Hello - diehard Purrely player here! You've brought up some super cool points during the video and I loved watching, I agree with most of them but I would like to address a couple and maybe answer a few of the questions. Point 5 about 60 cards - so yes, the deck can be bricky sometimes, much like any deck, but increasing the number of cards in it won't help unless you are playing a hybrid. The issue with 60 cards for pure Purrely is that none of the quickplays represent a 1 card combo besides Sleepy, and that combo is not strong. By playing 40ish, the player optimises their chances at drawing into multiple QPs and allows for both strong going first and going second hands. It also increases your chance at seeing cards like the field spell, crossout, etc. So yes, there are many cards you don't want to open (cats which I run at 2-2, trap, multiples of non-QP spells), it is just more benefitial for the deck's gameplan to play 40. Point 6 about discard engines - the reason these were dropped is purely (haha get it? purely?) because they did not provide enough advantage for the player to lose out on precious non-engine and they could easily be recouped with Noir draws on your opp's turn. The high discard cost is also the reason you will see many non-engine slots in Purrely go to board breakers and other cards that just provide more value to the player than 1 to 1 interruption (ie. fenrir, drnm, lava golem). Point 7 about targeting protection - following on from the non-engine space discussion from my last point, the reason for not playing cards like planet pathfinder or sauravis is because, tbf, they are pretty crap. The field spell is important but not important enough to waste a slot in the decklist, over non-engine, on a normal summon like pathfinder that 1 doesn't procede your gameplan, only insulate it, and 2 doesn't act as st fodder for plump to eat while its in the gy. sauravis is the same for the arguments against pathfinder, only slightly better in that it doesn't waste a ns and worse in that it doesn't get you fs access. Purrely's non-engine has to be spent well and if you waste it on things like Pathfinder, Sauravis and discard engines, you will struggle to play going second as you won't be able to both facilitate your gameplan with discards and break your opponent's interruption and board. I'd recommend keeping decklist tight and just playing strong value st interruption. Crossout and Terraforming are both valid and I chose to side the former and main the latter. I hope this helps and sparks a bit of discussion as I love to see innovation in Purrely as like you said, it can be a bit one note. Love your videos man, Super Quant is super cool and even better when combined with Purrely (btw 60 is extremely valid for this build). (P.S. Happy :) OTK has always been the best gameplan for the deck, just sadly hard to always pull off esspecially in such an aggressive going first metagame.)
Hey there! Thanks so much for watching through and for the great feedback and discussion! I'm grateful for the perspective, and for you keeping it friendly and kind. :) Thinking about each point you've said, I believe these points are indicative of the Purrely community's overall findings, which I understood to be: A desire to keep the deck as fine-tuned and minimalistic as possible, to increase consistency of making Noir. But as you and I both know, this has resulted in a "Solved" deck, with very little room for innovation or experimentation, outside of changing out non-engine as the meta demands... When you accept the points you've made above, and build your deck this way, the gameplan always seems to boil down to "make Noir or bust". In other words, we can't even rely on Happiness or the rest of the engine's shining qualities and strengths. I think knowing Purrely's other strengths as well as we both do, you and I can agree that while this makes sense for Purrely as a standalone pure variant... it doesn't accurately represent Purrely's FULL potential, which is what I tried to illustrate here. I think we all should consider that Purrely's FULL potential is not to be found in playing the pure variant or in ALWAYS making Noir. But rather, in combining it with other strong supplemental engines. In this video, I suggest playing it with Fiendsmith, Snake-Eyes, Tearlament/Shaddoll, Danger/Darkworld, and even some crazy Tour Guide/Pegasus decks. These would be 60 card decks that maximize the 60 card space to give you BROAD and BRANCHING gameplans, instead of relying on "Noir or bust" This to me feels more representative of where modern meta strategies are heading, with things like Fiendsmith/Unchained/Yubel being a primary example. This is what we have to do to keep up. We have to rely on back up plans for our backup plans. We have to present the opponent with too many things to intterupt. In these instances, when all you have is one Purrely spell, the best thing I've found to do, is to make Beauty or Happiness. Beauty is a great threat on its own, with the ability to negate and to take a card off your opponent's field. And just the attempt to make it will very likely bait interruptions. Along the way, if that gameplan is stopped, you can usually launch the other engine in your hand. Or, alternatively, if you recognize a weakpoint in your opponent's board, you can use all the other engine in your hand to bait your opponent's interruptions, until they think they've stopped you, and once you've successfully cut off all their counterplays, you can use the one Purrely spell to activate Happy OTK!! I think we can both agree that pure Purrely is weaker going second. I've been a proponent for strengthening Purrely (and Super Quants) in the going second matchup, to the point where going first is no longer necessary. And this is coming from an archetype that's entire gameplan is to combo off and make a boss monster that completely shuts down the opponent. (Sound familiar?) In this "agressive going first" meta, I think the only option for a deck that is weaker, like ours, or Super Quants, is to give ourselves a way to win going second. I believe playing a Hybrid Purrely build with flexible board breakers like this, gives you a strong going second presence. This is what I think allows the Purrely engine's shining "going second" qualities that I highlighted to come to life. Even though I'm a Super Quant Purrely fan all the way, I think Purrely's full potential is yet to be discovered and unlocked. We've reached the "end" of the Pure Purrely discoveries.... We reached it long ago! We've had it take us as far as we can get. Now I think it's time to see what else the deck can do! And I can't wait to see it. :) Thank you again for watching and commenting and reading!
This deck looked cool and i immediately tried it after watching this. That being said, very good video, you made the deck sound much stronger than what it really is.
Thanks for watching! I hope you had fun. If you need any help, feel free to let me know what you were struggling with! It's not the easiest to play right out of the gate, and plays lower to the ground, most of the time.
On the field spell and sauravis thing: the field spell is really great when you open it or when you can hit it with purrely. Having to search it really sucks and makes you lose to droll even harder. That is way most people don't play terraforming as it is a non-purrely card that loses to droll and since having access to the field spell is not a starter maximizing the chances of having it is not a priority. Also that is the reason most people either play three or none of the field spell. Sauravis seems good at first glance but having to trade one for one while being a brick most of the times is not enough. Even in voiceless voice most people play 1 or 2. Crossout can be a much better choice since most of the time you'll play a bunch of handtraps anyway.
I understand, and I think this is the common reasoning I've seen presented. But Sauravis doesn't just seem good, it IS actually good, ESPECIALLY if you're afraid of losing to Droll!! Crossout is okay, but still somehow people don't play it often enough! And in Master Duel it's limited to 1! Anyway, I hope you can experiment with Sauravis at least in the side and see how you like it! Thanks for watching! 💜
I only recently picked up purrely as a deck because it's affordable now and I have to say after watching this video, Super happy OTK looks like a very enjoyable time and I'll definitely give it a try next time I play with friends !
Awesome, I hope you have fun with it! There are other ways you can fit Super Happy OTK into a Purrely deck, Super Quants is just my favorite way! 😊 Thanks for watching! 💜
Hahaha, I promise this is the SHORTEST I could make it, I really wanted it to be under 22 but I couldn't bear to separate the deck profile from the 9 points I made! Thanks for commenting and watching! 💜
Great video! I'm very excited to finally use SQ cards that I have had for ever and never used. I am a purrely player and this is an amazing way to play. You hit all the points head on with the issue with purrely and gave an excellent solution. Thank you for the video. 🎉
This comment gave me a big goofy smile, and made me want to cry. 😭💜 Thank you for taking the time out of your day to watch and leave this comment!! You rock! Hope you have fun with the deck. Feel free to drop in the Discord any time!
Awesome! Funny enough, I recently just subscribed to the channel after watching your Super Quant combo guide. Honestly, I forgot that I still had a Super Quant deck and while it was looking through it, I decided that I wanted to update it and actually learn how the deck works (I actually got it from a friend originally and never really messed with SQ since I've mainly been playing Ancient Warriors). So, browsing UA-cam for Super quant related videos, I came across the channel and I'm glad to see the archetype still receiving some love! Also, out of the blue, would the Adventure engine work well for Super Quants?
Hey there, thanks for watching! I'm glad the channel is helping you see some ways to use your deck! Adventure sadly won't do well with Super Quants because we need to resolve Alphan or Blue. But the SQ Discord has been cooking up other variants faster than I can make videos! Including Melodious, Runick, Fiendsmith, and Azamina! If you have any of those engines, feel free to hop in there and chat with us about it, we're always glad to help! discord.superquantums.xyz
Long time Super Quant player here! Love seeing your videos and will give this a try! Have you noticed how similar Super Quant and Purrely are in general? Both have a lv1 starter which is also a fairy, are based around Xyz, can end on an unaffected monster that shuffles opponent's cards to deck, being unaffected depends on the number of materials, have a "get a random 1 out of 3 cards you've picked" effect, use a spell card for Xyz summoning, have to go trough a similar process of summoning regular monster -> lower rank Xyz -> higher rank Xyz, have 4 color coded "middle stage" Xyz monsters, they summon an Xyz monster with one monster as material, both have an option to return up to 3 monsters from the graveyard into the deck, also have a spell/trap effect that targets and then attaches 1 more material to the targeted Xyz monster.
Thanks so much for watching! 💜 And absolutely, this was one of the first thoughts that occurred to me upon my introduction to Purrely. I saw them and I said "I can make these decks work together" and that started my journey!
In my MD list for purrely i play sauravis in the main deck, i also happen to play herald of arc light meaning that a spare ghost girl and a spare purr is an omni which floats into targetting protection
Thanks for watching! I'm stunned to hear another Purrely Sauravis user! 🤣 Thanks for watching! And wow I love Herald of Arc Light made with a ghost girl and Purrely. Diviner of the Herald sounds like it would be great in your build, along with maybe Herald of Orange Light! Diviner could send Trias to summon a Purrely, or Herald of Arc Light to add Sarauvis.
@@PlusNfinite Thank YOU for the easy to digest breakdown of both Purrely and Super quant. I have wanted to build a power ranger deck for so long and this was my sign to do it lmao
Hahaha! Okay you got me there 🤣💜 But LISTEN, we can't ALL be blessed by Konami okay!! SOME of us still haven't gotten a new wave of support yet! 😭 (Or heck, even a reprint for our poor starter. Literally only a single common printing!?) Thanks so much for watching! 😊
7:46 I am a flower cardian player, and every card I play has a 1/3 chance of whiffing. As a flower cardian player, I can tell you that gambling is the way to go. Love the video. Superquant not purrely might not be archetypes for me, but it is so cool to see passionate players talking about their favorite archetypes.
Great video! I wanna try this variant of purrely out since the pure/ danger variant doesn't feel good to play for me. I play on Masterduel and I was just wondering what you'd recommend for the decklist? I'm not very good at deck building, but in MD, we're limited to 1 delicious memory, 2 ET, and worst of all 1 foolish burial goods! I thought that quick 5 mat noir was cool, so I was so excited to try but 1 foolish, I'd be lucky to do the combo in a 60 pile :(. Do you have any recommendations on what 4 other cards to use? Or should I just add more handtraps?
More non-engine is good, or if you have the UR and you want to burn it, you can play Diviner of the Herald! It's probably the best card I cut from this build. 1 My Friend for the Delicious, 1 Magnacarrier for the E-Tele, and 2 Non-engine such as Triple Tactics Talent is also a solid choice. Thanks for watching! 💜 Feel free to message me on Discord if you have any other questions.
Thanks for this. I have been a main purrley player for about 4 months now and its pretty strong by itself, ill look to add SQ in as i get the CP in master duel
Thanks for watching! Haha, I'm glad to share the joys of Super Quants! Feel free to join the Discord if you feel like getting some help! There are many MANY other versions of Super Quants to play, some even better than this one.
Love the video! I used to play super quants a couple years back when i first got onto master duel and played them with dangers ( i was not a fan) and ive recently gotten back into them and ran into your channel, been enjoying it! I do have to ask though, is the deck list made for just tcg? I only ask because you didnt enclude maxx c, which is a great going second HT?
Hey thanks for watching! I'm always happy to encourage and inspire returning Super Quant fans to come and check out the deck! You're welcome to join us in the Discord too, we're always cooking! To answer, it's mainly designed to be flexible for TCG or Master Duel-- I don't play Maxx C myself, just a personal preference, so I didn't include it in this build. I prefer to present builds that do not rely on Maxx C or Fuwalos. If you choose to play it, it's up to you to decide what is worth cutting for it! Perhaps a HT like the Bystials!
@@PlusNfinite that's fair, I hated maxx c dropping on me when I played mannadium, but I always found it as a good way to stop some decks from going to crazy like branded or mathmech. And trust me I did already when I watched your SHS super quant video! I do have to ask, which do you feels better with super quants, purrely or SHS?
@@coreykendrick9420 Purrely by far has the broader, wider ranger of plays, which to me represents a stronger gameplan. SHS Super Quants is linear with only a small alternative line. It's more consistent at making Magnus, but sometimes it's fun to experiment! By the way, SHS has been innovated far beyond my previous videos, and one day I will need to make a new video showing the innovations! Another reason to hop in the Discord, since I can't cover things fast enough! Also, perhaps it's worth noting that Fiendsmith Super Quants (even Post-banlist) is EVEN BETTER than SHS SQ in many ways! So get excited for that!
@@PlusNfinite can't wait! Feindsmith is going to be a nightmare when it comes to master duel but hopefully it brings some wins for the mighty morphin rangers! Cheers my man, thanks again for the videos!
Thanks for the honest work you did here. There is something in my mind that tells me to always leave the deck thin and consisten. Propably the numbers tell something else, even if it the truth. I would really like to try the build. Not sure yet, if I should bring it to the regionals here in my hometown in December we will see... For what I just wrote is my resulting question: Is there any chance, you could include a deck list, to just lazily copy and paste it? :> Thanks mate! Cheers, Nico
Keeping the deck thin and consistent works if you ONLY want to play Purrely-- but if you want an alternate strategy to play, or a backup plan, or any other kind of branching gameplan, you'll want to play more, and you won't regret it! And sure, I'll export a copypasta for you. Thanks for watching! 💜 Monster 2 Super Quantal Fairy Alphan 3 Super Quantum White Layer 2 Super Quantum Red Layer 2 Super Quantum Blue Layer 1 Super Quantum Green Layer 1 Purrely 2 Purrelyly 3 Speedroid Terrortop 1 Speedroid Taketomborg 3 Sauravis, the Ancient and Ascended 3 Ash Blossom & Joyous Spring 3 Ghost Ogre & Snow Rabbit 1 Bystial Magnamhut 1 Bystial Druiswurm 1 Bystial Baldrake Spell 1 Super Quantal Mech Ship Magnacarrier 1 Super Quantal Alphan Spike 3 Emergency Teleport 1 My Friend Purrely 2 Purrely Delicious Memory 2 Purrely Sleepy Memory 3 Purrely Pretty Memory 3 Purrely Happy Memory 3 Foolish Burial Goods 1 Called by the Grave 3 Forbidden Droplet 3 Enemy Controller Trap 1 Purrelyeap!? 3 Infinite Impermanence 1 Full-Armored Xyz Extra 1 Super Quantal Mech King Great Magnus 1 Super Quantal Mech Beast Lusterrex 1 Super Quantal Mech Beast Magnaliger 1 Super Quantal Mech Beast Aeroboros 1 Super Quantal Mech Beast Grampulse 1 Expurrely Noir 1 Epurrely Noir 1 Epurrely Plump 1 Epurrely Beauty 1 Epurrely Happiness 1 Divine Arsenal AA-ZEUS - Sky Thunder 1 Xyz Armor Torpedo 1 Xyz Armor Fortress 1 Full Armored Dark Knight Lancer 1 Lyrilusc - Assembled Nightingale
@@nicolamneck3507 I haven't figured out the new CRBR format yet! But if I were you I'd start testing Kaijus! Santa Claws or Gameciel probably! Good luck!
like the deck would be trhilled to try it out but purrely delicios memory can only be used ones in md is there a substitute or something i can use for it
Thanks for watching! 💜 I would suggest another copy of My Friend Purrely, or Sleepy Memory! As for the E-Tele which is at 2, you can play another Magnacarrier field spell. And for the 2 Foolish Burial Goods missing, you can try Triple Tactics Talent or another non-engine of your choice. Alternatively you can ignore all of this and play 3x Diviner of the Herald and 1x Trias Hierarchia!
Opa, tudo bem? Você poderia fazer um vídeo explicando os combos desse deck? Eu sei que existem vários vídeos seus explicando sobre os Super Quantus, mas mesmo assim, eu estou com dificuldade de entender. Eu entendo a sinergia, mas não consigo compreender que caminho seguir com as cartas que tenho na mão. E esse deck está brikando (Briks). Mas eu já aprendi a invocar o Magnus, mas pra é circunstâncial, depende de muitos fatores, como as cartas na mão.
Hey! If you're asking me how to play combos and test hands, you can check the Test Hand video here! ua-cam.com/video/hvSb34EkLRc/v-deo.html You can't always make Magnus. But you can always do SOMETHING. If you'd like to talk, you can message me on Discord! discord.superquantums.xyz
this looks super fun! curious though if youd make any major changes for master duel. for instance foolish burial goods is limited to 1 and purrely delicious memory to 1 as well. would you make any alterations to adjust for that or try and play it as is?
Thanks for watching!! 💜Ah yes I forgot to mention about the Master Duel limits.... E-Tele is at 2, Delicious at 1, and FBG is at 1... Meaning you have 4 spots free. You could play 3x Diviner of the Herald, 1x Trias Hierarchia! That supports both engines. Just know it will mean hands with two normal summons. Alternatively, you could play +1 Magnacarrier, +1 My Friend for each engine, then +2 of a non-engine of your choice, like Triple Tactics Talent!
It's designed to be flexible, so you can go first or go second. With a meta developing around Tenpai in both TCG and Master Duel, you may want to choose to go second when you can, but I've been choosing to go first in the TCG lately-- haven't had to deal with "best of 1" Tenpai much yet, so I imagine choosing to go second is going to be better, but this deck does have some really good counters to Tenpai's effects, such as the non-targeting Lancer to suck up Chundra, and Torpedo equip which is just going to kill Tenpai completely even on their turn. But I will consider posting some replays up. In the mean-time feel free to hop in the Discord and message me, I'll try and share some! discord.superquantums.xyz Thanks for watching! 💜
Exactly!! It's free Purrely resources if nothing else! So much better than relying on SS Purrely, whiff, SS Purrely, whiff, etc... Just make Happiness and either OTK or go Noir/Zeus! The problem with going 2nd Purrely (in pure) is that you don't have enough ways to bait your opponent's intterruptions! Even with Street, it's not enough. That's why I like playing all the other cards that I do, they can often successfully bait and counter the interruptions even of an entire TCG Fiendsmith Yubel board for example. Thanks for watching! 💜
I’ve been playing purely for a while, and I like the video so far (about halfway through) but I figured I’d start typing, 4 cats is definitely optimal if you aren’t playing any major engines in the deck, like spright. I currently play 3 white cat for side patterns. Going 2nd purelly has always been really strong, I’ve played going 2nd quite often, and the theory in deck building always ends up leading back to going first, playing cards that are good going first and second like fenrir, black goat, tactics, will also playing a handful of blowouts like dark ruler Playing sauravis in pure doesn’t make any logistic sense, there are better nonengine choices for going first and second, and street protects all the ss purrelys for the whole turn (I like terraforming rn). One thing I like to think about when considering expanding the pool of playable engines is if they cause the deck to lose to more, I think introducing a lose condition to nibiru with purely is fine because of the recur, but playing no field spell makes it the possible add backs not enough follow up. My best friend growing up played Quant so I’m interested to try, but I’m skeptical!! Ps: happy otk is the one thing Purrely players will never shut up about
Thanks for watching and for commenting! I've seen a lot more 4 cats, which is certainly closer, but I still think 2 Purrely is too much. This implies you would ever be in a position where you have to rely on Purrely hitting twice. This would require two discards out of your hand!! 6+ Mat Noir is already a 3 card combo, nevermind 2 discards! Still too much, in my opinion Going 2nd Purrely is great, but it's not enough on its own, because you need strong pushes and good bait for your opponent's interruptions. In this build, Super Quants and Terrortop and the Armored Xyz engine supported by Sauravis/Droplet/Econ is enough to bait out interruptions, on almost every occasion. That's the kind of thing you need to win with Going 2nd Purrely consistently. Although that said, I actually choose to go first when I can, with this deck, since I can put up some opressive boards even when I draw a subpar hand. Sauravis in Pure makes no logistic sense? What about in game 2 and 3 when your opponent hits you with Droll? How are you playing around that if you're waiting to play in Main Phase after setting up Street? Also how is Stray Purrely Street beating I:P into S:P? S:P banishes street and you're done. Sauravis works in Draw before I:P or S:P can ever even trigger. Sauravis has PLENTY of use cases that are better than everything else, but people will always say "there are better choices" and as a result, will never give it a chance. Try it out sometime! You may be surprised. Using other engines will likely lose to Nibiru, sure, and Nibiru is real. But I think a more common problem in TCG/MD is Mulcharmy/Maxx C... In my experience, I can play into Maxx C and win pretty regularly! But I am actually more annoyed at Nibiru, admittedly hahaha. Anyways, yes the recurrability is there. Street reviving a Purrely does basically zero, I promise. It's MY FRIEND that's the godsend. And combine that with NS Alphan every single turn (because the SQ engine always gives you Alphan every turn) then you'll be looking pretty good as long as you held onto some non-engine (which is another reason why discarding 2 cards to summon 2 Purrelys T1 to make Noir is bad-- leaves you with no non-engine left) Haha, it's alright to be skeptical! But the magic lies in the actual gameplay! Worth trying out in a simulator, or if you're simply board of Purrely's gameplan. I think you'll find that Purrely's strengths are a lot more obvious when they support another engine. Happy OTK is something Purrely players won't stop talking about? Huh. I've met a lot that don't know how to do it or write it off as something that's like this mythical thing you can only get if the stars align. I think most people lose games that they could have easily won if they understood the requirements to get Happy OTK, because not enough people talk about HOW to perform a Happy OTK, and most people don't build their deck INTENDING to make Happy OTK. For example, Dark Ruler No More? Gives up Happy OTK and says "Nah I'll make Noir/Zeus instead of winning right now" why would you do that! I think there just needs to be some more innovation in deck building. Thanks again :)
@@juice3752 LIFE HACK IS CRAZY WTF, I have literally never heard of this. I think it's awesome, sits right there next to half-shut in my gimmicky ideas.
Thanks for watching! 💜 In Master Duel you'll need to swap out 1x Delicious, 1x Emergency Teleport, and 2x Foolish Burial Goods. You can either swap this for 1x My Friend, 1x Magnacarrier, 2x non-engine (such as Called By/Crossout) or 3x Diviner of the Herald and 1x Trias Hierarchia. (though that's an extra 3 URs) Either way should boost consistency back up to where it was. Good luck! I recommend trying it in a simulator first to get the hang of it!
I'm very excited about this variant, as it represents exactly the kind of idea I'm talking about in this video! One of the TOP Purrely players I featured in this video, Tim Davis (Aphian) seems to be playing it right now! I'm hard at work with Super Quant variants, but I'd love to hear about Mimighoul Purrely doing well. I encourage you to check it out! Thanks for watching! 💜
I wanted to talk abut that card somewhere in the video, but it's really truly and unfortunately unnecessary! If you are in a situation where you can make Expurrely Happiness, you are almost always going to be better off making Expurrely Noir, or Zeus, or just trying to OTK with the little Happiness. At least, that's what I found! I did run the Expurrely Happiness back in the very first builds I had of this deck, it just never came up!
@@PlusNfinite I was referring to situations wherein Epurrely isn't quite enough to win, damage-wise and your leave them on a sliver. I imagine the point was to act as a finisher with 1.5k burn slapped on to it. I tried it for that reason but it's not really feasible to fit in any more.
@@gravethestampede3454 I think the best thing in that situation is just to have another monster alongside Epurrely Happiness to get that last damage, if you can!
The decklist is right in the video! Unless you mean you want a written list that you can import into EDOpro/Omega or something. If so, here you go! Thanks for watching! Monster 2 Super Quantal Fairy Alphan 3 Super Quantum White Layer 2 Super Quantum Red Layer 2 Super Quantum Blue Layer 1 Super Quantum Green Layer 1 Purrely 2 Purrelyly 3 Speedroid Terrortop 1 Speedroid Taketomborg 3 Sauravis, the Ancient and Ascended 3 Ash Blossom & Joyous Spring 3 Ghost Ogre & Snow Rabbit 1 Bystial Magnamhut 1 Bystial Druiswurm 1 Bystial Baldrake Spell 1 Super Quantal Mech Ship Magnacarrier 1 Super Quantal Alphan Spike 3 Emergency Teleport 1 My Friend Purrely 2 Purrely Delicious Memory 2 Purrely Sleepy Memory 3 Purrely Pretty Memory 3 Purrely Happy Memory 3 Foolish Burial Goods 1 Called by the Grave 3 Forbidden Droplet 3 Enemy Controller Trap 1 Purrelyeap!? 3 Infinite Impermanence 1 Full-Armored Xyz Extra 1 Super Quantal Mech King Great Magnus 1 Super Quantal Mech Beast Lusterrex 1 Super Quantal Mech Beast Magnaliger 1 Super Quantal Mech Beast Aeroboros 1 Super Quantal Mech Beast Grampulse 1 Expurrely Noir 1 Epurrely Noir 1 Epurrely Plump 1 Epurrely Beauty 1 Epurrely Happiness 1 Divine Arsenal AA-ZEUS - Sky Thunder 1 Xyz Armor Torpedo 1 Xyz Armor Fortress 1 Full Armored Dark Knight Lancer 1 Lyrilusc - Assembled Nightingale
sadly, you missed the crucial points that make Purrely a good deck in this meta. To say that purrely players play it wrong because you want to add your heart archetype is quite simplistic. Everyone knows that Purrely can otk and/or is very good going second and has a strong wincon going 1e. But the deck is played mainly because it has a good matchup against tenpai and can play shifter against the rest of the meta. You only base yourself on a gameplay that you would like to develop without taking into account the meta in which the deck evolves. P.S: Purrely only has the "brick" trap knowing that all QS are not once per turn, the deck MUST be at 40 in order to maximize the field and the number of QS to get through the HT's but also to the “simple” chain effect. The XYZ purely misstiming during a chaining attempt following a QS, so you prefer to have as many as possible to get through opposing interactions.
I honestly enjoy how pretty the cards are tbh if I can be real. They're really nice. I like em a lot honestly. I wanna look at them all day. They make me smile. They make me want to plant a sunflower and watch it grow. I will update you on the flower in time. Also these cards are cute. I should play this game sometime. 😅
@@nrjgecko1408 Hey thanks for leaving a more meaningful comment this time! Trust me, I've watched the Purrely meta develop! And the pure deck has reached its peak. There is really no improving it further. Its time to experiment! Try something new! See what other fun things the deck can do! Like actually win against Yubel and Tenpai with one single Quick Play in hand.... (which I have done with my "bad deck" by the way 🤔) Anyways I hope you try experimenting with other variants of Purrely and not just stick to the boring 40 card variant! Have some fun! And if thats not your thing, thats okay too! You play the way you want to! I'll be here doing 10000+ damage into a full "Tier 0" End board and having the time of my life 😌👍
@@PlusNfinite I never said the best purrely was pure or that your deck was bad. I highlight why purrely is played and why your way of playing it is not optimal as you claim. But if you want to talk about results by putting yourself forward because "you can beat a t1 deck with a single QS"... wow, well done for you :) On the other hand I can also speak in results, and what I see is that the only Purrely who top real tournaments (250+ players) are often pure or kashtira. When we want to talk about results, we need facts. Playing for fun is completely normal. Telling people they're playing the wrong way is arrogant, especially when it's not true.
@@nrjgecko1408 You got me there, I haven't topped any tournaments! I admit I'm just a casual player, which I said in the video too. I'm just sharing these things because I want to encourage players, and give them points to consider that might offer a new perspective. Don't worry, the title and thumbnail are just me being cheeky. 🤭 I want to spark discussion! I do think that looking at the decks that top currently only represents what people already know-- and not a good representation of what MIGHT work if it was attempted. It may just be my impression, but I feel the Purrely community is very much against innovation for reasons like the ones you've expressed. It is why I don't want to participate in the Purrely Discord or other communities! I prefer the Super Quant community that THRIVE on innovation since we've got nothing to lose and no pride in our ways. Anyways, I thought your other comment about 40+ Card Purrely being bad was in reference to my deck, so I'm sorry if I misunderstood that 🤔 Still, I think if I can beat top meta decks with this build, then I think the Purrely community can find ways to beat them more consistently and more competitively than me-- and that future doesn't lie in the Pure Purrely variant. So what do you think is the future of Purrely? I'm curious. Thanks for your participation and discussion!
i ve never played the deck, but i think fenrir is a cool addtion, it give discard plus i can help hard making the rank 7, of course it clashes with terrortop, but just saying
True, Fenrir is a nice card... but I think Terrortop beats Fenrir on every possible front for this deck! Alpha master of Beasts is not a bad secondary form of removal, since it doesn't conflict with Terrortop and it is a NON-TARGETING form of removal that ISN'T reactive-- you get to choose when you activate it. If you wanna play something else to help going second, I think that's a good choice. Thanks for watching and commenting! 💜
@PlusNfinite true zooking have the advantage of summoning himself. The truth is for some weird reaoson, i was chiling and type on youtube super quantum fiendsmith xd and started watching some of you videos. The deck is quite underpower unfortunately, there is no mech with a good eff on turn one. Very nice videos tho
Exactly, why do you need any memories off of Purrely when Any Memory leads to Purrelyly > My Friend > Happy -> Happy OTK? and if you don't want to OTK just make Beauty, you got a negate and a suck Who would want to discard a card just for the chance to draw more Purrely memories? It's bad card design, Purrely is a bad card!! But players LOOOVE to discard and gamble! 🤣
Hahaha, sorry to hear you haven't been able to enjoy it! Some hands aren't the most obvious, but the amount of brick hands is DRASTICALLY reduced compared to the way I built this deck a year ago. I've been fine tuning it for a long time, and if you recall I did say I've beaten top decks from Tearlaments to Tenpai. So if you want some help figuring out how this deck works, feel free to just ask! And if it's not for you, no problem, maybe you can try playing a regular Purrely or Super Quant deck! Though I assure you, both will brick as well. This is the nature of rogue strategies unfortunately! Either way, remember to have fun playing. Thanks for watching. 💜
I've always considered using Foolish Burial Goods with Purrely- Glad to see that it's a bit better with Super Quantal. I even have Super Quants built already in Master Duel. So it must be fate that I happen to enjoy both decks even before this
Ok. I LOVE Purrely, so let’s get into it. Off the top, Super Quants does exactly nothing for the Purrely strategy. Magnus is only marginally better than Expurrely Noir anyways. It functions and does the same thing. The only time Magnus is actually stronger than Big Noir anyways is if your set up for Big Noir sucks. If you get Delicious under it (which should always be an important step in your combo for literally any engine XYZ you make in this deck) then it’s bigger than Magnus by 1100 DEF making sure that even Centurion can’t walk over it with a Blazar or something. They are not functionally distinct enough to make a difference in regards to effects, and any combo that GETS TO Big Noir will have Delicious memory under it anyways making it a better body on field, while not severely playing into Maxx “C” or Fuwalos. Purrely is a perfectly competent normal summon. The only card that is a better starter is exactly Sleepy Memory. Now granted, you don’t really want to normal summon AT ALL, period. I agree, that is indeed your NORMAL game plan. However, no matter what you’ll find hands with a Purrely or Purrelyly where are FORCED to normal. At that point, it doesn’t really matter which one you open, though it’s likely that after a point you’d actually prefer Purrelyly in your grip. This deck on a mechanical level is designed around that variance, and challenges the pilot to limit that variance via deck building. The engine is small enough in its card variety that you CAN just play 20 pieces of engine, 20 non-engine, and roll up to a YCS with realistic chances of topping if you’re good enough at the game. The deck has very glaring weaknesses post side, obviously. It can struggle a LOT going second into an established board, it can struggle playing through more than one or two HTs if the hand isn’t very good. These weaknesses NEED to be covered by your non-engine as much as possible. Competitively, you CAN’T ignore the issues of Purrely by playing what, in this context, is effectively “Purrely but monster combo” as a supplement to your strategy. Because it doesn’t FIX anything, it just makes you play into HTs harder while setting up an end board that is more or less the same in practice with regard to your game state. Also, even if you DO open a Purrely monster next to 2+ QPs, that’s not only PERFECT discard fodder, but gives your hands that little touch of flexibility that keeps the deck around for this long. Plus, I’m MUCH more comfortable opening a Purrely monster than a SQ starter because I have more control over what the outcome might be over the course of my combo. Purrely NEEDS to main deck a crap ton of engine. 3x Purrely and 2x Purrelyly are perfectly reasonable ratios, ESPECIALLY in a Best of 3 format. Over the course of a full day of a tournament, 57.71% is a VERY good percentage, especially when you consider that the target percentage of most meta decks opening a starter right now is over 90%. Purrely just isn’t capable of that kinda percentage, so going closer to ⅔ than ½ of games with a Purrely monster in hand is perfectly fine, and gives you a level of consistency that you can kinda think around. You can be that little bit more confident in what your top 3 cards are if you HAVE to normal, because opening it means there’s less copies in your deck that is stuffed to the brim with LITERALLY anything else. Thinking of your engine monsters as bricks in Purrely WILL lose you games over and over again. You HAVE to be as flexible as possible with a deck like this and consider every potential line of play because the deck isn’t strong enough anymore to NOT do that. The deck is good, but requires a LOT of skill to pilot competitively to any kind of consistent success. We rely on the light Purrely because it is the deck’s second best starter. You’re trying to fight the design of the archetype here in a way that severely restricts what the engine CAN offer you. And even if the light Purrely DOESN’T dig, assuming Ash was used first so that your opponent can hold the Veiler/Infip for an XYZ monster to end your turn, you can use Purrely’s effect to FORCE that second interaction giving your actual combo more room to breathe, since your main combo doesn’t normal anyways. Purrely also has very strong odds of fixing some of your hands if you don’t open enough QPs. Purrely as a normal summon is acceptable for us because it is the second best starter our engine offers, and it’s more productive to accept that and build around it than try to gimmick our way out of it. Randomness, whether we like it or not, is a core pillar of Purrely’s card design, playing a Super Quantum doesn’t fix that, and arguably makes the problems worse by making you open less active interactions in the event your turn is ended early.
The closest you get to a Garnet in Purrely is the trap, but even that is arguable. Even if you wanna call some cards like the monsters “soft garnets” that’s not very accurate because of how the deck was designed to work. It is BUILT on variance, and controlling that variance. They do exactly what the rest of the deck is trying to do, being less powerful than current meta starters doesn’t make them Garnets, it just makes them decently powercrept. Also the second My Friend’s utility depends ENTIRELY on how your opponent interacts with you while you combo. It’s either discard fodder for the QPs, follow up, or a bluff. Your entire mindset here, which reflects through the rest of the deck btw, is EXTREMELY bad for Purrely as a strategy of its own because you’re actively making it less consistent by using intuitive logic where intuitive logic doesn’t apply. The concept of a variance based engine is VERY counterintuitive when you’re trying to make it more consistent. We play 20 cards of engine in a 40 deck because that gives us the best mathematical odds of seeing a variety of QPs in our opening hand next to an interaction or two. You can’t top a regional with or a YCS with Purrely if you don’t get the math to support you, and the math to date has shown that 40 cards with just about 20 cards of engine is largely optimal, hence the deck showing a few times this year with very respectable results. Since this bleeds into the previous point cleanly, I’ll very directly reiterate. Purrely is an engine designed around controlling variance, this means controlling numbers using math. To date, the strongest numbers come from about 20 cards of engine, and 20 cards of non-engine. This works because right around 50% of our cards are desirables that can be excavated by Purrely or in some cases Prospy. This IS enough. It is enough in the majority of cases even. Purrely is a hard deck to build, and even harder to pilot successfully. 50% is good enough when Purrely + any QP is an XYZ monster that can get your normal summoned Purrely into a DEF Position body AT A MINIMUM. More than likely, you will find SOMETHING playable off of Purrely if you stick to a HARD 40 cards. The math REALLY likes Purrely when we keep it at 40, hence we have very rarely played over that in a competitive environment. This deck simply has TOO MANY suboptimal opening cards for it to be worth the effort of eliminating them. So we’re better off making those suboptimal cards give us as much value as the deck allows, and limiting the card count to 40 with 3x Light and 2x Dark gives us really good odds of opening the BETTER suboptimal draws over the course of a tournament. If we jump the deck count to 60, that means we HAVE to max out QPs AND My Friend to have a remotely reasonable starting hand on a consistent basis. This gives 13/60 cards that we want to draw ONE OFS reliably. Even if we apply your logic and not count My Friend (which is dumb because it gets you to your QPs) 1 in 3 cards being engine AT ALL is utterly atrocious odds of us opening any two Purrely cards that get anything done (two DIFFERENT Purrely spells in hand is always the minimum target because Sleepy is the only one that assures any kind of combo by itself). Going to 60 for sake of HTs or another engine simply doesn’t help Purrely, because 60 cards is a nigh impossible card count for the engine to succeed with. You’re making the reliability of Purrely nonexistent by almost ensuring you have to SERIOUSLY high roll your hand to get a good combo off at all, let alone through hand traps. Purrely’s card economy is very strange. If you can set up your board well enough then it quite literally just does not matter, but if you can’t set up well enough then yeah it becomes a problem. The issue with discard engines is that they don’t HELP the strategy, especially since we only run one Leap to recycle our monsters. You can’t shove an engine alongside Purrely and expect the deck to work. Purrely relies HEAVILY on synergy across all 40 cards you choose to play. Each card has to serve its own explicit purpose and be REALLY good at that purpose. This is why Board Breaker builds are generally favored because 1 for 1 interactions simply aren’t strong enough into the meta right now, and that dynamic will only get worse with Crossover Breakers. Discard engines simply don’t DO anything that supports Purrely in any meaningful capacity, and that applies even more with using other meta engines however small they may be. They don’t DO anything as far as Purrely is concerned. Discarding cards does not help Purrely unless it is explicitly for a QP or something like Super Poly.
The Field Spell is absolutely critical in Purrely. Anyone who tries to tell you otherwise hasn’t played the deck enough into bad matchups. It is the ONLY reliable way of insulating your board from hand traps that actively disrupt you. You can search it, it’s a very nice card to open because you then don’t have to think about what happens when your Lyly hits the board, your XYZ monsters are protected because their summons are inherently special summons, NOT playing Stray Purrely Street is choosing to make your deck weaker in a format where most decks are playing 20+ hand traps, AND your deck is usually better going 2nd anyways where they have interactions on board that more than likely target. The Field Spell specifically can be tricky to balance with your total card count because FINDING it can be a pain. Prospy is far and away the BEST way to find the Field Spell though, entirely because of its flexibility. Terraforming is dead if you open Stray, and your extra deck shouldn’t be so tight that banishing 6 is out of the question. If you really wanna jump back to your point about a normal summon, giving the deck a stronger normal summon does NOT insulate your combos. Giving the deck a stronger normal does EXACTLY nothing, because you’re not TRYING to normal summon. Normal summoning is your last line in most scenarios. I’m not SURPRISED that you feel the need for a stronger normal, because frankly your entire approach to Purrely so far is exactly how to make the engine unreliable. Purrely is a deck that DEMANDS the respect of actually calculating optimal plays with what is given. The deck is PLENTY strong enough to compete as is, but you HAVE to be patient with your combos, and you HAVE to be flexible in what you’re looking for. The problem with Pathfinder is that you HAVE to hard open it for it to be at all worth anything, gives you a FAR worse garnet than anything in engine, and you can’t search it. Crossout Designator is a weird card because it FORCES you to play a hand trap build which is really really sketch for Purrely as I mentioned earlier. The deck just isn’t strong enough to the point that winning a hand trap war is enough. Demolishing a board with like Dark Ruler, Evenly, Lightning Storm, is in most cases close ENOUGH, but still not great. Purrely isn’t the top deck anymore, and TREATING it like it is at any point in deck building or play will cost you many many games. This just isn’t a deck suited for fighting a HT war, it can’t win reliably enough. We don’t play Sauravis for the same reason we don’t load 20 hand traps, it’s just not good enough. You HAVE to hard open it, and if we apply the other trains of logic you’ve suggested you’re almost never going to open this card in a way that’s satisfactory. We can’t just read a card that protects your own stuff from targeting and throw it everywhere either. Sauravis just isn’t that good of a card. The only place it’s arguable that it MIGHT be that good is Voiceless Voice. Anyone who has sat down and play tested uninterrupted lines could tell you that the Happy OTK is the strongest win con in isolation. The problem is that you are not winning, let alone topping, an event in isolation. The best PRACTICAL win con IS Expurrely Noir to control the game and out resource your opponent. That’s not to say the OTK doesn’t happen, just that it’s very rare that the Happy OTK is ACTUALLY an optimal line with better odds of winning the game. You have to be CERTAIN that your opponent has exactly zero points of interaction, AND you still have to go through Big Noir anyways in the majority of cases to be in a position where you CAN kill your opponent in one turn. Doing 8k damage isn’t HARD, but you do have to be careful while you play out the line. And even then, if you’re in a position to OTK with Happiness, you’re already in a VERY advantageous position with enough control over the board that you can literally do whatever you want and your opponent just has to sit there and twiddle their thumbs while you finish your combo. Granted though, given your other takes, this train of thought KIND OF makes sense in the context of very suboptimal engine ratios. Plus, if you wanna take Purrely to ANY event, you have to be ready and knowledgeable in how to play through HARD games, because it’s Purrely. Everyone competing like that knows the deck by now especially since it appeared as a featured match in YCS Bologna (yes I recognize that event happened after this video was made, that doesn’t make me wrong and if anything supports me in saying that pretty much every take here is pretty bad in regard to making the deck viable). Also, the Happy OTK literally decided the winner of Master Duel WORLDS. This happened because the format gave Purrely a lot more power relative to what was around it, and they got very fortunate that they got CENTUR-ION of all decks into a very simplified board state where this was even possible, and WOULDN’T HAVE HAPPENED if Primera was placed in DEF position instead of ATK. Simple errors made that game outcome possible, not any amount of power from Purrely.
For the “talking points” section; Diviner IS a good bridge between the archetypes. If you wanna play Super Quant Purrely, imo Diviner is mandatory at 3, entirely because it lets you slim your engines a bit to fit more non-engine. You kinda need to have ample normal summons if you wanna play both engines, otherwise the deck bricks harder and more often than it needs to. But, you’re play PURRELY with Super Quants, bricks and suboptimal draws are like half the battle with playing this amalgamation of a deck. Rainbow Bridge is OKAY at best, but it really depends on the match up. Your explanation of why you don’t play Bridge is literally just a natural problem of Purrely and is exactly why Stray is played at 3 as often as it is AND part of why Purrely sticks to 40 cards, so you don’t have to think about searching it in a good enough number of games. Your justification of the line being too convoluted is a perfect summary of Purrely as an engine. It is naturally convoluted and VERY nonlinear. The deck CAN flex to just about any situation if you give the deck the time and patience to learn not only how to play through or around certain cards, but also how to figure out what your opponent has left in hand. Reading your opponent is VERY powerful for literally any deck but in my personal opinion is a MANDATORY skill to succeed with Purrely because of how weak it is to even OKAY timed interruption. Shadow’s Light is a cool card conceptually, but it’s a garbage card. Not even because it locks you out of the battle phase, but because it doesn’t DO anything. To USE the card you need SOMETHING on board, which to be at all useful here, usually means you’ve already committed a normal summon. It just doesn’t do anything at all on its own nor does it support your strategy in a meaningful way that a HT or board breaker doesn’t do better. Vesper Girsu is a COOL card, but it’s not actually that good explicitly because your opponent chooses. Modern meta decks especially do PLENTY with individual cards that sending stuff to grave just doesn’t matter because that’ll trigger effects just as well as you popping them. Black Goat is a VERY good card, but it requires ENOUGH set up that you really have to lean into Purrely’s control elements to get it off reliably. Imo for the current format, Lava Golem and Ra Sphere Mode are just inherently better than Kaijus because of how much your opponent does in a turn. It’s not AT ALL common for an opponent’s end board to be less than 2 monsters. Arguably less than 3 if it’s a meta match up. I don’t really have much of an opinion on Alpha tbh. With Kaijus I find WAY too gimmick-y to be worth considering especially in TCG. Half Shut is very self explanatory, very bad lol. Chaos Angel is a good card, but it’s kinda convoluted to make and usually won’t survive interruption, S:P is a MUCH more reliable option. NOW, let’s take a look at the deck list before we get into final thoughts. Frankly, this deck list looks horrible. Let me clarify that a bad deck can be fun to play. But being fun does not make a deck strong, and really making a STRONG Purrely should be the goal here because actually winning matches is very very fun especially with a non-meta deck LIKE Purrely. Super Quants, like I said earlier, don’t do anything for the deck. If you’re HARDLINE committed to going for a Happy OTK every game then I GUESS trying to make a Big Noir equivalent is helpful, but the engine itself is capable of SO much more if you let it play that grindy control game Purrely naturally tries to induce. It also REALLY feels like you just padded this list out with random cards that are okay at best when applied to a format. E-Con, the Bystials, Sauravis, and Foolish Goods all stand out to me as cards that can IMMEDIATELY go. There just isn’t a good reason to play 60 if your goal is to play the Purrely engine. Playing over 40 is literally WHY you’re finding the Purrely monsters as ineffective as you are. If you really wanna play Super Quant Purrely you’d genuinely be better off stripping this deck down to a standard 20-ish card Purrely engine and throwing a 10-20 Super Quant engine on top. It’s also very odd to play Ghost Ogre when Effect Veiler is a card that exists? There just isn’t a world where Ghost Ogre is MORE viable than Veiler. On top of that 60 cards and no Purrely Field Spell is actually insane, I’m very surprised that you can ever resolve your Purrely combos against anything that would be punching down to fight Purrely. At the end of the day, if you find this kinda build for Super Quant Purrely FUN, I’m not gonna sit here and say “don’t play it” but I AM gonna speak my mind when we apply your points to making a STRONG Purrely deck that can compete at a major event.
Side note, E-Con and Droplet are NOT HT protection, they’re BOARD BREAKERS. I’m not sure how you even come to the conclusion that “Negate X monsters your opponent controls” and “Mind Control with a cost” are HT protection. Also, both Super Quant and Purrely very easily pass turn on nothing to any one well timed HT. STOPPING these strategies is not at all difficult unless they actually full combo. And even then, It really isn’t that hard to get rid of Expurrely Noir OR Magnus. It’s just not. And if you think it is, I STRONGLY encourage you to study the meta further, and see just how easy it is to out something that’s unaffected by card effects. Also also, other than Zeus not being a win con on his own for the VAST majority of match ups AND with how this build is trying to work, even if any ONE engine in here gets their combo off, EVERY deck that can reliably compete with the meta can out those boards. Nothing here is independently strong enough for this to work at higher tables. Final thoughts time, yippie. All of your points fall completely flat when you try to apply them in a competitive setting above locals, or even AT locals if yours is competitively oriented like mine are. Especially your problem with a lack of super strong normal. You can literally play ANY remotely competitive engine and SOMEWHERE in it is a strong normal summon that’ll serve you better than Super Quants ever could, while taking less space in main AND extra. Playing “less bricks” overall does not inherently make a deck more consistent when the engine that has “”bricks”” makes really good use of them. I’m not sure why you think discarding an extra My Friend or QP is bad, it’s just not because it would be dead anyway and it lets you hold on to the other cards without actually telegraphing much because discarding any one Purrely QP doesn’t reveal much beyond the fact you are playing Purrely. Purrely is naturally a very grindy control deck with A OTK line to push for game when your opponent won’t surrender. Trying to FORCE it to be an OTK based strategy WILL make the entire engine completely non-viable, because you’re limiting the scope of its power SO heavily on exactly one line that is piss easy to stop for anything even marginally above the deck’s weight class. I would STRONGLY suggest playing something along the lines of pure Purrely, or maybe Purrely Kashtira with board breakers. The deck IS stronger this way, that’s not even an opinion because Kashtira advances Purrely’s position by solidifying and enforcing a simpler game state that favors Purrely while covering gaps in Purrely’s setup, Super Quants could only DREAM of supporting Purrelly that well or having a card as good as Fenrir. The engine is FUNDAMENTALLY stronger when Purrely is the dominant focus and its pieces are played in critical mass because you have such ample and easy access to literally half your deck, if not just over half. This gives you even more opportunities to draw/find cards that interrupt and stop your opponent and gives your duplicates very strong value as discard fodder. ALL of this compounds into an incredibly strong control strategy with a frankly obnoxiously annoying boss monster that becomes borderline tilting if it’s allowed to stay on board longer than MAYBE two turns with 5+ materials (which realistically won’t be happening that much, but when it does it’ll be VERY difficult for your opponent to claw back that advantage with anything shy of a true meta deck). Imo this deck is trying WAY too hard to “fix” problems with the design of the Purrely engine, and does so in a way that makes the entire engine not worth using to begin with entirely because the value just isn’t there. You’re better off playing something more reliable than another engine that is going to the same place, with an Armored XYZ package that dies to ONE good HT.
Yes yes I know, holy essay wtf. OH WELL. I adore the Purrely strategy and had a lot to say lol. TL;DR - The ideas presented do not at all survive outside of a casual or low power competitive setting, and you're better off playin 40 card Purrely Kashtira with Board Breakers.
What about the OCG and the mate using the "Pyu" sound? If the localizers wanted it to be pronounced "purr"ly they didn't need to add a silent e just to confuse everyone, they could have just spelled it "purrly"?? The e being there implies "pure" or it implies "purr-ell-ee" but there's no way it's "purr-lee" with a silent e that's the furthest from logic possible Source: Trust me bro
Hello - diehard Purrely player here! You've brought up some super cool points during the video and I loved watching, I agree with most of them but I would like to address a couple and maybe answer a few of the questions.
Point 5 about 60 cards - so yes, the deck can be bricky sometimes, much like any deck, but increasing the number of cards in it won't help unless you are playing a hybrid. The issue with 60 cards for pure Purrely is that none of the quickplays represent a 1 card combo besides Sleepy, and that combo is not strong. By playing 40ish, the player optimises their chances at drawing into multiple QPs and allows for both strong going first and going second hands. It also increases your chance at seeing cards like the field spell, crossout, etc. So yes, there are many cards you don't want to open (cats which I run at 2-2, trap, multiples of non-QP spells), it is just more benefitial for the deck's gameplan to play 40.
Point 6 about discard engines - the reason these were dropped is purely (haha get it? purely?) because they did not provide enough advantage for the player to lose out on precious non-engine and they could easily be recouped with Noir draws on your opp's turn. The high discard cost is also the reason you will see many non-engine slots in Purrely go to board breakers and other cards that just provide more value to the player than 1 to 1 interruption (ie. fenrir, drnm, lava golem).
Point 7 about targeting protection - following on from the non-engine space discussion from my last point, the reason for not playing cards like planet pathfinder or sauravis is because, tbf, they are pretty crap. The field spell is important but not important enough to waste a slot in the decklist, over non-engine, on a normal summon like pathfinder that 1 doesn't procede your gameplan, only insulate it, and 2 doesn't act as st fodder for plump to eat while its in the gy. sauravis is the same for the arguments against pathfinder, only slightly better in that it doesn't waste a ns and worse in that it doesn't get you fs access. Purrely's non-engine has to be spent well and if you waste it on things like Pathfinder, Sauravis and discard engines, you will struggle to play going second as you won't be able to both facilitate your gameplan with discards and break your opponent's interruption and board. I'd recommend keeping decklist tight and just playing strong value st interruption. Crossout and Terraforming are both valid and I chose to side the former and main the latter.
I hope this helps and sparks a bit of discussion as I love to see innovation in Purrely as like you said, it can be a bit one note. Love your videos man, Super Quant is super cool and even better when combined with Purrely (btw 60 is extremely valid for this build).
(P.S. Happy :) OTK has always been the best gameplan for the deck, just sadly hard to always pull off esspecially in such an aggressive going first metagame.)
ok
Hey there! Thanks so much for watching through and for the great feedback and discussion! I'm grateful for the perspective, and for you keeping it friendly and kind. :)
Thinking about each point you've said, I believe these points are indicative of the Purrely community's overall findings, which I understood to be: A desire to keep the deck as fine-tuned and minimalistic as possible, to increase consistency of making Noir.
But as you and I both know, this has resulted in a "Solved" deck, with very little room for innovation or experimentation, outside of changing out non-engine as the meta demands...
When you accept the points you've made above, and build your deck this way, the gameplan always seems to boil down to "make Noir or bust". In other words, we can't even rely on Happiness or the rest of the engine's shining qualities and strengths.
I think knowing Purrely's other strengths as well as we both do, you and I can agree that while this makes sense for Purrely as a standalone pure variant... it doesn't accurately represent Purrely's FULL potential, which is what I tried to illustrate here.
I think we all should consider that Purrely's FULL potential is not to be found in playing the pure variant or in ALWAYS making Noir. But rather, in combining it with other strong supplemental engines. In this video, I suggest playing it with Fiendsmith, Snake-Eyes, Tearlament/Shaddoll, Danger/Darkworld, and even some crazy Tour Guide/Pegasus decks. These would be 60 card decks that maximize the 60 card space to give you BROAD and BRANCHING gameplans, instead of relying on "Noir or bust"
This to me feels more representative of where modern meta strategies are heading, with things like Fiendsmith/Unchained/Yubel being a primary example. This is what we have to do to keep up. We have to rely on back up plans for our backup plans. We have to present the opponent with too many things to intterupt.
In these instances, when all you have is one Purrely spell, the best thing I've found to do, is to make Beauty or Happiness.
Beauty is a great threat on its own, with the ability to negate and to take a card off your opponent's field. And just the attempt to make it will very likely bait interruptions. Along the way, if that gameplan is stopped, you can usually launch the other engine in your hand. Or, alternatively, if you recognize a weakpoint in your opponent's board, you can use all the other engine in your hand to bait your opponent's interruptions, until they think they've stopped you, and once you've successfully cut off all their counterplays, you can use the one Purrely spell to activate Happy OTK!!
I think we can both agree that pure Purrely is weaker going second.
I've been a proponent for strengthening Purrely (and Super Quants) in the going second matchup, to the point where going first is no longer necessary. And this is coming from an archetype that's entire gameplan is to combo off and make a boss monster that completely shuts down the opponent. (Sound familiar?)
In this "agressive going first" meta, I think the only option for a deck that is weaker, like ours, or Super Quants, is to give ourselves a way to win going second.
I believe playing a Hybrid Purrely build with flexible board breakers like this, gives you a strong going second presence.
This is what I think allows the Purrely engine's shining "going second" qualities that I highlighted to come to life.
Even though I'm a Super Quant Purrely fan all the way, I think Purrely's full potential is yet to be discovered and unlocked. We've reached the "end" of the Pure Purrely discoveries.... We reached it long ago! We've had it take us as far as we can get. Now I think it's time to see what else the deck can do! And I can't wait to see it. :)
Thank you again for watching and commenting and reading!
@@PlusNfinite ok
Thanks.. 40+ purrely deck is so bad..
@@nrjgecko1408 Okay. Tell me one 40+ Purrely deck you've played. For a year?
This deck looked cool and i immediately tried it after watching this. That being said, very good video, you made the deck sound much stronger than what it really is.
Thanks for watching! I hope you had fun. If you need any help, feel free to let me know what you were struggling with! It's not the easiest to play right out of the gate, and plays lower to the ground, most of the time.
On the field spell and sauravis thing: the field spell is really great when you open it or when you can hit it with purrely. Having to search it really sucks and makes you lose to droll even harder. That is way most people don't play terraforming as it is a non-purrely card that loses to droll and since having access to the field spell is not a starter maximizing the chances of having it is not a priority. Also that is the reason most people either play three or none of the field spell. Sauravis seems good at first glance but having to trade one for one while being a brick most of the times is not enough. Even in voiceless voice most people play 1 or 2. Crossout can be a much better choice since most of the time you'll play a bunch of handtraps anyway.
I understand, and I think this is the common reasoning I've seen presented. But Sauravis doesn't just seem good, it IS actually good, ESPECIALLY if you're afraid of losing to Droll!! Crossout is okay, but still somehow people don't play it often enough! And in Master Duel it's limited to 1! Anyway, I hope you can experiment with Sauravis at least in the side and see how you like it! Thanks for watching! 💜
Also I will 100% play that! Omg. I am currently playing pure purrely but I will definetly upgrade to this version
YOOOO, have fun with it! Hahaha! And feel free to experiment with other engines with Purrely to see what you like!!! Thanks for watching! 💜
I joined the discord
I have never seen someone analize a deck this great. Bro didi really u a study on this. Amazing work! Love purrely
Thanks for the kind words and for watching!! Glad you enjoyed! 😊 💜
I only recently picked up purrely as a deck because it's affordable now and I have to say after watching this video, Super happy OTK looks like a very enjoyable time and I'll definitely give it a try next time I play with friends !
Awesome, I hope you have fun with it! There are other ways you can fit Super Happy OTK into a Purrely deck, Super Quants is just my favorite way! 😊 Thanks for watching! 💜
This deck looks super awesome. I'll definitely try to give it a shot. Keep up the great work.
Thank you for watching!! I hope you enjoy it! Also I love your PFP 🤣💜
an hour purrely video, what a treat
Could you explain to him what's wrong with his video? Or better, link him your profile that you made. Well done btw :)
Hahaha, I promise this is the SHORTEST I could make it, I really wanted it to be under 22 but I couldn't bear to separate the deck profile from the 9 points I made! Thanks for commenting and watching! 💜
Great video! I'm very excited to finally use SQ cards that I have had for ever and never used. I am a purrely player and this is an amazing way to play. You hit all the points head on with the issue with purrely and gave an excellent solution. Thank you for the video. 🎉
This comment gave me a big goofy smile, and made me want to cry. 😭💜 Thank you for taking the time out of your day to watch and leave this comment!! You rock! Hope you have fun with the deck. Feel free to drop in the Discord any time!
Awesome! Funny enough, I recently just subscribed to the channel after watching your Super Quant combo guide. Honestly, I forgot that I still had a Super Quant deck and while it was looking through it, I decided that I wanted to update it and actually learn how the deck works (I actually got it from a friend originally and never really messed with SQ since I've mainly been playing Ancient Warriors). So, browsing UA-cam for Super quant related videos, I came across the channel and I'm glad to see the archetype still receiving some love!
Also, out of the blue, would the Adventure engine work well for Super Quants?
Hey there, thanks for watching! I'm glad the channel is helping you see some ways to use your deck! Adventure sadly won't do well with Super Quants because we need to resolve Alphan or Blue. But the SQ Discord has been cooking up other variants faster than I can make videos! Including Melodious, Runick, Fiendsmith, and Azamina! If you have any of those engines, feel free to hop in there and chat with us about it, we're always glad to help! discord.superquantums.xyz
I tried Pathfinder in master duel it got handtrapped too much, and it felt terrible going second.
I expected as much! It's probably the weakest NS I suggested in this video. Try experimenting with others!
I’ve been playing going second purrely 40 card for a while, honestly it feels great to pilot
Yessss it's AWESOME! I'd love to see your decklist. Thanks for watching! 💜
Long time Super Quant player here! Love seeing your videos and will give this a try!
Have you noticed how similar Super Quant and Purrely are in general?
Both have a lv1 starter which is also a fairy, are based around Xyz, can end on an unaffected monster that shuffles opponent's cards to deck, being unaffected depends on the number of materials, have a "get a random 1 out of 3 cards you've picked" effect, use a spell card for Xyz summoning, have to go trough a similar process of summoning regular monster -> lower rank Xyz -> higher rank Xyz, have 4 color coded "middle stage" Xyz monsters, they summon an Xyz monster with one monster as material, both have an option to return up to 3 monsters from the graveyard into the deck, also have a spell/trap effect that targets and then attaches 1 more material to the targeted Xyz monster.
Thanks so much for watching! 💜 And absolutely, this was one of the first thoughts that occurred to me upon my introduction to Purrely. I saw them and I said "I can make these decks work together" and that started my journey!
@@PlusNfinite A start of a beautiful friendship!
In my MD list for purrely i play sauravis in the main deck, i also happen to play herald of arc light meaning that a spare ghost girl and a spare purr is an omni which floats into targetting protection
Thanks for watching! I'm stunned to hear another Purrely Sauravis user! 🤣 Thanks for watching! And wow I love Herald of Arc Light made with a ghost girl and Purrely. Diviner of the Herald sounds like it would be great in your build, along with maybe Herald of Orange Light! Diviner could send Trias to summon a Purrely, or Herald of Arc Light to add Sarauvis.
Du bist ein wahrer Ehrenmann❤
es ist mir ein Vergnügen! (I don't know German LOL. Thanks Colin!)
you can stop calling me by my real name now
Came for Purrely. Subbed for the Super Quant
Thanks so much! 😭💜
@@PlusNfinite Thank YOU for the easy to digest breakdown of both Purrely and Super quant. I have wanted to build a power ranger deck for so long and this was my sign to do it lmao
@@Aceofspades311 That's so cool! I'm really happy to have inspired it! Have fun! 😊💜
"Play in any deck that's afraid of targeting, and that's every deck"
I know it's uncommon but.... Hi from Majespecter.
Hahaha! Okay you got me there 🤣💜 But LISTEN, we can't ALL be blessed by Konami okay!! SOME of us still haven't gotten a new wave of support yet! 😭 (Or heck, even a reprint for our poor starter. Literally only a single common printing!?)
Thanks so much for watching! 😊
7:46 I am a flower cardian player, and every card I play has a 1/3 chance of whiffing. As a flower cardian player, I can tell you that gambling is the way to go.
Love the video. Superquant not purrely might not be archetypes for me, but it is so cool to see passionate players talking about their favorite archetypes.
Hahaha! A True gambling soul out here! Thanks for watching!! 🤣💜
Great video! I wanna try this variant of purrely out since the pure/ danger variant doesn't feel good to play for me. I play on Masterduel and I was just wondering what you'd recommend for the decklist? I'm not very good at deck building, but in MD, we're limited to 1 delicious memory, 2 ET, and worst of all 1 foolish burial goods! I thought that quick 5 mat noir was cool, so I was so excited to try but 1 foolish, I'd be lucky to do the combo in a 60 pile :(. Do you have any recommendations on what 4 other cards to use? Or should I just add more handtraps?
More non-engine is good, or if you have the UR and you want to burn it, you can play Diviner of the Herald! It's probably the best card I cut from this build. 1 My Friend for the Delicious, 1 Magnacarrier for the E-Tele, and 2 Non-engine such as Triple Tactics Talent is also a solid choice. Thanks for watching! 💜 Feel free to message me on Discord if you have any other questions.
Thanks for this. I have been a main purrley player for about 4 months now and its pretty strong by itself, ill look to add SQ in as i get the CP in master duel
Thanks for watching!! I hope it can inspire you to try and innovate and experiment with the other strengths of the Purrely deck!
101st Comment, and 200th like lol. I never knew Super Quants existed, but now I want to play it. (I love towers XYS Decks)
Thanks for watching! Haha, I'm glad to share the joys of Super Quants! Feel free to join the Discord if you feel like getting some help! There are many MANY other versions of Super Quants to play, some even better than this one.
Man, this was.. Crazy(?). I need to try this.
Thanks!! I hope you get the chance to! Maybe try it in a sim sometime and see how it feels! Or experiment with other engines!
Love the video! I used to play super quants a couple years back when i first got onto master duel and played them with dangers ( i was not a fan) and ive recently gotten back into them and ran into your channel, been enjoying it!
I do have to ask though, is the deck list made for just tcg? I only ask because you didnt enclude maxx c, which is a great going second HT?
Hey thanks for watching! I'm always happy to encourage and inspire returning Super Quant fans to come and check out the deck! You're welcome to join us in the Discord too, we're always cooking!
To answer, it's mainly designed to be flexible for TCG or Master Duel-- I don't play Maxx C myself, just a personal preference, so I didn't include it in this build. I prefer to present builds that do not rely on Maxx C or Fuwalos. If you choose to play it, it's up to you to decide what is worth cutting for it! Perhaps a HT like the Bystials!
@@PlusNfinite that's fair, I hated maxx c dropping on me when I played mannadium, but I always found it as a good way to stop some decks from going to crazy like branded or mathmech.
And trust me I did already when I watched your SHS super quant video! I do have to ask, which do you feels better with super quants, purrely or SHS?
@@coreykendrick9420 Purrely by far has the broader, wider ranger of plays, which to me represents a stronger gameplan. SHS Super Quants is linear with only a small alternative line. It's more consistent at making Magnus, but sometimes it's fun to experiment!
By the way, SHS has been innovated far beyond my previous videos, and one day I will need to make a new video showing the innovations! Another reason to hop in the Discord, since I can't cover things fast enough!
Also, perhaps it's worth noting that Fiendsmith Super Quants (even Post-banlist) is EVEN BETTER than SHS SQ in many ways! So get excited for that!
@@PlusNfinite can't wait! Feindsmith is going to be a nightmare when it comes to master duel but hopefully it brings some wins for the mighty morphin rangers! Cheers my man, thanks again for the videos!
@@coreykendrick9420 Probably not as big of a nightmare as Tenpai was 🤣But yeah it will be fun!
Thanks for the honest work you did here. There is something in my mind that tells me to always leave the deck thin and consisten. Propably the numbers tell something else, even if it the truth. I would really like to try the build. Not sure yet, if I should bring it to the regionals here in my hometown in December we will see...
For what I just wrote is my resulting question: Is there any chance, you could include a deck list, to just lazily copy and paste it? :>
Thanks mate!
Cheers, Nico
Keeping the deck thin and consistent works if you ONLY want to play Purrely-- but if you want an alternate strategy to play, or a backup plan, or any other kind of branching gameplan, you'll want to play more, and you won't regret it!
And sure, I'll export a copypasta for you. Thanks for watching! 💜
Monster
2 Super Quantal Fairy Alphan
3 Super Quantum White Layer
2 Super Quantum Red Layer
2 Super Quantum Blue Layer
1 Super Quantum Green Layer
1 Purrely
2 Purrelyly
3 Speedroid Terrortop
1 Speedroid Taketomborg
3 Sauravis, the Ancient and Ascended
3 Ash Blossom & Joyous Spring
3 Ghost Ogre & Snow Rabbit
1 Bystial Magnamhut
1 Bystial Druiswurm
1 Bystial Baldrake
Spell
1 Super Quantal Mech Ship Magnacarrier
1 Super Quantal Alphan Spike
3 Emergency Teleport
1 My Friend Purrely
2 Purrely Delicious Memory
2 Purrely Sleepy Memory
3 Purrely Pretty Memory
3 Purrely Happy Memory
3 Foolish Burial Goods
1 Called by the Grave
3 Forbidden Droplet
3 Enemy Controller
Trap
1 Purrelyeap!?
3 Infinite Impermanence
1 Full-Armored Xyz
Extra
1 Super Quantal Mech King Great Magnus
1 Super Quantal Mech Beast Lusterrex
1 Super Quantal Mech Beast Magnaliger
1 Super Quantal Mech Beast Aeroboros
1 Super Quantal Mech Beast Grampulse
1 Expurrely Noir
1 Epurrely Noir
1 Epurrely Plump
1 Epurrely Beauty
1 Epurrely Happiness
1 Divine Arsenal AA-ZEUS - Sky Thunder
1 Xyz Armor Torpedo
1 Xyz Armor Fortress
1 Full Armored Dark Knight Lancer
1 Lyrilusc - Assembled Nightingale
@@PlusNfinite Thanks!
@@PlusNfinite any current changes on the list? :)
@@nicolamneck3507 I haven't figured out the new CRBR format yet! But if I were you I'd start testing Kaijus! Santa Claws or Gameciel probably! Good luck!
Incredibly thought provoking video Purrely player here
Glad to hear! Thanks for watching and commenting! 😊💜
like the deck would be trhilled to try it out but purrely delicios memory can only be used ones in md is there a substitute or something i can use for it
Thanks for watching! 💜 I would suggest another copy of My Friend Purrely, or Sleepy Memory! As for the E-Tele which is at 2, you can play another Magnacarrier field spell. And for the 2 Foolish Burial Goods missing, you can try Triple Tactics Talent or another non-engine of your choice. Alternatively you can ignore all of this and play 3x Diviner of the Herald and 1x Trias Hierarchia!
Wow this is very interesting!
Thank you! 🙏
Thank you for watching!!
Opa, tudo bem? Você poderia fazer um vídeo explicando os combos desse deck? Eu sei que existem vários vídeos seus explicando sobre os Super Quantus, mas mesmo assim, eu estou com dificuldade de entender. Eu entendo a sinergia, mas não consigo compreender que caminho seguir com as cartas que tenho na mão. E esse deck está brikando (Briks). Mas eu já aprendi a invocar o Magnus, mas pra é circunstâncial, depende de muitos fatores, como as cartas na mão.
Hey! If you're asking me how to play combos and test hands, you can check the Test Hand video here! ua-cam.com/video/hvSb34EkLRc/v-deo.html
You can't always make Magnus. But you can always do SOMETHING. If you'd like to talk, you can message me on Discord! discord.superquantums.xyz
this looks super fun! curious though if youd make any major changes for master duel. for instance foolish burial goods is limited to 1 and purrely delicious memory to 1 as well. would you make any alterations to adjust for that or try and play it as is?
Thanks for watching!! 💜Ah yes I forgot to mention about the Master Duel limits.... E-Tele is at 2, Delicious at 1, and FBG is at 1... Meaning you have 4 spots free. You could play 3x Diviner of the Herald, 1x Trias Hierarchia! That supports both engines. Just know it will mean hands with two normal summons.
Alternatively, you could play +1 Magnacarrier, +1 My Friend for each engine, then +2 of a non-engine of your choice, like Triple Tactics Talent!
@@PlusNfinite really appreciate the feedback, Ill definitely give this a shot. thanks!
@@andrekerlin7731 Awesome!! I hope you have fun and enjoy!! 😊💜
Oh also, consider dropping Bystials if you want to play Maxx C in Master Duel
9 ways you’re playing Purrely Wrong
3 Blue Layer
3 Alphan
3 3 Magnacarrier
You’re welcome
Hahaha! Shhh you'll spoil it! 😂💜
any chance you can do some master duel replays? is it pure going 2nd? the deck feels really bad when you only open purrely ngl
It's designed to be flexible, so you can go first or go second. With a meta developing around Tenpai in both TCG and Master Duel, you may want to choose to go second when you can, but I've been choosing to go first in the TCG lately-- haven't had to deal with "best of 1" Tenpai much yet, so I imagine choosing to go second is going to be better, but this deck does have some really good counters to Tenpai's effects, such as the non-targeting Lancer to suck up Chundra, and Torpedo equip which is just going to kill Tenpai completely even on their turn.
But I will consider posting some replays up. In the mean-time feel free to hop in the Discord and message me, I'll try and share some! discord.superquantums.xyz
Thanks for watching! 💜
I swear I really do like to sometimes go 2nd as a purrely player, since when I can not otk, i have enough recources to make a 10+ Noir
Exactly!! It's free Purrely resources if nothing else! So much better than relying on SS Purrely, whiff, SS Purrely, whiff, etc... Just make Happiness and either OTK or go Noir/Zeus! The problem with going 2nd Purrely (in pure) is that you don't have enough ways to bait your opponent's intterruptions! Even with Street, it's not enough. That's why I like playing all the other cards that I do, they can often successfully bait and counter the interruptions even of an entire TCG Fiendsmith Yubel board for example.
Thanks for watching! 💜
I’ve been playing purely for a while, and I like the video so far (about halfway through) but I figured I’d start typing,
4 cats is definitely optimal if you aren’t playing any major engines in the deck, like spright. I currently play 3 white cat for side patterns.
Going 2nd purelly has always been really strong, I’ve played going 2nd quite often, and the theory in deck building always ends up leading back to going first, playing cards that are good going first and second like fenrir, black goat, tactics, will also playing a handful of blowouts like dark ruler
Playing sauravis in pure doesn’t make any logistic sense, there are better nonengine choices for going first and second, and street protects all the ss purrelys for the whole turn (I like terraforming rn).
One thing I like to think about when considering expanding the pool of playable engines is if they cause the deck to lose to more, I think introducing a lose condition to nibiru with purely is fine because of the recur, but playing no field spell makes it the possible add backs not enough follow up.
My best friend growing up played Quant so I’m interested to try, but I’m skeptical!!
Ps: happy otk is the one thing Purrely players will never shut up about
Also I was surprised life hack wasn’t in the side ideas
Thanks for watching and for commenting!
I've seen a lot more 4 cats, which is certainly closer, but I still think 2 Purrely is too much. This implies you would ever be in a position where you have to rely on Purrely hitting twice. This would require two discards out of your hand!! 6+ Mat Noir is already a 3 card combo, nevermind 2 discards! Still too much, in my opinion
Going 2nd Purrely is great, but it's not enough on its own, because you need strong pushes and good bait for your opponent's interruptions. In this build, Super Quants and Terrortop and the Armored Xyz engine supported by Sauravis/Droplet/Econ is enough to bait out interruptions, on almost every occasion. That's the kind of thing you need to win with Going 2nd Purrely consistently. Although that said, I actually choose to go first when I can, with this deck, since I can put up some opressive boards even when I draw a subpar hand.
Sauravis in Pure makes no logistic sense? What about in game 2 and 3 when your opponent hits you with Droll? How are you playing around that if you're waiting to play in Main Phase after setting up Street? Also how is Stray Purrely Street beating I:P into S:P? S:P banishes street and you're done. Sauravis works in Draw before I:P or S:P can ever even trigger. Sauravis has PLENTY of use cases that are better than everything else, but people will always say "there are better choices" and as a result, will never give it a chance. Try it out sometime! You may be surprised.
Using other engines will likely lose to Nibiru, sure, and Nibiru is real. But I think a more common problem in TCG/MD is Mulcharmy/Maxx C... In my experience, I can play into Maxx C and win pretty regularly! But I am actually more annoyed at Nibiru, admittedly hahaha. Anyways, yes the recurrability is there. Street reviving a Purrely does basically zero, I promise. It's MY FRIEND that's the godsend. And combine that with NS Alphan every single turn (because the SQ engine always gives you Alphan every turn) then you'll be looking pretty good as long as you held onto some non-engine (which is another reason why discarding 2 cards to summon 2 Purrelys T1 to make Noir is bad-- leaves you with no non-engine left)
Haha, it's alright to be skeptical! But the magic lies in the actual gameplay! Worth trying out in a simulator, or if you're simply board of Purrely's gameplan. I think you'll find that Purrely's strengths are a lot more obvious when they support another engine.
Happy OTK is something Purrely players won't stop talking about? Huh. I've met a lot that don't know how to do it or write it off as something that's like this mythical thing you can only get if the stars align. I think most people lose games that they could have easily won if they understood the requirements to get Happy OTK, because not enough people talk about HOW to perform a Happy OTK, and most people don't build their deck INTENDING to make Happy OTK. For example, Dark Ruler No More? Gives up Happy OTK and says "Nah I'll make Noir/Zeus instead of winning right now" why would you do that! I think there just needs to be some more innovation in deck building.
Thanks again :)
@@juice3752 LIFE HACK IS CRAZY WTF, I have literally never heard of this. I think it's awesome, sits right there next to half-shut in my gimmicky ideas.
Im thinking about playing a purely shadoll variant or mabey a purple eldlich
Typo lol
That sounds awesome, I think that would go really well. Ending on Noir + Shaddoll Winda is very opressive. And very easy to do.
Would you try to fit in fuwalos and purulia if possible?
Sure, if you have them! Thanks for watching!
Is it the same 60 cards in Master Duel? I wanna try this in MD!
Thanks for watching! 💜 In Master Duel you'll need to swap out 1x Delicious, 1x Emergency Teleport, and 2x Foolish Burial Goods. You can either swap this for 1x My Friend, 1x Magnacarrier, 2x non-engine (such as Called By/Crossout) or 3x Diviner of the Herald and 1x Trias Hierarchia. (though that's an extra 3 URs) Either way should boost consistency back up to where it was. Good luck! I recommend trying it in a simulator first to get the hang of it!
@ So detailed!Thanks🎉
What ist your opinon on Mimighul purrely?
I'm very excited about this variant, as it represents exactly the kind of idea I'm talking about in this video! One of the TOP Purrely players I featured in this video, Tim Davis (Aphian) seems to be playing it right now! I'm hard at work with Super Quant variants, but I'd love to hear about Mimighoul Purrely doing well. I encourage you to check it out! Thanks for watching! 💜
I'm using purrely orcust. Because I can pay the activation effects and start a second combo
Wow, I've never heard of that combination before, but I love it! Thanks for watching! 💜
@PlusNfinite Yeah and you know that Konami announced new Orcust support link cards.It's so broken
@@joaopedroremondi4061 That's awesome! I'm dying for them to release Super Quant support LOL!
With happy otk, if you fail to win, you could just make Expurrely Happiness to dome them for even more damage but no one plays that
I wanted to talk abut that card somewhere in the video, but it's really truly and unfortunately unnecessary! If you are in a situation where you can make Expurrely Happiness, you are almost always going to be better off making Expurrely Noir, or Zeus, or just trying to OTK with the little Happiness.
At least, that's what I found! I did run the Expurrely Happiness back in the very first builds I had of this deck, it just never came up!
@@PlusNfinite I was referring to situations wherein Epurrely isn't quite enough to win, damage-wise and your leave them on a sliver. I imagine the point was to act as a finisher with 1.5k burn slapped on to it. I tried it for that reason but it's not really feasible to fit in any more.
@@gravethestampede3454 I think the best thing in that situation is just to have another monster alongside Epurrely Happiness to get that last damage, if you can!
When will quantum in the master?
Boy, do I wish I could get us there! But I just don't have the time. Maybe some day! Thanks for watching!
Sees deck list “what in the Flqk??”
Hahaha! Try it!!! You'd be surprised.
Pls show gameplay
Thanks!! If you want to check my replays on Master Duel, feel free to hop in the Discord and message me! discord.superquantums.xyz
Hey bro, I love It your video, really is the best strategy. So, could you give the deck list of this deck build? Please 😁❤️
The decklist is right in the video! Unless you mean you want a written list that you can import into EDOpro/Omega or something. If so, here you go! Thanks for watching!
Monster
2 Super Quantal Fairy Alphan
3 Super Quantum White Layer
2 Super Quantum Red Layer
2 Super Quantum Blue Layer
1 Super Quantum Green Layer
1 Purrely
2 Purrelyly
3 Speedroid Terrortop
1 Speedroid Taketomborg
3 Sauravis, the Ancient and Ascended
3 Ash Blossom & Joyous Spring
3 Ghost Ogre & Snow Rabbit
1 Bystial Magnamhut
1 Bystial Druiswurm
1 Bystial Baldrake
Spell
1 Super Quantal Mech Ship Magnacarrier
1 Super Quantal Alphan Spike
3 Emergency Teleport
1 My Friend Purrely
2 Purrely Delicious Memory
2 Purrely Sleepy Memory
3 Purrely Pretty Memory
3 Purrely Happy Memory
3 Foolish Burial Goods
1 Called by the Grave
3 Forbidden Droplet
3 Enemy Controller
Trap
1 Purrelyeap!?
3 Infinite Impermanence
1 Full-Armored Xyz
Extra
1 Super Quantal Mech King Great Magnus
1 Super Quantal Mech Beast Lusterrex
1 Super Quantal Mech Beast Magnaliger
1 Super Quantal Mech Beast Aeroboros
1 Super Quantal Mech Beast Grampulse
1 Expurrely Noir
1 Epurrely Noir
1 Epurrely Plump
1 Epurrely Beauty
1 Epurrely Happiness
1 Divine Arsenal AA-ZEUS - Sky Thunder
1 Xyz Armor Torpedo
1 Xyz Armor Fortress
1 Full Armored Dark Knight Lancer
1 Lyrilusc - Assembled Nightingale
@PlusNfinite woww, thank you, i Will use your vídeos tô learn Super quant
@@rasielangelosduarteraimund7415 Awesome! Good luck! feel free to join the Discord too, we're happy to help! discord.superquantums.xyz
sadly, you missed the crucial points that make Purrely a good deck in this meta.
To say that purrely players play it wrong because you want to add your heart archetype is quite simplistic.
Everyone knows that Purrely can otk and/or is very good going second and has a strong wincon going 1e. But the deck is played mainly because it has a good matchup against tenpai and can play shifter against the rest of the meta.
You only base yourself on a gameplay that you would like to develop without taking into account the meta in which the deck evolves.
P.S: Purrely only has the "brick" trap knowing that all QS are not once per turn, the deck MUST be at 40 in order to maximize the field and the number of QS to get through the HT's but also to the “simple” chain effect. The XYZ purely misstiming during a chaining attempt following a QS, so you prefer to have as many as possible to get through opposing interactions.
I honestly enjoy how pretty the cards are tbh if I can be real. They're really nice. I like em a lot honestly. I wanna look at them all day. They make me smile. They make me want to plant a sunflower and watch it grow. I will update you on the flower in time.
Also these cards are cute. I should play this game sometime. 😅
@@nrjgecko1408 Hey thanks for leaving a more meaningful comment this time!
Trust me, I've watched the Purrely meta develop! And the pure deck has reached its peak. There is really no improving it further. Its time to experiment! Try something new! See what other fun things the deck can do! Like actually win against Yubel and Tenpai with one single Quick Play in hand.... (which I have done with my "bad deck" by the way 🤔)
Anyways I hope you try experimenting with other variants of Purrely and not just stick to the boring 40 card variant! Have some fun! And if thats not your thing, thats okay too! You play the way you want to! I'll be here doing 10000+ damage into a full "Tier 0" End board and having the time of my life 😌👍
@@PlusNfinite I never said the best purrely was pure or that your deck was bad.
I highlight why purrely is played and why your way of playing it is not optimal as you claim.
But if you want to talk about results by putting yourself forward because "you can beat a t1 deck with a single QS"... wow, well done for you :)
On the other hand I can also speak in results, and what I see is that the only Purrely who top real tournaments (250+ players) are often pure or kashtira.
When we want to talk about results, we need facts.
Playing for fun is completely normal. Telling people they're playing the wrong way is arrogant, especially when it's not true.
@@nrjgecko1408 You got me there, I haven't topped any tournaments! I admit I'm just a casual player, which I said in the video too. I'm just sharing these things because I want to encourage players, and give them points to consider that might offer a new perspective. Don't worry, the title and thumbnail are just me being cheeky. 🤭 I want to spark discussion! I do think that looking at the decks that top currently only represents what people already know-- and not a good representation of what MIGHT work if it was attempted. It may just be my impression, but I feel the Purrely community is very much against innovation for reasons like the ones you've expressed. It is why I don't want to participate in the Purrely Discord or other communities! I prefer the Super Quant community that THRIVE on innovation since we've got nothing to lose and no pride in our ways. Anyways, I thought your other comment about 40+ Card Purrely being bad was in reference to my deck, so I'm sorry if I misunderstood that 🤔
Still, I think if I can beat top meta decks with this build, then I think the Purrely community can find ways to beat them more consistently and more competitively than me-- and that future doesn't lie in the Pure Purrely variant. So what do you think is the future of Purrely? I'm curious.
Thanks for your participation and discussion!
@@PlusNfiniteok, i see, thanks for nothing i guess
we'll call each other when you've achieved a result in a tournament, regardless of the deck
i ve never played the deck, but i think fenrir is a cool addtion, it give discard plus i can help hard making the rank 7, of course it clashes with terrortop, but just saying
True, Fenrir is a nice card... but I think Terrortop beats Fenrir on every possible front for this deck! Alpha master of Beasts is not a bad secondary form of removal, since it doesn't conflict with Terrortop and it is a NON-TARGETING form of removal that ISN'T reactive-- you get to choose when you activate it. If you wanna play something else to help going second, I think that's a good choice. Thanks for watching and commenting! 💜
@PlusNfinite true zooking have the advantage of summoning himself. The truth is for some weird reaoson, i was chiling and type on youtube super quantum fiendsmith xd and started watching some of you videos. The deck is quite underpower unfortunately, there is no mech with a good eff on turn one. Very nice videos tho
Why would you want to draw any memories in hand anyway
Exactly, why do you need any memories off of Purrely when Any Memory leads to Purrelyly > My Friend > Happy -> Happy OTK?
and if you don't want to OTK just make Beauty, you got a negate and a suck
Who would want to discard a card just for the chance to draw more Purrely memories? It's bad card design, Purrely is a bad card!! But players LOOOVE to discard and gamble! 🤣
Please don't cook anymore, I tried building this deck and it was as expected. SUPER BRICK DECK
Hahaha, sorry to hear you haven't been able to enjoy it! Some hands aren't the most obvious, but the amount of brick hands is DRASTICALLY reduced compared to the way I built this deck a year ago. I've been fine tuning it for a long time, and if you recall I did say I've beaten top decks from Tearlaments to Tenpai. So if you want some help figuring out how this deck works, feel free to just ask! And if it's not for you, no problem, maybe you can try playing a regular Purrely or Super Quant deck! Though I assure you, both will brick as well. This is the nature of rogue strategies unfortunately! Either way, remember to have fun playing. Thanks for watching. 💜
Yes
Hahahaha
There‘s the super long text and I just wrote ok and I get the heart😂
@@Colinski81 Hahaha, thank you!! 🤣💜
I've always considered using Foolish Burial Goods with Purrely- Glad to see that it's a bit better with Super Quantal.
I even have Super Quants built already in Master Duel. So it must be fate that I happen to enjoy both decks even before this
Thanks for watching!! Wow, then yeah maybe it's worth a shot haha! I hope you enjoy experimenting with it!
Ok. I LOVE Purrely, so let’s get into it.
Off the top, Super Quants does exactly nothing for the Purrely strategy. Magnus is only marginally better than Expurrely Noir anyways. It functions and does the same thing. The only time Magnus is actually stronger than Big Noir anyways is if your set up for Big Noir sucks. If you get Delicious under it (which should always be an important step in your combo for literally any engine XYZ you make in this deck) then it’s bigger than Magnus by 1100 DEF making sure that even Centurion can’t walk over it with a Blazar or something. They are not functionally distinct enough to make a difference in regards to effects, and any combo that GETS TO Big Noir will have Delicious memory under it anyways making it a better body on field, while not severely playing into Maxx “C” or Fuwalos.
Purrely is a perfectly competent normal summon. The only card that is a better starter is exactly Sleepy Memory. Now granted, you don’t really want to normal summon AT ALL, period. I agree, that is indeed your NORMAL game plan. However, no matter what you’ll find hands with a Purrely or Purrelyly where are FORCED to normal. At that point, it doesn’t really matter which one you open, though it’s likely that after a point you’d actually prefer Purrelyly in your grip. This deck on a mechanical level is designed around that variance, and challenges the pilot to limit that variance via deck building. The engine is small enough in its card variety that you CAN just play 20 pieces of engine, 20 non-engine, and roll up to a YCS with realistic chances of topping if you’re good enough at the game. The deck has very glaring weaknesses post side, obviously. It can struggle a LOT going second into an established board, it can struggle playing through more than one or two HTs if the hand isn’t very good. These weaknesses NEED to be covered by your non-engine as much as possible. Competitively, you CAN’T ignore the issues of Purrely by playing what, in this context, is effectively “Purrely but monster combo” as a supplement to your strategy. Because it doesn’t FIX anything, it just makes you play into HTs harder while setting up an end board that is more or less the same in practice with regard to your game state. Also, even if you DO open a Purrely monster next to 2+ QPs, that’s not only PERFECT discard fodder, but gives your hands that little touch of flexibility that keeps the deck around for this long. Plus, I’m MUCH more comfortable opening a Purrely monster than a SQ starter because I have more control over what the outcome might be over the course of my combo.
Purrely NEEDS to main deck a crap ton of engine. 3x Purrely and 2x Purrelyly are perfectly reasonable ratios, ESPECIALLY in a Best of 3 format. Over the course of a full day of a tournament, 57.71% is a VERY good percentage, especially when you consider that the target percentage of most meta decks opening a starter right now is over 90%. Purrely just isn’t capable of that kinda percentage, so going closer to ⅔ than ½ of games with a Purrely monster in hand is perfectly fine, and gives you a level of consistency that you can kinda think around. You can be that little bit more confident in what your top 3 cards are if you HAVE to normal, because opening it means there’s less copies in your deck that is stuffed to the brim with LITERALLY anything else. Thinking of your engine monsters as bricks in Purrely WILL lose you games over and over again. You HAVE to be as flexible as possible with a deck like this and consider every potential line of play because the deck isn’t strong enough anymore to NOT do that. The deck is good, but requires a LOT of skill to pilot competitively to any kind of consistent success.
We rely on the light Purrely because it is the deck’s second best starter. You’re trying to fight the design of the archetype here in a way that severely restricts what the engine CAN offer you. And even if the light Purrely DOESN’T dig, assuming Ash was used first so that your opponent can hold the Veiler/Infip for an XYZ monster to end your turn, you can use Purrely’s effect to FORCE that second interaction giving your actual combo more room to breathe, since your main combo doesn’t normal anyways. Purrely also has very strong odds of fixing some of your hands if you don’t open enough QPs. Purrely as a normal summon is acceptable for us because it is the second best starter our engine offers, and it’s more productive to accept that and build around it than try to gimmick our way out of it. Randomness, whether we like it or not, is a core pillar of Purrely’s card design, playing a Super Quantum doesn’t fix that, and arguably makes the problems worse by making you open less active interactions in the event your turn is ended early.
The closest you get to a Garnet in Purrely is the trap, but even that is arguable. Even if you wanna call some cards like the monsters “soft garnets” that’s not very accurate because of how the deck was designed to work. It is BUILT on variance, and controlling that variance. They do exactly what the rest of the deck is trying to do, being less powerful than current meta starters doesn’t make them Garnets, it just makes them decently powercrept. Also the second My Friend’s utility depends ENTIRELY on how your opponent interacts with you while you combo. It’s either discard fodder for the QPs, follow up, or a bluff. Your entire mindset here, which reflects through the rest of the deck btw, is EXTREMELY bad for Purrely as a strategy of its own because you’re actively making it less consistent by using intuitive logic where intuitive logic doesn’t apply. The concept of a variance based engine is VERY counterintuitive when you’re trying to make it more consistent. We play 20 cards of engine in a 40 deck because that gives us the best mathematical odds of seeing a variety of QPs in our opening hand next to an interaction or two. You can’t top a regional with or a YCS with Purrely if you don’t get the math to support you, and the math to date has shown that 40 cards with just about 20 cards of engine is largely optimal, hence the deck showing a few times this year with very respectable results.
Since this bleeds into the previous point cleanly, I’ll very directly reiterate. Purrely is an engine designed around controlling variance, this means controlling numbers using math. To date, the strongest numbers come from about 20 cards of engine, and 20 cards of non-engine. This works because right around 50% of our cards are desirables that can be excavated by Purrely or in some cases Prospy. This IS enough. It is enough in the majority of cases even. Purrely is a hard deck to build, and even harder to pilot successfully. 50% is good enough when Purrely + any QP is an XYZ monster that can get your normal summoned Purrely into a DEF Position body AT A MINIMUM. More than likely, you will find SOMETHING playable off of Purrely if you stick to a HARD 40 cards. The math REALLY likes Purrely when we keep it at 40, hence we have very rarely played over that in a competitive environment. This deck simply has TOO MANY suboptimal opening cards for it to be worth the effort of eliminating them. So we’re better off making those suboptimal cards give us as much value as the deck allows, and limiting the card count to 40 with 3x Light and 2x Dark gives us really good odds of opening the BETTER suboptimal draws over the course of a tournament. If we jump the deck count to 60, that means we HAVE to max out QPs AND My Friend to have a remotely reasonable starting hand on a consistent basis. This gives 13/60 cards that we want to draw ONE OFS reliably. Even if we apply your logic and not count My Friend (which is dumb because it gets you to your QPs) 1 in 3 cards being engine AT ALL is utterly atrocious odds of us opening any two Purrely cards that get anything done (two DIFFERENT Purrely spells in hand is always the minimum target because Sleepy is the only one that assures any kind of combo by itself). Going to 60 for sake of HTs or another engine simply doesn’t help Purrely, because 60 cards is a nigh impossible card count for the engine to succeed with. You’re making the reliability of Purrely nonexistent by almost ensuring you have to SERIOUSLY high roll your hand to get a good combo off at all, let alone through hand traps.
Purrely’s card economy is very strange. If you can set up your board well enough then it quite literally just does not matter, but if you can’t set up well enough then yeah it becomes a problem. The issue with discard engines is that they don’t HELP the strategy, especially since we only run one Leap to recycle our monsters. You can’t shove an engine alongside Purrely and expect the deck to work. Purrely relies HEAVILY on synergy across all 40 cards you choose to play. Each card has to serve its own explicit purpose and be REALLY good at that purpose. This is why Board Breaker builds are generally favored because 1 for 1 interactions simply aren’t strong enough into the meta right now, and that dynamic will only get worse with Crossover Breakers. Discard engines simply don’t DO anything that supports Purrely in any meaningful capacity, and that applies even more with using other meta engines however small they may be. They don’t DO anything as far as Purrely is concerned. Discarding cards does not help Purrely unless it is explicitly for a QP or something like Super Poly.
The Field Spell is absolutely critical in Purrely. Anyone who tries to tell you otherwise hasn’t played the deck enough into bad matchups. It is the ONLY reliable way of insulating your board from hand traps that actively disrupt you. You can search it, it’s a very nice card to open because you then don’t have to think about what happens when your Lyly hits the board, your XYZ monsters are protected because their summons are inherently special summons, NOT playing Stray Purrely Street is choosing to make your deck weaker in a format where most decks are playing 20+ hand traps, AND your deck is usually better going 2nd anyways where they have interactions on board that more than likely target. The Field Spell specifically can be tricky to balance with your total card count because FINDING it can be a pain. Prospy is far and away the BEST way to find the Field Spell though, entirely because of its flexibility. Terraforming is dead if you open Stray, and your extra deck shouldn’t be so tight that banishing 6 is out of the question. If you really wanna jump back to your point about a normal summon, giving the deck a stronger normal summon does NOT insulate your combos. Giving the deck a stronger normal does EXACTLY nothing, because you’re not TRYING to normal summon. Normal summoning is your last line in most scenarios. I’m not SURPRISED that you feel the need for a stronger normal, because frankly your entire approach to Purrely so far is exactly how to make the engine unreliable. Purrely is a deck that DEMANDS the respect of actually calculating optimal plays with what is given. The deck is PLENTY strong enough to compete as is, but you HAVE to be patient with your combos, and you HAVE to be flexible in what you’re looking for. The problem with Pathfinder is that you HAVE to hard open it for it to be at all worth anything, gives you a FAR worse garnet than anything in engine, and you can’t search it. Crossout Designator is a weird card because it FORCES you to play a hand trap build which is really really sketch for Purrely as I mentioned earlier. The deck just isn’t strong enough to the point that winning a hand trap war is enough. Demolishing a board with like Dark Ruler, Evenly, Lightning Storm, is in most cases close ENOUGH, but still not great. Purrely isn’t the top deck anymore, and TREATING it like it is at any point in deck building or play will cost you many many games. This just isn’t a deck suited for fighting a HT war, it can’t win reliably enough. We don’t play Sauravis for the same reason we don’t load 20 hand traps, it’s just not good enough. You HAVE to hard open it, and if we apply the other trains of logic you’ve suggested you’re almost never going to open this card in a way that’s satisfactory. We can’t just read a card that protects your own stuff from targeting and throw it everywhere either. Sauravis just isn’t that good of a card. The only place it’s arguable that it MIGHT be that good is Voiceless Voice.
Anyone who has sat down and play tested uninterrupted lines could tell you that the Happy OTK is the strongest win con in isolation. The problem is that you are not winning, let alone topping, an event in isolation. The best PRACTICAL win con IS Expurrely Noir to control the game and out resource your opponent. That’s not to say the OTK doesn’t happen, just that it’s very rare that the Happy OTK is ACTUALLY an optimal line with better odds of winning the game. You have to be CERTAIN that your opponent has exactly zero points of interaction, AND you still have to go through Big Noir anyways in the majority of cases to be in a position where you CAN kill your opponent in one turn. Doing 8k damage isn’t HARD, but you do have to be careful while you play out the line. And even then, if you’re in a position to OTK with Happiness, you’re already in a VERY advantageous position with enough control over the board that you can literally do whatever you want and your opponent just has to sit there and twiddle their thumbs while you finish your combo. Granted though, given your other takes, this train of thought KIND OF makes sense in the context of very suboptimal engine ratios. Plus, if you wanna take Purrely to ANY event, you have to be ready and knowledgeable in how to play through HARD games, because it’s Purrely. Everyone competing like that knows the deck by now especially since it appeared as a featured match in YCS Bologna (yes I recognize that event happened after this video was made, that doesn’t make me wrong and if anything supports me in saying that pretty much every take here is pretty bad in regard to making the deck viable). Also, the Happy OTK literally decided the winner of Master Duel WORLDS. This happened because the format gave Purrely a lot more power relative to what was around it, and they got very fortunate that they got CENTUR-ION of all decks into a very simplified board state where this was even possible, and WOULDN’T HAVE HAPPENED if Primera was placed in DEF position instead of ATK. Simple errors made that game outcome possible, not any amount of power from Purrely.
For the “talking points” section;
Diviner IS a good bridge between the archetypes. If you wanna play Super Quant Purrely, imo Diviner is mandatory at 3, entirely because it lets you slim your engines a bit to fit more non-engine. You kinda need to have ample normal summons if you wanna play both engines, otherwise the deck bricks harder and more often than it needs to. But, you’re play PURRELY with Super Quants, bricks and suboptimal draws are like half the battle with playing this amalgamation of a deck.
Rainbow Bridge is OKAY at best, but it really depends on the match up. Your explanation of why you don’t play Bridge is literally just a natural problem of Purrely and is exactly why Stray is played at 3 as often as it is AND part of why Purrely sticks to 40 cards, so you don’t have to think about searching it in a good enough number of games. Your justification of the line being too convoluted is a perfect summary of Purrely as an engine. It is naturally convoluted and VERY nonlinear. The deck CAN flex to just about any situation if you give the deck the time and patience to learn not only how to play through or around certain cards, but also how to figure out what your opponent has left in hand. Reading your opponent is VERY powerful for literally any deck but in my personal opinion is a MANDATORY skill to succeed with Purrely because of how weak it is to even OKAY timed interruption.
Shadow’s Light is a cool card conceptually, but it’s a garbage card. Not even because it locks you out of the battle phase, but because it doesn’t DO anything. To USE the card you need SOMETHING on board, which to be at all useful here, usually means you’ve already committed a normal summon. It just doesn’t do anything at all on its own nor does it support your strategy in a meaningful way that a HT or board breaker doesn’t do better.
Vesper Girsu is a COOL card, but it’s not actually that good explicitly because your opponent chooses. Modern meta decks especially do PLENTY with individual cards that sending stuff to grave just doesn’t matter because that’ll trigger effects just as well as you popping them.
Black Goat is a VERY good card, but it requires ENOUGH set up that you really have to lean into Purrely’s control elements to get it off reliably.
Imo for the current format, Lava Golem and Ra Sphere Mode are just inherently better than Kaijus because of how much your opponent does in a turn. It’s not AT ALL common for an opponent’s end board to be less than 2 monsters. Arguably less than 3 if it’s a meta match up. I don’t really have much of an opinion on Alpha tbh. With Kaijus I find WAY too gimmick-y to be worth considering especially in TCG.
Half Shut is very self explanatory, very bad lol.
Chaos Angel is a good card, but it’s kinda convoluted to make and usually won’t survive interruption, S:P is a MUCH more reliable option.
NOW, let’s take a look at the deck list before we get into final thoughts.
Frankly, this deck list looks horrible. Let me clarify that a bad deck can be fun to play. But being fun does not make a deck strong, and really making a STRONG Purrely should be the goal here because actually winning matches is very very fun especially with a non-meta deck LIKE Purrely.
Super Quants, like I said earlier, don’t do anything for the deck. If you’re HARDLINE committed to going for a Happy OTK every game then I GUESS trying to make a Big Noir equivalent is helpful, but the engine itself is capable of SO much more if you let it play that grindy control game Purrely naturally tries to induce. It also REALLY feels like you just padded this list out with random cards that are okay at best when applied to a format. E-Con, the Bystials, Sauravis, and Foolish Goods all stand out to me as cards that can IMMEDIATELY go. There just isn’t a good reason to play 60 if your goal is to play the Purrely engine. Playing over 40 is literally WHY you’re finding the Purrely monsters as ineffective as you are. If you really wanna play Super Quant Purrely you’d genuinely be better off stripping this deck down to a standard 20-ish card Purrely engine and throwing a 10-20 Super Quant engine on top. It’s also very odd to play Ghost Ogre when Effect Veiler is a card that exists? There just isn’t a world where Ghost Ogre is MORE viable than Veiler. On top of that 60 cards and no Purrely Field Spell is actually insane, I’m very surprised that you can ever resolve your Purrely combos against anything that would be punching down to fight Purrely. At the end of the day, if you find this kinda build for Super Quant Purrely FUN, I’m not gonna sit here and say “don’t play it” but I AM gonna speak my mind when we apply your points to making a STRONG Purrely deck that can compete at a major event.
Side note, E-Con and Droplet are NOT HT protection, they’re BOARD BREAKERS. I’m not sure how you even come to the conclusion that “Negate X monsters your opponent controls” and “Mind Control with a cost” are HT protection. Also, both Super Quant and Purrely very easily pass turn on nothing to any one well timed HT. STOPPING these strategies is not at all difficult unless they actually full combo. And even then, It really isn’t that hard to get rid of Expurrely Noir OR Magnus. It’s just not. And if you think it is, I STRONGLY encourage you to study the meta further, and see just how easy it is to out something that’s unaffected by card effects. Also also, other than Zeus not being a win con on his own for the VAST majority of match ups AND with how this build is trying to work, even if any ONE engine in here gets their combo off, EVERY deck that can reliably compete with the meta can out those boards. Nothing here is independently strong enough for this to work at higher tables.
Final thoughts time, yippie.
All of your points fall completely flat when you try to apply them in a competitive setting above locals, or even AT locals if yours is competitively oriented like mine are. Especially your problem with a lack of super strong normal. You can literally play ANY remotely competitive engine and SOMEWHERE in it is a strong normal summon that’ll serve you better than Super Quants ever could, while taking less space in main AND extra. Playing “less bricks” overall does not inherently make a deck more consistent when the engine that has “”bricks”” makes really good use of them. I’m not sure why you think discarding an extra My Friend or QP is bad, it’s just not because it would be dead anyway and it lets you hold on to the other cards without actually telegraphing much because discarding any one Purrely QP doesn’t reveal much beyond the fact you are playing Purrely.
Purrely is naturally a very grindy control deck with A OTK line to push for game when your opponent won’t surrender. Trying to FORCE it to be an OTK based strategy WILL make the entire engine completely non-viable, because you’re limiting the scope of its power SO heavily on exactly one line that is piss easy to stop for anything even marginally above the deck’s weight class. I would STRONGLY suggest playing something along the lines of pure Purrely, or maybe Purrely Kashtira with board breakers. The deck IS stronger this way, that’s not even an opinion because Kashtira advances Purrely’s position by solidifying and enforcing a simpler game state that favors Purrely while covering gaps in Purrely’s setup, Super Quants could only DREAM of supporting Purrelly that well or having a card as good as Fenrir. The engine is FUNDAMENTALLY stronger when Purrely is the dominant focus and its pieces are played in critical mass because you have such ample and easy access to literally half your deck, if not just over half. This gives you even more opportunities to draw/find cards that interrupt and stop your opponent and gives your duplicates very strong value as discard fodder. ALL of this compounds into an incredibly strong control strategy with a frankly obnoxiously annoying boss monster that becomes borderline tilting if it’s allowed to stay on board longer than MAYBE two turns with 5+ materials (which realistically won’t be happening that much, but when it does it’ll be VERY difficult for your opponent to claw back that advantage with anything shy of a true meta deck).
Imo this deck is trying WAY too hard to “fix” problems with the design of the Purrely engine, and does so in a way that makes the entire engine not worth using to begin with entirely because the value just isn’t there. You’re better off playing something more reliable than another engine that is going to the same place, with an Armored XYZ package that dies to ONE good HT.
Yes yes I know, holy essay wtf. OH WELL. I adore the Purrely strategy and had a lot to say lol.
TL;DR - The ideas presented do not at all survive outside of a casual or low power competitive setting, and you're better off playin 40 card Purrely Kashtira with Board Breakers.
It's not "pure"ly it's "purr"ely. Like a cat, they purr. Pronounced "purrly" with a silent e.
What about the OCG and the mate using the "Pyu" sound? If the localizers wanted it to be pronounced "purr"ly they didn't need to add a silent e just to confuse everyone, they could have just spelled it "purrly"?? The e being there implies "pure" or it implies "purr-ell-ee" but there's no way it's "purr-lee" with a silent e that's the furthest from logic possible
Source: Trust me bro
@@PlusNfinite I don't have a rebuttal for you mate, but "pure"ly just sounds so wrong 😭
@@Musical_Nero And yet, I have to agree-- you're so right 🤣