Still hard to believe that kyrie eleison is a super ancient song at this point. Kind of awesome to see how basically every famous western composer has written their take on the mass
It was KIND of evident in your first lyric portion, but it’s REALLY noticeable at 21:00 “You were once my lone companion…you were all that mat-tered…” haha ;) 🎶Wishing you were somehow here agaaain🎵 That’s just music, I guess. 👍
Ha ha ha that sounds like a vibe! The UA-cam algorithm loves it when people rewatch my videos though, so can't say that I'd call it a "mistake". More like an "opportunity" 😆
Great video as always! On a different note, how do you think these tips would apply to game music? Since most game music doesn't have a clear climax because you can never know how much time a player will take on a specific level, I find it difficult to build-up intensity outside of using some adaptive audio systems where the sections change based on player progress. But then how would one go about scoring scenes where there is no player progression, like a menu maybe?
Very good question! Every composer has a different approach, and it really depends on the type of game. The Ori games, for example, use a combination of adaptive music as well as more traditional structures. It would come down to personal preference.
I make 90s trance music, a bit more instrumental and melodic and these tips really help me to think about stuff even in EDM field. I was wondering what books did you learn from? Would be nice to have this compostional knowledge
I didn't learn this specific technique from a book :) It was something I had to piece together from years of practice, and fine tuning my approach to writing. However, the book that inspired me most is "music composition: craft and art" by Alan belkin. He was the first author to teach me that I could take a more structured approach to writing music! If you want to learn more about orchestration in general, though, I recommend the free classes on my website :)
@@TableTopComposer if there was in-depth book of what you teach, but in piano roll I would definitely buy it. I bet there are loads of producers who can't read traditional sheet music, but feel free when it comes to piano roll. At least I get it and can make complex progressions, moods, etc. but can only think in piano roll terms :) Maybe an idea for you, try and cook a book, even a short one could do.
Still hard to believe that kyrie eleison is a super ancient song at this point. Kind of awesome to see how basically every famous western composer has written their take on the mass
I was super excited to get the chance with this project :)
The best video on arrangement I've ever seen! And I've seen a lot of them. Thank you so much! ✨
Thank you! I'm so glad you found it so helpful :)
This is the kind of content I'm looking for. The piece sounds great!
Thank you! I'm glad you found the video helpful :)
I’m just about to do a string arrangement and have been intimidated (and procrastinating). This came at the perfect time!! Thank you!!
Happy to help:)
@@TableTopComposerthank you!!
It was KIND of evident in your first lyric portion, but it’s REALLY noticeable at 21:00
“You were once my lone companion…you were all that mat-tered…” haha ;)
🎶Wishing you were somehow here agaaain🎵
That’s just music, I guess. 👍
Tons of good advice in this one!
Added to my watchlist; will be giving it a go this weekend. Thanks!
Hope you enjoy it! :)
@@TableTopComposerWatched it with a glass of wine - which was likely a bad idea 😂 Made notes, will get to work this weekend. Great video 👍
Ha ha ha that sounds like a vibe! The UA-cam algorithm loves it when people rewatch my videos though, so can't say that I'd call it a "mistake". More like an "opportunity" 😆
Great video as always! On a different note, how do you think these tips would apply to game music? Since most game music doesn't have a clear climax because you can never know how much time a player will take on a specific level, I find it difficult to build-up intensity outside of using some adaptive audio systems where the sections change based on player progress. But then how would one go about scoring scenes where there is no player progression, like a menu maybe?
Very good question! Every composer has a different approach, and it really depends on the type of game. The Ori games, for example, use a combination of adaptive music as well as more traditional structures. It would come down to personal preference.
Sounds Great!
Thank you :)
At times, the melody of the Kyrie reminds me of the theme from Blake's "Walking in the Air". Nice.
I make 90s trance music, a bit more instrumental and melodic and these tips really help me to think about stuff even in EDM field. I was wondering what books did you learn from? Would be nice to have this compostional knowledge
I didn't learn this specific technique from a book :)
It was something I had to piece together from years of practice, and fine tuning my approach to writing. However, the book that inspired me most is "music composition: craft and art" by Alan belkin. He was the first author to teach me that I could take a more structured approach to writing music! If you want to learn more about orchestration in general, though, I recommend the free classes on my website :)
@@TableTopComposer if there was in-depth book of what you teach, but in piano roll I would definitely buy it. I bet there are loads of producers who can't read traditional sheet music, but feel free when it comes to piano roll. At least I get it and can make complex progressions, moods, etc. but can only think in piano roll terms :) Maybe an idea for you, try and cook a book, even a short one could do.
Thank you for the idea! I actually wrote one already, my publisher is moving a bit slow but it'll hopefully be out this year :)