@@Frangelo90 While you can do OOP in JS using the class keyword in practice most devs writing frontend code prefer to just use functions and JS objects to store properties. For example, React is now mostly written by declaring components in functions and using hooks compared to before where you declared a React component by writing a class and using methods.
So using js for Hobby and playing out is ok but for hardcore game dev if dont want to spend most of the time fighting the tools to make it works you should choose unity or Unreal
Keep showing this content! The way you think about different logical problems makes games so helpful to developer!
Great video! I appreciate you sharing my channel for the Phaser 3 content.
Great video! Thanks for checking out Excalibur!
A M A ZZZZZZ I N G !!!! thanks a lot. Hey Frank's Laboratory for canvas tag is so cool
awesome review, making gamedev easier in web community
Thanks for the Guide. Good one !
Thanks man for the list. I'm currently builidng my own engine and using webgl
Tauri 2 now lets you build for mobile as Capacitor does I think. Still very new.
Thanks for sharing!
Thanks for watching!
hey, bevy is a rust game engine, but it does offer you a pretty easy wasm compilation target. Impo a great tool for web games
Hi, thanks for sharing!
@ thanks for the content good luck with your Chanel
10:00 hold on, Isn't JS an OOP language? So if it's closer to JS then it's OOP. Am I misunderstanding this?
@@Frangelo90 While you can do OOP in JS using the class keyword in practice most devs writing frontend code prefer to just use functions and JS objects to store properties.
For example, React is now mostly written by declaring components in functions and using hooks compared to before where you declared a React component by writing a class and using methods.
does kaplay use webGL ?? or only canvas 2d
It uses webgl.
what do you mean there are more resources for Three.js compared to Babylon.js?
More tutorials, content, examples using Three.js VS Babylon.js
So using js for Hobby and playing out is ok but for hardcore game dev if dont want to spend most of the time fighting the tools to make it works you should choose unity or Unreal
Sure for advanced 3D games but for 2D and light 3D games, I think you can make your game in JS/TS without having to fight your tools.
@@JSLegendDev yep i agree its good for web and desktop but mobile and console its fighting your tools
@@ulrich-tonmoy It can still be good for mobile depending on your game but I agree that for consoles it's not straightforward.
Thanks guys, rhat was actually pretty informative.