So here’s the story according to the art book: The big city is named Polis, normal humanoids live there. Due to undesirability of the body, Polis people transfer their brains into a big purple brain hive mind but can still break off and do their own business. They then built robotic shells to do work (in the game the robots are telepathically controlled). They’re really interested in sex and have sexual organs but they’re conceived and birthed from bulbs on a wall called genesis wall. The big wacky gate you go to in the end is apparently psychedelic manifested in corporeal form, meaning you died trying to get a whiff of weed lmfao. The homunculi (babies in jar) are former slaves made by polis people, the purpose they served was to be used as a organic battery for machines in Polis. The Homunculi freed themselves and waged a war against Polis, but then a civil war within their own ravaged them. The little dudes in balls are called moldmen, they’re a second race of slaves made by polis people, the building you visit in the beginning is a factory for growing moldmen We don’t know the origin of the organic flesh infecting the world, but they’re called crater creatures and functions like bacteria, with a epicenter and it spreads throughout the lands. It’s probably a bio weapon created by polis to fight the homunculi or by homunculi to fight each other. As for the story. You first wake up as a Polis man, already infected by the crater creature, you go to the moldmen production plant to power it up in hopes of getting a ride to the tower (probably to cure your infection). But the Moldmen plant's semen storage explodes and downs you, your infection is left uncheck and you mutate into a horrific parasite. Another polis man births from the genesis wall, learns about the world he's in and decides to travel to Polis to join his mates, but gets jumped by the first protagonist parasite. Both dudes actually works together and through hardships makes it to Polis. 2nd Protagonist tries to upload his mind but then wanted to use a shell robot to take his body through the psychedelic gates for the ultimate pleasure, but before he does that, the parasite kills him and fuse with him, becoming part of the crater creature. Greed killed you in the end.
@@coffetrueno9791 that *is* in the game lmao. they unfortunately don’t give any exposition or explanation of it, so it went over a lot of people’s heads
And for those of you wondering what's the purpose of the moldmens: They were used as a farmed source of raw materials. In this world technology and flesh has become one, the weapons, control panels, infrastructure are all a built using a blur of Flesh&Bones+Tech. That’s why even buildings can “decay and rot” like a dead body. The flesh used to build things are farmed, farmed from Moldmen. And for a side note: Of course there are many symbolism and artistic themes the developers explored throughout scorn, evidenced by the many real life artists this art-book referenced: Sigmund Freud, H.R Giger, Zdzisław Beksiński, etc... But, my comment above is strictly a logical and scientific explanation for everything in Scorn's world.
I think it is flushed out it's just that it sits there without context or explanation requiring the consumer to do their own research which I think is part of the mystery and interest
@@sophiawright6199 I like enviormental storytelling as much as the next guy, but the game kind of didn't bother to present ANY sort of clue of what some of the core ideas behind the story were. I'm not really asking for dialogues or names, but why is it impossible to know the gates at the end were meant for pleasure and not our ultimate goal? The themes here are just impossible to decipher unless you quite literally read the art book. I'm not quite mad at the way they handled execution, but imo, a few more clues would have done no harm.
Meh, the game had truly a lot of potential, with such an interesting concept and original idea behind it. It's a shame that the actual gameplay is the shittiest thing ever tried in a decade of gaming. A wasted opportunity for a potentially incredible game.
@@OvejaSuicida Is this supposed to be on an alien world? Or is this Earth thousands of years into the future after humans? Looks like a disease infected the Earth, mutated the humans that are left and anything in its path!
interesting to see a female version of the protagonist It's super interesting I read some of it and it helps to better understand how the civilization portrayed in the game lived
With all of this content that's not in the game it seriously makes me believe that there will be dlc. It's just can't be wasted with even descriptions for every location that's not in the game.
@@sayawolf1061 There are two major locations that have not been implemented The "Blasted Maze" and the "Tower" In addition to differents assets only made for gameplay trailers or which were considered too organic and not mechanical enough to make it to the final game
@@HuskySansVergogne according tho the book above both Maze and Tower came right after another. And I agree with devs that they do not fit the game story and progression as it is.
Having watched a couple of playthroughs on youtube, there is also another artist which the artwork of "Scorn" reminds me of: Paolo Eleuteri Serpieri. Especially the depictions of the tumorous, sometimes bulbeous, sometimes root-and vines-like overgrowing flesh show a certain similarity to Serpieri's world of "Morbus Gravis", to some better known as the "Druuna"-series. Btw, this video here is a preview of an upcoming book which will be available in december, published by Titan Books; should you like to get a good old-fashioned hardcover book.
Ooooohhhh yes! As a big lover of Giger, I was ecstatic to learn about Paolo and Druuna back in the day - somehow they felt so akin and related to me, without straight up copying each other, you know? It was like different facets of the same gemstone. Of course I also appreciated absolutely unapologetic and passionate erotica that Druuna provided, hehe:) Giger's erotica felt too foreign and alien (lol) to my perception mostly, but with Druuna it was really perfect. And a sidenote - as a girl, Druuna's eeehh... figure is very motivating and inspiring, something to look up to:)
This game really reminds me of the work of Amanita Design, especially Machinarium. I just really love this type of weird otherworldly game or movie. It is just so cool and mesmerizing
This has got to be one of the coolest, craziest, most twistedly beautiful fictional worlds I’ve ever seen… makes my two favourite worlds (Bloodborne, Mad Max) look tame in comparison…
yeah it always looked more like Beksinski and the final game looks way more Giger. They even changed some desings to be more "mechanical" and less organic. Too bad because you could say Giger is slightly overused and Beksinski has a more distinct style thats amazing. I was so impressed i even bought a artbook by his
This is so beauty I'm crying! Both an Alien and Giger fan here! I hope there will be more and more game developers around the world who have the same passion and drive that get recognition they deserve.
Too visceral and body horror ish for me to take in personally. I'm inclined more towards the tame farming sim types lol. But this is why I watch other people play hyper realistic games like Scorn. The art is just... Meticulous and perfect. I can smell the meat, blood and decay from across the screen.
A must have because of what? It looks nice, but it plays like shit. If I'm going to get the same experience out of checking out Giger's and Beksinkis' art, then what's the point?
Having been in deveolpment for that long, I do hipe they have other content prepared for us in the future, this game is truly fascinating and I would love to see other stories, more creatures, and more similar and different settings somewhere else with their own kind of weird and gory processes.... maybe part of the game could be outside the tower where we first start off, idk, all I know is that I loved the game and I'm craving for more content💯
With all of this content that's not in the game it seriously makes me believe that there will be dlc. It's just can't be wasted with even descriptions for every location that's not in the game.
Well, you can't expect them to include everything. Sometimes there's a lack of resource or time or the game direction changes and what they chose to implement into the final product reflexs that. With that said, I hope a lot of this could be used in a DLC.
Maybe there will be part 2 or so starring other protagonists in their own journey? This is just the beginning, after all. A first introduction to this tiny place called Polis.
An interesting thing I see about the parasite, is that it shares a resemblance to the ascended forms. Since we know the first protagonist is the parasite, what if the parasite is a malformed, incomplete type of ascended creature that turns the second protagonist into it’s shell, merging with it?
Que increíble que se tardó más de una década para traer un poco de Lore y arte del juego pq eso es lo que más me llamo la atención desde que ví la demo ya hace mucho tiempo
I like this horror game very much. I even kept searching for the description of this game. I can't believe there are books for this game. This makes me very excited I want to save it.
More like Zdzisław Beksiński. I think the devs cited him as one of their main influences. But, yeah, seems there is a little Barlowe in there, for good measure.
now that I see it, those eerily dystopian-like figure and the themes that accompanies the artbook could be something that can be implemented in the next installment of half-life series. thanks to its grotesque design, it just adds more element that makes half-life to what we know today.
For anyone who loves the style of this game you need to look at the art of H.R. Giger, Zdislaw Beksinski, Chet Zar and Alex Gray among other dark artists of the sublime and surreal.
I would bet majority that like this game are in their 30s and 40s like me. Am I right? This is how we used to game, because they weren’t capable of spoon feeding exposition within the game in the 80’s and 90’s, so you had to learn about the story outside of the game, like this art book. Granted, it wouldn’t have hurt the presentation if they left story text from this art book in the game for people to piece together if they wanted, but I respect their constraint, and trusting the player to figure the story out for themselves.
I feel that the whole “people wanted a doom clone” has turned into and excuse for this game that lack a LOT of content, I mean there isn’t anything to unlock, no new mods or even another difficult mode and the gameplay in itself is boring at worst and meh at best so the problem isn’t that people wanted a doom copie, people wanted a survival horror with fun mechanics and a new horrific world not a walking simulator with the ocasional enemy to shoot and couple of puzzles
@@cocaine7371 I think the devs made it short because of what it imposes on the player. Asking someone to play a game where there is no sense of direction or objectives to follow is already a lot to ask, but it’s also what makes this game really interesting. As much as I love Doom, I’m glad they didn’t make something familiar. I like the idea of not knowing where to go, or not knowing what you’ve activated so you can progress, let alone not even knowing what is actually happening, there’s just something about the ambiguity of each section that feels so incredible to play.
@@coffetrueno9791 because it's not a survival horror. It has elements of a lot of games such as survival horror but that's not the central point. Watch Skill Up's review and you'll see what I mean
Man, it's hilarious how no one says anything like that but you keep repeating moronic things like this. While ignoring all the in depth criticism that has nothing to do with wanting a "doom game". Pseudo intellectual idiots that want to feel big and smart by making statements like this towards people who don't like the grand "masterpiece", that only intellectuals would understand and not kids who want high octane action games. There are so many negative reviews giving apt and detailed explanations of many core issues that they wish were better and you can say is "Uhh doom game go back to call of duty". Ironically that style is a large portion of positive reviews. Along with meme reviews and Giger fans. -- I'll copy-paste my other comment, not that you'd read it or care but still Environmental storytelling is supposed to EXPLAIN things. Almost no one that played it has a problem with the concept, they have a problem with it because it's done poorly. If the game had decent environmental storytelling, at least a significant portion of that lore would be evident. People aren't uncapable of paying attention and figuring things out. I write very in depth worldbuilding, do art, very deep into all forms of storytelling and i don't like the "Game". A lot of the core design is not good, appearing contradictory and shallow. For most of it, you can't look at something and speculate "why is this here" "how does it work" "where does it connect and why" "what is its function". As most designs seem like style over substance without much to back it up. Or at best, with extremely vague themes and nothing beyond that. Only in specific areas there is some "lore". Where you can speculate in a more realistic fashion, rather then pull things out of your ass just to try and make some sense of things. Though most of the game is samey, gray corridors and the like. The rest is manufactured for game mechanics sake. All of this makes it un-immersive and the more i played through it, the less a cared for it because the majority of it is utterly uninteresting with nothing behind it. Despite that i made the effort to look at things carefully and try to explore, which was a wasted effort because there is nothing to explore with the game being utterly linear. If anything the silly dead ends with a random "ammo station" (?) smacked in the middle of it, with a blatantly scripted crappy encounter the moment you use it, took away heavily from the experience. Hitting you with another epic does of un-immersive-ness. Designs looks way better in the art book, in many basic ways. A lot more varied in many ways. (heck, many things looked way better in trailers and the demo, such as 95% of atmospheric moving elements being deleted) There are so many inconsistencies and it's poorly realized. Especially compared to various goals that were proclaimed in the past. Don't even get me started on the gameplay. If anything, it would have been better if the game had no combat at all. That only takes away from it and feels shoehorned in. If you can't do it well, don't add it. It's a 4hr, linear as hell, game with extremely simple mechanics. And that's 4-5hrs while taking it slow, lacking sleep and being dumb. While i tried to push myself in every possible path and opening there is (which there wasn't any) and spending time looking at the environment.
увидел свою классную руководительницу и сводного дядю. И, видимо, много фото их села, теперь понятно почему они за стабильность и не имеют ничего против аннексии. Объяснили, спасибо.
If there was a to be announced Director's Cut of Scorn, I would love to see most of the stuff that was in the concept art be implemented into the game in the future like the appearance of more Moldmen, the ability to switch between a male and female protagonist (I usually call the current protagonist "Scornguy" like how Doomguy got his name from the title Doom), being able to visit The Tower and maybe an alternate ending where you do make it past the portal rather than becoming one with The Parasite and achieving ascension in another way.
the game's art style is so based on H.R. Giger's work that they even had piece in the art book that can be be mistook as Giger's because of the sexual theme(in which Giger used a lot on his pieces)
A grotesque world where they breed and use flesh not only for consumption but also to build structures and machinery. When looking at our world from an outside perspective, may be not so different, where current farming and consumption are not cruelty and pain free.
What I've seen of the gameplay is interesting, with the puzzle challenges, but it's the overall environment that must be praised. However much you know it's a game, I've never seen anything that makes me shudder in genuine horror. Modeling after Giger was the right move, and it was done perfectly. Creepy AF.
That moment when the Moldmen are the only think even remotely adorable in the game. The Homunculi are still terrifying, but they look less scary as you see their ridiculous short minion-like bodies.
Is this officially recognized as been related to Giger, or is it just heavily inspired by his artwork? Im curious of the copyright infringement implications. Beautiful book, will definitely buy!
Bro I kid you not this give me Prometheus vibes our main character even looks like an engineer I think this was a testing lab for them that failed but they moved on but left all this behind and it created something else. If you notice the first guy you play with after he get killed he wakes up for a moment and I covered my black goo that turn him into a parasite.
Now I went to see a comic set in the Scorn universe. It would be even better if the comic had no dialogue boxes and everything that was happening was explained visually just like in the game.
you could! it took them 7-8 years just to draw all this stuff, not to mention how long they'd been drawing before that- if you keep at it, you can make something even better than this!
@@MarioRubenMartins4 i believe everyone has infinite potential artistically, but works aren’t always directly comparable- your stuff might be much better than you personally think! but i get what you mean. just don’t give up ❤️
@@StarscreamsGirl hmm no my art is terrible compared to RH Giger and the other amazing artist that painted his nightmares as for me, i´ve been drawing for 32 years failing at it cause i wanted to make my own comics and cartoons and stuff but still nobody cares and everyone puts me down so i kinda gave up on drawing
So here’s the story according to the art book:
The big city is named Polis, normal humanoids live there. Due to undesirability of the body, Polis people transfer their brains into a big purple brain hive mind but can still break off and do their own business. They then built robotic shells to do work (in the game the robots are telepathically controlled). They’re really interested in sex and have sexual organs but they’re conceived and birthed from bulbs on a wall called genesis wall. The big wacky gate you go to in the end is apparently psychedelic manifested in corporeal form, meaning you died trying to get a whiff of weed lmfao.
The homunculi (babies in jar) are former slaves made by polis people, the purpose they served was to be used as a organic battery for machines in Polis. The Homunculi freed themselves and waged a war against Polis, but then a civil war within their own ravaged them.
The little dudes in balls are called moldmen, they’re a second race of slaves made by polis people, the building you visit in the beginning is a factory for growing moldmen
We don’t know the origin of the organic flesh infecting the world, but they’re called crater creatures and functions like bacteria, with a epicenter and it spreads throughout the lands. It’s probably a bio weapon created by polis to fight the homunculi or by homunculi to fight each other.
As for the story. You first wake up as a Polis man, already infected by the crater creature, you go to the moldmen production plant to power it up in hopes of getting a ride to the tower (probably to cure your infection). But the Moldmen plant's semen storage explodes and downs you, your infection is left uncheck and you mutate into a horrific parasite. Another polis man births from the genesis wall, learns about the world he's in and decides to travel to Polis to join his mates, but gets jumped by the first protagonist parasite. Both dudes actually works together and through hardships makes it to Polis. 2nd Protagonist tries to upload his mind but then wanted to use a shell robot to take his body through the psychedelic gates for the ultimate pleasure, but before he does that, the parasite kills him and fuse with him, becoming part of the crater creature. Greed killed you in the end.
Wow that’s a really cool story I wish it was in the game because maybe that would have made me hate it less
@@coffetrueno9791 that *is* in the game lmao. they unfortunately don’t give any exposition or explanation of it, so it went over a lot of people’s heads
@@torchcato4625 so basically the story was badly told?
@@coffetrueno9791 Environmental storytelling. They don’t slap everything at your face like other games.
And for those of you wondering what's the purpose of the moldmens: They were used as a farmed source of raw materials. In this world technology and flesh has become one, the weapons, control panels, infrastructure are all a built using a blur of Flesh&Bones+Tech. That’s why even buildings can “decay and rot” like a dead body. The flesh used to build things are farmed, farmed from Moldmen.
And for a side note: Of course there are many symbolism and artistic themes the developers explored throughout scorn, evidenced by the many real life artists this art-book referenced: Sigmund Freud, H.R Giger, Zdzisław Beksiński, etc... But, my comment above is strictly a logical and scientific explanation for everything in Scorn's world.
Seriously one of the most badass and otherworldly concept art there exists. The atmosphere is mental
HR Giger
@Women should cook And clean unprompted True
Ugh. Not another case of misusing the word "ripoff"!
@Women should cook And clean unprompted Intentionally basing your artstyle on an artists work and being open about it is not a "rip off"
What about Obamaland
The lore and themes mentioned in the artbook adds so much value to the game - really wished some of them were more fleshed out in the actual gameplay
I think it is flushed out it's just that it sits there without context or explanation requiring the consumer to do their own research which I think is part of the mystery and interest
@@sophiawright6199 I like enviormental storytelling as much as the next guy, but the game kind of didn't bother to present ANY sort of clue of what some of the core ideas behind the story were.
I'm not really asking for dialogues or names, but why is it impossible to know the gates at the end were meant for pleasure and not our ultimate goal? The themes here are just impossible to decipher unless you quite literally read the art book.
I'm not quite mad at the way they handled execution, but imo, a few more clues would have done no harm.
@@sophiawright6199 fleshed out ?
@@sophiawright6199 Don't you mean fleshed out? ;)
@@Ardepark she probably decided she had enough flesh for a lifetime lol
I seriously think this game deserves an award on how cool the game is. It was in development for more 7 years!
game delayed release day, due to the financial problem
Meh, the game had truly a lot of potential, with such an interesting concept and original idea behind it.
It's a shame that the actual gameplay is the shittiest thing ever tried in a decade of gaming.
A wasted opportunity for a potentially incredible game.
@@jador9641 more like a movie, rather than a game, i was expecting something similar to dead space, blood and jump-scare.
scorn the hidden gem, with unlimited potential given how much effort the devs put into this world.
I really wish the blasted Labyrinth made it in. An enormous maze of cyborg corpses with blue fog and yellow sky would have looked awesome.
what if it is a hidden zone? looks like it must be in the desert lands
@@OvejaSuicida Unlikely I think, but I'd hope your right.
@@OvejaSuicida Is this supposed to be on an alien world? Or is this Earth thousands of years into the future after humans? Looks like a disease infected the Earth, mutated the humans that are left and anything in its path!
interesting to see a female version of the protagonist
It's super interesting I read some of it and it helps to better understand how the civilization portrayed in the game lived
With all of this content that's not in the game it seriously makes me believe that there will be dlc. It's just can't be wasted with even descriptions for every location that's not in the game.
What do you mean by not in the game? Have you even played it? I did and I've seen everything.
@@sayawolf1061 There are two major locations that have not been implemented
The "Blasted Maze" and the "Tower"
In addition to differents assets only made for gameplay trailers or which were considered too organic and not mechanical enough to make it to the final game
@@HuskySansVergogne according tho the book above both Maze and Tower came right after another. And I agree with devs that they do not fit the game story and progression as it is.
There’s always the possibility they can incorporate these ideas and assets into there next game
Shitty game with weird art
Having watched a couple of playthroughs on youtube, there is also another artist which the artwork of "Scorn" reminds me of: Paolo Eleuteri Serpieri.
Especially the depictions of the tumorous, sometimes bulbeous, sometimes root-and vines-like overgrowing flesh show a certain similarity to Serpieri's world of "Morbus Gravis", to some better known as the "Druuna"-series.
Btw, this video here is a preview of an upcoming book which will be available in december, published by Titan Books; should you like to get a good old-fashioned hardcover book.
Ooooohhhh yes! As a big lover of Giger, I was ecstatic to learn about Paolo and Druuna back in the day - somehow they felt so akin and related to me, without straight up copying each other, you know? It was like different facets of the same gemstone. Of course I also appreciated absolutely unapologetic and passionate erotica that Druuna provided, hehe:) Giger's erotica felt too foreign and alien (lol) to my perception mostly, but with Druuna it was really perfect. And a sidenote - as a girl, Druuna's eeehh... figure is very motivating and inspiring, something to look up to:)
I want...how i get one????
The more i look at it, the more I think that the game is just an advertising for this artbook 😂
This game really reminds me of the work of Amanita Design, especially Machinarium. I just really love this type of weird otherworldly game or movie. It is just so cool and mesmerizing
If you think about it: Scorn is the new Machinarium.
This has got to be one of the coolest, craziest, most twistedly beautiful fictional worlds I’ve ever seen… makes my two favourite worlds (Bloodborne, Mad Max) look tame in comparison…
So this is your new fav game i guess?
@@Patrap11 To be decided... we'll have to see if the gameplay holds up to the art/world design
A lot of Beksinski influence in the concept arts, but in the game it's hardly noticeable.
yeah it always looked more like Beksinski and the final game looks way more Giger. They even changed some desings to be more "mechanical" and less organic. Too bad because you could say Giger is slightly overused and Beksinski has a more distinct style thats amazing. I was so impressed i even bought a artbook by his
Because in-game you rarely see the big picture. Your POV is of a person; you have narrow viewing angle.
i get most of it in the field, where you can see things in the distance drying up and cracking/crumbling apart
my eyes hurt from trying to read the text but it was worth it 🤩
thank you for uploading 🙏
Sorry about that
1080p, please! This ain't 2004 lol
But I'm a beggar, not a chooser 🤷♂️
I've come to conclusion that scorn is extreme biopunk
This is so beauty I'm crying! Both an Alien and Giger fan here!
I hope there will be more and more game developers around the world who have the same passion and drive that get recognition they deserve.
Surprised how no one sees or has mentioned the similarities of designs this has to Hans Ruedi and his artwork of aliens and Prometheus
You mean Giger.
If you're over 25 and own a computer, this game Is a must-have
Too visceral and body horror ish for me to take in personally. I'm inclined more towards the tame farming sim types lol. But this is why I watch other people play hyper realistic games like Scorn. The art is just... Meticulous and perfect. I can smell the meat, blood and decay from across the screen.
Wise Tree
Or an xbox for that matter... It's worth it in any case.
🌲
A must have because of what? It looks nice, but it plays like shit. If I'm going to get the same experience out of checking out Giger's and Beksinkis' art, then what's the point?
The Mold Men resemble the Bloodborne Messengers a great Deal.
Both my favorite Skeletal Goblins.
Two of my favorite worlds in all of fiction 🔥🔥
Scorn
Aka when your Nightmares have even worse Nightmares
The design is really creepy, distrub but at the same time is really cool for me
Making me fall in love more w the art and creative of the game wow
This game and art gave me legit “Prometheus” vibes.. 😅
Because most of it are inspired from HR Giger and Belinski
Having been in deveolpment for that long, I do hipe they have other content prepared for us in the future, this game is truly fascinating and I would love to see other stories, more creatures, and more similar and different settings somewhere else with their own kind of weird and gory processes.... maybe part of the game could be outside the tower where we first start off, idk, all I know is that I loved the game and I'm craving for more content💯
we need more of this world. Please release a "directors cut" a second part?
Initially the game was planned to be in 2 parts.
Two parts from one...this game is the two parts
this is not just game, it's an art, I wonder how they imagined all these things
Man, I can't get enough of the art for this game. I need MORE, ebb, *MORE!*
There's so many things and areas cut from the final game, it sucks so much man
With all of this content that's not in the game it seriously makes me believe that there will be dlc. It's just can't be wasted with even descriptions for every location that's not in the game.
Well, you can't expect them to include everything. Sometimes there's a lack of resource or time or the game direction changes and what they chose to implement into the final product reflexs that. With that said, I hope a lot of this could be used in a DLC.
Maybe there will be part 2 or so starring other protagonists in their own journey? This is just the beginning, after all. A first introduction to this tiny place called Polis.
An interesting thing I see about the parasite, is that it shares a resemblance to the ascended forms. Since we know the first protagonist is the parasite, what if the parasite is a malformed, incomplete type of ascended creature that turns the second protagonist into it’s shell, merging with it?
i know people have a lot of mixed feelings about the game but god is it artistically amazing
Que increíble que se tardó más de una década para traer un poco de Lore y arte del juego pq eso es lo que más me llamo la atención desde que ví la demo ya hace mucho tiempo
Sinistro e fascinante ao mesmo tempo.
esse jogo é como se fosse uma arte do H. R. Giger ganhando vida e universo, eu amei cada detalhe dele
Leiam o comentário fixado, o cara explicou o jogo, impressionante e sinistro de verdade.
I like this horror game very much.
I even kept searching for the description of this game.
I can't believe there are books for this game.
This makes me very excited
I want to save it.
Im going to buy this book soon, its so close to the art I love and want to make. I love disturbing shit like this.
These looks really amazing
Planet: i'll give you any material necessary to build your society, stones, metals whatever you want
Random Alien - Builds it from flesh
Man, its sad how the development of the game started just one year later after H.R Giger's death, truly wanted him to get to see it.
Everything about this game is straight from a layer of hell
Not just Giger, but I am getting some Wayne Barlowe vibes from this as well.
More like Zdzisław Beksiński. I think the devs cited him as one of their main influences. But, yeah, seems there is a little Barlowe in there, for good measure.
Literally masterpiece.
I'd bellieve Layer 7 of the Abyss are portal to the scorn universe
- Made in Abyss
Wouldn't that be some shit though. Bye bye Riko
Anyone else had to get over their tripophobia because they also wanted to enjoy this art?
I shouldn't be eating and watch this at the same time but I can't look away the artstlye and game looks great.
Wow, Tool's videoclips for their next album look amazing
Hes just standing there MENACINGLY
Getting some real scorn vibes here
Giger + Beksinski = Scorn
Nunca había tenido esta sensación de repulsión y gusto al mismo tiempo jaja 😅 es simplemente arte en su máxima expresión
for some reason I realy like the little homunculi dudes
now that I see it, those eerily dystopian-like figure and the themes that accompanies the artbook could be something that can be implemented in the next installment of half-life series. thanks to its grotesque design, it just adds more element that makes half-life to what we know today.
I love this art book more than the actual game tbh.
Not everything can be translated into video game..
@@user-ij1mp9mj2h This wasn't the greatest attempt at it though, to be honest.
@@VladDascaliuc indeed
Imagine that this is what's going on Mars or another planet right now lol...
For anyone who loves the style of this game you need to look at the art of H.R. Giger, Zdislaw Beksinski, Chet Zar and Alex Gray among other dark artists of the sublime and surreal.
This game was so incredible. My Immersion level was 100% and that is what I really needed from a game like this.
I would bet majority that like this game are in their 30s and 40s like me. Am I right? This is how we used to game, because they weren’t capable of spoon feeding exposition within the game in the 80’s and 90’s, so you had to learn about the story outside of the game, like this art book. Granted, it wouldn’t have hurt the presentation if they left story text from this art book in the game for people to piece together if they wanted, but I respect their constraint, and trusting the player to figure the story out for themselves.
HR Giger would be proud of this
3:38 this where fun begins
I absolutely loved this game, a lot of the people that ‘wanted more’ expected another Doom game.
They could have made it longer and added more puzzles
I feel that the whole “people wanted a doom clone” has turned into and excuse for this game that lack a LOT of content, I mean there isn’t anything to unlock, no new mods or even another difficult mode and the gameplay in itself is boring at worst and meh at best so the problem isn’t that people wanted a doom copie, people wanted a survival horror with fun mechanics and a new horrific world not a walking simulator with the ocasional enemy to shoot and couple of puzzles
@@cocaine7371 I think the devs made it short because of what it imposes on the player. Asking someone to play a game where there is no sense of direction or objectives to follow is already a lot to ask, but it’s also what makes this game really interesting.
As much as I love Doom, I’m glad they didn’t make something familiar. I like the idea of not knowing where to go, or not knowing what you’ve activated so you can progress, let alone not even knowing what is actually happening, there’s just something about the ambiguity of each section that feels so incredible to play.
@@coffetrueno9791 because it's not a survival horror. It has elements of a lot of games such as survival horror but that's not the central point. Watch Skill Up's review and you'll see what I mean
Man, it's hilarious how no one says anything like that but you keep repeating moronic things like this.
While ignoring all the in depth criticism that has nothing to do with wanting a "doom game".
Pseudo intellectual idiots that want to feel big and smart by making statements like this towards people who don't like the grand "masterpiece", that only intellectuals would understand and not kids who want high octane action games.
There are so many negative reviews giving apt and detailed explanations of many core issues that they wish were better and you can say is "Uhh doom game go back to call of duty". Ironically that style is a large portion of positive reviews. Along with meme reviews and Giger fans.
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I'll copy-paste my other comment, not that you'd read it or care but still
Environmental storytelling is supposed to EXPLAIN things. Almost no one that played it has a problem with the concept, they have a problem with it because it's done poorly. If the game had decent environmental storytelling, at least a significant portion of that lore would be evident. People aren't uncapable of paying attention and figuring things out. I write very in depth worldbuilding, do art, very deep into all forms of storytelling and i don't like the "Game".
A lot of the core design is not good, appearing contradictory and shallow. For most of it, you can't look at something and speculate "why is this here" "how does it work" "where does it connect and why" "what is its function". As most designs seem like style over substance without much to back it up. Or at best, with extremely vague themes and nothing beyond that.
Only in specific areas there is some "lore". Where you can speculate in a more realistic fashion, rather then pull things out of your ass just to try and make some sense of things.
Though most of the game is samey, gray corridors and the like.
The rest is manufactured for game mechanics sake.
All of this makes it un-immersive and the more i played through it, the less a cared for it because the majority of it is utterly uninteresting with nothing behind it. Despite that i made the effort to look at things carefully and try to explore, which was a wasted effort because there is nothing to explore with the game being utterly linear. If anything the silly dead ends with a random "ammo station" (?) smacked in the middle of it, with a blatantly scripted crappy encounter the moment you use it, took away heavily from the experience. Hitting you with another epic does of un-immersive-ness.
Designs looks way better in the art book, in many basic ways. A lot more varied in many ways. (heck, many things looked way better in trailers and the demo, such as 95% of atmospheric moving elements being deleted)
There are so many inconsistencies and it's poorly realized. Especially compared to various goals that were proclaimed in the past.
Don't even get me started on the gameplay. If anything, it would have been better if the game had no combat at all. That only takes away from it and feels shoehorned in. If you can't do it well, don't add it.
It's a 4hr, linear as hell, game with extremely simple mechanics. And that's 4-5hrs while taking it slow, lacking sleep and being dumb. While i tried to push myself in every possible path and opening there is (which there wasn't any) and spending time looking at the environment.
bro i read the book exactly like this, with ambient music in the background.
Thank you. With this video existing there is no need to buy Scorn.
увидел свою классную руководительницу и сводного дядю. И, видимо, много фото их села, теперь понятно почему они за стабильность и не имеют ничего против аннексии. Объяснили, спасибо.
This is some dope MTG Phyrexia shit. Loved ir
If there was a to be announced Director's Cut of Scorn, I would love to see most of the stuff that was in the concept art be implemented into the game in the future like the appearance of more Moldmen, the ability to switch between a male and female protagonist (I usually call the current protagonist "Scornguy" like how Doomguy got his name from the title Doom), being able to visit The Tower and maybe an alternate ending where you do make it past the portal rather than becoming one with The Parasite and achieving ascension in another way.
John Scorn the Scorninator; and his pet lizard Scorny
3:32 Those structures seem like the Devil's Machine in Earthbound
So that's how he looked when he combined with the parasite they look kinda cool hope they will be a dlc
We already see scornguy fuse with the parasite near the end of the game I thought
I'm Glad they also found inspiration from Thomas Ligotti.
the game's art style is so based on H.R. Giger's work that they even had piece in the art book that can be be mistook as Giger's because of the sexual theme(in which Giger used a lot on his pieces)
0:44 monster with a human head on the right looks like something from the movie The Thing!
It 's a great game 👍
this video convinced me to finally buy this book. lol. i havent even played the game yet… lmao
Imagine a movie of this!!
A grotesque world where they breed and use flesh not only for consumption but also to build structures and machinery. When looking at our world from an outside perspective, may be not so different, where current farming and consumption are not cruelty and pain free.
What I've seen of the gameplay is interesting, with the puzzle challenges, but it's the overall environment that must be praised. However much you know it's a game, I've never seen anything that makes me shudder in genuine horror. Modeling after Giger was the right move, and it was done perfectly. Creepy AF.
Thanks for sharing this! great inspirartion
That moment when the Moldmen are the only think even remotely adorable in the game. The Homunculi are still terrifying, but they look less scary as you see their ridiculous short minion-like bodies.
I miss when games used to do concept art
主人公キャラって、見た目がバイオハザードのタイラントに似てる。おどろおどろしい異形の風景もエイリアンたちにとってきっとのどかな日常の風景なのでしょう。たぶん。
Dead space but not dead space but dead space
It would be nice if ebb software releases a blasted labyrinth DLC for scorn, the tower and the blasted labyrinth should be in the same DLC.
Is this officially recognized as been related to Giger, or is it just heavily inspired by his artwork? Im curious of the copyright infringement implications. Beautiful book, will definitely buy!
They specifically cite Giger and Beksinski as their main inspirations.
based in necronomicon book.
Idk why but this gives me vibes of Oddworld work like Abe odyssey or Abe exodus
This game NEED a dlc with 2 endings more
so cool so strong so beautiful
This is seriously...id f'ckn want this artbook!!!!
Bro I kid you not this give me Prometheus vibes our main character even looks like an engineer I think this was a testing lab for them that failed but they moved on but left all this behind and it created something else. If you notice the first guy you play with after he get killed he wakes up for a moment and I covered my black goo that turn him into a parasite.
You get a clearer picture of creatures here then in the video game.
This game is art. Like metal cover album transformed into video game or zdzislaw and hr giger painting combined.
This is where coomer will go when they die.
Now I went to see a comic set in the Scorn universe. It would be even better if the comic had no dialogue boxes and everything that was happening was explained visually just like in the game.
dust and flesh thats all ive asked and all i got from this game. god damn what a masterpiece
HR Giger would be proud.
It's a shame they don't have the giant creature in the Artbook.
They do. She’s at 5:14. She’s Called the Crater Queen
@@astrea4020 Thank you. Now, I found a name.
thank you for sharing this with us!!!
Made movie for Scorn now, here taka my money
love this art style, i could never create or do something like this. :(
you could!
it took them 7-8 years just to draw all this stuff, not to mention how long they'd been drawing before that- if you keep at it, you can make something even better than this!
@@StarscreamsGirl no, i´ve been drawing for 32 years and i couldn´t do this and my style is still not perfect
@@MarioRubenMartins4 i believe everyone has infinite potential artistically, but works aren’t always directly comparable- your stuff might be much better than you personally think!
but i get what you mean. just don’t give up ❤️
@@StarscreamsGirl hmm no my art is terrible compared to RH Giger and the other amazing artist that painted his nightmares as for me, i´ve been drawing for 32 years failing at it cause i wanted to make my own comics and cartoons and stuff but still nobody cares and everyone puts me down so i kinda gave up on drawing
A world with organic buildings
Scorn the S tier Corn
absolutely amazing has similar illustrations Zdzisław Beksiński
The homunculi tho 💀💀💀
The guns they describe with the gunpowder seem way cooler to me