecraft one very distracting. Nice video as alwas! Happy Holidays :)

  • @DissonantSynth
    @DissonantSynth 9 місяців тому +3

    Re: The Plot / Lore
    I personally think it would be more engaging and interesting if the world / planet was reclaimed by a god of nature or something of the sorts, due to humanity's neglect and exploitation of the planet and its resources. The god of nature even created fantastical creatures to protect it from being ravaged again.
    That idea feels a bit fresher to me, as opposed to the robot idea, which feels uninspired.