Dude I’ve had gale as an evocation wizard this whole time and still had no clue I could use his AOE spells around other characters safely holy shit that makes things so much easier
I didnt even know the mage hand was supposed to be invisible and able to pick locks but I also ended up using it less than i thought however there is one thing it is extremely good at. You can steal anything in plain sight by just throwing it to your character. As long as you stay hidden NPCs will only go for the hand.
If you aren't arcane trickster then it isn't. The mage hand arcane trickster gets is special because of the invisibility and ability to do more things, though the latter part is currently broken.
@@blairbrook1336 no. The special arcane trickster hand is supposed to be able to pick things up into your inventory and pick locks for you but it's currently not working. Pickpocketing you always have to do yourself.
1:13:50 maybe they've patched this already, or they will, but tavern brawler synergizes well with druidic animal forms as they count as unarmed attacks thus gaining the benefits from tavern brawler. Technically it's not a bug or exploit, but Larian might change it to make it clear that they mean fully unarmed attacks.
Almost universally improving your main stat to the cap at 20 is better than any single individual feat. The extra bonus is used in every single hit and damage roll for melee and hit and plus healing for casters. You cant do damage unless you first hit so maximizing your stats is the key in the 5e engine. Because you are capped to 17 to start, you can get away with heavy armor mastery but you would be better off to take 2 stats and increase a second attribute to an even number to get the bonus improvement. Odd numbers on stats recieve the same bonus as the lower even number so 17 has the same bonus as 16. Always go for even numbers on your primary stats and use the +2 attribute improvement feat to add the extra bonus.
99% of the feats in the game are garbage. Tavern brawled for barbarian is good if you go bounded throwable weapon route. The rest are just meh. Why take warcaster instead of upping constitution? Why take feat that lets you dip into low level spells or abilities if you can just multiclass?
@@robertnomok975099% of the feats are garbage FOR YOU. With a game that is this open-ended and massive, it's important to remember that everyone is going to experience it differently.
I’m surprised Pact of the Chain didn’t get more love during your Warlock guide! Yeah, Guidance (from Tome-which rhymes with “foam”, not with “tomb”) is useful, but anyone else in the party can have guidance to give you that bonus, and Shadowheart and Halsin should both have access to it as a cantrip (and you can get it via a necklace). By contrast, being able to summon a flying familiar that can go invisible at will is pretty unrivalled in terms of utility. Having a flying scout to map out dangerous areas for you at NO personal risk is amazing, with flight to get into interesting positions. They can even toss items around to give you easy access to hard-to-reach treasures. Why walk through a gauntlet of traps to flick a lever or grab some loot when your imp can just fly through and either attack the lever or toss the item your way? (The imp trivialized saving the hostage from the hag and navigating the maze of exploding mushrooms in my playthrough.) They’re also very useful in combat-either to swoop in invisibly (so, with advantage) to finish off a low-health opponent, or to run interference and soak up attacks to distract the enemies from your party.
in the Fighter segment you recommended Polearm Master and didn't even mention pairing it with Sentinel? It's a classic combo new players should know about. Basically, Sentinel lets you use a reaction to attack an enemy that attacks a nearby teammate but the more important thing is it also stops enemy movement entirely upon hit so when paired with polearm master and a reach weapon, you can stop an enemy from escaping you using your reaction if they aren't using magic to escape, and keeps an enemy from just walking past you, setting them up for you to take down next turn, all for just a reaction. Very useful for battlefield control as a martial class
Help I can’t stop playing monk. I play it in pen and paper sessions with my friends and here I am dominating me and my buddies campaign with my half orc monk in bg3. And I swear larian put so much OP gear in this game for monk I just can’t imagine playing a different class now lol.
I'm pretty sure the mistake is about Barbarian's interaction with the extra attack from Great Weapon Master. Unless I'm doing it in the wrong order, you don't get an extra attack.
if you're using, say, the frenzied strike from berserker, that eats your bonus action for GWM (i also think thats the worst subclass due to minus hit penalty, clashing with GWM on two fronts)
Stop pumping skills to 17. 16 is equivalent with minimal edge cases that will likely never come up. Spend the two points you save on +1 somewhere else.
I have to say that I disagree with not including mobile as a really good feat option for monk. Monks aren't really supposed to be a front line class. They play more like melee rogues, running up to the front line to deal damage, and then running away from the front line to avoid taking damage. Mobile not only gives monks even more movement speed to work with, it also lets them automatically disengage after making a melee attack, allowing them to back away from Frontline enemies while still using 3 attacks in a turn.
trying to tackle every class in the game in just 2 hours is a chellenging task, so hat off. I didn't see the whole video, but for those planning on bard, consider warlock 2/Bard 10 for a more balanced lore bard, and for swords bard, dont even bother too much with melee, where it really shines in this game is ranged with the flourishes, since you can attack twice, and some sort of combination with thief rogue and fighter
Tips and notes I'd like to add to the video: - What is beeing said about the mage hand is correct, however it has some uses you'll just have to get a little more creative for: 1. It doesn't cost you anything to put items on the ground during combat so you could just throw a few bombs and healing potions on the ground for your mage hand to throw, turning it into a ranged dps or healer even 2. It only has 3 hit points, but because of how weak it is it will probably be prioritized by whatever enemy is up next (at least outside of the hardest difficulty) so you can sometimes use it to just tank a hit 3. The 1 damage it does is often enough to finish someone off early game 4. It can shove... enemies off a cliff, or you for extra movement 5. Not going to tell you where, but there is a pair of gloves in the game that let you cast mage hand as a bonus action which is not very usefull to mages anyway outside of misty step until you gain some ilithid powers 6. (Not confirmed, this is from another video) Shoving out of invisibility or stealth always works guaranteed so the arcane tricksters invisible mage hand can guaranteed kill an enemy on it's first turn - For the Wizard: 1. Any race is fine like the video states, however if you think a few steps ahead you can get further benefits from picking a race that comes with armor proficiency as wearing armor means you don't need the mage armor spell saving you a spellslot and a slot for prepared spells 2. Sleep was downplayed a lot imo because while you can't often use it right out of the gate it always works 100% guaranteed if the HP limit is met and it doesn't require focus so it works with haste and your meele friends will love you for putting enemies to sleep as they will automaticly crit and have advantage on sleeping enemies For the Warlock: 1. Deepening the other 2 evocations wasn't mentioned so here you go: Deepening the familiar will give them an extra attack per action and deepening the tome will give you sleep and raise dead without a spell slot once per long rest
I was thinking for bard aswell with college of swords why does no one ever grab the savage attacker feat if youre running a melee focused bard? I feel like its a slept on feat for college of swords maybe the abillity improvements better idk
It not being in order is wrong. This is also a very beginners guide/understanding of how D&D is played. Such as Oath of Vengeance isn't actually evil, it's more of a "Batman" style of alignment, it's also explained in game that Oathbreaker isn't entirely evil at all. Which is true for D&D 5e as well. This sort of misunderstanding will be shown more when you play the game. Rangers being focused on only dex is another one. You can build a strength based ranger and still have it be highly functional.
No way to become a vampire that I'm aware of. But Druid has a whole specialization based around necromancy (or at least similar to it). And you could play Astarion and respec him into a necromancer druid.
Helpful Video but i have a question i hope some of the viewers can help me answer. I want to play Baldursgate 3 on the ps5 release and want to play around with necromancy. Normally when i play games in a fantasy setting i just go full strength or tank...but since i heard necromancy is in the game i really want to try. Would it be better Play an oath breaker paladin because it would be closer to my usual playstyle, or should i go necromancy wizard. The points for me are: Can i do a lot of necromany with the oath breaker paladin or is the variety and to say it bluntly cool shit the wizard does better. 2. Is it hard to become an oath breaker and to get necromancy? I fear that i will may miss some things, i plan to play with a friend and it could be that we don't explore as much because we stupidly go too far(you know what i mean right?) And 3. How does it feel to play both. I can imagine as a paladin i could be a tank and attack more in melee, but will the necromancy aspect suffer from this a lot? And the Mage will have a lot of spellslots compared right? i will probably fool around with other spells thsn necromancy. So to summarize: Necromancy accessibility in those classes. Necromancy volume. And usefulness in general, which is more useful for which class. and of course how easy it is to become the class or subclass.. I'm a total noob in dnd style games btw. I don't really care for the penalties and i don't want a lot of spoilers, but i need to get those answered. I will probably play a female halve ork because i wanna be a big woman...(aaaah i cant decide what to do) I'm thankful for every answer that i can get, and wish you a wonderful day :3
Just choose one, play the game. Don't like it? you can respec your character completely for 200 gold. What I mean to say is, don't worry about min maxing from the start, just go have fun.
@@Wholleh I dont want to min max i just want to have a cool experience with the game. I dont want the best or strongest char(in most games necromancer are rather weak) but i dint know what would fit better T.T But i didn't knew i could completely respec, this is useful information since now i can just do one thing and don't have to stress that much, thank you ^^ Is 200 gold a lot in baldursgate?
@@mavcotm8006So there are I believe 3 necromancer paths and I am starting the wizard path on my 3rd play though rn, I was accidentally oathbroaken in 2nd play though but don’t have any experience in it yet but the 3rd choice would be Cleric all 3 are viable and necromancy is a very fun play though very strong from what I heard you can literally loot and carry infinite amounts of bodies and I think you can get 6 summons as wizard necromancer with only 1 body (no idea why) but the other 2 (PLD CLRC) I assume are weaker pure necromancers and mostly use it as a support tank or support healer kinda thing I hope this helps obviously this is just my assumption so far I would give all 3 a try and see what works best & no 200 gold is not a lot at all and it’s actually free bc atm the person who offers respecs won’t accuse you of being a theif when you steal the money no matter how many times you get caught
@@numb51477 That was also very detailed, thank you a lot. I will try different classes and probably start with wizard and look how much fun it is for me. I have still 6 days to think about it untill the game releases on ps5
@@yukkahiro never said that. just because someone is evil doesn't mean they are incapable of doing good. same goes the other way around. they can look at that group of bandits ravaging that tavern and kill them because they're "sinners", but what matters is WHAT they consider a sin and WHY they consider it a sin. many characters in fantasy AND people in real life use sins as a scapegoat, an excuse, or an otherwise dehumanization tactic to murder or harm innocents. that mindset creates the kind of people to look at a tiefling and immediately call them a sinner because they look like a demon, when most tieflings are just innocent victims who have been touched by *actual* demons. this same premise happens in real life. its black and white thinking. context matters. and yes, not every vengeance paladin or someone with that mindset is inherently evil either. but its very easy for someone to become evil because of it. its a slippery slope.
@@daisycarbonell @@daisycarbonell"Yeah i never played dnd, how did you knew?" Yeah, welcome to dnd. Vengeance paladins are "Neutral", mostly lawful neutral. Their whole thing is fighting to subdue greater evil. They mahe have questionable ways, but they always do that for good, What? Necromancer infected the entire village to turn them into undead army and march to destroy the remaining cities? Welp, guess we're cutting down the village. At least everyone esle is safe DnD allignment is literally like that, evil means cartoonishly evil, do everything to bring pain and sorrow to others. Wanna know evil paladins, check oath of conquest
@@yukkahiro you're right, i haven't played dnd before, and im never going to. ive played like 20 hours of baldurs gate 3 and that's it. so what? how is it somehow special/different because its in dnd? I am SPECIFICALLY talking about the phrasing, "No sin must be forgiven, all evil must be condemned". if they really believe in that, then oath of vengeance paladins still sound corrupt. if their reasons are "for good", that's great, but that doesn't mean it ends up being good. The ends do not always justify the means.
I love the rng on the barbarian. "so that you hit that much more often" - misses a 80% hit "you'll be killing something each turn" - doesn't kill anything and proceeds to miss another attack
Yeah, the green font (advantage colour) often comforts me when choosing my moves, only to miss 3 back to back 80%> hit chance moves is heartbreaking. Especially since you know you're going to take so much dmg next due to recklessness. 😂 I slowly start to prefer fighter over barbarian at times, especially later when heavy weapon master falls off.
@@ragingcalmness7815xcom… I’m here to enjoy baldurs gate content, not be violently shoved into the throes of a Vietnam style flashback… ALIENS ARE IN THE BUILDINGS
When you suggested polearm master I was certain you were going to mention sentinel with it so that when you opportunity attack people that run into your range, they can no longer move close enough to hit you.
Oath of Vengeance Paladins still have to be GOOD. You can't kill a helpless creature.. There is an example in the Emerald Grove that will break your oath for any of the 3 oaths. The healing AOE on ancients is really good, I agree, but Sacred Weapon on Devotion can be combines to offset the penalty from the Great Weapon Master feat.
I played through my first playthrough blind as an Oath of Vengeance. Just think of them as Judge Dredd. Never once broke my oath and playing multiplayer got more inspiration points (about 20+) than my team mates for good roleplaying.
Fighter: Hit things hard Barb: Hit things really hard Bard: Hit things hard with a guitar Rogue: Hit things hard without them knowing you were there Cleric: My brother in christ i am going to hit you hard
Assassin rogue is really good if you use multi-class and take three levels of Gloomstalker ranger. Those two subclasses together can clear a portion of an encounter on the first turn, or take down a boss before it gets a turn. If your not going to multi-class go thief.
Surprising enemies often involves skipping dialogue options and just attacking out of stealth, not possible for most boss encounters. Thief is the superior decision, go for dual-wield hand crossbows, so you can use your bonus actions for ranged attacks and take Sharpshooter. Paired with Gloomstalker this is gg.
@@RiceLow I usually have my stealth character sneaking while my main character does all the talking. So he is not in combat when combat starts, and gets an Assassinate, and Gloomstalker stuff off the first round, and then gets added to the initiative to do it again after he attacks. You can switch characters during dialogue to set up stuff like this.
The only complaint I have with the game whatsoever is the visual character customization. I am actually surprised how limited it is when the game blows everything else out of the water by a 100 miles compared to anything else ever. The amount of choices, path outcomes and dialogue in this game is truly amazing. Mods are for that’s why I’m buying a PC for masterpieces like this that I love that I want to tune or change to whatever way I want.
This game has insane levels of facial feature response to various emotions. Notice how natural and expressive your character is in cut scenes, you can't have too many misshapen features and preserve that kind of flexibility.
There probaply will be atleast more scars and other customisation options added later. Big maybe though. I doubt there will be straight up face options. Look at all they added to divinity 2
Another great option for the Level 4 feat for a Bard is Actor. If you're Charisma is 17, you can increase it to 18. You also gain expertise in Deception and Performance, which you will want to pick up anyway, so it frees you up to put Expertise in other skills. It synergizes with everything you want to be doing. Edit: Didn't notice this, but if you are going to do this, you should not select Deception or Performance as proficient skills during character creation. This feat gives you Expertise in these two even if you aren't initially proficient.
I would argue this is something you should do on a respec; you're going to want to talk that good shit to avoid unnecessary fights leading up to level 4.
Laying down oil then hitting it with fireball to ignite it and then throwing ice down to put it out is just CRAZY! We should be holding other devs to this standard ESPECIALLY these major dev companies. This is great!
One of the most broken builds rn is a tempest cleric build that uses create/destroy water to make a puddle at an enemies feet and then electrocute everyone in the puddle for massive damage. And the amount of destructible walls especially in the under dark has me hoarding smoke powder barrels lol
With the bard section let me add... If you want to be more support go College of Valour, if you want to do more damage or be harder to kill go swords. He didn't mention that if you go human you get access to shields, so that negates Valours advantage their. Also, Valour can't give itself bonuses to defenses with inspirations it only goes to allies, unless they change that in the future. College of swords also can use defensive flourish Attack defensively, increasing your Armour Class by 4 if you hit. So, with the same armour, the same shield, +4 to defense, the dueling style/ two weapon style and the offensive flourishes: you'll do more damage and be tankier, but you'll be selfish and Valour can wield 2handed weapons and you can't thus opening up for the Great weapon master chain of feats. That's basically the differences of the two.
Don't sleep on a strong wisdom score. Even for someone like the barb. Wisdom saves are responsible for resisting some of the more brutal effects in the game.
Agreed, INT is the 5e dump stat for most classes in tabletop. Strength is also mostly unecessary for warlocks, sorcerors,wizards, monks, most cleric specs in BG3 specifically
Technically perception should be the best skill to have for ALL classes, especially for those using wisdom as a dump stats. Since that proficiency bonus will help avoid surprise attack and find extra stuff
Wild magic sorcerer is a way to go The amount of fucking chaos is insane I blinded my party and enemies countless times I shrunk myself down I've turned my whole team into dogs and cats. I've randomly started teleporting look at someone has never played d&d very much before let alone a full session I can say sorcer wild magic is fun. Just know when the wild surge happens random shit is about to go down.
for martial melee characters, I've found that doing Jump -> run will allow you to cover more grounds rather than just running with all your movement. Also, jumping scales with strength, the higher your strength the further and higher you can jump.
@@kellymccarthy7109 "Athletics is a strength skill, That improves shove, your resistance to shove, and jumping" Any other corrections or are we gonna take a break from the meth pipe today?
@@Hammers_Peace Fextralife wiki I'm presuming? Don't use them. Their website is awful, ripped from false sources, and they use you to viewbot their Twitch. That's not the in game description. You can load it up and check yourself. BG3 has many changes from DnD and athletics not influencing jumping is one.
The length and detail for each class is a really good fit. It's short enough to hit the highlights and provide useful advice without becoming a tedious slog through minutiae. And for those who have that in-depth knowledge there's enough meat on the bone to either agree or disagree with based on their own personal preferences and experience, but there's enough there to have an educated conversation with.
Just started playing the game feels amazing I love the DND aspect in the game. And in my opinion your class guides are way more informative then others that's why I subbed :) thank you and appreciate the guides you have
My personal favorite is the Eldritch Wizard (7 fighter 5 wizard) there's plenty of versatility, 3 feats, and improved cantrips. you can unload two powerful spells in a single turn, use a cantrip and follow up with an attack, or attack an average of 3 times with great weapons, dual weilding, and pole arms. I tend to raise int and/or str to 18 in the most situationally useful way, use my second feat to improve my fighting style, and use my third feat for an improvement in spell damage or bringing an ability to 20. Chromatic orb combined with a ring of elemental infusion is an excellent addition to the kit as you will be able to match your weapon damage type to an enemy's weakness.
@@King_Flippy_Nipslmao. Yes you can. You can use any armor you’re proficient with. Starting a fighter means heavy armor with no interference for spells at all
@King_Flippy_Nips Jesus..the level or dumb. Fighter 1 gets you every armor . Also barbarian would not allow you to cast or concentrate on spells while raging.
My current Tav is a Zariel tiefling oath of ancients paladin and I'm LOVING playing him (I think the best part is just the versatility with how I can switch up the way I play him from healing/support to tank or dps depending on the encounter) Also fun thing I've noticed while playing him: if you have that automatic divine smite for crits thing turned on it will actually trigger on opportunity attacks as well
Rogue feets adviced are awefully bad, why would you take lightly armoured? rogues can allready have wear light armour from the start, and if you want ability points just take the +2 option. Never start with odd numbers on ANY CLASS unless you have a plan (hags hair, medium armoured etc). example: 10 17 16 10 10 11 gives you +6 (odd numbers do not give you anything+) 10 16 16 10 10 12 gives you +7
my brother a 10 gives a zero in ASM and a 16 and 17 both give +3 ASM, its for min maxing for later in game which is helpful when u select those one AS feats which is awesome btw.
You should *never* take Lightly Armored as a rogue... you *already* have proficiency in light armor so you're just wasting the feat (if you just want the ASI then take the ASI option at the top so you at least get 2 score bumps instead of 1).....
Heres a little tip. If you play a class that has a lot of concentration spells and is rather close to the front line (like cleric) consider taking the feat "resilliant: constitution" giving you a +1 to constitution and making you proficient at constitution checks. Trying to keep the concentration is a constitution check making it arguably better than the feat "warcaster"
Arguable warcaster is better due to advantage but due to RNG results will vary, however get both and you'll basically never have concentration break At least from what I've experienced
@@cmaster39 yeah its dependents on your base saving throw chance and proficiency gets higher with your level. Warcaster is probably better at lower level. Also constitution sf is great for all the other checks like poison etc.
Sorcerer gets my vote for best class just for the twin spell haste combo. With Lae'zel and Karlach it gives them each 4 attacks a turn at level 5. Most combat enconters last like 2 rounds at that rate.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration. It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration. It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
I think it’s kinda iffy to call vengeance an evil paladin. Vengeance is just ignoring the overly righteous to defeat the greater evil. It makes sense. Think of Devotion as Superman in terms of morals but Vengeance is the Punisher or Batman, willing to throw away honor to kill evil, but not actually BE evil.
First play through I respect from gloomstalker ranger to paladin and took 4 levels in warlock. Having more fun with the respect build because I feel like I can do more. It feels with bg3 you need to multi class as a thief rogue in order to get more benefits on the bonus actions
@@the_tactician9858 I gave Astarion two short swords and the hellfire crossbow. I am tempted to respec him as a thief rogue gloomstalker ranger. Mainly because of the fact that the very first free attack he can just basically one shot somebody and then use his sneak attack for another baddie. Then have him with the duel weird fighting style and kick butt.
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed) Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places. Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed) Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places. Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
Just spent an entire hour respecing my team and swapping gear. Great video! P.S for Cleric I would suggest figuring out if you want to use concentration spells because then you'd want to put some focus on Con Saving Throws, meaning atleast 1 feat should be towards that. Other then that the main thing is melee or spells/ Str or Wis. You don't need dex with heavy armour and you don't need a bow per say with spells.
I don't get why would someone watch this? This type of games are exactly made so you play them as you want. Following a guide just ruins half the fun and experience. It's a bit complicated so mechanic explanations are ok but "take this class and use these spells and items" or even "say this to these NPCs" kind of advices in a story game are like you can just watch a streamer playing it since you have wasted 60€ for a game someone else plays for you.
These are more like "this is how to get the most out of each class". Also it's a nice way to help plan the character by learning about each class and how they work
So the drow spell / ability fairee fire is really good for a rogue because sneak attacks are only required to have advantage and the spell makes all targets in that radius have advantage. It’s good and you don’t have to hide
In my first and second playthrough, I've had a Paladin. It's easily my highest burst damage character. I've hit for right under 250 damage in a single crit hit. It's really hard to keep my oath, though.
Ok for Oathbreak8ng your Paladin. Any oath is broken by murder. The easiest first opportunity is the Teiflings tyat captured Lazel after the crash. Don't talk with them just attack and it will break all the Oaths. The Oathbreaker himself will show up and tell you he will see you tonight. Then when you go to camp at it becomes night you need to find hom on camp. Before you sleep but he will be there every night until you speak to him. He will explain how and what breaking your tenant means.
Is there a Monk that ever joins your party? I want to play as a bard with song of rest and have all my other people on Short Rest assets (Monk Ki, Warlock Pact Spells, BattleMaster fighter extra dice- I think, maybe not). Also, are all the ritual spells set up correctly? For some reason I don't see Ritual tag on Find Familiar (I'm sure there are more).
Companions are as follows: cleric, rogue, wizard, lock, fighter, two druids if you’re good one paladin if you’re bad. No bards/monks/specs/or rangers as far as I know.
@@abdullahali6781I truly hate that we can’t remove a friends character on our playthrough. Unless you reset to before they joined, you’re fucked and stuck with a character that cannot interact with the story and serves no purpose other than getting a class you didn’t have before. It’s just not worth it.
For a druid of the moon, I definitely recommend Tavern Brawler feat. And you can also get something like Heavy Armor Master for +1 str, even when shapeshifted. While you don't get benefits from your armor - you do benefit from the extra strength (works with any feat, that gives your the stat boost directly, instead of allowing you to choose one. Works with Resilient too, but that one is better with Constitution instead). And last you can take War Caster or Resilient (Constitution) to improve your Concentration saving throws. You can cast Stoneskin in caster form and then shapeshift. You can also get bonus strength from the Hag's hair, the potion from act 2 and from the mirror of loss. And thus you can reach up to 24 Str in Wolf form (17 base, +5 from these and up to +2 from feats). But even without the Hag hair and without 1 extra Str feat, you still get a +12 (6 x 2) on attack and damage rolls, if you use Wolf form. Generally the Saber-cat form is the best, but I play Wolf for RP purposes, and it's still viable like this.
not every warlock want to be a battle / combat caster. My warlock is a squeezy 20 charisma distance caster and talker only weapon she can carry are knives and wands ;D and she makes damages as f***** hell (or fery in her case^^)
On the monk part, monk doesn't add con to armor class. Every monk needs wisdom, it adds to dex to make your AC... not just the four elements... Str is not important for monk, Dex, Con and Wisdom... bro wtf kind of information is this? If you want to make a strength based monk, then go Tavern brawler and skip dex or con, but why not just be a fighter or barbarian lol?
I picked wild magic sorc for first playtrough.... yes, maybe good for the lolz when playing with friends but not so good solo. Several reloaded fights because my wild magic damaged random npc's and they turned hostile or 3 out of my party members turned into sheep
Maybe I was lucky but I never actually lost a fight due to the surge (I'm max level in chapter 3 atm) and tides of chaos is awesome for important checks and also "bend luck" is quite helpful during fights when you can hlep ypurself or your partymembers a bit with a close miss at a roll
Amazing video! thankyou so much! Would love to see a teams comps video - a few different recommended class combos for my playthrough (thanks to withers we have an option for any combination); along with some cool synergies in terms of skills/gameplay etc. Thanks for the hard work in this vid you've done an excellent job mate!
Barbarian Sage. There is no other combonation worth taking. A scholar who's so fed up with academia's toxic bullshit that they start raging uncontrollably.
Just stole the Gloves of Dexterity off of a Gith trader and immediately went to respec my Cleric 😂 with some buffs I had already gotten in my play through I'm at Str 14 Dex 18 Con 16 Int 10 Wis 19 Cha 8 These gloves are too OP 🔥 If anyone's reading this, don't forget to hit the hag's well every day for a 10 hp buff that you can stack with the aid spell hp buff for a total 20 Hp buff. Casting Longstrider daily really helps too.
If you left click an item and shift click another it takes all items between and including the two you selected and highlights them all useful instead of dragging everything individually
@ Sorcerer: I'd strongly advise NOT to leave out Mage armor from your spell list. Yes, barkskin potion has the same effect but if you consume another potion during the Fight it's gone, however you cant really loose the Mage armor
You can also have a companion from your camp cast mage armor on you. It doesn't go away when you dismiss them. It can be a story companion or a hireling.
Dragonborn Sorcerer Origin offers a +3 Natural Armor, +1 HP per lvl, energy resistance to one type, and cool scales..hard not to pick when making an OP battle- mage character, with Twinned- and Quicken- MetaMagic .
@@aaronhumphrey2009 That's of course a question of your playing style - I'm an old fashioned P&P player, so I don't really like "maximising" so I wasn't really talking about OP but a reasonable choice...
Aye, ya'll motherfuckers REALLY need to learn the game changing feat that is Alert. +5 to initiative. I spec my entire crew with Alert because it means that you will ALWAYS start every round of combat, and when you do that, you get to set and control the battlefield to your benefit, and you're immune to being surprised. I play a vengeance paladin and get the Blood of Lathander ASAP because the amount of radiant damage you can do in one turn is fucking INSANE. I'm basically a walking nuclear bomb of sunlight and kamahameha sunshine outy ass so hard it's a war crime. If you combine this with the Illithid power Luck of The Far Realms, and you either use potions of speed OR have someone cast Haste on you, you will get two actions per turn and you will ALSO wind up getting two weapon attacks per action. So 4 weapon attacks per round or 2 weapon attacks and a spell-based action. Now, you have a lot of options to add additional radiant damage to your weapon, so you can do all of this to turn your damage up so high and score so many hits that there are very, very few enemies who you don't almost completely obliterate on your turn alone. I can deal so much damage to a boss that the next person might pick them off. Most enemies don't have radiant resistance, a TON of enemies are actually vulnerable to it, the sunshine Kamehameha the Blood of Lathander gives you not only blasts all enemies in range with enormous damage, but it blinds them, too, so when you have the highest initiative and go first, by the time they even get to make a move, they're fucking blinded and 9/10 times they're also frightened, lmao. Intelligence and wisdom are dump stats, so you can spec heavy into strength, con, and charisma. I do 16 str, 13 dex, 14 con, 8 int, 8 wis, and 16 charisma, if my memory serves me right. High charisma is absolutely my focus so for any opportunities I get to bolster my charisma, I focus on that. For feats, I go for Alert, Savage Attack, and either Mobile OR a skill improvement or skill-buffing feat. Tough is a fantastic choice as well because with high AC as well as a fat amount of HP, I can deal a fuck load of damage, take very little myself, and use Duel to force the heavy damage dealing enemies like bosses to fight me and me alone while the rest of my party either lays out damage to the boss and provides healing / buffing support, OR pick off the rest of the enemies with some crowd control while I take out the 800lb gorilla who can't goddamn kill me because 1: they are lucky to even land a hit, 2: if they do it's not going to cut deep into my health, and 3: they won't deal nearly enough damage to outpace me since Paladin comes with class-based FAT healing. Also, Paladin comes with some permanent buffs you can turn on that increase your radiant damage and protect you from shit like being Frightened. The absolute BEST combo is this + spec'inh Shadowheart into a Life Domain Cleric because Trickery is fucking useless, but Life does two huge things: her Cleric attacks are also radiant and deal a fuck load of damage (and Guiding Bolt is a cantrip), she can surround herself with either radiant or necrotic spirits in a cyclone of death (which you can scale with higher level spell slots), so I always activate her cyclone of sparkle death and use her actions either either heal, teleport around and just plow into clusters of enemies and let her hoola-hoop of death attack for her (it basically acts like doing multiple attacks and all you do is walk around) or finish off enemies with Guiding Bolt. I don't bother going hard into her strength because her Wis takes care of all her magic based damage dealing and she is very good for not needing to use actual melee attacks unless someone is too close and ranged attacks would have disadvantage. Astarion I've actually multiclassed between Assassin and Shadow Monk, so he does a SHITLOAD of damage with every hit. He has two shortswords, each attack gets two strikes, he has extra attack, AND with monk you get to use unarmed attacks as bonus actions which means Flurry of Blows comes in for FAT damage after you've flayed an enemy. His AC is pretty high due to his dex, and intelligence is a dump stat, so I focus on high dex, high wis, medium con, low int, and strength at like 10-12 but not a huge focus. I give him the feats for Alert, Savage Attack, and either Dual Weilding finesse weapons or Moderately Armoured for medium armor if I want the extra AC. Gale I used as ranged (obv, squishy mage) and heavy for crowd control, so I spec him hard into Intelligence and Constitution, and I go for high damage spells (especially ones that target an area for hitting clusters of enemies), plus spells that buff the party, like Haste which I usually have him cast on my Paladin if he winds up going first because whatever spell I'd assign him to use if he went after me, I can more than make up for with an extra action. Also, misty step, ya'll. Use it. Anyways for Paladin you can also take the last two levels and spec into Fighter to get Action Surge, meaning once per battle you can use that to give yourself a whole nother round of actions, lol, and I did the same for Astarion too because after 7 for either Rogue or Monk, there's no crazy big benefits that outweigh adding in an action surge. He wins up getting two attacks per action, two actions per turn, two bonus actions, AND an action surge. Him and my Paladin deal the most targeted damage, while Gale and Shart handle crowd control and pick off weaker enemies. Now, the last and most important benefit is my charisma is through the roof so, in SEVERAL instances, I've just straight up convinced bosses and enemies to kill themselves FOR me. And we can do this and smile and violate the entire Geneva Convention because we are a Vengeance Paladin whose only rule is "get the shit done by whatever means you see as necessary so long as you aren't mercilessly slaughtering innocent bystanders." Oh. Also. Shart has Sunlight and you should use that when you fight vampires because they can't heal, they take damage the whole time, and your paladin / cleric radiant damage is fucking hilariously destructive. I may have killed a certain boss so hard they have to invent a whole new area of law just to prosecute it as a crime. 😂 He has VERY high initiative, but mine and Shart were higher, with Gale right after him, so I smited the shit out of him, kamahamehad him blind, had Shart throw up sunlight so he couldn't heal, had Gale cast Dome of Protection (everyone inside is invulnerable) then finished the bastard off on my next turn in one hit and proceeded to start throwing the rest of the enemies off into the abyss one by one as Shart ran around with a cyclone of death. And the poor sob never even got to land an attack on any of us, lmfao.
For feats with druids, Tavern brawler is insane. Think about it, wild shape attacks are all unarmed. That's VERY strong, especially considering wild shaped druids can get like 3 attacks in each turn (This apparently isn't true for Honour mode)
I dont agree with the explanation of the cleric, it can be a really strong damage dealer if you choose it correctly, but it is easier to build it to be a suport. It is a really good video though, i really enjoyed it
Not using an armor on a barbarian seem a really poor advice in my opinion; yes you loose the unarmored defense, which is at best +5AC (if you have 20 constitution, not gonna happen before end game unless you sacrifice your str, which you should not); a half plate, which you get at the start of the game (from Lae'zel, who can and should use a heavy armor anyway) is already +5 AC and latter you can get better. Barbarian is less tanky than a fighter? they have roughly 1 or 2 AC less (half plate 15 +2 from dex vs full plate 18) and they take half dmg from physical (or also from magic if wild heart bear); they are much more tanky in my experience.
Monk- Way of Shadow. Shadow Step. If there’s is any amount of darkness on the map, you’ve now unlocked a free Misty Step replacement. I use it to rush down casters in combat regularly.
Made a dark urge dragonborn monk for my first character without knowing exactly what dark urge was. Seemed like a cool mysterious haunted background. Leaned so hard into the dark urges. Now I'm a viscious dragon born that pummels everyone to death with my bare fists by way of the open hand. It's such a power trip; I love it.
Which class is your favourite?
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You are saying in the video that you want the stat to the next positive number, but you probably mean the next even number.
@@RanEncounter That is correct :)
Oathbreaker Paladin :D With a bit of multiclassing, you can get Animate Dead, making it feel like a Death Knight.
Thank you for this useful guide for newcomers!
Probably Barbarian! Feels great to SLAP SHIT HARD and wild magic rage fun moments!
I have complaints with BG3. My interface is completely bugged: no microtransactions button, no seasonal passes shop, and so on, it is unplayable.
Yes, it takes getting use to.
Also I think all the DLC gated content is bugged and is accessible? How did they decide this was ready for release...
Have you guys had the bug where your loot boxes just disappear? Like they’re completely inaccessible, I can’t even find the shop for them!
I thought there weren’t any micro transactions
@@ElCombusto that’s the problem! I don’t feel deceived.
Dude I’ve had gale as an evocation wizard this whole time and still had no clue I could use his AOE spells around other characters safely holy shit that makes things so much easier
Oh shit, am I making the same mistake lol. I barely use him because of all his AOE
Hi, my name is Gale of Waterdeep, welcome to Jackass! *lobs a fireball at party*
I didnt even know the mage hand was supposed to be invisible and able to pick locks but I also ended up using it less than i thought however there is one thing it is extremely good at. You can steal anything in plain sight by just throwing it to your character. As long as you stay hidden NPCs will only go for the hand.
If you aren't arcane trickster then it isn't. The mage hand arcane trickster gets is special because of the invisibility and ability to do more things, though the latter part is currently broken.
@@Waterbaer97 Thanks mate, good to know there is a difference and i wasnt just stupid.
@@Waterbaer97 I can get the mage hand to pick pocket?
@@blairbrook1336 no. The special arcane trickster hand is supposed to be able to pick things up into your inventory and pick locks for you but it's currently not working. Pickpocketing you always have to do yourself.
1:13:50 maybe they've patched this already, or they will, but tavern brawler synergizes well with druidic animal forms as they count as unarmed attacks thus gaining the benefits from tavern brawler. Technically it's not a bug or exploit, but Larian might change it to make it clear that they mean fully unarmed attacks.
They didn't consider a druid's right to bear arms when coding tavern brawler
Mobile is also a good feat for the Druid so that they do not trigger attacks of opportunity.
Do the wildheart barb bonuses work when wild shaped?
@@phoenixsorenyes
@@udangu😂 bear arms.
My leveling up: Oooh .. this looks good ... click .... move on.
Almost universally improving your main stat to the cap at 20 is better than any single individual feat. The extra bonus is used in every single hit and damage roll for melee and hit and plus healing for casters. You cant do damage unless you first hit so maximizing your stats is the key in the 5e engine. Because you are capped to 17 to start, you can get away with heavy armor mastery but you would be better off to take 2 stats and increase a second attribute to an even number to get the bonus improvement. Odd numbers on stats recieve the same bonus as the lower even number so 17 has the same bonus as 16. Always go for even numbers on your primary stats and use the +2 attribute improvement feat to add the extra bonus.
99% of the feats in the game are garbage. Tavern brawled for barbarian is good if you go bounded throwable weapon route. The rest are just meh. Why take warcaster instead of upping constitution? Why take feat that lets you dip into low level spells or abilities if you can just multiclass?
@@robertnomok975099% of the feats are garbage FOR YOU. With a game that is this open-ended and massive, it's important to remember that everyone is going to experience it differently.
@@Tcrror well if you want suboptimal character gimped by useless feats. Be free to do so. Actual dnd5 outside of PHB has plenty of good feats.
@@robertnomok9750could you be any more of a "that guy"? Plenty of feats are far more useful than an additional plus one to a stat modifier
There's a few feats that grant +1 stat and some proeficiencies.
Those can be considered instead of +2 stats
I’m surprised Pact of the Chain didn’t get more love during your Warlock guide! Yeah, Guidance (from Tome-which rhymes with “foam”, not with “tomb”) is useful, but anyone else in the party can have guidance to give you that bonus, and Shadowheart and Halsin should both have access to it as a cantrip (and you can get it via a necklace). By contrast, being able to summon a flying familiar that can go invisible at will is pretty unrivalled in terms of utility. Having a flying scout to map out dangerous areas for you at NO personal risk is amazing, with flight to get into interesting positions. They can even toss items around to give you easy access to hard-to-reach treasures. Why walk through a gauntlet of traps to flick a lever or grab some loot when your imp can just fly through and either attack the lever or toss the item your way? (The imp trivialized saving the hostage from the hag and navigating the maze of exploding mushrooms in my playthrough.) They’re also very useful in combat-either to swoop in invisibly (so, with advantage) to finish off a low-health opponent, or to run interference and soak up attacks to distract the enemies from your party.
Ahh but a warlock's tome is a tomb for his soul :)
Spike Growth for a Druid is a fabulous area effect and crowd control.
in the Fighter segment you recommended Polearm Master and didn't even mention pairing it with Sentinel? It's a classic combo new players should know about. Basically, Sentinel lets you use a reaction to attack an enemy that attacks a nearby teammate but the more important thing is it also stops enemy movement entirely upon hit so when paired with polearm master and a reach weapon, you can stop an enemy from escaping you using your reaction if they aren't using magic to escape, and keeps an enemy from just walking past you, setting them up for you to take down next turn, all for just a reaction. Very useful for battlefield control as a martial class
You forgot to mention halfling for bard. I hate failing checks so to get re-rolls on 1’s is fantastic.
Help I can’t stop playing monk. I play it in pen and paper sessions with my friends and here I am dominating me and my buddies campaign with my half orc monk in bg3. And I swear larian put so much OP gear in this game for monk I just can’t imagine playing a different class now lol.
Tome is pronounced by saying the name of the letter o, the word you said is tomb which is another word for a crypt
you dont need armor proficiency as wizard when your base armor with mage armor is 19.
Barbarian should always recklecss attack. Rolling two dice on an attack enables you to crit-fish for those juice dmg numbers
The most broken feat for casters is duel wielding.. double staff, especially the later ones in the game is way stronger then the other feats.
I'm pretty sure the mistake is about Barbarian's interaction with the extra attack from Great Weapon Master. Unless I'm doing it in the wrong order, you don't get an extra attack.
You do, but only if you get a killing blow or crit. It also requires a bonus action.
if you're using, say, the frenzied strike from berserker, that eats your bonus action for GWM (i also think thats the worst subclass due to minus hit penalty, clashing with GWM on two fronts)
Stop pumping skills to 17. 16 is equivalent with minimal edge cases that will likely never come up. Spend the two points you save on +1 somewhere else.
But if you do 17 use the hag hair for plus 1 and then only 1 feat to get to 20
I have to say that I disagree with not including mobile as a really good feat option for monk. Monks aren't really supposed to be a front line class. They play more like melee rogues, running up to the front line to deal damage, and then running away from the front line to avoid taking damage. Mobile not only gives monks even more movement speed to work with, it also lets them automatically disengage after making a melee attack, allowing them to back away from Frontline enemies while still using 3 attacks in a turn.
yeah if your going warlock your gonna want to multiclass. sworlock OP. magelock pretty good also
This is exactly the video i want 👍🏽
Really good video but I highly disagree with the fact that clerics are support they have some of the highest damage output in the game
trying to tackle every class in the game in just 2 hours is a chellenging task, so hat off. I didn't see the whole video, but for those planning on bard, consider warlock 2/Bard 10 for a more balanced lore bard, and for swords bard, dont even bother too much with melee, where it really shines in this game is ranged with the flourishes, since you can attack twice, and some sort of combination with thief rogue and fighter
I think you got mixed up on the paladin subclasses - looks like devotion has “holy rebuke” beyond that I don’t know
Think about taking archfey on warlock bc of greater invis at lvl 7 I believe, really strong at just living with it
Tips and notes I'd like to add to the video:
- What is beeing said about the mage hand is correct, however it has some uses you'll just have to get a little more creative for:
1. It doesn't cost you anything to put items on the ground during combat so you could just throw a few bombs and healing potions on the ground for your mage hand to throw, turning it into a ranged dps or healer even
2. It only has 3 hit points, but because of how weak it is it will probably be prioritized by whatever enemy is up next (at least outside of the hardest difficulty) so you can sometimes use it to just tank a hit
3. The 1 damage it does is often enough to finish someone off early game
4. It can shove... enemies off a cliff, or you for extra movement
5. Not going to tell you where, but there is a pair of gloves in the game that let you cast mage hand as a bonus action which is not very usefull to mages anyway outside of misty step until you gain some ilithid powers
6. (Not confirmed, this is from another video) Shoving out of invisibility or stealth always works guaranteed so the arcane tricksters invisible mage hand can guaranteed kill an enemy on it's first turn
- For the Wizard:
1. Any race is fine like the video states, however if you think a few steps ahead you can get further benefits from picking a race that comes with armor proficiency as wearing armor means you don't need the mage armor spell saving you a spellslot and a slot for prepared spells
2. Sleep was downplayed a lot imo because while you can't often use it right out of the gate it always works 100% guaranteed if the HP limit is met and it doesn't require focus so it works with haste and your meele friends will love you for putting enemies to sleep as they will automaticly crit and have advantage on sleeping enemies
For the Warlock:
1. Deepening the other 2 evocations wasn't mentioned so here you go: Deepening the familiar will give them an extra attack per action and deepening the tome will give you sleep and raise dead without a spell slot once per long rest
I was thinking for bard aswell with college of swords why does no one ever grab the savage attacker feat if youre running a melee focused bard? I feel like its a slept on feat for college of swords maybe the abillity improvements better idk
Can you do one for every multiclass combination? Thanks.
Five hour video here we come lol
It not being in order is wrong. This is also a very beginners guide/understanding of how D&D is played. Such as Oath of Vengeance isn't actually evil, it's more of a "Batman" style of alignment, it's also explained in game that Oathbreaker isn't entirely evil at all. Which is true for D&D 5e as well. This sort of misunderstanding will be shown more when you play the game. Rangers being focused on only dex is another one. You can build a strength based ranger and still have it be highly functional.
Can you be a vampire elf necromancer druid. I have not played the game yet. Just wandering if any one can let me know.
No way to become a vampire that I'm aware of. But Druid has a whole specialization based around necromancy (or at least similar to it). And you could play Astarion and respec him into a necromancer druid.
BARBARIAN LIFE!!!!
Karlach life ;)
Helpful Video but i have a question i hope some of the viewers can help me answer. I want to play Baldursgate 3 on the ps5 release and want to play around with necromancy.
Normally when i play games in a fantasy setting i just go full strength or tank...but since i heard necromancy is in the game i really want to try.
Would it be better Play an oath breaker paladin because it would be closer to my usual playstyle, or should i go necromancy wizard.
The points for me are:
Can i do a lot of necromany with the oath breaker paladin or is the variety and to say it bluntly cool shit the wizard does better.
2. Is it hard to become an oath breaker and to get necromancy? I fear that i will may miss some things, i plan to play with a friend and it could be that we don't explore as much because we stupidly go too far(you know what i mean right?)
And 3. How does it feel to play both. I can imagine as a paladin i could be a tank and attack more in melee, but will the necromancy aspect suffer from this a lot? And the Mage will have a lot of spellslots compared right? i will probably fool around with other spells thsn necromancy.
So to summarize: Necromancy accessibility in those classes.
Necromancy volume.
And usefulness in general, which is more useful for which class.
and of course how easy it is to become the class or subclass.. I'm a total noob in dnd style games btw.
I don't really care for the penalties and i don't want a lot of spoilers, but i need to get those answered. I will probably play a female halve ork because i wanna be a big woman...(aaaah i cant decide what to do)
I'm thankful for every answer that i can get, and wish you a wonderful day :3
Just choose one, play the game. Don't like it? you can respec your character completely for 200 gold.
What I mean to say is, don't worry about min maxing from the start, just go have fun.
@@Wholleh I dont want to min max i just want to have a cool experience with the game. I dont want the best or strongest char(in most games necromancer are rather weak) but i dint know what would fit better T.T
But i didn't knew i could completely respec, this is useful information since now i can just do one thing and don't have to stress that much, thank you ^^
Is 200 gold a lot in baldursgate?
I'm at 4.5 k gold at level 5, so no. 200g is nothing. Go have fun ! @@mavcotm8006
@@mavcotm8006So there are I believe 3 necromancer paths and I am starting the wizard path on my 3rd play though rn, I was accidentally oathbroaken in 2nd play though but don’t have any experience in it yet but the 3rd choice would be Cleric all 3 are viable and necromancy is a very fun play though very strong from what I heard you can literally loot and carry infinite amounts of bodies and I think you can get 6 summons as wizard necromancer with only 1 body (no idea why) but the other 2 (PLD CLRC) I assume are weaker pure necromancers and mostly use it as a support tank or support healer kinda thing I hope this helps obviously this is just my assumption so far I would give all 3 a try and see what works best
& no 200 gold is not a lot at all and it’s actually free bc atm the person who offers respecs won’t accuse you of being a theif when you steal the money no matter how many times you get caught
@@numb51477 That was also very detailed, thank you a lot. I will try different classes and probably start with wizard and look how much fun it is for me. I have still 6 days to think about it untill the game releases on ps5
Class Guide for BG3: The Movie
"Oath of vengeance is so kind of evil paladin"
Oath of vengeance paladin: No sin must be forgiven, all evil must be condemned
sounds pretty damn evil to me.
@@daisycarbonell So what, if vengeance paladin sees group of bandits ravaging a tavern, killing everyone in, they should go "I forgive you"?
@@yukkahiro never said that. just because someone is evil doesn't mean they are incapable of doing good. same goes the other way around. they can look at that group of bandits ravaging that tavern and kill them because they're "sinners", but what matters is WHAT they consider a sin and WHY they consider it a sin.
many characters in fantasy AND people in real life use sins as a scapegoat, an excuse, or an otherwise dehumanization tactic to murder or harm innocents. that mindset creates the kind of people to look at a tiefling and immediately call them a sinner because they look like a demon, when most tieflings are just innocent victims who have been touched by *actual* demons. this same premise happens in real life.
its black and white thinking. context matters. and yes, not every vengeance paladin or someone with that mindset is inherently evil either. but its very easy for someone to become evil because of it. its a slippery slope.
@@daisycarbonell @@daisycarbonell"Yeah i never played dnd, how did you knew?"
Yeah, welcome to dnd. Vengeance paladins are "Neutral", mostly lawful neutral. Their whole thing is fighting to subdue greater evil. They mahe have questionable ways, but they always do that for good,
What? Necromancer infected the entire village to turn them into undead army and march to destroy the remaining cities? Welp, guess we're cutting down the village. At least everyone esle is safe
DnD allignment is literally like that, evil means cartoonishly evil, do everything to bring pain and sorrow to others. Wanna know evil paladins, check oath of conquest
@@yukkahiro you're right, i haven't played dnd before, and im never going to. ive played like 20 hours of baldurs gate 3 and that's it. so what? how is it somehow special/different because its in dnd? I am SPECIFICALLY talking about the phrasing, "No sin must be forgiven, all evil must be condemned". if they really believe in that, then oath of vengeance paladins still sound corrupt.
if their reasons are "for good", that's great, but that doesn't mean it ends up being good. The ends do not always justify the means.
I love the rng on the barbarian.
"so that you hit that much more often" - misses a 80% hit
"you'll be killing something each turn" - doesn't kill anything and proceeds to miss another attack
Yeah, the green font (advantage colour) often comforts me when choosing my moves, only to miss 3 back to back 80%> hit chance moves is heartbreaking. Especially since you know you're going to take so much dmg next due to recklessness. 😂
I slowly start to prefer fighter over barbarian at times, especially later when heavy weapon master falls off.
@@JH-nb6nw especially as githyanki when 1d4 psi damage quickly turns into 4d4, nothing to scoff at really
doesnt feel as disgusting as Xcom lol, still fun times
@@ragingcalmness7815That game is for true masochists
@@ragingcalmness7815xcom… I’m here to enjoy baldurs gate content, not be violently shoved into the throes of a Vietnam style flashback… ALIENS ARE IN THE BUILDINGS
When you suggested polearm master I was certain you were going to mention sentinel with it so that when you opportunity attack people that run into your range, they can no longer move close enough to hit you.
Sentinel/PAM combo isn't honestly that strong in this game. Plus, the combo is bugged af.
Oath of Vengeance Paladins still have to be GOOD. You can't kill a helpless creature.. There is an example in the Emerald Grove that will break your oath for any of the 3 oaths. The healing AOE on ancients is really good, I agree, but Sacred Weapon on Devotion can be combines to offset the penalty from the Great Weapon Master feat.
I played through my first playthrough blind as an Oath of Vengeance. Just think of them as Judge Dredd. Never once broke my oath and playing multiplayer got more inspiration points (about 20+) than my team mates for good roleplaying.
Fighter: Hit things hard
Barb: Hit things really hard
Bard: Hit things hard with a guitar
Rogue: Hit things hard without them knowing you were there
Cleric: My brother in christ i am going to hit you hard
Assassin rogue is really good if you use multi-class and take three levels of Gloomstalker ranger. Those two subclasses together can clear a portion of an encounter on the first turn, or take down a boss before it gets a turn. If your not going to multi-class go thief.
Surprising enemies often involves skipping dialogue options and just attacking out of stealth, not possible for most boss encounters. Thief is the superior decision, go for dual-wield hand crossbows, so you can use your bonus actions for ranged attacks and take Sharpshooter. Paired with Gloomstalker this is gg.
@@RiceLow I usually have my stealth character sneaking while my main character does all the talking. So he is not in combat when combat starts, and gets an Assassinate, and Gloomstalker stuff off the first round, and then gets added to the initiative to do it again after he attacks. You can switch characters during dialogue to set up stuff like this.
So do you attack in the middle of the dialogue? Or do enemies count as surprised when they are in combat but are attacked from someone who is not?
@@RiceLow I think they are surprised if you are not in initiative, and stealthing.
At what level did you multiclass? I'm currently running a Drow assassin rogue. But I'm only at level 4.
The only complaint I have with the game whatsoever is the visual character customization. I am actually surprised how limited it is when the game blows everything else out of the water by a 100 miles compared to anything else ever. The amount of choices, path outcomes and dialogue in this game is truly amazing. Mods are for that’s why I’m buying a PC for masterpieces like this that I love that I want to tune or change to whatever way I want.
This game has insane levels of facial feature response to various emotions. Notice how natural and expressive your character is in cut scenes, you can't have too many misshapen features and preserve that kind of flexibility.
There probaply will be atleast more scars and other customisation options added later. Big maybe though. I doubt there will be straight up face options.
Look at all they added to divinity 2
Ya I solved all my visual customization wishes with mods lol
I was really hoping as an orc I could customize my tusks. Skyrim let’s you do that in the base game.
I just want a transmog feature and closed helmets
Another great option for the Level 4 feat for a Bard is Actor. If you're Charisma is 17, you can increase it to 18. You also gain expertise in Deception and Performance, which you will want to pick up anyway, so it frees you up to put Expertise in other skills. It synergizes with everything you want to be doing.
Edit: Didn't notice this, but if you are going to do this, you should not select Deception or Performance as proficient skills during character creation. This feat gives you Expertise in these two even if you aren't initially proficient.
Ok that makes a major difference!
Thats a really strong optimization imma use in my honor mode run
I would argue this is something you should do on a respec; you're going to want to talk that good shit to avoid unnecessary fights leading up to level 4.
Laying down oil then hitting it with fireball to ignite it and then throwing ice down to put it out is just CRAZY! We should be holding other devs to this standard ESPECIALLY these major dev companies. This is great!
One of the most broken builds rn is a tempest cleric build that uses create/destroy water to make a puddle at an enemies feet and then electrocute everyone in the puddle for massive damage. And the amount of destructible walls especially in the under dark has me hoarding smoke powder barrels lol
This is literally combining 2 mechancis together. Nothing mindblowing
Did you not play either divinity lol
This is basically DOS3 rather than BG3. They are using the same engine and copy+pasted DOS2 but built a BG-themed detailed campaign...
With the bard section let me add... If you want to be more support go College of Valour, if you want to do more damage or be harder to kill go swords. He didn't mention that if you go human you get access to shields, so that negates Valours advantage their. Also, Valour can't give itself bonuses to defenses with inspirations it only goes to allies, unless they change that in the future. College of swords also can use defensive flourish Attack defensively, increasing your Armour Class by 4 if you hit. So, with the same armour, the same shield, +4 to defense, the dueling style/ two weapon style and the offensive flourishes: you'll do more damage and be tankier, but you'll be selfish and Valour can wield 2handed weapons and you can't thus opening up for the Great weapon master chain of feats. That's basically the differences of the two.
Don't sleep on a strong wisdom score. Even for someone like the barb. Wisdom saves are responsible for resisting some of the more brutal effects in the game.
Agreed, INT is the 5e dump stat for most classes in tabletop.
Strength is also mostly unecessary for warlocks, sorcerors,wizards, monks, most cleric specs in BG3 specifically
Technically perception should be the best skill to have for ALL classes, especially for those using wisdom as a dump stats. Since that proficiency bonus will help avoid surprise attack and find extra stuff
Game: offers a range of diverse classes with unique skills and dialogue
Me: OWLBEAR TIME!
Bard is sooooo much fun! Both in combat and just exploring and interacting with the world.
I built my ranger with str rather than dex and went ranger Knight and use 2 handed weps. Went beast master and working really well so far.
No one cares
That's pretty dope my brother
We care about your fun, STRangers are always fun
We definitely care, fuck the guy that said otherwise
Really cool build brother, I'm playing gloomstalker ranger dex/Wis 2 weapon fighting up close and duel handcrossbows at range. Can't be stopped
Wild magic sorcerer is a way to go The amount of fucking chaos is insane I blinded my party and enemies countless times I shrunk myself down I've turned my whole team into dogs and cats. I've randomly started teleporting look at someone has never played d&d very much before let alone a full session I can say sorcer wild magic is fun. Just know when the wild surge happens random shit is about to go down.
for martial melee characters, I've found that doing Jump -> run will allow you to cover more grounds rather than just running with all your movement. Also, jumping scales with strength, the higher your strength the further and higher you can jump.
Athletics*
Str will govern it, but you still need proficiency to really make this worthwhile
@@Hammers_Peace Strength*
Athletics has no bearing on how far you can jump, it's purely your strength stat + respective feat/class/buffs.
@@kellymccarthy7109 "Athletics is a strength skill, That improves shove, your resistance to shove, and jumping"
Any other corrections or are we gonna take a break from the meth pipe today?
@@Hammers_Peace Fextralife wiki I'm presuming? Don't use them. Their website is awful, ripped from false sources, and they use you to viewbot their Twitch. That's not the in game description. You can load it up and check yourself. BG3 has many changes from DnD and athletics not influencing jumping is one.
@@Hammers_Peace they're talking 5e
The length and detail for each class is a really good fit. It's short enough to hit the highlights and provide useful advice without becoming a tedious slog through minutiae. And for those who have that in-depth knowledge there's enough meat on the bone to either agree or disagree with based on their own personal preferences and experience, but there's enough there to have an educated conversation with.
Just started playing the game feels amazing I love the DND aspect in the game. And in my opinion your class guides are way more informative then others that's why I subbed :) thank you and appreciate the guides you have
Intimidation is a good skill for a Barbarian in this game because they get a lot of unique Intimidation checks (with advantage).
Also good for clerics, they get the thaumaturgy cantrip that gives them advantage on intimidation and performance
I've found control undead for paladin to be insanely good! Took over Malus during his fight for a 250 health undead follower.
My personal favorite is the Eldritch Wizard (7 fighter 5 wizard) there's plenty of versatility, 3 feats, and improved cantrips. you can unload two powerful spells in a single turn, use a cantrip and follow up with an attack, or attack an average of 3 times with great weapons, dual weilding, and pole arms. I tend to raise int and/or str to 18 in the most situationally useful way, use my second feat to improve my fighting style, and use my third feat for an improvement in spell damage or bringing an ability to 20. Chromatic orb combined with a ring of elemental infusion is an excellent addition to the kit as you will be able to match your weapon damage type to an enemy's weakness.
you cannot use armor as a wizard though, so why not go barbarian wizard or monk wizard
@@King_Flippy_Nipslmao. Yes you can. You can use any armor you’re proficient with. Starting a fighter means heavy armor with no interference for spells at all
@King_Flippy_Nips Jesus..the level or dumb. Fighter 1 gets you every armor . Also barbarian would not allow you to cast or concentrate on spells while raging.
@@King_Flippy_Nips classing as fighter first gives you heavy armor..... Also at level 3 they get spells
@@King_Flippy_Nips When you don't know shit about the game but try to comment on mechanics anyway.
My current Tav is a Zariel tiefling oath of ancients paladin and I'm LOVING playing him (I think the best part is just the versatility with how I can switch up the way I play him from healing/support to tank or dps depending on the encounter)
Also fun thing I've noticed while playing him: if you have that automatic divine smite for crits thing turned on it will actually trigger on opportunity attacks as well
Rogue feets adviced are awefully bad, why would you take lightly armoured? rogues can allready have wear light armour from the start, and if you want ability points just take the +2 option. Never start with odd numbers on ANY CLASS unless you have a plan (hags hair, medium armoured etc). example: 10 17 16 10 10 11 gives you +6 (odd numbers do not give you anything+)
10 16 16 10 10 12 gives you +7
Is that what he really said in the video? If so, I bet he also said some shit like "make sure to always use true strike before attacking" 🤓🤣
He also said to start with savage attacker as first feat on barbarian. Feels like a noob writing a guide.
my brother a 10 gives a zero in ASM and a 16 and 17 both give +3 ASM, its for min maxing for later in game which is helpful when u select those one AS feats which is awesome btw.
You should *never* take Lightly Armored as a rogue... you *already* have proficiency in light armor so you're just wasting the feat (if you just want the ASI then take the ASI option at the top so you at least get 2 score bumps instead of 1).....
Heres a little tip. If you play a class that has a lot of concentration spells and is rather close to the front line (like cleric) consider taking the feat "resilliant: constitution" giving you a +1 to constitution and making you proficient at constitution checks. Trying to keep the concentration is a constitution check making it arguably better than the feat "warcaster"
Arguable warcaster is better due to advantage but due to RNG results will vary, however get both and you'll basically never have concentration break
At least from what I've experienced
@@cmaster39 yeah its dependents on your base saving throw chance and proficiency gets higher with your level. Warcaster is probably better at lower level.
Also constitution sf is great for all the other checks like poison etc.
Taking a CON +2 from an ASI is also very worthwhile
Sorcerer gets my vote for best class just for the twin spell haste combo. With Lae'zel and Karlach it gives them each 4 attacks a turn at level 5. Most combat enconters last like 2 rounds at that rate.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration.
It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration.
It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
Archer Fighter with knockback disarm and immobilize. This is so much fun, I am literally Legolas with red hair and titties.
I think I picked the most basic but most difficult way to play BG3 for the first time ever 😂 I’m a human fighter. 😂
Fighters are so good lol. I would always respec my party when I found cool gear but Laezel stayed a fighter all game and she was always my strongest
The existence of a tiefling implies the existence of a larger, tiefle.
I think it’s kinda iffy to call vengeance an evil paladin. Vengeance is just ignoring the overly righteous to defeat the greater evil. It makes sense. Think of Devotion as Superman in terms of morals but Vengeance is the Punisher or Batman, willing to throw away honor to kill evil, but not actually BE evil.
Really like this video, lots of useful information. I'm still struggling to wrap my head around all of the cross classing options.
For my bards, I always recommend using entertainer purely for the fact of how much inspiration you get just by passing performance dialogue checks
Im looking to make a human fighter,that will become a eldrich knight.I want to use nothing but the swords. Any suggestions?
Champion and half orc have a good synergy but other than that i dont think champion is worth it
This is what I need as someone without any DND knowledge. Thank you!
Something to know as well is that Gale can have a shield... That +2 to AC. You're welcome
First play through I respect from gloomstalker ranger to paladin and took 4 levels in warlock. Having more fun with the respect build because I feel like I can do more. It feels with bg3 you need to multi class as a thief rogue in order to get more benefits on the bonus actions
Which is why you should give our favourite pale elf rogue 2 hand crossbows... gotta get that 'dakka dakka dakka' from somewhere...
@@the_tactician9858 I gave Astarion two short swords and the hellfire crossbow. I am tempted to respec him as a thief rogue gloomstalker ranger. Mainly because of the fact that the very first free attack he can just basically one shot somebody and then use his sneak attack for another baddie. Then have him with the duel weird fighting style and kick butt.
@@the_tactician9858 I killed him in my playthrough after the camp incident
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed)
Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places.
Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed)
Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places.
Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
Just spent an entire hour respecing my team and swapping gear. Great video!
P.S for Cleric I would suggest figuring out if you want to use concentration spells because then you'd want to put some focus on Con Saving Throws, meaning atleast 1 feat should be towards that. Other then that the main thing is melee or spells/ Str or Wis. You don't need dex with heavy armour and you don't need a bow per say with spells.
My barbarian is gnome because F**K min/max/meta.
I don't get why would someone watch this? This type of games are exactly made so you play them as you want. Following a guide just ruins half the fun and experience. It's a bit complicated so mechanic explanations are ok but "take this class and use these spells and items" or even "say this to these NPCs" kind of advices in a story game are like you can just watch a streamer playing it since you have wasted 60€ for a game someone else plays for you.
These are more like "this is how to get the most out of each class".
Also it's a nice way to help plan the character by learning about each class and how they work
For barbarian, you completely neglected the throwing aspect or tavern brawler
So the drow spell / ability fairee fire is really good for a rogue because sneak attacks are only required to have advantage and the spell makes all targets in that radius have advantage. It’s good and you don’t have to hide
Sorceror:
Twinned haste is overpowered.
While storm sorceror can do lighting _and_ thunder, - SPOILER
Fly can be gotten as an Illithid.
When my class is sorcerer and my race has light armor proficiency but my class don't, can I still use lifht armor because of my race?
In my first and second playthrough, I've had a Paladin. It's easily my highest burst damage character. I've hit for right under 250 damage in a single crit hit. It's really hard to keep my oath, though.
Whoa explain please? I’m trying to be a hyper damage paladin aswell
Ok for Oathbreak8ng your Paladin. Any oath is broken by murder. The easiest first opportunity is the Teiflings tyat captured Lazel after the crash. Don't talk with them just attack and it will break all the Oaths. The Oathbreaker himself will show up and tell you he will see you tonight. Then when you go to camp at it becomes night you need to find hom on camp. Before you sleep but he will be there every night until you speak to him. He will explain how and what breaking your tenant means.
Is there a Monk that ever joins your party? I want to play as a bard with song of rest and have all my other people on Short Rest assets (Monk Ki, Warlock Pact Spells, BattleMaster fighter extra dice- I think, maybe not).
Also, are all the ritual spells set up correctly? For some reason I don't see Ritual tag on Find Familiar (I'm sure there are more).
Companions are as follows: cleric, rogue, wizard, lock, fighter, two druids if you’re good one paladin if you’re bad. No bards/monks/specs/or rangers as far as I know.
You can respec all of your followers into any class you want.
I had a friend join in on a brand new save and they made a bard for me and i made monk letting me have 2 custom characters in my game
@@abdullahali6781I truly hate that we can’t remove a friends character on our playthrough. Unless you reset to before they joined, you’re fucked and stuck with a character that cannot interact with the story and serves no purpose other than getting a class you didn’t have before. It’s just not worth it.
@@mrWinterFTW thanks for the warning.
For a druid of the moon, I definitely recommend Tavern Brawler feat. And you can also get something like Heavy Armor Master for +1 str, even when shapeshifted. While you don't get benefits from your armor - you do benefit from the extra strength (works with any feat, that gives your the stat boost directly, instead of allowing you to choose one. Works with Resilient too, but that one is better with Constitution instead). And last you can take War Caster or Resilient (Constitution) to improve your Concentration saving throws. You can cast Stoneskin in caster form and then shapeshift.
You can also get bonus strength from the Hag's hair, the potion from act 2 and from the mirror of loss. And thus you can reach up to 24 Str in Wolf form (17 base, +5 from these and up to +2 from feats). But even without the Hag hair and without 1 extra Str feat, you still get a +12 (6 x 2) on attack and damage rolls, if you use Wolf form.
Generally the Saber-cat form is the best, but I play Wolf for RP purposes, and it's still viable like this.
not every warlock want to be a battle / combat caster.
My warlock is a squeezy 20 charisma distance caster and talker only weapon she can carry are knives and wands ;D
and she makes damages as f***** hell (or fery in her case^^)
Omg thanks for the video as a complete noob who’s frustrated with getting started with all these classes. ❤❤❤
On the monk part, monk doesn't add con to armor class. Every monk needs wisdom, it adds to dex to make your AC... not just the four elements... Str is not important for monk, Dex, Con and Wisdom... bro wtf kind of information is this? If you want to make a strength based monk, then go Tavern brawler and skip dex or con, but why not just be a fighter or barbarian lol?
They're called EVEN numbers...you keep saying positive lol
I picked wild magic sorc for first playtrough.... yes, maybe good for the lolz when playing with friends but not so good solo. Several reloaded fights because my wild magic damaged random npc's and they turned hostile or 3 out of my party members turned into sheep
Maybe I was lucky but I never actually lost a fight due to the surge (I'm max level in chapter 3 atm) and tides of chaos is awesome for important checks and also "bend luck" is quite helpful during fights when you can hlep ypurself or your partymembers a bit with a close miss at a roll
Amazing video! thankyou so much! Would love to see a teams comps video - a few different recommended class combos for my playthrough (thanks to withers we have an option for any combination); along with some cool synergies in terms of skills/gameplay etc. Thanks for the hard work in this vid you've done an excellent job mate!
Barbarian Sage. There is no other combonation worth taking. A scholar who's so fed up with academia's toxic bullshit that they start raging uncontrollably.
Just stole the Gloves of Dexterity off of a Gith trader and immediately went to respec my Cleric 😂 with some buffs I had already gotten in my play through I'm at
Str 14
Dex 18
Con 16
Int 10
Wis 19
Cha 8
These gloves are too OP 🔥
If anyone's reading this, don't forget to hit the hag's well every day for a 10 hp buff that you can stack with the aid spell hp buff for a total 20 Hp buff. Casting Longstrider daily really helps too.
Yeah those gloves are super busted, I need to respec my character again lol (they have 16 dex without the gloves)
If you left click an item and shift click another it takes all items between and including the two you selected and highlights them all useful instead of dragging everything individually
@ Sorcerer: I'd strongly advise NOT to leave out Mage armor from your spell list. Yes, barkskin potion has the same effect but if you consume another potion during the Fight it's gone, however you cant really loose the Mage armor
Mage armor, the bulwark bracers, the lovers rings and vois la your little sorcerer is running around with an armor class of 20 without a potion.
correction: forgot the sassy Mermaid outfit - also gives +2 AC I think
You can also have a companion from your camp cast mage armor on you. It doesn't go away when you dismiss them. It can be a story companion or a hireling.
Dragonborn Sorcerer Origin offers a +3 Natural Armor, +1 HP per lvl, energy resistance to one type, and cool scales..hard not to pick when making an OP battle- mage character, with Twinned- and Quicken- MetaMagic .
@@aaronhumphrey2009 That's of course a question of your playing style - I'm an old fashioned P&P player, so I don't really like "maximising" so I wasn't really talking about OP but a reasonable choice...
Love the supercut style. Also this particular video is INCREDIBLY helpful! All classes in one vid is great!
Larian has been doing shit like that since Divinity Original Sin a decade ago dude it's not that impressive anymore.
Aye, ya'll motherfuckers REALLY need to learn the game changing feat that is Alert. +5 to initiative. I spec my entire crew with Alert because it means that you will ALWAYS start every round of combat, and when you do that, you get to set and control the battlefield to your benefit, and you're immune to being surprised.
I play a vengeance paladin and get the Blood of Lathander ASAP because the amount of radiant damage you can do in one turn is fucking INSANE. I'm basically a walking nuclear bomb of sunlight and kamahameha sunshine outy ass so hard it's a war crime. If you combine this with the Illithid power Luck of The Far Realms, and you either use potions of speed OR have someone cast Haste on you, you will get two actions per turn and you will ALSO wind up getting two weapon attacks per action. So 4 weapon attacks per round or 2 weapon attacks and a spell-based action. Now, you have a lot of options to add additional radiant damage to your weapon, so you can do all of this to turn your damage up so high and score so many hits that there are very, very few enemies who you don't almost completely obliterate on your turn alone. I can deal so much damage to a boss that the next person might pick them off. Most enemies don't have radiant resistance, a TON of enemies are actually vulnerable to it, the sunshine Kamehameha the Blood of Lathander gives you not only blasts all enemies in range with enormous damage, but it blinds them, too, so when you have the highest initiative and go first, by the time they even get to make a move, they're fucking blinded and 9/10 times they're also frightened, lmao. Intelligence and wisdom are dump stats, so you can spec heavy into strength, con, and charisma. I do 16 str, 13 dex, 14 con, 8 int, 8 wis, and 16 charisma, if my memory serves me right. High charisma is absolutely my focus so for any opportunities I get to bolster my charisma, I focus on that. For feats, I go for Alert, Savage Attack, and either Mobile OR a skill improvement or skill-buffing feat. Tough is a fantastic choice as well because with high AC as well as a fat amount of HP, I can deal a fuck load of damage, take very little myself, and use Duel to force the heavy damage dealing enemies like bosses to fight me and me alone while the rest of my party either lays out damage to the boss and provides healing / buffing support, OR pick off the rest of the enemies with some crowd control while I take out the 800lb gorilla who can't goddamn kill me because 1: they are lucky to even land a hit, 2: if they do it's not going to cut deep into my health, and 3: they won't deal nearly enough damage to outpace me since Paladin comes with class-based FAT healing. Also, Paladin comes with some permanent buffs you can turn on that increase your radiant damage and protect you from shit like being Frightened.
The absolute BEST combo is this + spec'inh Shadowheart into a Life Domain Cleric because Trickery is fucking useless, but Life does two huge things: her Cleric attacks are also radiant and deal a fuck load of damage (and Guiding Bolt is a cantrip), she can surround herself with either radiant or necrotic spirits in a cyclone of death (which you can scale with higher level spell slots), so I always activate her cyclone of sparkle death and use her actions either either heal, teleport around and just plow into clusters of enemies and let her hoola-hoop of death attack for her (it basically acts like doing multiple attacks and all you do is walk around) or finish off enemies with Guiding Bolt. I don't bother going hard into her strength because her Wis takes care of all her magic based damage dealing and she is very good for not needing to use actual melee attacks unless someone is too close and ranged attacks would have disadvantage.
Astarion I've actually multiclassed between Assassin and Shadow Monk, so he does a SHITLOAD of damage with every hit. He has two shortswords, each attack gets two strikes, he has extra attack, AND with monk you get to use unarmed attacks as bonus actions which means Flurry of Blows comes in for FAT damage after you've flayed an enemy. His AC is pretty high due to his dex, and intelligence is a dump stat, so I focus on high dex, high wis, medium con, low int, and strength at like 10-12 but not a huge focus. I give him the feats for Alert, Savage Attack, and either Dual Weilding finesse weapons or Moderately Armoured for medium armor if I want the extra AC.
Gale I used as ranged (obv, squishy mage) and heavy for crowd control, so I spec him hard into Intelligence and Constitution, and I go for high damage spells (especially ones that target an area for hitting clusters of enemies), plus spells that buff the party, like Haste which I usually have him cast on my Paladin if he winds up going first because whatever spell I'd assign him to use if he went after me, I can more than make up for with an extra action.
Also, misty step, ya'll. Use it.
Anyways for Paladin you can also take the last two levels and spec into Fighter to get Action Surge, meaning once per battle you can use that to give yourself a whole nother round of actions, lol, and I did the same for Astarion too because after 7 for either Rogue or Monk, there's no crazy big benefits that outweigh adding in an action surge. He wins up getting two attacks per action, two actions per turn, two bonus actions, AND an action surge. Him and my Paladin deal the most targeted damage, while Gale and Shart handle crowd control and pick off weaker enemies.
Now, the last and most important benefit is my charisma is through the roof so, in SEVERAL instances, I've just straight up convinced bosses and enemies to kill themselves FOR me. And we can do this and smile and violate the entire Geneva Convention because we are a Vengeance Paladin whose only rule is "get the shit done by whatever means you see as necessary so long as you aren't mercilessly slaughtering innocent bystanders."
Oh. Also. Shart has Sunlight and you should use that when you fight vampires because they can't heal, they take damage the whole time, and your paladin / cleric radiant damage is fucking hilariously destructive. I may have killed a certain boss so hard they have to invent a whole new area of law just to prosecute it as a crime. 😂 He has VERY high initiative, but mine and Shart were higher, with Gale right after him, so I smited the shit out of him, kamahamehad him blind, had Shart throw up sunlight so he couldn't heal, had Gale cast Dome of Protection (everyone inside is invulnerable) then finished the bastard off on my next turn in one hit and proceeded to start throwing the rest of the enemies off into the abyss one by one as Shart ran around with a cyclone of death.
And the poor sob never even got to land an attack on any of us, lmfao.
I can't recommend tavern brawler more for both a druid wild shape bonus, and barbarian for the ranged throwing barbarian
For feats with druids, Tavern brawler is insane.
Think about it, wild shape attacks are all unarmed. That's VERY strong, especially considering wild shaped druids can get like 3 attacks in each turn
(This apparently isn't true for Honour mode)
I dont agree with the explanation of the cleric, it can be a really strong damage dealer if you choose it correctly, but it is easier to build it to be a suport. It is a really good video though, i really enjoyed it
Not using an armor on a barbarian seem a really poor advice in my opinion; yes you loose the unarmored defense, which is at best +5AC (if you have 20 constitution, not gonna happen before end game unless you sacrifice your str, which you should not); a half plate, which you get at the start of the game (from Lae'zel, who can and should use a heavy armor anyway) is already +5 AC and latter you can get better.
Barbarian is less tanky than a fighter? they have roughly 1 or 2 AC less (half plate 15 +2 from dex vs full plate 18) and they take half dmg from physical (or also from magic if wild heart bear); they are much more tanky in my experience.
Monk- Way of Shadow. Shadow Step. If there’s is any amount of darkness on the map, you’ve now unlocked a free Misty Step replacement. I use it to rush down casters in combat regularly.
Open hand is way way better. Monks are so damn mobile you don't need the teleport. Open hand does more damage and is tankier
Made a dark urge dragonborn monk for my first character without knowing exactly what dark urge was. Seemed like a cool mysterious haunted background. Leaned so hard into the dark urges. Now I'm a viscious dragon born that pummels everyone to death with my bare fists by way of the open hand. It's such a power trip; I love it.
Paladin spells don’t matter. You will use all slots for divine smite.