COH3 Patch 1.6.0 - Gameplay Changes

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  • Опубліковано 2 чер 2024
  • I cover the gameplay changes made to Company of Heroes 3 in the 1.6.0 Coral Viper Patch
    00:00 Unit Attack Behaviour
    03:40 Attack stop problem
    09:06 Experience from vetted units
    10:23 HMG Suppression
    12:40 Height Advantage
    14:04 Light + Medium Mortars
    15:58 Heavy Mortar problem
    17:29 Mines
    18:50 Vehicle Recovery
    21:25 Repair while moving problem
    23:28 Sandbag Build Time
    25:04 Snipers
    25:52 Stealth Detection
    28:24 Snares
    33:25 Anti Tank gun
    34:47 Ultra Light reload
    36:06 Transport Loading times
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КОМЕНТАРІ • 38

  • @TehGnomeh
    @TehGnomeh Місяць тому +4

    Tightrope. I'm a new subscriber and I have to say I appreciate your explicit breakdown. Your explanations are detailed and straightforward. The best way to digest information. I appreciate you. And making a ton of sentences for exaggerated effect.

  • @anthonyjimenez5824
    @anthonyjimenez5824 2 місяці тому +28

    Resetting attack priority on stop is a major issue.

    • @tightropegaming
      @tightropegaming  2 місяці тому +6

      Yes

    • @promchanathip6544
      @promchanathip6544 Місяць тому +2

      They need a hold position button/feature.

    • @rainbowstarunicornprincess4391
      @rainbowstarunicornprincess4391 Місяць тому +1

      yeah seeing that behavior explains so much about why things feel off about the game.

    • @buddypapaluck
      @buddypapaluck Місяць тому

      it is because it can be easily abused and can bait enemy forces out of cover

    • @soth897
      @soth897 Місяць тому

      @@promchanathip6544 I wish more RTS games had it

  • @NeroxDrift
    @NeroxDrift 2 місяці тому +24

    You provide better and more accurate news than relic

  • @Jgorinac
    @Jgorinac Місяць тому +3

    The weasel should be part of the detection units!

  • @channeldud
    @channeldud Місяць тому +4

    Leig has that same feature as the Brit Heavy Mortar. I don't know if it's that big of a problem since both have narrow cones and can't retreat.

  • @greymamith7270
    @greymamith7270 Місяць тому +2

    18:50 "if your only going to be dropping one model for 300 munitions, your going to be pretty sad about that"
    Looks at the Australian light infantry snipe ability at 35 munitions.

  • @crazymazzei2
    @crazymazzei2 Місяць тому

    Fantastic analysis and testing as always. It's very exciting to see some of your previous work influencing changes in the game. You're pushing the game in the right direction.

  • @JonnyShagabaev
    @JonnyShagabaev Місяць тому +6

    God of COH

  • @TheFlohRiDa
    @TheFlohRiDa Місяць тому +3

    the british 120mm grenade catapult

  • @rainbowstarunicornprincess4391
    @rainbowstarunicornprincess4391 Місяць тому +1

    the LG40 should be able to garrison like the CoH2 Rak

  • @broodwarjc1517
    @broodwarjc1517 Місяць тому +1

    The change to your units not chasing enemy units, who break LoS, might have been to increase the power of the new Dak stealth BG? It certainly seems like it would make it stronger and the enemy can now "yo-yo" their units in and out of stealthy cover to first strike cheese your units.

  • @gerfand
    @gerfand Місяць тому

    Beyond All Reason has a target Command, they should have something akin to that, which is just a "attack this target" no moviment orders

  • @akai7sora
    @akai7sora Місяць тому

    I'll have to repeat my recovery time testing. Seeing the marder take the same time to recover as a medium tank makes me wonder if the casemate/fixed turrets taking longer is still in there.

  • @GamerJudgemental
    @GamerJudgemental Місяць тому +1

    I feel like they could do a similar thing to 'guard mode' in total war games where they won't chase even if you clicked on a squad to attack

    • @oliverhefford821
      @oliverhefford821 Місяць тому

      Yeah or 'hold' to differentiate from stop, which kind of makes sense as a 'stop everything you're doing' command.

  • @MeeeSH
    @MeeeSH 2 місяці тому +1

    i know its thorough and i havent even watched it yet. thanks brother

  • @pikaboi4408
    @pikaboi4408 Місяць тому

    Does COH3 not have "Hold Position" like Starcraft?
    I think that would be a fix for the Attack-Stop issue while still targeting the unit you clicked on.

  • @JLXcellent
    @JLXcellent Місяць тому +3

    In fairness, I think you are interpreting the 'STOP' command to mean stop moving. But, I'd always understood it as stop whatever you are doing.
    For example, If I issue an attack ground command to shoot at something in the fog of war, when I press stop, I want it to stop shooting rather than pummeling the ground after the target is gone. My point is that I believe that the stop function is working as intended by getting the unit to stop everything it is doing. Then, it also makes sense that any auto-engagement logic would kick in if no other commands are queued.
    While I understand your frustration and wanting to have your units remain in cover, I believe that behaviour shouldn't be tied to the meaning of the stop function. A useful feature would be to have logic implemented for: "Don't leave (green? or any?) cover to chase" in a similar way that units don't leave a garrison to chase. This I think this is intuitive behaviour. In that case, pursuing a squad that retreats out of weapons range would require a deliberate move out of cover first. While that is another micro step that would be required, it probably more closely aligns with expected behaviour.
    This 'don't leave cover to automatically pursue' could be a global option so those who are used to the behaviour as is, could opt out of this new logic (which I feel is superior).
    Put another way, I don't think what you are showcasing is a bug, but I do think it warrants and additional feature :-)

    • @tightropegaming
      @tightropegaming  Місяць тому

      I'm interpreting stop to function the same way as it did in COH2

    • @magnuscoles5010
      @magnuscoles5010 Місяць тому

      nah dude, stop in coh2 was a feature that was extremely useful for high level plays, it essentially means to halt, not necessarily override everything, it was most important in dives, where target prioritization was crucial

  • @Wilster_Shakespear
    @Wilster_Shakespear 2 місяці тому +1

    Can we repair destroyed bridge in COH 3?
    forgot to ask😂😂

  • @pgf289
    @pgf289 Місяць тому

    With the recovery times much faster, do you think the other factions should be given recovery vehicles now? Otherwise it could become quite a major disadvantage in team games...

    • @tightropegaming
      @tightropegaming  Місяць тому

      It is only in 1 USF battlegroup and DAK have a pretty terrible economy late game. Maybe they intend for this to make up for it.

    • @broodwarjc1517
      @broodwarjc1517 Місяць тому

      @@tightropegaming On release, Dak's salvage type abilities was one of the descriptions of the faction's uniqueness.

    • @Schaden-freude
      @Schaden-freude Місяць тому

      @@broodwarjc1517 in reference to their dire lack of fuel in real life, however in game their hard spent resource is manpower.

  • @Schaden-freude
    @Schaden-freude Місяць тому

    Buff mines back and gimme 4 man Pios.
    but for real with the prevalence of yellow cover all over maps, squads arent that spread out. pios are super easy to get wiped

  • @jayros4269
    @jayros4269 Місяць тому +1

    Not a fan of snares increasing damage with vet. It just leads to confusing gameplay. I think health buffs for tanks and vehicles should be removed instead, time to kill is already too high for most tanks. Relic needs to work on simplifying their balance solutions because all of this becomes a nightmare to maintain.

  • @datenshi9777
    @datenshi9777 2 місяці тому

    I think would be nice if they add a command for pursuit attack, and stationary attack

  • @octaviogonzalezventura1919
    @octaviogonzalezventura1919 2 місяці тому

    First

  • @FrancisBurns
    @FrancisBurns Місяць тому

    You know, this is why COH2 and COH3 will never be E-sports famous, micromanaging units has always been a mess.

  • @KingBoatshoe
    @KingBoatshoe Місяць тому

    I swear my US snares only work 1/2 the time. It's infuriating. If the unit is in range of the vehicle, just throw the snare. CoH2 style please. Either throwing unit dies, or the unit is just in range, stops to throw, is out of range and has to creep forward another millimeter. Rinse and repeat.