STALKER: Shadow of Chernobyl also came out in 2007, same year with CoD4 and featured an 8sq.km. open world full of hazards, radiation, anomalies, mutated fauna and both friendly, neutral and hostile NPCs. It was also set in Chernobyl Exclusion Zone (real life quarantined nuclear disaster zone, in game also gained unexplainable anomlious properties and spawning valuable artifacts, that attracting many tresspassers to breach the secured perimeter and fight over those). It has survival mechanics, breaking guns and armor, trading wwith NPCs, light RPG elements like quests and different factions you can do favours for or go in war with. Later games even had a random occuring Emission event, an anomalous storm, turning sky red, making ground quake and requiring anyone to run into the closest sturdy cover - oe die in horrible wave of radiation and psi-energy. So with al my love for Far Cry 2, i think Pacific Drive was inspired by another underapriciated janky open world FPS
S.T.A.L.K.E.R. even almost had driveable vehicles. They were implemented, but cut from 1.0 release. Modders brought back vehicles into game. I played "Lost Alpha" mod, it was really cool experience driving around anomalies with trunk full of guns.
@@YerDaDoesOF tbh, i think that PD will be a better STALKER game, than STALKER 2. Original devs are long gone (notably in Metro 2033 series), development is in hell again, all footages so far looks like nostalgia bait and devs are way more active throwing shit at russians than share any more info about the game.
Brilliant video! I completely agree, it gave me this same feeling too. Pacific Drive is one of the most refreshing and brilliant new games I’ve played in years, I’m in love with it.
im happy mix-genres are reinvigorating the derivative formula and gameplay loop of the saturated genre. from the voxel ARPG of Enshrouded, Monster taming w/ Palworld, to a Driving-survival of Pacific Drive.
FC2 changes. Aside from upgrades and unlocking the second map, you also gain infamy among locals, which makes them react to seeing you with different dialogue and act way more afraid of you in neutral zones. Also there are beefier vehicles and different weapons spawning. Also I think some quests can alter the world a bit. Like that one where you can flood a mine
FC2 is by far my favorite FC game, i love using the sniper and mortar. Sneakily scouting out encampments then finding the perfect vantage point taking note of where most the guards are then using the mortar to kill a few before patiently picking off any more with my sniper. Then entering the compound and putting the wounded out of their misery with the machete. Ambushing vehicle patrols by parking a car across the road and setting ieds on the ground then waiting, they come to a stop the rear vehicle blown up with ied the rest stuck out in the open and helpless. Planning every move "are there routes i can drive off road around this road blockade? will i have to walk through the jungle instead or perhaps im running low on ammo and the blockade has a store for me making taking it out a worthwhile risk". You get so immersed in the world. Shame theres this bug that softlocks you half way through the game that killed my last playthrough.
That's what I loved about it. It gave you tools, obstacles, and it let you decide how to go through or go around them. Imagine what could have been done if it was released in the modern day with mod support.
honestly i never thought of the game as a survival game, ive always thought about it more like a rouglike but i see now that it does have alot of survival elements. wonderful video!
I'm really enjoying the game, at the beginning it's overwhelming but it's great to measure strategies and then get out there in the portal, I've been playing for 10 hours and I'm just getting started
I’ve been revisiting Far Cry 2 and it really holds up fine today! The Minimalistic hud and “game” elements makes you feel completely immersed. There’s a phenomenal mod for it that makes a ton of quality of life improvements, gameplay enhancements, and upscale visuals.
13:13 i would not agree. At the beginning you are hating the suck, you are being punished for every step you take, you feel like the little chick trying to fly from its nest for the first time. By hour 10 you have embraced the suck. You observe the nearing outpost in the distance with psychotic glee as you see not people but the human equivalent of trees about to be uprooted in the storm of your manic episode, your mind dehumanizing the cruel fate of these poor people and excusing your very presence there in a last ditch attempt to preserve the last of your sanity somewhere deep in your disheveled Human soul.
My main memory of Far Cry 2 was hating going on the roads so much that I made it my mission to find the dumbest, most obscure, and most difficult routes to my objectives. The best part is that I got rewarded for that in the form of 2 Gold AKs and more rough diamonds than I could realistically spend in the gun store. So it's not like I completely missed out on 'gameplay' by doing that, and felt incentivized to show up to a village seemingly from the outer deserts of the map instead of the road. And and by doing that I'd just end up circumventing the defenses by default.
2 is still the best Farcry in my book, standing up on its own with solid game design and brutal survival mechanic with a purpose, a drastic change from FC1's linearity and generic character. FC3 greatly refined the gameplay loop and popularized the series, but its popularity became a curse to the series as it no longer compelled the developer to innovate with FC3's winning formula. A real shame many peoples' retrospectives of FC only start with 3. It's never occurred to me that Pacific Drive, with its My Summer Car/Jalopy-like vehicle management, also echoes FC2's survival game design, intentional or not, while also incorporating more modern bits that made post-FC3 games more palatable. Interesting perspective.
Ive played farcry 2 many times, i don't drive much I mainly walk, sneaking past road checks, its a little slow but I enjoy the nerve wracking nature of it, the Ai is excellent every firefight is different.
After playing Farcry and when I tried Farcry 2 I hated it because it didn't follow the story of the first game. After revisiting it on PS3 in the Farcry compilation along with Blood Dragon, they are my favorite Farcry and the ones I played the most.
I tried the demo and stopped playing because they just wont shut up. Do they shut up later into the game? Does the gaem open up so you can just do whatever you feel like?
Yeah they do shut up, after the first 2-3 hours of the intro you are left to your own devices. There are specific "main quest mission areas" where you'll be going and they will be talking there again, but it happens significantly less later in the game. Took me about 30 hours to finish and maybe 20 of those was spent on freeroam, scavenging, upgrades with not a radio message during those. Very fun game, a "vroomer looter" as someone nicely put it in Steam reviews
Pacific drive is best enjoyed as a loot and scoot. My loot goblin wants to loot every single building but I didn't find that fun. Shifting into the end game blowing through every single map only stopping for high value locations changed the pace of everything and I wish I did that from the start. charging straight through the low risk maps to get to the high risk high reward you need all the vehicle health you can get. Some people are demoralised when there painstakingly decorated vehicle comes back in pieces but nothing is forever and every part will inevitably end up in the grinder.
Far cry 2 was in fact Almost a great game. The gunplay, the music and the atmosphere were all done really well. But driving thru the same checkpoint u had cleared 5 minutes earlier only to find it fully manned gets very very old.
you know there are settings you can change right? if you can't open a portal that autosaves once you get back to the garage, you can go to the next junction and that also autosaves. changing settings so you don't loose anything on death, you can just abandon the mission which counts like a death, and also autosaves since you return to the garage and having lost nothing cause there's settings you can change that will prevent losing anything. it's your loss lol. it's a very lite roguelike. just cause you can't save in the middle of a junction doesn't kill the game lmao. the developer mentioned changing settings since people are so scared of not being able to save scum, which would totally negate any kind of tension trying to outrun a storm driving like hell lol.
i love map objects being an in game thing. like old Ark. they removed the old school map and replaced it with a hud screen in SE. low effort. FC2 is very OOC for Ubi these days. the less a game holds your hand and insults your intelligence the better.
STALKER: Shadow of Chernobyl also came out in 2007, same year with CoD4 and featured an 8sq.km. open world full of hazards, radiation, anomalies, mutated fauna and both friendly, neutral and hostile NPCs. It was also set in Chernobyl Exclusion Zone (real life quarantined nuclear disaster zone, in game also gained unexplainable anomlious properties and spawning valuable artifacts, that attracting many tresspassers to breach the secured perimeter and fight over those). It has survival mechanics, breaking guns and armor, trading wwith NPCs, light RPG elements like quests and different factions you can do favours for or go in war with. Later games even had a random occuring Emission event, an anomalous storm, turning sky red, making ground quake and requiring anyone to run into the closest sturdy cover - oe die in horrible wave of radiation and psi-energy.
So with al my love for Far Cry 2, i think Pacific Drive was inspired by another underapriciated janky open world FPS
Yep Pacific Drive is heavily influenced by the STALKER series for sure! But I have never played it since I didn't own a gaming pc when it came out.
S.T.A.L.K.E.R. even almost had driveable vehicles. They were implemented, but cut from 1.0 release. Modders brought back vehicles into game. I played "Lost Alpha" mod, it was really cool experience driving around anomalies with trunk full of guns.
@@indiegameoasis should watch the movie.
everyone is holding on for Stalker 2 so it makes sense to drop a game like PD just now to whet people's appetites while they wait!
@@YerDaDoesOF tbh, i think that PD will be a better STALKER game, than STALKER 2. Original devs are long gone (notably in Metro 2033 series), development is in hell again, all footages so far looks like nostalgia bait and devs are way more active throwing shit at russians than share any more info about the game.
The joy of getting a good random low view video on your youtube homepage. Awesome video, these games are way more alike than I would've ever thought.
I'm getting that a little bit more with youtube but it's still maybe like a 1 in 10 chance hit of an unknown channel being good or not lol
Far cry 2 was just soo far ahead of its time, that all far cry games that came after it, were trash!
The attention to detail in this game, was unreal.
totally! that aspect of groundedness felt more immersive and the player agency made the game more engaging.
wait...wtf...15 years? im mind blown about this fact
Time is unforgiving 😢
Yea FC2 graphics still holds up even the models, they even put a lot of thought and detail regards the hardware limitations at the time.
mate you are an old man
Brilliant video! I completely agree, it gave me this same feeling too. Pacific Drive is one of the most refreshing and brilliant new games I’ve played in years, I’m in love with it.
im happy mix-genres are reinvigorating the derivative formula and gameplay loop of the saturated genre. from the voxel ARPG of Enshrouded, Monster taming w/ Palworld, to a Driving-survival of Pacific Drive.
Don’t forget the Crime management + Cleaning Sim - Robocop game
FC2 changes. Aside from upgrades and unlocking the second map, you also gain infamy among locals, which makes them react to seeing you with different dialogue and act way more afraid of you in neutral zones. Also there are beefier vehicles and different weapons spawning. Also I think some quests can alter the world a bit. Like that one where you can flood a mine
FC2 is by far my favorite FC game, i love using the sniper and mortar. Sneakily scouting out encampments then finding the perfect vantage point taking note of where most the guards are then using the mortar to kill a few before patiently picking off any more with my sniper. Then entering the compound and putting the wounded out of their misery with the machete. Ambushing vehicle patrols by parking a car across the road and setting ieds on the ground then waiting, they come to a stop the rear vehicle blown up with ied the rest stuck out in the open and helpless. Planning every move "are there routes i can drive off road around this road blockade? will i have to walk through the jungle instead or perhaps im running low on ammo and the blockade has a store for me making taking it out a worthwhile risk". You get so immersed in the world. Shame theres this bug that softlocks you half way through the game that killed my last playthrough.
That's what I loved about it. It gave you tools, obstacles, and it let you decide how to go through or go around them. Imagine what could have been done if it was released in the modern day with mod support.
Love games that have mortars. Most FPS shy away from it
Deploy mortar!
honestly i never thought of the game as a survival game, ive always thought about it more like a rouglike but i see now that it does have alot of survival elements.
wonderful video!
I'm really enjoying the game, at the beginning it's overwhelming but it's great to measure strategies and then get out there in the portal, I've been playing for 10 hours and I'm just getting started
Great video mate, Loved far cry 2 back in the day. Deffo have to pick this game up now
I’ve been revisiting Far Cry 2 and it really holds up fine today! The Minimalistic hud and “game” elements makes you feel completely immersed. There’s a phenomenal mod for it that makes a ton of quality of life improvements, gameplay enhancements, and upscale visuals.
Great video! I now want to play both Far Cry 2 and Pacific Drive!
You should!
@@indiegameoasis I’ll put them on my to-buy list
I had a hunch this channel will Boom one day :> That was a good content right there! Subs!
Thank you for keeping up with the channel!
I've been meaning to play Far Cry 2 for a while now. Sounds like I'll be adding that other game to my wishlist as well.
13:13 i would not agree. At the beginning you are hating the suck, you are being punished for every step you take, you feel like the little chick trying to fly from its nest for the first time. By hour 10 you have embraced the suck. You observe the nearing outpost in the distance with psychotic glee as you see not people but the human equivalent of trees about to be uprooted in the storm of your manic episode, your mind dehumanizing the cruel fate of these poor people and excusing your very presence there in a last ditch attempt to preserve the last of your sanity somewhere deep in your disheveled Human soul.
Interesting comparison!
Very good video and content. Keep it up
Made me miss FC2
My main memory of Far Cry 2 was hating going on the roads so much that I made it my mission to find the dumbest, most obscure, and most difficult routes to my objectives. The best part is that I got rewarded for that in the form of 2 Gold AKs and more rough diamonds than I could realistically spend in the gun store. So it's not like I completely missed out on 'gameplay' by doing that, and felt incentivized to show up to a village seemingly from the outer deserts of the map instead of the road. And and by doing that I'd just end up circumventing the defenses by default.
2 is still the best Farcry in my book, standing up on its own with solid game design and brutal survival mechanic with a purpose, a drastic change from FC1's linearity and generic character. FC3 greatly refined the gameplay loop and popularized the series, but its popularity became a curse to the series as it no longer compelled the developer to innovate with FC3's winning formula. A real shame many peoples' retrospectives of FC only start with 3.
It's never occurred to me that Pacific Drive, with its My Summer Car/Jalopy-like vehicle management, also echoes FC2's survival game design, intentional or not, while also incorporating more modern bits that made post-FC3 games more palatable. Interesting perspective.
Metro Exodus in the desert level hits the same vibe pulling out the map and let god handle the wheel lol
I remembered Alone in the Dark 2008 (openworld segment)
wish i could get into pacific drive. dropped it yesterday, but may still give it another chance.
Its low budget and woke. I wasted 30 hours playing it
Ive played farcry 2 many times, i don't drive much I mainly walk, sneaking past road checks, its a little slow but I enjoy the nerve wracking nature of it, the Ai is excellent every firefight is different.
After playing Farcry and when I tried Farcry 2 I hated it because it didn't follow the story of the first game. After revisiting it on PS3 in the Farcry compilation along with Blood Dragon, they are my favorite Farcry and the ones I played the most.
FarCry 2 had the best product placement in a game- JEEP :) I loved driving that car
I tried the demo and stopped playing because they just wont shut up.
Do they shut up later into the game?
Does the gaem open up so you can just do whatever you feel like?
Yeah they do shut up, after the first 2-3 hours of the intro you are left to your own devices. There are specific "main quest mission areas" where you'll be going and they will be talking there again, but it happens significantly less later in the game.
Took me about 30 hours to finish and maybe 20 of those was spent on freeroam, scavenging, upgrades with not a radio message during those. Very fun game, a "vroomer looter" as someone nicely put it in Steam reviews
@@weeeeelp Thanks, i will have to give a go to the full game ;)
Far cry 2 was lit! And i guess noone who made it still in ubisoft, cause, u know..
never been into farcry but pacific drive is an awesome wee game!
Far Cry 2 is the game that made me have hope for every Far Cry game that came after, and every time I was disappointed.
Pacific drive is best enjoyed as a loot and scoot. My loot goblin wants to loot every single building but I didn't find that fun. Shifting into the end game blowing through every single map only stopping for high value locations changed the pace of everything and I wish I did that from the start. charging straight through the low risk maps to get to the high risk high reward you need all the vehicle health you can get. Some people are demoralised when there painstakingly decorated vehicle comes back in pieces but nothing is forever and every part will inevitably end up in the grinder.
Far cry 2 was in fact Almost a great game. The gunplay, the music and the atmosphere were all done really well. But driving thru the same checkpoint u had cleared 5 minutes earlier only to find it fully manned gets very very old.
this game is great, driving around in that piece of crap car is always a fun experience
I have yet to see someone make a video comparing this game to my summer car or at least referencing it
satana....
Far cry 7 should bring back survival mechanics to the game
I wish I could specify Oppy
Pacific drive has decent immersion but the gameplay loop gets old after 10 - 20 hours
Hope this game come to console very soon!!!!!🎉🎉🎉🎉
It's like skyrim with cars.
My stalker car is a far cry (2) from a generic survival game
Theres no combat, theres CARBAT!
"Modern Africa"
Shows clip of a strawroof mudhut
Far Cry 2 is the absolute best
That saving thing is a big issue for me and why I wont play. Fun to watch though.
you know there are settings you can change right? if you can't open a portal that autosaves once you get back to the garage, you can go to the next junction and that also autosaves. changing settings so you don't loose anything on death, you can just abandon the mission which counts like a death, and also autosaves since you return to the garage and having lost nothing cause there's settings you can change that will prevent losing anything. it's your loss lol. it's a very lite roguelike. just cause you can't save in the middle of a junction doesn't kill the game lmao. the developer mentioned changing settings since people are so scared of not being able to save scum, which would totally negate any kind of tension trying to outrun a storm driving like hell lol.
Nope, never seen. Thanks.@@russian_pwn_u
that game is so boring, I was falling sleep while driving.
far cry 2 was something else, sorry but the attention for detail from fc2 is uncomparable.
no. pacific drive is clunky and horrible.
i love map objects being an in game thing. like old Ark. they removed the old school map and replaced it with a hud screen in SE. low effort. FC2 is very OOC for Ubi these days. the less a game holds your hand and insults your intelligence the better.