My favourite part of this campaign the mini choose your adventure to level characters up in the players guide. Such a cool way to bring a non-level 1 party up to speed. I hope do it more in the future.
This is something I'd love to know too. Nostalgia is great for those who get to experience it, but does the adventure work if you don't have any of that background?
Love these GM videos about the APs, and I can't wait for the next! Thanks for making them. Questions for the next video-- What are some interesting similarities or differences between the Pit and the Abomination Vaults that stuck out to you? What kind of tables might prefer one megadungeon over the other, if length and level aren't factors?
Oh man, so many questions * Rusthenge has been presented as a good way to start for those who want to play from level 1 to 12. How easy is to connect both adventures? * With this adventure being a mega dungeon I am wondering how is the pacing when moving between Sandpoint and the dungeon? What kind of pressure exists to complete the dungeon within X amount of time? Is there an opportunity for downtime? * Are there opportunities to explore around Sandpoint other than the final levels? * How does it compare to Abomination Vaults in lethality and combat balance? What mechanics or themes distinguish this dungeon from Abomination Vaults?
I am a new GM. This would be my very first campaign, and I would hope to run it on FoundryVTT. Too much or manageable, would you say? I have played D&D, pf1e, and pf2eR campaigns. I first played in 1979. MyVTT experience is largely FG with only a toe dip (as player) into Foundry, though I have gone as far as to set up a wotld and poke around.
I recommend first running the PF2e beginner box adventure [also ported into FoundryVTT]. It's extremely fun and should let you feel more comfortable on a deeper dive. Also, you could level up the same characters [to level 3, I think]. I HIGHLY recommend the beginner box. Great value. I STILL use the pawns provided.
I was thinking of doing a level 1-20 connected campaign with Rusthenge->Seven Dooms->Stolen Fate instead of a level 1-20 adventure path like strength of thousands, idk how much of a good idea that is but I find it more appealing. Not as my first campaign tho.
Unfortunately, the bulk of content regarding Runelords is from 1st edition. That said, Rusthenge might be a good place to start and then move into Seven Dooms. I think I talk more about that in part 2: ua-cam.com/video/l5Yo-7ARvcs/v-deo.htmlsi=lEtRDb5tHEtohrV-
My favourite part of this campaign the mini choose your adventure to level characters up in the players guide. Such a cool way to bring a non-level 1 party up to speed. I hope do it more in the future.
This video couldn't have come out at a better time. Just bought foundry and looking at campaigns to get
I always enjoy these videos
Thanks!
I never played in rise of the rune lords.... Will my players and I still be able to enjoy this module without that prior knowledge?
This is something I'd love to know too. Nostalgia is great for those who get to experience it, but does the adventure work if you don't have any of that background?
I'm looking forward to part 2.
Love these GM videos about the APs, and I can't wait for the next! Thanks for making them.
Questions for the next video-- What are some interesting similarities or differences between the Pit and the Abomination Vaults that stuck out to you? What kind of tables might prefer one megadungeon over the other, if length and level aren't factors?
Oh man, so many questions
* Rusthenge has been presented as a good way to start for those who want to play from level 1 to 12. How easy is to connect both adventures?
* With this adventure being a mega dungeon I am wondering how is the pacing when moving between Sandpoint and the dungeon? What kind of pressure exists to complete the dungeon within X amount of time? Is there an opportunity for downtime?
* Are there opportunities to explore around Sandpoint other than the final levels?
* How does it compare to Abomination Vaults in lethality and combat balance? What mechanics or themes distinguish this dungeon from Abomination Vaults?
I love your GM Overview videos!
Thanks!
Great video. Looking forward to part2.
Great. Thankyou!
Very much considering a campaign where we start at the beginning, and then make our way through to this after with a new set of heroes.
Excellent video I love how it looks my illustrations in the book very proud to work with pathfinder in this new book, thank you for share
I am a new GM. This would be my very first campaign, and I would hope to run it on FoundryVTT. Too much or manageable, would you say?
I have played D&D, pf1e, and pf2eR campaigns. I first played in 1979. MyVTT experience is largely FG with only a toe dip (as player) into Foundry, though I have gone as far as to set up a wotld and poke around.
I recommend first running the PF2e beginner box adventure [also ported into FoundryVTT]. It's extremely fun and should let you feel more comfortable on a deeper dive. Also, you could level up the same characters [to level 3, I think]. I HIGHLY recommend the beginner box. Great value. I STILL use the pawns provided.
Really love the format in your, Should you GM videos. Looking for adventure paths for my first Pathfinder game.
I love these videos and was hoping you would do an overview about this adventure. Definitely a teaser for part two! See you over there!
Wait, we going back to where it began?
We are indeed!
Thanks Dave, appreciated!
I was thinking of doing a level 1-20 connected campaign with Rusthenge->Seven Dooms->Stolen Fate instead of a level 1-20 adventure path like strength of thousands, idk how much of a good idea that is but I find it more appealing. Not as my first campaign tho.
They've teased that a kind of sequel to Seven Dooms will be coming next year, and if the rumours I heard are right, it'll carry on up to lvl 20!
Are there any interesting puzzles etc in the dungeon or is it just combat?
Great! Thnx 🤓
My players are new to Pathfinder... Should I run any previous Runelord content first?
Unfortunately, the bulk of content regarding Runelords is from 1st edition. That said, Rusthenge might be a good place to start and then move into Seven Dooms. I think I talk more about that in part 2: ua-cam.com/video/l5Yo-7ARvcs/v-deo.htmlsi=lEtRDb5tHEtohrV-
Thanks for the video.
I might get this and convert it to classic PF2 (or legacy as Paizo calls it)
It already is "Legacy." :)