We're also missing the Crow Wizard from Legend of Fuji Apple (Louie's short that the apple guy originated from). I like to imagine he's the tutorial boss since he had only 3 hearts on that one.
I love HOGWYLLD, feels like the kinda villain that’s thrilled when the hero shows up so they can test out their new gadgets. They have no beef with the hero, they just love the spectacle of being a villain.
TBH, I read the Porcine Pilot as some sort of CEO type villain. Like, the first two bosses have "bully" written on them to me, and it makes sense for someone you fight in a warehouse to put his wallet where his mouth is. But I like your interpretation, too! I'll accept that into my headcanon.
Make it so that the final boss is a rich factory that has been farming Apple's comrades and he has watched them die only to become a snack for the final final boss.
Jokes are a powerful thing in games. If a boss is skippable, and was created as a “Joke Character” then you’ve got yourself an extremely powerful boss. If it’s not skippable, then it is way easier than if it was skippable.
@@rottingcodium450they aren’t really joke characters, spamton especially has a lot more going on besides the funny speech impediment. sans during no mercy in UT is definitely close though, and even then he ain’t entirely a joke character (that’s more papyrus’s thing, and even *then* there’s a bit more to him than that)
This album has perfect nintendo game flow. *World 1:* Large, more powerful than the player, but very easy to outsmart. A simple fellow to help you get the controls. *World 2:* The game starts showing you a bit of its edge. This boss is entirely antagonistic, but is also very charismatic and you kind of grow to love when they're on screen. Thinks they're very cool. *World 3 mini-boss:* duck *World 3:* Coming right around the midpoint of the game is the first proper challenge: a doppleganger boss. Propells the main story forward, genuinely a little scary. Defeating this boss feels like a huge achievement. *World 4 mini-boss:* Yeah, it's a little silly, but also kind of a tank and you don't fully believe it's a mini-boss. It plays around with the environment and hits like a truck. *World 4:* We're nearing the big bad now, so this is a huge challenge in the game's core mechanics. The fight itself contains a puzzle aspect that is really frustrating because it's like playing tic tac toe with lava. *World 5:* Final thing before the big bad and while they're tough to beat, it's nothing you haven't seen before. They're really there to hype you up and to get you pumped for the final boss. Making you overconfident. What's the worst that can happen? *World 6:* Complete lovecraftian horror. A full departure from the lightharted, kind of campy aesthetic the rest of the game has had, it is now you against an unfeeling, all-powerful darkness. The threat they pose is existential, every time you die to it you feel stabbing pain and fear in your heart. This is the worst thing that can happen.
kwackpot's fast, short and loopable theme makes it feel like it's an endurance check where the boss unleashes a nigh undodgeable hailstorm of chaos at you and you just have to beat the boss as fast as possible before your health runs out.
The Void Mother is an insanely terrifying design, and 0% what I'd expect out of a nonexistent game that starts you off at a cute farm. It's so perfect.
Kirby, Earthbound, Super Paper Mario (start off with fighting some nerdy lizard and end up fighting a god of destruction that has brainwashed and turned your friend into a massive robot powered by only pure chaos and negativity), some Sonic the Hedgehog games, and many others I'm sure I don't remember do this exact same thing. I wasn't surprised at all! I love when games do that.
I like how during the Kwackpot boss fight the Apple isn’t even bobbing up and down like he’s ready for battle; he just looks at it confused because he genuinely doesn’t know if it’s a threat
The fact that they don’t actually battle leads me to believe that they have really intense staring competitions. The final boss further points to this, with those giant eyes. You have stared down a great many rivals, but you cannot beat the Void Mother’s gaze… *funny boss music starts*
All the way until the End Credits, where Adventure Apple heads back home after a long journey, having defeated many powerful foes, and now resting for another possibly big adventure he may have.
What a lot of people don't know is if you unequip all your weapons, you can actually choose to interact with Quackpot and pass by them without battling. Not only that, but you'll also unlock the exclusive Duck Hat that gives you +10 Charisma.
Sadly, the lack of exp and money for items can make the Citrus Knight fight incredibly hard. The charisma bonus is great against the Sages but it’s a tough risk to take.
@@darksentinel082 if your patient, you can abuse the piggy bank exploit from world 2 to get enough money for recovery items for the fight. Be sure to spend most of it though since the LAN Gnome's RansomWare debuff is calc'd using your cash.
Honestly, I think Lan Gnome gives me more trouble than any other boss in the game, but that's probably because I put most of my apple seeds into thick skin and double time. It makes the midgame kinda hard, but you're almost unstoppable once you get the apple core that unlocks cyanide strike.
@@microwave221 cyanide strike?? rly you’re gonna risk getting corrupted for that? It’s powerful yeah but if you fail the soul task before the void judgment then you can’t unlock the true ending
Orchard Ogre seems like the type of guy who would fight you once, try and fail to be a recurring antagonist through out the rest of the game, and then teams up with you near the end of the game after you show him an act of kindness.
I kinda feel like he’s just very protective of his chickens and not very smart, so when the big bad told him an ‘evil apple’ was coming to hurt his charges he completely believed it
he probably would’ve accidentally gotten thrown into the final level alongside the apple and would about to be oofed by the stone fruit sages or something, so you save him and he helps you defeat the void mother
I love the concept of the corrupted comrade being a lemon/orange, the name reminds me a lot to hollow knight and I love it, it’s perfect and the theme is just epic
I really hope there's a lot of people who appreciate how clever of a name LAN GNOME is ALONG with him being a literal gnome AND ALSO with the banger track this goes so HARD DUDE
Man, the more I hear the Citrus Knight theme, the more fire I realize it is. Even without this being an actual game, that boss represents the “wake the fuck up, the real Dark Souls starts here” mid-game boss so perfectly.
Kwackpot is a shopkeeper, and his shop theme is that basic “quack” rhythm at the start of the song. A secret item is available for purchase after completing a long side quest from his brethren, called Challenge. After saving up money, a special dialogue happens and then a cutscene showing the caravan shop Kwackpot was inside of unfolding like a cardboard box and instead of the overworld, it’s replaced with the Kwackpot void (as shown in the video) If you defeat him, not only do you get a discount, but his cousin Kwacker fills in and explains that Kwackpot wasn’t possessed or too self-important, he was just a duckwad.
A friend of mine sent a screenshot of the chickens from the Orchard Ogre, and didn't even say where she got it from, so coming here and finding them in the corner just tickling my brain into recognition was such a pleasant surprise!!
Boss gameplay walkthrough for newbies: The Orchard Ogre dashes with his pitchfork aimed at you. You have to pick up chickens and jump with them (making use of the slow fall mechanic) to dodge his attacks. When he misses, his pitchfork gets stuck - giving a chance to land some damage. Hogwylld moves mechanically, throwing bombs that explode after a few seconds. A well-timed bomb will explode in Hogwylld's face, upturning the robot and exposing the curly tail. Kwackpot does a spin attack that homes in on you. Lead it over to one of the pillars to make it crash, then land some damage. Be sure not to jump on the pillars themselves, or Kwackpot will jump up into the air onto you! Citrus Knight is tough. He won't attack if you are standing still, and will block all attacks if you aren't z-targetting. I recommend going back to W1's combat tutorial to learn Citrus Knight's moveset and use it against him. Minnie Bus's weak spot is her exhaust pipe. If you run ahead of Minnie, she will spit nuts and bolts at you. Wait for a nut and double-jump over the bus, throw it into the exhause pipe, and her engine will go down. Attack her from the front window, where her eyes are (though she sucks them in snail fashion when the engine busts). The timing for this one is super hard to get right, especially in her final stage where she spits explosive nuts. LAN Gnome is notoriously the easiest boss in the game. The lasers spit out a plasma ball that you can volley back. You need to volley each laser 3 times before they explode. When you explode both the Gnome will jump out of the bay and shoot lasers, which you volley again until he collapses. Peach and Nectarine hail lightning from the sky to hit you. It doesn't show on some screens, but the colours are slightly different (peach is more orange, nectarine is more pink). They are immune to their own lightning, but you can stand next to one at the right moment to make a lightning bolt hit them (hit Peach with Nec's lightning). Once one is dead they leave behind a stone, which you can use to finish off the other. Void Mother is hard. It's a combination of her hands trying to smoosh you and her eyes which send out beams of light (notice a theme?). You need the Chestnut powerup to destroy the hands (go into the shell right when she's about to hit and her hands will get beat up until she stops using them), but you can just destroy her eyes by shooting pips at them too. It is a good idea to sort out the hands though, because the time it takes to aim is time where she'll be getting ready to smoosh you. She'll also be spitting out ghost fruits, so I hope you've gotten good at slicing them. Good luck!!
apparently lan gnome was made much harder in the JP release of the game, and honestly i kinda prefer it to what we got here -even if i had to use 3 continues just to beat him-. on the other hand, JP citrus knight in comparison to the original NA/EU feels a lot more forgiving. i'm still a bit mixed on that.
@Waddle Dee analista Yeah but you are failing to take into account that most newcomers are not going to attempt to get the mole glasses. The fact that you have to enter the Fibonacci sequence during the orchard ogre death cutscenes, then make it through world 2 level 1 and 2 without the axe of almighty lime, if really tough for a first time.
I don't see people talking much about it,but the ghost pepper armor is pretty underrated. It doesn't have much more defense than a normal armor,but its 5 second intangibility and super op fire damage makes it more than worth it. I'd get why people wouldn't want to use it since it makes things too easy sometimes,but if anyone's having difficulty in certain bosses like kwackpot or citrus knight,it's a good way to speed things up.
You start as an apple who's fallen from a tree. You have three close friends (a lemon, a pear, and a durian). The world is being corrupted by black stuff and you decide to try and fix it. You fight through the Orchard, defeating the Orchard Ogre, then go through the barn. In the fight with Hogwylld, Lemon 'dies'. In world 3, or the farm, you fight off the kwackpot, then meet the citrus knight, your old friend, but corrupted and trying to kill you, though you and your party fights him. Pear dies in the process, but you and Durian survive and kill Lemon. You two reminisce in the resting area. You then wake up in a strange world, with nonsensical things. You fight off a bus, before meeting your old friends revived, Pear and Lemon, and everything seems to be good, until you realize you're in a simulation. You and Durian manage to break free and kill Lan Gnome, the programmer. You and Durian continue towards the source of the black stuff, until you arrive at a castle. You fight your way through it and meet Peach & Nectarine, who are defending a black portal. You kill Peach, and Nectarine kills Durian in revenge. Bereaved, you are determined to find the source of the black stuff and why everyone wants to kill you. Nectarine warns you to not go through. You kill Nectarine, silencing him, and walk through the portal. Here, you meet Void Mother, who initially hides, generating fake clones of your friends to tempt you to stay. However, you know they're fake, so Void Mother commands them to attack you. You fend them off and kill them. Void Mother then tries to kill you herself, and you fight. No matter if you win or lose, just before her or your death, she will use her 'final attack'. The screen goes black, and you reappear, back in your Orchard, with all of your friends congratulating you for defeating the void mother. However, all of your friends have something off about them, a dark spot, a scarred eye, blackened leaves...
this cliffhanger is bothering me! argh! I'm gonna make my own ending! After you see the same corruption that you saw all the way back that lead you here affecting your friends, you simply can't take it anymore. You try asking them, and they completely act like it's not there. After you get a better understanding of the situation, more cracks in the illusion appear. You exploit one of those loopholes to get out. When getting out, you're faced with a choice. Exit and re-enter a world where your friends and comrades are gone? or stay in the idyllic new reality? (yeah it's the matrix) If you choose to exit, the FINAL BOSS appears, the void mother, enraged and now using her full power. When you beat her, her dominion over the land fades. You return to the farm, encouraging other youngsters to find their own friends like your kinship your own fallen comrades!
I really think we should try to work in the orchard ogre, he seems like he would try to be a recurring villain who would team up with you in the first fight with void mother but die
Actually you learn it's qwackpot from a bit of lore in world 5. It's a bit hard to get to so I will explain it here. On level 6, you have to go past the mountains of lime in the corner of the cogwheel section, and as soon as you hear apple man hit a puddle of water, press up 3 times, and down once. The lore is unlocked, and you can find qwackpots origin story, happy hunting!
We need this to be a game Louie, we NEED IT. One little detail I really like is the fire in the rest area being a little open shape, with orange on the inside and yellow on the outside. It's so simple, but I always find it interesting how elements like fire are stylized. Keep up the great work!!
@@joyous18 looking at it right now, and I genuinely cannot see how you think it's shaped like an apple at all. it's a tube with oscillating sine waves as its walls.
I was trying to figure out why void mother was so unsettling to see during her section even though if I paused it it wasn't nearly as bad. I realized it just creates a super uneasy feeling watching her eyes since they are the most prominent part and the face behind is just barely out of focus enough to feel uncanny and frightening. Then as I watched her eyes I realized that they kept going back and forth. Then I realized what she was going back and forth from. She focuses on apple guy for a bit then sort of shifts and the pupils seem to look at the screen implying that she is aware of the player and damn if that isn't just the best little addition to push her over the edge on the scary-as-shit scale.
Fun Fact! When you beat a boss, you can go to Grandpa Grape’s house for his thoughts on each of them. When beating Orchard Ogre: Ha! That idiot really thought it was good idea to chuck Parry Plums at ya! When beating Hogwylld: My, what peculiar fellow. Though, that glint in his eye does look familiar… When beating Kwackpot: You ok? You passed out when you touched the knob. Hey, where did you get that door key from? When beating Citrus Knight: Orange I’m glad you beat him! What about this dog? I found him and thought to give him a home! When beating Minnie Bus: Stupid ogre traffic! Causes nothing but trouble! They have tasty jam, though. When beating LAN Gnome: What happened to my radio! I need it for my news! Oh… at least you’re all right. When beating Peach & Nectarine: Those gals used to be so lovey-dovey with each other. They would always be holding hands everywhere they went… When beating Void Mother: *Grandpa Grape isn’t in his house when you enter. Only markings covered in orange jam and his dog is cowarding in the corner.*
Lan Gnome is my favorite by far. Love how there were warning alarms incorporated into their music at the end, as though the boss was on a sliver of health and they had some big final move to close out with.
I swear I've had the idea to develop an imaginary game based on boss battles a long time ago - and you just did it. I can't even say that I'm mad about it because I love what you did - it reminds me a lot of Mother's official render artwork (and its whole general quirky whimsical but dark vibe), Yoshi's Crafted World's bosses, the Switch remake for The Legend of Zelda: Link's Awakening, and a PS1-era inspired look. I love it.
Fun fact: VOID MOTHER's boss room is the only one to contain a 3D object in the skybox. By loading the Orchard Ogre sky texture and wrapping it around two rings rotating in two directions (rotating around the ring's curvature produces the wavy motion and rotating horizontally creates the actual motion), the orange rifts are created over the black skybox, creating the background.
Void Mother is exactly the kind of creepy, awful nightmare fuel Nintendo would put in a Kirby game. Well done. 10/10 I'll be sobbing in the corner if anyone needs me.
And then there's a post credit cutscene that shows that Citrus Knight survived the encounter and there is something deeper and darker working behind the scenes
this feels like a Kirby game what with the cute graphics, circular main character, knight with a similar appearance to the main character, an unknowable void being as a final boss and amazing music!
indeed, replace the protagonist with kirby and this would still make sense you traverse a world fighting enemies and at the end you fight an eldritch abomination
Honestly cirtrus knight is more horrifying the void mother Void mother is just a big women citrus knight is a friend who has killed your Allies and you see there body parts around him
Made a bunch of random sounds and voices to go along with each boss as if you were hearing actual gameplay of them as I went through this video and I think that really added to my experience here
I wish this genre would genuinely be a thing. There's just something novel about having specific tracks used when you're fighting against a specific characters. More so, when the boss themes are going against you (like the Colossus of Rhodes boss from God of War 2).
Citrus knight's theme has a certain cockiness to it that I love. Like they'd boast about their evil deeds, knowing full well that they used to be a completely different person, before kicking their former ally's ass.
I would pay copious amounts of money for someone to actually make this game, and also a dlc for it using the dlc album. I also like how both the boss album and the dlc albums ending songs have the same motif as the very first apple related song: melody meadow
I would love to imagine such a happy and fun looking game just being the most terrifying bullethell you’ve ever seen, being second in difficulty to Getting over it.
During the minnie bus fight, there's a bug if you dash into its charge attack which sends you flying upwards if you use your s right, triggering the void mother fight. Scared me the first time but a good time save.
what's funny is that all the bosses are loaded in the same room, and you could theoretically go out of bounds from orchard ogre all the way to void mother and it would still function perfectly. minnie bus is just the easiest one to do. what's even funnier is that the very trigger that sends the player to the void mother fight was supposedly left in as a debug feature, as it was later patched in the japanese release to immediately exit the level if you leave any of the boss "rooms".
So happy I found this. I wish this was an actual popular genre, but also a way for unfinished indie games to show off their concepts despite not materializing.
Enemies for the 1st Lv could be like Raging Radishes, You have to make them chase you so they run into the edge of the screen to stunning them for you to stomp on
My cousin told me that there was a secret way to prevent Citrus Knight from becoming corrupted, and that you could then unlock them as a playable character. Can anyone confirm if this is true?
Unfortunately, playing as Citrus Knight was an idea that was scrapped late in development, due to studio crunch. Hopefully, they’ll add it back in a future update!
man citrus knight motif goes sooo hard, i could see this theme being first meeting him normally, then a more sped up intense version for his battle. Great album!
This feels like the kinda game that has crazy lore... I wanna make crazy lore... like you know, fruit, and the first and final boss being the only "humans" even if neither are actually human, also industrialization
I love this sooo much!! The awesome boss music, the cool animations, the awesome bosses (really love the play on words on their names)! I really want this to be a game someday!
The super authentic 90s video game sounds mixed with funky vibes make this a super fun listen! Also love that you took the time to make animations for all of them, they really add to the lore 👏🔥
5:36 getting some major Wilfre vibes with this bit. 11:40 The Mischief Makers Vocal Sound Sample! One of my favourite weird electronic instruments. In-fact the entire soundfont of this song is the mm.
Alright I'm gonna try and make some dialogue for each, judging by what we can tell from their personalities, designs, and music, as well as some of the reasons I chose what I did (if you're confused at any point, I have nicknamed the apple character "Appel", and kinda think battle system would be like Paper Mario or the Mario RPG, where you can time button presses to dodge and attack); 👨🌾🐤Orchard Ogre: "Stop messin' wit' mah chickens, tiny! They's supposed to be messin' wit' YOU!" I chose this sort of western, kinda sloppy talk for Orchard Ogre, because I feel like he wouldn't be the brightest and be there to test the tutorial on the combat system. I imagine the chickens behind him would bounce out and become basically extra enemies, however aren't the strongest - so, this text is when you take out some of his chickens, by simply pressing A when they charge forward 🐖🕶Hogwylld: "Alright, yeah, just hold still _riiiiight_ there. Perfect! Now, to test out that new ray of mine!" This text example is based off of my personal idea that Hogwylld doesn't have any personal beef with Appel, however is simply enthralled with the concept of being a villain and loves to test out his machines on any goody two shoes that come waltzing up to his abode; he'd be excitable, but if the player attacks enough during this, they can break down the beam before it has a chance to fire. 🍯🦆Kwackpot: "Could I interest you in a -beating- jolly time, my good lad? Quack!" Kwackpot, I think, might be like a fancy merchant/salesman that introduces himself like one, before suddenly attacking Appel. He would occasionally break out of character and quack and make other duck noises - while I would have loved to make a duck pun with this concept, I couldn't think of any :/ He'd be encountered a little before the duck village, being a goose that none of them really liked because of his... explosive attitude. ⚔🍊Citrus Knight: "Move aside, redhead, or you'll be joining your friends here - SLICED!" Citrus Knight is this prideful, arrogant knight who brushes aside any THOUGHT of Appel even scratching him, thinking that he's obviously better and more skilled; he's fairly intimidating, judging by the positioning as opposed to most other bosses and the apple slices discarded and scattered on the sides. CK would be encountered on a bridge, I think, guarding the next world, and would be a threat since a little after Appel leaves the duck village, chasing him down and being a major a-hole. 👀🚌Minnie Bus: "AY, I'M WALKING 'ERE! OR DRIVING! UGH, SAME THING!" Minnie Bus is a ferocious fellow who hates having his routine interrupted; his attacks might include quickly swerving around the loop he has in the background, throwing random junk out of his windows, etc. The more and more damage he takes, the more he gets pissed off and the faster his engine roars, as well as the more visible damage is on him. Eventually, his outer bus shell breaks, and this fellow flops, now exhausted. He still mumbles about how he's off schedule, even after being beaten. 💻👓LAN gnome: "Activate the next attack! Run _diagnostics_ - repairs needed on the _mainframe_ and death to the apple, stat." LAN gnome is the cold, calculating boss - his bossfight is especially tricky because, kinda like the final boss of Banjo Tooie, he'd randomly suddenly bring up a puzzle before a certain attack. His machinery would be his major attack system, which is why he mentions it in his dialogue. He also is a loser, having not even seen the sun in over 9 months. 🍑🍑Peach and Nectarine: _"Fool... This path you walk may only lead to a terrible outcome. Yet you persist. Alas, your journey ends here - en garde!"_ Peach and Nectarine are two sages, as said, and protectors of where Void Mother is kept; however, for the motivation of Appel, he must face them and defeat them. They, of course, attempt to warn him in cryptic messages, but are nothing the player hasn't seen before, getting them a little overconfident for the final boss. 👁👁Void Mother: *"Ah... Child of apple. I see you have journeyed far. I suppose you deserve one final dance - so, let us play this game of yours... And if I beat you at it? Oh, you really want to know the consequences - you will see, in time..."* Void Mother, for this game, might sort of be the world's "end of days" kind of thing - however, as shown in the text, I believe it to be a little playful, even looking at the player rather than Appel and referring to this as a game - although never truly directly. If the player loses, we all know that not the best of things is going to happen. So, what do you think? These are just text examples. Feel free to add your own takes or extend upon these in the replies!
This art style reminds me so much of old claymation cartoons like Gumby or Davey and Goliath, and this game concept has a Earthbound/Super Mario RPG feel to it. A pretty cool combo!
I love the concept of non-existent bosses & characters getting battle themes 😩 I’d love to see more at some point
Hello
i honestly agree
Same with non-existent karting game soundtracks!
@@sl33py20 hi
@@sweetwizzle hello
Now we have music for the levels, the dlc and finally the bosses.
The only thing we are missing is the actual game
what are these other videos you are referring to?
links to those ones?
We're also missing the Crow Wizard from Legend of Fuji Apple (Louie's short that the apple guy originated from). I like to imagine he's the tutorial boss since he had only 3 hearts on that one.
There’s also a Polaroid video titled Legend of Fuji Apple that Louie made but I don’t know if that’s still up
Okay yeah it’s here ua-cam.com/video/qypywqNfH1o/v-deo.html
There are a bunch of apple slices lying around Citrus Knight's castle... the protagonist is an apple... 😱
yeah,
Thought it was a wumpa fruit
"Hey Apple!"
"Hey Apple!"
"Hey Apple!"
"Hey Apple!"
"Hey Apple!"
Apple: "...WHAT"
"SWORD!"
NANANANANA
APPLE
AND ONION
He killed his father.
Prepare to die.
I love HOGWYLLD, feels like the kinda villain that’s thrilled when the hero shows up so they can test out their new gadgets. They have no beef with the hero, they just love the spectacle of being a villain.
TBH, I read the Porcine Pilot as some sort of CEO type villain. Like, the first two bosses have "bully" written on them to me, and it makes sense for someone you fight in a warehouse to put his wallet where his mouth is.
But I like your interpretation, too! I'll accept that into my headcanon.
*pork
For real
your comment reminds me of Megamind
@colloquially Hmmmm. I was thinking more of Doctor Doofenshmirtz, first. I see where you're comin' from though.
I like watching Apples health slowly go up as we move through the game and level up
I like that optimism! I assumed that was the increasing boss health, haha.
@@jaredt.murphy8257 yeah! I think it’s the apples health cuz it’s always on his side of the screen and it has a green leaf underneath it! 😊
@@0kieD0kiee I totally see that now, haha.
I love Kirby vibe of fighting cute food themed bosses in the early game, then having to fight a literal god for the final boss
yep.
Make it so that the final boss is a rich factory that has been farming Apple's comrades and he has watched them die only to become a snack for the final final boss.
@@andresvelazquez5922 Just imagine the "VOID MOTHER" is legit just a dude opening his fridge to get a seemingly normal apple.
@@B_4035mn and you have to dodge incoming grabbing hands that deal damage to you after the VOID MOUTH takes a chomp out of you.
@@andresvelazquez5922you might like Pikiniku
kwackpot seems like the type of boss that is inexplicably hard despite only being a mini-boss...
Jokes are a powerful thing in games. If a boss is skippable, and was created as a “Joke Character” then you’ve got yourself an extremely powerful boss.
If it’s not skippable, then it is way easier than if it was skippable.
@@copycat500 anger the ducks and you will meet the f*cks
@@copycat500jevil and spamton NEO from deltarune :)
@@rottingcodium450they aren’t really joke characters, spamton especially has a lot more going on besides the funny speech impediment. sans during no mercy in UT is definitely close though, and even then he ain’t entirely a joke character (that’s more papyrus’s thing, and even *then* there’s a bit more to him than that)
minnie bus feels like it'd be one of those bosses where it just throws you into a completely unrelated genre and says "you're gonna do this now"
Man, the Apple Man Cinematic Universe expands with every BANGER Louie makes
This album has perfect nintendo game flow.
*World 1:* Large, more powerful than the player, but very easy to outsmart. A simple fellow to help you get the controls.
*World 2:* The game starts showing you a bit of its edge. This boss is entirely antagonistic, but is also very charismatic and you kind of grow to love when they're on screen. Thinks they're very cool.
*World 3 mini-boss:* duck
*World 3:* Coming right around the midpoint of the game is the first proper challenge: a doppleganger boss. Propells the main story forward, genuinely a little scary. Defeating this boss feels like a huge achievement.
*World 4 mini-boss:* Yeah, it's a little silly, but also kind of a tank and you don't fully believe it's a mini-boss. It plays around with the environment and hits like a truck.
*World 4:* We're nearing the big bad now, so this is a huge challenge in the game's core mechanics. The fight itself contains a puzzle aspect that is really frustrating because it's like playing tic tac toe with lava.
*World 5:* Final thing before the big bad and while they're tough to beat, it's nothing you haven't seen before. They're really there to hype you up and to get you pumped for the final boss. Making you overconfident. What's the worst that can happen?
*World 6:* Complete lovecraftian horror. A full departure from the lightharted, kind of campy aesthetic the rest of the game has had, it is now you against an unfeeling, all-powerful darkness. The threat they pose is existential, every time you die to it you feel stabbing pain and fear in your heart. This is the worst thing that can happen.
Good.
Kirby
@@thefancyconspiracistKirby
kwackpot's fast, short and loopable theme makes it feel like it's an endurance check where the boss unleashes a nigh undodgeable hailstorm of chaos at you and you just have to beat the boss as fast as possible before your health runs out.
+the fact the final boss is a boss in the background layer xD
The Void Mother is an insanely terrifying design, and 0% what I'd expect out of a nonexistent game that starts you off at a cute farm. It's so perfect.
Kirby vibes
@@darksentinel082 Earthbound too lol
This has mad Kirby vibes, so she fits perfectly. Honestly she could stand to be even scarier
@@unlimiTED69 the kirby and mother series are the kings of "Started cute, ended fighting a cosmic eldritch horror."
Kirby, Earthbound, Super Paper Mario (start off with fighting some nerdy lizard and end up fighting a god of destruction that has brainwashed and turned your friend into a massive robot powered by only pure chaos and negativity), some Sonic the Hedgehog games, and many others I'm sure I don't remember do this exact same thing. I wasn't surprised at all! I love when games do that.
I like how during the Kwackpot boss fight the Apple isn’t even bobbing up and down like he’s ready for battle; he just looks at it confused because he genuinely doesn’t know if it’s a threat
The other bosses:🐖🚍🍑
Void Mother: 👁👁
✋👁👁🤚
🦆
🤚👁_👁🤚
🐷
🦵🦵
yep.
The fact that they don’t actually battle leads me to believe that they have really intense staring competitions. The final boss further points to this, with those giant eyes. You have stared down a great many rivals, but you cannot beat the Void Mother’s gaze… *funny boss music starts*
The rest are is him restoring his eyes by closing them
this comment is great
We gotta get matpat on this
The thing is it sometimes looks like the void mother is staring into the camera a little
Hogwyld trying to cheat by wearing sunglasses
I noticed the further it got away from nature, the more synthetic the music got.
good ear!
All the way until the End Credits, where Adventure Apple heads back home after a long journey, having defeated many powerful foes, and now resting for another possibly big adventure he may have.
I think Citrus Knight's theme is my favorite. When it fully comes in, you really feel the weight of the story
He feels like a difficulty spike ngl
What a lot of people don't know is if you unequip all your weapons, you can actually choose to interact with Quackpot and pass by them without battling. Not only that, but you'll also unlock the exclusive Duck Hat that gives you +10 Charisma.
Sadly, the lack of exp and money for items can make the Citrus Knight fight incredibly hard. The charisma bonus is great against the Sages but it’s a tough risk to take.
@@darksentinel082 if your patient, you can abuse the piggy bank exploit from world 2 to get enough money for recovery items for the fight. Be sure to spend most of it though since the LAN Gnome's RansomWare debuff is calc'd using your cash.
Honestly, I think Lan Gnome gives me more trouble than any other boss in the game, but that's probably because I put most of my apple seeds into thick skin and double time. It makes the midgame kinda hard, but you're almost unstoppable once you get the apple core that unlocks cyanide strike.
@@microwave221 cyanide strike?? rly you’re gonna risk getting corrupted for that? It’s powerful yeah but if you fail the soul task before the void judgment then you can’t unlock the true ending
@@maze._ yea but that's fine its not really a first play through kind of strat anyways
Orchard Orgre is one of those characters that come back as an ally later on.
Yeah, for a cutscene to help you out of a contrived situation. But we all wanted to play as Citrus Knight.
Orchard Ogre seems like the type of guy who would fight you once, try and fail to be a recurring antagonist through out the rest of the game, and then teams up with you near the end of the game after you show him an act of kindness.
I kinda feel like he’s just very protective of his chickens and not very smart, so when the big bad told him an ‘evil apple’ was coming to hurt his charges he completely believed it
he probably would’ve accidentally gotten thrown into the final level alongside the apple and would about to be oofed by the stone fruit sages or something, so you save him and he helps you defeat the void mother
Surely not anything like O’Chunks from Super Paper Mario, very different in what they do at the end of their respective games.
Banjo-Tooie did this with Klungo, but he left for the rest of the game (excluding the party cutscene) after his defeat in the Cauldron Keep.
this is Bowser, but instead of the rest of the game, its the whole franchise
this feels exactly like a japan-exclusive game from the 90's that no one remembers being rediscovered by the internet and becoming a cult classic
It then gets an english translation ROM hack.
@EngineerMonkey-zp3yj and then like 10 years later it gets an official translation and release
nothing like a goofy looking game with a banger soundtrack and a nightmare inducing final boss to start the year!!💙
Kickass new kirby game just dropped.
I love the concept of the corrupted comrade being a lemon/orange, the name reminds me a lot to hollow knight and I love it, it’s perfect and the theme is just epic
It’s an orange
yeah and i *definitely* am not planning to make a hollow knight mod for this maybe /s
@@voidquill MADELINE!?!?!?!?
I really hope there's a lot of people who appreciate how clever of a name LAN GNOME is ALONG with him being a literal gnome AND ALSO with the banger track this goes so HARD DUDE
Man, the more I hear the Citrus Knight theme, the more fire I realize it is. Even without this being an actual game, that boss represents the “wake the fuck up, the real Dark Souls starts here” mid-game boss so perfectly.
Kwackpot is a shopkeeper, and his shop theme is that basic “quack” rhythm at the start of the song. A secret item is available for purchase after completing a long side quest from his brethren, called Challenge. After saving up money, a special dialogue happens and then a cutscene showing the caravan shop Kwackpot was inside of unfolding like a cardboard box and instead of the overworld, it’s replaced with the Kwackpot void (as shown in the video)
If you defeat him, not only do you get a discount, but his cousin Kwacker fills in and explains that Kwackpot wasn’t possessed or too self-important, he was just a duckwad.
in the play list "levels" there is a song called "frog shop" so i don't really think he is a shop
A friend of mine sent a screenshot of the chickens from the Orchard Ogre, and didn't even say where she got it from, so coming here and finding them in the corner just tickling my brain into recognition was such a pleasant surprise!!
I love this so much, citrus knight needs a redemption arc
You obviously haven't played the true ending If you collect all the apple seeds in the levals he comes back to help with the void mother Voss fight
Boss gameplay walkthrough for newbies:
The Orchard Ogre dashes with his pitchfork aimed at you. You have to pick up chickens and jump with them (making use of the slow fall mechanic) to dodge his attacks. When he misses, his pitchfork gets stuck - giving a chance to land some damage.
Hogwylld moves mechanically, throwing bombs that explode after a few seconds. A well-timed bomb will explode in Hogwylld's face, upturning the robot and exposing the curly tail.
Kwackpot does a spin attack that homes in on you. Lead it over to one of the pillars to make it crash, then land some damage. Be sure not to jump on the pillars themselves, or Kwackpot will jump up into the air onto you!
Citrus Knight is tough. He won't attack if you are standing still, and will block all attacks if you aren't z-targetting. I recommend going back to W1's combat tutorial to learn Citrus Knight's moveset and use it against him.
Minnie Bus's weak spot is her exhaust pipe. If you run ahead of Minnie, she will spit nuts and bolts at you. Wait for a nut and double-jump over the bus, throw it into the exhause pipe, and her engine will go down. Attack her from the front window, where her eyes are (though she sucks them in snail fashion when the engine busts). The timing for this one is super hard to get right, especially in her final stage where she spits explosive nuts.
LAN Gnome is notoriously the easiest boss in the game. The lasers spit out a plasma ball that you can volley back. You need to volley each laser 3 times before they explode. When you explode both the Gnome will jump out of the bay and shoot lasers, which you volley again until he collapses.
Peach and Nectarine hail lightning from the sky to hit you. It doesn't show on some screens, but the colours are slightly different (peach is more orange, nectarine is more pink). They are immune to their own lightning, but you can stand next to one at the right moment to make a lightning bolt hit them (hit Peach with Nec's lightning). Once one is dead they leave behind a stone, which you can use to finish off the other.
Void Mother is hard. It's a combination of her hands trying to smoosh you and her eyes which send out beams of light (notice a theme?). You need the Chestnut powerup to destroy the hands (go into the shell right when she's about to hit and her hands will get beat up until she stops using them), but you can just destroy her eyes by shooting pips at them too. It is a good idea to sort out the hands though, because the time it takes to aim is time where she'll be getting ready to smoosh you. She'll also be spitting out ghost fruits, so I hope you've gotten good at slicing them.
Good luck!!
berry helpful thnak you :)
apparently lan gnome was made much harder in the JP release of the game, and honestly i kinda prefer it to what we got here -even if i had to use 3 continues just to beat him-.
on the other hand, JP citrus knight in comparison to the original NA/EU feels a lot more forgiving. i'm still a bit mixed on that.
noice!
@Waddle Dee analista Yeah but you are failing to take into account that most newcomers are not going to attempt to get the mole glasses. The fact that you have to enter the Fibonacci sequence during the orchard ogre death cutscenes, then make it through world 2 level 1 and 2 without the axe of almighty lime, if really tough for a first time.
I don't see people talking much about it,but the ghost pepper armor is pretty underrated.
It doesn't have much more defense than a normal armor,but its 5 second intangibility and super op fire damage makes it more than worth it.
I'd get why people wouldn't want to use it since it makes things too easy sometimes,but if anyone's having difficulty in certain bosses like kwackpot or citrus knight,it's a good way to speed things up.
You start as an apple who's fallen from a tree. You have three close friends (a lemon, a pear, and a durian).
The world is being corrupted by black stuff and you decide to try and fix it.
You fight through the Orchard, defeating the Orchard Ogre, then go through the barn. In the fight with Hogwylld, Lemon 'dies'. In world 3, or the farm, you fight off the kwackpot, then meet the citrus knight, your old friend, but corrupted and trying to kill you, though you and your party fights him. Pear dies in the process, but you and Durian survive and kill Lemon. You two reminisce in the resting area.
You then wake up in a strange world, with nonsensical things. You fight off a bus, before meeting your old friends revived, Pear and Lemon, and everything seems to be good, until you realize you're in a simulation. You and Durian manage to break free and kill Lan Gnome, the programmer.
You and Durian continue towards the source of the black stuff, until you arrive at a castle. You fight your way through it and meet Peach & Nectarine, who are defending a black portal. You kill Peach, and Nectarine kills Durian in revenge. Bereaved, you are determined to find the source of the black stuff and why everyone wants to kill you. Nectarine warns you to not go through. You kill Nectarine, silencing him, and walk through the portal.
Here, you meet Void Mother, who initially hides, generating fake clones of your friends to tempt you to stay. However, you know they're fake, so Void Mother commands them to attack you. You fend them off and kill them. Void Mother then tries to kill you herself, and you fight.
No matter if you win or lose, just before her or your death, she will use her 'final attack'.
The screen goes black, and you reappear, back in your Orchard, with all of your friends congratulating you for defeating the void mother. However, all of your friends have something off about them, a dark spot, a scarred eye, blackened leaves...
Man wrote a whole story for a nonexistent game
That's cool and all, but I don't remember that happening.
Probably you played on the DS
this cliffhanger is bothering me! argh! I'm gonna make my own ending!
After you see the same corruption that you saw all the way back that lead you here affecting your friends, you simply can't take it anymore. You try asking them, and they completely act like it's not there. After you get a better understanding of the situation, more cracks in the illusion appear. You exploit one of those loopholes to get out. When getting out, you're faced with a choice. Exit and re-enter a world where your friends and comrades are gone? or stay in the idyllic new reality? (yeah it's the matrix) If you choose to exit, the FINAL BOSS appears, the void mother, enraged and now using her full power. When you beat her, her dominion over the land fades. You return to the farm, encouraging other youngsters to find their own friends like your kinship your own fallen comrades!
I really think we should try to work in the orchard ogre, he seems like he would try to be a recurring villain who would team up with you in the first fight with void mother but die
Bro wrote this with a AI
I absolutely love all of the clever names (Quackpot, mini bus, LAN gnome, etc) I can't wait to see what else you do with this concept in the future !!
For everyone who took too long to figure out the pun like I did, LAN Gnome is a play on lawn gnome
@@glumbortango7182 my brain wants it yo be a pun on "land gnome" even though thats not a thing people say, i dont know whats wrong with my brain
@@syro33 I thought that too, it took a few tries before I looked it up and the autocorrect saved me
Actually you learn it's qwackpot from a bit of lore in world 5. It's a bit hard to get to so I will explain it here. On level 6, you have to go past the mountains of lime in the corner of the cogwheel section, and as soon as you hear apple man hit a puddle of water, press up 3 times, and down once. The lore is unlocked, and you can find qwackpots origin story, happy hunting!
@@glumbortango7182ah sheesh thank you!
I love the strange things Louie comes up with. These are both amazing and hilarious.
Also I love the apple guy's expression when facing Kwackpot
“Uh… is this a joke of some kind I’m not getting?”
This is what I believe he’s thinking
Super apple boy games be like:
world 1 boss: stop big mean ogre
final boss: destroy the embodiment of a fundamental concept of the fabric of reality
Void Mother music is somethind i'd expect in an ENA video
also a mini bus as a mini boss is both genius and dumb and i love it
We need this to be a game Louie, we NEED IT. One little detail I really like is the fire in the rest area being a little open shape, with orange on the inside and yellow on the outside. It's so simple, but I always find it interesting how elements like fire are stylized. Keep up the great work!!
Its an apple shape
@@joyous18 nah the fire is oscillating sine waves
@@irlShively shaped like an apple
@@joyous18 looking at it right now, and I genuinely cannot see how you think it's shaped like an apple at all. it's a tube with oscillating sine waves as its walls.
@mintmane its the shape of a 2d apple. Its a circle with a dip in the middle.
I was trying to figure out why void mother was so unsettling to see during her section even though if I paused it it wasn't nearly as bad. I realized it just creates a super uneasy feeling watching her eyes since they are the most prominent part and the face behind is just barely out of focus enough to feel uncanny and frightening. Then as I watched her eyes I realized that they kept going back and forth. Then I realized what she was going back and forth from. She focuses on apple guy for a bit then sort of shifts and the pupils seem to look at the screen implying that she is aware of the player and damn if that isn't just the best little addition to push her over the edge on the scary-as-shit scale.
Fun Fact! When you beat a boss, you can go to Grandpa Grape’s house for his thoughts on each of them.
When beating Orchard Ogre: Ha! That idiot really thought it was good idea to chuck Parry Plums at ya!
When beating Hogwylld: My, what peculiar fellow. Though, that glint in his eye does look familiar…
When beating Kwackpot: You ok? You passed out when you touched the knob. Hey, where did you get that door key from?
When beating Citrus Knight: Orange I’m glad you beat him! What about this dog? I found him and thought to give him a home!
When beating Minnie Bus: Stupid ogre traffic! Causes nothing but trouble! They have tasty jam, though.
When beating LAN Gnome: What happened to my radio! I need it for my news! Oh… at least you’re all right.
When beating Peach & Nectarine: Those gals used to be so lovey-dovey with each other. They would always be holding hands everywhere they went…
When beating Void Mother: *Grandpa Grape isn’t in his house when you enter. Only markings covered in orange jam and his dog is cowarding in the corner.*
Louie, trying to sneak in models of an actual industrial robot, a U.R. 10, on that digital goblin stage. Choice and cheeky. I love it.
uhm its a LAN gnome actually
@@larsthememelord3383 both names work, just depends on the preference on how you call them
I was so hyped for this upon being teased and it exceeded expectations.
LAN GNOME 😤😤😤
I like how he just looks. Mildly confused at Kwackpot.
Funny how nobody’s commenting on kwackpot’s name. Was Louie Zong really trying to go for that?
@@TurtleBoy-v9x
Crac pot
Love how the heart counter increases with each battle like in a real video game. VERY COOL!!
Lan Gnome is my favorite by far. Love how there were warning alarms incorporated into their music at the end, as though the boss was on a sliver of health and they had some big final move to close out with.
This feels like an Earthboundlike game that i would totally play
I was thinking closer to Super Mario RPG with those isometric camera angles.
reminds me of kirby and the crystal shards a bit
i'm getting crash bandicoot vibes and idk why. maybe it's the apple
+1
same lol, once i heard hogwyld's theme, i had severe mother 3 ptsd
I swear I've had the idea to develop an imaginary game based on boss battles a long time ago - and you just did it. I can't even say that I'm mad about it because I love what you did - it reminds me a lot of Mother's official render artwork (and its whole general quirky whimsical but dark vibe), Yoshi's Crafted World's bosses, the Switch remake for The Legend of Zelda: Link's Awakening, and a PS1-era inspired look. I love it.
I love how Apple man was sort of jamming in the songs until the duck comes along
He just stands there with such a confused look and I love it 3:45
Fun fact: VOID MOTHER's boss room is the only one to contain a 3D object in the skybox. By loading the Orchard Ogre sky texture and wrapping it around two rings rotating in two directions (rotating around the ring's curvature produces the wavy motion and rotating horizontally creates the actual motion), the orange rifts are created over the black skybox, creating the background.
Void Mother is exactly the kind of creepy, awful nightmare fuel Nintendo would put in a Kirby game. Well done. 10/10
I'll be sobbing in the corner if anyone needs me.
And then there's a post credit cutscene that shows that Citrus Knight survived the encounter and there is something deeper and darker working behind the scenes
this feels like a Kirby game what with the cute graphics, circular main character, knight with a similar appearance to the main character, an unknowable void being as a final boss and amazing music!
indeed, replace the protagonist with kirby and this would still make sense
you traverse a world fighting enemies and at the end you fight an eldritch abomination
also, everyone has basically unanimously agreed that Orchard Ogre has a redemption arc, kinda like King Dedede?
Is no one going to talk about how good LAN GNOME is, the bass is incredible
seriously, that track transcends. The rest are great but LAN Gnome is on another level.
The funk-o-meter is off the charts with this one!
this has to become a real game!!
I don’t know why but I think MINNIE BUS’s theme is so good
I absolutely ADORE the animation for the fire in the rest area. so simple, yet so effective! Thank you for the tunes.
In true cute-game fashion, the last boss is a deeply upsetting horror from beyond the stars
Honestly cirtrus knight is more horrifying the void mother
Void mother is just a big women citrus knight is a friend who has killed your Allies and you see there body parts around him
I love making art for nonexistent video games! I shall now listen to this religiously and base an entire drawing session around it
Made a bunch of random sounds and voices to go along with each boss as if you were hearing actual gameplay of them as I went through this video and I think that really added to my experience here
Someone else who does that! Finally!
The struggle I face as a music producer knowing that nothing I ever make could compare to the genius that is Citrus Knight's theme
Dude just like make it
Make something better stop downplaying youreelf
Damn louie really brought out the chorus kids for the final boss
Everything from the concept to the execution of this whole album is pure genius. Your work is incredible.
Big Kirby vibes, particularly the rest area. Lovely!
I wish this genre would genuinely be a thing.
There's just something novel about having specific tracks used when you're fighting against a specific characters.
More so, when the boss themes are going against you (like the Colossus of Rhodes boss from God of War 2).
The Void Mother is legitimately terrifying
Lan Gnome's theme (9:03) has a distorted version of the rest zone theme at the start
Citrus Knight is my favorite so far. I love any song with that kind of chord progression
based pfp
Citrus knight's theme has a certain cockiness to it that I love. Like they'd boast about their evil deeds, knowing full well that they used to be a completely different person, before kicking their former ally's ass.
I would pay copious amounts of money for someone to actually make this game, and also a dlc for it using the dlc album. I also like how both the boss album and the dlc albums ending songs have the same motif as the very first apple related song: melody meadow
I would love to imagine such a happy and fun looking game just being the most terrifying bullethell you’ve ever seen, being second in difficulty to Getting over it.
This album is amazing. I honestly can't stop listening
You are a very, very talented composer
During the minnie bus fight, there's a bug if you dash into its charge attack which sends you flying upwards if you use your s right, triggering the void mother fight. Scared me the first time but a good time save.
what's funny is that all the bosses are loaded in the same room, and you could theoretically go out of bounds from orchard ogre all the way to void mother and it would still function perfectly. minnie bus is just the easiest one to do.
what's even funnier is that the very trigger that sends the player to the void mother fight was supposedly left in as a debug feature, as it was later patched in the japanese release to immediately exit the level if you leave any of the boss "rooms".
I want a longer quackpot boss song 😂
So happy I found this.
I wish this was an actual popular genre, but also a way for unfinished indie games to show off their concepts despite not materializing.
This makes me want to make legit attack patterns for these bosses so bad 😫😂
Enemies for the 1st Lv could be like Raging Radishes, You have to make them chase you so they run into the edge of the screen to stunning them for you to stomp on
I want to make a sound effects pack for each of these bosses so badly, but I feel they wouldn’t do justice to the genius of this soundtrack
My cousin told me that there was a secret way to prevent Citrus Knight from becoming corrupted, and that you could then unlock them as a playable character. Can anyone confirm if this is true?
Unfortunately, playing as Citrus Knight was an idea that was scrapped late in development, due to studio crunch. Hopefully, they’ll add it back in a future update!
the closest we'll ever get to playable citrus knight is using his sword in new game+, which honestly is pretty cool
this idea is so interesting. Making music for a non-existent game you have an idea for? very intriguing. I like it
man citrus knight motif goes sooo hard, i could see this theme being first meeting him normally, then a more sped up intense version for his battle. Great album!
the secret boss gotta be an doctor.
Kwackpot did not deserve to be one of the shortest songs, it's a bop. but all of em were amazing. to my playlist they go!
You have no idea how much I want to play this game. I will pay whatever it takes to make this happen is there a kickstarter or something??
This feels like the kinda game that has crazy lore... I wanna make crazy lore... like you know, fruit, and the first and final boss being the only "humans" even if neither are actually human, also industrialization
I wish we could see some of their attack patterns. Void Mother would definitely have some crazy moves
NOOOOO CITRUS KNIGHT YOU WERE LIKE A BROTHER TO ME DON'T DO THIS
Peach & Nectarine reminds me of those bosses who were controlled, you defeat them and they feel sorry for battling you 🤔
Returning again to say LAN Gnome feels like something I would make if I perfected the style of music I started with.
I love this sooo much!! The awesome boss music, the cool animations, the awesome bosses (really love the play on words on their names)! I really want this to be a game someday!
I like how apple dude gains more heart containers after each song, makes it feel more authentic!
Love the music! A lot of the boss artwork have me some strong SMRPG vibes~ Great stuff all around!
the visuals for VOID MOTHER remind me of the endsinger boss fight in FFXIV.
great music as always!
LAN Gnome's theme goes so hard
As someone who absolutely loves Mirror Battles, I have a feeling Citrus Knight would be my favorite boss...
Petition to make this an actual game
I am in love with the cover art, VOID MOTHER in the background is absolutely *menacing*
The super authentic 90s video game sounds mixed with funky vibes make this a super fun listen! Also love that you took the time to make animations for all of them, they really add to the lore 👏🔥
These all slap, but I'm particularly fond of Citrus Knight's theme 🤘🔥
I feel Kwackpot would be one of those joke bosses you unlock via an easter egg that's either a complete joke or somehow super tough
5:36 getting some major Wilfre vibes with this bit.
11:40 The Mischief Makers Vocal Sound Sample! One of my favourite weird electronic instruments. In-fact the entire soundfont of this song is the mm.
man leave some talent for the rest of us
but in all seriousness you have quickly turned into a huge inspiration for me
you are amazing
Corrupted Comrade: Citrus Knight has to be my favourite!! It’s so dramatic, tense and spooky!
i love it for the rythim, but yes, it is =D
Alright I'm gonna try and make some dialogue for each, judging by what we can tell from their personalities, designs, and music, as well as some of the reasons I chose what I did (if you're confused at any point, I have nicknamed the apple character "Appel", and kinda think battle system would be like Paper Mario or the Mario RPG, where you can time button presses to dodge and attack);
👨🌾🐤Orchard Ogre: "Stop messin' wit' mah chickens, tiny! They's supposed to be messin' wit' YOU!"
I chose this sort of western, kinda sloppy talk for Orchard Ogre, because I feel like he wouldn't be the brightest and be there to test the tutorial on the combat system. I imagine the chickens behind him would bounce out and become basically extra enemies, however aren't the strongest - so, this text is when you take out some of his chickens, by simply pressing A when they charge forward
🐖🕶Hogwylld: "Alright, yeah, just hold still _riiiiight_ there. Perfect! Now, to test out that new ray of mine!"
This text example is based off of my personal idea that Hogwylld doesn't have any personal beef with Appel, however is simply enthralled with the concept of being a villain and loves to test out his machines on any goody two shoes that come waltzing up to his abode; he'd be excitable, but if the player attacks enough during this, they can break down the beam before it has a chance to fire.
🍯🦆Kwackpot: "Could I interest you in a -beating- jolly time, my good lad? Quack!"
Kwackpot, I think, might be like a fancy merchant/salesman that introduces himself like one, before suddenly attacking Appel. He would occasionally break out of character and quack and make other duck noises - while I would have loved to make a duck pun with this concept, I couldn't think of any :/ He'd be encountered a little before the duck village, being a goose that none of them really liked because of his... explosive attitude.
⚔🍊Citrus Knight: "Move aside, redhead, or you'll be joining your friends here - SLICED!"
Citrus Knight is this prideful, arrogant knight who brushes aside any THOUGHT of Appel even scratching him, thinking that he's obviously better and more skilled; he's fairly intimidating, judging by the positioning as opposed to most other bosses and the apple slices discarded and scattered on the sides. CK would be encountered on a bridge, I think, guarding the next world, and would be a threat since a little after Appel leaves the duck village, chasing him down and being a major a-hole.
👀🚌Minnie Bus: "AY, I'M WALKING 'ERE! OR DRIVING! UGH, SAME THING!"
Minnie Bus is a ferocious fellow who hates having his routine interrupted; his attacks might include quickly swerving around the loop he has in the background, throwing random junk out of his windows, etc. The more and more damage he takes, the more he gets pissed off and the faster his engine roars, as well as the more visible damage is on him. Eventually, his outer bus shell breaks, and this fellow flops, now exhausted. He still mumbles about how he's off schedule, even after being beaten.
💻👓LAN gnome: "Activate the next attack! Run _diagnostics_ - repairs needed on the _mainframe_ and death to the apple, stat."
LAN gnome is the cold, calculating boss - his bossfight is especially tricky because, kinda like the final boss of Banjo Tooie, he'd randomly suddenly bring up a puzzle before a certain attack. His machinery would be his major attack system, which is why he mentions it in his dialogue. He also is a loser, having not even seen the sun in over 9 months.
🍑🍑Peach and Nectarine: _"Fool... This path you walk may only lead to a terrible outcome. Yet you persist. Alas, your journey ends here - en garde!"_
Peach and Nectarine are two sages, as said, and protectors of where Void Mother is kept; however, for the motivation of Appel, he must face them and defeat them. They, of course, attempt to warn him in cryptic messages, but are nothing the player hasn't seen before, getting them a little overconfident for the final boss.
👁👁Void Mother: *"Ah... Child of apple. I see you have journeyed far. I suppose you deserve one final dance - so, let us play this game of yours... And if I beat you at it? Oh, you really want to know the consequences - you will see, in time..."*
Void Mother, for this game, might sort of be the world's "end of days" kind of thing - however, as shown in the text, I believe it to be a little playful, even looking at the player rather than Appel and referring to this as a game - although never truly directly. If the player loses, we all know that not the best of things is going to happen.
So, what do you think? These are just text examples. Feel free to add your own takes or extend upon these in the replies!
This art style reminds me so much of old claymation cartoons like Gumby or Davey and Goliath, and this game concept has a Earthbound/Super Mario RPG feel to it. A pretty cool combo!
Such a fun concept album!!