Fun fact: the extra phasers on top of the warp nacelles were a result of modifications made to the enterprise model for the TNG finale "All Good Things..." in order to create the future "Galaxy-X" Enterprise. Apparently, when they tried to revert the model to the base Galaxy class, they couldn't remove the extra nacelle phaser strips (too much glue?). So they just used the model as it was when filming the appearance of the galaxy class "USS Venture" in DS9.
@@RetroBadgerGaming I like to think the Federation upgrading it for the war still makes sense as an in-universe explanation. Though a much better upgrade would have been to take those plug-in torpedo launchers of the type they put on deep space 9, and install them in all the unused/unneeded space in the galaxy class's saucer (since they hopefully aren't ferrying cargo or carrying a bunch of scientists, children and marine mammals during a war, they should have plenty of extra space for torpedoes and launchers)
they did however still have the larger model lying around unmodified. but that one was really difficult to work with for filming on a low budget. And since it made canonical sense to have a wartime variant of the Galaxy (at its core not a warship) it made more sense to stick with it even once they created cg versions of the galaxy for the larger battle scenes
I see why they didn't have those there originally. Sci-fi aside, nacelles are clearly there to say "jet thruster" to the audience, and you wouldn't want a weapon on one...!
That Galaxy needs to be able to multi-target and have those saucer beam arrays split into sections to fire multiple at once. These are both canon abilities of the Galaxy from TNG, and seen again in DS9.
Honestly I never thought that ships in the 24th century weren't able of multitargeting. Heck, I automatically assumed that even the Connie would've been able to fight multiple targets. This is just ridiculous.
With the Galaxy class being so large and with the interior of the saucer section being hollow for its massive hanger deck. Imagine if a Dominion war refit removed the majority of the hanger, installed a second horizontal warp core for phaser power only, added a second phaser strip on top and bottom of the saucer section along with one encircling the entire edge of the saucer section, the additional phaser strips on the nacelles and pylons. Then keep the photon launcher as is, remove the captains yacht and installed a dual quantum torpedo turret in its place. Then replace the rear photon torpedo with a quantum launcher, add a additional photon torpedo launcher on either side of the new rear quantum torpedo launcher and you'd have a beast of a ship. The Galaxy class is a massive ship with interior space to spare.
@@keyboardt8276 Fighters are trash in Star Trek. Sure they were used in DS9 but the truth is shields are based on power output and fighters can't generate enough power to be an issue. Hell they were armed with type 8 phasers which by the time of the Dominion war were almost 100 years old in design and output. Sure the Federation attack fighter and Maquis fighter were effective against TNG Cardassian ships but by the time of the Dominion war the Cardassian ships had been updated by the Dominion to be equal to Federation ships at the time. Watch Sacrifice of Angels (DS9 S6E6), every Federation attack fighter was taken out by a single phaser blast from a Cardassian or Dominion ship. The Federation was desperate by this time of the war and were basically sending waves of pilots to their deaths hoping that overwhelming fire of waves of fighters might damage a single ship. Another example of fighters being useless is the TNG episode Conundrum (S5E14), the Enterprise destroys 8 Lysian sentry pods, their version of fighters, in less than a second with multi-targeting.
Can you imagine, if Starfleet actually made WARSHIPS? I think those ideas while horrendously fuel hungry would absolutely work and with devastating effects for whatever offended this ship. I wouldn't limit those extra warp cores to phasers though, tie them into the shield grid too, with a secondary grid for a backup - We've seen in (I think VOY) a starship can power down and cycle a shield grid to restore it to full strength in a short period of time, if you were to hand off to a secondary shield grid before cycling your primary, that's huge survivability.
@@AdamKafei The Scimitar had dual shields grids so when one failed the second would be in place to stop the ship's hull from taking damage. When it comes to the shield grid, that is powered by the fusion reactors that Starfleet ships use to power everything else save for the warp systems and phasers. The reason being is that the power output of the warp core is greater than the fusion reactors but more volatile for more sensitive systems like life support and shields. It's why after the Motion Picture era Starfleet found a way to channel warp power into the phasers which allowed for greater weapons output.
The Galaxy really shines when secondary targets are taken and her main dorsal and ventral arrays are separated in to different arrays rather than lumped into one.
That was awesome. I laughed at the end when the Jem'Hadar ship ran into you as it was blowing up. The Galaxy class almost looked like it was about to do a spiny spin similar to the when the D blew up in "Cause and Effect".
A rare moment, I guess, when they had the budget and time for conservation of momentum on that era's shows! They mostly had to make do with static collision effects.
Honestly the quantums arent a big factor in this fight over photons, the galaxy being able to fire 10 photons you can just double up on the shots for the same results. The extra phaser arrays, shields, and mobility of the dominion refit is much more important. Id love to see a Galaxy Nemesis refit, Sov grade regen shields, better impulse engines, full MK12 phaser arrays including the 2 large halo's, quantum front and back with extra launchers placed on back of neck and front saucer lip, and ablative armor over the spine of stardrive/nacells and pylons/back of neck/under upper and lower joining sections on neck and saucers covering the inner parts of the halo and around bridge, and around the saucer lip. Would truly put it on par with the Sov, its how I have mine set up in STO just with endgame gear.
You'd think that after the odyssey fiasco that Starfleet would've come up with a automated tractor beam response from the ship that would bounce incoming ships away from the hull. Especially since the Jem haddar seemed to love to ram ships.
@@angeloinfinity3054, hmmm. Worf's modified tractor beam used against the Klingon Vorcha battlecruiser while the Defiant was beaming aboard the Cardassian Detapa Council? Of course, this happened later on, compared to the Odyssey, but it seemed like a novel strategy by the Defiant crew. The only other times I can think of the tractor beam being used repulsively was by Wesley in... The Naked Now, and was repeatedly/never used in Cause and Effect. But in these two other cases, the shields weren't up.
@@EdricLysharae I'm not sure the shield frequency thing is a factor in the case of the battle with the Vorcha as they weren't trying to hold the ship, just use the tractor beam as directed graviton projector to prevent the disruptors hitting their target. At least, that's the technobabble of it.
BC tends to nerf phasers in relation to torpedoes. The Type X Phasers of the Galaxy Class are supposed to be quite punchy. And the two large arrays on the saucer should channel more power than the others and that makes up for the lack of arrays. But, modders should look to increase phasers on some mods. For example, the top-of-the-line beam weapons like the Type XI Phaser on DS9 or the Heavy SWD on Galors/Keldons can one-shot Bug Ships and B'Rel BoPs. We have seen on DS9 that it takes three photons to do the same. The heavy phasers should be balanced at 3x the hit points of a photon.
Also, in some iterations and sources, the phasers should be more effective against shields, while torpedoes against unprotected hulls, especially if they penetrate the plating. I tried to implement something like that in a mod i'm working on: ua-cam.com/video/9Gnp1FMM4Js/v-deo.htmlsi=YItEU61kwgx7sb39
@@ilejovcevski79I agree that’s the general lore. Phasers bring down shields while torpedoes finish them off. Not taking down shields first will just lead to most of its damage being negated.
The problem is that the fighters are very agile, I think it is a characteristic of the federation ships to be agile, compared to the Romulans or Cardasians or even the Klingon Cruisers
Good way of describing the tipping point, where the damage out versus damage in rate leads to a disproportionately and geometrically increasing asymmetric power dynamic.
Nah, you could easily handle 8 with that ship. Your flaw is not cycling targets to use your Quantums against the closest target, which is why you missed the majority of your shots. Those torps are so OP against Jem'Hadar Fighters. 30+ km away versus 10km away made a big difference in accuracy. Still a fun fight to watch, cheers.
Hey Admiral.. hope doing well.. Gosh, the RBG Galaxy, your Galaxy.. I would think could take on those huh, Bugs lol.. Jeepers.. tough bugs.. eeh.. Wonder if you can multi target.. funny how the torpedoes miss.. hmm. 😳Ok, gosh ouchy.. The Jem'Hadar bugs are wicked and love ramming, You still did great Admiral.. love the battle, and yes gosh, with quantums does help eeh.. lol. 😊🖖
Hey buddy! No multi-targeting is possible in Remastered as of yet. I wish.. Kobyashimaru has the ability, but it isn't stable enough for a battle like this. The Torpedoes missing was frustrating. We have seen torpedoes miss on screen though. Maybe not this many,lol 🖖
@@RetroBadgerGaming Hey buddy, yes I had a feeling could not multi target, but was wicked all the tops flying around lol.. Gosh.. yes the torpedoes missing, saw it in Picard lol. eeh.. 🖖
I think a few Dominion Fighters can rip apart a few Galaxy Classes never mind one so im going to say 4 because this is an updated one right. Respect and keep up the epic work.
On a DS9 side note, did anyone notice the post production error when the Odyssey was rammed by the Jem’Hadar fighter? If you look at Retro’s clip, it shows the Odyssey sustaining the brunt of the impact on the starboard side of the deflector dish and engineering section. In the next shot when the ship explodes, you can clearly see the majority of the damage is on the PORT side of the ship and where the explosion emanates from. How did they miss this??!! 😅. Oops…
Thanks for doing this battle! Got a general lore question for folks: Why didn't the refit Galaxies just use their star drives and leave the saucer sections safely behind (or not build them at all) during the Dominion War? Besides some impressive phasers, some fusion reactors, and a better looking bridge, what did the saucer section offer that would improve their odds against Dominion ships?
Like 6 to 10 dual bank pulse Phasers would be very useful in the front of the soucer for such an upgraded Galaxy class. :-) Also multi targeting with all this Phaser strips around the vessel would be tough for the bugs if it works.
Again 6-8 is a sweet spot. Torpedo accuracy was the limiting factor here. It seems like every one out of three missed the target. Had it been one out of every four or five, she might have lasted longer.
Does this game allow you to use multi targeting? It would be amazing to see the enterprise firing in all directions at once like a wwii Flying Fortress delivering pain to all enemy fighters at once.
Yes, but only in Kobyashimaru. This was in bridge commander remastered. Kobyashimaru wouldn't be able to handle a battle as big as this sadly. I'm hopeful we can get multi-targeting working someday in bridge commander remastered. 🖖
We know from the Picard series that throwing starships and asteroids at your enemy can be very rewarding, so imagine a vessel with at least two high-powered tractor beams: Got one Jem'Hadar fighter wanting to make a statement ? Hold them in place and laugh at them while your quantums reload. Got two Jem'Hadar fighters wanting to make a statement ? Smash them into each other. Bonus efficiency if a certain Klingon is at the controls. Of course that would never work in Bridge Commander, because what kind of system always breaks down first in a fight ? Right!
Hahaha... I was about to say (when you said it)... they'll just ram you like they did in DS9. Obedience brings victory, and victory is life. Unless you ram someone. 😆 Well, I think you would have made it with 7 if you weren't rammed. 😀
From memory, in the show other phasers (e.g. on the bottom) stuck out enough to fire forward. It would be interesting to adjust the phaser arcs to allow for that. (If nothing else, it looked cool against the Borg)
I am surprised that Retro-Badger didn't do a return match... He with a Jem'Hadar fighter against the Galaxy and just doing ramming speed. Ofc, using the escape pods (or beaming to a different ship) 😅
6:00 I would hope that a Galaxy-class with quantum torpedoes would be able to defeat 6 bug ships. I don't recall how well the USS Defiant (NX-74205) did if you did a video like this so my estimate could be off but my guess would be 8-10 simulataneously. I imagine that it might be easier to defeat them in-universe since you wouldn't be using the 3rd person view and the tactical officer could probably make better use of the aft torpedo launcher.
I honestly never saw the reason that the Galaxy class didn't come with phaser strips on the nacelles beyond the long time of peace the Federation was experiencing. Peace only lasts so long before you encounter a time and foe where peace can only be found on the other side of war.
Oh, I could come up with several plausible in-universe explanations, from an engineering perspective, for why they didn't show up until the Dominion War.
Because in orginal Canon the larger the array the more potent. There's no blind spots on the orginal galaxy class. The upgrade only exists because the glue set hard on the model after All Good Things
I always thought that the Galaxy class was just made bad on purpose to make room for newer models. This ship has been designed for nodular construction. Of course it would've been easy to upgrade weapons and shields to make the ships a bigger threat during the Dominion War.
what are your list of mods? I really want to recreate the things that you do, and the only mods i know of that you have are bridge commander remastered and bridge commander Orion
To bad that wasn't the version that faced the jem Hadar the first time.e....Definitely would have been a different story. Hope all is well friend. Still watch your videos faithfully my captain✌✌✌✌
How strong are the main arrays on your version of the Galaxy in relation to the other strips? And can they sustain fire longer then the others? Making them fire for longer periods of time, have more shots available and do more damage per shot, can make up of there only being 2 of them. Either that, or break them up into multiple segments like some older mods do.
since this is your design I would probably suggest empowering that 2 forward phaser arrays. Since it is the main array I could see it having more power than the shorter strips at the bottom and the sides. so either make it a more powerfull beam or the duration of a sustained burst should improve. for a Wartime refit it feels strange that the most powerfull arc for the phasers is tilted and not in front. Given that the Galaxy does not shine with her manouverability but with her towering presence.
@0:11 That Aztec-ing is beautiful. The Odyssey being made an example of just to show the Jem’Hadar’s threat level is one of (real) Star Trek’s lowest points, if i’m being honest.
Not at all, they always choose ramming.. Victory means everything to them, if they're at disadvantage they'll ram, if they want to prove a point they ram. If you try retreat they'll ram (like the Odyssey)
Speaking of ramming… I feel like Starfleet should have made a ship with a forward ramming structure that could cut through enemy ships like the D’deridex.
I don’t think torpedoes explode unless they’re armed in Star Trek. Especially since quantums use “zero point” energy. Nuclear weapons can totally be blown up without setting them off, but you’ll have radioactive contamination.
I'd love to see the most poweful Galaxy that wasnt fitted as standard with quantums would do. I think the quantums are just too slow and inaccurate for a ship that size.
4, it said on the show the Jem'Hadar Battleship is as powerful as 3 Galaxy class starship, i believe when Nog said that he was referring to the RGB variant. Standard variant would just be cannon fodder! That would be an interesting video have the original G and then RGBs go against one.
This wouldnt be accurate at all, the Jem'Hadar always choose ramming, and that is always their tactics to bring down larger vessesls. Youve even shown them ram into the Odyssey, the Odyssey was retreating too, and the Jem'Hadar still rammed into it. They like proven a point, that victory is everything to them. They dont care about their lives, and they certainly dont care about those who surrender. To be honest they actually have distain for those who flee.
So I think you should find whoever modeled this Enterprise refit and complain to them that there aren't enough phasers on the front Good news is I doubt it'll be hard for you to find whoever that person is
From memory, in the show other phasers (e.g. on the bottom) stuck out enough to fire forward. It would be interesting to adjust the phaser arcs to allow for that. (If nothing else, it looked cool against the Borg)
Rumor has it that if you beat 10 Jem'Hadar fighters you'll get a letter in the mail officially declaring you a Dahar Master.
😂😂😂
Unless you're Anakin Skywalker...
@@MisterMarin You sit on this High Council, but we do not grant you the rank of Dahar Master. Glory to you, but *_not_* your House.
@@crownprincesebastianjohano7069that’s not fair!
Ouch
Fun fact: the extra phasers on top of the warp nacelles were a result of modifications made to the enterprise model for the TNG finale "All Good Things..." in order to create the future "Galaxy-X" Enterprise. Apparently, when they tried to revert the model to the base Galaxy class, they couldn't remove the extra nacelle phaser strips (too much glue?). So they just used the model as it was when filming the appearance of the galaxy class "USS Venture" in DS9.
@rickdangerous1956 Thanks for sharing this bit of info. I had no idea! There was me thinking it was due to War upgrades. 🖖
@@RetroBadgerGaming I like to think the Federation upgrading it for the war still makes sense as an in-universe explanation.
Though a much better upgrade would have been to take those plug-in torpedo launchers of the type they put on deep space 9, and install them in all the unused/unneeded space in the galaxy class's saucer (since they hopefully aren't ferrying cargo or carrying a bunch of scientists, children and marine mammals during a war, they should have plenty of extra space for torpedoes and launchers)
they did however still have the larger model lying around unmodified. but that one was really difficult to work with for filming on a low budget. And since it made canonical sense to have a wartime variant of the Galaxy (at its core not a warship) it made more sense to stick with it even once they created cg versions of the galaxy for the larger battle scenes
I see why they didn't have those there originally. Sci-fi aside, nacelles are clearly there to say "jet thruster" to the audience, and you wouldn't want a weapon on one...!
That Galaxy needs to be able to multi-target and have those saucer beam arrays split into sections to fire multiple at once. These are both canon abilities of the Galaxy from TNG, and seen again in DS9.
Agreed! If this was in Kobyashimaru it can multi-target, but as we're in remastered we're limited to 1 target at a time 🖖
Honestly I never thought that ships in the 24th century weren't able of multitargeting. Heck, I automatically assumed that even the Connie would've been able to fight multiple targets. This is just ridiculous.
@@smilingbandit4975it’s just this specific mod the Kobashi maru mod has multi targeting
With the Galaxy class being so large and with the interior of the saucer section being hollow for its massive hanger deck. Imagine if a Dominion war refit removed the majority of the hanger, installed a second horizontal warp core for phaser power only, added a second phaser strip on top and bottom of the saucer section along with one encircling the entire edge of the saucer section, the additional phaser strips on the nacelles and pylons. Then keep the photon launcher as is, remove the captains yacht and installed a dual quantum torpedo turret in its place. Then replace the rear photon torpedo with a quantum launcher, add a additional photon torpedo launcher on either side of the new rear quantum torpedo launcher and you'd have a beast of a ship. The Galaxy class is a massive ship with interior space to spare.
Or it could fill its hangar with fighters
@@keyboardt8276 Fighters are trash in Star Trek. Sure they were used in DS9 but the truth is shields are based on power output and fighters can't generate enough power to be an issue. Hell they were armed with type 8 phasers which by the time of the Dominion war were almost 100 years old in design and output.
Sure the Federation attack fighter and Maquis fighter were effective against TNG Cardassian ships but by the time of the Dominion war the Cardassian ships had been updated by the Dominion to be equal to Federation ships at the time. Watch Sacrifice of Angels (DS9 S6E6), every Federation attack fighter was taken out by a single phaser blast from a Cardassian or Dominion ship. The Federation was desperate by this time of the war and were basically sending waves of pilots to their deaths hoping that overwhelming fire of waves of fighters might damage a single ship. Another example of fighters being useless is the TNG episode Conundrum (S5E14), the Enterprise destroys 8 Lysian sentry pods, their version of fighters, in less than a second with multi-targeting.
Can you imagine, if Starfleet actually made WARSHIPS? I think those ideas while horrendously fuel hungry would absolutely work and with devastating effects for whatever offended this ship. I wouldn't limit those extra warp cores to phasers though, tie them into the shield grid too, with a secondary grid for a backup - We've seen in (I think VOY) a starship can power down and cycle a shield grid to restore it to full strength in a short period of time, if you were to hand off to a secondary shield grid before cycling your primary, that's huge survivability.
@@AdamKafeiI've seen some non-canon sources which say that's how regenerative shielding on the Prometheus and Sovereign classes work
@@AdamKafei The Scimitar had dual shields grids so when one failed the second would be in place to stop the ship's hull from taking damage. When it comes to the shield grid, that is powered by the fusion reactors that Starfleet ships use to power everything else save for the warp systems and phasers. The reason being is that the power output of the warp core is greater than the fusion reactors but more volatile for more sensitive systems like life support and shields. It's why after the Motion Picture era Starfleet found a way to channel warp power into the phasers which allowed for greater weapons output.
The Galaxy really shines when secondary targets are taken and her main dorsal and ventral arrays are separated in to different arrays rather than lumped into one.
Agreed! If this was in Kobyashimaru it can multi-target, but as we're in remastered we're limited to 1 target at a time 🖖
That was awesome.
I laughed at the end when the Jem'Hadar ship ran into you as it was blowing up. The Galaxy class almost looked like it was about to do a spiny spin similar to the when the D blew up in "Cause and Effect".
A rare moment, I guess, when they had the budget and time for conservation of momentum on that era's shows! They mostly had to make do with static collision effects.
Jem'Hadar fighters ramming is canonically accurate.
You mean the episode of _Deep Space Nine_ he shows in the video?
Honestly the quantums arent a big factor in this fight over photons, the galaxy being able to fire 10 photons you can just double up on the shots for the same results. The extra phaser arrays, shields, and mobility of the dominion refit is much more important. Id love to see a Galaxy Nemesis refit, Sov grade regen shields, better impulse engines, full MK12 phaser arrays including the 2 large halo's, quantum front and back with extra launchers placed on back of neck and front saucer lip, and ablative armor over the spine of stardrive/nacells and pylons/back of neck/under upper and lower joining sections on neck and saucers covering the inner parts of the halo and around bridge, and around the saucer lip. Would truly put it on par with the Sov, its how I have mine set up in STO just with endgame gear.
The Galaxy class Enterprise-E already does this well
You'd think that after the odyssey fiasco that Starfleet would've come up with a automated tractor beam response from the ship that would bounce incoming ships away from the hull. Especially since the Jem haddar seemed to love to ram ships.
If I'm not mistaken you'd need to know the exact shield frequency of a ship to lock onto it when its shields are raised.
@@angeloinfinity3054, hmmm. Worf's modified tractor beam used against the Klingon Vorcha battlecruiser while the Defiant was beaming aboard the Cardassian Detapa Council?
Of course, this happened later on, compared to the Odyssey, but it seemed like a novel strategy by the Defiant crew.
The only other times I can think of the tractor beam being used repulsively was by Wesley in... The Naked Now, and was repeatedly/never used in Cause and Effect. But in these two other cases, the shields weren't up.
@@EdricLysharae I'm not sure the shield frequency thing is a factor in the case of the battle with the Vorcha as they weren't trying to hold the ship, just use the tractor beam as directed graviton projector to prevent the disruptors hitting their target. At least, that's the technobabble of it.
Revenge of the Odyssey
BC tends to nerf phasers in relation to torpedoes. The Type X Phasers of the Galaxy Class are supposed to be quite punchy. And the two large arrays on the saucer should channel more power than the others and that makes up for the lack of arrays. But, modders should look to increase phasers on some mods. For example, the top-of-the-line beam weapons like the Type XI Phaser on DS9 or the Heavy SWD on Galors/Keldons can one-shot Bug Ships and B'Rel BoPs. We have seen on DS9 that it takes three photons to do the same. The heavy phasers should be balanced at 3x the hit points of a photon.
Also, in some iterations and sources, the phasers should be more effective against shields, while torpedoes against unprotected hulls, especially if they penetrate the plating. I tried to implement something like that in a mod i'm working on:
ua-cam.com/video/9Gnp1FMM4Js/v-deo.htmlsi=YItEU61kwgx7sb39
Also some dual bank pulse Phasers would be very funny in the soucer!
@@ilejovcevski79I agree that’s the general lore. Phasers bring down shields while torpedoes finish them off. Not taking down shields first will just lead to most of its damage being negated.
RBG Galaxy should be a tad more maneuverable since it's running all three impulse engines at once.
The problem is that the fighters are very agile, I think it is a characteristic of the federation ships to be agile, compared to the Romulans or Cardasians or even the Klingon Cruisers
Interesting though how smart the shows were to keep how "impulse" and "impulse engines" work entirely ambiguous. Tap screen, ship goes.
Those Torpedo's are at best 50/50 accuracy. That was a nice battle. How about an 2 Achilies and 10 Defiant's vs Jem'Hadar fleet
Good way of describing the tipping point, where the damage out versus damage in rate leads to a disproportionately and geometrically increasing asymmetric power dynamic.
Yep. Not only do you have one additional target, but more collective damage output from the enemy.
This happens in Stellaris too.
Perfect. You showed off Galaxy Class Type 10 Phaser power.
Nah, you could easily handle 8 with that ship. Your flaw is not cycling targets to use your Quantums against the closest target, which is why you missed the majority of your shots. Those torps are so OP against Jem'Hadar Fighters. 30+ km away versus 10km away made a big difference in accuracy. Still a fun fight to watch, cheers.
Correct. He wasted to quantums on targets much too far away. He is not a good marksman.
If only you'd learned how to communicate effectively instead of being trained by the Internet to whine, you might get your message across.
@@stratfordbabyYet more Internet-trained whining. Indeed, you both must address the beam in your eye before you try the mote in others'.
You know what I thought of a sovereign x-class versus a Dominion fleet that would be kind of cool honestly
It might crash the game.
@s.patrickmarino7289 another reason to test it!
Hey Admiral.. hope doing well.. Gosh, the RBG Galaxy, your Galaxy.. I would think could take on those huh, Bugs lol.. Jeepers.. tough bugs.. eeh.. Wonder if you can multi target.. funny how the torpedoes miss.. hmm. 😳Ok, gosh ouchy.. The Jem'Hadar bugs are wicked and love ramming, You still did great Admiral.. love the battle, and yes gosh, with quantums does help eeh.. lol. 😊🖖
Hey buddy! No multi-targeting is possible in Remastered as of yet. I wish.. Kobyashimaru has the ability, but it isn't stable enough for a battle like this. The Torpedoes missing was frustrating. We have seen torpedoes miss on screen though. Maybe not this many,lol 🖖
@@RetroBadgerGaming Hey buddy, yes I had a feeling could not multi target, but was wicked all the tops flying around lol.. Gosh.. yes the torpedoes missing, saw it in Picard lol. eeh.. 🖖
I think a few Dominion Fighters can rip apart a few Galaxy Classes never mind one so im going to say 4 because this is an updated one right.
Respect and keep up the epic work.
On a DS9 side note, did anyone notice the post production error when the Odyssey was rammed by the Jem’Hadar fighter? If you look at Retro’s clip, it shows the Odyssey sustaining the brunt of the impact on the starboard side of the deflector dish and engineering section. In the next shot when the ship explodes, you can clearly see the majority of the damage is on the PORT side of the ship and where the explosion emanates from. How did they miss this??!! 😅. Oops…
Another challenge? How many of these Galaxy's does it take to take out the Jem 'Hadar Battleship?
Thanks for doing this battle!
Got a general lore question for folks: Why didn't the refit Galaxies just use their star drives and leave the saucer sections safely behind (or not build them at all) during the Dominion War?
Besides some impressive phasers, some fusion reactors, and a better looking bridge, what did the saucer section offer that would improve their odds against Dominion ships?
Oh yeah! The fight I didn't know I wanted to see!
Like 6 to 10 dual bank pulse Phasers would be very useful in the front of the soucer for such an upgraded Galaxy class. :-)
Also multi targeting with all this Phaser strips around the vessel would be tough for the bugs if it works.
Again 6-8 is a sweet spot. Torpedo accuracy was the limiting factor here. It seems like every one out of three missed the target. Had it been one out of every four or five, she might have lasted longer.
I'm interested in the photon torpedo version of this fight
Does this game allow you to use multi targeting? It would be amazing to see the enterprise firing in all directions at once like a wwii Flying Fortress delivering pain to all enemy fighters at once.
Depends on the ship I think
Yes, but only in Kobyashimaru. This was in bridge commander remastered. Kobyashimaru wouldn't be able to handle a battle as big as this sadly. I'm hopeful we can get multi-targeting working someday in bridge commander remastered. 🖖
The best time for quantums is when the fighter is perpendicular or has its aft to you.
I think it went pretty good
We know from the Picard series that throwing starships and asteroids at your enemy can be very rewarding, so imagine a vessel with at least two high-powered tractor beams:
Got one Jem'Hadar fighter wanting to make a statement ? Hold them in place and laugh at them while your quantums reload.
Got two Jem'Hadar fighters wanting to make a statement ? Smash them into each other.
Bonus efficiency if a certain Klingon is at the controls.
Of course that would never work in Bridge Commander, because what kind of system always breaks down first in a fight ? Right!
Nice battle. Now do that with the NCC 1701 Refit Refit 😅
Hahaha... I was about to say (when you said it)... they'll just ram you like they did in DS9.
Obedience brings victory, and victory is life. Unless you ram someone. 😆
Well, I think you would have made it with 7 if you weren't rammed. 😀
😂😂😂
From memory, in the show other phasers (e.g. on the bottom) stuck out enough to fire forward. It would be interesting to adjust the phaser arcs to allow for that. (If nothing else, it looked cool against the Borg)
Impressive against 7 ships!
You can hear in RGB's voice when the crap is about to hit the fan. And that fighter actually slapped both nacelles just to make sure.......💥
I am surprised that Retro-Badger didn't do a return match... He with a Jem'Hadar fighter against the Galaxy and just doing ramming speed. Ofc, using the escape pods (or beaming to a different ship) 😅
Captain............ Rotate the shield frequencies
Security Officer.......Yes Sir
Does your ship have multi targeting? I think if you used that and the tractor beam to hold the Jem'Hadar you could take on more and win.
I would like to see quantum tricobalt torpedoes.
To bad no one made them.
But would be extremely powerful then the normal tricobalt torpedoes.
6:00 I would hope that a Galaxy-class with quantum torpedoes would be able to defeat 6 bug ships.
I don't recall how well the USS Defiant (NX-74205) did if you did a video like this so my estimate could be off but my guess would be 8-10 simulataneously. I imagine that it might be easier to defeat them in-universe since you wouldn't be using the 3rd person view and the tactical officer could probably make better use of the aft torpedo launcher.
Indeed! There are limitation's here. In reality a crew may perform better. Multi-Targetting would certainly be useful as well 🖖
The fact that Federation torpedoes are not self-guided is just ridiculous with the level of technology they supposedly have....
I enjoy your videos please keep them coming !!!!!
Thanks 🖖
I honestly never saw the reason that the Galaxy class didn't come with phaser strips on the nacelles beyond the long time of peace the Federation was experiencing. Peace only lasts so long before you encounter a time and foe where peace can only be found on the other side of war.
Oh, I could come up with several plausible in-universe explanations, from an engineering perspective, for why they didn't show up until the Dominion War.
Because in orginal Canon the larger the array the more potent. There's no blind spots on the orginal galaxy class. The upgrade only exists because the glue set hard on the model after All Good Things
When the Odyssey was up against the fighter, their shields were useless, I suggest you do the same with the same model but minimal shields.
Wish they added secondary targets like in the Kobayashi Maru mod.
I always thought that the Galaxy class was just made bad on purpose to make room for newer models. This ship has been designed for nodular construction. Of course it would've been easy to upgrade weapons and shields to make the ships a bigger threat during the Dominion War.
what are your list of mods? I really want to recreate the things that you do, and the only mods i know of that you have are bridge commander remastered and bridge commander Orion
To bad that wasn't the version that faced the jem Hadar the first time.e....Definitely would have been a different story.
Hope all is well friend. Still watch your videos faithfully my captain✌✌✌✌
How strong are the main arrays on your version of the Galaxy in relation to the other strips? And can they sustain fire longer then the others? Making them fire for longer periods of time, have more shots available and do more damage per shot, can make up of there only being 2 of them. Either that, or break them up into multiple segments like some older mods do.
since this is your design I would probably suggest empowering that 2 forward phaser arrays. Since it is the main array I could see it having more power than the shorter strips at the bottom and the sides. so either make it a more powerfull beam or the duration of a sustained burst should improve. for a Wartime refit it feels strange that the most powerfull arc for the phasers is tilted and not in front. Given that the Galaxy does not shine with her manouverability but with her towering presence.
@0:11 That Aztec-ing is beautiful. The Odyssey being made an example of just to show the Jem’Hadar’s threat level is one of (real) Star Trek’s lowest points, if i’m being honest.
They tend to be more likely to ram if, they get their Ketracel-white rations cut.
Not at all, they always choose ramming..
Victory means everything to them, if they're at disadvantage they'll ram, if they want to prove a point they ram. If you try retreat they'll ram (like the Odyssey)
🤣🤣🤣
Victory is Retro-Badger!
It needs that many quantum torpedoes because most of them miss the target 😝
If you try one for deep space nine see how that'll go
Swarming Jem'Hadar fighters, like when they attacked the Obsidian Order and Tal Shiar ships, is not a good situation 🖖
Does the Jemhadar attack ship have the dorsal weak point revealed in "TFATGR"?
Might help if you could target more than one at a time.
Totally agree! Multi-Targeting isn't yet available in Remastered 🖖
I think the torpedoes would have to be armed to blow up in the hold if the ship was hit.
what does RBG mean?
Speaking of ramming… I feel like Starfleet should have made a ship with a forward ramming structure that could cut through enemy ships like the D’deridex.
I don’t think torpedoes explode unless they’re armed in Star Trek. Especially since quantums use “zero point” energy. Nuclear weapons can totally be blown up without setting them off, but you’ll have radioactive contamination.
I'd love to see the most poweful Galaxy that wasnt fitted as standard with quantums would do. I think the quantums are just too slow and inaccurate for a ship that size.
Should have done saucer separation
All it took was one to destroy one galaxy class ship
The cache of Quantum Torpedo wouldn't explode cause they aren't armed yet!
No multi targeting?
Can you not multi-target in Quick Battle Plus?
Do you control how many phaser strips fire at once?
Unlucky 7!
Is it possible to fly into the sun on that map?
Eventually, yes! In fact you can disable ships engines and they get pulled towards it. They speed up until they collide with it! 🖖
only 1 was needed to take it out
Can you recreate the battle the Centaur class vs Jem'Hadar fighter
I know you did this one a few years ago but an updated graphics would be cool.
Are there any Warhammer 40K ships in a mod pack
10 Jem'Hadar vs Chang's BOP!
If the TV show is cannon - the answer is "less than 3."
The Odyssey wasn't a RGB Galaxy, but the Jem'Hadar would ram any vessels that's their M.O.
mind you that is pretty much jem'hadar sop ramming into you when you. like they did the odyssey.
Oberth Vs Miranda or NX01/NXrefit vs Wraith hive ship
Now how many RGB Galaxies does it take to defeat a Dominion Battleship?
4, it said on the show the Jem'Hadar Battleship is as powerful as 3 Galaxy class starship, i believe when Nog said that he was referring to the RGB variant.
Standard variant would just be cannon fodder!
That would be an interesting video have the original G and then RGBs go against one.
@TheZorolord the RBG Galaxy is an absurdly powerful mod though in my experience. I wouldn't be surprised if it only took two.
Use the phasers more...
I never thinknof the Jem Hadar shipsnas fighters as they are too well armed. I thinknfo them as frigates..or call them gunboats?
No multi targeting.
This wouldnt be accurate at all, the Jem'Hadar always choose ramming, and that is always their tactics to bring down larger vessesls. Youve even shown them ram into the Odyssey, the Odyssey was retreating too, and the Jem'Hadar still rammed into it. They like proven a point, that victory is everything to them. They dont care about their lives, and they certainly dont care about those who surrender. To be honest they actually have distain for those who flee.
Multi-targeting and they wouldn't stand a chance
So the first fighter tanked 4 quantum torpedoes? One tough ship.
Ah yes, the ship named after Ruth Bader Ginsburg.
Как такие здаровые корабли могут маневрировать у фидераций нет антигравитионных технологий
The Quantum torpedoes are only primed just before launching same with photon torpedoes they are inert untill firing....great ad all ways RB 😊
He's actually quite rubbish.
Мне повизло 13 истребителей галактику уничтожают успиваю сбить 2 ну максимум 3 корабля потом разбирают
well, 3 of them "7/11'd" a Galaxy class last time so... #neverforget
How meny imperialne super star destrioer in did tu destroy enterprise j
The lack of multi targeting in this video is...tilting.
But how many RGB Refits can a GRAND NAGUS defeat?? Can it defeat more than 7???
🤣🤣🤣 I've got a video with the Angus pride and joy coming out today. I hope he has taken out Quarks generous insurance policy 🖖
@ Wooooo!! May 2025 be the year of unbridled profit!!!
So I think you should find whoever modeled this Enterprise refit and complain to them that there aren't enough phasers on the front
Good news is I doubt it'll be hard for you to find whoever that person is
You can't make the ship TOO overpowered. I guess you could, but that would be breaking the game.
Bro, your ability to count the percentages of hull damage is REALLY REALLY POOR. about 4% turns into 10%+ according to you. WOW.
@@stratfordbaby Unfortunately, until you learn to communicate clearly instead of whine, your comments will fail.
Day 6 of requesting a video on how many Kelvins does it take to defeat the narada.
How is he getting multiple phasers to fire at once? None of mine do
I don't know what it is, but something really bugs me about this video...🪲
From memory, in the show other phasers (e.g. on the bottom) stuck out enough to fire forward. It would be interesting to adjust the phaser arcs to allow for that. (If nothing else, it looked cool against the Borg)