I’m so glad the job aesthetic is the way it is, because as the person in my friend group known for her obsession of rapiers and especially women wielding rapiers, having a job fully suit that feels amazing to me. The whole caster spell slinger aspect feels nostalgic as a magical fencer was an idea that as a kid always captivated me.
18:54 you can actually feel how your brain develops extra wrinkles after this point don't forget to verraise your healer who doesn't know how to do mechanics
Embolden is so weird in every way. The fact that it has stacks and they fall off one at a time, dropping the effectiveness over time is weeeird. I kinda hope they just make it weirder.
thats not even the worst thing about it, its the most badly designed buff in the game. Falls off over time, doesnt buff the healers and casters, doesnt buff your PHYSICAL fleche and contre sixt, doesnt buff your PHYSICAL dash/backflip skills xD And it has been this way since stormblood and SE doesnt give a fck
@@ich3730 I think both Red Mage and Samurai were barely touched because they felt like their kits mostly just worked moving from Stormblood to Shadowbringers. They really did a number on some others. The older jobs have some real clunk that RDM and SAM just didn't have to deal with which is why some stuff got glossed over during the transition and was only sort of addressed later, like adding charges to Accelerate or letting you eat your Sen for Kenki for Samurai so you could at least start off with none (for Higanbana) before a dungeon boss.
@@axis1247 If you're talking about Brotherhood, then they buffed it with the overall reworking of the job so now the buff affects weaponskills AND spells.
it feels clearly designed to buff damage lost from missed positionals and melee out of position, and from rez sickness when you're in progression and bringing a rez mage
They really gave a single job cast times, melee skills, rng, a buff that doesn't affect certain classes, a dash both to and away from the target which are both part of your rotation, and cooldowns that don't line up with anything else.
protip: acceleration at 13-10 secs, then start hardcasting @5secs on the countdown. gets you into the fight earlier and has better alignment with raid buffs. typically casting after the boss is pulled puts you about 2 gcds behind everyone else
@@sooprcoomr4828 is right. pop acceleration as soon as you see that 15s mark on screen. Having your second accel even one or two gcds earlier is a significant dps gain.
Swift is no longer used on cd for damage in most fights, as the mentioned drift can cause you to lose uses of fleche / c6 - which is more damage than the swift gains you. (Because of how long fights are generally) Use just for movement / fishing procs, trying not to use it so much that you lose a fleche. Amazing guide!
Basically all of the reasons you say make the class weird or bad are the reasons I love it, lol. DNC is also pretty simple relatively speaking but both classes are fun to play and that’s what counts.
I main BLM for quite a while and now I'm a RDM in high end raids/dungeons. Love the class for being flexible, agile, and useful to the group. Main reason that I'm disappointed with BLM is how high end dungeons mechanic could be punishing for the BLM' s innate long spellcasting time.
Btw you should aim to not have your mana perfectly balanced because if you hit verflare/verholy with the one with least mana you get a guaranteed proc.
I wish they just didn't turn it into a staff and maybe just like... touched the focus to the rapier somehow, and launched the spell out of the tip of the sword.
the biggest problem i have with RDM is the changes they made with it going from Stormblood into Shadowbringers. I still forget that Verholy/Flare and Scortch over-write jolt Verthunder/aero and will hit the wrong thing and loose the combo where as you could accidentally start casting a jolt in stormblood and cancel it and still get your verflare/holy.
Hey Misshapen thanks for that section on mobility of casters. I could never really articulate or understand why I felt that RDM felt harder than BLM when it came to movement intense situations beyond 2 GCDs. I'm talking about maximizing dps in harder content and not just surviving a mech. Sure moment to moment gameplay RDM is easily the most mobile but if a mech requires a ton of constant movement and you can't or didn't line up your melee combo you're out of luck. Of course enchanted reprise is an option but you rarely ever want to use it if possible. This is even tougher when your constantly in PF where as RDM you are kind of the default fill for melee or caster position depending on who is in the group. I recently switched over to BLM after hitting a legitimate wall in E11S PF (no static lol) and wow it feels so much smoother. The labbing of the perfect sps and building the mental enochian timer reflex was a severe learning curve, but damn this class just feels good.
one thing to note about Verholy/Verflare. say you have less White Mana than Black Mana, but you already have a Verstone proc and the mana are within 9 of each other, use Verflare and fish for that Verfire proc. (the opposite also applies) Since you'd already have the Verstone proc, you just overwrite said Verstone proc. DON'T DO THIS IF IT CAUSES A MANA IMBALANCE!
0:20 have you ever played D&D? Have seen something called, a Bard? Or a Bladesinger? RDM is those, running around with a Rapier but is actually never attacking with them casting spells 90% of the time xd
I'm a big Red Mage stan, but I really hate it for 3 big reasons: 1: Dual cast being lost when sprint activates (why? Just why?) 2: Embolden is good only for other physical melee (why did Yoshi decide it should be like this when other games I've played that has Embolden does it for both mages and melee) 3: It practically feels like where other jobs have the feel of level 80 I feel like RDM is technically feels like a level 40 job cause some of the attacks are basically the polar opposite of another.
The reason for the styling of the weapon is that in previous ff games the stick of the rdm was as a melee class that used ver spells to change the element of its attacks but since outside of the masked carnival and debuffs from some boss mechanics attack element doesn't matter they decided to change it to caster with a melee burst but keep the iconic weapon from past games
This is why I love guides for optimization and tips but will never follow the actual mathematical meta. There is no world in which I am blasting my Corps a Corps for 130 potency of "dps optimization" when it is so useful for getting in for my dps rotation or moving out of a mechanic that isnt near the boss. What am i losing? 0.01% of my dps? For vastly superior and more comfortable gameplay.
ngl, I don't care about how unoptimized it is, I cannot for the life of me use corps a corps or displacement outside of my melee except for the opener It feels so completely wrong and can ruin you DRG Style
Wasn't sure where to post this, but I'd be interested in a BRD guide. Maybe I'm over-thinking it, but is it really as straightforward as it seems? Because if so, yikes
there's onlky 2 skill that actively killed me on this game more than the boss itself living dead and displacement, only use them if you 100% its save otherwise just dont use it at all
Because you are animation-locked, just like DRG and it can't be doubleweaved on the first glance. Overall seen it's a prerence choice. Damage-wise it's pretty even because of the double-weave aspect. For most endgamecontent I don't even keep Displacement on my hotbar just to be save to not jump off the arena.
Really, which caster has the best movement depends almost entirely on how good you are at pre-positioning for mechanics. The better you are at getting to where you need to go in as little GCDs as possible, the better Black Mage's movement gets.
I love the immediate sense of dread I feel every time I pick up a new job and see the opener.
"ah shit, here we go again"
I've been waiting VERy patiently for this.
I see you are well VERsed in puns
@@tangol8170 These puns are making me feel really uneasy... I think I'm suffering from a case of VERtigo.
@@ultimatebada55 really I'm VERsonally ok with them
Thank you, Vershapen Chair
I’m so glad the job aesthetic is the way it is, because as the person in my friend group known for her obsession of rapiers and especially women wielding rapiers, having a job fully suit that feels amazing to me. The whole caster spell slinger aspect feels nostalgic as a magical fencer was an idea that as a kid always captivated me.
Having a job that plays like my DnD character, chucking spells then dashing in to finish them off up close is dope
Red mage uses LB3 in Delubrum Reginae... 5 Seconds later... "Ah, my rez ability appears to be in great demand".
18:54 you can actually feel how your brain develops extra wrinkles after this point
don't forget to verraise your healer who doesn't know how to do mechanics
Embolden is so weird in every way. The fact that it has stacks and they fall off one at a time, dropping the effectiveness over time is weeeird. I kinda hope they just make it weirder.
thats not even the worst thing about it, its the most badly designed buff in the game. Falls off over time, doesnt buff the healers and casters, doesnt buff your PHYSICAL fleche and contre sixt, doesnt buff your PHYSICAL dash/backflip skills xD And it has been this way since stormblood and SE doesnt give a fck
@@ich3730 I think both Red Mage and Samurai were barely touched because they felt like their kits mostly just worked moving from Stormblood to Shadowbringers. They really did a number on some others. The older jobs have some real clunk that RDM and SAM just didn't have to deal with which is why some stuff got glossed over during the transition and was only sort of addressed later, like adding charges to Accelerate or letting you eat your Sen for Kenki for Samurai so you could at least start off with none (for Higanbana) before a dungeon boss.
@@ich3730 Lol you don't play monk do you?
@@axis1247 If you're talking about Brotherhood, then they buffed it with the overall reworking of the job so now the buff affects weaponskills AND spells.
it feels clearly designed to buff damage lost from missed positionals and melee out of position, and from rez sickness when you're in progression and bringing a rez mage
My god those guides are both disturbingly accurate AND hilarious lmao great job
Petition for a baguette RDM weapon glam
When i forget that i have verraise, i say "verdammt"
I'd like to verthank you for this verhelpful advice. Now on my verduties I might verwipe verslightly less.
I can confirm that I absolutely had an existential crisis when I first saw an opener.
Yessssss, finally! It's time to VERwatch my faVERrite VERtuber
They really gave a single job cast times, melee skills, rng, a buff that doesn't affect certain classes, a dash both to and away from the target which are both part of your rotation, and cooldowns that don't line up with anything else.
And a battle rez, and the only heal on a dps that doesnt suck
i have actually argued with someone who thought blm had more mobility than rdm
I always read red mage chat messages with a French accent since half of the French vocabulary contains ver, it seems.
Riposte, Corps-a-corps, Fleche, Moulinet, Contre Sixte, and I think Zwerchau are also french in origin
@@PeninatorSS Zwerchau is German, but close.
@@rlagay I'm going to stick with the french pronunciation though
@@PeninatorSS Pronounce it how you want. I only took issue with the misattribution of origin.
Man, I love the energy you give in these vids been watching for a bit, thought I subbed but didn't, was literally on RDM and saw this video. Perfect
protip: acceleration at 13-10 secs, then start hardcasting @5secs on the countdown. gets you into the fight earlier and has better alignment with raid buffs. typically casting after the boss is pulled puts you about 2 gcds behind everyone else
Be confident. Go for acceleration at t-14 seconds.
@@sooprcoomr4828 is right. pop acceleration as soon as you see that 15s mark on screen. Having your second accel even one or two gcds earlier is a significant dps gain.
Hey look its my main class
Its only for the VERy best
“This is your opening”
Ain’t nobody got time for that
Swift is no longer used on cd for damage in most fights, as the mentioned drift can cause you to lose uses of fleche / c6 - which is more damage than the swift gains you. (Because of how long fights are generally)
Use just for movement / fishing procs, trying not to use it so much that you lose a fleche.
Amazing guide!
Basically all of the reasons you say make the class weird or bad are the reasons I love it, lol. DNC is also pretty simple relatively speaking but both classes are fun to play and that’s what counts.
my dumbass has been trying to atlest somewhat line up ogcd's with my own buffs on RDM, and then you tell me they're physical...
Well now you know, and you can just use them willy nilly
verflare holy and scourge eat it though
I main BLM for quite a while and now I'm a RDM in high end raids/dungeons. Love the class for being flexible, agile, and useful to the group. Main reason that I'm disappointed with BLM is how high end dungeons mechanic could be punishing for the BLM' s innate long spellcasting time.
I'm literally you xD
There is a reason that my RDM's 15-yalm backstep has been displaced to the far reaches of my hotbars.
The ominous music after displacement was gold, brother LOOOOOOL
Btw you should aim to not have your mana perfectly balanced because if you hit verflare/verholy with the one with least mana you get a guaranteed proc.
I am a RDM/WHM/BRD main. I love the RDM job. But you have helped me optimize it .❤
I wish they just didn't turn it into a staff and maybe just like... touched the focus to the rapier somehow, and launched the spell out of the tip of the sword.
I love your sense of humour, subbed.
I don't know any other komodo dragons to share this with, but this is an excellent video all the same
Ha this stuff funny. I will share with other organics. "Like"
the biggest problem i have with RDM is the changes they made with it going from Stormblood into Shadowbringers. I still forget that Verholy/Flare and Scortch over-write jolt Verthunder/aero and will hit the wrong thing and loose the combo where as you could accidentally start casting a jolt in stormblood and cancel it and still get your verflare/holy.
My favorite ffxiv youtuber
keep it up my friend
i don't even need a rdm guide i just watched it because it's hilarious
Goodness gracious. someone told me that Melee was too complicated and that casters are way less complicated...I disagree! RDM looks complicated af
It can be, but only if you want it to be. RDM can be completely braindead simple if you prefer and are okay with pushing less DPS as a result.
I just picked up redmage and you already have a guide
Hey Misshapen thanks for that section on mobility of casters. I could never really articulate or understand why I felt that RDM felt harder than BLM when it came to movement intense situations beyond 2 GCDs. I'm talking about maximizing dps in harder content and not just surviving a mech. Sure moment to moment gameplay RDM is easily the most mobile but if a mech requires a ton of constant movement and you can't or didn't line up your melee combo you're out of luck. Of course enchanted reprise is an option but you rarely ever want to use it if possible.
This is even tougher when your constantly in PF where as RDM you are kind of the default fill for melee or caster position depending on who is in the group. I recently switched over to BLM after hitting a legitimate wall in E11S PF (no static lol) and wow it feels so much smoother. The labbing of the perfect sps and building the mental enochian timer reflex was a severe learning curve, but damn this class just feels good.
one thing to note about Verholy/Verflare.
say you have less White Mana than Black Mana, but you already have a Verstone proc and the mana are within 9 of each other, use Verflare and fish for that Verfire proc. (the opposite also applies)
Since you'd already have the Verstone proc, you just overwrite said Verstone proc.
DON'T DO THIS IF IT CAUSES A MANA IMBALANCE!
my favorite part of the rdm rotation is the 55 dmg melee hits :D
0:20 have you ever played D&D? Have seen something called, a Bard? Or a Bladesinger? RDM is those, running around with a Rapier but is actually never attacking with them casting spells 90% of the time xd
RDM has become my main as of late. I just enjoy the flow of it.
Verthis Veris Vera Ververy Vergood Vervideo
You do VERy good guide keep it that way ^^
The name of this video made my day.
I'm a big Red Mage stan, but I really hate it for 3 big reasons: 1: Dual cast being lost when sprint activates (why? Just why?) 2: Embolden is good only for other physical melee (why did Yoshi decide it should be like this when other games I've played that has Embolden does it for both mages and melee) 3: It practically feels like where other jobs have the feel of level 80 I feel like RDM is technically feels like a level 40 job cause some of the attacks are basically the polar opposite of another.
I just love the theme of the class
The Displacement Veryeet looks like a lot of fun
I play red Mage cause I usually always play healer and only feel important when I rez people
Red mage really is the Healer night-time job isn't it? When they're tired of having to heal bit they're too addicted to looking at health bars x)
The reason for the styling of the weapon is that in previous ff games the stick of the rdm was as a melee class that used ver spells to change the element of its attacks but since outside of the masked carnival and debuffs from some boss mechanics attack element doesn't matter they decided to change it to caster with a melee burst but keep the iconic weapon from past games
*en-spells
Thank you for this
A wise man once said:
RDM is probably the easiest class to just pick up and play.
It's also among the *hardest* to actually properly, fully optimize.
This is why I love guides for optimization and tips but will never follow the actual mathematical meta. There is no world in which I am blasting my Corps a Corps for 130 potency of "dps optimization" when it is so useful for getting in for my dps rotation or moving out of a mechanic that isnt near the boss. What am i losing? 0.01% of my dps? For vastly superior and more comfortable gameplay.
Rez Mage is my favourite job. I love her ❤️
ngl, I don't care about how unoptimized it is, I cannot for the life of me use corps a corps or displacement outside of my melee except for the opener
It feels so completely wrong and can ruin you DRG Style
Btw, the macro for Verstone->Verfire->Jolt made my life so much easier.
and your dps so much lower
@@infected89 I’m trying to figure out how this would make your dps any lower, unless you can’t cancel the jolt after the ver spells proc
Tysm for this ❤️❤️❤️
how VERy excited I am for the karaoke livestream
This is just in time,jesus 👁👄👁
Wasn't sure where to post this, but I'd be interested in a BRD guide. Maybe I'm over-thinking it, but is it really as straightforward as it seems? Because if so, yikes
How did you manage to get your hot bar to look like that?
Swordcane?
I always use engagement instead of displacement it is never worth it unless you are using it to dodge something
tbh it is annoying to use even when there are no death walls or cliffs
there's onlky 2 skill that actively killed me on this game more than the boss itself
living dead and displacement, only use them if you 100% its save otherwise just dont use it at all
Red mage, gunbraker and samurai, the strongest reasons to me as to why I should sub to FFXIV
My team:healers dead lets wipe
me:ya know I can revive right? ;-;
Watching this after the summoner guide. I wonder if he still considers summoners more mobile when it’s a DPS loss for Phoenix/Bahamut
What is love? Baby don't hurt me
12:26 Close, still 5% own magic damage, but now 5% 'all' other's damage.
What is love? Baby don't hurt me. Don't hurt me. No more.
4:25 as an ex-brd main I have bad news for you
Wait a second, is the picture in the bottom left to hide a forbidden meter?
Yeah, the Most forbidden of Meters called a Chat
Damn, I chocked at moulinet hahaha
What is love? Baby, don't hurt me.
I heard I can find validation here?
smh still not using /talk for the avatar sections.
you my guy are so amazing i wanna be ur friend tbh :3
VerBruh
im not using my movement abilities for damage, why would u do that
To chase orange parses, mostly
What is love, baby don't hurt me
props on the pronounciation btw
Just finished the quest to unlock RDM. Loved the aesthetic but this seems a little bit too complicated for a sprout like me lol.
Maybe try running PotD a few times as red Mage, so you learn the skills a little slower.
most of this is optimization tweaks for endgame content. RDM may be the simplest class in the game to be basically proficient at.
14 your first FF game?
Amazing how in a few months your now 51k
Big red mage fan
remember the start of Shadowbringers when you ran out of mana just doing your regular rotation? :)
Don't hurt me. No more.
Or perhaps...a staff that turns into a partisan?
Why does displacement do more damage...
Because you are animation-locked, just like DRG and it can't be doubleweaved on the first glance. Overall seen it's a prerence choice. Damage-wise it's pretty even because of the double-weave aspect. For most endgamecontent I don't even keep Displacement on my hotbar just to be save to not jump off the arena.
RDM=consistent mobility Other casters=Burst mobility
Summoners can move when they want
oh shit, he hasn't done the naruto ninja guide yet!!!
Really, which caster has the best movement depends almost entirely on how good you are at pre-positioning for mechanics. The better you are at getting to where you need to go in as little GCDs as possible, the better Black Mage's movement gets.
RDM has the worst movement. Reprise costs gauge and you dont have any prolonged movement options, you can just stutter along every 2nd GCD.
Slide casting!!!
I was yawning, and my head hurt. Mk, not my class.
A summoner that's moving is a summoner whose bahamut isn't attacking. 😔
Phoenix is less stupid about that.
are you not extracting your materia to tilt me, here have my like
Vercomment
Staff that turns into a sword? Sounds like a sword cane to me.
Hi chair I'm a fan
What is love ?
You thought Dragoons were bad for jumping to their deaths... Guess what, Red Mages need to jump to their deaths to attack! xD
Petition for the Canesword RDM Sword
The current end-stage relic weapon is exactly this. Kinda.
baby dont hurt me