Now imagine a open world, world building progressive timeline sort of game. A simulation of reality no matter the era or environment however. Karma intensive. Martial Artistry being what it is what IS a dungeon? It is no generalized population or confinement at all for that matter that is for sure.
Thank you =) It's obviously difficult to have anything 'new' on Doom after 25 years, but I tried to put together all the things that I didn't know and had learned in the past two years. I figured there would be some people in a similar boat. Obviously it's also colored by my own bias that Doom is the most influential game, as well =D
I remember the first time I saw classic DooM was as a small child in 1994 when visiting my uncle running it on an 486 DOS pc and was legit horrified as a child never seen anything like it back then. It actually took me years to finally get around to playing through it when Doom 3 came out 10 years later and its now turned into my favorite FPS series of all time. Classic DooM is like comfort food to me playing it, just blasting demons and turning off when times are tough in my life.
Thank you for speaking slowly and with a low pitched voice. I'm so tired of youtubers faking 110% energy, talking way too fast and filling up the video with unnecessary words. This is a fresh change. Subbed!
I agree that DOOM is the most influential game out there, especially cuz of how many different platforms it's been ported to. It's also considered one of the best written from a development standpoint. It's clean, and easy to read and navigate through. I would love to see more of influential games but more on their own genre level. Like how EverQuest, despite not being the first MMO, but instead the first 3D MMO, was the most influential for MMO's, paving the way for games like Asheron's Call, World of Warcraft, Final Fantasy 11/14, and so on.
I actually studied Doom for college, but even then, there was a lot of things I didn't know about its history. And then there were points that I had 'forgotten' or 'overlooked'. For example, right now in the gaming industry, we take for granted how important engines are (was just talking about this at work actually). The 'engine' idea originated in Doom. Overall a really awesome video. Great job! Will probably be watching this a couple times to remember all the points presented ;)
It's a dense video, I know. I tried to make it as palatable as possible--and I hope I succeeded--but with UA-cam you don't really get to do a multi-part, easily absorbed lecture series lasting many hours.
I honestly had no idea Doom had this much impact on the gaming industry. The fact that Doom went on to be an influencer of Valve and later Steam is mind blowing. The fact that neither of them would probably exist without Doom is shocking. Great information and definitely worth a watch for any gamer. Regardless of if they're a filthy casual, MLG Pro, or the Dad who only plays because his son likes them.
Gotta love that Gabe worked on the Windows 98 Port, then later on, used Quakeworld to make the Good source engine. Also, Call of Duty of all series, has id Software roots as well, being originally on the Quake 3 Engine. Hell, I think even older Tony Hawk games are based on modified id Tech Software. id Software not only artistically planted themselves in history, the level of coding done made so much possible, won't even go into the inverse root ray tracing trick but the code sorcery that Carmack committed is inhuman.
I'd heard about the original HUD supposed to be like looking out the Doomguy's helmet but never saw it. Cool idea but I'm glad they went with the simple bar at the bottom.
Mortal Kombat and Night Trap might had shock people. DOOM drove everybody insane, not just from artistic and technology perspective, peoples' daily lives were affected.
I only wish that stupid spoiled young'uns could ever understand what it felt like when that innocuous looking set of 1.44 in floppy disks opened up a literal portal to hell. There are no more surprises left in the world, nothing ever lived up to the same visceral shock. VR came awfully close, but its arrival had been predicted for so long that the impact of its arrival was watered down in comparison. Everything else is incremental progress. You expect it. You can imagine it. You can predict it. But Doom was like being sucker punched by something you didn't even realise could exist in the first place. There is no other way to explain the feeling, imagine staring intently at the interior of an empty wardrobe, only to suddenly find yourself in NARNIA. I wish I could bottle that feeling and share it with everyone.
Very well done video. I literally had a debate over the most significant game last week with a friend and I said it was Doom and have actually shared this video with him as my final argument ;) . Great shit.
Definitely the original dooms were the GOAT of FPS games even to this day. I still think its the best game. No game was the leap and evolution of that magnitude ever since
Such an amazing video! You outlined every spec of history behind the developer, how they made it and where they went on to. You knocked this out of the park! Keep amazing content on UA-cam! And keep kickin ass!
I noticed you mixed up Carmack and Romero in that photograph at 2:30. I feel like you probably realized that afterwards, since you correctly identify them later. Maybe throw in an annotation? Otherwise, great video!
You mixed up the Johns at the start of the vid, and Half-Life's GoldSRC, was a heavily modded Quake 1 Engine, not Doom Engine or Quake 2 Engine. While every subsequent id tech engine after Quake 1 could trace its origins to the id tech 2 engine, id tech 1 (doom) and id tech 2 (quake) had pretty much nothing in common. Also, everyone remembers how ugly "Quake Brown" was, but nobody seems to remember how beautiful "Quake Blue" was :(
Doom is def top 5 influential games of all time, but I would say both mario and Tetris, culturally, have much greater influence on culture. Probably Pokémon as well. If we’re talking solely about influence on developers, it’s a little more debatable. Doom definitely shaped western game design a ton as well as being a big part of the game violence scare of the 90s. Doom probably influenced more follow up clones than Mario, and birthed the modern shooter genre which led to bigger franchises than doom. Doom did have its cultural influence too, but ask random people, especially people under 30 or over 50 or non Americans on the street if they know doom guy vs mario, or even knowing doom vs mario, I assure you that mario is more culturally relevant and influenced culture as a whole much more both directly and indirectly. Doom’s influence on culture especially in the past 20 years has been a lot more about the ripple effects of being so ahead of its time and influencing shooter design for decades, but again on a broader cultural level, globally, there are games that have had a lot more influence than doom. Viewed solely through a western lens or the lens of someone a part of the “gamer” subculture I can see how someone would argue it as the most influential game but I’d prob say it’s #3 or 4 globally both in terms of its influence on design but also culturally. Doom definitely led to tons of younger developers getting into game dev but I’d say counter strike and source engine did so equally with source mods still being pumped out daily and mods like gmod and mods for gmod being more influential than many massive franchises. The most compelling argument in this video is all of the games doom inspired but if we were to take that argument to its conclusion, as you stated in this video doom wouldn’t exist without mario and neither would any of the games doom went on to influence. Doom is massively important but I feel like it’s just kind of ahistorical to say it is the “most” influential game, especially in terms of culture, solely in terms of game development and influencing devs it’s a lot more debatable but even then I’d say a lot of younger devs didn’t grow up with doom and are more influenced by games that doom influenced, and if we want to follow that chain of influence back to its origins, it goes back to mario being the impetus for John Carmack/Romero’s early PC game development.
Every time people point to DOOM I typically think of Dungeon Master, but if we're being honest I don't remember who any of the FTL people were or what they worked on afterwards. Obviously there's a lot of influence that carried on from there, but I might have to cede this one to DOOM considering how far the rest of the id team went.
It's nice to see a video that collects a lot of info about DOOM in a concise and interesting manner, though I have a couple of gripes: 1: If you use videos/gameplay footage from other people, credit them somewhere in the video. A lot of people don't like having their work used without permission and/or without credit. And I would honestly just recommend capturing your own video wherever possible since it gives a much more cohesive look to the video overall, as the footage used was captured on a whole bunch of different engines at different resolutions with different settings. 2: When you mention Thief Deadly Shadows at the end of the video and mention Thief being influential... Ion Storm didn't make the original Thief (the important one), that was Looking Glass Studios. Deadly Shadows is the third Thief game and didn't really influence anything. 3: 12:20 Half-Life nor Medal of Honor Allied Assault (the PS1 game showed has absolutely nothing to do with any iD engines) really used the engine; they were based off of the Quake 2 and Quake 3 engine respectively, neither of which share much, if any, code with the DOOM engine. Games that directly licensed the engine were Strife, Chex Quest, Heretic, and Hexen, and any combination of those would have been much better examples imo. 4: Some of the visual accompaniment choices in the video seem odd to me, like using the WinRAR logo at 8:49 as a representation of shareware (which was usually distributed on a floppy disc), or the Doomsday Engine logo 11:58 as a representation of the DOOM engine.
Thanks for the feedback, Speedy. There are a few other people other than me who work on these TALKS videos, as I am not a particularly talented editor, and that unfortunately means sometimes the visual accompaniment can be slightly off if they aren't as in-tune with the specifics of what my script is. We try to catch them all throughout the review process, but in a 24 minute video there are often some small things that can be missed (e.g. Doomsday vs idtech)
He worked on parts of Doom 2016, specifically Snapmap, which was used in the final product. Not quite as instrumental as previous Dooms, but still there.
I remember coming back in the early 90’s from a year at college and my brother had 2 floppy discs at the computer. One was Doom, which I had never heard of, the other was, i think, the Blake Stone sequel. I popped the former in the pc and played for hours, having a good time. Then, almost as an after thought, I loaded up Doom and had my mind absolutely blown. It was so violent I had a bit of a moral conflict if I even should play it again…but I did, of course.
Some of those people can say that they were the rise and fall of the gaming industry. CSGO was the catalyst to loot boxes being the primary income method of games.
Computer Space is the most influential game of all time because it was the first 😉 Very well done and well constructed video. A world without Doom's influence is the one where Nintendo is still #1
CryMor Gaming Probably, close enough! Now I am imagining a world in which Nintendo was a monopoly. Kids were still bullied heavily in school because there were no games to get assholes to enjoy gaming.
Baldur's Gate 2 was an incredible title, and had some interesting industry effects of it's own. Besides cementing BioWare as an RPG maker extraordinaire, it was also one of the titles that was ported by a little known company called CD Projekt Red. Their experience with Baldur's Gate 1 & 2 (and by extension their experience with the Infinity Engine) allowed them to start a passion project called The Witcher.
Fun to watch, however I will be nitpicking now. - Halflife and Medal of Honor were definitelly not using Doom engine but some of the later Quake engines (1 or 2, not sure). - Displacement mapping? That's the most weird way I've heard to explain Doom engine. I know the way most people perceive the tech is a top down view but that's not the same. Displacement mapping read the value of each bitmap pixel as height and usually used on 3d surfaces to add depth. Doom was using 2d vector enclosed areas (sectors) with floor/ceiling height information (in my opinion, enough information for true 3D, even though the rendering was not polygons) and the way it's rendering has nothing to do with displacement mapping. Really, it's hard to describe with a simple title what Doom engine is, but we like to put things in categories so people simply call it 2.5D (a title I dislike) or raycasting (which is not what Doom does) or flatten top down view that is stretched (again vague and not describing fully what's going on under the hood). - There might be more minor things but whatever..
Doom is the reason I got a computer when I was 14. Somehow my dad convinced my mom to spend $2000 on a computer because it would be good for us to get to learn how to use them, and all that. My brother and I just wanted to play doom, and we did, a lot. I remember playing hours of deathmatch on my shitty dial up internet with my friend. It was exhilarating to be so fast and so deadly!
You do suck up to Romero a fair bit throughout the video. Don't get me wrong. Romeros work and shaping of Doom was just as inportant to it's success as you say it is in the video. But Warren Spectors made Deus Ex. Not Romero. He didn't make Thief either, yet the way you edit the video makes it seem like we have him to thank for those games. When he founded ION Storm he himself went on to make Daikatana, and we all know how well that turned out... You don't even mention that game in the video and instead put forward other peoples accomplishments as if they where his. Romero is a godfather of gaming and we have him to thank for many things! but Doom wasn't his accomplishment alone. It was the oldschool ID team as a whole who made it great. When Romero got the chance to have 100% creative control on Daikatana that much became obvious. Appart from that, great documentary!
Arguably,John Carmack has done way more to shape gaming through the years and still continues to shape it today. Romero is the bigger personality though, and the rockstar title is apt.
You made it sound as if Half-Life was built on the Doom Engine, Ion Storm created the Thief franchise, and that Ion Storm was directly funded by profits from Doom. Maybe some of the tech from DE was used in Half-Life, yes Ion Storm created Thief: Deadly Shadows which was far inferior to the original game and also had zero impact on gaming in comparison, and perhaps Tom Hall did save a few bucks from Doom profits that were later put into Ion Storm initial funding while Carmack undoubtedly blew everything he made from that game on cars, houses, clothes, haircuts, and trying to live that rock star lifestyle. For the most part your analysis was very knowledgeable and accurate, voice over and editing was great, but the blatant and most likely unintentional characterization of the aforementioned historical facts is atrocious.
Awesome vid 👌 i can never get enough of praise videos for DOOM. It was the shit when it came out, and still is addictive to play. I'll never get tired of modding it or just vanilla play. Doom is fkn legendary.
Grew up on Doom in the DOS era. You’re 100% right. I was 10 or 11, this game was massively influential and on everyone’s PC. C:/games/doom/doom.exe will forever be imprinted on my mind.
CryMor Gaming I knew that Snapmap was made or on someway developed By Carmack, the technology of Snapmap is really good, that when I saw it for the first time It has Carmack prints all over. Awesome!
I definitely remember the days, and i had an idea, but there was definitely a lot i didn't know. But it makes perfect sense. Doom was huge, and absolutely revolutionary.
All incredibly good games. It's funny because ROTT is Wolfenstein 2 from Apogee, Hexen was Romero's pet project, and Duke Nukem was made by an id staffer! =D
Wow, the quality of this video is top notch! I think Doom was the first game on the computer I ever played. Remember when Chex Mix made a doom rip off? I do.
Without Pong there would be no doom. Bam done. Jokes aside, I enjoyed the video for sure though I think you may want to work on the tone(inflexion? I'm not sure what the correct term is).
Hello CryMor. Have you shared this video on r/gamedev on reddit? It's a nice and informative video which they might love since they concentrate on video game development.
I typically don't share my own content on Reddit, since as a redditor I try to maintain a healthy 10:1 ratio =) If you think they'd like it there, I'd love if you'd consider sharing it!
Just discovered your channel and this is was my first video. Very informative and entertaining with the perfect voice to deliver it. Thanks for all the effort, despite the suprisingly low sub count. +1 Only thing getting to me are emojis though, they feel so out of place in your "Ahoy" style video.
I love Doom. Its one of my favorite games. I wouldn't say it's the MOST influential game though. For the FPS genre sure. Even if Wolfenstien was technically the first, Doom was the game that everyone cloned. But as you pointed out in this video it all started with Romero and Carmac trying to port Mario to the PC. Therefore it could be argued that Mario had influence over Doom or at least over the technology that would be used to create Doom. Mario was also the first to do a lot of things and spawn many clones as well. Creating the platforming genre which traces of that genre can be found in almost every single game including Doom.
Good video all these years later, but I'm pretty sure that Medal of honor didn't run on the Doom engine,excellent video Doom still one of the most played videogames ever even in 2020
3:03 Literally the first time I have seen a widescreen CRT monitor. I have heard of them, never seen one. Id software needs to stop showing me new things
You erred when you said Medal of Honor (Allied Assault) employed DOOM engine tech. It did not. It used the the id Tech 3 engine, which was a true 3D engine allowing rooms above rooms, used 3D models instead of sprites, an entirely different input system straight from the operating system, and was the basis for Quake 3 - which was 2 game generations after DOOM. Please be careful in what you espouse as history.
CryMor Gaming, at ~ 8:30 you were not right by saying that copyright of the "Wolfenstein" was lost when "Muse" went out of business. John Romero him self said that they boght the name "Wolfenstein" for 5000$ from some lady that had all the rights to the "Muse" assets after the company went bankrupt. As a proof, go check the "Apple Time Warp - Pilot" podcast on the iTunes ( itunes.apple.com/lt/podcast/pilot/id735180050?i=1000169599874&mt=2 - from ~9:10)
Muse did in fact lose the copyright during Chapter 7 Bankruptcy, and it was sold as a lot for $40,000. I chose to skip the extraneous, since introducing new 'characters' with Jay Wilbur and Silas Werner and sidestepping into the entire liquidation of Muse would have increased the length of the video without providing any additional value, and additionally muddied the story I was trying to tell. However, I highly recommend the Apple Time Warp and appreciate you bringing this up.
maybe the most influential FPS... The most influential game of all time is Mario no doubt. The first one saved the industry after the disaster of the Atari, and mario 64.... mario 64 is the base of all the 3d person games this days...
Nah. Mario's an important game, no doubt, and might be the _most_ important game, but it's not the most influential. There's a difference, and we'll talk about that in the next video (soon)
@@reallycool, ah right. I thought the creator decided the ad scheme. Seems odd that the amount of ads would be tailored to the viewer and not the monetization level of the creator.
I'm sure you didn't come to the comments page to learn about UA-cam monetization, but here we go anyways: UA-cam provides me with the flexibility to control the presence and type of ads on my content. I can choose to enable or disable ads altogether, or select from a range of ad types - skippable video ads, unskippable video ads, and display ads. Display ads encompass banners that appear on videos, ads displayed in i-cards (those small boxes that pop up on the upper right of a video), and ads shown alongside or beneath the video. This is a category I can toggle on or off. Skippable and unskippable video ads are separate entities that I can enable or disable. Additionally, I can instruct UA-cam to display ads before, during, or after the video. However, it's not as detailed as specifying "Play an unskippable ad before the video, display ads during the video, and a skippable ad at the end." It's more binary - each ad type is either "on" or "off". I can also mark spots within the video where an ad "can" be placed, or let UA-cam make that decision (which most creators opt for). This doesn't guarantee an ad "will" appear there, but it indicates that UA-cam could potentially display an ad at that spot. If UA-cam is given the reins, you can't change any of it's decisions which are made somewhat randomly based on the viewer. We'll delve deeper into this later. You might wonder why I don't just disable video ads. The answer is simple: they generate 900% more revenue on average. If I relied solely on display ads, my earnings from these videos would plummet by nearly 90%. Therefore, it's crucial for me to keep video ads enabled. I do encourage viewers to support me on Patreon, which offers a better revenue-per-viewer ratio. If enough patrons were on board, I could potentially replace video ads. Until then, ad revenue helps me pay my editor and purchase assets for videos. Unskippable ads, though displayed less frequently, contribute significantly to overall revenue as they generate 3000% more income per view. To provide some context, let's consider that the average revenue per view is $0.005. An unskippable ad generates $0.03, a skippable ad $0.009, and a display ad $0.001. These figures average out to $0.005 based on the number of impressions shown. If I were to disable these ads, I'd be eliminating the most profitable views that fund my content. Premium viewers are the most valuable, contributing a flat rate of around $0.02 per view, which is slightly less than an unskippable ad but significantly higher than the average of $0.005. That's the creator's perspective. Now, let's consider Google's stance on ad display and their capabilities. UA-cam's primary goal is to keep you engaged on their platform, and one way they achieve this is through a delicate balance of ad exposure, known as 'ad tolerance.' This is essentially the maximum number of ads UA-cam believes you will tolerate before deciding to navigate away. However, UA-cam's strategy doesn't stop at quantity; it's also about the quality of ads. To maximize its ad revenue, UA-cam aims to show you ads that are highly relevant to your interests. To achieve this, it collects data about your online activities, not just on UA-cam, but also on Google, Chrome, and virtually any website that uses Google cookies or analytics. This data is then used to categorize you into various demographic and interest groups, such as age, language, location, device usage, and lifestyle factors. For example, you might be categorized as a 25-34-year-old English-speaking male living in the United States, using an Android phone or a Windows computer. UA-cam also uses this data to infer your interests in various sectors like apparel, autos, babies, beauty, computers, consumer electronics, education, employment opportunities, event tickets, financial services, real estate, gardening, and more. These categories are further broken down. For example, 'event tickets' might be subdivided into concerts, music festivals, performing arts, sports tickets, and more. 'Travel' might be split into air travel, bus travel, rail travel, car rental, cruises, hotels, destination trips, etc. Here's one example criteria: Food & Dining > Frequently Dines Out > Diners By Meal > Frequently Eats Lunch Out. This granular categorization allows advertisers to target their ads with precision. For instance, a high-end restaurant located in an airport might target ads to frequent travelers who dine out for lunch, have a taste for luxury, have recently visited a city center, and are aged 25-34. They might also prefer iPhone users who have purchased performing arts tickets this year and are not currently job hunting. However, this system is affected by factors such as ad inventory (the number of possible ad placements) and the use of ad blockers. Approximately 40% of users employ ad blockers, reducing the number of monetizable views. Furthermore, due to ad tolerance, only about 60% of the remaining views are monetizable, resulting in only around 35-40% of total views seeing any ads at all. But there's more ads than views, so they start stacking them up, and people who are the most monetizable--18-34 year olds men making over $76k a year, or stay at home moms aged 25-54, etc, these people get a lot more ads than an unemployed 50 year old single man living at home (those his mom might get more ads because of it). As a UA-camr, I have control over whether to display ads and the type of ads (video or display), but the specific ads shown are determined by the viewer's profile. Advertisers are interested in YOU, the viewer. What those ads ARE is more about who YOU ARE--the advertisers know you, they buy your data from every place you enter your birthdate, address, and email. They collate court records, motor vehicle records, birth certificates, marriage licenses, voter registration data, divorce records, bankruptcy reports, and census data. They take information from every mobile ad in every game, and tie that together with hardware addresses inside your phone that then gets tied to your gmail account. They put together every single search. They put together all your location data, your real name, your phone number, your interests, your photos of dogs, your picture of that piece of clothing you like. Why does every phone app want camera permissions, contact lists, location, microphone permissions? They scrape your social media pages, and tie those to you, getting more photos, more words, more locations, more information. They buy your credit card purchases--yes, every credit card purchase you make gets sold--it's anonymous, but let's be real Google knows you were in that store at that time, and it knows you bought that thing because you got an emailed receipt, and now those anonymous credit card purchases aren't anonymous anymore. Are you a member of a store loyalty card to save $0.20 on gas? That's because what you're buying from the store is being sold as data. Ever taken an online poll, or had a magazine subscription? Every logged into a website? All of that gets combined, and now they have a very very very good idea of WHO YOU ARE--and what kind of products they can sell to you. Remember, while you're watching a video on UA-cam, the ads you see are tailored to you, not the video content. You, the viewer, are the product, and your viewing choices matter to UA-cam and advertisers only insofar as they enable the delivery of targeted ads.
@@reallycool, full disclosure, that's a little more detail than I have time to read. I have zero qualms about monetization and fully support the dream for a creator to go full time. Very often with my favourite channels I'll leave the adverts to play in full (as long as they aren't the really crazy ones) to help support. I simply thought that three ad breaks inside the first four minutes was pushing it. It's becoming more common that UA-cam/creators do this and it turns more people on to ad-blockers when the ad density is crazy. Thanks for the information anyway, and I take on board your point that you haven't specified that there WILL be three ad breaks in four minutes and that there is a random element to it. Great content anyway; the video was really cool and informative. This wasn't supposed to be overly negative the way I think perhaps you have taken it, I was just surprised by the initial ad frequency. All the best.
No, as influential as Doom (1993) is, if you truly want to talk about the most influential video game of all time, then that honor would go to, oddly enough, Pitfall, as, without it, you would not have had Nintendo building on it, and its sequel, and making Super Mario Brothers, and Pitfall also making SO many different genres of video games. All that Doom (1993) did was build on games like Battletank, Catacombs 3-D, Wolfenstein 3-D and SO many dungeon crawler games, most notably, the Ultima franchise. Yes, Doom (1993) certainly is the most influential FPS of all time, as well as one of the video games that made actual controversy exist for video games, but to say that it is the most influential video game of all time is completely wrong.
John Romero liked this Video!
twitter.com/romero/status/957049165929963520
Lol he's probably going to hang it on his fridge. Sad thing is, no one cares.
I'm going to wager that it's partly because you're the first person I've ever seen talk about Ion Storm and not mention Daikatana XD
Why's your tweet no longer available?
@@ssssssssssssssssss50I changed my @ to twitter.com/mrixrt
Now imagine a open world, world building progressive timeline sort of game. A simulation of reality no matter the era or environment however.
Karma intensive. Martial Artistry being what it is what IS a dungeon? It is no generalized population or confinement at all for that matter that is for sure.
Dude, id Software were all actual fucking chads, especially John Carmack
If it runs on electricity, it'll probably run Doom.
Mhm, mhm. I think I recently saw a toaster running Doom.
I love that video of the dude "playing" doom with toasters lol
I saw it on the touchscreen display of a Nissan once.
Vacuum cleaner
A calculator can run doom
I’ve seen lots of these DooM docs on UA-cam but this one still had fresh info and an articulate take. Good work!
Thank you =) It's obviously difficult to have anything 'new' on Doom after 25 years, but I tried to put together all the things that I didn't know and had learned in the past two years. I figured there would be some people in a similar boat. Obviously it's also colored by my own bias that Doom is the most influential game, as well =D
I remember the first time I saw classic DooM was as a small child in 1994 when visiting my uncle running it on an 486 DOS pc and was legit horrified as a child never seen anything like it back then. It actually took me years to finally get around to playing through it when Doom 3 came out 10 years later and its now turned into my favorite FPS series of all time. Classic DooM is like comfort food to me playing it, just blasting demons and turning off when times are tough in my life.
In the late 90s I remember complaining that every new game was just "Doom."
Or at least compared to it.
After Doom, 2D games were at their peak on PS1/Saturn before gasping their last breath before a recent resurgence. There was an absolute drought.
Thank you for speaking slowly and with a low pitched voice. I'm so tired of youtubers faking 110% energy, talking way too fast and filling up the video with unnecessary words.
This is a fresh change. Subbed!
That's just not my style =D Thanks!
came here from minimme's channel, glad he recommended your channel, this was great! thank you!
Glad you liked his recommendation =)
I agree that DOOM is the most influential game out there, especially cuz of how many different platforms it's been ported to. It's also considered one of the best written from a development standpoint. It's clean, and easy to read and navigate through. I would love to see more of influential games but more on their own genre level. Like how EverQuest, despite not being the first MMO, but instead the first 3D MMO, was the most influential for MMO's, paving the way for games like Asheron's Call, World of Warcraft, Final Fantasy 11/14, and so on.
I actually studied Doom for college, but even then, there was a lot of things I didn't know about its history. And then there were points that I had 'forgotten' or 'overlooked'. For example, right now in the gaming industry, we take for granted how important engines are (was just talking about this at work actually). The 'engine' idea originated in Doom.
Overall a really awesome video. Great job! Will probably be watching this a couple times to remember all the points presented ;)
It's a dense video, I know. I tried to make it as palatable as possible--and I hope I succeeded--but with UA-cam you don't really get to do a multi-part, easily absorbed lecture series lasting many hours.
It really was, don't get me wrong! It still had a lot of great info for me as a game dev, that's all :)
I honestly had no idea Doom had this much impact on the gaming industry. The fact that Doom went on to be an influencer of Valve and later Steam is mind blowing. The fact that neither of them would probably exist without Doom is shocking. Great information and definitely worth a watch for any gamer. Regardless of if they're a filthy casual, MLG Pro, or the Dad who only plays because his son likes them.
Doom's pretty influential. I did a video about it, if you want to see.
And the reason Windows became a viable gaming platform
Gotta love that Gabe worked on the Windows 98 Port, then later on, used Quakeworld to make the Good source engine. Also, Call of Duty of all series, has id Software roots as well, being originally on the Quake 3 Engine. Hell, I think even older Tony Hawk games are based on modified id Tech Software. id Software not only artistically planted themselves in history, the level of coding done made so much possible, won't even go into the inverse root ray tracing trick but the code sorcery that Carmack committed is inhuman.
It's always so exciting to see these go up. I learned a lot in the process of doing this one. Very big game.
Thanks for all your contributions :)
I'd heard about the original HUD supposed to be like looking out the Doomguy's helmet but never saw it. Cool idea but I'm glad they went with the simple bar at the bottom.
Mortal Kombat and Night Trap might had shock people. DOOM drove everybody insane, not just from artistic and technology perspective, peoples' daily lives were affected.
I only wish that stupid spoiled young'uns could ever understand what it felt like when that innocuous looking set of 1.44 in floppy disks opened up a literal portal to hell.
There are no more surprises left in the world, nothing ever lived up to the same visceral shock.
VR came awfully close, but its arrival had been predicted for so long that the impact of its arrival was watered down in comparison.
Everything else is incremental progress. You expect it. You can imagine it. You can predict it.
But Doom was like being sucker punched by something you didn't even realise could exist in the first place.
There is no other way to explain the feeling, imagine staring intently at the interior of an empty wardrobe, only to suddenly find yourself in NARNIA.
I wish I could bottle that feeling and share it with everyone.
How does this not have 100k+ views. Absolutely amazing video and very professional done considering the size of your channel. Good job (:
Thanks ;) If you like it, share it!
This is a great video. I learned a lot I hadn't known about Doom and id Software's history.
Did you intentionally circle the wrong John(s)?
Nope! It was an error that wasn't caught in review.
For some reason, I started dying laughing when you showed the clip of Mutahar playing DooM 2016. 10/10 will watch again, subscribed.
DOOM will outlast all modern game franchises and will definitely outlast the modern DOOM games.
~ 21:11, by the time Doom 2016 was in development, John Carmack had already left "id software" and was working for Oculus.
Carmack worked on SnapMap.
You're right. twitter.com/id_aa_carmack/status/610468397554499584
Id software is like the second coming for the video game industry
Very well done video. I literally had a debate over the most significant game last week with a friend and I said it was Doom and have actually shared this video with him as my final argument ;) . Great shit.
I am pleased to help solidify your argument.
I literally sent it with the word, "checkmate". XD
Ayy, if you win any money off it be sure to order something that starts with an M to commemorate me.
Super Mario, Wolfenstein 3D, Doom, Quake, Super Mario 64, Half-Life, GTA III and Half-Life 2…
That's a list of games, alright.
@@reallycoolit is missing ocarina of time with its z-targerting and FF7 making rpgs in the West.😊
@@reallycooland honestly I dont knwo what half-life2 is doing on there it only added games with no endings and valv not count7ng to 3😅😅😅
Just an overall fantastic video. Loved it all! great work
Thank you, and for the recommendation to Boogie
Definitely the original dooms were the GOAT of FPS games even to this day. I still think its the best game. No game was the leap and evolution of that magnitude ever since
Such an amazing video! You outlined every spec of history behind the developer, how they made it and where they went on to. You knocked this out of the park!
Keep amazing content on UA-cam! And keep kickin ass!
You sound like you should voice Mass Effect codex entries. Haha. What a badass voice with genuine thoughts attached.. Subscribed!
If they ever contact me, I'll be sure to say Yes.
What a kickass video and channel! New sub and a fan!
Thanks Ivan ;)
3:09 is that Carmack with a fucking ponytail?! XD
Also, is that a fucking WIDESCREEN CRT?
Widescreen CRT is how you show you're a real badass
@@reallycool I'm beyond jealous and I want one.
Love the video, but at 2:32 you say John Romero, then circle John Carmack, then say John Carmack, and circle John Romero.
Yeah, I didn't notice until it was live. I promise I know who they are.
Amazing Video
Amazing video! Well done that man!
Thanks :) if you like it, share it?
I noticed you mixed up Carmack and Romero in that photograph at 2:30. I feel like you probably realized that afterwards, since you correctly identify them later. Maybe throw in an annotation? Otherwise, great video!
Yes. Eren keeps apologizing about it, but UA-cam disabled annotations months ago so I can't correct it.
When I was a kid & pc gaming came up.it was doom.
You mixed up the Johns at the start of the vid, and Half-Life's GoldSRC, was a heavily modded Quake 1 Engine, not Doom Engine or Quake 2 Engine. While every subsequent id tech engine after Quake 1 could trace its origins to the id tech 2 engine, id tech 1 (doom) and id tech 2 (quake) had pretty much nothing in common.
Also, everyone remembers how ugly "Quake Brown" was, but nobody seems to remember how beautiful "Quake Blue" was :(
Doom is def top 5 influential games of all time, but I would say both mario and Tetris, culturally, have much greater influence on culture. Probably Pokémon as well.
If we’re talking solely about influence on developers, it’s a little more debatable. Doom definitely shaped western game design a ton as well as being a big part of the game violence scare of the 90s. Doom probably influenced more follow up clones than Mario, and birthed the modern shooter genre which led to bigger franchises than doom. Doom did have its cultural influence too, but ask random people, especially people under 30 or over 50 or non Americans on the street if they know doom guy vs mario, or even knowing doom vs mario, I assure you that mario is more culturally relevant and influenced culture as a whole much more both directly and indirectly.
Doom’s influence on culture especially in the past 20 years has been a lot more about the ripple effects of being so ahead of its time and influencing shooter design for decades, but again on a broader cultural level, globally, there are games that have had a lot more influence than doom.
Viewed solely through a western lens or the lens of someone a part of the “gamer” subculture I can see how someone would argue it as the most influential game but I’d prob say it’s #3 or 4 globally both in terms of its influence on design but also culturally. Doom definitely led to tons of younger developers getting into game dev but I’d say counter strike and source engine did so equally with source mods still being pumped out daily and mods like gmod and mods for gmod being more influential than many massive franchises. The most compelling argument in this video is all of the games doom inspired but if we were to take that argument to its conclusion, as you stated in this video doom wouldn’t exist without mario and neither would any of the games doom went on to influence. Doom is massively important but I feel like it’s just kind of ahistorical to say it is the “most” influential game, especially in terms of culture, solely in terms of game development and influencing devs it’s a lot more debatable but even then I’d say a lot of younger devs didn’t grow up with doom and are more influenced by games that doom influenced, and if we want to follow that chain of influence back to its origins, it goes back to mario being the impetus for John Carmack/Romero’s early PC game development.
Woow you did a really good work, thanks!
Thank you! If you like it, consider sharing it! That's how small creators like me get noticed ;)
Every time people point to DOOM I typically think of Dungeon Master, but if we're being honest I don't remember who any of the FTL people were or what they worked on afterwards. Obviously there's a lot of influence that carried on from there, but I might have to cede this one to DOOM considering how far the rest of the id team went.
I've put some thought into it, and I think I'm right. ;)
2:31 you got your Johns mixed up.
Yes, my editor incorrectly circled them in the wrong order. I did have that as a pinned comment a point time ago
@@reallycool the newly pinned one is way better. Congrats!
It's nice to see a video that collects a lot of info about DOOM in a concise and interesting manner, though I have a couple of gripes:
1: If you use videos/gameplay footage from other people, credit them somewhere in the video. A lot of people don't like having their work used without permission and/or without credit. And I would honestly just recommend capturing your own video wherever possible since it gives a much more cohesive look to the video overall, as the footage used was captured on a whole bunch of different engines at different resolutions with different settings.
2: When you mention Thief Deadly Shadows at the end of the video and mention Thief being influential... Ion Storm didn't make the original Thief (the important one), that was Looking Glass Studios. Deadly Shadows is the third Thief game and didn't really influence anything.
3: 12:20 Half-Life nor Medal of Honor Allied Assault (the PS1 game showed has absolutely nothing to do with any iD engines) really used the engine; they were based off of the Quake 2 and Quake 3 engine respectively, neither of which share much, if any, code with the DOOM engine. Games that directly licensed the engine were Strife, Chex Quest, Heretic, and Hexen, and any combination of those would have been much better examples imo.
4: Some of the visual accompaniment choices in the video seem odd to me, like using the WinRAR logo at 8:49 as a representation of shareware (which was usually distributed on a floppy disc), or the Doomsday Engine logo 11:58 as a representation of the DOOM engine.
Thanks for the feedback, Speedy. There are a few other people other than me who work on these TALKS videos, as I am not a particularly talented editor, and that unfortunately means sometimes the visual accompaniment can be slightly off if they aren't as in-tune with the specifics of what my script is. We try to catch them all throughout the review process, but in a 24 minute video there are often some small things that can be missed (e.g. Doomsday vs idtech)
how come you type id's logo as "iD"? they've never used that capitalization in any of their logos or press releases.
I don't know, actually. I could have sworn they use that capitalization before but I guess they didn't.
rome.ro/?offset=1266165000988 almost! they used "ID" for a while and for quite some time i mentally combined the two into "iD" myself! hahah
wtf John Carmack created DOOM 2016 wtf ! i never heard of that
He worked on parts of Doom 2016, specifically Snapmap, which was used in the final product. Not quite as instrumental as previous Dooms, but still there.
I remember coming back in the early 90’s from a year at college and my brother had 2 floppy discs at the computer. One was Doom, which I had never heard of, the other was, i think, the Blake Stone sequel. I popped the former in the pc and played for hours, having a good time. Then, almost as an after thought, I loaded up Doom and had my mind absolutely blown. It was so violent I had a bit of a moral conflict if I even should play it again…but I did, of course.
Some of those people can say that they were the rise and fall of the gaming industry. CSGO was the catalyst to loot boxes being the primary income method of games.
I mean, no. I directly address loot boxes in the very video itself, which predates CSGO by almost 5 years.
How in the hell does this only have 3000 views?
I appreciate that :) if you like it, share it!
Without Doom Nintendo probably would have had 95%+ market share in gaming lol
Computer Space is the most influential game of all time because it was the first 😉
Very well done and well constructed video. A world without Doom's influence is the one where Nintendo is still #1
I think you're thinking of SPACEWAR!
Spacewar! is an "Important" game. It's not quite the most influential, personally, though very close.
CryMor Gaming Probably, close enough! Now I am imagining a world in which Nintendo was a monopoly. Kids were still bullied heavily in school because there were no games to get assholes to enjoy gaming.
Amazing video. An important game for me is Baldurs Gate 2. Pretty important with how it influenced modern RPGs.
Baldur's Gate 2 was an incredible title, and had some interesting industry effects of it's own. Besides cementing BioWare as an RPG maker extraordinaire, it was also one of the titles that was ported by a little known company called CD Projekt Red. Their experience with Baldur's Gate 1 & 2 (and by extension their experience with the Infinity Engine) allowed them to start a passion project called The Witcher.
17:14 did that guy just went in and out the wall?
Fun to watch, however I will be nitpicking now.
- Halflife and Medal of Honor were definitelly not using Doom engine but some of the later Quake engines (1 or 2, not sure).
- Displacement mapping? That's the most weird way I've heard to explain Doom engine. I know the way most people perceive the tech is a top down view but that's not the same. Displacement mapping read the value of each bitmap pixel as height and usually used on 3d surfaces to add depth. Doom was using 2d vector enclosed areas (sectors) with floor/ceiling height information (in my opinion, enough information for true 3D, even though the rendering was not polygons) and the way it's rendering has nothing to do with displacement mapping. Really, it's hard to describe with a simple title what Doom engine is, but we like to put things in categories so people simply call it 2.5D (a title I dislike) or raycasting (which is not what Doom does) or flatten top down view that is stretched (again vague and not describing fully what's going on under the hood).
- There might be more minor things but whatever..
I love nitpicks, don't apologize.
I saw this and went, wow that's a long video, but it turned out to be very entertaining, great job!
Thank you. I am still worried it's too dense
Doom is the reason I got a computer when I was 14. Somehow my dad convinced my mom to spend $2000 on a computer because it would be good for us to get to learn how to use them, and all that. My brother and I just wanted to play doom, and we did, a lot. I remember playing hours of deathmatch on my shitty dial up internet with my friend. It was exhilarating to be so fast and so deadly!
Doom was the first killer app (ayy pun)
Do you agree with me? Did you know all these things already?
CryMor Gaming Id development Wolfenstein spear of destiny before Doom
You do suck up to Romero a fair bit throughout the video. Don't get me wrong. Romeros work and shaping of Doom was just as inportant to it's success as you say it is in the video. But Warren Spectors made Deus Ex. Not Romero. He didn't make Thief either, yet the way you edit the video makes it seem like we have him to thank for those games. When he founded ION Storm he himself went on to make Daikatana, and we all know how well that turned out... You don't even mention that game in the video and instead put forward other peoples accomplishments as if they where his.
Romero is a godfather of gaming and we have him to thank for many things! but Doom wasn't his accomplishment alone. It was the oldschool ID team as a whole who made it great. When Romero got the chance to have 100% creative control on Daikatana that much became obvious.
Appart from that, great documentary!
Arguably,John Carmack has done way more to shape gaming through the years and still continues to shape it today. Romero is the bigger personality though, and the rockstar title is apt.
My dad knew John in high school
You made it sound as if Half-Life was built on the Doom Engine, Ion Storm created the Thief franchise, and that Ion Storm was directly funded by profits from Doom. Maybe some of the tech from DE was used in Half-Life, yes Ion Storm created Thief: Deadly Shadows which was far inferior to the original game and also had zero impact on gaming in comparison, and perhaps Tom Hall did save a few bucks from Doom profits that were later put into Ion Storm initial funding while Carmack undoubtedly blew everything he made from that game on cars, houses, clothes, haircuts, and trying to live that rock star lifestyle.
For the most part your analysis was very knowledgeable and accurate, voice over and editing was great, but the blatant and most likely unintentional characterization of the aforementioned historical facts is atrocious.
Awesome vid 👌 i can never get enough of praise videos for DOOM. It was the shit when it came out, and still is addictive to play. I'll never get tired of modding it or just vanilla play. Doom is fkn legendary.
1:52
*sees bottom left corner*
oh yes.
I am meme
Grew up on Doom in the DOS era. You’re 100% right. I was 10 or 11, this game was massively influential and on everyone’s PC. C:/games/doom/doom.exe will forever be imprinted on my mind.
(side note) Half life may have prevented the crash of the FPS genre.
Doom 3 wasn't gonna do it
John Romero saw this, you can check his twitter!
Yes he did. And he liked it. And Carmack agreed I was right about some of the things people didn't know (e.g. he'd worked on 2016's SnapMap)
CryMor Gaming I knew that Snapmap was made or on someway developed By Carmack, the technology of Snapmap is really good, that when I saw it for the first time It has Carmack prints all over. Awesome!
Totally!
"They didn't want to continue the Wolfenstein 3D series"
What about Spear of Destiny?
Spear of Destiny isn't another game, it's a paid map pack.
2:15 nice
Fantastic video
Thank you! If you like it, share it! =)
I definitely remember the days, and i had an idea, but there was definitely a lot i didn't know.
But it makes perfect sense. Doom was huge, and absolutely revolutionary.
I played doom when it came out it was the best I still play it on a di bought computer alongside with hexon and duke nukem and rise of triad
All incredibly good games. It's funny because ROTT is Wolfenstein 2 from Apogee, Hexen was Romero's pet project, and Duke Nukem was made by an id staffer! =D
Wow, the quality of this video is top notch! I think Doom was the first game on the computer I ever played. Remember when Chex Mix made a doom rip off? I do.
Chex Quest! That is actually a mod for Doom itself, it's the exact same engine!
Big Effing Spoon
One of the best doom videos out there
Without Pong there would be no doom. Bam done.
Jokes aside, I enjoyed the video for sure though I think you may want to work on the tone(inflexion? I'm not sure what the correct term is).
I'm sure you mean without Tennis For Two there'd be no Pong.
Thanks for the feedback, I'll see what I can improve :)
But without balls there wouldn't be a tennis!
No problem! It's just a performance issue, the actual content is great
Hello CryMor. Have you shared this video on r/gamedev on reddit? It's a nice and informative video which they might love since they concentrate on video game development.
I typically don't share my own content on Reddit, since as a redditor I try to maintain a healthy 10:1 ratio =) If you think they'd like it there, I'd love if you'd consider sharing it!
I understand, I would love to support -your sexy voice- this channel. Hopefully reddit will love this too.
Just discovered your channel and this is was my first video. Very informative and entertaining with the perfect voice to deliver it. Thanks for all the effort, despite the suprisingly low sub count. +1 Only thing getting to me are emojis though, they feel so out of place in your "Ahoy" style video.
Emojis are a really good way to show a specific emotion, sometimes =D We don't use them very often.
what is the game on the screen at 18:19? thanks
Isle of the Dead, 1993
@@reallycool Thanks a lot! Great video and furthermore great channel and content.
Fantastic video!! Best history of Doom I've seen!!
I appreciate that. If you enjoy our work, please consider sharing it.
I love Doom. Its one of my favorite games. I wouldn't say it's the MOST influential game though. For the FPS genre sure. Even if Wolfenstien was technically the first, Doom was the game that everyone cloned.
But as you pointed out in this video it all started with Romero and Carmac trying to port Mario to the PC. Therefore it could be argued that Mario had influence over Doom or at least over the technology that would be used to create Doom. Mario was also the first to do a lot of things and spawn many clones as well. Creating the platforming genre which traces of that genre can be found in almost every single game including Doom.
Good video all these years later, but I'm pretty sure that Medal of honor didn't run on the Doom engine,excellent video Doom still one of the most played videogames ever even in 2020
Great video.
Thanks Fahrenheight, I'm glad you enjoyed
3:03 Literally the first time I have seen a widescreen CRT monitor. I have heard of them, never seen one. Id software needs to stop showing me new things
Haha, that's a great catch =D
You erred when you said Medal of Honor (Allied Assault) employed DOOM engine tech. It did not. It used the the id Tech 3 engine, which was a true 3D engine allowing rooms above rooms, used 3D models instead of sprites, an entirely different input system straight from the operating system, and was the basis for Quake 3 - which was 2 game generations after DOOM. Please be careful in what you espouse as history.
What is the game shown at 1:19 ?
Doom 3.
I met people who never heard of Doom.
Honestly there is no argument.Each game has its own influence
Sure. And lots of them have the same influence. That's the argument.
Hell yeah Doom!
Doom is a Masterpiece. Even after 28 years it kicks ass.
But mistah CryMor, Doom only came out a year ago! Silly.
Yeah and on the switch. Man Nintendo had all the best games
Great video, I subscribed :^)
Hey thanks, Andrew
CryMor Gaming, at ~ 8:30 you were not right by saying that copyright of the "Wolfenstein" was lost when "Muse" went out of business. John Romero him self said that they boght the name "Wolfenstein" for 5000$ from some lady that had all the rights to the "Muse" assets after the company went bankrupt. As a proof, go check the "Apple Time Warp - Pilot" podcast on the iTunes ( itunes.apple.com/lt/podcast/pilot/id735180050?i=1000169599874&mt=2 - from ~9:10)
Muse did in fact lose the copyright during Chapter 7 Bankruptcy, and it was sold as a lot for $40,000. I chose to skip the extraneous, since introducing new 'characters' with Jay Wilbur and Silas Werner and sidestepping into the entire liquidation of Muse would have increased the length of the video without providing any additional value, and additionally muddied the story I was trying to tell. However, I highly recommend the Apple Time Warp and appreciate you bringing this up.
Didn't Carmack doesn't work on Doom '16 since he left a long time ago?
Carmack worked on SnapMap.
nice.
damm what a timemachine feel young again watching ur video!!!!!
Also, the Doom novels added so much more to my love for it. If you haven't read them, I highly recommend. g.co/kgs/nrmNJx
Highly recommended
maybe the most influential FPS... The most influential game of all time is Mario no doubt. The first one saved the industry after the disaster of the Atari, and mario 64.... mario 64 is the base of all the 3d person games this days...
Nah. Mario's an important game, no doubt, and might be the _most_ important game, but it's not the most influential. There's a difference, and we'll talk about that in the next video (soon)
*G A B E N?!?!*
Indeed!
Doomguy for smash!
That'd be interesting
No😊
thats an omega fact
"Feed my vore fetish"
Eren's a strange boy.
Was that Mutahar? There's a name I haven't heard in a very long time.
Hey, nice catch.
muta is my daddy. it's why i put him in
I sub ❤
Great video content, but three double-advert breaks in less than 4 minutes, including unskippable 20 second ads?
I don't decide your ad frequency, that's all on UA-cam
@@reallycool, ah right. I thought the creator decided the ad scheme. Seems odd that the amount of ads would be tailored to the viewer and not the monetization level of the creator.
I'm sure you didn't come to the comments page to learn about UA-cam monetization, but here we go anyways: UA-cam provides me with the flexibility to control the presence and type of ads on my content. I can choose to enable or disable ads altogether, or select from a range of ad types - skippable video ads, unskippable video ads, and display ads.
Display ads encompass banners that appear on videos, ads displayed in i-cards (those small boxes that pop up on the upper right of a video), and ads shown alongside or beneath the video. This is a category I can toggle on or off. Skippable and unskippable video ads are separate entities that I can enable or disable. Additionally, I can instruct UA-cam to display ads before, during, or after the video. However, it's not as detailed as specifying "Play an unskippable ad before the video, display ads during the video, and a skippable ad at the end." It's more binary - each ad type is either "on" or "off".
I can also mark spots within the video where an ad "can" be placed, or let UA-cam make that decision (which most creators opt for). This doesn't guarantee an ad "will" appear there, but it indicates that UA-cam could potentially display an ad at that spot. If UA-cam is given the reins, you can't change any of it's decisions which are made somewhat randomly based on the viewer. We'll delve deeper into this later.
You might wonder why I don't just disable video ads. The answer is simple: they generate 900% more revenue on average. If I relied solely on display ads, my earnings from these videos would plummet by nearly 90%. Therefore, it's crucial for me to keep video ads enabled. I do encourage viewers to support me on Patreon, which offers a better revenue-per-viewer ratio. If enough patrons were on board, I could potentially replace video ads. Until then, ad revenue helps me pay my editor and purchase assets for videos.
Unskippable ads, though displayed less frequently, contribute significantly to overall revenue as they generate 3000% more income per view.
To provide some context, let's consider that the average revenue per view is $0.005. An unskippable ad generates $0.03, a skippable ad $0.009, and a display ad $0.001. These figures average out to $0.005 based on the number of impressions shown. If I were to disable these ads, I'd be eliminating the most profitable views that fund my content.
Premium viewers are the most valuable, contributing a flat rate of around $0.02 per view, which is slightly less than an unskippable ad but significantly higher than the average of $0.005.
That's the creator's perspective. Now, let's consider Google's stance on ad display and their capabilities.
UA-cam's primary goal is to keep you engaged on their platform, and one way they achieve this is through a delicate balance of ad exposure, known as 'ad tolerance.' This is essentially the maximum number of ads UA-cam believes you will tolerate before deciding to navigate away.
However, UA-cam's strategy doesn't stop at quantity; it's also about the quality of ads. To maximize its ad revenue, UA-cam aims to show you ads that are highly relevant to your interests. To achieve this, it collects data about your online activities, not just on UA-cam, but also on Google, Chrome, and virtually any website that uses Google cookies or analytics.
This data is then used to categorize you into various demographic and interest groups, such as age, language, location, device usage, and lifestyle factors. For example, you might be categorized as a 25-34-year-old English-speaking male living in the United States, using an Android phone or a Windows computer. UA-cam also uses this data to infer your interests in various sectors like apparel, autos, babies, beauty, computers, consumer electronics, education, employment opportunities, event tickets, financial services, real estate, gardening, and more.
These categories are further broken down. For example, 'event tickets' might be subdivided into concerts, music festivals, performing arts, sports tickets, and more. 'Travel' might be split into air travel, bus travel, rail travel, car rental, cruises, hotels, destination trips, etc. Here's one example criteria: Food & Dining > Frequently Dines Out > Diners By Meal > Frequently Eats Lunch Out.
This granular categorization allows advertisers to target their ads with precision. For instance, a high-end restaurant located in an airport might target ads to frequent travelers who dine out for lunch, have a taste for luxury, have recently visited a city center, and are aged 25-34. They might also prefer iPhone users who have purchased performing arts tickets this year and are not currently job hunting.
However, this system is affected by factors such as ad inventory (the number of possible ad placements) and the use of ad blockers. Approximately 40% of users employ ad blockers, reducing the number of monetizable views. Furthermore, due to ad tolerance, only about 60% of the remaining views are monetizable, resulting in only around 35-40% of total views seeing any ads at all.
But there's more ads than views, so they start stacking them up, and people who are the most monetizable--18-34 year olds men making over $76k a year, or stay at home moms aged 25-54, etc, these people get a lot more ads than an unemployed 50 year old single man living at home (those his mom might get more ads because of it).
As a UA-camr, I have control over whether to display ads and the type of ads (video or display), but the specific ads shown are determined by the viewer's profile. Advertisers are interested in YOU, the viewer. What those ads ARE is more about who YOU ARE--the advertisers know you, they buy your data from every place you enter your birthdate, address, and email. They collate court records, motor vehicle records, birth certificates, marriage licenses, voter registration data, divorce records, bankruptcy reports, and census data. They take information from every mobile ad in every game, and tie that together with hardware addresses inside your phone that then gets tied to your gmail account. They put together every single search. They put together all your location data, your real name, your phone number, your interests, your photos of dogs, your picture of that piece of clothing you like. Why does every phone app want camera permissions, contact lists, location, microphone permissions? They scrape your social media pages, and tie those to you, getting more photos, more words, more locations, more information. They buy your credit card purchases--yes, every credit card purchase you make gets sold--it's anonymous, but let's be real Google knows you were in that store at that time, and it knows you bought that thing because you got an emailed receipt, and now those anonymous credit card purchases aren't anonymous anymore. Are you a member of a store loyalty card to save $0.20 on gas? That's because what you're buying from the store is being sold as data. Ever taken an online poll, or had a magazine subscription? Every logged into a website? All of that gets combined, and now they have a very very very good idea of WHO YOU ARE--and what kind of products they can sell to you.
Remember, while you're watching a video on UA-cam, the ads you see are tailored to you, not the video content. You, the viewer, are the product, and your viewing choices matter to UA-cam and advertisers only insofar as they enable the delivery of targeted ads.
@@reallycool, full disclosure, that's a little more detail than I have time to read. I have zero qualms about monetization and fully support the dream for a creator to go full time. Very often with my favourite channels I'll leave the adverts to play in full (as long as they aren't the really crazy ones) to help support.
I simply thought that three ad breaks inside the first four minutes was pushing it. It's becoming more common that UA-cam/creators do this and it turns more people on to ad-blockers when the ad density is crazy.
Thanks for the information anyway, and I take on board your point that you haven't specified that there WILL be three ad breaks in four minutes and that there is a random element to it.
Great content anyway; the video was really cool and informative. This wasn't supposed to be overly negative the way I think perhaps you have taken it, I was just surprised by the initial ad frequency. All the best.
Doom is awesome
DEUS EX IS MORE INFLUENTIAL ;)
😡
minimme no Doom = no Deus Ex ;)
Your High
your ass got rode by too many rockets
Deus Ex? nah Candy Crush ;)
i like how you throwed impse there
feed my vore fetish lol
;)
No, as influential as Doom (1993) is, if you truly want to talk about the most influential video game of all time, then that honor would go to, oddly enough, Pitfall, as, without it, you would not have had Nintendo building on it, and its sequel, and making Super Mario Brothers, and Pitfall also making SO many different genres of video games. All that Doom (1993) did was build on games like Battletank, Catacombs 3-D, Wolfenstein 3-D and SO many dungeon crawler games, most notably, the Ultima franchise. Yes, Doom (1993) certainly is the most influential FPS of all time, as well as one of the video games that made actual controversy exist for video games, but to say that it is the most influential video game of all time is completely wrong.
There's a really great video directly above this that explains, best luck!
So... If wasnt for Mario none of these games would ecen exist?
That shows how much Mario is important to the industry