The Ultimate Guide to Web Game Development

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  • Опубліковано 20 гру 2024

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  • @Vorenus875
    @Vorenus875 Місяць тому +1

    Keep showing this content! The way you think about different logical problems makes games so helpful to developer!

  • @swestover
    @swestover Місяць тому +2

    Great video! I appreciate you sharing my channel for the Phaser 3 content.

  • @ErikOnarheim
    @ErikOnarheim Місяць тому +1

    Great video! Thanks for checking out Excalibur!

  • @hachetrescomacatorce2340
    @hachetrescomacatorce2340 Місяць тому +1

    A M A ZZZZZZ I N G !!!! thanks a lot. Hey Frank's Laboratory for canvas tag is so cool

  • @naranyala_dev
    @naranyala_dev Місяць тому

    awesome review, making gamedev easier in web community

  • @Nikhil-gm8ks
    @Nikhil-gm8ks Місяць тому

    Thanks for the Guide. Good one !

  • @FaunFunc
    @FaunFunc Місяць тому

    Thanks man for the list. I'm currently builidng my own engine and using webgl

  • @blokche_dev
    @blokche_dev Місяць тому +2

    Tauri 2 now lets you build for mobile as Capacitor does I think. Still very new.
    Thanks for sharing!

  • @jamesgphillips91
    @jamesgphillips91 28 днів тому

    hey, bevy is a rust game engine, but it does offer you a pretty easy wasm compilation target. Impo a great tool for web games

    • @JSLegendDev
      @JSLegendDev  28 днів тому

      Hi, thanks for sharing!

    • @jamesgphillips91
      @jamesgphillips91 28 днів тому

      @ thanks for the content good luck with your Chanel

  • @Frangelo90
    @Frangelo90 22 дні тому

    10:00 hold on, Isn't JS an OOP language? So if it's closer to JS then it's OOP. Am I misunderstanding this?

    • @JSLegendDev
      @JSLegendDev  22 дні тому

      @@Frangelo90 While you can do OOP in JS using the class keyword in practice most devs writing frontend code prefer to just use functions and JS objects to store properties.
      For example, React is now mostly written by declaring components in functions and using hooks compared to before where you declared a React component by writing a class and using methods.

  • @hachetrescomacatorce2340
    @hachetrescomacatorce2340 28 днів тому

    does kaplay use webGL ?? or only canvas 2d

  • @artoke84
    @artoke84 Місяць тому

    what do you mean there are more resources for Three.js compared to Babylon.js?

    • @JSLegendDev
      @JSLegendDev  Місяць тому

      More tutorials, content, examples using Three.js VS Babylon.js

  • @ulrich-tonmoy
    @ulrich-tonmoy Місяць тому +4

    So using js for Hobby and playing out is ok but for hardcore game dev if dont want to spend most of the time fighting the tools to make it works you should choose unity or Unreal

    • @JSLegendDev
      @JSLegendDev  Місяць тому +2

      Sure for advanced 3D games but for 2D and light 3D games, I think you can make your game in JS/TS without having to fight your tools.

    • @ulrich-tonmoy
      @ulrich-tonmoy Місяць тому +2

      ​@@JSLegendDev yep i agree its good for web and desktop but mobile and console its fighting your tools

    • @JSLegendDev
      @JSLegendDev  Місяць тому +2

      @@ulrich-tonmoy It can still be good for mobile depending on your game but I agree that for consoles it's not straightforward.

    • @ShizoMoses
      @ShizoMoses Місяць тому

      Thanks guys, rhat was actually pretty informative.