Bardur needed to get roads to convert their advantage earlier. Their giants were unable to win the game because they were supported by the wrong unit. Usually catapults make sense as a support unit, as they counter other giants, allowing you to get really good trades and advance even if the opponent has giants. Against elyrion however, riders are much better support as they counter polytaurs and archers, which are elyrion's main tools to counter giants. Elyrion also had some missed opportunities. Getting sanctuaries was great, but he doubled down on the greed by getting farming instead of archery, letting bardur take the city advantage from him. Archery would've not only given him archers to counter giants, but also the forest defense bonus to allow him to have good trades against any potential riders or warriors from bardur. I also have a replay I'd like to submit. It's Luxidoor (Me) vs Elyrion, where elyrion had lucky early encounter, causing me to lose a village and be stuck in a tight defensive position. A 2 hp warrior won me the entire game. share.polytopia.io/g/fb08b62b-7df6-4487-ffd6-08db35efc368
that's the thing about dragons, they are strong enough to actually build a stalemate in the endgame (assuming you do everything right when your losing).
@@nur-e-amanrefai9038 I had a stalemate on a massive continents map. We both controlled about half the map and had custom houses for about 400 stars per turn. On land borders we had both raised forests along the boundary to stop enemy knights, and catapults just out of reach to soften up swordsmen and giants enough that a friendly knight from behind could take them out. Large part of our boundary was coast and like wise any landing party of mine would get catapult/knighted while any units of his venturing out there would get bombarded by my 200+ battleships. Neither of us could move the frontier, we both made more than enough stars to keep the defense forever. I tried hoarding giants (by grow forest, burn forest, farm, windmill on all available land, as well as many many turns of farming animals from captured sanctuaries) and then suddenly marching 15 giants at a concentrated spot. I only managed to march a few tiles into his land and siege a city a few times, but he broke the siege every time, and then they were dead. Edit: I've just shared the replay on The Big Burr's discord.
8:35 it's rare, but possible to avoid capturing a village to keep tech costs down. However, in this case where the income he loses not capturing is far greater than any amount he would save on tech it is definitely not the play
I think you said it perfectly at 10:30; having roads/riders definitely could've worked to his advantage to keep that aggressive play going and maintaining that pressure on Boiyo and flood him with units. Especially if he could get in there quickly before those dragon eggs hatched and became Fire Dragons. I feel like if you're playing against a Elyrion player, you have to try to beat them as quickly as possible. Once those Fire Dragons are out, It's going to be even harder 😅 Another banger video with great insights per usual! Keep it going big bro! 🔥🔥🔥
I- that was such a spectacle. What a come back. Dragon knight combo is soo strong against swordsmen spam! I really need to play ∑∫ỹriȱŋ more. This here has been the most interesting game I've watched so far, I believe.
This is another excellent replay, only problem is that when you are doing a replay review, you are trying to teach your audience something new. A lot of your reviewing is "player did this, then that, then this" and none of "player did this, this is a good or a bad move because..." A lot of mistakes and great moves were made in that game that you could have went further into and explained the strategy and wisdom behind the moves. For example, in 0:47 bard used up 4 stars on their capital but never upgraded it. This was a mistake because population does nothing if it doesnt upgrade a city and you might need to use the stars next turn for something else that you did not see because of the lack of vision the turn before. You dont have to look deep into every move, just things like techs, tribe choices, mistakes, and some unordinary moves. This will teach your audience way more and help them learn to think strategically. If you dont know whether getting a tech or moving a unit there you could always ask the audience on what they think.
Honestly for both sides, knights could have easily turned the tides of the battle. For ItsDaBoy, he could have killed a bunch of the swarm of polytars, and for Boyo he could have absolutely destroyed his line of catapults. And if ItsDaBoy got Archery, he would have that Defence bonus on forests which could also have stopped 99% of those Knight Chains from being as long as they were.
Bardur had a crushing advantage playing 5 cities against 2 in the late game, they were making far more units than Ely ever could, but so long as they just clump them all together the dragons don't take retaliation and boiyo can hold the position. What Bardur needed to do in the late game is get riders on roads set up, the mobility boost and ability to damage boiyo's riders would have been necessary to break that defense. As for boiyo, if he gets knights going to chain through the catapults he opens up a window to use his dragons and ranged units to get favorable damage trades. If he can kill swordsmen without taking any damage back and turns that into a siege that holds that's how he can win the game. Of course, by the late game his position is dead lost and requires his opponent to make a ton of mistakes, but if there's a way to capitalize on them that's how
I guess, but isn't getting more economy + your enemy not getting the city back not FAR more important than having +1 to +3 more cost on a tech? Edit: it was most likely cuz he ran out of time.
ELO doesn't really define how good a player is, sure someone who is bad is not gonna have a good elo but i have a friend who is very good at the game and has 550 Elo
Agreed. A lot of these plays, like not capturing the village, look a lot different from an 1100 than from a 1500 (far more likely to be intentional from a 1500). Same with things like teching into the swordsman tree before riding/roads, researching defenders, using sanctuaries instead of lumber huts, etc. All those things can be right, in niche circumstances, but are usually wrong. Knowing the level player we're watching helps learn. We want to be learning from players who are experts in common deviations, not copying mistakes from players who aren't.
Thanks for watching! ❄What decision could have been done differently to change the outcome of the game?
Bardur needed to get roads to convert their advantage earlier. Their giants were unable to win the game because they were supported by the wrong unit. Usually catapults make sense as a support unit, as they counter other giants, allowing you to get really good trades and advance even if the opponent has giants. Against elyrion however, riders are much better support as they counter polytaurs and archers, which are elyrion's main tools to counter giants.
Elyrion also had some missed opportunities. Getting sanctuaries was great, but he doubled down on the greed by getting farming instead of archery, letting bardur take the city advantage from him. Archery would've not only given him archers to counter giants, but also the forest defense bonus to allow him to have good trades against any potential riders or warriors from bardur.
I also have a replay I'd like to submit. It's Luxidoor (Me) vs Elyrion, where elyrion had lucky early encounter, causing me to lose a village and be stuck in a tight defensive position. A 2 hp warrior won me the entire game. share.polytopia.io/g/fb08b62b-7df6-4487-ffd6-08db35efc368
It's funny how despite being stereotypically enemies, knights and dragons make a power couple in polytopia.
Haha accurate
All it takes is one navalon and a couple dragons to take out and entire fleet of ships.
that's the thing about dragons, they are strong enough to actually build a stalemate in the endgame (assuming you do everything right when your losing).
Facts!
I had no idea stalemates were possible in polytopia. How would that work?
@@nur-e-amanrefai9038 ua-cam.com/video/5NLARQnEHuo/v-deo.html This is an example
@@nur-e-amanrefai9038 when you produce just enough stars and units to fend off any attack, but not enough to make significant progress.
@@nur-e-amanrefai9038 I had a stalemate on a massive continents map. We both controlled about half the map and had custom houses for about 400 stars per turn. On land borders we had both raised forests along the boundary to stop enemy knights, and catapults just out of reach to soften up swordsmen and giants enough that a friendly knight from behind could take them out. Large part of our boundary was coast and like wise any landing party of mine would get catapult/knighted while any units of his venturing out there would get bombarded by my 200+ battleships.
Neither of us could move the frontier, we both made more than enough stars to keep the defense forever.
I tried hoarding giants (by grow forest, burn forest, farm, windmill on all available land, as well as many many turns of farming animals from captured sanctuaries) and then suddenly marching 15 giants at a concentrated spot. I only managed to march a few tiles into his land and siege a city a few times, but he broke the siege every time, and then they were dead.
Edit: I've just shared the replay on The Big Burr's discord.
8:35 it's rare, but possible to avoid capturing a village to keep tech costs down. However, in this case where the income he loses not capturing is far greater than any amount he would save on tech it is definitely not the play
I always can't wait for you posting your videos your videos are great and awesome and help people to get better at the game ❤
Thank you! That’s what it’s all about, we’ll do more to help players very soon!
I think you said it perfectly at 10:30; having roads/riders definitely could've worked to his advantage to keep that aggressive play going and maintaining that pressure on Boiyo and flood him with units. Especially if he could get in there quickly before those dragon eggs hatched and became Fire Dragons.
I feel like if you're playing against a Elyrion player, you have to try to beat them as quickly as possible. Once those Fire Dragons are out, It's going to be even harder 😅
Another banger video with great insights per usual! Keep it going big bro! 🔥🔥🔥
Facts, once the Dragons come out, its gg if you aren’t prepared. Lol You know I will, bro!
love the content man, you are the go-to polytopia creator. I hope this great game builds some traction and in turn having you grow with it. God bless
Thank you! May God bless you and Polytopia too!
always fun to watch Elyrion!
I agree & Thanks for joining the server!
I- that was such a spectacle. What a come back. Dragon knight combo is soo strong against swordsmen spam! I really need to play ∑∫ỹriȱŋ more.
This here has been the most interesting game I've watched so far, I believe.
Thank You! & Boiyo is a great player
Another Big burr video! Fantastic!
Let's go!!!
This is another excellent replay, only problem is that when you are doing a replay review, you are trying to teach your audience something new. A lot of your reviewing is "player did this, then that, then this" and none of "player did this, this is a good or a bad move because..." A lot of mistakes and great moves were made in that game that you could have went further into and explained the strategy and wisdom behind the moves. For example, in 0:47 bard used up 4 stars on their capital but never upgraded it. This was a mistake because population does nothing if it doesnt upgrade a city and you might need to use the stars next turn for something else that you did not see because of the lack of vision the turn before. You dont have to look deep into every move, just things like techs, tribe choices, mistakes, and some unordinary moves. This will teach your audience way more and help them learn to think strategically. If you dont know whether getting a tech or moving a unit there you could always ask the audience on what they think.
Excellent feedback! I will keep tuning the balance between entertainment and analysis
Honestly for both sides, knights could have easily turned the tides of the battle. For ItsDaBoy, he could have killed a bunch of the swarm of polytars, and for Boyo he could have absolutely destroyed his line of catapults. And if ItsDaBoy got Archery, he would have that Defence bonus on forests which could also have stopped 99% of those Knight Chains from being as long as they were.
I agree Archery could have been a good choice for itsDaBoy and perhaps made his mid-game transition a little smoother
love these videos. keep up the good work!
Thanks, will do!
Absolutely a banger of game. Love it! Keep up with content like this!!!!!
Thank You!! Will do
Appreciate ya content man. Keep it up, keep it real.
Thank you!!! ✊🏽
Super epic vid man! Loved playing the games with you!
Thank You! Same here! Send another invite when you are ready to run it back
@@BIGBURRGAMING Alr I gochu man!
Are you in the discord?
I used to have it but not anymore. Maybe I’ll get it sometime in the future tho!
10:19 using roads and knights are a good play and the dragons focusing on the catapaults or using the area of affect damage to make them useless
Indeed
Bardur had a crushing advantage playing 5 cities against 2 in the late game, they were making far more units than Ely ever could, but so long as they just clump them all together the dragons don't take retaliation and boiyo can hold the position. What Bardur needed to do in the late game is get riders on roads set up, the mobility boost and ability to damage boiyo's riders would have been necessary to break that defense.
As for boiyo, if he gets knights going to chain through the catapults he opens up a window to use his dragons and ranged units to get favorable damage trades. If he can kill swordsmen without taking any damage back and turns that into a siege that holds that's how he can win the game. Of course, by the late game his position is dead lost and requires his opponent to make a ton of mistakes, but if there's a way to capitalize on them that's how
🐐 analysis, I agree Roads would have really helped the Bardur player there and Boiyo did an excellent job capitalizing on the mistakes.
I paused the video, wrote that and saw you say the exact same stuff which was pretty exciting
Let's go! I’m learning
Defender instead of riding+roads was the big mistake from Bardur. Curious - what are the ELOs of these two players?
I agree; at the time of this game, their in-game ELOs are Boiyo 1,462 and itsDaBoy 1,074
Love the dragons, seeing them get used effectively.
the not capturing villages thing is for tech tree costs
I guess, but isn't getting more economy + your enemy not getting the city back not FAR more important than having +1 to +3 more cost on a tech?
Edit: it was most likely cuz he ran out of time.
Could you please include gamers' ELO in your videos?
ELO doesn't really define how good a player is, sure someone who is bad is not gonna have a good elo but i have a friend who is very good at the game and has 550 Elo
@@ryanpoweleit2536 it's still a fun metatext and informs how we might watch the game
Agreed. A lot of these plays, like not capturing the village, look a lot different from an 1100 than from a 1500 (far more likely to be intentional from a 1500). Same with things like teching into the swordsman tree before riding/roads, researching defenders, using sanctuaries instead of lumber huts, etc.
All those things can be right, in niche circumstances, but are usually wrong. Knowing the level player we're watching helps learn. We want to be learning from players who are experts in common deviations, not copying mistakes from players who aren't.
@@ryanpoweleit2536 Unless a player has
Interesting... Putting out a pole about this in the AM
Could you do a video on Polaris I feel like they have some hidden potential
Coming very soon
YESSIR NEW VID
YESSIR
It was a live game, so he kept running out of time. - Boiyo
Ohhhh thanks Boiyo, that explains a lot.
Early game against elyrion should be more aggressive with riders and roads, going mathematics was a bad decision imo
archers > catapults against elyrion
Hello
👋