@@BeaDSM Yea, it only costs 10 iron 5 water. Thats not a lot compared to never having to A: Never having to spend water to over charge again and B: never having to run back to base to overcharge when it wears off.
The tree is very useful. In my experience, 3 iron nodes are more than enough for the tree to grow on because it grows up to 3 iron fruit at a time. Those 3 irons produced by the grown tree replenish after every wave. Essential for long runs. Very disappointed you didn't even let it grow when you didn't even have an iron issue in the first place lol.
So I commented on a few of your previous videos that you were underestimating Drillbert, but then I actually did a proper run really relying on the teleporter and...yeah. It's pretty amazing, especially when combined with an orchard. No delay in getting the fruit and you can just drill so much.
You should’ve grabbed the other 2 relics you left before the final battle and shredded them for more cobalt! You definitely had that final battle in the bag
Finally someone on UA-cam who realizes carrying capacity at the start is huge. 2 of my first 4 upgrades are usually that, drill, then stronger weapon. 2 stages on carrying capacity at first unless I start with lift.
The Repellent unlock that adds whither is insane. It basically lets you hold back a few rounds of upgrading laser damage. You start melting enemies so much sooner. The effects don't last long to start but it ramps fast.
now to have the map so absolutely massive that you actually can get all the relics in one run as it gives you an extra floor to cope with how excessive the map is, plus a second tree and mushroom alcove, with the ability to put in shield and repellant, a 2 player mode where the waves don't fully go away because of how excessive the map is designed... a literal planetary body...
All the gadget special abilities (shock shield, reflect, brambles, debilitate) only work if you already purchased them BEFORE the fight phase starts. That's why a bunch of times, you've bought some gadget for the first time after the enemies are already rushing you, and it's not worked.
Impact bomb might be nice with the teleporter, could drop it straight down the shaft then go down to adjust the teleporter position so it keeps on grabbing resources
the three tile strategy is actually great even for finding cobalt an water. You just need to check every three tiles (either up or down) and every resource will be revealed.
the depth charge/bomb is a good use item but the minerals harvest may vary depending how deep u go and chances of finding a decent size or huge deposits...
It makes sense that the teleporter is better than the lift, the way the lift works it just gets worse and worse the deeper you go. It'd be one thing if resources just took longer to get to the top, but because there's a limited number of orbs it can't start bringing up new resources until a batch reaches the end. Unless you keep buying upgrades for it it'll just keep getting slower and falling behind
Skootie, couldn’t the iron veins all spawn on the same Y axis and be hidden in between the layers? So, even if rare, you could miss a bit of iron doing three layers?
I feel like this really was the best case scenario for the mineral tree and it still was nowhere near worth it. An iron deposit that big is probably worth ten or more iron. The tree might eventually give you that back, but ten iron is so much more valuable early on where you're wanting to upgrade your drill speed or carry capacity ASAP. Combined with the loss of efficiency as you have to go out of your way to check its progress, I think the tree is just bad at the moment. They should probably shorten the growth time to a single cycle before it starts producing, or make it so that larger deposits start producing more quickly. It's definitely a neat idea and I'd like to see tree builds become a thing - perhaps trees could produce additional seeds so you can start an iron farm!
Removing the tree after it's rooted in 3 iron and already half grown is an incredibly bad move. Doubly so considering the mushroom was right next to where it was growing...
Of course the front end dev says making it multiplayer wouldn't be hard hahaha
I can add the second character on the UI ezpz
condenser and repellent are amazing. Always overcharged. Pairs really well with wither and the battle power duration boost from overcharge.
I love condenser when I want to max out my primary gadget; permanent overcharge is so tasty.
@@BeaDSM Yea, it only costs 10 iron 5 water. Thats not a lot compared to never having to A: Never having to spend water to over charge again and B: never having to run back to base to overcharge when it wears off.
You're gonna love the gameplay from his stream today
Thing is, he finished with 16 water. Never would have struggled to overcharge anyway.
The tree is very useful. In my experience, 3 iron nodes are more than enough for the tree to grow on because it grows up to 3 iron fruit at a time. Those 3 irons produced by the grown tree replenish after every wave. Essential for long runs. Very disappointed you didn't even let it grow when you didn't even have an iron issue in the first place lol.
Same I keep wanting to see him do a good tree run and any time he gets close he gives up because he only plays long days it seems
So I commented on a few of your previous videos that you were underestimating Drillbert, but then I actually did a proper run really relying on the teleporter and...yeah. It's pretty amazing, especially when combined with an orchard. No delay in getting the fruit and you can just drill so much.
You should’ve grabbed the other 2 relics you left before the final battle and shredded them for more cobalt! You definitely had that final battle in the bag
Finally someone on UA-cam who realizes carrying capacity at the start is huge. 2 of my first 4 upgrades are usually that, drill, then stronger weapon. 2 stages on carrying capacity at first unless I start with lift.
The Repellent unlock that adds whither is insane. It basically lets you hold back a few rounds of upgrading laser damage. You start melting enemies so much sooner. The effects don't last long to start but it ramps fast.
now to have the map so absolutely massive that you actually can get all the relics in one run as it gives you an extra floor to cope with how excessive the map is, plus a second tree and mushroom alcove, with the ability to put in shield and repellant, a 2 player mode where the waves don't fully go away because of how excessive the map is designed...
a literal planetary body...
Very chill playthrough. Liking it!
All the gadget special abilities (shock shield, reflect, brambles, debilitate) only work if you already purchased them BEFORE the fight phase starts.
That's why a bunch of times, you've bought some gadget for the first time after the enemies are already rushing you, and it's not worked.
Probably to stop you buying them mid-fight to counter enemies? Not sure why they have this restriction
Lol, as soon as I posted this someone immediately said this in your chat
"The FULLY UPGRADED drilling is THE BEST in the DOME KEEPER"
Impact bomb might be nice with the teleporter, could drop it straight down the shaft then go down to adjust the teleporter position so it keeps on grabbing resources
I wanna see him play "You Asked for it" Difficulty. I wanna see him struggle >:)
the three tile strategy is actually great even for finding cobalt an water. You just need to check every three tiles (either up or down) and every resource will be revealed.
thank you for sharing this with us!!!
the depth charge/bomb is a good use item but the minerals harvest may vary depending how deep u go and chances of finding a decent size or huge deposits...
The material converter uses cobalt for upgrades.
It makes sense that the teleporter is better than the lift, the way the lift works it just gets worse and worse the deeper you go. It'd be one thing if resources just took longer to get to the top, but because there's a limited number of orbs it can't start bringing up new resources until a batch reaches the end. Unless you keep buying upgrades for it it'll just keep getting slower and falling behind
you can add more orbs
i wanna see skootie try and get a high score on prestige, he could definitely do it
Last last because of that one guy
Why do you never get double laser? It's so powerful and with the swivel head upgrade just annihilates things across the entire battlefield.
Ill try it out! Big laser always just feels so good
it is only really good vs the final wave in my experience, and i think a sword domw javelin build with is better for normal runs
Double laser with the auto aim thing alongside maxed out stun laser: GG
Skootie, couldn’t the iron veins all spawn on the same Y axis and be hidden in between the layers? So, even if rare, you could miss a bit of iron doing three layers?
Well, I just read some other comments and realised this is redundant.
I feel like this really was the best case scenario for the mineral tree and it still was nowhere near worth it.
An iron deposit that big is probably worth ten or more iron. The tree might eventually give you that back, but ten iron is so much more valuable early on where you're wanting to upgrade your drill speed or carry capacity ASAP. Combined with the loss of efficiency as you have to go out of your way to check its progress, I think the tree is just bad at the moment. They should probably shorten the growth time to a single cycle before it starts producing, or make it so that larger deposits start producing more quickly.
It's definitely a neat idea and I'd like to see tree builds become a thing - perhaps trees could produce additional seeds so you can start an iron farm!
Even the other two resources are still visible if they havent been tapped, so lkmg as you graze them.
Enjoyed the video
So did they remove the portal in place of the teleporter or no?
I would’ve got in the condenser because it gives free water or as it’s scientifically called H2O
whats wiith the 3 gap strip mining?
It's better for relic finding. Resource finding on the other hand is kind of tricky.
No, it's because Iron on a map this size is always at least 2x2 (so the theory goes). So you either see it on the top row or the bottom
That's why i said it's tricky. You can find the iron but for cobalt and water you have to dig the middle
Are you doing stream?
Yoooo I left a comment to go 3 by 3 mining a while ago lol. Glad other people are thinking the same
And tbh at a certain point I go 4 or 5 wide because the veins get huge
please do one on huge maze map where you clear all the blocks...
There’s only one relic in game, there are many gadgets tho
Watching this man compared to NL is like a whole other workd
Watch NL for the banter and the psycho mining, skoottie for the high level plays and optimisation
Is this game available on xbox?
probe would have been so good
when will we see a streamer, at least in the top 10 of any prestige?))
Removing the tree after it's rooted in 3 iron and already half grown is an incredibly bad move. Doubly so considering the mushroom was right next to where it was growing...
You need 3 Iron for tree with 3 Iron
Why not get inventory
omg you have intellect tnx god. i so annoyed by some other streamer because of it absence.
Branch* mining, not strip mining.
36:05
dammit it happened again john! I found another channel uploading hour long videos that I can sit through! whats happening to me.
😅
There are more modus
Ce nombre de pubs par contre
This games lame its nothing but grind. Its one of those things to just throw time away because your life sucks lol.