Matt on g2 played at random. He preferred to put palpatine guard in play... when he could actually ramp and go for +1 in hand, giving the opportunity to go for maul on the next turn... And he also draw a vader on next turn...
Hi there, I am new to the game. at 10:40 Sundeep deployed Han and attacked with him. Is that correct? I thought the leader unit cannot attack straight away. Thanks for clarification.
Their opponent had taken the initiative so they couldn't take anymore actions, at that point the Han player can take as many actions in a row as they can before passing for the round themselves
@@timheinrichsonPretty sure Matt had already taken the initiative, I think the commentator was incorrect or slightly behind on commenting on the plays
@@toomas5948 matt played a unit. Sundeep deployed han and attacked straight away. after the attack, matt points at the initiative token. seems clear to me :-)
@@timheinrichson If that is 100% the case then sundeep shouldn't have been allowed to deploy han and attack straight away. Part of me wants to think that Matt was simply reiterating to sundeep they have the initiative already or that they were simply nervously touching each of their resources and then the initiative token as it's a high pressure situation
You're welcome! Unfortunately, this was the only match I got from the 1K, but I did get footage of the entire 2K from the next day. Those videos will start being posted next week.
Great video as always. Am I missing something though? Why didn't the Palp player put the reinforcement walker out at the end of game 3 to heal 4? Had to have seen Tech/DJ coming right?
I am looking to get into SWU but trying to understand the series of events from 4:35. Sundeep taps Leader Han to add a resource. Matt takes Initiative ending his turns this round. Sundeep deploys tapped Han (because of his Epic Action) Sundeep attacks with Leader Han immediately without being tapped until the next round? I think im just under the assumption that tapped cards are unusable until the next round and that thinking is wrong.
Leader units always enter play ready. The epic action does not requiring the leader to exhaust so you can use the leader ability and deploy them ready in the same turn.
Nice to see diffrerent decks and leaders. Funny how han got popular so fast. I still will never play him withat silly cart art, it looks like han joker lol
@@WithASixStringOnMyBack My apologies. I thought you were referring to the end of the game when Sundeep smuggled DJ into play. In R1, the resource that replaced DJ did come in exhausted. This is why Sundeep didn't play a card in R1. He had used Han's action ability to go up to three resources, wanted to play something that cost three. Then Scanning Officer came in and sent him back to only two ready resources.
Matt used the action ability on Emperor Palpatine, which allowed him to draw a card. This was the last action of the round. So it was just before the regroup phase when both players went to draw their two cards.
@@Next-GenGamingSC Nah, it's just they way you pronounce "barrage" makes me think "garage" every time. Then I think of the overwhelming mess in my garage.
Matt should have deployed Pappqtine to steal the damaged Han who could have killed Qi’ra allowing him to play Vader and essentially wipe Sundeeps board and get his resource back from DJ.
You are correct. Han was not damaged. So Matt had to take an action to get damage on one of Sundeep's units, and that is what left the door open for DJ to smuggle in and take the resource from Matt.
Maybe I'm not a great SWU player, but giving up at 10 health to a board that he cannot ever answer? Really? Maybe this game is not that great after all...?
At that point it was 20 damage if he did not pull a ground sentinel. I think it was probably a little soon as well, but I don't know what cards he had on hands. It's a card game and the RNG would get you sometimes
Palpatine can be a slow deck, and deploying Palpatine effectively usually means stealing something valuable from your opponent. Conversely, Han is all about playing effectively above the resource curve. In the third match, Palpatine didn't get significant resource ramp, and the Han player managed to fairly effectively flood the board, make Palpatine's only deploy choice a sub-optimal one, and then played down the Han unit which can be pretty devastating if you don't have an immediate answer, as he takes no damage back when he attacks and defeats a unit. Basically, a slow deck played against a fast deck, and got outpaced. It happens. The second game is a good indicator of what happens when the slow deck can safely ramp and stabilise.
I wholeheartedly believe this is a fantastic game. This particular game was just a tough one for Matt. He did not have the answers he needed in hand to slow Sundeep down and felt it was just best to move on to the next game. Unfortunately, games like this happen in all TCGs from time to time.
Very thankful you got some coverage of this event!
It was a great weekend, and I hope that you enjoy all of the coverage!
Nice to see this coverage and the commentary is good.
Thanks! I am glad you are enjoying the coverage.
Ive been playing double G palp since the start. Took down my store showdown with it. Love to see it represented here
That is awesome!
This was awesome! Liked and subscribed!
I am glad you enjoyed it. Thank you for the support!
Awesome video and commentating. Absolutely awesome job.👏🙂
Thank you kindly!
Matt on g2 played at random. He preferred to put palpatine guard in play... when he could actually ramp and go for +1 in hand, giving the opportunity to go for maul on the next turn... And he also draw a vader on next turn...
If it’s the turn I remember, I had to play around traitorous. I felt I had enough time to wait, but if he traitorouses my slt I think I’m blown out.
@mranks he was the turn where the oppo was going to 7th resource using double effect of han solo on g2
Hi there, I am new to the game. at 10:40 Sundeep deployed Han and attacked with him. Is that correct? I thought the leader unit cannot attack straight away. Thanks for clarification.
Their opponent had taken the initiative so they couldn't take anymore actions, at that point the Han player can take as many actions in a row as they can before passing for the round themselves
@@toomas5948 thanks but I believe Matt took the initiative afterwards. right?
@@timheinrichsonPretty sure Matt had already taken the initiative, I think the commentator was incorrect or slightly behind on commenting on the plays
@@toomas5948 matt played a unit. Sundeep deployed han and attacked straight away. after the attack, matt points at the initiative token. seems clear to me :-)
@@timheinrichson If that is 100% the case then sundeep shouldn't have been allowed to deploy han and attack straight away. Part of me wants to think that Matt was simply reiterating to sundeep they have the initiative already or that they were simply nervously touching each of their resources and then the initiative token as it's a high pressure situation
Thank for the coverage, are you going to post the top 4 as well. Looking forward to the Luke green deck!
You're welcome! Unfortunately, this was the only match I got from the 1K, but I did get footage of the entire 2K from the next day. Those videos will start being posted next week.
thanks from france
You're welcome! I hope you enjoy all of the coverage.
Awesome work, dude. Any plans to include draft or sealed content in the future, if it's possible?
Thanks, man! If there is enough interest in that, I would be more than happy to.
Why did he roll for scanning officer? Can he not just pick any 3?
Yes, he can pick any three. He decided to roll to help make his decision of which three to choose.
Sundeep's painted lady nails gave him an advantage in this game... 🤭
Great video as always. Am I missing something though? Why didn't the Palp player put the reinforcement walker out at the end of game 3 to heal 4? Had to have seen Tech/DJ coming right?
He was fixated on killing Qi’Ra to get out Vader. Yes he could have flipped Palp or Walkered but game was still pretty much over.
I would have sac Yularen after playing it then ping Han so I could steal it next turn with Palp flip
Wouldn't be able to flip Palp though after the DJ resource steal.
@@Moy_ DJ cost 9 w/o Tech so Han player would need to play Tech to smuggle it next turn, Palp player then take initiative and flip Palp right away
Oh you mean the turn before?
Anyone else having trouble with the deck list links?
Also thanks for the coverage. Good stuff!
I just double checked the links, and they should be working.
Thanks! I am glad you are enjoying the coverage.
I am looking to get into SWU but trying to understand the series of events from 4:35.
Sundeep taps Leader Han to add a resource.
Matt takes Initiative ending his turns this round.
Sundeep deploys tapped Han (because of his Epic Action)
Sundeep attacks with Leader Han immediately without being tapped until the next round?
I think im just under the assumption that tapped cards are unusable until the next round and that thinking is wrong.
Leader units always enter play ready. The epic action does not requiring the leader to exhaust so you can use the leader ability and deploy them ready in the same turn.
@@pezyo Thank you!
Pezyo is spot on. Welcome to the game!
What tokens are they using?
These are the oversized SWU tokens from LaserGaming. I have the details posted in the description with a link to their products!
Nice to see diffrerent decks and leaders. Funny how han got popular so fast. I still will never play him withat silly cart art, it looks like han joker lol
What do you mean he got so popular so fast? He’s been popular since the release of the first set.
@@brandonjohnson9876 not as much as boba and sabine popular
It is nice to see different decks for sure! Han made a big splash this past weekend.
In game 3… shouldn’t have DJ’s resource that replaced him come in exhausted..?
Yes, it would have come in exhausted, but Matt scooped before Sundeep finished paying all of the resources for DJ.
@@Next-GenGamingSChe didn’t scoop at the beginning of the game… I’m talking about r1
@@WithASixStringOnMyBack My apologies. I thought you were referring to the end of the game when Sundeep smuggled DJ into play. In R1, the resource that replaced DJ did come in exhausted. This is why Sundeep didn't play a card in R1. He had used Han's action ability to go up to three resources, wanted to play something that cost three. Then Scanning Officer came in and sent him back to only two ready resources.
at 30:47 why did he draw 3 cards?
Matt used the action ability on Emperor Palpatine, which allowed him to draw a card. This was the last action of the round. So it was just before the regroup phase when both players went to draw their two cards.
It's about time you uploaded a match with Set 2
I have been itching to get some out. Baltimore was great!
Doesn't DJ cost 9 to Smuggle at the end? 7 Double Yellow in a Yellow/Green deck. Sundeep only had 7 resources...
Oh, Tech is on the field so it's only 5 single yellow. Right, moving on with my life.
Tech is definitely an easy one to miss. That card will make a big impact on the meta moving forward.
Overwhelming Garage?
Did I accidentally say that at some point? I don't think I did, but anything is possible!
@@Next-GenGamingSC Nah, it's just they way you pronounce "barrage" makes me think "garage" every time. Then I think of the overwhelming mess in my garage.
Matt should have deployed Pappqtine to steal the damaged Han who could have killed Qi’ra allowing him to play Vader and essentially wipe Sundeeps board and get his resource back from DJ.
I see no damage on Han, so can't be captured with Palp, or maybe I'm missing something?
You are correct. Han was not damaged. So Matt had to take an action to get damage on one of Sundeep's units, and that is what left the door open for DJ to smuggle in and take the resource from Matt.
Maybe I'm not a great SWU player, but giving up at 10 health to a board that he cannot ever answer? Really? Maybe this game is not that great after all...?
At that point it was 20 damage if he did not pull a ground sentinel. I think it was probably a little soon as well, but I don't know what cards he had on hands. It's a card game and the RNG would get you sometimes
Palpatine can be a slow deck, and deploying Palpatine effectively usually means stealing something valuable from your opponent. Conversely, Han is all about playing effectively above the resource curve. In the third match, Palpatine didn't get significant resource ramp, and the Han player managed to fairly effectively flood the board, make Palpatine's only deploy choice a sub-optimal one, and then played down the Han unit which can be pretty devastating if you don't have an immediate answer, as he takes no damage back when he attacks and defeats a unit.
Basically, a slow deck played against a fast deck, and got outpaced. It happens. The second game is a good indicator of what happens when the slow deck can safely ramp and stabilise.
I wholeheartedly believe this is a fantastic game. This particular game was just a tough one for Matt. He did not have the answers he needed in hand to slow Sundeep down and felt it was just best to move on to the next game. Unfortunately, games like this happen in all TCGs from time to time.