Screw and Bolt - Creating simple shapes in Blender

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  • Опубліковано 16 гру 2024

КОМЕНТАРІ • 150

  • @bogdanboata2836
    @bogdanboata2836 Рік тому +17

    I had no idea Machine tools was a free addon, I am adding this right now!! Thx for the tutorial

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      There is a paid for version with some extra features called Deus Ex but this and the vast majority of the tools are in the version that's free (just out in 0 in gumroad). Though it is amazing so I'm sure the creator would appreciate a small "tip"/"thanks"

  • @utuberrocks-q5j
    @utuberrocks-q5j 11 місяців тому +3

    OMG - Great Tutorial. Just take your time and work through it, if you're like me, totally new to this stuff. Thanks for sharing your skills!

    • @ArtisansofVaul
      @ArtisansofVaul  11 місяців тому +1

      Hopefully that's a good "omg" 😂

  • @rigotux
    @rigotux Рік тому +6

    Hi,
    Just a few remarks:
    - In fact, the thread is external to the screw, whereas it should have been cut into the body of the screw.
    - the chamfer at 30 degrees on the head of the screw and on the nut is the result of the intersection of a cone (120 degrees at the top) and a hexagon, not an ellipse and a hexagon.
    Best regards.

  • @WoodysFx
    @WoodysFx Рік тому +10

    Blender itself also comes with a solution without having to install an additional add-on. you can enable 'Bolt Factory' in the settings and preferences. this will give you a more creative and less precise alternative to the Machine Tools. although the add-on you cover here is excellent as well!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +3

      It goes but for some reason making a hex bolt it puts a cylindrical shape below the nut head. That could be taken out but this is a set of useful techniques to know 👍🏻

    • @GGReaver
      @GGReaver 7 місяців тому

      @@ArtisansofVaul because in real life it is usually there aswell. This part should be even more explicit.

    • @TechnicianGaming2
      @TechnicianGaming2 5 місяців тому

      Thank you! I was going to make some threads myself out of cubes and this saved me a day of frustration!
      Not to mention I also suck at blender.

  • @something.0ff
    @something.0ff 10 місяців тому +3

    I need help. When I’m trying to do the beveled part on the screw, the Ctrl + * dosent seem to work, all is dose is tilt my view, is there something I need to turn on for the insert boolean to work or what???

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому

      Have you activated bool tools in the edit, addons menu?

  • @sbpcls
    @sbpcls 14 днів тому +1

    how to even do a interection boolean with a keyboard that dont have number pad? to do ctrl + * ?

    • @ArtisansofVaul
      @ArtisansofVaul  13 днів тому +1

      @sbpcls The option is there in the normal boolean modifier I'm pretty sure.

  • @richardokeeffe8375
    @richardokeeffe8375 Рік тому +2

    Cracking tutorial again man. Creeping up on that 20k 😱

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      I know, exciting times! It's funny seeing UA-cam stats though. Things like these "how to make" tutorials have way lower views than other videos but generally have more people subscribe off the back of them. I never know what's best to do 😅 A mix seems the best way.

  • @ianstubbington2334
    @ianstubbington2334 Рік тому +4

    Hate to be 'That Guy' but hey, comments, is comments, as far as the algorithm is concerned. :D 1. It's not a screw, it's a bolt. Screws are generally pointed (but not always) they also have some sort of slots on the head for use with s Screwdriver. This uses a Spanner / Wrench to tighten or loosen. The other thing is that the thread on a bolt is usually cut into the bolt rather than extruded from it. This could be easily faked be making the part of the bolt above the threads fatter.
    But having said all that, I love your tutorials. Keep up the great work.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      😅 That's fair. I'll have to change the thumbnail 😁👌

    • @richardokeeffe8375
      @richardokeeffe8375 Рік тому +2

      I’m so glad someone else said it and I don’t have to be ‘that guy’ 😂

    • @rigotux
      @rigotux Рік тому

      Hi,
      Bolt is composed of a screw and a nut.
      Best regards.

    • @richardokeeffe8375
      @richardokeeffe8375 Рік тому

      @@rigotux if you want to argue, this is a bolt. It’s not tapered and fastens with a nut. Therefore a bolt. A screw is either tapered or meshes with a threaded frame part (like a machine screw in a PC for example) or taps it’s own thread in a material.

    • @rigotux
      @rigotux Рік тому

      @@richardokeeffe8375 in fact, you call it as you like...
      Best regards!

  • @andrewrichards312
    @andrewrichards312 Рік тому +2

    When I try bevelling the end of the screw after extruding, the top face (triangle fan) completely explodes into a star pattern. What am I doing wrong? Does if have anything to do with setting the cylander as a triangle fan?

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +3

      From what you describe it's like you have vertices on top of each other (normally from extruding and then cancelling it but that still leaves the extra vertices). Try "a" to select everything, then "m" for the merge menu and select by distance. Then try bevelling.

  • @DejaWorksLab
    @DejaWorksLab 4 місяці тому +2

    Between nut and thread needs some offset/gap, how to manage it?

    • @ArtisansofVaul
      @ArtisansofVaul  4 місяці тому +1

      Just add in an edge look and position it where you want the gap to be. Then follow the thread process just in the section you want.

  • @carolsmith9478
    @carolsmith9478 9 місяців тому +1

    Great Tutorial!

  • @metallicaandchimaira
    @metallicaandchimaira Місяць тому +1

    Will this actually print correctly though and work? Seems like there is no clearance for the bolt to fit into. Also the edges seem too fine and could cause the bolt to eventually fall apart.

    • @ArtisansofVaul
      @ArtisansofVaul  Місяць тому

      @@metallicaandchimaira You'd need to make a slight amount of clearance as always if you wanted this for printing. You can see any example of how to do that (and the bolt working) in this video: ua-cam.com/video/RFylhjW-6is/v-deo.html

  • @Rockjay288
    @Rockjay288 11 місяців тому +1

    I can't seem to download and install the addon correctly.... :/ once I download it to my comp, what file specifically am I installing to blender???

    • @ArtisansofVaul
      @ArtisansofVaul  11 місяців тому

      Have you installed an addon to Blender before? Just so I know what issue you're having.

  • @brunomario8885
    @brunomario8885 10 місяців тому +1

    I love the video and found it very helpful! Idk what your target audience is but it was a little hard to follow along with how fast you were moving through the different parts. So i had to play it back at a slower speed. Other than that again it was an amazing video and learned quite a bit!!

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому

      Thanks. I try to vary my pace I'm videos so there is a bit for everyone. This was more an intermediate level looking at how to efficiently create some specific objects with some shapes people can find tricky 👍🏻

  • @pawljaxun
    @pawljaxun Рік тому +1

    do you know if there is a way to flip the threads to be right hand? mine seems to default as left handed thread for some reason??

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      I can't remember off the top of my head but if there isn't an option in the action box in the bottom left maybe check your scale and that it's a positive number and if not apply the scale first.

  • @NerdLegionInc
    @NerdLegionInc 8 місяців тому +1

    Is there are way to reopen the modifications menu when you add a mesh? I'd even pay for an addon to do this if I had to.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      If you mean the menu in the bottom lefts, as long as you haven't done another action like move or transform it just hit F9.

    • @NerdLegionInc
      @NerdLegionInc 8 місяців тому +1

      @@ArtisansofVaul Gotcha, that was the only way I knew to do it. It'd be nice to be able to open it again after the fact though.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      @@NerdLegionInc Yeah, unfortunately not. Though a lot of the sizes can be changed in the item menu. It just depends what you're doing.

  • @soulmatterstudio6786
    @soulmatterstudio6786 4 місяці тому +1

    When i try to use control+shift+* the intersection does not work. Is there something that needs to be enabled to use this? Thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  4 місяці тому

      @@soulmatterstudio6786 Try activating the booltool addon if you haven't already 👍🏻

  • @iNeeDzv2
    @iNeeDzv2 Рік тому +2

    Hi, nice video! I would love to see more videos on the intersection boolean possibilities

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      😁👌 I'll think about where I'm using them. They are really handy when combining shapes together like this. I use them pretty regularly for these sorts of convex circular shapes.

    • @iNeeDzv2
      @iNeeDzv2 Рік тому +1

      @@ArtisansofVaul Yeah i was saying that because i never use intersection booleans. This video opened my eyes honestly

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      @@iNeeDzv2 👌 They are really helpful. I'll have a thing 👍🏻

  • @attachaiarrayayarn8219
    @attachaiarrayayarn8219 11 місяців тому +1

    Thx for great tips. 😊😊😊

  • @thecrazybananaz6266
    @thecrazybananaz6266 7 місяців тому +1

    Pls help me!!! I purchased the MACHIN3tool and followed the tutorial to where i was supposed to right click MACHIN3tools and then add thread but for some reason it did not show up😢

    • @ArtisansofVaul
      @ArtisansofVaul  7 місяців тому +1

      You will need to activate elements of Machin3 Tools including the thread function. Go to your addon menu and find the Machin3 Tools addon additional options and one of the options is the thread. Activate that and it will be there.

    • @thecrazybananaz6266
      @thecrazybananaz6266 7 місяців тому +1

      @@ArtisansofVaul thanks 😀

  • @federicopappalardo231
    @federicopappalardo231 3 місяці тому

    Nice! I actually prefer the machin3tools method as it allows you to select wich faces you want instead of the presetted boltsfactory addon, tho i think this workflow might have some tollerance problems when printing. Did you come up with a solution for that?

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому

      When you say tolerance problems do you mean in the exact size of the bolts? or that the dimensions stated don't match what is being created?

    • @federicopappalardo231
      @federicopappalardo231 2 місяці тому

      @@ArtisansofVaul what I mean is that when you do this method in blender, it books the nanometer-exact cut into the bolt or the object you want to make the female. But when 3dprinting, this 0 tolerance will bring to a problem where the bolt won't fit. I tried scaling the bolt but it didn't like that that much. I'll try some other methods, but I was curious to hear how you manage that, if you happen to 3dprint this

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      @@federicopappalardo231 Ah Ive got you. Yes, you can't just scale the object as it would make the threads further apart not just wider to accommodate the size of the screw. What you want to do instead is use the shrink/fatten tool for the cutter thats making the female part as it works along the normals. Good video topic there.... I will add it to the list.

    • @federicopappalardo231
      @federicopappalardo231 2 місяці тому

      @@ArtisansofVaul Epic, thanks! This gained you a sub!

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому

      @@federicopappalardo231 Cheers

  • @suteal
    @suteal Рік тому +1

    Thank you for posting so many fabulous tutorials using blender, being a new user enjoying working along. Could I please ask whether the surface that you
    apply at the start of each tutorial to the mesh is this available only for a shader it looks very pleasing. Thank you.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Hi there, thanks so much. Yeah I like it a lot too. I've got a video of how to add it to your viewport here, you can then add it to your startup file to always be there when you start: ua-cam.com/video/GcNHZILKl3I/v-deo.html

  • @WorkshopBuilds
    @WorkshopBuilds 2 місяці тому +1

    Quick tip yall: sometimes the download for the file isn’t a compressed zip and won’t be applied in blender. You need to compress the file into a zip before it can be installed

  • @LV7agent
    @LV7agent 8 місяців тому

    Thank for telling me about this awesome addon, it's really amazing

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      😁 My pleasure. I've got a summary of a lot more of the tools here: ua-cam.com/video/P_3yh2m-uw4/v-deo.html

  • @fresh_vertices
    @fresh_vertices 6 місяців тому +1

    how do you thread something that's not straight for instance a cone

    • @ArtisansofVaul
      @ArtisansofVaul  6 місяців тому

      Good question. This will only work on a cylinder. Instead I imagine the best way would be to add a curve spiral and then use a curve modifier (or geometry nodes) to add a profile to a curve.

  • @ChooChoo_4u
    @ChooChoo_4u 11 місяців тому +1

    When I try to add threads, nothing happens. I also don't get a menu to pop up in the bottom left corner. My prefereces are saved and I have thread turned on. Running blender 4.0

    • @ArtisansofVaul
      @ArtisansofVaul  11 місяців тому

      Have you got the latest update of Machin3 Tools? That's the only reason I can think of it not working if you have followed the stages the same here....

    • @ChooChoo_4u
      @ChooChoo_4u 11 місяців тому

      @@ArtisansofVaul i think its the right version. Just downloaded it and installed. Version 1.6 Machin3tools
      EDIT: I got it. I didn't have it selected properly. Thank you for the help!

    • @steelbonnet1
      @steelbonnet1 10 місяців тому +1

      I had the same problem at first, then realized that I needed to deselect the bottom face.

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому

      @steelbonnet1 Oh good tip 👍🏻

  • @jasenchen3731
    @jasenchen3731 7 місяців тому +1

    Hi, i just searched up machine tools, but i can't find it in the results. Please help thakyou

    • @ArtisansofVaul
      @ArtisansofVaul  7 місяців тому

      Are you looking for videos or the addon. You can find the addon (it now costs $5) and my playlist on the links below:
      Machin3 Tools: blendermarket.com/products/machin3tools/?ref=834
      Machin3 Tools Playlist: ua-cam.com/play/PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2.html

  • @9b8ll
    @9b8ll Рік тому +2

    I love the thread option from machin tools. It feels like it's hidden, but once you use it, it's a nice feature 🎉 also not covered in the video, the deus ex is really worth the 10 dollars because of the edge constraint feature. You can do some crazy things with it

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +2

      That's fair. I should cover the Deus Ex features so people know they are there 👍🏻

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse Рік тому

      @@ArtisansofVaul I would love to see it!

  • @BrailleScale
    @BrailleScale Рік тому +2

    I was trying to make bolts like this for 1/20 scale mechs and in the Blender tools- found a (native? I think it's native) add-on for bolts! And lets you do all kinds of different types, have you ever messed around with that? Bolts, nuts, screws, all kinds of things- it's called add mesh boltfactory. Not that your tutorial isn't equally speedy and probably something that may allow for even more customization. But just thought I'd mention it :) always a big fan of your walkthroughs! -take care

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +2

      I forgot to mention it in the video so put it in the comments. This was more a modelling exercise to show off tools and workflow. The bolt factory add on is great but I do find that the bolts have a circle on the bottom of the head that I haven't found the option to get rid of....

    • @BrailleScale
      @BrailleScale Рік тому +2

      ​@@ArtisansofVauloh! I see it now. Sorry! Yes, i thought there were some oddities but it worked for me at the time before you had this tutorial! 😂😜 Will be using your other trick for threads going forward, machine tools is awesome

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      @BrailleScale No problem at all. No one ever reads descriptions (I know I dont) and I should have said at the beginning of the video. And yeah it's totally awesome. I still can't believe it's free!

    • @unsoundmethodology
      @unsoundmethodology Рік тому +3

      Bolt factory is extra great because it'll generate a number of accurate metric screw/bolt threads, but since it creates them as if the unit is a millimeter, not a meter, for real-world objects you need to scale them by .001.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +2

      @k9wax Oh it's awesome for sure. I wonder how that's impacted by the trick of not using units 🤔

  • @HyperLSW9
    @HyperLSW9 5 місяців тому +1

    Im sorry, I cant seem to find the Add-on

    • @ArtisansofVaul
      @ArtisansofVaul  5 місяців тому

      Do you mean Machin3 Tools? You can find it here. Unfortunately it is now $5 though, it's no longer free, but I would say that's a bargain for all the functions it adds. blendermarket.com/products/machin3tools/?ref=834

  • @pawljaxun
    @pawljaxun Рік тому +2

    figured it out, I forgot to apply the scale, when I did the normals were flipped, alt = n fixed that. then the threads came out right hand.

  • @mingyeonglee1646
    @mingyeonglee1646 11 місяців тому +1

    Thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  11 місяців тому

      My pleasure 😁 Thanks for taking the time to comment.

  • @elliotschka
    @elliotschka Рік тому +2

    Awesome!

  • @JacobMcKinney0725
    @JacobMcKinney0725 Рік тому +1

    When I add threads, blender either crashes or nothing happens, blender 3.6 with machin3tools 1.5

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      Im not sure I'm afraid. I haven't ever heard of anyone having this issue. Maybe contact the add on creator as it may be some odd interaction with some other addon you have...

  • @Renzo_2000
    @Renzo_2000 11 днів тому

    what if you cant ctrl+ - ? it doesnt work

    • @ArtisansofVaul
      @ArtisansofVaul  11 днів тому

      Sounds like you need to activate Bool Tool in the Get Extension/Addon section in preferences.

  • @creamyvr3659
    @creamyvr3659 4 місяці тому +1

    how do you get that add cylinder in the bottom left

    • @ArtisansofVaul
      @ArtisansofVaul  4 місяці тому

      It will always be there after each operation you use as long as you don't then click somewhere else. It may be smaller and you will need expand it by clicking on the name and small arrow.

  • @akramhossain5241
    @akramhossain5241 Рік тому +1

    Thanks!

  • @curiousity271
    @curiousity271 Рік тому +1

    ❤❤❤Nice tutorial

  • @larryparent7128
    @larryparent7128 Рік тому +2

    An octagonal nut??? what the heck tool would adjust that?

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      Lmao. Yeah that was a bit of an error. It's for when you REALLY don't want someone loosening a panel 😅

  • @totoru4ever
    @totoru4ever 2 місяці тому +1

    Now you just need to pray that you print with zero tolerance.

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      @totoru4ever Funny you should mention that as I just put out a video covering that: ua-cam.com/video/RFylhjW-6is/v-deo.html

    • @totoru4ever
      @totoru4ever 2 місяці тому +1

      @@ArtisansofVaul awesome! Keep up the good work!

  • @NSResponder
    @NSResponder 5 місяців тому +1

    Needs clearance between the bolt and the nut's threads. If you print this as is, you'll never get them together.

    • @ArtisansofVaul
      @ArtisansofVaul  5 місяців тому

      Totally agree from a printing point of view. You'd need to shrink/fatten tool to create an offset (or other methods)

  • @sazemard72260
    @sazemard72260 2 місяці тому

    Thank you !!!!

  • @imadeddinemanssouri7709
    @imadeddinemanssouri7709 3 місяці тому

    what about the topology of the model are you not going to fix it or what 🤔?!! but thank you for the tutorial .anyway🙂

    • @ArtisansofVaul
      @ArtisansofVaul  3 місяці тому +1

      Nope, not going to fix it at all. Its a solid part so without needing to flex in any way (like rigging) its perfectly easy to use for CG work as it is and for 3D printing (my main use of Blender) quad topology is completely irrelevant. I'll let the people that think quads are needed for every workflow worry about their topology videos 😉😆

    • @imadeddinemanssouri7709
      @imadeddinemanssouri7709 3 місяці тому +1

      @@ArtisansofVaul 🤣🤣 i am sorry but i peak up a worst habit of being paranoid about best topology for the model and need the 3d model to have good quad faces when used to modelling but not for so long now i am a programmer because i have a master degree in software engineering and peak up new problems to deal with🤣🤣

    • @ArtisansofVaul
      @ArtisansofVaul  3 місяці тому +1

      @imadeddinemanssouri7709 For some uses it is important to be fair so it depends on your use. I'm just explaining mine so it's clear why I don't especially worry about topology beyond what I need for the mesh to work.

  • @HikaruGCT
    @HikaruGCT Рік тому

    i would recommend a little less keyboard shortcuts since not all have same :) more menus less key presses :) but otherwise great video :)

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Thanks but I will be sticking to the shortcuts. They are all the standard for Blender and are vastly more efficient than the menus. I wouldn't want to encourage menu use as it is by far an inferior technique. Thanks for watching though and for giving some feedback, I just want to give an explanation for the reasoning behind the choices made.

    • @HikaruGCT
      @HikaruGCT Рік тому

      no problem, just that people cannot follow you if you dont show the menu. just so you know. couse keybindings you shown dont work on blenders i have on mac or pc.@@ArtisansofVaul

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      @GespensterJaeger They should work. They are always the standard keys so I'm not sure why they don't. Which keybindings do you mean?

    • @HikaruGCT
      @HikaruGCT Рік тому

      lets see,
      shift D
      Shift A
      shift z
      ctrl *
      shift tab
      ctrl x
      ctrl A
      ctrl z
      all others worked,
      @@ArtisansofVaul

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      @GespensterJaeger surely ctrl z to undo works? Is this on PC or Mac? I can't say I've used Blender on Mac but if this is on PC that's a very standard keybinding for almost every program, not just Blender

  • @zoeiful8953
    @zoeiful8953 8 місяців тому

    3:28

  • @pauljcampbell2997
    @pauljcampbell2997 6 місяців тому

    And this is where blender struggles in my view. In Solidworks you would draw a hexagon, extrude it. Hole through the centre, then select what size thread you need. Boom! Done! I know they are apples and orange's.

    • @ArtisansofVaul
      @ArtisansofVaul  6 місяців тому

      Yeah, its a very different software. But that is essentially what you can do here as well, the big difference (I assume) is that solidworks would have standard thread sizes already programmed into it?

  • @commieprohibition5429
    @commieprohibition5429 3 місяці тому

    Bolts are hexagons not octagons, only 6 sides.

  • @FoxyThePirate2231
    @FoxyThePirate2231 8 місяців тому +8

    Machine tools is not free any more :(

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +4

      Unfortunately not. But it's only $5 so hardly a large expense for all the tools. I have a rundown of the ones I use here if you want to know what else it can do: ua-cam.com/video/P_3yh2m-uw4/v-deo.html

  • @CMoDZ3D
    @CMoDZ3D 7 місяців тому +1

    Nice. Shame they made free machine tools no longer free

    • @ArtisansofVaul
      @ArtisansofVaul  7 місяців тому

      Agreed, it is a shame but at the same time if more people had donated a couple of dollars it wouldn't be so it says a lot about the people that will take but not give. Either way $5 is hardly anything for all the tools it includes.

    • @CMoDZ3D
      @CMoDZ3D 7 місяців тому +1

      @@ArtisansofVaul probably just go for the main machine tools once they add a discount again spent a fortune on addons so try not to buy as much anymore

  • @caribbeanchild
    @caribbeanchild Рік тому +2

    It's not a screw. It's a bolt.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      😅👍🏻I have been told. What a mistake 🤣

  • @billbones8007
    @billbones8007 Рік тому +1

    1 st 🤗

  • @paolovalentini8017
    @paolovalentini8017 Рік тому +1

    Bro next time go faster!😅

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      😅 When I go faster I get told to go slower. I'll never please everyone so I try to do a mix of some fast and some slow. Hopefully that means there's something for everyone at some point. But I do appreciate the feedback.

  • @janavlachova5725
    @janavlachova5725 4 місяці тому

    Machine tools ain't working with 4.2, dead end

    • @ArtisansofVaul
      @ArtisansofVaul  4 місяці тому

      @@janavlachova5725 It works fine for me. I think you need to download the update....

  • @josueR_3d
    @josueR_3d Місяць тому

    Now make it quads and subd ready

    • @ArtisansofVaul
      @ArtisansofVaul  Місяць тому +1

      @josueR_3d 🤦 Why would I bother.
      1. I design for 3D printing so it's irrelevant.
      2. Why would I use SubD for an inorganic shape that doesn't need it.
      3. It can render fine with ngons because it has hard edges.
      4. It doesn't need to deform because it's a hard surface so no need for quads.

    • @josueR_3d
      @josueR_3d Місяць тому

      @ArtisansofVaul Hey my comment was mostly sarcasm, I enjoyed your video. All models have their purpose.

  • @cvn013
    @cvn013 9 місяців тому +1

    I understand this is an older video so not expecting you to see this, but would these shapes work to 3d Print?

    • @ArtisansofVaul
      @ArtisansofVaul  9 місяців тому

      I always try to reply 😁 Yes they would 3D print with no issue. You might want to check it on 3D Builder first but everything made here is entirely manifold when booleaned together. 👍🏻