Every detail on the weapons is the most underappreciated part of animation It looks easy, but every part of the component is extremely difficult Props to them
I totally agree, the animation of weapons is quite complicated because the animator needs to have the knowledge about how the model that is being adapted works, as well as being able to represent some things like recoil and mechanical elements For this reason I find it very satisfying when these animations are made so well done
3 rewinds later the first minute is the only thing that bugs me on sinking the final 5 is wonderful. Seeing 'LUPIN' played to devil trigger is kinda hilarious though, not jarring just mismatched theme.
Я из России и могу сказать , что у нас есть уроки обращения с оружием, но даже я которая держала ещё в школе настоящее ружье в руках, понимаю как трудно показать работу с ружьём людям которые даже его в живую ни разу не видели 👍
The older animated cuts of assembling guns or even just reloading is satisfaction on another level. Doesn't get old. In fact, it's aged phenomenally. Makes me want to rewatch some of these films like Jin-Roh and the two Ghost in the Shell movies.
It's a level of detail that denotes all the effort behind the production, which makes sense with Oshii's old projects and all his overqualified staff (especially in Innocence). Even Okiura followed in Oshii's footsteps in his debut with Jin-Rou. I really like to see so much consistency regarding the mechanical designs of the weapons and all the realistic fidelity in their manipulation and reaction in their use.
We have to consider the context of Innocence in its production. That movie was the last time Oshii would have a big budget ($20 million) and complete creative freedom for a movie, which Oshii knew full well and tried to make the pinnacle of his work in every way. The film was a box office flop but Oshii maintains that it was his masterpiece. Oshii was one of the main proponents of photorealism in animation and many of the staff at Innocence had been working with the director since projects like Patlabor Movie, so it's no wonder that only someone like that could assemble the most skilled staff possible for realistic animation. Since then the main staff has been divided into different productions by directors such as Satoshi Kon, Mitsuo Iso, Hideaki Anno, Hayao Miyazaki, Hiroyuki Okiura, Shinichirou Watanabe, Takashi Nakamura and Masahi Andou, but never met again (I guess because no director is looking for a such a high level of realism)
even that bit in wicked City where the frame centers on a gun just being drawn but it looks like a dang train moving off ref: this video here at about 3:14 ua-cam.com/video/9LD3NKlS55g/v-deo.html
A small detail in Ghost in The Shell that you can see in the AMV is Batou puts one hand on TOP of the gun to better control going full auto. A small thing that shows the team did their research.
To be honest, that song was more of a whim on my part, since when I heard it I automatically thought that I had to make a video focused on firearms using that song and nothing could take that idea away from me
Damn. Innocence is still looking sick even in 2023. And I especially love Kabaneri battle scene. Cowboy bebop is giving me a huge nostalgic shiver. Old anime really age so fine now
It seems that Innocence was made to be the highest point that 2D animation could reach. I would like to see another Kabaneri project, since both the TV anime and the movie were very well produced
It's also very interesting to analyze it frame by frame Hashimoto makes quite curious smears that add too much dynamism, he represents the sensation of weight very well, not to mention the excessively detailed shading in different layers that also deform in some parts, helping a lot to make the parts of the body feel tense
I usually watch my videos over and over again when I'm making them and based on my emotion, I'm satisfied or not with the result. In this case, that part is also my favorite, it's a strong adrenaline rush
i really fcking love "production I.G" that made jin-roh and Ghost in the shell 1995 ,Every scene that doin something with gun also for showing skill of the character and power of studio ,Damn the detail! the animated! and damnnn! look! how cool is it!!! yaahh!!
In a sense, we must thank the former president of Production I.G Mitsuhisa Ishikawa very much, since he was too permissive with Oshii, gave him a lot of creative freedom in his productions and treated Oshii as one of the best elements the studio could have, in addition to the fact that It was also Ishikawa who gave Okiura the opportunity to direct Jin Rou
All the names of the series are in the description, I have also added the option of subtitles in English and Japanese with the names of all the series. You can go back or forward frame by frame Frame Advance: Press the " . " Key / Rewind frame: Press the " , " key Remember, animation is not made to pause as animation is made up of the entire sequence of drawings that create the illusion of movement, so there is no point in evaluating the "quality" of animation based on an individual drawing. Even so, I highlight the option to move forward and back frame because it is always interesting to see the animator's work in each particular drawing, in addition to helping a lot to understand how his work works.
Damn, clean cuts, subtle (enough, aka doesn't distract and doesn't blow out eardrums) background music, no unnecessary intro or outro and subtitles for *two* languages stating not only the show but the animator(s) if known! This slightly over 6 minute video I just got recommended has an insanely high quality compared to most other videos on this platform that are recommended!!
On this occasion I had to sacrifice some transitions in order to put in as many quality sequences as possible without interfering or ruining the sequence itself (and even then some very good ones were left out). Just like in my Vehicle and Swordplay videos, I tried to choose animation sequences that went beyond the conventional with above-average elements. I can't single out some sequences over the rest, as most of them are impressive in every way, even so my favorite is Mitsuo Iso's sequence in Ghost in The Shell, starring a CZN-M22. Innocence is the predominant one and it was pretty obvious, after all it's the pinnacle of Japanese 2D animation and has exaggeratedly well done gun sequences. I must also highlight Mamoru Oshii, because it is because of his perfectionism and predilection for adapting reality that we can see an incredible adaptation of guns in his movies, which was also adopted by Hiroyuki Okiura during the production of Jin-Rou. * In Innocence you can see different guns, but the one that has more prominence is the IMI Galil ARM - 5.56x45mm used by Batou and the Futuristic Norinco SAS-12 used by Motoko. FN Minimi, Bushmaster Arm Pistol - 5.56x45mm NATO and Ingram MAC-10 are also used. * In Jin-Rou the guns that takes center stage is the MG42 machine gun due to the little mobility that the Protection Gear allows. Also used are MP41, Gewehrgranatengerät (mounted on a Mauser Karabiner 98K) and the Haenel MKb 42(H), which has two white stripes on the magazine to indicate that it does not use live ammunition. * Spriggan adapts the SIG-Sauer P226, Glock 17, and the GE M134 inspired by the one used in Terminator 2.
Many people don't like subtitles, so it's a good idea to also have the names in the video chapters, so they just have to interact with the screen and the names will be displayed :)
Absolutely phenomenal! Only thing that was missing from the top of my head were things like Attack on Titan (has some cool gun scenes), but most notably Lycoris Recoil
I considered a sequence from SnK #67 and several from LycoReco (mainly the ones from Tetsuya Takeuchi and Kenji Sawada), but in the end I couldn't add them because I couldn't make it fit with everything else. Sorry
Daym, thanks for including Canaan, it doesn't get nearly enough love, despite being an interesting addition to the Nasuverse that's more grounded and has awesome gun action.
Masahiro Satou's work as an animator and animation director of Canaan is something that should be highlighted due to how dynamic his sequences are, especially thanks to the strong line of action he puts into the characters and the smears that amplify the sensation of speed
This was chock full of some of my all time favorite anime but i'm kinda sad seeing no scenes featured from some behemoths in gunplay like Black Lagoon, Jormungand, Phantom: Requiem for the Phantom, Hellsing, Golgo 13 or Gungrave. Maybe in some future compilation i hope. Great work nonetheless, transitions are top notch and music on point as usual.
I tried to add classic animation sequences, but it mostly didn't work Even so, because with time I discover more and more excellent sequences, it is probable that in the future I will repeat some theme like Swordplay or Gunplay, but for now I want to do other videos of themes like Creatures, Mecha (robot) and Kanada Style
I was debating whether to put Wolfwood's scene or Vash's scene in the movie, but since Wolfwood is my favorite Trigun character and Vash's scene will probably be featured by other people, I'm confident my decision was the right one:D
I love Devil May Cry and its OST. I have already used Bury The Light and Devil Trigger, but in the future I want to continue using other tracks like Crimson Could, Devils Never Cry, Voltaic Black Knight and The Path of Power
To me i find always amazing seeing people make good Comabt scene's with guns i'd assume it be thenhardest to make entertaining compared to Swords and Fists. Because thsoe require skill and guns Don require that level of skill and training so it's alwasy cool to seen a mix of CQC with guns
Every detail on the weapons is the most underappreciated part of animation
It looks easy, but every part of the component is extremely difficult
Props to them
I totally agree, the animation of weapons is quite complicated because the animator needs to have the knowledge about how the model that is being adapted works, as well as being able to represent some things like recoil and mechanical elements
For this reason I find it very satisfying when these animations are made so well done
For real though
The sheets must've been a terrifying amount
Nice selection, but I may have been spoiled by Hobbes. Your music selection doesn't match up with your transition and framing. It's a little jarring.
3 rewinds later the first minute is the only thing that bugs me on sinking the final 5 is wonderful. Seeing 'LUPIN' played to devil trigger is kinda hilarious though, not jarring just mismatched theme.
@@donovynavila528 huh?
日本は非常に銃規制の厳しい国で、一般人が実際の拳銃や自動小銃に触れることはできないのにここまで描けるってすごいと思う。
Я из России и могу сказать , что у нас есть уроки обращения с оружием, но даже я которая держала ещё в школе настоящее ружье в руках, понимаю как трудно показать работу с ружьём людям которые даже его в живую ни разу не видели 👍
日本は銃の手に入りにくい国で、これらの作画をしたアニメーターの殆どは銃を撃ったことがないだろうと思うと作画へのこだわりは本当に驚異的です。
明らかに銃の描写が変わったのは押井監督の攻殻機動隊からですよね
あの方は論文でも書いた方がいいレベルで銃オタクですし
それまでの銃の描写はあまりにも杜撰だったとかで苦言を呈していました
やっぱりわかる人にはわかるんだねー^_^♪
私の好きな小説家は実際にグアムやアメリカ本土に行って銃を撃ちまくったり組み立てを何回もして銃の理解を深めていったそうです。
@@user-panjanjan 某あとがき作家?
園田健一さんはガンマニアだから、ガンスミスキャッツやライディングビーンの方が早かったかと。
探偵はもう死んでいるとかまどマギとかのフリントロック式(火打ち式)の銃など、もはや現代では骨董品として扱われている銃が出てくるアニメって、もうそれだけでロマンあるよね。
私は銃が好きでね銃のシーンが出てきたらガンマニアは、興奮してしまうだよオセアニアでは常識なのだよ
@@アモンゴス-y6t
なら、この動画であなたはさぞや興奮したことだろう。かくいう私も銃が好きでね、銃のシーンが出てきたら、ガンマニアは興奮してしまうのだよ。オセアニアでは常識なのだよ!
(パプリカ構文)
ハダリのボディで撃った初弾の反動が強くて頭がぶれる&左手がおっとっとってなるのに、2発目でボディに合わせて修正するの、さすが少佐。
自分は銃の発射シーンではなく、装填シーンや組み立てシーンに魅力を感じる変態です
やっぱりセル画で描く銃が好きだわ
すごく銃に重厚感がある
ガンカタや、主人公は弾丸に当たらない的なハリウッド要素を、大した経験も無い"銃"でここまで落とし込めるクリエイターに感謝!
動きのぬるぬる良いんだが
個人的にには、やけに銃の操作とか 落ちる弾の描写等、その辺がぬるぬるしてるのがとても好みだ
The older animated cuts of assembling guns or even just reloading is satisfaction on another level. Doesn't get old. In fact, it's aged phenomenally. Makes me want to rewatch some of these films like Jin-Roh and the two Ghost in the Shell movies.
It's a level of detail that denotes all the effort behind the production, which makes sense with Oshii's old projects and all his overqualified staff (especially in Innocence). Even Okiura followed in Oshii's footsteps in his debut with Jin-Rou.
I really like to see so much consistency regarding the mechanical designs of the weapons and all the realistic fidelity in their manipulation and reaction in their use.
@@AnotherSakuga overqualified lol
But it makes sense no one wants to hire them cuz of their skill
Like what happened to life of pi studio
We have to consider the context of Innocence in its production. That movie was the last time Oshii would have a big budget ($20 million) and complete creative freedom for a movie, which Oshii knew full well and tried to make the pinnacle of his work in every way. The film was a box office flop but Oshii maintains that it was his masterpiece.
Oshii was one of the main proponents of photorealism in animation and many of the staff at Innocence had been working with the director since projects like Patlabor Movie, so it's no wonder that only someone like that could assemble the most skilled staff possible for realistic animation.
Since then the main staff has been divided into different productions by directors such as Satoshi Kon, Mitsuo Iso, Hideaki Anno, Hayao Miyazaki, Hiroyuki Okiura, Shinichirou Watanabe, Takashi Nakamura and Masahi Andou, but never met again (I guess because no director is looking for a such a high level of realism)
even that bit in wicked City where the frame centers on a gun just being drawn
but it looks like a dang train moving off
ref: this video here at about 3:14 ua-cam.com/video/9LD3NKlS55g/v-deo.html
A small detail in Ghost in The Shell that you can see in the AMV is Batou puts one hand on TOP of the gun to better control going full auto. A small thing that shows the team did their research.
1:38 Wolfwood is just impeccable
1発目に人狼入れてくるあたりセンス感じる
それな!あのスピードや描写が一番リアル
まどマギBGMともマッチしててやべぇなw
良いセンスだ…
0:48ここのベルトリンクのヌルヌル作画変態すぎる。
5:19 this has to be my fav kill in anime ever, so sweet and precise.
2:10音ハメ気持ちぃ
この人達の動き、銃を馬鹿にし過ぎじゃない?(褒め言葉)
1:30
ここめっちゃ好き
日本アニメクリエーターの感性に、しびれます。そして現代に芸術性が有るのは漫画作家とアニメーター。
銃を重そうに、あつかうアニメは良作と思ってる
私もそう思う
デビルメイクライの戦闘bgm
メチャクチャ合う❤
Devil Trigger is such a goated music choice for this.
To be honest, that song was more of a whim on my part, since when I heard it I automatically thought that I had to make a video focused on firearms using that song and nothing could take that idea away from me
My man went and listed every single anime used in the description.
That has earned my immense respect and appreciation.
自分はガンアクションというより
銃の手入れとか組み立てとかアクション前の弾チェックとか引き金引く前のガチャンガチャンってする所とか好きで
そういうシーンの構図含めてこだわり感じるとアニメ見てて燃えますね
そうだな✨
ガンアクションで一番好きなアニメはブラックラグーン。世界観といい、アクションといいクールすぎる
Damn. Innocence is still looking sick even in 2023. And I especially love Kabaneri battle scene. Cowboy bebop is giving me a huge nostalgic shiver. Old anime really age so fine now
It seems that Innocence was made to be the highest point that 2D animation could reach.
I would like to see another Kabaneri project, since both the TV anime and the movie were very well produced
劇場版攻殻は徹甲弾の固め打ちの反動とかマテバに発信機ロードするとことかバレル交換で水の蒸発が走るとことか、作画以前に拘りがオタクすぎる
押井守監督は大の銃器好きだと聞いたことがあります。
このテのアニメで真っ先に出そうな「ブラック・ラグーン」とか「ガンスミスキャッツ」がないのが意外。あと「GATE 自衛隊 彼の地にて、斯く戦えり」の64式小銃の装填や栗林の銃撃込みの近接戦闘術など、見栄えの良いカットもありましたねえ。
そうですね
DMCのBGM持って来るのセンス◎
デビルトリガーがいい具合にマッチしとる
戦闘シーンかっこいいのばっかり
最後の動画の終わらせ方好き
JIN-ROHのシーン好き
魔法少女まどか 甲鉄城のカバネリ辺りがかなり異次元
エッジランナーズのサイバーサイコ排除を最後に持ってきたのすばらしすぎ
イノセンスと攻殻機動隊の作画陣ほんと皆アホみたいに上手いな
たんもし大好きすぎる
2:35 YESSSSS YEEEEEEEAAAAAAHHHHH YEEEEAAAAAAAA!!!!!!
I WAS SO HOPING THIS WOULD SHOW UP HOLY SHIT
There can't be a gunplay video without that spectacular Hiroyuki Imaishi sequence for FLCL #05
マドマギにこんなゴリゴリの戦闘シーンがあったのが一番の驚き
Wow I didn't know that Ryuuki Hashimoto sequence, it's amazing and full of key animation too interesting
Pure sakuga!
It's also very interesting to analyze it frame by frame
Hashimoto makes quite curious smears that add too much dynamism, he represents the sensation of weight very well, not to mention the excessively detailed shading in different layers that also deform in some parts, helping a lot to make the parts of the body feel tense
Following a Lupin the 3rd reference @5:42 with a scene of the actual Lupin the 3rd @5:45 was a nice touch!
I'm glad someone noticed
I liked making the reference and that they were both from the same animator
love DMC and everything about this!!!
gun+anime= pure fun and chaos
ノワールあるの嬉しい!選曲も最高!
Smokin' Sexy Style!!!!
ガンアクションと言ったら、やっぱMAD HOUSEかな
デビルトリガーとはセンスが良いですね!
2:36自由すぎだろw
2:08 that sync gave me goosebumps in my brain
I usually watch my videos over and over again when I'm making them and based on my emotion, I'm satisfied or not with the result. In this case, that part is also my favorite, it's a strong adrenaline rush
i really fcking love "production I.G" that made jin-roh and Ghost in the shell 1995 ,Every scene that doin something with gun also for showing skill of the character and power of studio ,Damn the detail! the animated! and damnnn! look! how cool is it!!! yaahh!!
In a sense, we must thank the former president of Production I.G Mitsuhisa Ishikawa very much, since he was too permissive with Oshii, gave him a lot of creative freedom in his productions and treated Oshii as one of the best elements the studio could have, in addition to the fact that It was also Ishikawa who gave Okiura the opportunity to direct Jin Rou
All the names of the series are in the description, I have also added the option of subtitles in English and Japanese with the names of all the series.
You can go back or forward frame by frame
Frame Advance: Press the " . " Key / Rewind frame: Press the " , " key
Remember, animation is not made to pause as animation is made up of the entire sequence of drawings that create the illusion of movement, so there is no point in evaluating the "quality" of animation based on an individual drawing.
Even so, I highlight the option to move forward and back frame because it is always interesting to see the animator's work in each particular drawing, in addition to helping a lot to understand how his work works.
Thanks for the elaboration
Damn, clean cuts, subtle (enough, aka doesn't distract and doesn't blow out eardrums) background music, no unnecessary intro or outro and subtitles for *two* languages stating not only the show but the animator(s) if known!
This slightly over 6 minute video I just got recommended has an insanely high quality compared to most other videos on this platform that are recommended!!
Thanks!
i love how its just kabaneri a lot of the time
Kabaneri stands out a lot visually and the gun scenes are very good
この動画の各作品はリアルなものもあればワザと大噓ついて表現してるものもある。
どちらにせよ相当素晴らしい作品群なのは間違いない。
ただ残念な事にここに上がった作品とは違い他の多くの作品は
「銃?引き金弾くとバーンと弾が出る小道具でしょ」程度の扱いでしかないのが本当に残念。
So smooth
やっぱり銃はかわいい女の子かイケおじだな
(あくまで1バナナの感想です)
On this occasion I had to sacrifice some transitions in order to put in as many quality sequences as possible without interfering or ruining the sequence itself (and even then some very good ones were left out). Just like in my Vehicle and Swordplay videos, I tried to choose animation sequences that went beyond the conventional with above-average elements.
I can't single out some sequences over the rest, as most of them are impressive in every way, even so my favorite is Mitsuo Iso's sequence in Ghost in The Shell, starring a CZN-M22.
Innocence is the predominant one and it was pretty obvious, after all it's the pinnacle of Japanese 2D animation and has exaggeratedly well done gun sequences.
I must also highlight Mamoru Oshii, because it is because of his perfectionism and predilection for adapting reality that we can see an incredible adaptation of guns in his movies, which was also adopted by Hiroyuki Okiura during the production of Jin-Rou.
* In Innocence you can see different guns, but the one that has more prominence is the IMI Galil ARM - 5.56x45mm used by Batou and the Futuristic Norinco SAS-12 used by Motoko. FN Minimi, Bushmaster Arm Pistol - 5.56x45mm NATO and Ingram MAC-10 are also used.
* In Jin-Rou the guns that takes center stage is the MG42 machine gun due to the little mobility that the Protection Gear allows. Also used are MP41, Gewehrgranatengerät (mounted on a Mauser Karabiner 98K) and the Haenel MKb 42(H), which has two white stripes on the magazine to indicate that it does not use live ammunition.
* Spriggan adapts the SIG-Sauer P226, Glock 17, and the GE M134 inspired by the one used in Terminator 2.
Understandable
2:10 The synchronization of the music with the Madoka Magica scene is great!
ちょっと綺麗
This is beautiful...
Wow, the captions also have who animated it? Amazing.
Many people don't like subtitles, so it's a good idea to also have the names in the video chapters, so they just have to interact with the screen and the names will be displayed :)
Absolutely phenomenal! Only thing that was missing from the top of my head were things like Attack on Titan (has some cool gun scenes), but most notably Lycoris Recoil
I considered a sequence from SnK #67 and several from LycoReco (mainly the ones from Tetsuya Takeuchi and Kenji Sawada), but in the end I couldn't add them because I couldn't make it fit with everything else. Sorry
My list of anime to watch went from 0 to a big number.
Surprised there wasn't more cuts of Hellsing that show loves guns.
Yes, I considered Hellsing and Hellsing Ultimate to be "iconic", but I couldn't find a way to add the scenes without breaking the sequence
black lagoon has some great gunplay as well
You're right!
I considered several scenes from episode 09 but couldn't make it work with the continuity I wanted, sorry
Daym, thanks for including Canaan, it doesn't get nearly enough love, despite being an interesting addition to the Nasuverse that's more grounded and has awesome gun action.
Masahiro Satou's work as an animator and animation director of Canaan is something that should be highlighted due to how dynamic his sequences are, especially thanks to the strong line of action he puts into the characters and the smears that amplify the sensation of speed
我终于也在油管上刷到MAD了
カッコいいな。
What🤯🤯🤯🤯 no city hunter gun fight scenes😉
-That's a cartoon!-
カッコイイが正義
ヘルシングが欲しいところだ
This was chock full of some of my all time favorite anime but i'm kinda sad seeing no scenes featured from some behemoths in gunplay like Black Lagoon, Jormungand, Phantom: Requiem for the Phantom, Hellsing, Golgo 13 or Gungrave. Maybe in some future compilation i hope.
Great work nonetheless, transitions are top notch and music on point as usual.
I tried to add classic animation sequences, but it mostly didn't work
Even so, because with time I discover more and more excellent sequences, it is probable that in the future I will repeat some theme like Swordplay or Gunplay, but for now I want to do other videos of themes like Creatures, Mecha (robot) and Kanada Style
1:39ほら、トライガンはこっちのほうがいいでしょ。
Love my boy Wolfwood, RIP
I was debating whether to put Wolfwood's scene or Vash's scene in the movie, but since Wolfwood is my favorite Trigun character and Vash's scene will probably be featured by other people, I'm confident my decision was the right one:D
ブラックラグーンもいれてー
Военная техника, оружие, боевые искусства, вот самые завораживающие вещи в аниме, которые меня так манили к нему.
You'd definitely love Black Lagoon, Jormungand and maybe No Guns Life
トライガンスタンピートの方も入ってたら最高だった
Really good vidéo! Woaw! 🤩🤩🤩
(But it's unfortunate that there is not single from Hellsing Ultimate)
Hellsing and Devil May Cry seemed like references that I wanted to add to the video, but I couldn't do it in a way that wouldn't break the flow
M-179 アキレスすき
ガン型が日本に与えた影響はでかい
たんもしは1話だけ作画良かったのを「釣りの1話」と揶揄されてたな
Muito bom!😍👍😎
Thanks!
next time put Black Lagoon in there. It has some awesome Gunplay
I always love CQC gun scene if the choreography was done so well
リベリオンの影響ってすごいんだなあ…
みんな大好きガン=カタ
まどマギあって嬉しい
初っぱな人狼とはたまげたなぁ
The detective is already dead....she looks like flemi speeddraw. Im watching it.
2:24 What's the title?
Corpse Princess. Just like there was Murder Princess
@@donovynavila528 Thank you
HES USING DEVIL TRGGERRRRRRRRR!!
I love Devil May Cry and its OST. I have already used Bury The Light and Devil Trigger, but in the future I want to continue using other tracks like Crimson Could, Devils Never Cry, Voltaic Black Knight and The Path of Power
Guess who's back
To me i find always amazing seeing people make good Comabt scene's with guns i'd assume it be thenhardest to make entertaining compared to Swords and Fists. Because thsoe require skill and guns Don require that level of skill and training so it's alwasy cool to seen a mix of CQC with guns
CANAANを入れている時点でこの人は解っている
0:19 where did this moment come from?
Spriggan, a 1998 film produced by Studio 4C
たんもし初動凄かったなぁ、あとは😅
Dead Leaves
砂ぼうず入ってない時点で評価マイナスですわ
1:18 のところなんのアニメ?
探偵はもう、死んでいる。
1:19
屈強な男性は剣、可愛い娘には銃を持たせよってね
次回は銃の時は、ヘルシングの対化物戦闘用13mm拳銃ジャッカルと.454カスールカスタムオートをお願いします