I tried beating game as fast as I possibly could and honestly tried using things other than the Zimmermanns but there’s something about beating bosses in a sub minute
Dual Zimmers are probably the easiest to get through the game with in general. I've been using the pilebunker in the left shoulder and swapping it out to nuke after staggering stuff, makes boss fights real quick
lol your Walter and my Ayre fights were reversed. When I S ranked Ayre she went down SUPER fast while I just couldn't quite get Walter down and he healed multiple times.
Yeah Walter didn't even get a chance to heal, though this strat is probably pretty consistent. Ayre and Allmind are a lot more RNG heavy I feel. Sometimes they behave, sometimes they're flying around all over the place. Grinded those two fights quite a bit more than Walter
Yeah, phase 1 you may need to kill them just because they're in the way most of the time, but phase 2 the Sea Spiders can be mostly ignored. They get destroyed once he goes into phase 3 anyway
Honestly they should've given him the Terminal Armor that pops a shield and keeps you at 1 AP. Lots of other AC bosses have it, and it wouldn't even make the fight much harder, just less cheesable lol
For regular small ACs you gotta be a lot closer than normal, they'll generally try and boost dodge, but if you're close enough they won't be able to. Also, the FCS for close range helps a lot for getting the targetting on them asap. Double Earshot is pretty good if they're particularly fast, just shoot from slightly above them and the AOE from the explosion will put some stagger on them
I used the double electric dart and pile driver, mean asf combo.
I tried beating game as fast as I possibly could and honestly tried using things other than the Zimmermanns but there’s something about beating bosses in a sub minute
Dual Zimmers are probably the easiest to get through the game with in general. I've been using the pilebunker in the left shoulder and swapping it out to nuke after staggering stuff, makes boss fights real quick
lol your Walter and my Ayre fights were reversed. When I S ranked Ayre she went down SUPER fast while I just couldn't quite get Walter down and he healed multiple times.
Yeah Walter didn't even get a chance to heal, though this strat is probably pretty consistent. Ayre and Allmind are a lot more RNG heavy I feel. Sometimes they behave, sometimes they're flying around all over the place. Grinded those two fights quite a bit more than Walter
@@RevoSKL Yeah, Ayre never even did her laser clone move during my run.
TIL you can ignore the adds in both p1 and p2 of the 3rd ending..... my first kill I spent all that time killing everything it was so painful -_-
Yeah, phase 1 you may need to kill them just because they're in the way most of the time, but phase 2 the Sea Spiders can be mostly ignored. They get destroyed once he goes into phase 3 anyway
Zimmerman my beloved
Gotta get that stagger asap, Zimmers are great for that lol
Ok just out of curiosity can you get the mech parts to make your ac look like the final boss ac's?
Sadly not, only Walter's AC is about the same size, the other two are bigger
You can make allminds first phase ac, not the final form tho.
So the only on that can't be made is the Ayer AC got it
You can only get Ayre's AC when she's your ally because it is the Arena variant.@@jakealucard1873
Ayre felt more melanie to mee
Poor Walter
Shotgun meta is real
Also lol Walter only took 10 seconds to beat.
Honestly they should've given him the Terminal Armor that pops a shield and keeps you at 1 AP. Lots of other AC bosses have it, and it wouldn't even make the fight much harder, just less cheesable lol
How ?!?!?! I use light build and double zimmerman and it felt like enemies AC barely get staggered.
For regular small ACs you gotta be a lot closer than normal, they'll generally try and boost dodge, but if you're close enough they won't be able to. Also, the FCS for close range helps a lot for getting the targetting on them asap. Double Earshot is pretty good if they're particularly fast, just shoot from slightly above them and the AOE from the explosion will put some stagger on them
Point of this
Fun.