It ran flawlessly on my Pentium 90, I can confirm that. As a kid, this was the weird looking Doom where making the enemies explode was more entertaining. It was only when I played it as an adult, after I "increased my intellect" when I truly appreciated what this game was going for. The sound effects for the teleportation, pickups and the enviromental sounds are some of my favorite ones of all time, this was also an area where I feel like ID made a huge step forward from Doom. Although I prefer most of the weapons in Doom over Quake, the Super Nailgun definitely beats the UAC chaingun. And of course there's no quad damage in Doom...
I always preferred Build engine games like Duke and Blood to Quake because while they weren't as technically impressive they had way more personality and memorable moments
There's at least some occasionally interesting level design and a good amount of aesthetic variety in DoE so I can see why someone might enjoy it. It's not irredeemable like Dimension of the Past is.
Last week I completed a playthrough of all maps in Dimension of the Past. Shotgun starts on hard skill. The ammo isn't abundant, but it is sufficient on hard if you know where the secrets are.
18:55 It´s not really that weird though. The Rocket-propelled grenade is a whole category of rocket launcher, however those aren´t exactly grenades strapped to a rocket. I guess id used that name a bit more literal for Quake. I mean, the description for the Rocket Launcher in the games manual is "For when a grenade positively, absolutely, has to be there on time."
Always had a soft spot for the Shub-Niggurath fight. As a final level its kind of wack, but I love the fact you have to telefrag him. You kill him by existing in the same realm as him, definitely a very Lovecraftian way of offing someone, it fits the game.
I can see appreciating the idea behind the telefrag. It's just that the "fight" itself is a really lame way to close out an FPS. Also a small correction for future reference: you keep referring to Shub-Niggurath as "he" when the character is explicitly female in both Lovecraft's writings and Quake.
That was such a cool final boss fight! Like Doom II, they went for a more creative final boss fight rather than just a giant bullet sponge. It definitely took me a while to figure out how to beat him the first time, but it was satisfying when I did! Only downside, is once you know what to do, the final boss becomes a bit of a cakewalk. Doom II's Icon of Sin is still a challenge to beat even knowing what to do.
There's actually another "hidden mechanic" with the grenade launcher. If you fire the grenade launcher while running forward at full speed the grenade carries the momentum with it. You can use this to bounce grenades off walls onto enemies with far more efficiency than normal. Combine this with a jump and the grenade launcher almost turns into a pseudo rocket launcher but with a more controllable projectile. This actually makes the grenade launcher way more versatile and useful than the rocket launcher at least in the campaign. The rather tight and cramped maps along with the fast and aggressive enemies means you often end up hurting yourself with the splash damage if you are not being careful using the rocket launcher, which is not really a problem with the grenade launcher. I never found the Vores that annoying tbh. Outside of a few areas with really sadistic placement, they aren't really that big of a problem. You can generally out run the projectiles and all you have to do is take sharp turn around a wall. I found the Shablers way more annoying. Their attack animation has very little delay and combined with the weirdly slippery and imprecise movement, you end up with a problem where you often either overshoot or undershoot from cover and end up getting hit with their thunder attack. You can theoretically bait the shambler into doing a melee attack and step back at the last second, but again, the slippery movement makes it rather hard to pull off. Dimension of the machine is absolutely gorgeous in terms of the art style and the creativity despite tge obviously primitive graphics. I was actually really surprised when i first saw it because quake is usually associated with a rather brown and ugly aesthetic. They did an absolutely incredible job with the lighting and shadows. If only AAA studios stop their obsession with technical graphics and do something like this with older less hardware intensive graphics.....
Legendary game, but I'm glad I played it when I did before all these indie knockoff clones came out. I swear, there's more "Doom clones" and Quake clones nowadays than there were in the actual 90s. That's not to say the poorly named "boomer shooter" genre is bad; it's not. But Quake had a very unique look, and then all these imitators come and do it over and over till it loses its charm. It's like the Mulder and Scully dynamic which was so awesome in the X-Files, but then it inspired dozens of crappy knockoff shows that aped the same formula over and over till it became a tired cliche.
Great review. I disagree on the music, though. I can listen to Quake's soundtrack outside the game and I enjoy it every time. "Life" being my favorite track.
I'm surprised 58:37 is not a how to fail video, then again, it seems that most of Dimension of the Past could be that too. It indeed seems to be a "not a good time".
Problem is I clicked through that particular death/restart so quickly you can barely even register what happened. But yes, you could just say the failure for Dimension of the Past is trying to play it in the first place.
"It runs on anything these days." Sure, but have you seen the requirements, especially the recommended requirements, for the remaster? I upgraded my PC for Quake 1 in 2021 lol - some parts of the latest official expansion brought my old 2070S to a crawl. (Well, 40fps, down from 144.)
Fun fact: you can run the original versions (both on Steam and GOG) or just take the game files and run them in other source ports if you don't want to run the remaster itself.
@@DWTerminator Yeah, I know, the requirements for the remaster have just always slightly baffled me. My PC at the time had a Ryzen 2800 CPU along with the 2070S, for reference. It’s just amusing, at least for me.
Yeah I'm really not sure what they did to increase the system requirements so much for the remaster. Same thing happened with the Quake 2 remaster as well and is equally as baffling.
2070? WTF? How can you not run Quake with a 2070? I have a 1060 on laptop and I can still run all the newest games at near-max settings and get good frame rate. Oh...you're one of those guys who thinks 40 FPS is just too bad. Eyeroll. High refresh rates are overrated and unnecessary.
Common misconception, Doom is a 3-D game, it's limited, yes, but there are 3 dimensions in doom. Which is why projectiles can go over your head and under your feet. DoomKid has a great video on it
Not really a misconception. Doom isn't true 3D. The Z-axis is actually all just trickery in the engine code that causes 2D data to appear as if it's 3D. The effect is thoroughly convincing and most players aren't going to care about what's actually going on under the hood (nor should they), but it's not true 3D simulation and rendering like Quake has. Hence, 2.5D. Some people act like saying Doom is 2.5D is a pejorative but it really isn't. It's arguably more impressive because of it.
@@DWTerminator I think DoomKid did a video about this where he disproved that myth. Even as a "2.5D" game, Doom still has some level of 3D that allows projectiles (rockets, fireballs, plasma, etc.) and flying enemies (Cacodemons, Lost Souls, etc.) to go above or below objects.
The thing about, people rejecting games that look archaic. I've even seen some people who outright reject 2D games entirely aswell, just beacuse they're in 2D
@@DWTerminator I suspect that might be the case , I did play doom , but prefered the old school RPGs like Dungeon Master, actually I just remembered I got really into Hexen
Sounds like you're just into slower-paced and more complicated games than the likes of Doom or Quake. Hexen certainly slowed things down considerably compared to Doom and Heretic, at least.
I actually liked the additions in the first 2 mission packs though admittedly they aren't exactly outstanding, the ones made by Machine Games are disappointing outside of some levels in DotM's. Could've used new content or reusing the ones from the mission packs to spice it up because fighting the vanilla enemy roster gets boring real fast, it needs at the very least some more mid tier monsters to break up the Ogre and Death Knight spamfest. Still much better than the gutter trash Machine Games whipped up for the Quake 2 Remaster despite the remaster itself being higher effort than Quake 1's remaster.
Knowing Machine Games track record, maybe it's better that their expansions have no story. I think Dimension of the Machine might be the most praise you have ever given to a Machine Games related thing. Btw what do you think of the horde mode they added to Quake's remaster?
Definitely the most praise I've given to any MachineGames thing thus far. And I didn't even know they added a horde mode in the first place. Don't really care much either since I have little to no interest in horde modes.
I am an old school player, but I hate the W,S,A,D keyboard system, I prefer to use the arrow keys, the only time that I use W and S, is when I driving a car or another vehicle, I never used the W, S, A, D, even in Japanese games, that you cant change the layout, they at least did a shortcut, by using your mouse to control the direction of your character, so I press W, and change directions with the Mouse.
I love retro shooters but the sadistic difficulty of expansions and community content is annoying. Like every doom wad is balls to the wall hard with archviles and pain elementals with sometimes over 500 to 1000 enemies for 1 level, and giving you no ammo at all and always results in quicksave spamming
I think you may have downloaded a slaughter map. Those are not everyone's cup of tea. Some like em, some don't. If it's not a slaughter map, well, you know different skill settings are implemented. You can always pick a lower difficulty. There are tons of wads that also cater to more casual players with vanilla Doom-style levels of difficulty. But you can expect more recent wads to up the challenge because people have been playing the game a long time and are just better at it, plus modern wasd controls make the game a lot easier than the original mouse or keyboard controls the vanilla levels were built around in the 90s.
@@DWTerminator Plutonia is my favorite of the original iwads for its difficulty, but god save the poor souls who play it without saving. They are truly doomed.
Nice! Just getting started watching, a retrospective is always nice!
It ran flawlessly on my Pentium 90, I can confirm that. As a kid, this was the weird looking Doom where making the enemies explode was more entertaining. It was only when I played it as an adult, after I "increased my intellect" when I truly appreciated what this game was going for.
The sound effects for the teleportation, pickups and the enviromental sounds are some of my favorite ones of all time, this was also an area where I feel like ID made a huge step forward from Doom. Although I prefer most of the weapons in Doom over Quake, the Super Nailgun definitely beats the UAC chaingun. And of course there's no quad damage in Doom...
I always preferred Build engine games like Duke and Blood to Quake because while they weren't as technically impressive they had way more personality and memorable moments
i must be weird because i love doe and its my favorite expansion. but i love all quake so thats not too surprising I suppose. great review!
There's at least some occasionally interesting level design and a good amount of aesthetic variety in DoE so I can see why someone might enjoy it. It's not irredeemable like Dimension of the Past is.
@@DWTerminator I'm also a weirdo who thinks that episode 4 is the best episode in og quake. I think I just dig the dark fantasy vibe above all
Quake is awesome
Last week I completed a playthrough of all maps in Dimension of the Past. Shotgun starts on hard skill. The ammo isn't abundant, but it is sufficient on hard if you know where the secrets are.
Nobody's going to know where the secrets are on the first playthrough unless they use a guide.
18:55 It´s not really that weird though. The Rocket-propelled grenade is a whole category of rocket launcher, however those aren´t exactly grenades strapped to a rocket. I guess id used that name a bit more literal for Quake. I mean, the description for the Rocket Launcher in the games manual is "For when a grenade positively, absolutely, has to be there on time."
It's definitely weird that the grenade launcher and rocket launcher use the same exact ammunition yet produce two wildly different effects.
I love 90s id's cheeky humor!
@@DWTerminator Are you really finding it weird that Quake guns aren't realistic? Really?
Quake: Nehahra is the story of quake
I will be looking forward to the Quake 2 remaster video.
It'll be a while before I get that done. I have some other projects to catch up on first.
Always had a soft spot for the Shub-Niggurath fight. As a final level its kind of wack, but I love the fact you have to telefrag him. You kill him by existing in the same realm as him, definitely a very Lovecraftian way of offing someone, it fits the game.
I can see appreciating the idea behind the telefrag. It's just that the "fight" itself is a really lame way to close out an FPS.
Also a small correction for future reference: you keep referring to Shub-Niggurath as "he" when the character is explicitly female in both Lovecraft's writings and Quake.
That was such a cool final boss fight! Like Doom II, they went for a more creative final boss fight rather than just a giant bullet sponge. It definitely took me a while to figure out how to beat him the first time, but it was satisfying when I did! Only downside, is once you know what to do, the final boss becomes a bit of a cakewalk. Doom II's Icon of Sin is still a challenge to beat even knowing what to do.
There's actually another "hidden mechanic" with the grenade launcher. If you fire the grenade launcher while running forward at full speed the grenade carries the momentum with it. You can use this to bounce grenades off walls onto enemies with far more efficiency than normal. Combine this with a jump and the grenade launcher almost turns into a pseudo rocket launcher but with a more controllable projectile. This actually makes the grenade launcher way more versatile and useful than the rocket launcher at least in the campaign. The rather tight and cramped maps along with the fast and aggressive enemies means you often end up hurting yourself with the splash damage if you are not being careful using the rocket launcher, which is not really a problem with the grenade launcher.
I never found the Vores that annoying tbh. Outside of a few areas with really sadistic placement, they aren't really that big of a problem. You can generally out run the projectiles and all you have to do is take sharp turn around a wall. I found the Shablers way more annoying. Their attack animation has very little delay and combined with the weirdly slippery and imprecise movement, you end up with a problem where you often either overshoot or undershoot from cover and end up getting hit with their thunder attack. You can theoretically bait the shambler into doing a melee attack and step back at the last second, but again, the slippery movement makes it rather hard to pull off.
Dimension of the machine is absolutely gorgeous in terms of the art style and the creativity despite tge obviously primitive graphics. I was actually really surprised when i first saw it because quake is usually associated with a rather brown and ugly aesthetic. They did an absolutely incredible job with the lighting and shadows. If only AAA studios stop their obsession with technical graphics and do something like this with older less hardware intensive graphics.....
Legendary game, but I'm glad I played it when I did before all these indie knockoff clones came out. I swear, there's more "Doom clones" and Quake clones nowadays than there were in the actual 90s. That's not to say the poorly named "boomer shooter" genre is bad; it's not. But Quake had a very unique look, and then all these imitators come and do it over and over till it loses its charm. It's like the Mulder and Scully dynamic which was so awesome in the X-Files, but then it inspired dozens of crappy knockoff shows that aped the same formula over and over till it became a tired cliche.
Great review. I disagree on the music, though. I can listen to Quake's soundtrack outside the game and I enjoy it every time. "Life" being my favorite track.
I'm surprised 58:37 is not a how to fail video, then again, it seems that most of Dimension of the Past could be that too. It indeed seems to be a "not a good time".
Problem is I clicked through that particular death/restart so quickly you can barely even register what happened. But yes, you could just say the failure for Dimension of the Past is trying to play it in the first place.
"It runs on anything these days." Sure, but have you seen the requirements, especially the recommended requirements, for the remaster? I upgraded my PC for Quake 1 in 2021 lol - some parts of the latest official expansion brought my old 2070S to a crawl. (Well, 40fps, down from 144.)
Fun fact: you can run the original versions (both on Steam and GOG) or just take the game files and run them in other source ports if you don't want to run the remaster itself.
@@DWTerminator Yeah, I know, the requirements for the remaster have just always slightly baffled me.
My PC at the time had a Ryzen 2800 CPU along with the 2070S, for reference. It’s just amusing, at least for me.
Yeah I'm really not sure what they did to increase the system requirements so much for the remaster. Same thing happened with the Quake 2 remaster as well and is equally as baffling.
2070? WTF? How can you not run Quake with a 2070? I have a 1060 on laptop and I can still run all the newest games at near-max settings and get good frame rate. Oh...you're one of those guys who thinks 40 FPS is just too bad. Eyeroll. High refresh rates are overrated and unnecessary.
Common misconception, Doom is a 3-D game, it's limited, yes, but there are 3 dimensions in doom. Which is why projectiles can go over your head and under your feet. DoomKid has a great video on it
Not really a misconception. Doom isn't true 3D. The Z-axis is actually all just trickery in the engine code that causes 2D data to appear as if it's 3D. The effect is thoroughly convincing and most players aren't going to care about what's actually going on under the hood (nor should they), but it's not true 3D simulation and rendering like Quake has. Hence, 2.5D.
Some people act like saying Doom is 2.5D is a pejorative but it really isn't. It's arguably more impressive because of it.
@@DWTerminator I think DoomKid did a video about this where he disproved that myth. Even as a "2.5D" game, Doom still has some level of 3D that allows projectiles (rockets, fireballs, plasma, etc.) and flying enemies (Cacodemons, Lost Souls, etc.) to go above or below objects.
The thing about, people rejecting games that look archaic. I've even seen some people who outright reject 2D games entirely aswell, just beacuse they're in 2D
Disregarding games because they're 2D is especially stupid.
@@DWTerminator And if it's a good 2D game, then these people don't know what they are missing out on.
I didn't really click with these till quake 4 , unreal tournament / pain killer
... So you didn't click with Quake at all then.
@@DWTerminator the Quake 4
Quake 4 plays almost nothing like the rest of the games. Hence you never clicking with Quake.
@@DWTerminator I suspect that might be the case , I did play doom , but prefered the old school RPGs like Dungeon Master, actually I just remembered I got really into Hexen
Sounds like you're just into slower-paced and more complicated games than the likes of Doom or Quake. Hexen certainly slowed things down considerably compared to Doom and Heretic, at least.
I actually liked the additions in the first 2 mission packs though admittedly they aren't exactly outstanding, the ones made by Machine Games are disappointing outside of some levels in DotM's. Could've used new content or reusing the ones from the mission packs to spice it up because fighting the vanilla enemy roster gets boring real fast, it needs at the very least some more mid tier monsters to break up the Ogre and Death Knight spamfest.
Still much better than the gutter trash Machine Games whipped up for the Quake 2 Remaster despite the remaster itself being higher effort than Quake 1's remaster.
I have to agree with this statement, some of the longer drawn out levels MG made that get tedious after awhile.
Knowing Machine Games track record, maybe it's better that their expansions have no story.
I think Dimension of the Machine might be the most praise you have ever given to a Machine Games related thing.
Btw what do you think of the horde mode they added to Quake's remaster?
Definitely the most praise I've given to any MachineGames thing thus far.
And I didn't even know they added a horde mode in the first place. Don't really care much either since I have little to no interest in horde modes.
@@DWTerminator they also added a official Capture the flag mode
I am an old school player, but I hate the W,S,A,D keyboard system, I prefer to use the arrow keys, the only time that I use W and S, is when I driving a car or another vehicle, I never used the W, S, A, D, even in Japanese games, that you cant change the layout, they at least did a shortcut, by using your mouse to control the direction of your character, so I press W, and change directions with the Mouse.
I love retro shooters but the sadistic difficulty of expansions and community content is annoying. Like every doom wad is balls to the wall hard with archviles and pain elementals with sometimes over 500 to 1000 enemies for 1 level, and giving you no ammo at all and always results in quicksave spamming
Even official content has that problem sometimes... Plutonia Experiment is a prime example.
Lower the difficulty then, they're there for a reason
I think you may have downloaded a slaughter map. Those are not everyone's cup of tea. Some like em, some don't.
If it's not a slaughter map, well, you know different skill settings are implemented. You can always pick a lower difficulty. There are tons of wads that also cater to more casual players with vanilla Doom-style levels of difficulty. But you can expect more recent wads to up the challenge because people have been playing the game a long time and are just better at it, plus modern wasd controls make the game a lot easier than the original mouse or keyboard controls the vanilla levels were built around in the 90s.
@@DWTerminator Plutonia is my favorite of the original iwads for its difficulty, but god save the poor souls who play it without saving. They are truly doomed.