There is a paid for version with some extra features called Deus Ex but this and the vast majority of the tools are in the version that's free (just out in 0 in gumroad). Though it is amazing so I'm sure the creator would appreciate a small "tip"/"thanks"
Hi, Just a few remarks: - In fact, the thread is external to the screw, whereas it should have been cut into the body of the screw. - the chamfer at 30 degrees on the head of the screw and on the nut is the result of the intersection of a cone (120 degrees at the top) and a hexagon, not an ellipse and a hexagon. Best regards.
Blender itself also comes with a solution without having to install an additional add-on. you can enable 'Bolt Factory' in the settings and preferences. this will give you a more creative and less precise alternative to the Machine Tools. although the add-on you cover here is excellent as well!
It goes but for some reason making a hex bolt it puts a cylindrical shape below the nut head. That could be taken out but this is a set of useful techniques to know 👍🏻
I need help. When I’m trying to do the beveled part on the screw, the Ctrl + * dosent seem to work, all is dose is tilt my view, is there something I need to turn on for the insert boolean to work or what???
I know, exciting times! It's funny seeing UA-cam stats though. Things like these "how to make" tutorials have way lower views than other videos but generally have more people subscribe off the back of them. I never know what's best to do 😅 A mix seems the best way.
Hate to be 'That Guy' but hey, comments, is comments, as far as the algorithm is concerned. :D 1. It's not a screw, it's a bolt. Screws are generally pointed (but not always) they also have some sort of slots on the head for use with s Screwdriver. This uses a Spanner / Wrench to tighten or loosen. The other thing is that the thread on a bolt is usually cut into the bolt rather than extruded from it. This could be easily faked be making the part of the bolt above the threads fatter. But having said all that, I love your tutorials. Keep up the great work.
@@rigotux if you want to argue, this is a bolt. It’s not tapered and fastens with a nut. Therefore a bolt. A screw is either tapered or meshes with a threaded frame part (like a machine screw in a PC for example) or taps it’s own thread in a material.
When I try bevelling the end of the screw after extruding, the top face (triangle fan) completely explodes into a star pattern. What am I doing wrong? Does if have anything to do with setting the cylander as a triangle fan?
From what you describe it's like you have vertices on top of each other (normally from extruding and then cancelling it but that still leaves the extra vertices). Try "a" to select everything, then "m" for the merge menu and select by distance. Then try bevelling.
Will this actually print correctly though and work? Seems like there is no clearance for the bolt to fit into. Also the edges seem too fine and could cause the bolt to eventually fall apart.
@@metallicaandchimaira You'd need to make a slight amount of clearance as always if you wanted this for printing. You can see any example of how to do that (and the bolt working) in this video: ua-cam.com/video/RFylhjW-6is/v-deo.html
I love the video and found it very helpful! Idk what your target audience is but it was a little hard to follow along with how fast you were moving through the different parts. So i had to play it back at a slower speed. Other than that again it was an amazing video and learned quite a bit!!
Thanks. I try to vary my pace I'm videos so there is a bit for everyone. This was more an intermediate level looking at how to efficiently create some specific objects with some shapes people can find tricky 👍🏻
I can't remember off the top of my head but if there isn't an option in the action box in the bottom left maybe check your scale and that it's a positive number and if not apply the scale first.
😁👌 I'll think about where I'm using them. They are really handy when combining shapes together like this. I use them pretty regularly for these sorts of convex circular shapes.
Pls help me!!! I purchased the MACHIN3tool and followed the tutorial to where i was supposed to right click MACHIN3tools and then add thread but for some reason it did not show up😢
You will need to activate elements of Machin3 Tools including the thread function. Go to your addon menu and find the Machin3 Tools addon additional options and one of the options is the thread. Activate that and it will be there.
Nice! I actually prefer the machin3tools method as it allows you to select wich faces you want instead of the presetted boltsfactory addon, tho i think this workflow might have some tollerance problems when printing. Did you come up with a solution for that?
@@ArtisansofVaul what I mean is that when you do this method in blender, it books the nanometer-exact cut into the bolt or the object you want to make the female. But when 3dprinting, this 0 tolerance will bring to a problem where the bolt won't fit. I tried scaling the bolt but it didn't like that that much. I'll try some other methods, but I was curious to hear how you manage that, if you happen to 3dprint this
@@federicopappalardo231 Ah Ive got you. Yes, you can't just scale the object as it would make the threads further apart not just wider to accommodate the size of the screw. What you want to do instead is use the shrink/fatten tool for the cutter thats making the female part as it works along the normals. Good video topic there.... I will add it to the list.
Thank you for posting so many fabulous tutorials using blender, being a new user enjoying working along. Could I please ask whether the surface that you apply at the start of each tutorial to the mesh is this available only for a shader it looks very pleasing. Thank you.
Hi there, thanks so much. Yeah I like it a lot too. I've got a video of how to add it to your viewport here, you can then add it to your startup file to always be there when you start: ua-cam.com/video/GcNHZILKl3I/v-deo.html
Quick tip yall: sometimes the download for the file isn’t a compressed zip and won’t be applied in blender. You need to compress the file into a zip before it can be installed
Good question. This will only work on a cylinder. Instead I imagine the best way would be to add a curve spiral and then use a curve modifier (or geometry nodes) to add a profile to a curve.
When I try to add threads, nothing happens. I also don't get a menu to pop up in the bottom left corner. My prefereces are saved and I have thread turned on. Running blender 4.0
Have you got the latest update of Machin3 Tools? That's the only reason I can think of it not working if you have followed the stages the same here....
@@ArtisansofVaul i think its the right version. Just downloaded it and installed. Version 1.6 Machin3tools EDIT: I got it. I didn't have it selected properly. Thank you for the help!
Are you looking for videos or the addon. You can find the addon (it now costs $5) and my playlist on the links below: Machin3 Tools: blendermarket.com/products/machin3tools/?ref=834 Machin3 Tools Playlist: ua-cam.com/play/PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2.html
I love the thread option from machin tools. It feels like it's hidden, but once you use it, it's a nice feature 🎉 also not covered in the video, the deus ex is really worth the 10 dollars because of the edge constraint feature. You can do some crazy things with it
I was trying to make bolts like this for 1/20 scale mechs and in the Blender tools- found a (native? I think it's native) add-on for bolts! And lets you do all kinds of different types, have you ever messed around with that? Bolts, nuts, screws, all kinds of things- it's called add mesh boltfactory. Not that your tutorial isn't equally speedy and probably something that may allow for even more customization. But just thought I'd mention it :) always a big fan of your walkthroughs! -take care
I forgot to mention it in the video so put it in the comments. This was more a modelling exercise to show off tools and workflow. The bolt factory add on is great but I do find that the bolts have a circle on the bottom of the head that I haven't found the option to get rid of....
@@ArtisansofVauloh! I see it now. Sorry! Yes, i thought there were some oddities but it worked for me at the time before you had this tutorial! 😂😜 Will be using your other trick for threads going forward, machine tools is awesome
@BrailleScale No problem at all. No one ever reads descriptions (I know I dont) and I should have said at the beginning of the video. And yeah it's totally awesome. I still can't believe it's free!
Bolt factory is extra great because it'll generate a number of accurate metric screw/bolt threads, but since it creates them as if the unit is a millimeter, not a meter, for real-world objects you need to scale them by .001.
Do you mean Machin3 Tools? You can find it here. Unfortunately it is now $5 though, it's no longer free, but I would say that's a bargain for all the functions it adds. blendermarket.com/products/machin3tools/?ref=834
Im not sure I'm afraid. I haven't ever heard of anyone having this issue. Maybe contact the add on creator as it may be some odd interaction with some other addon you have...
It will always be there after each operation you use as long as you don't then click somewhere else. It may be smaller and you will need expand it by clicking on the name and small arrow.
Nope, not going to fix it at all. Its a solid part so without needing to flex in any way (like rigging) its perfectly easy to use for CG work as it is and for 3D printing (my main use of Blender) quad topology is completely irrelevant. I'll let the people that think quads are needed for every workflow worry about their topology videos 😉😆
@@ArtisansofVaul 🤣🤣 i am sorry but i peak up a worst habit of being paranoid about best topology for the model and need the 3d model to have good quad faces when used to modelling but not for so long now i am a programmer because i have a master degree in software engineering and peak up new problems to deal with🤣🤣
@imadeddinemanssouri7709 For some uses it is important to be fair so it depends on your use. I'm just explaining mine so it's clear why I don't especially worry about topology beyond what I need for the mesh to work.
Thanks but I will be sticking to the shortcuts. They are all the standard for Blender and are vastly more efficient than the menus. I wouldn't want to encourage menu use as it is by far an inferior technique. Thanks for watching though and for giving some feedback, I just want to give an explanation for the reasoning behind the choices made.
no problem, just that people cannot follow you if you dont show the menu. just so you know. couse keybindings you shown dont work on blenders i have on mac or pc.@@ArtisansofVaul
@GespensterJaeger surely ctrl z to undo works? Is this on PC or Mac? I can't say I've used Blender on Mac but if this is on PC that's a very standard keybinding for almost every program, not just Blender
And this is where blender struggles in my view. In Solidworks you would draw a hexagon, extrude it. Hole through the centre, then select what size thread you need. Boom! Done! I know they are apples and orange's.
Yeah, its a very different software. But that is essentially what you can do here as well, the big difference (I assume) is that solidworks would have standard thread sizes already programmed into it?
Unfortunately not. But it's only $5 so hardly a large expense for all the tools. I have a rundown of the ones I use here if you want to know what else it can do: ua-cam.com/video/P_3yh2m-uw4/v-deo.html
Agreed, it is a shame but at the same time if more people had donated a couple of dollars it wouldn't be so it says a lot about the people that will take but not give. Either way $5 is hardly anything for all the tools it includes.
@@ArtisansofVaul probably just go for the main machine tools once they add a discount again spent a fortune on addons so try not to buy as much anymore
😅 When I go faster I get told to go slower. I'll never please everyone so I try to do a mix of some fast and some slow. Hopefully that means there's something for everyone at some point. But I do appreciate the feedback.
@josueR_3d 🤦 Why would I bother. 1. I design for 3D printing so it's irrelevant. 2. Why would I use SubD for an inorganic shape that doesn't need it. 3. It can render fine with ngons because it has hard edges. 4. It doesn't need to deform because it's a hard surface so no need for quads.
I always try to reply 😁 Yes they would 3D print with no issue. You might want to check it on 3D Builder first but everything made here is entirely manifold when booleaned together. 👍🏻
I had no idea Machine tools was a free addon, I am adding this right now!! Thx for the tutorial
There is a paid for version with some extra features called Deus Ex but this and the vast majority of the tools are in the version that's free (just out in 0 in gumroad). Though it is amazing so I'm sure the creator would appreciate a small "tip"/"thanks"
OMG - Great Tutorial. Just take your time and work through it, if you're like me, totally new to this stuff. Thanks for sharing your skills!
Hopefully that's a good "omg" 😂
Hi,
Just a few remarks:
- In fact, the thread is external to the screw, whereas it should have been cut into the body of the screw.
- the chamfer at 30 degrees on the head of the screw and on the nut is the result of the intersection of a cone (120 degrees at the top) and a hexagon, not an ellipse and a hexagon.
Best regards.
Good info. Thanks.
Blender itself also comes with a solution without having to install an additional add-on. you can enable 'Bolt Factory' in the settings and preferences. this will give you a more creative and less precise alternative to the Machine Tools. although the add-on you cover here is excellent as well!
It goes but for some reason making a hex bolt it puts a cylindrical shape below the nut head. That could be taken out but this is a set of useful techniques to know 👍🏻
@@ArtisansofVaul because in real life it is usually there aswell. This part should be even more explicit.
Thank you! I was going to make some threads myself out of cubes and this saved me a day of frustration!
Not to mention I also suck at blender.
I need help. When I’m trying to do the beveled part on the screw, the Ctrl + * dosent seem to work, all is dose is tilt my view, is there something I need to turn on for the insert boolean to work or what???
Have you activated bool tools in the edit, addons menu?
how to even do a interection boolean with a keyboard that dont have number pad? to do ctrl + * ?
@sbpcls The option is there in the normal boolean modifier I'm pretty sure.
Cracking tutorial again man. Creeping up on that 20k 😱
I know, exciting times! It's funny seeing UA-cam stats though. Things like these "how to make" tutorials have way lower views than other videos but generally have more people subscribe off the back of them. I never know what's best to do 😅 A mix seems the best way.
Hate to be 'That Guy' but hey, comments, is comments, as far as the algorithm is concerned. :D 1. It's not a screw, it's a bolt. Screws are generally pointed (but not always) they also have some sort of slots on the head for use with s Screwdriver. This uses a Spanner / Wrench to tighten or loosen. The other thing is that the thread on a bolt is usually cut into the bolt rather than extruded from it. This could be easily faked be making the part of the bolt above the threads fatter.
But having said all that, I love your tutorials. Keep up the great work.
😅 That's fair. I'll have to change the thumbnail 😁👌
I’m so glad someone else said it and I don’t have to be ‘that guy’ 😂
Hi,
Bolt is composed of a screw and a nut.
Best regards.
@@rigotux if you want to argue, this is a bolt. It’s not tapered and fastens with a nut. Therefore a bolt. A screw is either tapered or meshes with a threaded frame part (like a machine screw in a PC for example) or taps it’s own thread in a material.
@@richardokeeffe8375 in fact, you call it as you like...
Best regards!
When I try bevelling the end of the screw after extruding, the top face (triangle fan) completely explodes into a star pattern. What am I doing wrong? Does if have anything to do with setting the cylander as a triangle fan?
From what you describe it's like you have vertices on top of each other (normally from extruding and then cancelling it but that still leaves the extra vertices). Try "a" to select everything, then "m" for the merge menu and select by distance. Then try bevelling.
Between nut and thread needs some offset/gap, how to manage it?
Just add in an edge look and position it where you want the gap to be. Then follow the thread process just in the section you want.
Great Tutorial!
Cheers Carol 😁👍🏻
Will this actually print correctly though and work? Seems like there is no clearance for the bolt to fit into. Also the edges seem too fine and could cause the bolt to eventually fall apart.
@@metallicaandchimaira You'd need to make a slight amount of clearance as always if you wanted this for printing. You can see any example of how to do that (and the bolt working) in this video: ua-cam.com/video/RFylhjW-6is/v-deo.html
I can't seem to download and install the addon correctly.... :/ once I download it to my comp, what file specifically am I installing to blender???
Have you installed an addon to Blender before? Just so I know what issue you're having.
I love the video and found it very helpful! Idk what your target audience is but it was a little hard to follow along with how fast you were moving through the different parts. So i had to play it back at a slower speed. Other than that again it was an amazing video and learned quite a bit!!
Thanks. I try to vary my pace I'm videos so there is a bit for everyone. This was more an intermediate level looking at how to efficiently create some specific objects with some shapes people can find tricky 👍🏻
do you know if there is a way to flip the threads to be right hand? mine seems to default as left handed thread for some reason??
I can't remember off the top of my head but if there isn't an option in the action box in the bottom left maybe check your scale and that it's a positive number and if not apply the scale first.
Is there are way to reopen the modifications menu when you add a mesh? I'd even pay for an addon to do this if I had to.
If you mean the menu in the bottom lefts, as long as you haven't done another action like move or transform it just hit F9.
@@ArtisansofVaul Gotcha, that was the only way I knew to do it. It'd be nice to be able to open it again after the fact though.
@@NerdLegionInc Yeah, unfortunately not. Though a lot of the sizes can be changed in the item menu. It just depends what you're doing.
When i try to use control+shift+* the intersection does not work. Is there something that needs to be enabled to use this? Thank you!
@@soulmatterstudio6786 Try activating the booltool addon if you haven't already 👍🏻
Hi, nice video! I would love to see more videos on the intersection boolean possibilities
😁👌 I'll think about where I'm using them. They are really handy when combining shapes together like this. I use them pretty regularly for these sorts of convex circular shapes.
@@ArtisansofVaul Yeah i was saying that because i never use intersection booleans. This video opened my eyes honestly
@@iNeeDzv2 👌 They are really helpful. I'll have a thing 👍🏻
Thx for great tips. 😊😊😊
My pleasure 😁
Pls help me!!! I purchased the MACHIN3tool and followed the tutorial to where i was supposed to right click MACHIN3tools and then add thread but for some reason it did not show up😢
You will need to activate elements of Machin3 Tools including the thread function. Go to your addon menu and find the Machin3 Tools addon additional options and one of the options is the thread. Activate that and it will be there.
@@ArtisansofVaul thanks 😀
Nice! I actually prefer the machin3tools method as it allows you to select wich faces you want instead of the presetted boltsfactory addon, tho i think this workflow might have some tollerance problems when printing. Did you come up with a solution for that?
When you say tolerance problems do you mean in the exact size of the bolts? or that the dimensions stated don't match what is being created?
@@ArtisansofVaul what I mean is that when you do this method in blender, it books the nanometer-exact cut into the bolt or the object you want to make the female. But when 3dprinting, this 0 tolerance will bring to a problem where the bolt won't fit. I tried scaling the bolt but it didn't like that that much. I'll try some other methods, but I was curious to hear how you manage that, if you happen to 3dprint this
@@federicopappalardo231 Ah Ive got you. Yes, you can't just scale the object as it would make the threads further apart not just wider to accommodate the size of the screw. What you want to do instead is use the shrink/fatten tool for the cutter thats making the female part as it works along the normals. Good video topic there.... I will add it to the list.
@@ArtisansofVaul Epic, thanks! This gained you a sub!
@@federicopappalardo231 Cheers
Thank you for posting so many fabulous tutorials using blender, being a new user enjoying working along. Could I please ask whether the surface that you
apply at the start of each tutorial to the mesh is this available only for a shader it looks very pleasing. Thank you.
Hi there, thanks so much. Yeah I like it a lot too. I've got a video of how to add it to your viewport here, you can then add it to your startup file to always be there when you start: ua-cam.com/video/GcNHZILKl3I/v-deo.html
Quick tip yall: sometimes the download for the file isn’t a compressed zip and won’t be applied in blender. You need to compress the file into a zip before it can be installed
@@WorkshopBuilds Good tip.
Thank for telling me about this awesome addon, it's really amazing
😁 My pleasure. I've got a summary of a lot more of the tools here: ua-cam.com/video/P_3yh2m-uw4/v-deo.html
how do you thread something that's not straight for instance a cone
Good question. This will only work on a cylinder. Instead I imagine the best way would be to add a curve spiral and then use a curve modifier (or geometry nodes) to add a profile to a curve.
When I try to add threads, nothing happens. I also don't get a menu to pop up in the bottom left corner. My prefereces are saved and I have thread turned on. Running blender 4.0
Have you got the latest update of Machin3 Tools? That's the only reason I can think of it not working if you have followed the stages the same here....
@@ArtisansofVaul i think its the right version. Just downloaded it and installed. Version 1.6 Machin3tools
EDIT: I got it. I didn't have it selected properly. Thank you for the help!
I had the same problem at first, then realized that I needed to deselect the bottom face.
@steelbonnet1 Oh good tip 👍🏻
Hi, i just searched up machine tools, but i can't find it in the results. Please help thakyou
Are you looking for videos or the addon. You can find the addon (it now costs $5) and my playlist on the links below:
Machin3 Tools: blendermarket.com/products/machin3tools/?ref=834
Machin3 Tools Playlist: ua-cam.com/play/PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2.html
I love the thread option from machin tools. It feels like it's hidden, but once you use it, it's a nice feature 🎉 also not covered in the video, the deus ex is really worth the 10 dollars because of the edge constraint feature. You can do some crazy things with it
That's fair. I should cover the Deus Ex features so people know they are there 👍🏻
@@ArtisansofVaul I would love to see it!
I was trying to make bolts like this for 1/20 scale mechs and in the Blender tools- found a (native? I think it's native) add-on for bolts! And lets you do all kinds of different types, have you ever messed around with that? Bolts, nuts, screws, all kinds of things- it's called add mesh boltfactory. Not that your tutorial isn't equally speedy and probably something that may allow for even more customization. But just thought I'd mention it :) always a big fan of your walkthroughs! -take care
I forgot to mention it in the video so put it in the comments. This was more a modelling exercise to show off tools and workflow. The bolt factory add on is great but I do find that the bolts have a circle on the bottom of the head that I haven't found the option to get rid of....
@@ArtisansofVauloh! I see it now. Sorry! Yes, i thought there were some oddities but it worked for me at the time before you had this tutorial! 😂😜 Will be using your other trick for threads going forward, machine tools is awesome
@BrailleScale No problem at all. No one ever reads descriptions (I know I dont) and I should have said at the beginning of the video. And yeah it's totally awesome. I still can't believe it's free!
Bolt factory is extra great because it'll generate a number of accurate metric screw/bolt threads, but since it creates them as if the unit is a millimeter, not a meter, for real-world objects you need to scale them by .001.
@k9wax Oh it's awesome for sure. I wonder how that's impacted by the trick of not using units 🤔
Im sorry, I cant seem to find the Add-on
Do you mean Machin3 Tools? You can find it here. Unfortunately it is now $5 though, it's no longer free, but I would say that's a bargain for all the functions it adds. blendermarket.com/products/machin3tools/?ref=834
figured it out, I forgot to apply the scale, when I did the normals were flipped, alt = n fixed that. then the threads came out right hand.
👍🏻 Great job man.
Thank you so much!
My pleasure 😁 Thanks for taking the time to comment.
Awesome!
😁👍🏻 Thanks.
When I add threads, blender either crashes or nothing happens, blender 3.6 with machin3tools 1.5
Im not sure I'm afraid. I haven't ever heard of anyone having this issue. Maybe contact the add on creator as it may be some odd interaction with some other addon you have...
what if you cant ctrl+ - ? it doesnt work
Sounds like you need to activate Bool Tool in the Get Extension/Addon section in preferences.
how do you get that add cylinder in the bottom left
It will always be there after each operation you use as long as you don't then click somewhere else. It may be smaller and you will need expand it by clicking on the name and small arrow.
Thanks!
My pleasure
❤❤❤Nice tutorial
Cheers 😁👍🏻
An octagonal nut??? what the heck tool would adjust that?
Lmao. Yeah that was a bit of an error. It's for when you REALLY don't want someone loosening a panel 😅
Now you just need to pray that you print with zero tolerance.
@totoru4ever Funny you should mention that as I just put out a video covering that: ua-cam.com/video/RFylhjW-6is/v-deo.html
@@ArtisansofVaul awesome! Keep up the good work!
Needs clearance between the bolt and the nut's threads. If you print this as is, you'll never get them together.
Totally agree from a printing point of view. You'd need to shrink/fatten tool to create an offset (or other methods)
Thank you !!!!
My pleasure 😁😁😁
what about the topology of the model are you not going to fix it or what 🤔?!! but thank you for the tutorial .anyway🙂
Nope, not going to fix it at all. Its a solid part so without needing to flex in any way (like rigging) its perfectly easy to use for CG work as it is and for 3D printing (my main use of Blender) quad topology is completely irrelevant. I'll let the people that think quads are needed for every workflow worry about their topology videos 😉😆
@@ArtisansofVaul 🤣🤣 i am sorry but i peak up a worst habit of being paranoid about best topology for the model and need the 3d model to have good quad faces when used to modelling but not for so long now i am a programmer because i have a master degree in software engineering and peak up new problems to deal with🤣🤣
@imadeddinemanssouri7709 For some uses it is important to be fair so it depends on your use. I'm just explaining mine so it's clear why I don't especially worry about topology beyond what I need for the mesh to work.
i would recommend a little less keyboard shortcuts since not all have same :) more menus less key presses :) but otherwise great video :)
Thanks but I will be sticking to the shortcuts. They are all the standard for Blender and are vastly more efficient than the menus. I wouldn't want to encourage menu use as it is by far an inferior technique. Thanks for watching though and for giving some feedback, I just want to give an explanation for the reasoning behind the choices made.
no problem, just that people cannot follow you if you dont show the menu. just so you know. couse keybindings you shown dont work on blenders i have on mac or pc.@@ArtisansofVaul
@GespensterJaeger They should work. They are always the standard keys so I'm not sure why they don't. Which keybindings do you mean?
lets see,
shift D
Shift A
shift z
ctrl *
shift tab
ctrl x
ctrl A
ctrl z
all others worked,
@@ArtisansofVaul
@GespensterJaeger surely ctrl z to undo works? Is this on PC or Mac? I can't say I've used Blender on Mac but if this is on PC that's a very standard keybinding for almost every program, not just Blender
3:28
😁
And this is where blender struggles in my view. In Solidworks you would draw a hexagon, extrude it. Hole through the centre, then select what size thread you need. Boom! Done! I know they are apples and orange's.
Yeah, its a very different software. But that is essentially what you can do here as well, the big difference (I assume) is that solidworks would have standard thread sizes already programmed into it?
Bolts are hexagons not octagons, only 6 sides.
@@commieprohibition5429 👍🏻
Machine tools is not free any more :(
Unfortunately not. But it's only $5 so hardly a large expense for all the tools. I have a rundown of the ones I use here if you want to know what else it can do: ua-cam.com/video/P_3yh2m-uw4/v-deo.html
Nice. Shame they made free machine tools no longer free
Agreed, it is a shame but at the same time if more people had donated a couple of dollars it wouldn't be so it says a lot about the people that will take but not give. Either way $5 is hardly anything for all the tools it includes.
@@ArtisansofVaul probably just go for the main machine tools once they add a discount again spent a fortune on addons so try not to buy as much anymore
It's not a screw. It's a bolt.
😅👍🏻I have been told. What a mistake 🤣
1 st 🤗
😁👍🏻
Bro next time go faster!😅
😅 When I go faster I get told to go slower. I'll never please everyone so I try to do a mix of some fast and some slow. Hopefully that means there's something for everyone at some point. But I do appreciate the feedback.
Machine tools ain't working with 4.2, dead end
@@janavlachova5725 It works fine for me. I think you need to download the update....
Now make it quads and subd ready
@josueR_3d 🤦 Why would I bother.
1. I design for 3D printing so it's irrelevant.
2. Why would I use SubD for an inorganic shape that doesn't need it.
3. It can render fine with ngons because it has hard edges.
4. It doesn't need to deform because it's a hard surface so no need for quads.
@ArtisansofVaul Hey my comment was mostly sarcasm, I enjoyed your video. All models have their purpose.
I understand this is an older video so not expecting you to see this, but would these shapes work to 3d Print?
I always try to reply 😁 Yes they would 3D print with no issue. You might want to check it on 3D Builder first but everything made here is entirely manifold when booleaned together. 👍🏻